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A sequel, simply named ''[[http://www.unblockedgamesroom.com/dino-run Dino Run 2]]'', was in the works, but [[DevelopmentHell it has been shelved until further notice]] after the associated [[http://www.kickstarter.com/projects/pixeljam/dino-run-2 Kickstarter]] failed to reach its goal. The developers are currently crowdfunding an ''updated'' UpdatedRerelease, ''Dino Run DX'', instead, the development page for which can be found [[https://www.pixeljam.com/dinorun/index2.html here]]. However, developers have started [[http://www.pixeljam.com/dinorun2/ a new campaign]] for ''Dino Run 2'' in September 2017.

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A sequel, simply named ''[[http://www.unblockedgamesroom.com/dino-run Dino Run 2]]'', was in the works, but [[DevelopmentHell it has been shelved until further notice]] after the associated [[http://www.kickstarter.com/projects/pixeljam/dino-run-2 Kickstarter]] failed to reach its goal. The developers are currently crowdfunding an ''updated'' UpdatedRerelease, ''Dino Run DX'', instead, the development page for which can be found [[https://www.pixeljam.com/dinorun/index2.html here]]. However, the developers have also started [[http://www.pixeljam.com/dinorun2/ a new campaign]] for ''Dino Run 2'' in September 2017.
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A sequel, simply named ''[[http://www.unblockedgamesroom.com/dino-run Dino Run 2]]'', was in the works, but [[DevelopmentHell it has been shelved until further notice]] after the associated [[http://www.kickstarter.com/projects/pixeljam/dino-run-2 Kickstarter]] failed to reach its goal. The developers are currently crowdfunding an ''updated'' UpdatedRerelease, ''Dino Run DX'', instead, the development page for which can be found [[https://www.pixeljam.com/dinorun/index2.html here]].

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A sequel, simply named ''[[http://www.unblockedgamesroom.com/dino-run Dino Run 2]]'', was in the works, but [[DevelopmentHell it has been shelved until further notice]] after the associated [[http://www.kickstarter.com/projects/pixeljam/dino-run-2 Kickstarter]] failed to reach its goal. The developers are currently crowdfunding an ''updated'' UpdatedRerelease, ''Dino Run DX'', instead, the development page for which can be found [[https://www.pixeljam.com/dinorun/index2.html here]].
here]]. However, developers have started [[http://www.pixeljam.com/dinorun2/ a new campaign]] for ''Dino Run 2'' in September 2017.
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* EpicFail: Remember the sequence with the sauropod standing in the single pool of tar? Mess up the jump of it's neck to the hilltop and you might get stuck against the hillside if you don't stop running. Costing you precious seconds and definately screwing you over in harder difficulties.


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** For players, falling through the ground pillars during 2nd, 4th or 5th stage. On a difficulty past Medium, hope evading the wall here is seriously diminished.
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added content


Play it for free [[http://www.pixeljam.com/dinorun/index2.html here.]]

A sequel, simply named ''Dino Run 2'', was in the works, but [[DevelopmentHell it has been shelved until further notice]] after the associated [[http://www.kickstarter.com/projects/pixeljam/dino-run-2 Kickstarter]] failed to reach its goal. The developers are currently crowdfunding an ''updated'' UpdatedRerelease, ''Dino Run DX'', instead, the development page for which can be found [[https://www.pixeljam.com/dinorun/index2.html here]].

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Play it for free [[http://www.pixeljam.com/dinorun/index2.html here.]]

here]] or [[http://www.unblockedgamesroom.com/dino-run here]]

A sequel, simply named ''Dino ''[[http://www.unblockedgamesroom.com/dino-run Dino Run 2'', 2]]'', was in the works, but [[DevelopmentHell it has been shelved until further notice]] after the associated [[http://www.kickstarter.com/projects/pixeljam/dino-run-2 Kickstarter]] failed to reach its goal. The developers are currently crowdfunding an ''updated'' UpdatedRerelease, ''Dino Run DX'', instead, the development page for which can be found [[https://www.pixeljam.com/dinorun/index2.html here]].
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* SeldomSeenSpecies: Among the bonus eggs you can find are those of the hadrosaur ''[[http://en.wikipedia.org/wiki/Olorotitan Olorotitan]]'', the oviraptorosaur ''[[http://en.wikipedia.org/wiki/Rinchenia Rinchenia]]'', and the megalosauroid ''[[http://en.wikipedia.org/wiki/Magnosaurus Magnosaurus]]'' (although it should be said that the ''Magnosaurus'' egg or "Magno" egg is found in a volcano and lava-coloured).

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* SeldomSeenSpecies: Among the bonus eggs you can find are those of the hadrosaur ''[[http://en.wikipedia.org/wiki/Olorotitan Olorotitan]]'', the oviraptorosaur ''[[http://en.wikipedia.org/wiki/Rinchenia Rinchenia]]'', Rinchenia]]'' and the megalosauroid ''[[http://en.wikipedia.org/wiki/Magnosaurus Magnosaurus]]'' (although it should be said that the ''Magnosaurus'' egg or "Magno" egg is found in a volcano and lava-coloured).
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* HarderThanHard: Insane difficulty.

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* HarderThanHard: Insane difficulty. Don't have the maximum stats? You'll be lucky to stay more than five seconds ahead of the Wall of Doom if you make NO mistakes. Got the maximum stats? One or two false moves or missed power-ups may still be all it takes to meet your pyroclastic end.
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* DeathThrows: When AI dinosaurs or critters are killed by meteors or boulders, their corpses fall off-screen while [[EverythingsBetterWithSpinning slowly spinning]].
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forgot those only do italics on plurk


A sequel, simply named ''Dino Run 2'', was in the works, but [[DevelopmentHell it has been shelved until further notice]] after the associated [[http://www.kickstarter.com/projects/pixeljam/dino-run-2 Kickstarter]] failed to reach its goal. The developers are currently crowdfunding an *updated* UpdatedRerelease, ''Dino Run DX'', instead, the development page for which can be found [[https://www.pixeljam.com/dinorun/index2.html here]].

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A sequel, simply named ''Dino Run 2'', was in the works, but [[DevelopmentHell it has been shelved until further notice]] after the associated [[http://www.kickstarter.com/projects/pixeljam/dino-run-2 Kickstarter]] failed to reach its goal. The developers are currently crowdfunding an *updated* ''updated'' UpdatedRerelease, ''Dino Run DX'', instead, the development page for which can be found [[https://www.pixeljam.com/dinorun/index2.html here]].
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''Dino Run'' is a Flash-based PlatformGame developed by [=PixelJAM=] Games and [=XGen=] Studios and released in 2011, which follows a dinosaur as it attempts to survive the end of the world.

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''Dino Run'' is a Flash-based PlatformGame developed by [=PixelJAM=] Games and [=XGen=] Studios and released in 2011, 2007, which follows a dinosaur as it attempts to survive the end of the world.



Play it for free [[http://www.pixeljam.com/dinorun/ here.]]

A sequel, simply named ''Dino Run 2'', was in the works. In it, the dinosaurs must now join forces to survive after successfully escaping extinction. However, [[DevelopmentHell it has been shelved until further notice]] after the associated Kickstarter failed to reach its goal. The development page can be found [[http://www.kickstarter.com/projects/pixeljam/dino-run-2 here]]

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Play it for free [[http://www.pixeljam.com/dinorun/ com/dinorun/index2.html here.]]

A sequel, simply named ''Dino Run 2'', was in the works. In it, the dinosaurs must now join forces to survive after successfully escaping extinction. However, works, but [[DevelopmentHell it has been shelved until further notice]] after the associated Kickstarter failed to reach its goal. The development page can be found [[http://www.kickstarter.com/projects/pixeljam/dino-run-2 here]]
Kickstarter]] failed to reach its goal. The developers are currently crowdfunding an *updated* UpdatedRerelease, ''Dino Run DX'', instead, the development page for which can be found [[https://www.pixeljam.com/dinorun/index2.html here]].
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** Many of the hats are pop-culture references, encompassing everything from Atari 2600's ''Adventure'' to ''VideoGame/Minecraft'', to ''Spy Vs. Spy'', Music/MichaelJackson, {{Music/DEVO}}, Destructoid and much, much more.

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** Many of the hats are pop-culture references, encompassing everything from Atari 2600's ''Adventure'' to ''VideoGame/Minecraft'', ''VideoGame/MineCraft'', to ''Spy Vs. Spy'', Music/MichaelJackson, {{Music/DEVO}}, Destructoid and much, much more.
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** Many of the hats are pop-culture references, encompassing everything from Atari 2600's ''Adventure'' to ''VideoGame/MineCraft'', to ''Spy Vs. Spy'', Music/MichaelJackson, {{Music/DEVO}}, Destructoid and much, much more.

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** Many of the hats are pop-culture references, encompassing everything from Atari 2600's ''Adventure'' to ''VideoGame/MineCraft'', ''VideoGame/Minecraft'', to ''Spy Vs. Spy'', Music/MichaelJackson, {{Music/DEVO}}, Destructoid and much, much more.
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None


A sequel, simply named ''Dino Run 2'', was in the works. In it, the dinosaurs must now join forces to survive after successfully escaping extinction. However, it has been shelved until further notice after the associated Kickstarter failed to reach its goal. The development page can be found [[http://www.kickstarter.com/projects/pixeljam/dino-run-2 here]]

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A sequel, simply named ''Dino Run 2'', was in the works. In it, the dinosaurs must now join forces to survive after successfully escaping extinction. However, [[DevelopmentHell it has been shelved until further notice notice]] after the associated Kickstarter failed to reach its goal. The development page can be found [[http://www.kickstarter.com/projects/pixeljam/dino-run-2 here]]
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A sequel, simply named ''Dino Run 2'', is currently in the works. In it, the dinosaurs must now join forces to survive after successfully escaping extinction. The development page can be found [[http://www.kickstarter.com/projects/pixeljam/dino-run-2 here]]

to:

A sequel, simply named ''Dino Run 2'', is currently was in the works. In it, the dinosaurs must now join forces to survive after successfully escaping extinction. However, it has been shelved until further notice after the associated Kickstarter failed to reach its goal. The development page can be found [[http://www.kickstarter.com/projects/pixeljam/dino-run-2 here]]
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A sequel,simply named Dino Run 2,is currently in the works.In it,the dinosaurs must now join forces to survive after successfully escaping extinction.The development page can be found [[http://www.kickstarter.com/projects/pixeljam/dino-run-2 here]]

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A sequel,simply sequel, simply named Dino ''Dino Run 2,is 2'', is currently in the works.works. In it,the it, the dinosaurs must now join forces to survive after successfully escaping extinction.extinction. The development page can be found [[http://www.kickstarter.com/projects/pixeljam/dino-run-2 here]]
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A sequel,simply named Dino Run 2,is currently in the works.In it,the dinosaurs must now join forces to survive after successfully escaping extinction.The development page can be found [[http://www.kickstarter.com/projects/pixeljam/dino-run-2 here]]
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* SugarBowl: Look at it. Cutesy 8-bit graphics, dinosaurs with beady dot eyes, vibrantly colored settings… WhatCouldPossiblyGoWrong? The SugarApocalypse. That's what.

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* SugarBowl: Look at it. Cutesy 8-bit graphics, dinosaurs with beady dot eyes, vibrantly colored settings… WhatCouldPossiblyGoWrong? WhatCouldPossiblyGoWrong The SugarApocalypse. That's what.
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* VideoGameCaringPotential: One of the goals is to save as many eggs as possible. On the opposite side, though...
* VideoGameCrueltyPotential: ... you can ignore every egg in the game and go straight for the end as fast as possible, leaving them to be engulfed by the advancing wave of destruction. You can even directly cause their demise by rolling stones or trampling your ''Parasaurolophus'' mounts over them.

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* VideoGameCaringPotential: One of the goals is to save as many eggs as possible. On the opposite side, though...
though…
* VideoGameCrueltyPotential: ... you VideoGameCrueltyPotential: …you can ignore every egg in the game and go straight for the end as fast as possible, leaving them to be engulfed by the advancing wave of destruction. You can even directly cause their demise by rolling stones or trampling your ''Parasaurolophus'' mounts over them.
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The eggs you collect though, are being saved.

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* VideoGameCaringPotential: One of the goals is to save as many eggs as possible. On the opposite side, though...
* VideoGameCrueltyPotential: ... you can ignore every egg in the game and go straight for the end as fast as possible, leaving them to be engulfed by the advancing wave of destruction. You can even directly cause their demise by rolling stones or trampling your ''Parasaurolophus'' mounts over them.

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Considering that collecting the small animals gives you \"bones\" and the last-minute point collecting mode is known as an \"eating frenzy\", I think it\'s safe to say the player is eating the smaller animals rather than saving them...


* DisturbedDoves: Birds will stay situated in their trees until the dinosaur gets close to them. A bonus is achieved if the player can hit them by jumping (thus "saving" them).

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* DisturbedDoves: Birds will stay situated in their trees until the dinosaur gets close to them. A bonus is achieved if the player can hit eat them by jumping (thus "saving" them).jumping.



* VideoGameCaringPotential: One of the goals is to save as many small animals as possible, either by jumping into them or crouching while running over them. On the opposite side, though...
* VideoGameCrueltyPotential: ...you can ignore every small animal in the game and go straight for the end as fast as possible, leaving those who run slower than you to be gobbled up by the advancing wave of destruction.
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Restoring italics for genus names.


* HelpfulMook: Any pterodactyls that aren't flashing red and flying to the left can be jumped into, and they'll actually carry you quite a ways before dropping you. In later levels, there are also Parasaurolophus you can jump on the back of for a free ride.

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* HelpfulMook: Any pterodactyls that aren't flashing red and flying to the left can be jumped into, and they'll actually carry you quite a ways before dropping you. In later levels, there are also Parasaurolophus ''Parasaurolophus'' you can jump on the back of for a free ride.



* PowerUpMount: The pterosaurs and Parasaurolophus are useful for bypassing obstacles and speeding up progress.

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* PowerUpMount: The pterosaurs and Parasaurolophus ''Parasaurolophus'' are useful for bypassing obstacles and speeding up progress.



* VideoGameCaringPotential: One of the goals is to save as many small dinosaurs as possible, either by jumping into them or crouching while running over them. On the opposite side, though...
* VideoGameCrueltyPotential: ...you can ignore every dinosaur in the game and go straight for the end as fast as possible, leaving those small animals who run slower than you to be gobbled up by the advancing wave of destruction.

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* VideoGameCaringPotential: One of the goals is to save as many small dinosaurs animals as possible, either by jumping into them or crouching while running over them. On the opposite side, though...
* VideoGameCrueltyPotential: ...you can ignore every dinosaur small animal in the game and go straight for the end as fast as possible, leaving those small animals who run slower than you to be gobbled up by the advancing wave of destruction.

Added: 3800

Changed: 5959

Removed: 336

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Reworking, expanding, purging natter


You're a raptor at the site of the meteor crash that killed the dinosaurs. Run like hell.

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You're ''Dino Run'' is a raptor at Flash-based PlatformGame developed by [=PixelJAM=] Games and [=XGen=] Studios and released in 2011, which follows a dinosaur as it attempts to survive the site end of the meteor crash world.

The game is ExactlyWhatItSaysOnTheTin - the player controls a dinosaur as it runs through several levels filled with [[DeathCourse pitfalls]], other dinosaurs and an AdvancingWallOfDoom
that killed is destroying the dinosaurs. landscape behind them. Along the way, players can pick up power-ups that will boost their speed, strength or jump power, as well as collectible eggs that unlock further content.

In addition to the original game, a {{Speedrun}}-centric minigame called ''Dino Run: Marathon of Doom'' was released in 2011, which focuses on a single stage where the player dinosaur must survive as long as possible, as well as an UpdatedRerelease, ''Dino
Run like hell.
SE'', that adds more levels, an extra gamemode and plenty of new hats.



------
Tropes present in this work include:

* AddedAlliterativeAppeal: The speedrun levels "Stego Stampede", "Meteor Meltdown", "Dactyl Dodge" and "Dino Derby.
* AdvancingWallOfDoom: The whole game. Luckily, you can get caught up in the edge of the wall and live (and get bonus points for it.)
* [[spoiler:AlienInvasion: Inverted. The aliens came to '''save''' the dinosaurs a la [[TheArk Noah's Ark]] and take them to their planet. They also look like the Xenomorphs from the ''Franchise/{{Alien}}'' series.]]

to:

------
Tropes present in this work include:


----
!!This game contains examples of:

* AddedAlliterativeAppeal: The speedrun levels "Stego Stampede", "Meteor Meltdown", "Dactyl Dodge" and "Dino Derby.
Derby".
* AdvancingWallOfDoom: The whole game. Luckily, you can get caught up in the edge of the wall and live (and get bonus points for it.)
it).
* [[spoiler:AlienInvasion: AlienInvasion: Inverted. The aliens came to '''save''' the dinosaurs a la [[TheArk Noah's Ark]] and take them to their planet. They also look like the Xenomorphs from the ''Franchise/{{Alien}}'' series.]]



* CollectionSidequest: The larger eggs of other species are pretty well hidden, and sometimes even require a bit of backtracking (yes, in an [[AdvancingWallOfDoom AWoD]] game) to grab. Of course, you're rewarded plenty of DNA and bones for finding them, so if you wanna upgrade your abilities and buy things without grinding, it may be in your best interest to start searching.
* ColorCodedForYourConvenience: Your dino turns green after grabbing a speed boost, purple after a jump boost, and red after a strength boost.
* ConvectionSchmonvection: Running above/through active volcanoes? No problem. Running on a flaming meteor? No problem. (Or is the latter another trope entirely?)
* EarnYourHappyEnding: You can be [[spoiler: rescued from the apocalypse by aliens]] only if you play on Insane difficulty. The other endings have you [[spoiler: holding out in a cave]].

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* BittersweetEnding: Every ending (besides the GoldenEnding and the EasterEgg) has the player's dinosaur make it to the "dino sanctuary" (an underground cavern). However, the world outside is ravaged and there's little to do except stand around.
* CameraAbuse: The screen shakes whenever a massive meteorite hits the ground in front of the dinosaur.
* CollectionSidequest: The larger eggs of other species are pretty well hidden, well-hidden, and sometimes even require a bit of backtracking (yes, in an [[AdvancingWallOfDoom AWoD]] game) to grab. Of course, you're rewarded plenty of DNA and bones for finding them, so if you wanna want to upgrade your abilities and buy things without grinding, it may be in your best interest to start searching.
* ColorCodedForYourConvenience: Your The player's dino turns green after grabbing a speed boost, purple after a jump boost, and red after a strength boost.
* ConvectionSchmonvection: Running above/through active volcanoes? No problem. Running on a flaming meteor? No problem. (Or is problem.
* CosmeticAward:
** A message on
the latter another trope entirely?)
title screen informs the player that they can unlock new hats by "being awesome" (which entails beating stages on certain difficulties, etc).
** The Bronze, Silver and Gold Crowns are awarded for beating all stages on Normal, Hard and Insane difficulties, respectively).
* DisturbedDoves: Birds will stay situated in their trees until the dinosaur gets close to them. A bonus is achieved if the player can hit them by jumping (thus "saving" them).
* EarnYourHappyEnding: You can be [[spoiler: rescued from the apocalypse by aliens]] aliens, but only if you play on Insane difficulty. The other endings have you [[spoiler: holding out in a cave]].cave.



* FoeTossingCharge: Hitting the speed boost button with 500 DNA lets your dino run through most obstacles, including boulders and other dinosaurs.
** This also happens when you get a strength boost.
* HarderThanHard: Insane mode.
* HelpfulMook: Any pterodactyls that aren't flashing red and flying to the left can be jumped into, and they'll actually carry you quite a ways before dropping you. '''Very''' much helpful in levels with lots of uphill running. In later levels, there are also Parasaurolophus you can jump on the back of for a free ride.
* InterfaceScrew: When the wall of doom gets closer, the screen gets darker to the point where you can barely see your dino, much less the obstacles you're trying to avoid. Right before the wall overtakes you, it will block out most of the screen. Have fun trying to platform at that point.
* JustifiedExtraLives: They're called "time shifts".
** And the game pause is called "time freeze".
* MadeOfIron: Boulder hits your dino in the head? No problem. Caught in a meteorite impact? No problem. Run headlong into a ''Triceratops''? [[OverlyLongGag No problem.]] As long as the wall doesn't catch up, your dino is A-OK.
** Though it might be less a case of being invincible and more a case of your dino being pumped up in too much adrenaline (because, you know, being about to die incinerated in the pyroclastic flow is kinda ''worrying'') to notice. Doesn't explain being caught in a meteor impact or [[ConvectionSchmonvection falling into lava]], though.

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* FoeTossingCharge: Hitting the speed or strength boost button with 500 DNA lets your dino run through most obstacles, including boulders and other dinosaurs.
** This also happens when you get a strength boost.
dinosaurs.
* GoldenEnding: Beating the game on Insane difficulty ends with the player dinosaur being rescued by an alien race and taken onboard their spaceship, which is relocated to Planet D with members of the other dinosaur races.
* HarderThanHard: Insane mode.
difficulty.
* HelpfulMook: Any pterodactyls that aren't flashing red and flying to the left can be jumped into, and they'll actually carry you quite a ways before dropping you. '''Very''' much helpful in levels with lots of uphill running. In later levels, there are also Parasaurolophus you can jump on the back of for a free ride.
* InterfaceScrew: When the wall of doom gets closer, the screen gets darker to the point where you can barely see your dino, much less the obstacles you're trying to avoid. Right before the wall overtakes you, it will block out most of the screen. Have fun trying to platform at that point.
screen.
* JustifiedExtraLives: They're called Extra lives are referred to as "time shifts".
** And
shifts", and further lives can be added based on how many bones/points are acquired throughout the game pause is called "time freeze".
various levels.
* LavaPit: Present throughout the "Apocalypse" levels.
* MadeOfIron: Boulder hits your dino in the head? No problem. Caught in a meteorite impact? No problem. Run headlong into a ''Triceratops''? [[OverlyLongGag No problem.]] problem. As long as the wall doesn't catch up, your dino is A-OK.
** Though it might be less a case of being invincible and more a case of your dino being pumped up in too much adrenaline (because, you know, being about to die incinerated in the pyroclastic flow is kinda ''worrying'') to notice. Doesn't explain being caught in a meteor impact or [[ConvectionSchmonvection falling into lava]], though.
A-OK.



* MoodWhiplash: Playing on Easy results in 1 less stage before the final level. This is rather jarring because the level in between serves as the moment of the game where you know it's all going downhill, where the environment becomes dark and overtly hostile. Averted if you play through on Medium or higher.
* OhCrap: You'll be saying this whenever the wall gets close. The dino also gets a "!" over his head when this happens. Level 6 also counts: Instead of the green fields with happy music, you open to an almost completely black screen with a much darker and more ominous music.
* [[OneSteveLimit One Dino Limit]]: Played straight when a dino successfully makes it to a challenge ending, since you get a differently colored dino to play as for a new game. (While you might think you got the yellow -your first- dino again at first, note that there are patterns on it that make it different.) Averted if you fail, as though the screen says "Your dino is extinct", returning to the main menu still shows the "extinct" dino ready to go again.
** Perhaps there's a "time reset" or something that renders the "extinct" dino revived.
** [[spoiler: Also, after 'saving' enough dinos, you can [[CharacterCustomization customize]] your next dino's colors. And make them wear 'hats' too.]]
* OutrunTheFireball
* PowerUpMount: The pterosaurs and ''Parasaurolophus'' are useful for bypassing obstacles and speeding up progress.
* PteroSoarer: The pterosaurs can grab things with their feet.

to:

* MoodWhiplash: Playing on Easy results in 1 one less stage before the final level. This is rather jarring because the level in between serves as the moment of the game where you know it's all going downhill, where the environment becomes dark and overtly hostile. Averted if you play through on Medium or higher.
* NiceHat: Many hats can be unlocked throughout the game, and do nothing more than add a level of customization to your character.
* NitroBoost: Ducking while running over any flower results in a speed bonus. These bonuses can be chained to make the dino run much faster than normal (to the point that it's possible to run off the right side of the screen).
* OhCrap: You'll be saying this whenever the wall gets close. The dino also gets a "!" An exclamation mark appears over his the player dinosaur's head when this happens. Level 6 also counts: Instead of the green fields with happy music, you open to an almost completely black screen with a much darker and more ominous music.
wall of doom gets close.
* [[OneSteveLimit One Dino Limit]]: Limit]]:
**
Played straight when a dino successfully makes it to a challenge ending, since you get a differently colored dino to play as for a new game. (While you might think you got the yellow -your first- dino again at first, note that there are patterns on it that make it different.) Averted if you fail, as though the screen says "Your dino is extinct", returning to the main menu still shows the "extinct" dino ready to go again.
** Perhaps there's a "time reset" or something that renders the "extinct" dino revived.
** [[spoiler: Also, after
After 'saving' enough dinos, you can [[CharacterCustomization customize]] your next dino's colors. And make them wear 'hats' too.]]
* OutrunTheFireball
too.
* PowerUpMount: The pterosaurs and ''Parasaurolophus'' Parasaurolophus are useful for bypassing obstacles and speeding up progress.
* PteroSoarer: The pterosaurs can grab things with their feet.feet, including small boulders and the player dinosaur.
* RandomlyGeneratedLevel: The basic geography of the level stays the same, but the positioning and frequency of the obstacles change each time it's played.



* SpannerInTheWorks: The rats and lizards are basically powerups on the hoof, but they can ''really'' mess up your day if they happen to step on a bridge you're crossing.
* StockDinosaurs: Of course, with the overall design of the game being very stylized, it's not really possible to identify the dinosaurs down to their specific genus except through WordOfGod. However, it's clear that all the dinosaurs belong to stock clades (ceratopsids, sauropods, ankylosaurs, parasaurolophinins, stegosaurs) or have stock body plans (small theropods).
* SugarBowl: Look at it. Cutesy 8-bit graphics, dinosaurs with beady dot eyes, vibrantly colored settings… WhatCouldPossiblyGoWrong?
** SugarApocalypse. That's what.
* TimeTrial: The speedrun levels. Somehow though, it's actually ''harder'' to keep ahead of the wall in some of the levels.

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* SelfImposedChallenge: Several, some of which are pointed out (but not necessary) by the game itself.
** Doing a low-level run (when your stats are at their weakest).
** "Boulder Riding" or "Doom Surfing" (the latter of which has the dino stay as close to the wall of doom without dying) for as long as possible.
** Using any of the "mod" cheat codes (Lights Out and Meteor Storm) during the various speedruns, which ups the overall difficulty and number of obstacles.
* ShoutOut: Many.
** The aliens who appear in the Insane difficulty ending look like the Xenomorphs from the ''Franchise/{{Alien}}'' series.
** Many of the hats are pop-culture references, encompassing everything from Atari 2600's ''Adventure'' to ''VideoGame/MineCraft'', to ''Spy Vs. Spy'', Music/MichaelJackson, {{Music/DEVO}}, Destructoid and much, much more.
* SpannerInTheWorks: The rats and lizards are basically powerups on the hoof, powerups, but they can ''really'' mess up your day if they happen to step on a bridge you're crossing.
* {{Speedrun}}: The game encourages this, via standalone levels that can be unlocked and used in a "Time Trial" mode. The ''Marathon of Doom'' standalone game also encourages this, as the whole point is to beat the stage as fast as possible.
*
StockDinosaurs: Of course, with With the overall design of the game being very stylized, it's not really possible to identify the dinosaurs down to their specific genus except through WordOfGod. However, it's clear that all the dinosaurs belong to stock clades (ceratopsids, sauropods, ankylosaurs, parasaurolophinins, stegosaurs) or have stock body plans (small theropods).
* SugarBowl: Look at it. Cutesy 8-bit graphics, dinosaurs with beady dot eyes, vibrantly colored settings… WhatCouldPossiblyGoWrong?
**
WhatCouldPossiblyGoWrong? The SugarApocalypse. That's what.
* TimeTrial: The speedrun levels. Somehow though, it's actually ''harder'' to keep ahead of the wall in some of the levels.
what.



* TooDumbToLive: Most of the larger dinos (and the red pterodactyls) actually run '''toward''' the doom wall, instead of away from it.
** The red pterodactyls can get away with it; they are on fire, after all.

to:

* TimeTrial: The speedrun levels. In some levels, it's actually ''harder'' to stay ahead of the wall.
* TooDumbToLive: Most of the larger dinos (and the red pterodactyls) actually run '''toward''' the doom wall, instead of away from it.
** The red pterodactyls can get away with it; they are on fire, after all.
it.


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* UnlockableContent: A surprising amount of content can be unlocked by collecting bones and redeeming them in the menu. The unlockable content includes concept art, desktop wallpapers, songs and even the original prototype of the game.
* VideoGameCaringPotential: One of the goals is to save as many small dinosaurs as possible, either by jumping into them or crouching while running over them. On the opposite side, though...
* VideoGameCrueltyPotential: ...you can ignore every dinosaur in the game and go straight for the end as fast as possible, leaving those small animals who run slower than you to be gobbled up by the advancing wave of destruction.
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* MadeOfIron: Boulder hits your dino in the head? No problem. Caught in a meteorite impact? No problem. Run headlong into a Triceratops? [[OverlyLongGag No problem.]] As long as the wall doesn't catch up, your dino is A-OK.

to:

* MadeOfIron: Boulder hits your dino in the head? No problem. Caught in a meteorite impact? No problem. Run headlong into a Triceratops? ''Triceratops''? [[OverlyLongGag No problem.]] As long as the wall doesn't catch up, your dino is A-OK.
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** The red pterodactyls can get away with it because, they are on fire after all.

to:

** The red pterodactyls can get away with it because, it; they are on fire fire, after all.
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** And the game pause is called "time freeze". (Is there a trope for this?)

to:

** And the game pause is called "time freeze". (Is there a trope for this?)
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* TimeStandsStill: The "time freeze", although it's technically the pause option.
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* PowerUpMount: The pterosaurs and ''Parasaurolophus'' are useful for bypassing obstacles and speeding up progress.
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* [[spoiler:AlienInvasion: Inverted. The aliens came to '''save''' the dinosaurs a la [[TheArk Noah's Ark]] and take them to their planet. They also look like the Xenomorphs from the ''{{Alien}}'' series.]]

to:

* [[spoiler:AlienInvasion: Inverted. The aliens came to '''save''' the dinosaurs a la [[TheArk Noah's Ark]] and take them to their planet. They also look like the Xenomorphs from the ''{{Alien}}'' ''Franchise/{{Alien}}'' series.]]
Is there an issue? Send a MessageReason:
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* SeldomSeenSpecies: Among the bonus eggs you can find are those of the hadrosaur ''[[http://en.wikipedia.org/wiki/Olorotitan Olorotitan]]'', the oviraptorosaur ''[[http://en.wikipedia.org/wiki/Rinchenia Rinchenia]]'', and the megalosauroid ''[[http://en.wikipedia.org/wiki/Magnosaurus Magnosaurus]]''.

to:

* SeldomSeenSpecies: Among the bonus eggs you can find are those of the hadrosaur ''[[http://en.wikipedia.org/wiki/Olorotitan Olorotitan]]'', the oviraptorosaur ''[[http://en.wikipedia.org/wiki/Rinchenia Rinchenia]]'', and the megalosauroid ''[[http://en.wikipedia.org/wiki/Magnosaurus Magnosaurus]]''.Magnosaurus]]'' (although it should be said that the ''Magnosaurus'' egg or "Magno" egg is found in a volcano and lava-coloured).
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* SpannerInTheWorks: The rats and lizards are basically powerups on the hoof, but they can ''really'' mess up your day if they happen to step on a bridge you're crossing.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

You're a raptor at the site of the meteor crash that killed the dinosaurs. Run like hell.

Play it for free [[http://www.pixeljam.com/dinorun/ here.]]
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Tropes present in this work include:

* AddedAlliterativeAppeal: The speedrun levels "Stego Stampede", "Meteor Meltdown", "Dactyl Dodge" and "Dino Derby.
* AdvancingWallOfDoom: The whole game. Luckily, you can get caught up in the edge of the wall and live (and get bonus points for it.)
* [[spoiler:AlienInvasion: Inverted. The aliens came to '''save''' the dinosaurs a la [[TheArk Noah's Ark]] and take them to their planet. They also look like the Xenomorphs from the ''{{Alien}}'' series.]]
* AnachronismStew: No stegosaurs, diplodocoids or brachiosaurids survived to the K-Pg extinction.
* CollectionSidequest: The larger eggs of other species are pretty well hidden, and sometimes even require a bit of backtracking (yes, in an [[AdvancingWallOfDoom AWoD]] game) to grab. Of course, you're rewarded plenty of DNA and bones for finding them, so if you wanna upgrade your abilities and buy things without grinding, it may be in your best interest to start searching.
* ColorCodedForYourConvenience: Your dino turns green after grabbing a speed boost, purple after a jump boost, and red after a strength boost.
* ConvectionSchmonvection: Running above/through active volcanoes? No problem. Running on a flaming meteor? No problem. (Or is the latter another trope entirely?)
* EarnYourHappyEnding: You can be [[spoiler: rescued from the apocalypse by aliens]] only if you play on Insane difficulty. The other endings have you [[spoiler: holding out in a cave]].
* EasterEgg: Dino Paradise.
* FoeTossingCharge: Hitting the speed boost button with 500 DNA lets your dino run through most obstacles, including boulders and other dinosaurs.
** This also happens when you get a strength boost.
* HarderThanHard: Insane mode.
* HelpfulMook: Any pterodactyls that aren't flashing red and flying to the left can be jumped into, and they'll actually carry you quite a ways before dropping you. '''Very''' much helpful in levels with lots of uphill running. In later levels, there are also Parasaurolophus you can jump on the back of for a free ride.
* InterfaceScrew: When the wall of doom gets closer, the screen gets darker to the point where you can barely see your dino, much less the obstacles you're trying to avoid. Right before the wall overtakes you, it will block out most of the screen. Have fun trying to platform at that point.
* JustifiedExtraLives: They're called "time shifts".
** And the game pause is called "time freeze". (Is there a trope for this?)
* MadeOfIron: Boulder hits your dino in the head? No problem. Caught in a meteorite impact? No problem. Run headlong into a Triceratops? [[OverlyLongGag No problem.]] As long as the wall doesn't catch up, your dino is A-OK.
** Though it might be less a case of being invincible and more a case of your dino being pumped up in too much adrenaline (because, you know, being about to die incinerated in the pyroclastic flow is kinda ''worrying'') to notice. Doesn't explain being caught in a meteor impact or [[ConvectionSchmonvection falling into lava]], though.
* MightyGlacier: The ceratopsids and stegosaurs can destroy small boulders, but plod along very slowly ([[TooDumbToLive often in the wrong direction]]) and are nowhere as agile as the player dinosaur.
* MoodWhiplash: Playing on Easy results in 1 less stage before the final level. This is rather jarring because the level in between serves as the moment of the game where you know it's all going downhill, where the environment becomes dark and overtly hostile. Averted if you play through on Medium or higher.
* OhCrap: You'll be saying this whenever the wall gets close. The dino also gets a "!" over his head when this happens. Level 6 also counts: Instead of the green fields with happy music, you open to an almost completely black screen with a much darker and more ominous music.
* [[OneSteveLimit One Dino Limit]]: Played straight when a dino successfully makes it to a challenge ending, since you get a differently colored dino to play as for a new game. (While you might think you got the yellow -your first- dino again at first, note that there are patterns on it that make it different.) Averted if you fail, as though the screen says "Your dino is extinct", returning to the main menu still shows the "extinct" dino ready to go again.
** Perhaps there's a "time reset" or something that renders the "extinct" dino revived.
** [[spoiler: Also, after 'saving' enough dinos, you can [[CharacterCustomization customize]] your next dino's colors. And make them wear 'hats' too.]]
* OutrunTheFireball
* PteroSoarer: The pterosaurs can grab things with their feet.
* {{Retraux}}
* SeldomSeenSpecies: Among the bonus eggs you can find are those of the hadrosaur ''[[http://en.wikipedia.org/wiki/Olorotitan Olorotitan]]'', the oviraptorosaur ''[[http://en.wikipedia.org/wiki/Rinchenia Rinchenia]]'', and the megalosauroid ''[[http://en.wikipedia.org/wiki/Magnosaurus Magnosaurus]]''.
* StockDinosaurs: Of course, with the overall design of the game being very stylized, it's not really possible to identify the dinosaurs down to their specific genus except through WordOfGod. However, it's clear that all the dinosaurs belong to stock clades (ceratopsids, sauropods, ankylosaurs, parasaurolophinins, stegosaurs) or have stock body plans (small theropods).
* SugarBowl: Look at it. Cutesy 8-bit graphics, dinosaurs with beady dot eyes, vibrantly colored settings… WhatCouldPossiblyGoWrong?
** SugarApocalypse. That's what.
* TimeTrial: The speedrun levels. Somehow though, it's actually ''harder'' to keep ahead of the wall in some of the levels.
* TooDumbToLive: Most of the larger dinos (and the red pterodactyls) actually run '''toward''' the doom wall, instead of away from it.
** The red pterodactyls can get away with it because, they are on fire after all.
* TryNotToDie
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