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Crosswicking from Swap Teleportation.

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* SwapTeleportation: The spell Netherswap exchanges two nearby characters, who may be allies, enemies, or the spellcaster. This can be extremely valuable in a combat system that emphasizes crowd control, GeoEffects, and tactical movement.
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Blade On A Stick has been disambiguated


* BladeOnAStick
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* CameraScrew: Bound to happen in an Isometric view, and sometimes even in tactical view (Because units are not limited to squares or spaces).
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* FlavorEquipment: Tons of it. The devs' favorite example of the game world's interactivity is that you can wear a bucket for a helm and fight enemies with a broomstick.

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* BareYourMidriff: Subverted for the cover art, which had the female protagonist wearing stripperific armor and was used to about a year. When Larian went to Kickstarter for the rest of the funding, the cries of a group of people taking issue with it forced the artist in charge to change it. Larian still uses the original version for advertising, though.


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* CoversAlwaysLie: Zig-zagged. The cover art has the female protagonist wearing stripperific armor and was used to about a year. When Larian went to Kickstarter for the rest of the funding, the cries of a group of people taking issue with it forced the artist in charge to change it. Larian still uses the original version for advertising, though.
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* WelcomeToCorneria

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* WelcomeToCorneriaWelcomeToCorneria: All NPC speech, that isn't a dialogue with the player, will repeat often. The Cyseal market is easily the most overwhelming example. Patches delayed them a bit, but they're still a part of the game.
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An Axe To Grind is no longer a trope


* AnAxeToGrind: One and two-handed versions. They deal the most damage of all melee weapons.
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* PotionBrewingMechanic: Many {{Magic Potion}}s can be created with ItemCrafting. Most require an empty vial, [[JustAddWater one ingredient]], and a minimum [[SkillScoresAndPerks Crafting score]], but poison and {{Healing Potion}}s can also be combined or upgraded to more powerful forms.
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Up To Eleven is a defunct trope


* MadeOfExplodium: Poison and ooze will blow up if it comes in contact with fire. Setting something that bleeds ooze, like a zombie, on fire will cause it to explode (sometimes [[UpToEleven multiple times]]) every time you hit it.

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* MadeOfExplodium: Poison and ooze will blow up if it comes in contact with fire. Setting something that bleeds ooze, like a zombie, on fire will cause it to explode (sometimes [[UpToEleven multiple times]]) times) every time you hit it.
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%%* AllTrollsAreDifferent: Played straight along with undead variants.

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%%* * AllTrollsAreDifferent: Played straight along with undead variants.In this case, they are extremely large, fat, club-wielding creatures whose main vocation is to guard bridges and demand "troll toll" from anyone seeking to cross, for no other reason than their king telling them to because he wants gold. Most of them aren't too bright and speak in a SimpletonVoice (and a zombified troll is so garbled that it's effectively a separate language and needs translating), but at least one troll is [[SesquipedalianLoquaciousness extremely articulate]].
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* MinorCrimeRevealsMajorPlot: The inciting plot of the game is a mystery about a minor politician's murder, with only alleged evidence of Source hinting at something more sinister. In the course of investigating, an evil conspiracy is revealed to be behind just about every ill to befall the region for years, and that's far from the end of it.
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* MagicalStarSymbols: The symbol for the Witchcraft skill, which governs NonElemental magic, is a [[SupernaturalIsPurple purple]] pentagram inscribed in a circle.

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* MagicalStarSymbols: The symbol for the Witchcraft skill, which governs NonElemental magic, is a [[SupernaturalIsPurple [[TechnicolorMagic purple]] pentagram inscribed in a circle.

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* EnchantedForest: The Phantom Forest which is filled with undead, demons, cyclopses and other magical creatures.



* EverythingsDeaderWithZombies: You not only get the standard human zombie, but get ready for zombie versions of [[AllTrollsAreDifferent trolls]], dogs, boars and much worse. They all leak poison when hit, which actually heals them....

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* EverythingsDeaderWithZombies: You not only get the standard human zombie, but get ready for zombie versions of [[AllTrollsAreDifferent trolls]], dogs, boars and much worse. They all leak poison when hit, which actually heals them....them...



* LostWoods: The Phantom Forest which is filled with undead, demons, cyclopses and other magical creatures.

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Removed: 126

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* BetterOffSold: Practically all the items in the game, no matter how mundane or useless, can be traded for cash or other items.



* VendorTrash: Practically all the items in the game, no matter how mundane or useless, can be traded for cash or other items.
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cut trope


* YouGottaHaveBlueHair: The game gives the option of giving the characters pink and blue hair.
** Astarte's hair is green. Granted, she appears to be a nature goddess, so it's appropriate.
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* ElectricityKnocksYouOut: Many ShockAndAwe powers and electrical GeoEffects can [[StatusInflictionAttack inflict the status effect "Stunned"]], which costs the target their next {{turn|BasedCombat}}.
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Copying example from new Out Of Turn Interaction trope page.

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* OutOfTurnInteraction: Creatures with the [[SkillScoresAndPerks Talent]] "Opportunist" automatically make an out-of-turn attack when an enemy in melee range moves away from them. It works once per turn of combat.
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Comment out a ZCE. And how are they different?


* AllTrollsAreDifferent: Played straight along with undead variants.

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* %%* AllTrollsAreDifferent: Played straight along with undead variants.
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Merged per TRS


** Want to talk to a shopkeeper about something ''entirely'' unrelated to trading, yet [[HitboxDissonance they are behind the counter and their damn inventory is in the way]]? They will open up a dialogue box with you instead - that way you won't make the game UnwinnableByMistake when the shopkeepers aggro you for accidentally picking up a bowl you did not want.

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** Want to talk to a shopkeeper about something ''entirely'' unrelated to trading, yet [[HitboxDissonance they are behind the counter and their damn inventory is in the way]]? They will open up a dialogue box with you instead - that way you won't make the game UnwinnableByMistake UnintentionallyUnwinnable when the shopkeepers aggro you for accidentally picking up a bowl you did not want.
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%%* Intoxication Mechanic: Consuming alcohol has a chance to inflict the "Drunk" {{Status Effect|s}}, which penalizes several stats, but does make the character [[BoozeBasedBuff luckier]].

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%%* Intoxication Mechanic: * IntoxicationMechanic: Consuming alcohol has a chance to inflict the "Drunk" {{Status Effect|s}}, which penalizes several stats, but does make the character [[BoozeBasedBuff luckier]].
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* IntoxicationMechanic: Consuming alcohol has a chance to inflict the "Drunk" {{Status Effect|s}}, which penalizes several stats, but does make the character [[BoozeBasedBuff luckier]].

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* IntoxicationMechanic: %%* Intoxication Mechanic: Consuming alcohol has a chance to inflict the "Drunk" {{Status Effect|s}}, which penalizes several stats, but does make the character [[BoozeBasedBuff luckier]].
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* IntoxicationMechanic: Consuming alcohol has a chance to inflict the "Drunk" {{Status Effect|s}}, which penalizes several stats, but does make the character [[BoozeBasedBuff luckier]].
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* ImmuneToFire: As with other elemental damage types, the player character can temporarily or permanently raise their [[PercentBasedValues fire resistance to 100%]] by stacking {{Protective Charm}}s like magic armor, [[SocketedEquipment flame runes]], {{Magic Potion}}s, and/or protective spells.
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* HealItWithBlood: The {{cult}} of Immaculates soaks [[MagicMeteor Starstones]] in human blood to turn them into "blood stones", which they then use to give their adepts perfect health and youth, as well as to heal any diseases. In gameplay, using a blood stone is the only way to cure the Rot.
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The sequel, ''VideoGame/DivinityOriginalSinII'', also went to [[https://www.kickstarter.com/projects/larianstudios/divinity-original-sin-2 Kickstarter]], smashed through its minimum in 11 hours, and has beaten all of its stretch goal by the end of the campaign.

A [[https://www.kickstarter.com/projects/larianstudios/divinity-original-sin-the-board-game third Kickstarter campaign]] for a cooperative, storytelling adventure BoardGame, ''TabletopGame/DivinityOriginalSinTheBoardGame'' began in 2019 and reached it's funding goal in 4 hours.

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The sequel, ''VideoGame/DivinityOriginalSinII'', also went to [[https://www.kickstarter.com/projects/larianstudios/divinity-original-sin-2 Kickstarter]], smashed through its minimum was fully funded in 11 hours, and has beaten met all of its stretch goal goals by the end of the campaign.

A [[https://www.kickstarter.com/projects/larianstudios/divinity-original-sin-the-board-game third Kickstarter campaign]] for a cooperative, storytelling adventure BoardGame, ''TabletopGame/DivinityOriginalSinTheBoardGame'' began in 2019 and reached it's its funding goal in 4 hours.
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Crosswicking from Magical Star Symbols.

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* MagicalStarSymbols: The symbol for the Witchcraft skill, which governs NonElemental magic, is a [[SupernaturalIsPurple purple]] pentagram inscribed in a circle.
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Gameplay is an isometric turn-based RPG centered around GeoEffects. The game averts UselessUsefulSpell by having even the weakest of spells have the capacity to be used in a combination with other spells for deadly effect. For example, the Rain spell can be followed up with a lightning spell to shock every enemy who got wet by the rain for lots of damage and a stun. The game also borrows many elements from ImmersiveSim games and encourages experimentation and heavy use of items, skills and spells to break through tough encounters.

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Gameplay is an isometric turn-based RPG centered around GeoEffects. The game averts UselessUsefulSpell by having even the weakest of spells have the capacity to be used in a combination with other spells for deadly effect. For example, the Rain spell can be followed up with a lightning spell to shock every enemy who got wet by the rain for lots of damage and a stun. The game also borrows many elements from ImmersiveSim games and encourages games, as well as encouraging experimentation and heavy use of items, skills and spells to break through tough encounters.
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No longer a trope.


* TooDumbToLive: Zandalor is a generally smart guy in the other Divinity games, but he's [[IdiotBall not in top form]] here. Sleeping with two [[TwinTelepathy soul-bound sisters]] then committing to only one of them, then immediately [[YourCheatingHeart cheating on her]] with the other one, was certainly not his brightest move. It [[NiceJobBreakingItHero sets most of the story in motion]] and gets him killed, but Icara resurrects him.

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* TooDumbToLive: Zandalor is a generally smart guy in the other Divinity games, but he's [[IdiotBall not in top form]] here. Sleeping with two [[TwinTelepathy soul-bound sisters]] then committing to only one of them, then immediately [[YourCheatingHeart cheating on her]] her with the other one, was certainly not his brightest move. It [[NiceJobBreakingItHero sets most of the story in motion]] and gets him killed, but Icara resurrects him.
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* BreadEggsBreadedEggs: The [[https://www.youtube.com/watch?v=rxnApC7Uxik Enhanced Edition trailer]] lists a number of new features including wands, dual-wielding, and dual-wielding with wands.

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