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***** The Burning Soul is still extremely dangerous even with patch 1.13. The combination of fast, extremely long range, and high damage lightning that are rapidly spammed, which means a character without maxed lightning resistance in hell difficulty will die extremely quickly.
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* CoolSword: The angelic runeblade Azurewrath (which was introduced in Diablo II as a unique crystal sword, then later updated into a much more powerful phase blade) has been given an ''awesome'' model for Diablo III.

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* BossDissonance: For most decently well built characters, act bosses tend to be more of a punching bag than any challenge. The real killers in the game? Multiple packs of unique and minions, bosspack archers and other dangerous melee monsters like frenzytaurs, gloams and tomb vipers, and generally speaking powered up regular mooks.


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* HardLevelsEasyBosses: For most decently well built characters, act bosses tend to be more of a punching bag than any challenge. The real killers in the game? Multiple packs of unique and minions, bosspack archers and other dangerous melee monsters like frenzytaurs, gloams and tomb vipers, and generally speaking powered up regular mooks.
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*** Also in Diablo III is a ''Legendary'' mace called ''The Overfiend''. Oh dear...
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ok, one more: the Necromancer is NOT squishy

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** Despite being squishy by his stats, a Necromancer who focuses on summons is easily among the safest of heroes, having several tons of undead flesh and bone between him and anything nasty. Highly recommended for fresh solo characters, who must go it without hand-me-downs. Sorceresses focusing on Energy Shield can accomplish exceptional feats of durability as well, but it's much harder and much less common.
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various other notes.

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** A well-made Paladin has no business grinding away. Blessed Hammer, Smite, and Zeal are some of the highest DPS skills in the game, and none of their other active skills are at all grindy.


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** This is compounded by the so-called "LCS" - or "Lying Character Screen". Literally the only number it can't get wrong is your level, and inaccurate stats can appear as early as level 3. The attack (and related chance to hit), defense (and related chance to be hit), and damage numbers are particularly meaningless, having absolutely no relation to the actual figures used once you have a few different sources of bonuses to these things.


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**** The Burning Soul is a poor example, simply because its damage is bugged. It is supposed to do 42~108 damage, but it actually does five times this figure because of a code bug, instantaneously making it the most dangerous monster in the game (pre-1.13, Iron Maiden using Oblivion Knights would have been competition; see below).


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** Not... really. Casters are ''easier'' since they depend less on items (most Fighters basically require quite good items to succeed, while some casters can get by with any old thing), and the Sorceress has free access to Teleport which makes a huge difference, but for the toughest bosses, a Fighter is always better. A Smiter can beat Uber Tristram with relatively mediocre items; for a Sorceress, it's almost impossible without preposterously rare items.


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*** But only with Enigma[[hottip:*:A basically-impossible-to-legitimately-obtain armor that can give anyone the Sorceress's Teleport skill.]]
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and I apparently don\'t know how to make those * things. figured it out.


** Pre-1.10 MSLE, and to a lesser extent, post-1.10 LEFE, LECE, or LEFECE monsters probably still count, though, since dealing any damage to them can mean insta-death.[spoiler]LE, or Lightning Enchanted, causes a monster to release sparks when hurt. The other modifiers mentioned either greatly increase the number of sparks (MS or Multi-Shot), or add enormous amounts of damage to them (FE and CE, or Fire Enchanted and Cold Enchanted).[/spoiler]

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** Pre-1.10 MSLE, and to a lesser extent, post-1.10 LEFE, LECE, or LEFECE monsters probably still count, though, since dealing any damage to them can mean insta-death.[spoiler]LE, [[hottip:*:LE, or Lightning Enchanted, causes a monster to release sparks when hurt. The other modifiers mentioned either greatly increase the number of sparks (MS or Multi-Shot), or add enormous amounts of damage to them (FE and CE, or Fire Enchanted and Cold Enchanted).[/spoiler]]]
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Hell diff is not really \"fake\" difficulty. MSLE bears mentioning, though.

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** Arguably not "fake" since excelling at the various skills that the game demands (item collection, character building, etc.) allows you to overcome these penalties and then some. Well-made characters can exist quite safely in almost all areas of Hell. Particularly optimized defensive builds can literally be parked and left unmonitored for extended periods of time in all but the most dangerous of areas.
** Pre-1.10 MSLE, and to a lesser extent, post-1.10 LEFE, LECE, or LEFECE monsters probably still count, though, since dealing any damage to them can mean insta-death.[spoiler]LE, or Lightning Enchanted, causes a monster to release sparks when hurt. The other modifiers mentioned either greatly increase the number of sparks (MS or Multi-Shot), or add enormous amounts of damage to them (FE and CE, or Fire Enchanted and Cold Enchanted).[/spoiler]
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* OneManArmy: Every playable character in the ''Diablo'' games can, and will, kill hundreds (if not thousands) of demons and other creatures over the course of the adventure.
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* ThighHighBoots: The female Demon Hunter's default outfit includes these.
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The third game in the series, ''Diablo III'', was announced in June 2008 for a 2012 release. Trailers for it are on Blizzard's homepage. In the meanwhile, the developers of the first two ''Diablo'' games, Blizzard North, resigned ''en masse'' and formed "Flagship Studios", which continued to produce HackAndSlash games, specifically ''HellgateLondon'' and ''Mythos''. After Flagship folded, the same people formed "Runic Games", which produced ''{{Torchlight}}''. All three titles can be considered {{Spiritual Successor}}s to ''Diablo''; they certainly all play similarly.

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The third game in the series, ''Diablo III'', was announced in June 2008 for a 2012 release. Trailers for it are on Blizzard's homepage. In the meanwhile, the developers of the first two ''Diablo'' games, Blizzard North, resigned ''en masse'' and formed "Flagship Studios", which continued to produce HackAndSlash games, specifically ''HellgateLondon'' and ''Mythos''. After Flagship folded, the same people formed "Runic Games", which produced ''{{Torchlight}}''.''VideoGame/{{Torchlight}}''. All three titles can be considered {{Spiritual Successor}}s to ''Diablo''; they certainly all play similarly.
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** She described herself as a "Hunter of Evil" whose job was to hunt down rogue mages, and Tal Rasha was a rogue mage (to put it lightly), so it could be inferred that she went after Baal... but you never see her in ''Lord of Destruction'' either.
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** Also the Wanderer in the Diablo II opening cinematic, convincing those thugs at the WretchedHive to try and go BullyingTheDragon. HilarityEnsues.
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** Poor, poor Marius.
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** It's also a good backup plan when you try to CutOffTheSnakesHead in a pack of enemies where lieutenants revive mooks and a unique revive lieutenants but fail because it's too tightly packed to allow you access to the unique. Destroy enough mooks that cannot be resurrected and suddenly their [[DeathIsCheap rapid-fire reviving]] is worthless.
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** It's obvious fast enough that you can still grind by starting a new game with the same character, resetting the entire dungeon bosses and all.
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* CastFromHitpoints: A unique curse that Baal and some of his succubus minions cast causes players with more mana than health (i.e. most spellcasters) to use up health instead of mana when using their abilities, [[ExactlyWhatItSaysOnTheTin essentially forcing them to cast from their hit points.]]

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* CastFromHitpoints: A unique curse that Baal and some of his succubus minions cast causes players with more mana than health (i.e. most spellcasters) to use up health instead of mana when using their abilities, [[ExactlyWhatItSaysOnTheTin essentially forcing them to cast from their hit points.]]
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* MoneySpider: ''Everything'' you slay drops gold, from [[BigCreepyCrawlies giant bugs]] to [[BigfootSasquatchAndYeti yetis]] to [[DemonicInvaders demons]]. Usually they drop an item or two as well.
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* BossDissonance: For most decently well built characters, act bosses tend to be more of a punching bag than any challenge. The real killers in the game? Multiple packs of unique and minions, bosspack archers and other dangerous melee monsters like frenzytaurs, gloams and tomb vipers, and generally speaking powered up regular mooks.

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Moving to the appropriate trope.


* ImpossibleItemDrop: One of the worst offenders. Watch in awe as a swarm of insects spits up a suit of plate mail!



* MoneySpider: One of the worst offenders. Watch in awe as a swarm of insects spits up a suit of plate mail!
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* ElaborateEqualsEffective: Used with the armors.
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** Really, every hero from 1 as well. By the sequel, the first game's Rogue is Blood Raven, the Sorcerer is the Summoner, and the Warrior is the BigBad (though they were all corrupted by demons to some degree).
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* MookMaker: Several enemies can revive dead enemies (such as the fallen shaman). Also, the player character, if he plays as the necromancer, as he has the ability to summon HelpfulMooks (such as skeletons and Golems).

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* MookMaker: Several enemies can revive dead enemies (such as the fallen shaman). Also, the player character, if he plays as the necromancer, as he has the ability to summon HelpfulMooks {{Helpful Mook}}s (such as skeletons and Golems).
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** [[http://www.blizzard.com/diablo3/characters/archivist.xml The Archivist]]: Basically Cain as a playable character: Extremly slow movement, [[OneHitPointWonder dies as soon as a monster touches him]], and has AwesomeButImpractical skills such as turning enemies into {{QuestGiver}}s.

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** [[http://www.blizzard.com/diablo3/characters/archivist.xml The Archivist]]: Basically Cain as a playable character: Extremly slow movement, [[OneHitPointWonder dies as soon as a monster touches him]], and has AwesomeButImpractical skills such as turning enemies into {{QuestGiver}}s.{{Quest Giver}}s.



* {{Council of Angels}}

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* {{Council of Angels}}CouncilOfAngels



* {{The Legions of Hell}}

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* {{The Legions of Hell}}TheLegionsOfHell



* {{Nothing But Skulls}}: Skullpiles as treasure chests, in addition to lying strewn about in Chaos Sanctuary. Made worse by the nature of the {{Random Drop}}s game - ''How can you not find a skull in a pile of skulls?''

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* {{Nothing But Skulls}}: NothingButSkulls: Skullpiles as treasure chests, in addition to lying strewn about in Chaos Sanctuary. Made worse by the nature of the {{Random Drop}}s game - ''How can you not find a skull in a pile of skulls?''

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A HackAndSlash game series from BlizzardEntertainment. Notorious for having [[WasteOfTimeStory an elaborate backstory and plot]] [[{{YMMV}} that nobody ever follows]] concerning a war between HeavenAndHell. As a sort of simple graphical {{roguelike}}, [[RandomlyDrops the pursuit of the perfect randomly-generated equipment]] and [[LevelGrinding character build]] to satisfy one's inner {{Munchkin}} gives the game tremendous replayability.

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A HackAndSlash game series from BlizzardEntertainment. Notorious for having [[WasteOfTimeStory an elaborate backstory and plot]] [[{{YMMV}} that nobody ever follows]] concerning a war between HeavenAndHell. As a sort of simple graphical {{roguelike}}, [[RandomlyDrops [[RandomDrop the pursuit of the the]] [[RareRandomDrop perfect randomly-generated equipment]] and [[LevelGrinding character build]] to satisfy one's inner {{Munchkin}} gives the game tremendous replayability.



* {{Nothing But Skulls}}: Skullpiles as treasure chests, in addition to lying strewn about in Chaos Sanctuary. Made worse by the RandomlyDrops nature of the game - ''How can you not find a skull in a pile of skulls?''

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* {{Nothing But Skulls}}: Skullpiles as treasure chests, in addition to lying strewn about in Chaos Sanctuary. Made worse by the RandomlyDrops nature of the {{Random Drop}}s game - ''How can you not find a skull in a pile of skulls?''



* RainOfArrows: dual-wielding Demon Hunter in ''Diablo III''. AwesomeButImpractical thanks to stupidly low chance of RandomDrops for hand crossbows with decent damage rates.
* RandomlyDrops: At extremely slim odds. The chance of anything in the game dropping a Zod (the rarest rune) ranges from zero (cannot drop) to 1:some six digit number.
** Mercifully, the latest patch has made the rarest runes drop more frequently - still incredibly rare, but it is now reasonably likely for a high-level player to see a few in a Season. Before it was possible for a player to never see some runes in their entire ''career'' - unless you traded for dupes.

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* RainOfArrows: dual-wielding Demon Hunter in ''Diablo III''. AwesomeButImpractical thanks to [[RareRandomDrop stupidly low chance chance]] of RandomDrops {{Random Drop}}s for hand crossbows with decent damage rates.
* RandomlyDrops: RandomDrops: a given, taking into account the genre of the game.
** RareRandomDrop:
At extremely slim odds. The odds for some items. For example, the chance of anything in the game dropping a Zod (the rarest rune) ranges from zero (cannot drop) to 1:some six digit number.
** *** Mercifully, the latest patch has made the rarest runes drop more frequently - still incredibly rare, but it is now reasonably likely for a high-level player to see a few in a Season. Before it was possible for a player to never see some runes in their entire ''career'' - unless you traded for dupes.
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* BlackAndGrayMorality: See LightIsNotGood. With a few exceptions, the forces of Heaven have little to no regard for humanity. At best, they see them as pawns in their war against Hell and at worst they want to completely wipe out Sanctuary because it is part demonic.
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** The manual also states that the fact that they don't fear death and they seek only to maintain balance means that they're the only mage clan that has never been corrupted by demonic influence.
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* FallenHero: [[spoiler: All three player-characters from the first game wound up this way by the time of the second. The fighter became possessed by Diablo's soulstone; the rogue...well, Blood Raven's her; and the sorcerer became the Summoner who's causing Lut Gholein a small hell's worth of grief. And possibly every hero from the second game has gone AxCrazy or some other form of loopy. Yes, the Paladin included.]]

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* FallenHero: [[spoiler: All three player-characters from the first game wound up this way by the time of the second. The fighter became possessed by Diablo's soulstone; the rogue...well, Blood Raven's her; and the sorcerer became the Summoner who's causing Lut Gholein a small hell's worth of grief. And possibly every hero from the second game has gone AxCrazy or some other form of loopy. Yes, the Paladin included.]] The Barbarian is possibly excluded as the dev team has confirmed that the male barbarian in Diablo III is the same barbarian from Diablo II]]

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* OneTimeDungeon: The Cow Level can only be played once per difficulty level.

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* OneTimeDungeon: The Cow Level can only be played once per difficulty level.level if they kill the Cow King.
** Apparently it just sets the flag to being unable to transmute the Cow Level opening formula, rather than barring entry into the portal. Therefore subsequent Cow King kills are possible in multiplayer with the help of other "virgin" Cow Level players.
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* BigfootSasquatchAndYeti: Diablo II has scores of them.

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