Follow TV Tropes

Following

History VideoGame / DivinityOriginalSin

Go To

OR

Is there an issue? Send a MessageReason:
None

Added DiffLines:

* SelfPunishmentOverFailure: In the backstory, the Guardians of the Source stripped themselves of their powers and [[RetGone erased all memories of themselves from the world]] as penance for their failure to contain the Source corruption. [[spoiler:They were then reborn in Rivellon as the future [[PlayerCharacter Source Hunters]].]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

Gameplay is an isometric turn-based RPG centered around GeoEffects. The game averts UselessUsefulSpell by having even the weakest of spells have the capacity to be used in a combination with other spells for deadly effect. For example, the Rain spell can be followed up with a lightning spell to shock every enemy who got wet by the rain for lots of damage and a stun. The game also borrows many elements from ImmersiveSim games and encourages experimentation and heavy use of items, skills and spells to break through tough encounters.
Is there an issue? Send a MessageReason:
Administrivia/Crosswicking Cooking Mechanics

Added DiffLines:

* CookingMechanics: Cooking is a type of ItemCrafting in both games, providing food and drinks that [[HealthFood heal]] and sometimes provide stat boosts. It's notable for having multi-step recipes: Instead of flour+water+cheese making cheese bread, flour+water makes dough, dough+cheese makes cheese dough, and cheese dough on a furnace makes cheese bread.
Is there an issue? Send a MessageReason:
None


Watch the teaser trailer [[https://www.youtube.com/watch?v=EF3_HG9Vwdw here]].

to:

Watch the teaser trailer A [[https://www.youtube.com/watch?v=EF3_HG9Vwdw here]].
kickstarter.com/projects/larianstudios/divinity-original-sin-the-board-game third Kickstarter campaign]] for a cooperative, storytelling adventure BoardGame, ''TabletopGame/DivinityOriginalSinTheBoardGame'' began in 2019 and reached it's funding goal in 4 hours.

Added: 500

Removed: 121

Is there an issue? Send a MessageReason:
It's godbox, not gold box.


** The can that [[spoiler:the Source corruption a.k.a. the Void Dragon]] was sealed in is called the "VideoGame/GoldBox".


Added DiffLines:

* WithGreatPowerComesGreatInsanity: Ever since the Source was corrupted, most of its users go insane and evil the further they delve into Sourcery. Even Braccus Rex was apparently a pretty okay guy before he got really into conquest and murder.
** That said, it seems that some people can avoid the madness if they keep from going too far into Sourcery. Icara and Leandra (who ''is'' sane despite her... odd worldview) don't seem to have any such issues, and Raddagoth is a PunchClockVillain at worst.

Added: 1464

Changed: 19

Is there an issue? Send a MessageReason:
None


* BossRush: Once you've reached the Act 1 boss, he resurrects the last three bosses you faced so far.

to:

* BossRush: Once you've reached the Act 1 boss, he resurrects the last three bosses you faced so far. At the same time.



** One chest in Black Cove will start hopping around lobbing poison at you if you come too close.



* ExactWords: Of the four Watcher statues, only the Earth statue doesn't suggest something that would do you harm. Instead, he offers to see what lies in your future. [[spoiler:Turns out it's the end credits]].



* GogglesDoSomethingUnusual: The Rift Oglers included in some editions of the game are meant for gazing into rifts. Putting them on yourself turns everything wireframe.



* MaskOfSanity: [[spoiler:Eglander has the outward appearance of a kindly, yet melancholy old man normally. Once he's alone with someone he believes can help him with his RevengeBeforeReason plot, however...]]

to:

* MaskOfSanity: [[spoiler:Eglander [[spoiler:Eglandaer has the outward appearance of a kindly, yet melancholy old man normally. Once he's alone with someone he believes can help him with his RevengeBeforeReason plot, however...]]


Added DiffLines:

* WakeUpCallBoss: Unless you're doing things ''way'' out of order, you'll need to fight the three bosses around Cyseal's wilderness before taking on [[spoiler:Braccus Rex]]. When you get to him he opens up combat with an attack that can potentially one-shot your party and summons the ''last'' three bosses from the grave. At once.


Added DiffLines:

* WeNeedADistraction: If you're trying to sneak somewhere that an NPC's looking right at, an easy way to distract them is send someone else to talk to them. The conversation only moves forward when you're controlling it, allowing you infinite time to sneak about as another character.
** Not even [[spoiler:Braccus Rex]] is immune to this; you can run around positioning your party and even block off where a couple of the additional enemies spawn with pottery. So long as the first character has his attention he won't make a move.


Added DiffLines:

* YeOldeButcheredeEnglishe: The Earth Watcher statue talks like this. Considering the other three don't it's presumably an act.
Is there an issue? Send a MessageReason:
None


* RecollectionSidequest: Discovering your first Star Stone transports the Source Hunters to their Homestead, while additional Star Stones gradually unlock flashbacks about their past incarnations, revealing how intricately the two of them are tied to the Source. Towards the end of the game, this objective gets promoted from a side quest to a main one, as you need to find all Star Stones in the game world to discover the entrance to The Very Definitely Final Dungeon.

to:

* RecollectionSidequest: Discovering your first Star Stone transports the Source Hunters to their Homestead, while additional Star Stones gradually unlock flashbacks about their past incarnations, revealing how intricately the two of them are tied to the Source. Towards the end of the game, this objective gets promoted from a side quest to a main one, as you need to find all Star Stones in the game world to discover the entrance to The Very Definitely Final Dungeon.TheVeryDefinitelyFinalDungeon.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* RecollectionSidequest: Discovering your first Star Stone transports the Source Hunters to their Homestead, while additional Star Stones gradually unlock flashbacks about their past incarnations, revealing how intricately the two of them are tied to the Source. Towards the end of the game, this objective gets promoted from a side quest to a main one, as you need to find all Star Stones in the game world to discover the entrance to The Very Definitely Final Dungeon.
Is there an issue? Send a MessageReason:
Cut trope. Can't tell if its replacement trope or any others are applicable.


** BiggerBad: [[spoiler: The Trife, a trickster being that tricked Astarte into unleashing the Void Dragon from the Godbox.]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* HealItWithWater: Hydrosophist skills grants a character the ability to use water and ice magic, and includes a number of healing skills such as Restoration, Healing Tears and Cleanse Wounds.
Is there an issue? Send a MessageReason:
added crosswick

Added DiffLines:

* NewSkillAsReward: Your main reward for completing the Luculla Mines level is a unique skill book that gives you the ability to strip Death Knights of their otherwise perfect invulnerability (it is also unique in that it is not consumed upon use, so everyone in your party can learn that ability). A bit later, a side quest also rewards you with another book that gives you the Tenebrium Crafting skill that lets you craft and use Tenebrium gear without getting incurably poisoned (although there are other ways to obtain this skill if you miss it).
Is there an issue? Send a MessageReason:


* EarlyGameHell: Subverted if you know what you're doing, but even then, the first 6 or so levels are absolutely ''brutal'', due to limited funds, not a heck of a lot of options, and generally being weak as hell. Even with skilled use of the environment, the outer edges of Cyseal can kick your ass extremely easily.

to:

* EarlyGameHell: Subverted Averted if you know what you're doing, but even then, the first 6 or so levels are absolutely ''brutal'', due to limited funds, not a heck of a lot of options, and generally being weak as hell. Even with skilled use of the environment, the outer edges of Cyseal can kick your ass extremely easily.
Is there an issue? Send a MessageReason:
None


''Divinity: Original Sin'' is the fifth (or third, if you don't count spin-offs) entry in the ''Divinity'' RPG series by Creator/LarianStudios. Taking place [[DistantPrologue over a thousand years before]] ''VideoGame/DivineDivinity'', it revisits the idea of dual protagonists from ''VideoGame/BeyondDivinity'': a pair of [[FeaturelessProtagonist Source Hunters]], members of an order dedicated to stamping out a dangerous magic called [[WithGreatPowerComesGreatInsanity the Source]], investigate a murder in disaster ridden Cyseal. A [[MagneticPlotDevice Star Stone]] left at the scene of the crime blasts the Source Hunters to a shelter dimension called the End of Time, where an imp and the Weaver of Time recruit them into saving existence from the Void Maelstrom, and maybe finding out why the place seems so familiar.

to:

''Divinity: Original Sin'' is the fifth (or third, if you don't count spin-offs) entry in the ''Divinity'' RPG series by Creator/LarianStudios. Taking place [[DistantPrologue over a thousand years before]] ''VideoGame/DivineDivinity'', it revisits the idea of dual protagonists from ''VideoGame/BeyondDivinity'': a pair of [[FeaturelessProtagonist Source Hunters]], Hunters]][[note]]both of whom you control in single-player, while in the online CoOpMultiplayer, you and another player control one each[[/note]], members of an order dedicated to stamping out a dangerous magic called [[WithGreatPowerComesGreatInsanity the Source]], investigate a murder in disaster ridden Cyseal. A [[MagneticPlotDevice Star Stone]] left at the scene of the crime blasts the Source Hunters to a shelter dimension called the End of Time, where an imp and the Weaver of Time recruit them into saving existence from the Void Maelstrom, and maybe finding out why the place seems so familiar.
Is there an issue? Send a MessageReason:
None


''Divinity: Original Sin'' is the fifth (or third, if you don't count spin-offs) entry in the ''Divinity'' RPG series by Creator/LarianStudios. Taking place [[DistantPrologue hundreds of years before]] ''VideoGame/DivineDivinity'', it revisits the idea of dual protagonists from ''VideoGame/BeyondDivinity'': a pair of [[FeaturelessProtagonist Source Hunters]], members of an order dedicated to stamping out a dangerous magic called [[WithGreatPowerComesGreatInsanity Source]], investigate a murder in disaster ridden Cyseal. The [[MagneticPlotDevice Star Stone]] left at the scene of the crime blasts the Source Hunters to a shelter dimension called the End of Time, where an imp and the Weaver of Time recruit them into saving existence from the Void Maelstrom, and maybe finding out why the place seems so familiar.

to:

''Divinity: Original Sin'' is the fifth (or third, if you don't count spin-offs) entry in the ''Divinity'' RPG series by Creator/LarianStudios. Taking place [[DistantPrologue hundreds of over a thousand years before]] ''VideoGame/DivineDivinity'', it revisits the idea of dual protagonists from ''VideoGame/BeyondDivinity'': a pair of [[FeaturelessProtagonist Source Hunters]], members of an order dedicated to stamping out a dangerous magic called [[WithGreatPowerComesGreatInsanity the Source]], investigate a murder in disaster ridden Cyseal. The A [[MagneticPlotDevice Star Stone]] left at the scene of the crime blasts the Source Hunters to a shelter dimension called the End of Time, where an imp and the Weaver of Time recruit them into saving existence from the Void Maelstrom, and maybe finding out why the place seems so familiar.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ViolenceIsNotAnOption: The only major enemies in the Luculla Mines are the Death Knights, all of whom are mechanically invulnerable and thus invincible at that point in the plot. The only way to get through the level is by learning their patrol routes and evade them, or run away if they do spot you.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* IronMaiden: In the dungeons of the elemental realm of Heiberheim the party encounters an Iron Maiden [[EverythingTalks that talks]]. She is quite lusty, beckoning you to enter her embrace, but also lamenting that she can only take life. She wants to [[SexualEuphemism be pierced]] instead of doing the literal, deadly piercing. Destroying her reveals a [[MacGuffin Star Stone]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Should a character die in battle returning to the End Of Time teleports their body to the player,saving the player from having to go back to the enemies that killed them
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* FreeRotatingCamera: Introduced in the the Enhanced Edition only, there's a "Rotation And Zoom" camera feature.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Cyseal's take on the maritime legend of [[https://en.wikipedia.org/wiki/Unsinkable_Sam Unsinkable Sam]] lives in the King Crab Inn.
Is there an issue? Send a MessageReason:
None


* NintendoHard: The combat system for this game is very complex, combining multiple different kinds of magic, items, weapons, enemy types, summons, buffs and items. Not mastering all of these coupled with skilled manipulation of the environment can spell death in seconds in the hardest battles. Explorer Mode tries to avert this by giving player characters a significant HP boost and increasing the success rate of their attacks (while reducing the success rate for enemy attacks). Conversely, Tactician Mode of the Enhanced Edition fully embraces this trope by introducing new enemy types and attacks, while Honor Mode adds the challenge of a OneSaveLimit.

to:

* NintendoHard: The combat system for this game is very complex, combining multiple different kinds of magic, items, weapons, enemy types, summons, buffs and items. Not mastering all of these coupled with skilled manipulation of the environment can spell death in seconds in the hardest battles. Explorer Mode tries to avert this by giving player characters a significant HP boost and increasing the success rate of their attacks (while reducing the success rate for enemy attacks). Conversely, Tactician Mode of the Enhanced Edition fully embraces this trope by introducing new enemy types and attacks, while Honor Mode adds the challenge of a OneSaveLimit.one save limit.
Is there an issue? Send a MessageReason:
None


* NintendoHard: The combat system for this game is very complex, combining multiple different kinds of magic, items, weapons, enemy types, summons, buffs and items. Not mastering all of these coupled with skilled manipulation of the environment can spell death in seconds.

to:

* NintendoHard: The combat system for this game is very complex, combining multiple different kinds of magic, items, weapons, enemy types, summons, buffs and items. Not mastering all of these coupled with skilled manipulation of the environment can spell death in seconds.seconds in the hardest battles. Explorer Mode tries to avert this by giving player characters a significant HP boost and increasing the success rate of their attacks (while reducing the success rate for enemy attacks). Conversely, Tactician Mode of the Enhanced Edition fully embraces this trope by introducing new enemy types and attacks, while Honor Mode adds the challenge of a OneSaveLimit.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* SwordAndSorcerer: The two source hunter protagonists can fit this trope if you make one a warrior and the other a wizard. Or you can subvert it by building them in any direction you want.
Is there an issue? Send a MessageReason:
None


** When searching chests, wardrobes and various containers you get a floating text saying that you've already the it when you point your mouse back on it. Very useful when you're wondering: "Have I already searched that chest?". This feature was actually available before the Enhanced Edition came in.

to:

** When searching chests, wardrobes and various containers you get a floating text saying that you've already the it it's empty when you point your mouse back on it. Very useful when you're wondering: "Have I already searched that chest?". This feature was actually available before the Enhanced Edition came in.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** When searching chests, wardrobes and various containers you get a floating text saying that you've already the it when you point your mouse back on it. Very useful when you're wondering: "Have I already searched that chest?". This feature was actually available before the Enhanced Edition came in.

Added: 1424

Changed: 553

Is there an issue? Send a MessageReason:
None


* GuideDangIt: [[spoiler:Braccus Rex]] will always open combat with a very high-level fire spell, capable of easily wiping out most the player's party (potentially giving them a game over if both Source Hunters die). It's quite easy to work around if you know it's coming, but doing so requires knowledge about both the spell and boss's capabilities that simply isn't available within the game at that point. Particularly brutal if playing through the Enhanced Edition for the first time on "Honor Mode".

to:

* GuideDangIt: The game has a number of puzzles that are only solvable through a great deal of exploration, observation, and occasionally blind luck, with some parts bordering on MoonLogicPuzzle or PixelHunt.
**
[[spoiler:Braccus Rex]] will always open combat with a very high-level fire spell, capable of easily wiping out most the player's party (potentially giving them a game over if both Source Hunters die). It's quite easy to work around if you know it's coming, but doing so requires knowledge about both the spell and boss's capabilities that simply isn't available within the game at that point. Particularly brutal if playing through the Enhanced Edition for the first time on "Honor Mode".
** Mangoth's sanctuary in the Immaculate Cathedral is opened by pressing four switches in a specific order. Three of them are in spots that can be found by an observant player. The fourth is somewhere totally different and can be nearly impossible to see unless you know exactly where it is.
** The Source Temple in Phantom Forest is an enormous puzzle dungeon that takes up nearly a third of the map. Figuring out how all the pieces go together can take hours without a guide, since it requires doing several things you've probably not had any reason to do or been outright unable to do until then.


Added DiffLines:

* KillingInSelfDefense: Killing someone that isn't currently hostile to you is counted as murder regardless of the target, and sometimes this results in Reputation hits or upset party members. This makes killing people in self-defense the ''only'' acceptable way of fighting for a heroic Source Hunter who values their reputation.
Is there an issue? Send a MessageReason:
Replaying the game, adding tropes as I think of them.

Added DiffLines:

* TooDumbToLive: Zandalor is a generally smart guy in the other Divinity games, but he's [[IdiotBall not in top form]] here. Sleeping with two [[TwinTelepathy soul-bound sisters]] then committing to only one of them, then immediately [[YourCheatingHeart cheating on her]] with the other one, was certainly not his brightest move. It [[NiceJobBreakingItHero sets most of the story in motion]] and gets him killed, but Icara resurrects him.

Added: 905

Changed: 443

Is there an issue? Send a MessageReason:
None


** If a character needs to use a quest item but another party member has it, it will be automatically traded via 'magic pockets' without requiring the player to do so manually.



** (Mostly) Averted in the Enhanced Edition, where AI-controlled party members are much, much smarter about avoiding damaging environmental hazards and traps and won't willingly enter them unless you force them to, though they will still walk on pressure plates and they won't respond to hazards that appear mid-move (such as hazards created by running over a pressure plate). They also ignore non-damaging environmental effects such as ice and oil, even though they have negative effects.



* MadeOfExplodium: Poison and ooze will blow up if it comes in contact with fire.

to:

* MadeOfExplodium: Poison and ooze will blow up if it comes in contact with fire. Setting something that bleeds ooze, like a zombie, on fire will cause it to explode (sometimes [[UpToEleven multiple times]]) every time you hit it.



* MysticalWhiteHair: Icara.

to:

* MysticalWhiteHair: Icara.Icara and Leandra, though the latter's is mostly hidden by her hood.



** Played straight in the Enhanced Edition, where skills have three levels based on difficulty, you can only learn so many of each level based on your skill level, and each level of abilities also has a minimum character level requirement.



* VideoGameCrueltyPotential: You can be slaughter everyone in the game, plus the various KickTheDog options during [[SideQuest sidequests]].

to:

* VideoGameCrueltyPotential: You can be slaughter everyone in the game, plus the various KickTheDog options during [[SideQuest sidequests]].



* {{Whatevermancy}}: The Geomancer skill branch and pyromancers as enemies.
* WhatHappenedToTheMouse: [[spoiler:After zombie!Jake makes his evil rant, he disappear forever.]]
** Less of What Happened to the Mouse and more a Callback as the character reappears in multiple other Divinity games (which came out before Original Sin), making good on his evil desires in each only to be thwarted by the main character.

to:

* {{Whatevermancy}}: The Geomancer skill branch branch. Enemy mages can also be cryomancers, aeromancers, pyromancers, and pyromancers as enemies.
terramancers depending on their element.
* WhatHappenedToTheMouse: [[spoiler:After zombie!Jake makes his evil rant, he disappear disappears forever.]]
** Less of What Happened to the Mouse and more a Callback as the character reappears in multiple other Divinity games (which came out before Original Sin), making good on his evil desires in each only to be thwarted by the main character. In the Enhanced Edition you can also summon him again by [[spoiler: interacting with his grave]] but he doesn't have anything new to say.
Is there an issue? Send a MessageReason:
None


* SequenceBreaking: It's possible, with good tactics, a balanced party, and the right combination of missed details, to complete the second half of the main quest in Luculla Forest ([[spoiler: the Immaculate trials]]) without finishing the first half ([[spoiler: freeing the White Witch]]). The first time you're likely to notice this is when the chapter boss [[spoiler: Mangoth]] wipes the floor with you because of all the experience you missed.

to:

* SequenceBreaking: It's possible, with good tactics, a balanced party, and the right combination of missed details, to complete the second half of the main quest in Luculla Forest ([[spoiler: the Immaculate trials]]) without finishing the first half ([[spoiler: freeing the White Witch]]). The first time you're likely to notice this is when the chapter boss [[spoiler: Mangoth]] wipes the floor with you because of all the experience you missed. Averted in the Enhanced Edition, which makes this much harder to do by accident and reminds you of what you missed if you choose to do it anyway.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ArbitraryHeadCountLimit: You can only take two of the four companions with you at a time, though the Enhanced Edition has a mod that allows you to have all four at once.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* MedievalStasis: While this game is a distant prequel to the other ''Divinity'' games, it's hard to tell that this actually takes place 1200 years in the past as they appear to be in the same medieval-level of technology and cultural advancement (so to speak, the world is not as explored as other games) as the reset of the ''Divinity'' titles.

Top