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** The Imperial Guard campaign in ''Retribution'' has some wargear from Imperial Guard commanders in the previous games, namely Hand of the Governor-Militant (''Dark Crusade'') and Shield of Sturnn (''Winter Assault'').

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** The Imperial Guard campaign in ''Retribution'' has some wargear from referring to Imperial Guard commanders in from the previous games, namely the Hand of the Governor-Militant, Alexander's Livery (both from Governor-Militant (''Dark Lukas Alexander from ''Dark Crusade'') and the Shield of Sturnn (''Winter (from General Sturnn from ''Winter Assault'').
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Corrected Imperial Guard wargear names.


** The Imperial Guard campaign in ''Retribution'' has some wargear from Imperial Guard commanders in the previous games, namely Fist of the Governor-Militant (''Dark Crusade'') and Sturnn's Shield (''Winter Assault'').

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** The Imperial Guard campaign in ''Retribution'' has some wargear from Imperial Guard commanders in the previous games, namely Fist Hand of the Governor-Militant (''Dark Crusade'') and Sturnn's Shield of Sturnn (''Winter Assault'').
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* FriendlyEnemy: [[spoiler: If Tarkus is the traitor, he constantly refers to your strike force as "brothers", offers tactical advice and quotes from the Codex Astartes during the mission where you have to hunt him down. He's basically acting completely normally, which utterly infuriates your sergeants.]]

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* FriendlyEnemy: [[spoiler: If Tarkus is the traitor, he constantly refers to your strike force as "brothers", "brothers" and offers tactical advice while you're making your way to him, and quotes from the Codex Astartes during the mission where you have to hunt him down.actual boss fight. He's basically acting completely normally, which utterly infuriates your sergeants.]]

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Memes unrelated to the series are just Shout Outs.


''{{Warhammer 40000}}: Dawn of War'' is a RealTimeStrategy game by Relic Entertainment, the same people who eventually would be behind ''{{Company of Heroes}}'' (which liberally borrows many game mechanics and is the [[XMeetsY WWII version]]) and who previously brought us ''VideoGame/{{Homeworld}}'' and ''ImpossibleCreatures''.

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''{{Warhammer 40000}}: Dawn of War'' is a RealTimeStrategy game by Relic Entertainment, the same people who eventually would be behind ''{{Company of Heroes}}'' (which liberally borrows many game mechanics and is can be considered the [[XMeetsY [[RecycledInSPACE WWII version]]) and who previously brought us ''VideoGame/{{Homeworld}}'' and ''ImpossibleCreatures''.



An expansion titled ''Chaos Rising'' adds Chaos Space Marines to the multiplayer and as antagonists in the campaign, along with [[ArtifactOfDoom powerful wargear that can be used by your Space Marines]], though they may lead to [[KarmaMeter corruption]]. A second expansion named ''Retribution'' expands on the single player campaign system by reintroducing campaigns for all the playable factions, even (by the love of the videogame gods) the Tyranids, as well as bringing back the Imperial Guard as a playable faction.

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An expansion titled ''Chaos Rising'' adds Chaos Space Marines to the multiplayer and as antagonists in the campaign, along with [[ArtifactOfDoom powerful wargear that can be used by your Space Marines]], though they may lead to [[KarmaMeter [[TheCorruption corruption]]. A second expansion named ''Retribution'' expands on the single player campaign system by reintroducing campaigns for all the playable factions, even (by the love of the videogame gods) the Tyranids, as well as bringing back the Imperial Guard as a playable faction.



** ConstructAdditionalPylons

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** ConstructAdditionalPylonsConstructAdditionalPylons: Averted from ''Dawn of War II'' onwards (you only ever have the HQ building you start with), but is present in all the previous games.



*** Though somewhat justified in that most factions airdrop, teleport or otherwise summon more or less complete buildings into the battlefield, and simply need some final adaptations etc to become functional.
** UnitsNotToScale: To a degree, although in ''Dawn of War II'' you get a much more believable difference in size. Transports, however, are always apparently BiggerOnTheInside (The scale offset is consistent with the tabletop, though).

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*** Though somewhat justified in that most factions airdrop, teleport or otherwise summon more or less complete buildings into the battlefield, and which simply need some final adaptations etc to become functional.
** UnitsNotToScale: To a degree, although in from ''Dawn of War II'' onwards, you get a much more believable difference in size. Transports, however, are always apparently BiggerOnTheInside (The scale offset is consistent with the tabletop, though).



* ApocalypticLog: The opening cutscene for ''Dark Crusade''.
** Also a few of the location descriptions in the same expansion.

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* ApocalypticLog: The opening cutscene for ''Dark Crusade''.
** Also
Crusade'', as well as a few of the location descriptions in on the same expansion.RiskStyleMap.



** In ''Dawn of War II'' and ''Chaos Rising'', the campaign has a limit of four squads per mission (out of a total of six) and multiplayer has a 100-unit cap that effectively limits your force to about 9-10 squads. ''Retribution'' uses the multiplayer system for its campaign, with a lower 30-unit cap that can be increased by capturing certain buildings.
* ArtificialLimbs: Lord General Castor of the Imperial Guard has an augmetic right arm, which he uses to hold and operate two-handed guns [[FiringOneHanded in one hand]] while holding [[SwordAndGun an officer's saber in the other]].

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** In ''Dawn of War II'' and ''Chaos Rising'', the campaign has a limit of four squads per mission (out of a total of six) and multiplayer has a 100-unit cap that effectively limits your force to about 9-10 squads. ''Retribution'' uses the multiplayer system for its campaign, with a lower 30-unit cap that can be increased by capturing certain buildings.
buildings and/or using Honor Guard units in place of your {{Hero Unit}}s.
* ArtificialLimbs: Lord General Castor of the Imperial Guard has an augmetic right arm, which he uses to hold and operate two-handed guns [[FiringOneHanded in one hand]] while holding [[SwordAndGun an officer's power saber in the other]].



** Not only that, other memes have snuck their way into the Imperial Guard's voice acting, though these are more {{Shout Out}}s than anything else. The Inquisitor sometimes comments on how her [[MontyPythonsFlyingCircus chief weapons are surprise and fear!]] Sometimes, when upgrading your regular guardsmen, you will also hear the announcer report "[[LegendOfZelda It's dangerous to go alone. Take this.]]" Also, when retreating your Catachan Devils, they'll shout "[[{{Predator}} Get to the Valkyrie!]]"
** Some of the loot you get in the Ork campaign in ''Retribution'' has names and descriptions similar to certain memes, and they're all written in Orky English, which at times bears more than a passing resemblance to [[LOLCats kitty pidgin]]. One of their beamy deffguns is even known as the "Box Smasha", described as being used for taking away the humans' "metal boxes", which means that the meme [[hottip:*: (Chaos Lord Firaeveus Carron's hatred of [[AwesomePersonnelCarrier Rhinos]], disdainfully referring to them as '''"[[http://www.youtube.com/watch?v=cO3MttgvHUY Metal Boxes]]"''')]] has gone full recursive.
-->'''Chopped Up Armour description''': ''Dis looks chopped! I can tells from some of da hack marks, and from seeing quite a few chops in me time.''
-->'''Double Shootah Description''': ''Double Shootah All Dah Wayz! Worr, that's so intense...''
** The ''Retribution'' expansion has a Tau Crisis Suit Commander as a hero unit in The Last Stand mode, available through [[DownloadableContent DLC]]. He has a couple of associated Steam achievements, one of which is called "DynamicEntry", in reference to [[http://www.lolsauce.com/RandomBS/Dynamic%20Entry.jpeg this popular customized tabletop model.]] The achievement requires the he duplicate the action in that picture on a hundred different units, and is rewarded with [[GunsAkimbo an additional piece of wargear]] for doing so.

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** Not only that, other memes have snuck their way into the Imperial Guard's voice acting, though these are more {{Shout Out}}s than anything else. The Inquisitor sometimes comments on how her [[MontyPythonsFlyingCircus chief weapons are surprise and fear!]] Sometimes, when upgrading your regular guardsmen, you will also hear the announcer report "[[LegendOfZelda It's dangerous to go alone. Take this.]]" Also, when retreating your Catachan Devils, they'll shout "[[{{Predator}} Get to the Valkyrie!]]"
** Some
One of the loot you get in the Ork campaign in ''Retribution'' has names and descriptions similar to certain memes, and they're all written in Orky English, which at times bears more than a passing resemblance to [[LOLCats kitty pidgin]]. One of their Ork's beamy deffguns is even known as called the "Box Smasha", described as being used for taking away the humans' "metal boxes", which means that the meme [[hottip:*: (Chaos Lord Firaeveus Carron's hatred of [[AwesomePersonnelCarrier Rhinos]], disdainfully referring to them as '''"[[http://www.youtube.com/watch?v=cO3MttgvHUY Metal Boxes]]"''')]] has gone full recursive.
-->'''Chopped Up Armour description''': ''Dis looks chopped! I can tells from some of da hack marks, and from seeing quite a few chops in me time.''
-->'''Double Shootah Description''': ''Double Shootah All Dah Wayz! Worr, that's so intense...''
** The ''Retribution'' expansion also has a Tau Crisis Suit Commander as a hero unit in The Last Stand mode, available through [[DownloadableContent DLC]]. He has a couple of associated Steam achievements, one of which is called "DynamicEntry", in reference to [[http://www.lolsauce.com/RandomBS/Dynamic%20Entry.jpeg this popular customized tabletop model.]] The achievement requires the that he duplicate the action in that picture on a hundred different units, and is rewarded with [[GunsAkimbo an additional piece of wargear]] for doing so.



* AwesomeButImpractical: An undeniable case would be sync kills in ''Dawn Of War II'' - they look very cool, and the unit performing it cannot die until the animation is finished, but they still can change your sweeping advance from annihilating to just devastating against retreating units, or make it easier for the unit to be killed by retaliation due to being forced to be completely stationary for a couple of seconds instead of retreating.

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* AwesomeButImpractical: An undeniable case would be sync kills in from ''Dawn Of War II'' onwards - they look very cool, and the unit performing it cannot die until the animation is finished, but they still can change your sweeping advance from annihilating to just devastating against retreating units, or make it easier for the unit to be killed by retaliation due to being forced to be completely stationary for a couple of seconds instead of retreating.



** [[spoiler: Kyras]] is once again the Big Bad of ''Retribution''. It is revealed that he has been collaborating with [[spoiler: the daemon released from the Maledictum in the first game, and they both have secretly manipulated the events of the entire series up to that point.]]

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** [[spoiler: Kyras]] is once again the Big Bad of ''Retribution''. It is revealed that he has been collaborating with [[spoiler: the daemon released from the Maledictum in the first game, ''Dawn of War'', and they both have secretly manipulated the events of the entire series up to that point.]]



** Near the end of the Order campaign in ''Winter Assault'', your side pragmatically realizes that the other side will probably turn on them once they've found the Titan. Rather than endanger their own people, they leave their temporary allies sealed behind a forcefield facing a tide of enemies and wave good-bye. However, Sturnn is sufficiently BadAss to fight his way out and turns up to help fight the Necrons in the final mission.

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** Near the end of the Order campaign in ''Winter Assault'', your side pragmatically realizes that the other side will probably turn on them once they've found the Titan. Rather than endanger their own people, they leave their temporary allies sealed behind a forcefield facing a tide of enemies and wave good-bye. However, Sturnn [[FourStarBadass General Sturnn]] is sufficiently BadAss {{Badass}} enough to fight his way out and turns up to help fight the Necrons in the final mission.



** The Blood Ravens lost half their chapter in ''Soulstorm'', leaving the chapter dangerously undermanned. Relic declared the Imperial Guard to be the winners although it is never mentioned in canon.

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** The Blood Ravens lost half their chapter in ''Soulstorm'', leaving the chapter dangerously undermanned. Relic declared the Imperial Guard to be the winners winners, although it this is never mentioned in canon.



** The Imperial Guard campaign in ''Retribution'' has some wargear from Imperial Guard commanders in the previous games, namely Fist of the Governor-Militant (''Dark Crusade'') and Sturnn's Shield (''Winter Assault'').



--> ''"This isn't the backwater of Calderis, Commander, so a certain amount of discretion is advised."''

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--> ''"This isn't is not the backwater hinterlands of Calderis, Calderis or Typhon, Commander, so a certain amount of discretion is advised.would be appreciated."''



** [[FluffyTheTerrible Daisy the Battlewagon]] in ''Retribution'' is definitely going to have you performing this trope on it, since it has almost as much health as the FinalBoss. Luckily, it doesn't do as much damage and isn't periodically invulnerable.
* DeathFromAbove: Assault Marines (who even shout ''"Death from above!"'' when they deploy), and their Orky Stormboyz counterparts. Equipped with: pistol, melee weapon, jump-pack, and berzerker rage. Warp Spiders from the Eldar do largely the same thing, but with teleportation instead. Also, Whirlwinds (''"His wrath falls from the heavens!"''), Basilisks (''"Shatter their sky!"'') and the various bombardments that commander units can call down.

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** [[FluffyTheTerrible Daisy the Battlewagon]] in ''Retribution'' is definitely going to have you performing this trope on it, since it has almost as much health as the FinalBoss. Luckily, it doesn't do as much damage (and helpfully indicates when it makes its big attacks) and isn't periodically invulnerable.
* DeathFromAbove: Assault Marines (who even shout ''"Death from above!"'' when they deploy), and their Orky Stormboyz Ork Stormboy/[[EvilCounterpart Chaos Raptor]] counterparts. Equipped with: pistol, melee weapon, jump-pack, and berzerker rage. Warp Spiders from the Eldar do largely the same thing, but with teleportation instead. Also, Whirlwinds (''"His wrath falls from the heavens!"''), Basilisks (''"Shatter their sky!"'') and the various bombardments that commander units can call down.



** ''Dawn of War II'' has a particularly nasty one in form of Tankbustaz, who, if none of your units are in their line of sight but some of them are in a certain range, will rain down rokkitz upon your head until you can engage them directly. One of these tucked away in a hard-to-reach place while you are beset by enemies can easily make a battle much harder.

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** ''Dawn of War II'' has and its expansions have a particularly nasty one in form of Tankbustaz, who, if none of your units are in their line of sight but some of them are in a certain range, will rain down rokkitz upon your head until you can engage them directly. One of these tucked away in a hard-to-reach place while you are beset by enemies can easily make a battle much harder.harder.
** Terminator squads in ''Dawn of War II'' onwards can be equipped with Cyclone missile launchers, allowing them to rain down a powerful missile barrage on enemy heads. They keep all their other weapons and armor, so they can still slaughter units normally.



** Instead of the Basilisk, the Imperial Guard has the Manticore in ''Retribution''. It can fire 4 missles, which are all targeted individually within a small area.



* ExpansionPack: Three of them for the original: ''Winter Assault'', ''Dark Crusade'' and ''Soulstorm'', [[FanonDiscontinuity as much as some would like to forget it]].
** The sequel has ''Chaos Rising'', which, as if the name didn't give it away, adds Chaos to the list of playable races, and ''Retribution'', which includes playable Imperial Guard and one campaign, playable as any of the 6 races with different dialog and slightly altered missions.

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* ExpansionPack: Three of them for the original: ''Winter Assault'', ''Dark Crusade'' and ''Soulstorm'', [[FanonDiscontinuity as much as some would like to forget it]].
that last one]].
** The sequel has ''Chaos Rising'', which, as if the name didn't give it away, adds Chaos to the list of playable races, and ''Retribution'', which includes playable Imperial Guard and one campaign, playable as any of the 6 races with different dialog and slightly altered missions.mission details.



* FacelessMooks: Pretty much every faction has them, most notably the Eldar, whose only unhelmeted unit is the Harlequin.

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* FacelessMooks: Pretty much every faction has them, most notably the Eldar, whose only unhelmeted unit before ''Dawn of War II'' is the Harlequin.



** Perhaps one of the most epic Sync kills in ''Dawn Of War II'' is the Avatar of Khaine vs the Great Unclean One. If the Avatar is sync killing the GUO, it will stab it in the chest; causing it to laugh and use its puke of doom on the Avatar, which responds by shoving its gigantic sword into the Great Unclean One's mouth and out the back of its head. If the GUO is sync killing the Avatar it will jab its meat cleaver sword into the Avatar's back, turn its sword upright and lift it into the air and use gravity to [[ImpaledWithExtremePrejudice impale the Avatar all the way through the sword]]
*** In ''Dawn of War'' the humanoid Relic Units also had their fair share of epic sync kills. If a Bloodthirster sync kills an Avatar, they will have a brief session of dodge and weave that ends with the Bloodthirster batting the Avatar's head off with its axe. If the Avatar is the sync killer, it gets knocked down, but before the Bloodthirster can capitalize on this, the Avatar impales it with his giant sword. If the Nightbringer sync kills the Avatar (never the other way around due to the Nightbringer's invulnerability) after (now this troper is just going off of memory) a brief fight the Nightbringer scythes the Avatar's head off. While technically not a Relic Unit, if the Daemon Prince defeats the Greater Knarloc (pretty hard to do considering the differences in DPS and HP) it will leap up into the air with its sword pointed downward and impale the Knarloc's head and pin it to the ground before pulling its sword out and walking away.
** In ''Dawn of War II'', if a Chaos Aspiring Champion of Khorne (or the Force Commander) sync kills a Carnifex (really hard to do) he will do a ColossusClimb and stand on the Carnifex's tusks and start to whail on its face with his pistol and melee weapon before finishing it off with a blast to the mouth. This sync kill is featured in ''Retribution'' in the mission where you have to [[spoiler:escape Typhon as Exterminatus is being performed on it]]. When you get to a certain point the Deranged Chaos Champion (since this is his full title [[UpToEleven he must be crazy even by Chaos' standards...eep]]), will start roaring to the sky, enraged by the fact that people would be trying to [[spoiler: escape from Kyras's gift of death]] before doing this in the Typhon Arena.

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** Perhaps one of the most epic Sync sync kills in ''Dawn Of War II'' from ''Chaos Rising'' onwards is the Avatar of Khaine vs the Great Unclean One. If the Avatar is sync killing the GUO, it will stab it in the chest; causing it to laugh and use its puke of doom on the Avatar, which responds by shoving its gigantic sword into the Great Unclean One's mouth and out the back of its head. If the GUO is sync killing the Avatar it will jab its meat cleaver sword into the Avatar's back, turn its sword upright and lift it into the air and use gravity to [[ImpaledWithExtremePrejudice impale the Avatar all the way through the sword]]
*** In ''Dawn of War'' and its expanisions, the humanoid Relic Units also had their fair share of epic sync kills. If a Bloodthirster sync kills an Avatar, they will have a brief session of dodge and weave that ends with the Bloodthirster batting the Avatar's head off with its axe. If the Avatar is the sync killer, it gets knocked down, but before the Bloodthirster can capitalize on this, the Avatar impales it with his giant sword. If the Nightbringer sync kills the Avatar (never the other way around due to the Nightbringer's invulnerability) after (now this troper is just going off of memory) a brief fight the Nightbringer scythes the Avatar's head off. While technically not a Relic Unit, if the Daemon Prince defeats the Greater Knarloc (pretty hard to do considering the differences in DPS and HP) it will leap up into the air with its sword pointed downward and impale the Knarloc's head and pin it to the ground before pulling its sword out and walking away.
** In ''Dawn of War II'', if a Chaos Aspiring Champion of Khorne (or the Force Commander) sync kills a Carnifex (really hard to do) he will do perform a ColossusClimb and stand on the Carnifex's tusks tusks, holding on to his melee weapon impaled in the side of the Carnifex's head, and start to whail on its blast it repeatedly in the face with his pistol and melee weapon before finishing it off with a blast to the mouth. This sync kill is featured in ''Retribution'' in the mission where you have to [[spoiler:escape Typhon as Exterminatus is being performed on it]]. When you get to a certain point the Deranged Chaos Champion (since this is his full title [[UpToEleven he must be crazy even by Chaos' standards...eep]]), will start roaring to the sky, enraged by the fact that people would be trying to [[spoiler: escape from Kyras's gift of death]] before doing this in the Typhon Arena.



* FriendlyEnemy: [[spoiler: If Tarkus is the traitor, he offers tactical advice and quotes from the Codex Astartes during the mission where you have to hunt him down, which utterly infuriates your sergeants.]]

to:

* FriendlyEnemy: [[spoiler: If Tarkus is the traitor, he constantly refers to your strike force as "brothers", offers tactical advice and quotes from the Codex Astartes during the mission where you have to hunt him down, down. He's basically acting completely normally, which utterly infuriates your sergeants.]]



* GlassCannon: The Dark Eldar's Dais of Destruction in ''Soulstorm''. Extremely high firepower plus a beam capable of ''literally'' wiping out an entire army in one shot. Not exactly "glass", but still by far the most fragile of the relic units.

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* GlassCannon: The Dark Eldar's Dais of Destruction in ''Soulstorm''. Extremely high firepower plus a beam capable of ''literally'' wiping out an entire army in one shot. Not exactly "glass", but still by far the most fragile of the relic units.Relic Units.



** Diomedes has a major one in ''Retribution's'' Space Marine campaign. [[spoiler: After finally realizing Kyras was a villain the whole time AND barely surviving the start of the Inquisition's Exterminatus campaign, he's ready to just sit down and die, figuring the Blood Ravens are officially doomed anyway. It takes the rest of his squad telling him to man up for him to return to his senses and start bringing down Kyras.]]

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** Diomedes has a major one in ''Retribution's'' Space Marine campaign. [[spoiler: After finally realizing Kyras was a villain the whole time AND barely surviving the start of the Inquisition's Exterminatus campaign, he's ready to just sit down and die, figuring the Blood Ravens are officially doomed anyway. It takes the rest of his squad telling Ancient (actually Tarkus) threatening to kill him to man up and providing a RousingSpeech for him to return to his senses and start bringing down Kyras.]]



** the Vindicare Assasin is [[{{CowboyBebop}} Spike eff'in Spiegal]]!

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** the The Vindicare Assasin is [[{{CowboyBebop}} Spike eff'in Spiegal]]!



* HollywoodTactics: The ''Dawn of War'' intro, in which a squad of Space Marines with Heavy Bolters charges into melee with Orks. The sequel's intro has some tactical issues also.

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* HollywoodTactics: The ''Dawn of War'' intro, in which a squad of Space Marines with Heavy Bolters charges into melee with Orks. The sequel's intro has some tactical issues also.



** "Destroy HQ" can count, especially in campaign missions; if you can send a small force of jetpacking {{Lightning Bruiser}}s into the (handily marked) centre of the enemy's massive base to destroy their HQ, you're done. No matter if it was a SuicideMission, the remainder of your forces are outnumbered ten-to-one, and the enemy have enough resources to build 50 more HQs.

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** "Destroy HQ" can count, especially in campaign missions; if you can send a small force of jetpacking {{Lightning Bruiser}}s into the (handily marked) centre of the enemy's massive base to destroy their HQ, you're done. No matter if it was a SuicideMission, the remainder of your forces are outnumbered ten-to-one, and the enemy have enough resources to build 50 more HQs.[=HQs=].



* KarmaHoudini:
** Gorgutz, who has managed to escape in each game upon defeat rather than face death, perhaps due to PopularityPower.
** [[spoiler: Jonah Orion]] gets this if he turns traitor, the explanation being that [[spoiler: he was possessed by a demon, whom he defeats by taking control of his own dying body, leading to the only one of the traitors to qualify for DeathEqualsRedemption.]]

to:

* KarmaHoudini:
**
KarmaHoudini: Gorgutz, who has managed to escape in each game upon defeat rather than face death, perhaps due to PopularityPower.
** [[spoiler: Jonah Orion]] gets this if he turns traitor, the explanation being that [[spoiler: he was possessed by a demon, whom he defeats by taking control of his own dying body, leading to the only one of the traitors to qualify for DeathEqualsRedemption.]]
PopularityPower.



* KleptomaniacHero: The BloodRavens have a habit of recovering, or otherwise "finding" relics from other chapters, among other sources. This quality of the [[FanNickname Bloody Magpies]] is a bit exaggerated in the {{Fanon}}

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* KleptomaniacHero: The BloodRavens have a habit of recovering, or otherwise "finding" relics from other chapters, among other sources. This quality of the [[FanNickname Bloody Magpies]] is a bit exaggerated in the {{Fanon}}{{Fanon}}.



--> "Behold...''THE IMMOLATOR!''" \\
"It all goes down in ''FLAAAAMES!''"

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--> "Behold...''THE IMMOLATOR!''" ''"Behold...'''THE IMMOLATOR!'''"'' \\
"It ''"It all goes down in ''FLAAAAMES!''"'''FLAAAAMES!'''"''



** Some of the loot you get in the Ork campaign in ''Retribution'' has names and descriptions similar to certain memes, and they're all written in Orky English, which at times bears more than a passing resemblance to [[LOLCats kitty pidgin]].
-->'''Chopped Up Armour description''': ''Dis looks chopped! I can tells from some of da hack marks, and from seeing quite a few chops in me time.''
-->'''Double Shootah Description''': ''Double Shootah All Dah Wayz! Worr, that's so intense...''



*** This may be a bit of a stretch, but Lord General Castor also, at some points, says that perhaps the enemy will appreciate their ''"Devotion to the Emperor, and ruthless efficiency."''
*** Most notably right after saying that the Eldar had spotted them and don't fear them.

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*** This may be a bit of a stretch, but Lord General Castor also, at some points, says that perhaps the enemy will appreciate their ''"Devotion to the Emperor, and ruthless efficiency."''
*** Most notably
"'' Notably, he says this right after saying that they have lost the Eldar had spotted them element of surprise and don't that the enemy doesn't fear them.
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* ThrowThePin: Invoked when Orks say "Hold on to the pin. Throw the other part."
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* FacelessMooks: Pretty much every faction has them, most notably the Eldar, whose only unhelmeted unit is the Harlequin.

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* BugWar: The main plot of ''Dawn of War II'', with a classic redux of ''SpaceHulk'' in ''Chaos Rising''.

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* BugWar: The main plot of ''Dawn of War II'', with II''. Still happening on a classic redux of ''SpaceHulk'' smaller-scale in ''Chaos Rising''.Rising'', which also has a classic redux of ''SpaceHulk'', and ''Retribution'', which also lets you play it from the Bugs' point of view in the Tyranid campaign.



* CanonImmigrant: The BloodRavens chapter of Space Marines were created by Relic specifically for use exclusively in the ''Dawn of War'' series. Since the series began, they have been acknowledged as a small part of the wider [=WH40K=] canon, being mentioned in a few novels and having their [[ColourCodedForYourConvenience color scheme]] displayed in the core rulebook.

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* CanonImmigrant: The BloodRavens chapter of Space Marines were specifically created by Relic specifically for exclusive use exclusively in the ''Dawn of War'' series. Since the series began, they have been acknowledged as a small part of the wider [=WH40K=] canon, being mentioned in a few novels and having their [[ColourCodedForYourConvenience color scheme]] displayed in the core rulebook.



* ChurchMilitant: The Sisters of Battle in ''Soulstorm''. The Imperial Guard get the Priest, who wields an [[ChainsawGood Eviscerator]], improves squad attack power, and can temporarily make the squad he's attached to completely immune to damage.

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* ChurchMilitant: The Sisters of Battle in ''Soulstorm''. The There's also the Imperial Guard get the Priest, who wields an [[ChainsawGood Eviscerator]], improves squad attack power, and can temporarily make the squad he's attached to completely immune to damage.



* CombatPragmatist: The Blood Ravens' approach to warfare is very much like those of good RTS players. Unlike the Space Wolves' or Blood Angels' ferocious charges, the Blood Ravens focus on [[AwesomenessByAnalysis analyzing and targeting weak points in enemy lines]], applying pressure where needed to break apart far larger forces with minimal casualties. The best example of this comes from ''Dawn of War II's'' campaign, where a strike force consisting of 11 Marines, 3 Scouts and 1 Dreadnought was able to hold off a sector wide Tyranid invasion by striking at key targets until a much larger relief force arrives.
* TheComputerIsACheatingBastard: On "Harder" and "Insane" Skirmish difficulties the computer doesn't really get any smarter, it just gets bonuses to its resource acquisition rates. On "Hard" campaign difficulty, the computer gets extra HP on its units (this is carried over to ''Dawn of War II'') although both are reversed in favor of the player in "Easy" or "Standard" for Skirmish and "Easy" or "Normal" for campaign. This was done because [[http://community.dawnofwar2.com/blogs/?p=654 Jonny Ebert, lead designer of ''Dawn of War II'', believes that allowing the computer to cheat is necessary to close the gap between them and the player(s)]]...

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* CombatPragmatist: The Blood Ravens' approach to warfare is very much like those of good RTS players. Unlike the Space Wolves' or Blood Angels' ferocious charges, the Blood Ravens focus on [[AwesomenessByAnalysis analyzing and targeting weak points in enemy lines]], applying pressure where needed to break apart far larger forces with minimal casualties. The best example of this comes from ''Dawn of War II's'' campaign, where a strike force consisting of 11 Marines, 3 Scouts and 1 Dreadnought was able to hold off a sector wide sector-wide Tyranid invasion (with Ork infestations and Eldar interventions on top of that) by striking at key targets until a the much larger relief force arrives.
* TheComputerIsACheatingBastard: On "Harder" and "Insane" Skirmish difficulties the computer doesn't really get any smarter, it just gets bonuses to its resource acquisition rates. On "Hard" campaign difficulty, the computer gets extra HP on its units (this is carried over to ''Dawn of War II'') units, although both are reversed in favor of the player in "Easy" or "Standard" for Skirmish and "Easy" or "Normal" for campaign. This was done because [[http://community.dawnofwar2.com/blogs/?p=654 Jonny Ebert, lead designer of ''Dawn of War II'', believes that allowing the computer to cheat is necessary to close the gap between them and the player(s)]]...



* CriticalExistenceFailure: There [[DummiedOut was]] a chance that when the Imperial Guard Sanctioned Psyker uses one of his special abilities that it will backfire with [[YourHeadAsplode messy results]]. Virtually all heavy weapons cause LudicrousGibs in ''Dawn of War II''.
** [[JustifiedTrope Justified]] in the case of daemonic units (Bloodthirsters, Bloodletters, the Avatar), who are maintained with a warp presence, and once they take a certain amount of damage, their otherwise unharmed physical bodies simply fall apart.
** A bit silly for the Tyranid Carnifex, who will tumble onto its stomach, curl up into a ball, explode outwards, and leave a wreck. (The game engine treats Carnifexes as vehicles.)

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* CriticalExistenceFailure: There [[DummiedOut was]] a chance that when Played straight as an arrow throughout the Imperial Guard Sanctioned Psyker uses one of his special abilities that it will backfire with [[YourHeadAsplode messy results]]. Virtually all heavy weapons cause LudicrousGibs in ''Dawn of War II''.
**
series. [[JustifiedTrope Justified]] in the case of Space Marines and Chaos Space Marines, as their augmented physiology and decades of training will keep them up and fighting until a mortal blow is struck.
** Also [[JustifiedTrope justified]] in the case of
daemonic units (Bloodthirsters, Bloodletters, like Bloodthirsters, Bloodletters and the Avatar), Avatar of Khaine, who are maintained with a warp presence, and once they take a certain amount of damage, their otherwise unharmed physical bodies simply fall apart.
** A bit silly for the Tyranid Carnifex, who will tumble onto its stomach, curl up into a ball, explode outwards, and leave a wreck. (The game engine treats Carnifexes as vehicles.)
apart.



* CultureClash: In ''Dawn of War II'', this is invoked by Administrator Derosa when you first arrive on Meridian.

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* CultureClash: In ''Dawn of War II'', this is invoked brought up by Administrator Derosa when you first arrive on Meridian.



* DamnYouMuscleMemory: In ''Dawn of War II'', squads deployed in a mission are automatically assigned numerical hotkeys (which the player can override if desired) and placed in positions on a unit selection bar on the right side of the screen (which the player cannot override.) Typically four player chosen squads are deployed to any given mission. However, there are times when a particular mission might deploy specific squads instead of player chosen ones, or other squads might deploy mid-mission which the player then gets command of. This can be difficult when the player usually assigns certain squads to certain hotkeys and expects them to occupy specific slots on the unit selection bar, confusing the control scheme somewhat.

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* DamnYouMuscleMemory: In ''Dawn of War II'', squads deployed in a mission are automatically assigned numerical hotkeys (which the player can override if desired) and placed in positions on a unit selection bar on the right side of the screen (which the player cannot override.) Typically Typically, four player chosen squads are deployed to any given mission. However, there are times when a particular mission might deploy specific squads instead of player chosen ones, or other squads might deploy mid-mission which the player then gets command of. This can be difficult when the player usually assigns certain squads to certain hotkeys and expects them to occupy specific slots on the unit selection bar, confusing the control scheme somewhat.



* DarkSecret: The Blood Ravens have [[BadassCreed a motto]], "Knowledge is power, guard it well." They fulfill this, first by having a scholarly bent that drives them to seek out and record information, particularly as relates to the [[MysteriousPast lost knowledge of their chapter's origins]], and second by guarding that information jealously, hence a great deal of secrecy. In particular, some of the uncovered knowledge about their chapter is implied to be things that the Blood Ravens [[DarkSecret would rather nobody know]]. Captain Thule, for example, found relics and information about the early days of the chapter on Kronus, which he promptly destroyed and would share with no one except Captain Angelos.

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* DarkSecret: The Blood Ravens have [[BadassCreed a motto]], "Knowledge is power, guard it well." They fulfill this, first by having a scholarly bent that drives them to seek out and record information, particularly as relates to the [[MysteriousPast lost knowledge of their chapter's origins]], and second by guarding that information jealously, hence a great deal of secrecy. In particular, some of the uncovered knowledge about their chapter is implied to be things that the Blood Ravens [[DarkSecret would rather nobody know]].know. Captain Thule, for example, found relics and information about the early days of the chapter on Kronus, which he promptly destroyed and would share with no one except Captain Angelos.



** [[FluffyTheTerrible Daisy the Battlewagon]] in ''Retribution'' definitely counts. It has almost more health than the game's final boss. Luckily, it doesn't do as much damage and isn't periodically invulnerable.

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** [[FluffyTheTerrible Daisy the Battlewagon]] in ''Retribution'' is definitely counts. It going to have you performing this trope on it, since it has almost more as much health than as the game's final boss.FinalBoss. Luckily, it doesn't do as much damage and isn't periodically invulnerable.



* DifficultButAwesome: Cyrus. Mastering him seems to be required to beat Primarch. Bringing him along makes the last Calderis mission in ''Chaos Rising'' MUCH easier if you want to [[KarmaMeter remain pure]].
** Anybody with unbreakable 'Infiltrate'. There are quite a few characters (at least one per race) that can act as this.

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* DifficultButAwesome: Cyrus. Mastering him seems to be required to beat Primarch. [[HarderThanHard Primarch]]. Bringing him along makes the last Calderis mission in ''Chaos Rising'' MUCH easier if you want to [[KarmaMeter remain pure]].
** Anybody with unbreakable 'Infiltrate'. There are quite a few characters (at least one per race) that can act as this.
pure]].



* EarlyInstallmentWeirdness: Among other things, the original ''Dawn of War'' let you have four Land Raiders, equip Ork mobs with anti-eveything weaponry, and generally use far more high-end units.
* EarthShatteringKaboom: [[spoiler:The Inquisition does this to Typhon by performing Exterminatus.]] [[AsYouKnow As most 40K players know]], this is a wee bit unpleasant for those still on the surface of a planet subjected to it.
** Cyrene before the events of ''Dawn of War'', thanks to Captain Angelos. Mentioned again, in a blink-and-you'll-miss-it manner, in the sub-sector map in the intro to the ''Dawn of War II'' campaign.
*** [[spoiler: Which pays off in a BookEnds ending in ''Retribution''.]]

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* EarlyInstallmentWeirdness: Among other things, the original ''Dawn of War'' let you have four Land Raiders, equip Ork mobs with anti-eveything weaponry, and generally use far more have armies consisting entirely of high-end units.
* EarthShatteringKaboom: [[spoiler:The The events of ''Retribution'' are kicked off when the Inquisition does this to Typhon by plans on performing Exterminatus.]] Exterminatus on the whole of sub-sector Aurelia after 10 years of indecisive battles. [[AsYouKnow As most 40K players know]], this is a wee bit unpleasant for those still on the surface of a planet subjected to it.
it. Each campaign has stopping the Exterminatus (or hijacking [[spoiler: the {{Big Bad}}'s plan for using]] it, in the Chaos campaign) as a high priority, though for varying reasons. [[spoiler: All of them have you [[NiceJobBreakingItHero get suckered into speeding it up]], and having to make a daring escape from Typhon Primaris while the initial stages of Exterminatus are being carried out.]]
** Cyrene before the events of ''Dawn of War'', thanks to Captain Angelos. Mentioned again, in a blink-and-you'll-miss-it manner, in the sub-sector map in the intro to the ''Dawn of War II'' campaign.
***
campaign. [[spoiler: Which pays off in a BookEnds ending in ''Retribution''.]]



* EvenEvilHasStandards: Regardless of who the traitor is in ''Chaos Rising'', and regardless of the fact that he will freely give Galen the vox codes for his company, he explicitly tells Galen not to use the vox to set up an ambush, saying that if he winds up being exposed, he'll gladly expose Galen (and presumably all the other traitors they know of).

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* EvenEvilHasStandards: Regardless of who the traitor is in ''Chaos Rising'', and regardless of the fact that he will freely give gives Galen the vox codes for his company, he explicitly tells Galen not to use the vox to set up an ambush, saying that if he winds up being exposed, he'll gladly expose Galen (and presumably all the other traitors they know of).



** The Force Commander's sync kill against the Khorne Bloodthirster in the first game deserves special mention. He performs a ColossusClimb on the thirty-foot daemon, stands on its shoulders, pounds it into the ground with repeated whacks from his hammer, then vaults over its disintegrating corpse (which is [[IncendiaryExponent on fire]]). In other words, a most excellent CrowningMomentOfAwesome.

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** The Force Commander's sync kill against the Khorne Bloodthirster in the first game ''Dawn of War'' and its expansions deserves special mention. He performs a ColossusClimb on the thirty-foot daemon, stands on its shoulders, pounds it into the ground with repeated whacks from his hammer, then vaults over its disintegrating corpse (which is [[IncendiaryExponent on fire]]). In other words, a most excellent CrowningMomentOfAwesome.



*** In ''Dawn of War'' the humanoid relic units also had their fair share of epic sync kills. If a Bloodthirster sync kills an Avatar, they will have a brief session of dodge and weave that ends with the Bloodthirster batting the Avatar's head off with its axe. If the Avatar is the sync killer, it gets knocked down but before the Bloodthirster can capitalize on this the Avatar impales it with his giant sword. If the Nightbringer sync kills the Avatar (never the other way around due to the Nightbringer's invulnerability) after (now this troper is just going off of memory) a brief fight the Nightbringer scythes the Avatar's head off. While technically not a Relic Unit, if the Daemon Prince defeats the Greater Knarloc (pretty hard to do considering the differences in DPS and HP) it will leap up into the air with its sword pointed downward and impale the Knarloc's head and pin it to the ground before pulling its sword out and walking away.
** In ''Dawn of War II'', if a Chaos Aspiring Champion of Khorne (and the Force Commander) sync kills a Carnifex (really hard to do) he will do a ColossusClimb and stand on the Carnifex's tusks and start to whail on its face with his pistol and chainaxe before finishing it off with a blast to the mouth. This sync kill is featured in ''Retribution'' in the mission where you have to [[spoiler:escape Typhon as Exterminatus is being performed on it]]. When you get to a certain point the Deranged Chaos Champion (since this is his full title [[UpToEleven he must be crazy even by Chaos' standards...eep]]), will start roaring to the sky, enraged by the fact that people would be trying to [[spoiler: escape from Kyras's gift of death]] before doing this in the Typhon Arena.
** While not a sync kill, this is undoubtably epic. In the last mission of ''Retribution''; after you have hammered at [[spoiler: [[FinalBoss Daemon Prince Kyras]]]] for quite a while and brought him down to one last sliver of health, your commander (Bluddflagg for the Orks for example) will note that he's weakened and tell you to finish him off with your big damaging global power ([[ColonyDrop Rok bombardment, which drops a bunch of Asteroids]], for the Orks to continue this example.) Bluddflagg will say "Look, 'es reelin boys. Now it's time ta zap 'im wiff da biggest rok we 'ave." and you'll get one free usage of Rok bombardment. Once you target [[spoiler: Kyras]] with this, you'll get a cutscene where Roks will start raining on [[spoiler: Kyras]], causing him to shudder until an absolutely massive rok falls on top of his head and completely destroys it. Once the dust clears you'll see the bloody stump where his head used to be and watch his corpse slump back into the lava pit. A similar thing happens with the other factions (with the Space Marines using orbital bombardment for example.) But man is it satisfying to watch [[spoiler: Kyras's]] head explode.

to:

*** In ''Dawn of War'' the humanoid relic units Relic Units also had their fair share of epic sync kills. If a Bloodthirster sync kills an Avatar, they will have a brief session of dodge and weave that ends with the Bloodthirster batting the Avatar's head off with its axe. If the Avatar is the sync killer, it gets knocked down down, but before the Bloodthirster can capitalize on this this, the Avatar impales it with his giant sword. If the Nightbringer sync kills the Avatar (never the other way around due to the Nightbringer's invulnerability) after (now this troper is just going off of memory) a brief fight the Nightbringer scythes the Avatar's head off. While technically not a Relic Unit, if the Daemon Prince defeats the Greater Knarloc (pretty hard to do considering the differences in DPS and HP) it will leap up into the air with its sword pointed downward and impale the Knarloc's head and pin it to the ground before pulling its sword out and walking away.
** In ''Dawn of War II'', if a Chaos Aspiring Champion of Khorne (and (or the Force Commander) sync kills a Carnifex (really hard to do) he will do a ColossusClimb and stand on the Carnifex's tusks and start to whail on its face with his pistol and chainaxe melee weapon before finishing it off with a blast to the mouth. This sync kill is featured in ''Retribution'' in the mission where you have to [[spoiler:escape Typhon as Exterminatus is being performed on it]]. When you get to a certain point the Deranged Chaos Champion (since this is his full title [[UpToEleven he must be crazy even by Chaos' standards...eep]]), will start roaring to the sky, enraged by the fact that people would be trying to [[spoiler: escape from Kyras's gift of death]] before doing this in the Typhon Arena.
** While not a sync kill, this is undoubtably epic. In the last mission of ''Retribution''; after you have hammered at [[spoiler: [[FinalBoss Daemon Prince Kyras]]]] for quite a while and brought him down to one last sliver of health, your commander (Bluddflagg for the Orks for example) will note that he's weakened and tell you to finish him off with your big damaging global power ([[ColonyDrop Rok bombardment, which drops a bunch of Asteroids]], for the Orks to continue this example.) Bluddflagg will say "Look, ''"Look, 'es reelin boys. Now it's time ta zap 'im wiff da biggest rok we 'ave." "'' and you'll get one free usage of Rok bombardment. Once you target [[spoiler: Kyras]] with this, you'll get a cutscene where Roks will start raining on [[spoiler: Kyras]], causing him to shudder until an absolutely massive rok falls on top of his head and completely destroys it. Once the dust clears you'll see the bloody stump where his head used to be and watch his corpse slump back into the lava pit. A similar thing happens with the other factions (with the Space Marines using orbital bombardment instead, for example.) But man is it satisfying to watch [[spoiler: Kyras's]] head explode.



* FriendlyEnemy: If Tarkus is the traitor, he will be this in the mission where you take him down.

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* FriendlyEnemy: [[spoiler: If Tarkus is the traitor, he will be this in offers tactical advice and quotes from the Codex Astartes during the mission where you take have to hunt him down.down, which utterly infuriates your sergeants.]]


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**There [[DummiedOut was]] a chance that when the Imperial Guard Sanctioned Psyker uses one of his special abilities that it will backfire with [[YourHeadAsplode messy results]].


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** A bit silly for the Tyranid Carnifex, who will tumble onto its stomach, curl up into a ball, explode outwards, and leave a wreck. (The game engine treats Carnifexes as vehicles.)

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Need to sleep, will continue rework of rest of page when I have the time.


An expansion titled ''Chaos Rising'' has been released, adding Chaos Space Marines to the multiplayer and as antagonists in the campaign with [[ArtifactOfDoom powerful wargear potentially usable by the Space Marines that may lead to corruption]]. A second expansion, named ''Retribution'' is now released, it expands on the single player campaign system by among others introducing campaigns for Orks, Eldar, Chaos and (by the love of the videogame gods) the Tyranids, and brings back the Imperial Guard.

Besides these official games, the ''Dawn of War'' series has spawned numerous mods, from simple tweaks to damage and health values, to ambitious projects that add new units and factions (complete with voice acting and unit models), or even attempts to make the game more closely mirror the rules of the TabletopGame it is based on.

to:

An expansion titled ''Chaos Rising'' has been released, adding adds Chaos Space Marines to the multiplayer and as antagonists in the campaign campaign, along with [[ArtifactOfDoom powerful wargear potentially usable that can be used by the your Space Marines that Marines]], though they may lead to [[KarmaMeter corruption]]. A second expansion, expansion named ''Retribution'' is now released, it expands on the single player campaign system by among others introducing reintroducing campaigns for Orks, Eldar, Chaos and all the playable factions, even (by the love of the videogame gods) the Tyranids, and brings as well as bringing back the Imperial Guard.

Guard as a playable faction.

Besides these official games, the ''Dawn of War'' series has spawned numerous mods, [[GameMod mods]], from simple tweaks to damage and health values, to ambitious projects that add new units and factions (complete with voice acting and unit models), or even attempts to make the game more closely mirror the rules of the TabletopGame it is based on.



* AcceptableBreaksFromReality: Though it's technically Acceptable Breaks from Fluff since you know.. [[CaptainObvious it's Warhammer 40000!]]

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* AcceptableBreaksFromReality: Though it's technically Acceptable Breaks from Fluff since you know.. know... [[CaptainObvious it's Warhammer 40000!]]40,000!]]



** The Tyranid ending in Retribution is done like this. [[spoiler: Ultimately, the Exterminatus fleet is driven away by the Hive Fleet, 94% of the Imperial Guard stationed in Subsector Aurelia die before the surviving forces withdraw, and the loyalist Blood Ravens are all killed while making a final stand.]]
* ArbitraryHeadcountLimit: Separate headcount for vehicles and infantry as well as some stronger units limited to one or two at a time in ''Dark Crusade''.
** And in the sequel, the campaign has a limit of four squads per mission (out of a total of six) and multiplayer has a 100-unit cap that effectively limits your force to about 9-10 squads.

to:

** The Tyranid ending in Retribution ''Retribution'' is done like this. [[spoiler: Ultimately, the Exterminatus fleet is driven away by the Hive Fleet, 94% of the Imperial Guard stationed in Subsector subsector Aurelia die before the surviving forces withdraw, and the all loyalist Blood Ravens are all killed while making a final stand.LastStand.]]
* ArbitraryHeadcountLimit: Separate headcount headcounts for vehicles and infantry infantry, as well as some stronger caps on various units limited to one or two at a time in ''Dark Crusade''.
Crusade'' and ''Soulstorm''.
** And in the sequel, In ''Dawn of War II'' and ''Chaos Rising'', the campaign has a limit of four squads per mission (out of a total of six) and multiplayer has a 100-unit cap that effectively limits your force to about 9-10 squads.squads. ''Retribution'' uses the multiplayer system for its campaign, with a lower 30-unit cap that can be increased by capturing certain buildings.



** Some of the loot you get in the Ork campaign in Retribution has names and descriptions of certain memes, and they're all written in Orky English, which at times bears more than a passing resemblance to [[LOLCats kitty pidgin]]. One of their beamy deffguns is even known as the "Box Smasha", described as being used for taking away the humans' "metal boxes", which means that the meme [[hottip:*: (Chaos Lord Firaeveus Carron's hatred of [[AwesomePersonnelCarrier Rhinos]], disdainfully referring to them as '''"[[http://www.youtube.com/watch?v=cO3MttgvHUY Metal Boxes]]"''')]] has gone full recursive.

to:

** Some of the loot you get in the Ork campaign in Retribution ''Retribution'' has names and descriptions of similar to certain memes, and they're all written in Orky English, which at times bears more than a passing resemblance to [[LOLCats kitty pidgin]]. One of their beamy deffguns is even known as the "Box Smasha", described as being used for taking away the humans' "metal boxes", which means that the meme [[hottip:*: (Chaos Lord Firaeveus Carron's hatred of [[AwesomePersonnelCarrier Rhinos]], disdainfully referring to them as '''"[[http://www.youtube.com/watch?v=cO3MttgvHUY Metal Boxes]]"''')]] has gone full recursive.



-->'''Double Shootah Description''': '''Double Shootah All Dah Wayz! Worr, that's so intense...''
** The ''Retribution'' expansion has a Tau Crisis Suit Commander as a hero unit in the Last Stand, available through [[DownloadableContent DLC]]. He has a couple of associated Steam achievements, one of which is called "DynamicEntry", in reference to [[http://www.lolsauce.com/RandomBS/Dynamic%20Entry.jpeg this popular customized tabletop model.]] The achievement requires the he duplicate the action in that picture on a hundred different units, and is rewarded with [[GunsAkimbo an additional piece of wargear]] for doing so.

to:

-->'''Double Shootah Description''': '''Double ''Double Shootah All Dah Wayz! Worr, that's so intense...''
** The ''Retribution'' expansion has a Tau Crisis Suit Commander as a hero unit in the The Last Stand, Stand mode, available through [[DownloadableContent DLC]]. He has a couple of associated Steam achievements, one of which is called "DynamicEntry", in reference to [[http://www.lolsauce.com/RandomBS/Dynamic%20Entry.jpeg this popular customized tabletop model.]] The achievement requires the he duplicate the action in that picture on a hundred different units, and is rewarded with [[GunsAkimbo an additional piece of wargear]] for doing so.



* ATeamFiring: The Orks of ''{{Warhammer 40000}}'' generally don't really 'aim', but ''Dawn of War II'' has an ability for the 'Shoota Boyz' squad called "Aiming? Wot'z dat?" if they are upgraded with a [[{{BFG}} Big Shoota]], which allows them to suppress an enemy squad (because their previous aiming abilities apparently made their fire not all that threatening. Strangely, it reduces their damage until the squad is suppressed, so MoreDakka was apparently working for them pretty well.)

to:

* ATeamFiring: The Orks of ''{{Warhammer 40000}}'' generally don't really 'aim', but ''Dawn of War II'' has an ability for the 'Shoota Boyz' squad called "Aiming? Wot'z dat?" if they are upgraded with a [[{{BFG}} Big Shoota]], which allows them to suppress an enemy squad (because their previous aiming abilities abilities, or lack thereof, apparently made their fire not all that threatening. Strangely, it also reduces their damage until the squad is suppressed, so MoreDakka was apparently working for them pretty well.)



* AwesomeButImpractical: An undeniable case would be sync kills in ''Dawn Of War II'' - they look very cool, and the unit performing cannot die while using it, but they still can change your sweeping advance from annihilating to just devastating against retreating units, or make it easier for the unit to be killed by retaliation due to being forced to be completely stationary for a couple of seconds instead of retreating.
* AwesomeYetPractical: Relic Units in the original Dawn of War, particularly the [[TankGoodness Baneblade, the Land Raider]], and [[PhysicalGod the Avatar of Khaine]], which bring a ton of support firepower with them, though some players prefer to have the Avatar stay at their base for defense since it increases their max population.

to:

* AwesomeButImpractical: An undeniable case would be sync kills in ''Dawn Of War II'' - they look very cool, and the unit performing it cannot die while using it, until the animation is finished, but they still can change your sweeping advance from annihilating to just devastating against retreating units, or make it easier for the unit to be killed by retaliation due to being forced to be completely stationary for a couple of seconds instead of retreating.
* AwesomeYetPractical: Relic Units in the original Dawn first ''Dawn of War, War'' and its expansions, particularly the [[TankGoodness Baneblade, Baneblade and the Land Raider]], which respectively bring ''"[[MoreDakka Eleven barrels of hell!]]"'', and the ability to transport Terminators coupled with tons of support firepower. There's also the [[PhysicalGod the Avatar of Khaine]], which bring a ton of support firepower with them, though some players prefer to have the Avatar stay at their base for defense since it also increases their max population.



* BackToBackBadasses: Upon administering the poison to kill a Tyranid Splinter Fleet, the Blood Ravens are surrounded on all sides, and fall back to the temple ruins to hold off the Swarm in a last stand.
* BadAssNormal: Sergeant Merrick of the 85th Vendoland in ''Dawn of War II'' and its expansions. This guy survived a [[BugWar Tyranid invasion]], fought through TheCorruption, and survived an EarthShatteringKaboom.

to:

* BackToBackBadasses: Upon administering the poison to kill a Tyranid Splinter Fleet, the Blood Ravens are surrounded on all sides, and fall back to the temple ruins to hold off the Swarm in a last stand.
* BadAssNormal: Sergeant Merrick of the 85th Vendoland in ''Dawn of War II'' and its expansions. This guy survived a [[BugWar Tyranid invasion]], fought through TheCorruption, lived through the next 10 years of constant war, and survived even survives being mauled by Tyranids and an EarthShatteringKaboom.EarthShatteringKaboom in ''Retribution's'' Imperial Guard campaign.



* BadBoss: Bale, [[ShootTheMessenger has a cultist that delivers bad news]]. Abbadon, when he appears in ''Retribution'', also fits, no surprise given [[AllInTheManual all the fluff goes into what a jerk he is]], threatening to kill Eliphas every time he talks to him.

to:

* BadBoss: Bale, Chaos Lord Bale [[ShootTheMessenger has a cultist that delivers bad news]]. Abbadon, when he appears in ''Retribution'', also fits, no surprise given [[AllInTheManual all the fluff goes into what a jerk he is]], threatening to kill Eliphas every time he talks to him.



* BeneficialDisease: In ''Retribution'', the healing of chaos units is done through the powers of Nurgle, by means of supernatural disease: Nurgle's Rot. The infected units get back to the fight as their senses get numbed to the pain and their wounds get sealed by cancerous growths.

to:

* BeneficialDisease: In ''Retribution'', the healing of chaos Chaos units is done through the powers of Nurgle, by means of supernatural disease: Nurgle's Rot. The infected units get back to the fight as their senses get numbed to the pain and their wounds get sealed by cancerous growths.



* {{BFG}}: Several of them, but the [[GatlingGood Assault Cannon]] used by the [[SuperSoldier Space Marine]] Terminators deserve special mention. In ''Dawn of War II'', the Devastator Space Marines gain access to Plasma Cannons, which certainly qualify (even by Space Marine standards!). Also, the sniper rifle Cyrus carries is almost as big as he is.

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* {{BFG}}: Several of them, but the [[GatlingGood Assault Cannon]] used by the [[SuperSoldier Space Marine]] Terminators deserve special mention. In ''Dawn of War II'', the Devastator Space Marines gain access to Plasma Cannons, which certainly qualify (even by Space Marine standards!). Also, the sniper rifle SniperRifle Cyrus carries is almost as big as he is.



* BiggerIsBetter: [[FunetikAksent Shoota Boyz]] actually say this when upgraded with 'Big Shootas'. And it is a clear improvement.

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* BiggerIsBetter: [[FunetikAksent Shoota Boyz]] actually say this when upgraded with 'Big Shootas'. And it is a Shootas', which are clear improvement.improvements from their regular Shootas.



* BiggerBad: Aside from the Chaos Gods, the [[PhysicalGod Nightbringer]] is mentioned fairly heavily with the narrations with the Necrons in ''Dark Crusade.'' [[spoiler: Kyras could be considered this during ''Chaos Rising'', we hear about him, and dealing with him is left as a SequelHook. Abaddon could also be considered this, being Eliphas' BadBoss that stays in the background.]]

to:

* BiggerBad: Aside from the Chaos Gods, the [[PhysicalGod Nightbringer]] is mentioned fairly heavily with the narrations with the Necrons in ''Dark Crusade.'' [[spoiler: Kyras could be considered this during ''Chaos Rising'', we hear about him, and but dealing with him is left as a SequelHook. Abaddon could also be considered this, being Eliphas' BadBoss that stays in the background.]]



* BlingOfWar: Some of the higher level armor that the player can equip in ''Dawn Of War II'' goes into this territory, such as having inlays of elaborate gold sculptures. The Force Commanders from ''Dawn of War'' and its expansions have this by default.

to:

* BlingOfWar: Some of the higher level armor that the player can equip in ''Dawn Of War II'' and its expansions goes into this territory, such as having inlays of elaborate gold sculptures. The Force Commanders from ''Dawn of War'' and its expansions have this by default.



* BoringYetPractical: For all the awesome units the Space Marines get as ''Dawn Of War II'' goes on, you'll nearly always find yourself having a use for your tactical squad.

to:

* BoringYetPractical: For all the awesome units the Space Marines can get as ''Dawn Of War II'' goes on, throughout the series, you'll nearly always find yourself having a use for your tactical squad.Tactical Marines.



** Similarly, the DeadlyDodging that helps beat Daisy the Battlewagon more easily, though if you have something that can stun it, you can just keep CherryTapping it [[DamageSpongeBoss forever]].
* BottomlessMagazines: Everything that can shoot, can do so indefinitely. Cleverly subverted in ''Dawn of War II'', where units frequently stop shooting to reload (although they still never run out of replacement magazines).
** Several weapons in ''Dawn of War II''[='=]s campaign do not require reloading and can keep firing indefinitely, though this is usually offset by shorter range or having to set it up.

to:

** Similarly, the DeadlyDodging that helps beat [[FluffyTheTerrible Daisy the Battlewagon Battlewagon]] more easily, though if you have something that can stun it, you can just keep CherryTapping it [[DamageSpongeBoss forever]].
* BottomlessMagazines: Everything that can shoot, can do so indefinitely. Cleverly subverted in ''Dawn of War II'', II'' onwards, where units frequently stop shooting to reload (although they still never run out of replacement magazines).
** Several weapons in ''Dawn of War II''[='=]s campaign the various campaigns do not require reloading and can keep firing indefinitely, though this is usually offset by shorter range or having to set it up.



** The victor of ''Retribution'' is uncertain, but we know that neither Eliphas nor the Tyranids won since Blood Ravens appear in the subsequent ''[[Warhammer40000SpaceMarine Space Marine]]'' and mention the Aurelian crusade.[[hottip:*: However, there's nothing stated about when in the Relic timeline ''Space Marine'' happens, and Titus uses the term 'Aurelian Crusade' when addressing the Blood Ravens. Which is the canon term for the events of ''Dawn of War II''[='=]s original campaign. For all we know, ''Space Marine'' might have taken place between ''Chaos Rising'' and ''Retribution''. Or more likely, right after ''DOW II''. ]]

to:

** The victor of ''Retribution'' is uncertain, but we know that neither Eliphas nor the Tyranids won since the Blood Ravens appear in the subsequent ''[[Warhammer40000SpaceMarine ''[[VideoGame/Warhammer40000SpaceMarine Space Marine]]'' and mention Marine]]'', which also mentions the Aurelian crusade.Crusade. [[hottip:*: However, there's nothing stated about when in the Relic timeline ''Space Marine'' happens, happens in relation to the series, and Titus uses it also does not specify which of the term 'Aurelian Crusade' when addressing the Blood Ravens. Which three Aurelian Crusades is the canon term for the events of being referred to (The First Crusade is ''Dawn of War II''[='=]s original campaign. II'', the Second is ''Chaos Rising'', the Third is ''Retribution''). For all we know, ''Space Marine'' might have taken place between ''Chaos Rising'' and ''Retribution''. Or more likely, ''Retribution'', or even right after ''DOW II''. ''Dawn of War II''.]]



* ChainsawGood : Many units have a Chainsword but of note is the Imperial Guard ''Priest'', armed with an [[{{BFS}} Eviscerator]] model.
* DarkSecret: The Blood Ravens have [[BadassCreed a motto]], "Knowledge is power, guard it well." They fulfill this, first by having a scholarly bent that drives them to seek out and record information, particularly as relates to the [[MysteriousPast lost knowledge of their chapter's origins]], and second by guarding that information jealously, hence a great deal of secrecy. In particular, some of the uncovered knowledge about their chapter is implied to be things that the Blood Ravens [[DarkSecret would rather nobody know]]. Captain Thule, for example, found relics and information about the early days of the chapter on Kronus, which he promptly destroyed and would share with no one except Captain Angelos.

to:

* ChainsawGood : Many units have a Chainsword Chainsword, but of note is the Imperial Guard ''Priest'', armed with an [[{{BFS}} Eviscerator]] model.
* DarkSecret: The Blood Ravens have [[BadassCreed a motto]], "Knowledge is power, guard it well." They fulfill this, first by having a scholarly bent that drives them to seek out and record information, particularly as relates to the [[MysteriousPast lost knowledge of their chapter's origins]], and second by guarding that information jealously, hence a great deal of secrecy. In particular, some of the uncovered knowledge about their chapter is implied to be things that the Blood Ravens [[DarkSecret would rather nobody know]]. Captain Thule, for example, found relics and information about the early days of the chapter on Kronus, which he promptly destroyed and would share with no one except Captain Angelos.
model.



* ChurchMilitant: The Sister of Battle in ''Soulstorm''. The Imperial Guard get the Priest, who wields an [[ChainsawGood Eviscerator]], improves squad attack power, and can temporarily make the squad he's attached to completely immune to damage.

to:

* ChurchMilitant: The Sister Sisters of Battle in ''Soulstorm''. The Imperial Guard get the Priest, who wields an [[ChainsawGood Eviscerator]], improves squad attack power, and can temporarily make the squad he's attached to completely immune to damage.



* ClownCarBase: Generally averted with actual base ''structures'', which are more often landing pads, teleport termini, warp rifts, etc, from which units arrive on the battlefield, but played straight with some transport units in ''Dawn of War II'' which can also reinforce nearby infantry squads. Presumably soldiers are disembarking from the transport to reinforce understrength squads on foot, but those transports never run out of replacements to deploy as necessary unless the player is [[YouRequireMoreVespeneGas out of resources]].

to:

* ClownCarBase: Generally averted with actual base ''structures'', which are more often landing pads, teleport termini, warp rifts, etc, from which units arrive on the battlefield, but played straight with some transport units in ''Dawn of War II'' onwards, which can also reinforce nearby infantry squads. Presumably soldiers are disembarking from the transport to reinforce understrength squads on foot, but those transports never run out of replacements to deploy as necessary unless the player is [[YouRequireMoreVespeneGas out of resources]].



* CombatPragmatist: The Blood Ravens approach to warfare emulates the tactics used by RTS players. Unlike the Space Wolves or Blood Angels' ferocious charges, Blood Ravens focus on analyzing and targeting weak points in enemy lines, applying pressure where needed to break apart far larger forces with minimal casualties. The best example of this comes from Dawn of War 2, where a Combat Patrol sized unit of chapter veterans was able to hold off a sector wide Tyranid invasion by striking at key targets while a relief force was dispatched.

to:

* CombatPragmatist: The Blood Ravens Ravens' approach to warfare emulates the tactics used by is very much like those of good RTS players. Unlike the Space Wolves Wolves' or Blood Angels' ferocious charges, the Blood Ravens focus on [[AwesomenessByAnalysis analyzing and targeting weak points in enemy lines, lines]], applying pressure where needed to break apart far larger forces with minimal casualties. The best example of this comes from Dawn ''Dawn of War 2, II's'' campaign, where a Combat Patrol sized unit strike force consisting of chapter veterans 11 Marines, 3 Scouts and 1 Dreadnought was able to hold off a sector wide Tyranid invasion by striking at key targets while until a much larger relief force was dispatched.arrives.



** A bit silly for the Tyranid Carnifex, who will tumble onto its stomach, curl up into a ball, explode outwards, and leave a wreck. (The engine treats Carnifexes as vehicles.)

to:

** A bit silly for the Tyranid Carnifex, who will tumble onto its stomach, curl up into a ball, explode outwards, and leave a wreck. (The game engine treats Carnifexes as vehicles.)



* CrouchingMoronHiddenBadass: Doesn't usually apply, considering that everyone in the 40K universe is inherently badass to a degree. But [[spoiler: Martellus]], a minor character from ''Dawn of War II'', earns special mention by becoming a major character in ''Chaos Rising''. In the first game, the most he ever did was [[spoiler: pilot Thunderhawk Two to deploy power generators and Tarantula sentry guns for you. In ''Chaos Rising'', it turns out he actually survived the final battle against the Tyranids and held his own against Ork looters for at least a year. [[SchrodingersGun If none of your other squad leaders become corrupted]] he turns to Chaos and serves as ThatOneBoss by driving a huge and powerful tank - [[FridgeBrilliance which he probably built himself, considering he's a Techmarine.]] According to ''Retribution'', this is not {{Canon}} and Martellus goes on to become a playable character in the Space Marine campaign.]]
* CultureClash: In Dawn of War 2, this is discussed by the Administrator of Meridian, who argues that the city planet is far more strict than the wildernesses the player had been exposed to so far.
* CrucifiedHeroShot: The pilot of the Sisters of Battle's Penitent Engine MiniMecha. Given it's [[FaithMilitant the Sisters of Battle]], this is probably not a coincidence.
* {{Cutscene}}: Mostly using the in-game engine, but there are [[CrowningMomentOfAwesome rather magnificent]] CGI cinematics at the beginning of both games.

to:

* CrouchingMoronHiddenBadass: Doesn't usually apply, considering that [[WorldOfBadass everyone in the 40K universe is inherently badass to a degree.degree]]. But [[spoiler: Martellus]], a minor character from ''Dawn of War II'', earns special mention by becoming a major character in ''Chaos Rising''. In the first game, the most he ever did was [[spoiler: pilot Thunderhawk Two to deploy power generators and Tarantula sentry guns for you. In ''Chaos Rising'', it turns out he actually survived the final battle against the Tyranids and held his own against Ork looters for at least a year. [[SchrodingersGun If none of your other squad leaders become corrupted]] he turns to Chaos and serves as ThatOneBoss by driving a huge and powerful tank - [[FridgeBrilliance which he probably built himself, considering he's a Techmarine.]] According to ''Retribution'', this is not {{Canon}} and Martellus goes on to become a playable character in the Space Marine campaign.]]
* CultureClash: In Dawn ''Dawn of War 2, II'', this is discussed invoked by the Administrator of Meridian, who argues that Derosa when you first arrive on Meridian.
--> ''"This isn't
the city planet backwater of Calderis, Commander, so a certain amount of discretion is far more strict than the wildernesses the player had been exposed to so far.
advised."''
* CrucifiedHeroShot: The pilot of the Sisters of Battle's Battle [[MiniMecha Penitent Engine MiniMecha. Engine]] is constantly in this position. Given that it's [[FaithMilitant [[ChurchMilitant the Sisters of Battle]], this is probably not a coincidence.
* {{Cutscene}}: Mostly using the in-game engine, but there are [[CrowningMomentOfAwesome rather magnificent]] CGI cinematics at the beginning of both games.games and some of the expansions.



* DamnYouMuscleMemory: In ''Dawn of War II'', squads deployed in a mission are automatically assigned numerical hotkeys (which the player can override if desired) and placed in positions on a unit selection bar on the right side of the screen (which the player cannot override.) Typically four, player chosen, squads are deployed to any given mission. However, there are times when a particular mission might deploy specific squads instead of player chosen ones, or other squads might deploy mid-mission which the player then gets command of. This can be difficult when the player conventionally assigns certain squads to certain hotkeys and expects them to occupy specific slots on the unit selection bar, confusing the control scheme somewhat.

to:

* DamnYouMuscleMemory: In ''Dawn of War II'', squads deployed in a mission are automatically assigned numerical hotkeys (which the player can override if desired) and placed in positions on a unit selection bar on the right side of the screen (which the player cannot override.) Typically four, four player chosen, chosen squads are deployed to any given mission. However, there are times when a particular mission might deploy specific squads instead of player chosen ones, or other squads might deploy mid-mission which the player then gets command of. This can be difficult when the player conventionally usually assigns certain squads to certain hotkeys and expects them to occupy specific slots on the unit selection bar, confusing the control scheme somewhat.



* DarkSecret: The Blood Ravens have [[BadassCreed a motto]], "Knowledge is power, guard it well." They fulfill this, first by having a scholarly bent that drives them to seek out and record information, particularly as relates to the [[MysteriousPast lost knowledge of their chapter's origins]], and second by guarding that information jealously, hence a great deal of secrecy. In particular, some of the uncovered knowledge about their chapter is implied to be things that the Blood Ravens [[DarkSecret would rather nobody know]]. Captain Thule, for example, found relics and information about the early days of the chapter on Kronus, which he promptly destroyed and would share with no one except Captain Angelos.



* DeathOfAThousandCuts: While really hard to do, possible in ''Dawn of War II''. Very upsetting should your tank go down to some of the more basic units in the game via ScratchDamage although it is very easy to retreat from them.

to:

* DeathOfAThousandCuts: While really hard to do, possible in from ''Dawn of War II''. II'' onwards. Very upsetting should your tank go down to some of the more basic units in the game [[MadeOfIron Terminators]] get offed by mere Shoota Boyz via ScratchDamage ScratchDamage, although it is very easy to retreat from them.



** Daisy the battlewagon in Retribution definitely counts. The boss almost has more health than the game's final boss. Luckily, its damage is considerably less.
* DeathFromAbove: Assault Marines (who even shout ''"Death from above!"'' when they deploy), and their Orky counterparts Stormboyz. Equipped with: pistol, melee weapon, jump-pack, and berzerker rage. Warp Spiders from the Eldar do largely the same bit, with teleportation. Also Whirlwinds (''"His wrath falls from the heavens!"''), Basilisks (''"Shatter their sky!"'') and the various bombardments that commander units can call down.

to:

** [[FluffyTheTerrible Daisy the battlewagon Battlewagon]] in Retribution ''Retribution'' definitely counts. The boss It has almost has more health than the game's final boss. Luckily, its it doesn't do as much damage is considerably less.
and isn't periodically invulnerable.
* DeathFromAbove: Assault Marines (who even shout ''"Death from above!"'' when they deploy), and their Orky counterparts Stormboyz.Stormboyz counterparts. Equipped with: pistol, melee weapon, jump-pack, and berzerker rage. Warp Spiders from the Eldar do largely the same bit, thing, but with teleportation. Also teleportation instead. Also, Whirlwinds (''"His wrath falls from the heavens!"''), Basilisks (''"Shatter their sky!"'') and the various bombardments that commander units can call down.



** The Tau are made of this. A hardcore shooty army, complete with {{Mini Mecha}}s, will completely give up, retreat, and abandon the ''entire freaking campaign'' if you can kill their Ethereal in their stronghold mission. Of course though, by the time you fight your way past all the [[ThatOneLevel invisible units, heavy long-ranged firepower and rapid redeployment idiocy]], the Ethereal makes for an [[AnticlimaxBoss incredibly underwhelming fight]].

to:

** The Tau are made of this. A a hardcore shooty army, complete with {{Mini Mecha}}s, that will completely give up, retreat, retreat and abandon the ''entire freaking campaign'' if you can kill their Ethereal in their stronghold mission. Of course though, by the time you fight your way past all the [[ThatOneLevel invisible units, heavy long-ranged firepower and rapid redeployment idiocy]], the Ethereal makes for an [[AnticlimaxBoss incredibly underwhelming fight]].



* DiscontinuityNod: In ''Dawn of War II'' it is revealed that the Kaurava system campaign (''Soulstorm'') is remembered as a shameful and {{epic fail}}ure for the Blood Ravens and that it should never be mentioned again. [[spoiler: If Cyrus turns out to be the traitor in Chaos Rising, he actually mentions this as a motivation for his FaceHeelTurn to Chaos]]
** Bringing up the [[spoiler: daemon from the Maledictum]] seems to have {{Jossed}} the [[DisContinuity C.S. Goto novels]].

to:

* DiscontinuityNod: In ''Dawn of War II'' it is revealed that the Kaurava system campaign (''Soulstorm'') is remembered as a shameful and {{epic fail}}ure for the Blood Ravens Ravens, and that it should never be mentioned again. [[spoiler: If Cyrus turns out to be the traitor in Chaos Rising, ''Chaos Rising'', he actually mentions this as a motivation for his FaceHeelTurn to Chaos]]
** Bringing up the [[spoiler: daemon from the Maledictum]] Maledictum Daemon]] seems to have {{Jossed}} the [[DisContinuity C.S. Goto novels]].



** That said, what they lack in minds they overcompensate in [[DumbMuscle brute strength and durability]] and are some of the toughest troops in Multiplayer.

to:

** That said, what they lack in minds they overcompensate in [[DumbMuscle brute strength and durability]] and are durability]], resulting in some of the toughest troops in Multiplayer.multiplayer.



** Captain Angelos from ''Dawn of War'' gets a special variant called a Daemonhammer, named [[NamedWeapons God-Splitter]], against Daemons.

to:

** Captain Angelos from ''Dawn of War'' gets a special variant called a Daemonhammer, named [[NamedWeapons God-Splitter]], which is highly effective against Daemons.



* EarlyInstallmentWeirdness: Among others, the original DawnOfWar let you have four Land Raiders, equip ork mobs with anti-eveything weaponry, and generally use far more high-end units.

to:

* EarlyInstallmentWeirdness: Among others, other things, the original DawnOfWar ''Dawn of War'' let you have four Land Raiders, equip ork Ork mobs with anti-eveything weaponry, and generally use far more high-end units.



** Cyrene, in events before ''Dawn of War'', thanks to Captain Angelos. Mentioned again, in a blink-and-you'll-miss-it manner, in the sub-sector map in the intro to the ''Dawn of War II'' campaign.

to:

** Cyrene, in Cyrene before the events before of ''Dawn of War'', thanks to Captain Angelos. Mentioned again, in a blink-and-you'll-miss-it manner, in the sub-sector map in the intro to the ''Dawn of War II'' campaign.



* EnemyMine: In both ''Dawn of War'' and ''Winter Assault''. In ''Retribution'', Inquisitor Adrastia is willing to enlist the help of the Eldar and hire Bluddflagg on as a mercenary in order to prevent Exterminatus.
* EvenEvilHasStandards: Regardless of who the traitor is in ''Chaos Rising'', and regardless of the fact that he will freely give Galen the vox codes for his company, he explicitly tells Galen not to use the vox to set up an ambush, saying that if he winds up being exposed, he'll gladly expose Galen (and presumably anyone else).

to:

* EnemyMine: In both ''Dawn of War'' and ''Winter Assault''. In ''Retribution'', Inquisitor Adrastia is willing to enlist the help of the Eldar and hire Bluddflagg on as a mercenary in order to prevent the Exterminatus.
* EvenEvilHasStandards: Regardless of who the traitor is in ''Chaos Rising'', and regardless of the fact that he will freely give Galen the vox codes for his company, he explicitly tells Galen not to use the vox to set up an ambush, saying that if he winds up being exposed, he'll gladly expose Galen (and presumably anyone else).all the other traitors they know of).



** The sequel has ''Chaos Rising'', which, as if the name didn't give it away, adds Chaos to the list of playable races, and ''Retribution'', which includes playable Imperial Guard and one campaign, playable as any of the 6 races with slightly different dialog.

to:

** The sequel has ''Chaos Rising'', which, as if the name didn't give it away, adds Chaos to the list of playable races, and ''Retribution'', which includes playable Imperial Guard and one campaign, playable as any of the 6 races with slightly different dialog.dialog and slightly altered missions.



** '''Double extra averted''' in ''Dawn of War II''. You get equippable wargear in the campaign mode that dramatically changes the look and function of your squads, and as you advance in multiplayer rank, your units get more and more bling.

to:

** '''Double extra averted''' in ''Dawn of War II''.II'' onwards. You get equippable wargear in the campaign mode that dramatically changes the look and function of your squads, and as you advance in multiplayer rank, your units get more and more bling.



** Avitus is The Cynic (scornful of civilians and guardsmen, concerned only with killing the enemy)

to:

** Avitus is The Cynic (scornful of civilians and guardsmen, Guardsmen, concerned only with killing the enemy)

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* [[TownWithADarkSecret Chapter With A Dark Secret]]: The Blood Ravens have [[BadassCreed a motto]], "Knowledge is power, guard it well." They fulfill this, first by having a scholarly bent that drives them to seek out and record information, particularly as relates to the [[MysteriousPast lost knowledge of their chapter's origins]], and second by guarding that information jealously, hence a great deal of secrecy. In particular, some of the uncovered knowledge about their chapter is implied to be things that the Blood Ravens [[DarkSecret would rather nobody know]]. Captain Thule, for example, found relics and information about the early days of the chapter on Kronus, which he promptly destroyed and would share with no one except Captain Angelos.

to:

* [[TownWithADarkSecret Chapter With A Dark Secret]]: DarkSecret: The Blood Ravens have [[BadassCreed a motto]], "Knowledge is power, guard it well." They fulfill this, first by having a scholarly bent that drives them to seek out and record information, particularly as relates to the [[MysteriousPast lost knowledge of their chapter's origins]], and second by guarding that information jealously, hence a great deal of secrecy. In particular, some of the uncovered knowledge about their chapter is implied to be things that the Blood Ravens [[DarkSecret would rather nobody know]]. Captain Thule, for example, found relics and information about the early days of the chapter on Kronus, which he promptly destroyed and would share with no one except Captain Angelos.


Added DiffLines:

* CombatPragmatist: The Blood Ravens approach to warfare emulates the tactics used by RTS players. Unlike the Space Wolves or Blood Angels' ferocious charges, Blood Ravens focus on analyzing and targeting weak points in enemy lines, applying pressure where needed to break apart far larger forces with minimal casualties. The best example of this comes from Dawn of War 2, where a Combat Patrol sized unit of chapter veterans was able to hold off a sector wide Tyranid invasion by striking at key targets while a relief force was dispatched.


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* CultureClash: In Dawn of War 2, this is discussed by the Administrator of Meridian, who argues that the city planet is far more strict than the wildernesses the player had been exposed to so far.

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Not what Bishonen means


* {{Bishonen}}: [[http://dow2.info/Commander:Force_Commander The Force Commander]] in ''Dawn Of War II'' who is frequently [[FanNickname nicknamed]] 'Music/VanillaIce' due to a certain resemblance to the rapper while he was younger. [[http://next-thing.net/wp-content/uploads/2009/03/pg2_a_vanillaice_300.jpg For comparison...]] This has also made him something of a [[TheScrappy scrappy]], as his appearance is considered very unfitting for a BadAss SpaceMarine commander in the [[GrimDark Grim Darkness]] of the Far Future (die-hard fans are already crying [[IncrediblyLamePun Hairesy]]).
** Well it's kind of justified in that the Force Commander is specifically said to be incredibly gifted, hence why he's so young for a Space Marine in such a position. Thaddeus, your Assault Squad Sergeant is also relatively young and fresh-faced.

to:

* {{Bishonen}}: [[http://dow2.info/Commander:Force_Commander The Force Commander]] in ''Dawn Of War II'' who is frequently [[FanNickname nicknamed]] 'Music/VanillaIce' due BackToBackBadasses: Upon administering the poison to kill a certain resemblance Tyranid Splinter Fleet, the Blood Ravens are surrounded on all sides, and fall back to the rapper while he was younger. [[http://next-thing.net/wp-content/uploads/2009/03/pg2_a_vanillaice_300.jpg For comparison...]] This has also made him something of a [[TheScrappy scrappy]], as his appearance is considered very unfitting for a BadAss SpaceMarine commander in temple ruins to hold off the [[GrimDark Grim Darkness]] of the Far Future (die-hard fans are already crying [[IncrediblyLamePun Hairesy]]).
** Well it's kind of justified
Swarm in that the Force Commander is specifically said to be incredibly gifted, hence why he's so young for a Space Marine in such a position. Thaddeus, your Assault Squad Sergeant is also relatively young and fresh-faced.last stand.
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* BonusBoss: The Ork Warboss and Eldar Avatar of Khaine in ''Dawn of War II''. Notable in that they're VERY hard, far harder than the FinalBoss! Also notable in that beating them give 30 Gamerpoints each in achievements, as well as 2 suits of Terminator armor.

to:

* BonusBoss: The Ork Warboss and Eldar Avatar of Khaine in ''Dawn of War II''. Notable in that they're VERY ''very'' hard, far harder than the FinalBoss! Also notable in that beating them give 30 Gamerpoints each in achievements, as well as 2 two suits of Terminator armor.



** Several weapons in ''Dawn of War II's'' campaign do not require reloading and can keep firing indefinitely, though this is usually offset by shorter range or having to set it up.

to:

** Several weapons in ''Dawn of War II's'' II''[='=]s campaign do not require reloading and can keep firing indefinitely, though this is usually offset by shorter range or having to set it up.



** The victor of ''Retribution'' is uncertain, but we know that neither Eliphas nor the Tyranids won since Blood Ravens appear in the subsequent ''Warhammer40000SpaceMarine'' and mention the Aurelian crusade.[[hottip:*: However, there's nothing stated about when in the Relic timeline ''Space Marine'' happens, and Titus uses the term 'Aurelian Crusade' when addressing the Blood Ravens. Which is the canon term for the events of ''Dawn of War II[='=]s original campaign. For all we know, ''Space Marine'' might have taken place between ''Chaos Rising'' and ''Retribution''. Or more likely, right after the ''DOW II''. ]]

to:

** The victor of ''Retribution'' is uncertain, but we know that neither Eliphas nor the Tyranids won since Blood Ravens appear in the subsequent ''Warhammer40000SpaceMarine'' ''[[Warhammer40000SpaceMarine Space Marine]]'' and mention the Aurelian crusade.[[hottip:*: However, there's nothing stated about when in the Relic timeline ''Space Marine'' happens, and Titus uses the term 'Aurelian Crusade' when addressing the Blood Ravens. Which is the canon term for the events of ''Dawn of War II[='=]s II''[='=]s original campaign. For all we know, ''Space Marine'' might have taken place between ''Chaos Rising'' and ''Retribution''. Or more likely, right after the ''DOW II''. ]]

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* BoringYetPractical: In Dawn of War II, as Space Marines, for all the awesome units you get as the game goes on, you'll nearly always find yourself having a use for your tactical squad.

to:

* BoringYetPractical: In Dawn of War II, as Space Marines, for For all the awesome units you the Space Marines get as the game ''Dawn Of War II'' goes on, you'll nearly always find yourself having a use for your tactical squad.



** The victor of ''Retribution is uncertain, but we know that neither Eliphas nor the Tyranids won since blood ravens appear in the subsequent game Warhammer40000SpaceMarine and mention the Aurelian crusade.
*** There's nothing stated about when in the Relic timeline Space Marine happens, and Titus uses the term 'Aurelian Crusade' when addressing the Blood Ravens. Which is the canon term for the events of Dawn of War II's Original Campaign. For all we know, Space Marine might have taken place between Chaos Rising and Retribution. Or more likely, right after the OC.

to:

** The victor of ''Retribution ''Retribution'' is uncertain, but we know that neither Eliphas nor the Tyranids won since blood ravens Blood Ravens appear in the subsequent game Warhammer40000SpaceMarine ''Warhammer40000SpaceMarine'' and mention the Aurelian crusade.
*** There's
crusade.[[hottip:*: However, there's nothing stated about when in the Relic timeline Space Marine ''Space Marine'' happens, and Titus uses the term 'Aurelian Crusade' when addressing the Blood Ravens. Which is the canon term for the events of Dawn ''Dawn of War II's Original Campaign. II[='=]s original campaign. For all we know, Space Marine ''Space Marine'' might have taken place between Chaos Rising ''Chaos Rising'' and Retribution. ''Retribution''. Or more likely, right after the OC. ''DOW II''. ]]

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* InstantWinCondition: "Control Area" and "Take and Hold" victory conditions. The default mode of play for multiplayer in ''Dawn of War II'' is "Victory Point Control". Players can attempt to destroy the base(s) of the enemy instead, but that is very unlikely if they aren't winning already as said bases are ''very'' durable.

to:

* InstantWinCondition: InstantWinCondition:
**
"Control Area" and "Take and Hold" victory conditions. The default mode of play for multiplayer in ''Dawn of War II'' is "Victory Point Control". Players can attempt to destroy the base(s) of the enemy instead, but that is very unlikely if they aren't winning already as said bases are ''very'' durable.durable.
** "Destroy HQ" can count, especially in campaign missions; if you can send a small force of jetpacking {{Lightning Bruiser}}s into the (handily marked) centre of the enemy's massive base to destroy their HQ, you're done. No matter if it was a SuicideMission, the remainder of your forces are outnumbered ten-to-one, and the enemy have enough resources to build 50 more HQs.
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''{{Warhammer 40000}}: Dawn of War'' is a RealTimeStrategy game by Relic Entertainment, the same people who eventually would be behind ''{{Company of Heroes}}'' (which liberally borrows many game mechanics and is the [[XMeetsY WWII version]]) and who previously brought us ''{{Homeworld}}'' and ''ImpossibleCreatures''.

to:

''{{Warhammer 40000}}: Dawn of War'' is a RealTimeStrategy game by Relic Entertainment, the same people who eventually would be behind ''{{Company of Heroes}}'' (which liberally borrows many game mechanics and is the [[XMeetsY WWII version]]) and who previously brought us ''{{Homeworld}}'' ''VideoGame/{{Homeworld}}'' and ''ImpossibleCreatures''.
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** As a ''relatively'' mild example, the simple Space Marine bolter in 'Dawn of War II'' tends to cause huge splashes of blood or blow off limbs when they kill enemies, unlike the original game where they act more like generic firearms. This is actually more faithful to the lore.
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* ThisIsSparta: In Retribution, as you wait for the Tyranids to attack, the A.I. will point out: "They. Are. Here."

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* ArtificialStupidity: the Assassination victory condition causes loss if your HeroUnit dies, [[MeatShield so the computer will always attach it to the first squad it builds]]. However, it never switches them, keeping them attached to their weakest unit for the rest of the game.



* ArtificialStupidity: the Assassination victory condition causes loss if your HeroUnit dies, [[MeatShield so the computer will always attach it to the first squad it builds]]. However, it never switches them, keeping them attached to their weakest unit for the rest of the game.
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* ArtificialStupidity: the Assassination victory condition causes loss if your HeroUnit dies, [[MeatShield so the computer will always attach it to the first squad it builds]]. However, it never switches them, keeping them attached to their weakest unit for the rest of the game.

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* ChuckYeager: The Chaos Hell Talon from ''Soulstorm'' always talks like this, sounding like a servitor, rather than screaming loudly like every other Chaos unit. Amusingly, this is because it ''is'' piloted by a servitor according to its fluff from the ''Imperial Armor'' books.


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* DangerDeadpan : The Chaos Hell Talon from ''Soulstorm'' always talks like this, sounding like a servitor, rather than screaming loudly like every other Chaos unit. Amusingly, this is because it ''is'' piloted by a servitor according to its fluff from the ''Imperial Armor'' books.
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*** It's entirely reasonable to speculate that elements of 3rd Battalion from ''CompanyOfHeroes: Opposing Fronts'' somehow found their way into the Imperial Guard. As noted above, the Infantry Sections are now Guardsmen, and Major Blackmore (as well as the Churchill Tank Commander) pilots a Sentinel.
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* ChurchMilitant: The Sister of Battle in ''Soulstorm''. The Imperial Guard get the Priest, who wields an [[ChainsawGood Eviscerator]], improves squad attack power, and can temporarily make the squad he's attached to completely immune to damage.
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*** There's nothing stated about when in the Relic timeline Space Marine happens, and Titus uses the term 'Aurelian Crusade' when addressing the Blood Ravens. Which is the canon term for the events of Dawn of War II's Original Campaign. For all we know, Space Marine might have taken place between Chaos Rising and Retribution. Or more likely, right after the OC.
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''Dawn of War II'', the recently-released sequel, is a reboot of sorts. The player is a newly-promoted Force Commander, leading a few squads of Space Marines against an Ork invasion threatening the Blood Ravens' recruitment worlds, and therefore the future of the chapter itself. Once again, the [[ManipulativeBastard Eldar]] are working behind the scenes to instigate the conflict, hoping to buy time against the incoming [[HordeOfAlienLocusts Tyranid hive fleet]]. While still an {{RTS}} the game eliminates [[ConstructAdditionalPylons base-building]] altogether and greatly simplifies [[YouRequireMoreVespeneGas resource-gathering]], while focusing more on squad-based tactics rather than huge pitched battles, and also incorporating {{RPG}} elements in the form of unit experience, wargear, and skill selection. The game is built on the same engine used in Relic's WorldWarII [=RTS=], ''CompanyOfHeroes'', with plenty of graphical enhancements and gameplay tweaks, mirroring ''Dawn of War's'' history with the ''ImpossibleCreatures'' engine.

to:

The sequel, ''Dawn of War II'', the recently-released sequel, is a reboot of sorts. The player is a newly-promoted Force Commander, leading a few squads of Space Marines against an Ork invasion threatening the Blood Ravens' recruitment worlds, and therefore the future of the chapter itself. Once again, the [[ManipulativeBastard Eldar]] are working behind the scenes to instigate the conflict, hoping to buy time against the incoming [[HordeOfAlienLocusts Tyranid hive fleet]]. While still an {{RTS}} the game eliminates [[ConstructAdditionalPylons base-building]] altogether and greatly simplifies [[YouRequireMoreVespeneGas resource-gathering]], while focusing more on squad-based tactics rather than huge pitched battles, and also incorporating {{RPG}} elements in the form of unit experience, wargear, and skill selection. The game is built on the same engine used in Relic's WorldWarII [=RTS=], ''CompanyOfHeroes'', with plenty of graphical enhancements and gameplay tweaks, mirroring ''Dawn of War's'' history with the ''ImpossibleCreatures'' engine.



See ''{{Warhammer 40000}}'' for the tropes used in the universe itself, although Dawn of War naturally has its own spin on some of those.

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See ''{{Warhammer ''TabletopGame/{{Warhammer 40000}}'' for the tropes used in the universe itself, although Dawn ''Dawn of War War'' naturally has its own spin on some of those.
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* GiantSpaceFleaFromNowhere: The Necrons will come off as this in the ''Winter Assault'' Disorder campaign. While they're mentioned earlier in the Order campaign, in Disorder they essentially show up out of nowhere.

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Examples:

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Examples:
!!This work provides examples of:


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* CrucifiedHeroShot: The pilot of the Sisters of Battle's Penitent Engine MiniMecha. Given it's [[FaithMilitant the Sisters of Battle]], this is probably not a coincidence.
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Fixing Shas\'O Kais quote to the actual one from the game.


** ''[[CrowningMomentOfFunny "And shut down that comm chatter!"]]''[[hottip:*:Delivered by Shas'O Kais, the commander of the Tau in ''Dark Crusade'', the FlatEarthAtheist race with a strong resistance to the Warp, [[DontExplainTheJoke including telepathic communication]].]]

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** ''[[CrowningMomentOfFunny "And shut down that comm chatter!"]]''[[hottip:*:Delivered "There's a buzzing in my com. Switching channels."]]''[[hottip:*:Delivered by Shas'O Kais, the commander of the Tau in ''Dark Crusade'', the FlatEarthAtheist race with a strong resistance to the Warp, [[DontExplainTheJoke including telepathic communication]].]]

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Making Ralph Wiggum into a redirect for The Ditz as per this thread.


* TheDitz: The Ogryn definitely count if their selection and order quotes, and [[StopPokingMe general battlefield chatter]] are anything to go by:
--> ''"Sir, yes... uhh... sir!"''
--> <'''Kills Ork'''> ''"Bye bye, Ork!"''
--> <'''Capturing a point'''> ''"We got the, uh... *{{Beat}}* [[BuffySpeak thing!]]"''
** That said, what they lack in minds they overcompensate in [[DumbMuscle brute strength and durability]] and are some of the toughest troops in Multiplayer.



* RalphWiggum: The Ogryn definitely count if their selection and order quotes, and [[StopPokingMe general battlefield chatter]] are anything to go by:
--> ''"Sir, yes... uhh... sir!"''
--> <'''Kills Ork'''> ''"Bye bye, Ork!"''
--> <'''Capturing a point'''> ''"We got the, uh... *{{Beat}}* [[BuffySpeak thing!]]"''
** That said, what they lack in minds they overcompensate in [[DumbMuscle brute strength and durability]] and are some of the toughest troops in Multiplayer.
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** In ''Dawn of War II'', if a Chaos Aspiring Champion of Khorne (and the Force Commander) sync kills a Carnifex (really hard to do) he will do a ColossusClimb and stand on the Carnifex's tusks and start to whail on its face with his pistol and chainaxe before finishing it off with a blast to the mouth. This sync kill is featured in ''Retribution'' in the mission where you have to [[spoiler:escape Typhon as Exterminatus is being performed on it]]. When you get to a certain point the Deranged Chaos Champion (since this is his full title [[BeyondTheImpossible he must be crazy even by Chaos' standards...eep]]), will start roaring to the sky, enraged by the fact that people would be trying to [[spoiler: escape from Kyras's gift of death]] before doing this in the Typhon Arena.

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** In ''Dawn of War II'', if a Chaos Aspiring Champion of Khorne (and the Force Commander) sync kills a Carnifex (really hard to do) he will do a ColossusClimb and stand on the Carnifex's tusks and start to whail on its face with his pistol and chainaxe before finishing it off with a blast to the mouth. This sync kill is featured in ''Retribution'' in the mission where you have to [[spoiler:escape Typhon as Exterminatus is being performed on it]]. When you get to a certain point the Deranged Chaos Champion (since this is his full title [[BeyondTheImpossible [[UpToEleven he must be crazy even by Chaos' standards...eep]]), will start roaring to the sky, enraged by the fact that people would be trying to [[spoiler: escape from Kyras's gift of death]] before doing this in the Typhon Arena.



* OmnicidalManiac: Taken to BeyondTheImpossible levels with [[spoiler: Chapter Master Azariah Kyras]] in ''Retribution''.

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* OmnicidalManiac: Taken to BeyondTheImpossible levels UpToEleven with [[spoiler: Chapter Master Azariah Kyras]] in ''Retribution''.
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**The victor of ''Retribution is uncertain, but we know that neither Eliphas nor the Tyranids won since blood ravens appear in the subsequent game Warhammer40000SpaceMarine and mention the Aurelian crusade.
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'''On the battlefield there is but one commandment: Thou Shalt Kill.'''

[[quoteright:250:http://static.tvtropes.org/pmwiki/pub/images/warhammer-40k-1_9547.jpg]]

''{{Warhammer 40000}}: Dawn of War'' is a RealTimeStrategy game by Relic Entertainment, the same people who eventually would be behind ''{{Company of Heroes}}'' (which liberally borrows many game mechanics and is the [[XMeetsY WWII version]]) and who previously brought us ''{{Homeworld}}'' and ''ImpossibleCreatures''.

The original ''Dawn of War'' takes place on the planet [[MeaningfulName Tartarus]], which is under attack by a horde of [[OurOrcsAreDifferent Orks]] that are tearing through the planet's population and [[RedShirtArmy Imperial Guard]] garrison. The player is in charge of [[TheCavalry the reinforcements]], [[SuperSoldier Space Marines]] of the BloodRavens chapter, but after a few missions slaughtering greenskins it becomes apparent that things on Tartarus are more complicated than they seem: the perfidious [[OurElvesAreBetter Eldar]] as well as [[EvilCounterpart Chaos Space Marines]] of the Alpha Legion are working behind the scenes, and a [[NegativeSpaceWedgie Warp Storm]] is incoming and expected [[TakeYourTime very soon]].

The first expansion pack, ''Winter Assault'', takes place on the [[SingleBiomePlanet icy planet]] of Lorn V, and expands the Imperial Guard into a full-fledged fighting force of its own. In this story, two factions on each "side" [[StrangeBedfellows team up]] temporarily to defeat the other two and secure the power of a massive wrecked [[HumongousMecha Imperator class Titan]] that is lost somewhere on the planet.

The next expansion, ''Dark Crusade'', is set on the planet Kronus, where ''seven'' different factions all are all trying to conquer the same world, or in some cases are trying to ''prevent'' another side from taking over. What follows is a free-for-all fight for various pieces of {{Lost Technology}} and {{Forgotten Superweapon}}s taking place over a RiskStyleMap. Besides the more open-ended campaign, ''Dark Crusade'' introduced two new armies: the {{Animesque}} and [[BeamSpam shooty]] Tau, and the implacable [[RobotWar Necrons]].

A third expansion pack, ''Soulstorm'', upped the ante by featuring a [[UltimateShowdownOfUltimateDestiny nine-way free-for-all campaign]] over the four worlds of the Kaurava system, in which even the three Imperial factions were at each others' throats (all located right next to each other), and introduced the [[AmazonBrigade Sisters of Battle]] and [[AlwaysChaoticEvil Dark Eldar]] as playable armies.

''Dawn of War II'', the recently-released sequel, is a reboot of sorts. The player is a newly-promoted Force Commander, leading a few squads of Space Marines against an Ork invasion threatening the Blood Ravens' recruitment worlds, and therefore the future of the chapter itself. Once again, the [[ManipulativeBastard Eldar]] are working behind the scenes to instigate the conflict, hoping to buy time against the incoming [[HordeOfAlienLocusts Tyranid hive fleet]]. While still an {{RTS}} the game eliminates [[ConstructAdditionalPylons base-building]] altogether and greatly simplifies [[YouRequireMoreVespeneGas resource-gathering]], while focusing more on squad-based tactics rather than huge pitched battles, and also incorporating {{RPG}} elements in the form of unit experience, wargear, and skill selection. The game is built on the same engine used in Relic's WorldWarII [=RTS=], ''CompanyOfHeroes'', with plenty of graphical enhancements and gameplay tweaks, mirroring ''Dawn of War's'' history with the ''ImpossibleCreatures'' engine.

An expansion titled ''Chaos Rising'' has been released, adding Chaos Space Marines to the multiplayer and as antagonists in the campaign with [[ArtifactOfDoom powerful wargear potentially usable by the Space Marines that may lead to corruption]]. A second expansion, named ''Retribution'' is now released, it expands on the single player campaign system by among others introducing campaigns for Orks, Eldar, Chaos and (by the love of the videogame gods) the Tyranids, and brings back the Imperial Guard.

Besides these official games, the ''Dawn of War'' series has spawned numerous mods, from simple tweaks to damage and health values, to ambitious projects that add new units and factions (complete with voice acting and unit models), or even attempts to make the game more closely mirror the rules of the TabletopGame it is based on.

See ''{{Warhammer 40000}}'' for the tropes used in the universe itself, although Dawn of War naturally has its own spin on some of those.

By the Emperor's Grace, a character sheet has been established and grows every day. Adepts, do your duty to the Imperium and aid in this Holy charge when and where you see fit!
----
Examples:

* AcceptableBreaksFromReality: Though it's technically Acceptable Breaks from Fluff since you know.. [[CaptainObvious it's Warhammer 40000!]]
** ConstructAdditionalPylons
** EverythingFades: There is an option to avert this by turning on "persistent corpses", and in the expansions, some factions can use fallen bodies to their advantage. Played straight in ''Dawn of War II'' to save on memory.
** FriendlyFireproof: Both used and averted depending on the type of weapon; artillery and {{Kill Sat}}s will damage everything in their area of effect, but rockets and direct-fire small arms will pass through your troops harmlessly. This follows the 40K rules to an extent (troops take up "optimal firing positions" to avoid their comrades) but gets egregious when you can shoot into the middle of a swirling melee (though all units in melee take 50% less damage from ranged attacks).
** RidiculouslyFastConstruction: {{Hand Wave}}d.
*** Though somewhat justified in that most factions airdrop, teleport or otherwise summon more or less complete buildings into the battlefield, and simply need some final adaptations etc to become functional.
** UnitsNotToScale: To a degree, although in ''Dawn of War II'' you get a much more believable difference in size. Transports, however, are always apparently BiggerOnTheInside (The scale offset is consistent with the tabletop, though).
** YouGetKnockedDownYouGetBackUpAgain: Units who get knocked on their arse can't be targeted... directly.
* AdaptationDistillation: Some believe that the game neatly captures the feel of ''[=WH40K=]'' without needing a player to get all the sourcebooks. According to some [[WordOfGod early developer interviews]], the Games Workshop people told Relic that they did not have to stick too closely to the word of the rules as long as they captured the spirit of them, and that they should feel free to make any changes that improved gameplay as long as they stayed within that constraint. For players who would prefer to follow the tabletop rules more strictly, several mods have been made to convert the system.
** ''Dawn of War II'' gets a bit closer to the tabletop, focusing on tactics and combined arms while doing away with [[CommandAndConquerEconomy base construction]] entirely. Buildings may still be present on a map as static objectives to capture, destroy, or defend, or as terrain to occupy for cover and firing positions (Just as in the tabletop game).
* AddedAlliterativeAppeal: Multiple, simultaneous and '''d'''evastating '''d'''efensive '''d'''eep strikes!
--> '''Commissar Lord Bernn''': ''"[[YouCallThatAWound I am restored and ready for revenge!]]"''
* AmusingInjuries: Cultists are quite fond of yelling '''''"[[OwMyBodyPart AUGH, MAH]] [[UselessSpleen SPLEEN!!!]]"'''''
* ApocalypseWow: [[spoiler: ''Exterminatus''.]]
* ApocalypticLog: The opening cutscene for ''Dark Crusade''.
** Also a few of the location descriptions in the same expansion.
** ''Chaos Rising'' has a few creepy ones.
** The Tyranid ending in Retribution is done like this. [[spoiler: Ultimately, the Exterminatus fleet is driven away by the Hive Fleet, 94% of the Imperial Guard stationed in Subsector Aurelia die before the surviving forces withdraw, and the loyalist Blood Ravens are all killed while making a final stand.]]
* ArbitraryHeadcountLimit: Separate headcount for vehicles and infantry as well as some stronger units limited to one or two at a time in ''Dark Crusade''.
** And in the sequel, the campaign has a limit of four squads per mission (out of a total of six) and multiplayer has a 100-unit cap that effectively limits your force to about 9-10 squads.
* ArtificialLimbs: Lord General Castor of the Imperial Guard has an augmetic right arm, which he uses to hold and operate two-handed guns [[FiringOneHanded in one hand]] while holding [[SwordAndGun an officer's saber in the other]].
* AscendedExtra: [[SergeantRock Sgt. Merrick]], a MauveShirt Imperial Guardsman from the ''Dawn of War II'' campaign who was present at the Tyranid incursion at Angel Gate as well as supporting the Blood Ravens during their suicide-mission strike at the heart of the Hive Fleet, becomes a [[BadassNormal playable hero character]] for the Imperial Guard faction in the ''Retribution'' expansion.
* AscendedMeme: Order the Commissar Lord Hero into a Chimera and... [[http://dl.dropbox.com/u/247623/drive-me-closer.jpg well]]. [[http://www.youtube.com/watch?v=xrrCY7dgaqs He says exactly that]] - the dialogue was approved by Games Workshop, as all aspects of the game have to be, which could technically make this a ''canon'' example.
** Not only that, other memes have snuck their way into the Imperial Guard's voice acting, though these are more {{Shout Out}}s than anything else. The Inquisitor sometimes comments on how her [[MontyPythonsFlyingCircus chief weapons are surprise and fear!]] Sometimes, when upgrading your regular guardsmen, you will also hear the announcer report "[[LegendOfZelda It's dangerous to go alone. Take this.]]" Also, when retreating your Catachan Devils, they'll shout "[[{{Predator}} Get to the Valkyrie!]]"
** Some of the loot you get in the Ork campaign in Retribution has names and descriptions of certain memes, and they're all written in Orky English, which at times bears more than a passing resemblance to [[LOLCats kitty pidgin]]. One of their beamy deffguns is even known as the "Box Smasha", described as being used for taking away the humans' "metal boxes", which means that the meme [[hottip:*: (Chaos Lord Firaeveus Carron's hatred of [[AwesomePersonnelCarrier Rhinos]], disdainfully referring to them as '''"[[http://www.youtube.com/watch?v=cO3MttgvHUY Metal Boxes]]"''')]] has gone full recursive.
-->'''Chopped Up Armour description''': ''Dis looks chopped! I can tells from some of da hack marks, and from seeing quite a few chops in me time.''
-->'''Double Shootah Description''': '''Double Shootah All Dah Wayz! Worr, that's so intense...''
** The ''Retribution'' expansion has a Tau Crisis Suit Commander as a hero unit in the Last Stand, available through [[DownloadableContent DLC]]. He has a couple of associated Steam achievements, one of which is called "DynamicEntry", in reference to [[http://www.lolsauce.com/RandomBS/Dynamic%20Entry.jpeg this popular customized tabletop model.]] The achievement requires the he duplicate the action in that picture on a hundred different units, and is rewarded with [[GunsAkimbo an additional piece of wargear]] for doing so.
* AsYouKnow... most of our Battle Brothers are stationed in space, prepared to [[ItsRainingMen deep strike.]]
* ATeamFiring: The Orks of ''{{Warhammer 40000}}'' generally don't really 'aim', but ''Dawn of War II'' has an ability for the 'Shoota Boyz' squad called "Aiming? Wot'z dat?" if they are upgraded with a [[{{BFG}} Big Shoota]], which allows them to suppress an enemy squad (because their previous aiming abilities apparently made their fire not all that threatening. Strangely, it reduces their damage until the squad is suppressed, so MoreDakka was apparently working for them pretty well.)
* AuthorExistenceFailure: [[ExaggeratedTrope Exaggerated]]. When Iron Lore picked up the license for Soulstorm, they were already going out of business. Although the end product was [[ObviousBeta obviously unfinished]], somebody had decided to [[TheyJustDidntCare release it anyways]] since it was still technically playable.
* {{Autodoc}}: Eldar Webway Gates can be upgraded to provide a healing aura.
* AwesomeButImpractical: An undeniable case would be sync kills in ''Dawn Of War II'' - they look very cool, and the unit performing cannot die while using it, but they still can change your sweeping advance from annihilating to just devastating against retreating units, or make it easier for the unit to be killed by retaliation due to being forced to be completely stationary for a couple of seconds instead of retreating.
* AwesomeYetPractical: Relic Units in the original Dawn of War, particularly the [[TankGoodness Baneblade, the Land Raider]], and [[PhysicalGod the Avatar of Khaine]], which bring a ton of support firepower with them, though some players prefer to have the Avatar stay at their base for defense since it increases their max population.
** In ''Dawn of War II'', this can apply to most tier three units if used in the right situation, otherwise, [[AwesomeButImpractical they're a waste of resources]]. Probably the most practical is the [[AssKickingEqualsAuthority Nob Squad]], which can replace the regular Slugga Boyz for killing enemy units.
* AwesomeMomentOfCrowning: In the final cinematic for the Space Marine campaign in ''Retribution'', [[spoiler: Gabriel Angelos becomes Chapter Master.]]
* {{Bishonen}}: [[http://dow2.info/Commander:Force_Commander The Force Commander]] in ''Dawn Of War II'' who is frequently [[FanNickname nicknamed]] 'Music/VanillaIce' due to a certain resemblance to the rapper while he was younger. [[http://next-thing.net/wp-content/uploads/2009/03/pg2_a_vanillaice_300.jpg For comparison...]] This has also made him something of a [[TheScrappy scrappy]], as his appearance is considered very unfitting for a BadAss SpaceMarine commander in the [[GrimDark Grim Darkness]] of the Far Future (die-hard fans are already crying [[IncrediblyLamePun Hairesy]]).
** Well it's kind of justified in that the Force Commander is specifically said to be incredibly gifted, hence why he's so young for a Space Marine in such a position. Thaddeus, your Assault Squad Sergeant is also relatively young and fresh-faced.
* BadAssNormal: Sergeant Merrick of the 85th Vendoland in ''Dawn of War II'' and its expansions. This guy survived a [[BugWar Tyranid invasion]], fought through TheCorruption, and survived an EarthShatteringKaboom.
* BadAssTeacher: Cyrus gets [[PapaWolf VERY angry]] when the Black Legion starts attacking initiates (many of whom he had personally trained). So angry that not letting him join to kick their ass causes [[KarmaMeter corruption]].
* BadBoss: Bale, [[ShootTheMessenger has a cultist that delivers bad news]]. Abbadon, when he appears in ''Retribution'', also fits, no surprise given [[AllInTheManual all the fluff goes into what a jerk he is]], threatening to kill Eliphas every time he talks to him.
* BagOfSpilling: Most of the loot acquired in the ''Dawn of War II'' campaign is missing if you import a completed campaign into ''Chaos Rising''. Justified since the Strike Cruiser they were stored in [[spoiler: self-destructs during the final mission.]]
** In ''Retribution's'' Space Marine campaign, Cyrus has lost not only all of his equipment, but all of his skills as well.
* BigDamnHeroes: In the intro to ''Dawn of War II''; there's a point where the Space Marine Sergeant is being chased by a pair of Eldar Howling Banshees, and then a Dreadnought that wasn't taking part in the early fight shows up out of nowhere (literally bursting [[ThereWasADoor through a cliff face]]!) and kills both of the Eldar.
** This is based on the opening for the original ''Dawn of War'', where Orks are trying to overrun a Space Marine position down a hill. When jumping up to attack, automatic fire literally blasts them away. Then, a Dreadnought shows up and joins the fight.
** [[spoiler:Gabriel Angelos and the chapter fleet couldn't have picked a better, more dramatic moment for their arrival, really.]]
** Lampshaded in an early mission in the same game; one of the squads you pick up introduces himself by dropping in via Jump Pack and slashing up a mob of Orks attacking you from a cliff. He then jumps down and properly joins your force.
-->'''Tarkus''': ''"Ork gunners on the ridge! Take cover!"''
-->'''???''': ''"'''[[LargeHam Fury from the sky!! Cut them down!]] [[GoombaStomp (THUMP!)]]''' (They hop down.) Sergeant Thaddeus, reporting for duty, Commander."''
--> '''Avitus''': ''"[[DeadpanSnarker Did you have a pleasant rest, waiting for the most dramatic moment to strike?]]"''
--> '''Thaddeus''': ''"[[SarcasmMode Good to see you too, Avitus.]]"''
** While the Hive Tyrant isn't exactly difficult unless you're underleveled, seeing [[spoiler: Davian Thule, newly entombed as a Dreadnought, deep striking into the battlefield and absolutely wrecking the Tyrant's shit singlehandedly is undoubtedly impressive.]]
** The Tyranid campaign in ''Retribution'' has this done by [[spoiler: the Hive Fleet, which comes to the sub-sector with enough force to drive the Ordo Malleus Exterminatus fleet back.]]
* BeamMeUpScotty: Commander Boreale certainly does say [[MemeticMutation "SPESS MEHREENS" and "WE HAVE FEHLED THE EMPRAH"]], but not in the same sentence.
** General Stubbs never actually [[MemeticMutation lost those 100 Baneblades]], they were just sent to serve elsewhere.
*** That is still a pretty huge mismanagement of your giant tank cathedrals.
**** Pretty sure his predecessor was the one who did that, otherwise he wouldn't need to be told by the commissar.
* BeneficialDisease: In ''Retribution'', the healing of chaos units is done through the powers of Nurgle, by means of supernatural disease: Nurgle's Rot. The infected units get back to the fight as their senses get numbed to the pain and their wounds get sealed by cancerous growths.
* {{BFS}}: Usually wielded one-handed by [[SuperSoldier Space Marines]]. The Eldar Avatar of Khaine has the biggest one of all, though.
** In ''Dawn of War II'' the [[HumongousMecha Wraithlord]] wields a sword about half as big as itself.
* {{BFG}}: Several of them, but the [[GatlingGood Assault Cannon]] used by the [[SuperSoldier Space Marine]] Terminators deserve special mention. In ''Dawn of War II'', the Devastator Space Marines gain access to Plasma Cannons, which certainly qualify (even by Space Marine standards!). Also, the sniper rifle Cyrus carries is almost as big as he is.
** Anything Avitus uses is a prime example of a [[BigFreakingGun B]][[MoreDakka F]][[ATeamFiring G]]. Also, you can give a double-sized one to the Dreadnought, who will proceed to [[LudicrousGibs sweep entire companies of infantry]] [[ThereIsNoKillLikeOverkill and some of the vehicles]] [[BlownAcrossTheRoom clean off the terrain]] with it, and cripple those that remained standing.
* BloodFromTheMouth: The Carnifex horks up a [[WaterfallPuke veritable torrent of vomit and blood]] when killed.
* BlownAcrossTheRoom: Air strikes, artillery, grenades and some of the less subtle guns can knock down and scatter most infantry squads. PunchedAcrossTheRoom happens on occasion as well.
** When a Tyranid synapse creature like a Warrior or Zoanthrope dies, it sends out a shockwave that does this to nearby Tyranids.
* BiggerIsBetter: [[FunetikAksent Shoota Boyz]] actually say this when upgraded with 'Big Shootas'. And it is a clear improvement.
* BigBad: Generally one or two per game.
** Chaos Lord Bale for ''Dawn of War'' [[spoiler: until his role is usurped by SIIIINDRIIIII!!!]]
** In ''Winter Assault'', either Chaos Lord Crull or the Necrons as a whole.
** ''Dark Crusade'' had a campaign for each faction, but either Eliphas the Inheritor or the Necron Lord of Kronus could be considered.
** ''Chaos Rising'' has [[spoiler: Ulkair, the Great Unclean One]] and [[spoiler: tainted Blood Raven Chapter Master Azariah Kyras.]]
** [[spoiler: Kyras]] is once again the Big Bad of ''Retribution''. It is revealed that he has been collaborating with [[spoiler: the daemon released from the Maledictum in the first game, and they both have secretly manipulated the events of the entire series up to that point.]]
* BiggerBad: Aside from the Chaos Gods, the [[PhysicalGod Nightbringer]] is mentioned fairly heavily with the narrations with the Necrons in ''Dark Crusade.'' [[spoiler: Kyras could be considered this during ''Chaos Rising'', we hear about him, and dealing with him is left as a SequelHook. Abaddon could also be considered this, being Eliphas' BadBoss that stays in the background.]]
* BigGood: Gabriel Angelos in ''Dawn of War II'' and its expansions. In ''Retribution's'' Space Marine campaign, [[spoiler: he becomes the new Chapter Master of the Blood Ravens after Kyras is destroyed.]]
* BigNo: Gabriel Angelos invokes this trope during the final mission of ''Dawn Of War''.
* BlingOfWar: Some of the higher level armor that the player can equip in ''Dawn Of War II'' goes into this territory, such as having inlays of elaborate gold sculptures. The Force Commanders from ''Dawn of War'' and its expansions have this by default.
* BolivianArmyEnding: Played straight twice, and subverted once.
** Near the end of the Order campaign in ''Winter Assault'', your side pragmatically realizes that the other side will probably turn on them once they've found the Titan. Rather than endanger their own people, they leave their temporary allies sealed behind a forcefield facing a tide of enemies and wave good-bye. However, Sturnn is sufficiently BadAss to fight his way out and turns up to help fight the Necrons in the final mission.
** When the Eldar stronghold is conquered in ''Dark Crusade'', Farseer Taldeer will have one of these. In a slight subversion, her fate is revealed to the player in all but one case.
** Subverted in [[spoiler: ''Dawn Of War II'', when your troops, having succeeded in poisoning the Tyranid Hive Mind, are left in the center of an endless swarm of enemies with their evac ship blown up. They prepare to go out fighting when [[{{BigDamnHeroes}} Gabriel Angelos, the hero from the first game, shows up with the Blood Ravens fleet, delivers some macho dialogue, bombards the hell out of the advancing horrors, then joins you to fight the last boss and take you home]].]]
* BodyArmorAsHitPoints: In ''Dawn of War'' and its expansions, armor upgrades increase unit HP, instead of reducing the damage received outright. Averted in ''Dawn of War II'' onwards.
* BonusBoss: The Ork Warboss and Eldar Avatar of Khaine in ''Dawn of War II''. Notable in that they're VERY hard, far harder than the FinalBoss! Also notable in that beating them give 30 Gamerpoints each in achievements, as well as 2 suits of Terminator armor.
* BoomHeadshot: Units with {{Sniper Rifle}}s can one-shot many infantry targets.
* BoringYetPractical: In Dawn of War II, as Space Marines, for all the awesome units you get as the game goes on, you'll nearly always find yourself having a use for your tactical squad.
* BossArenaIdiocy: In an early level in ''Retribution'', blowing up targeting cogitators causes nearby turrets to fire at the player's enemies. It might not be such a good idea to park your [[TankGoodness Baneblade]] in a potential crossfire between them.
** Similarly, the DeadlyDodging that helps beat Daisy the Battlewagon more easily, though if you have something that can stun it, you can just keep CherryTapping it [[DamageSpongeBoss forever]].
* BottomlessMagazines: Everything that can shoot, can do so indefinitely. Cleverly subverted in ''Dawn of War II'', where units frequently stop shooting to reload (although they still never run out of replacement magazines).
** Several weapons in ''Dawn of War II's'' campaign do not require reloading and can keep firing indefinitely, though this is usually offset by shorter range or having to set it up.
* BugWar: The main plot of ''Dawn of War II'', with a classic redux of ''SpaceHulk'' in ''Chaos Rising''.
* ButtMonkey: The Imperial Guard, played seriously. Consistently low/bottom tier in the first game, they have in-game models in the second game but were not playable, except for the latest expansion pack, ''Retribution''. Cue FanDumb, BrokenBase, and copious amounts of raging fans [[BlatantLies not expecting]] [[MontyPython the Imperial Inquisition.]]
* {{Catchphrase}}: The BloodRavens get one in ''Retribution''. It's even said in their appearance in ''VideoGame/Warhammer40000SpaceMarine''.
--> ''"None shall find us wanting."''
* {{Canon}}: The ''Dawn of War'' series' multiple endings have always been vague with its canon, but a few things are known.
** Gabriel Angelos [[PyrrhicVictory "won"]] the first game on Tartarus, releasing the Daemon in the Maledictum in the process.
** The Eldar won ''Winter Assault'', since ''Dark Crusade'' mentions the Imperial Guard hunting Taldeer for vengeance.
** The Blood Ravens won in ''Dark Crusade'', and slaughtered pretty much everyone else, including the [[CivilWarcraft Imperial Guard]], in the process.
** The Blood Ravens lost half their chapter in ''Soulstorm'', leaving the chapter dangerously undermanned. Relic declared the Imperial Guard to be the winners although it is never mentioned in canon.
** The Blood Ravens manage to stop the Tyranids in ''Dawn of War II''.
** In ''Chaos Rising'', the Force Commander slayed [[spoiler: Ulkair]], then vanished. [[spoiler: Avitus despaired at his role in the Kronus campaign and betrayed the Blood Ravens. Tarkus killed him then took a vow of penance.]] Diomedes is not killed.
* CanonImmigrant: The BloodRavens chapter of Space Marines were created by Relic specifically for use exclusively in the ''Dawn of War'' series. Since the series began, they have been acknowledged as a small part of the wider [=WH40K=] canon, being mentioned in a few novels and having their [[ColourCodedForYourConvenience color scheme]] displayed in the core rulebook.
* CastingGag: The fact that the Commissars in the first game are voiced by the same guy who did Bison in the ''StreetFighter'' cartoon is probably not a coincidence.
* TheCavalry: Played with in the canon ending of ''Winter Assault'', where Sturnn and the Imperial Guard show up with the full intention of stomping the Eldar, but Taldeer convinces them to help her fight the Necrons instead.
** Whenever a Leman Russ is deployed in ''Dawn of War's'' expansions:
--> '''Leman Russ (pilot)''': ''"[[BadassBoast Tell the men the cavalry has arrived.]]"''
* ChainsawGood : Many units have a Chainsword but of note is the Imperial Guard ''Priest'', armed with an [[{{BFS}} Eviscerator]] model.
* [[TownWithADarkSecret Chapter With A Dark Secret]]: The Blood Ravens have [[BadassCreed a motto]], "Knowledge is power, guard it well." They fulfill this, first by having a scholarly bent that drives them to seek out and record information, particularly as relates to the [[MysteriousPast lost knowledge of their chapter's origins]], and second by guarding that information jealously, hence a great deal of secrecy. In particular, some of the uncovered knowledge about their chapter is implied to be things that the Blood Ravens [[DarkSecret would rather nobody know]]. Captain Thule, for example, found relics and information about the early days of the chapter on Kronus, which he promptly destroyed and would share with no one except Captain Angelos.
* CharacterExaggeration: The MemeticMutation over Indrick Boreale - his accent is very obvious and a bit silly, but the jokes over it make it sound like his voice actor was on helium or something.
* ChuckYeager: The Chaos Hell Talon from ''Soulstorm'' always talks like this, sounding like a servitor, rather than screaming loudly like every other Chaos unit. Amusingly, this is because it ''is'' piloted by a servitor according to its fluff from the ''Imperial Armor'' books.
* ChunkyUpdraft: Tau and SpaceMarine orbital bombardments, followed by a PillarOfLight from the KillSat.
** Eldar Farseers (and other psykers equipped with certain wargear) have powers that work like this in ''Dawn of War II''.
* CivilWarcraft: Excluding the intra-Imperium battles, Orks engage in in-fighting in ''Winter Assault'', while the Eldar in ''Dark Crusade'' hoodwink some Chaos forces that the playable Chaos faction can take on.
** In ''Chaos Rising'', you finally get to fulfill Avitus' dream and smash some traitor Guardsmen (that use equipment identical to that of the loyal Guardsmen).
** Also in ''Chaos Rising'': [[spoiler: One mission has you leading your squads against another company of Blood Ravens.]] How you choose to handle this can have grave repercussions on your [[KarmaMeter corruption rating]].
** In ''Retribution'', you will be [[spoiler:fighting your fellow Space Marines or Imperial Guardsmen who have (knowingly or not) turned traitor by following Kyras, or Eldar forces fighting against other Eldar.]] Chaos fighting against other Chaos forces and the Freeboota Orks fighting against other Orks won't be marked as a spoiler; Chaos is, after all, Chaos, and it's to be expected that Orks fight each other.
* ClownCarBase: Generally averted with actual base ''structures'', which are more often landing pads, teleport termini, warp rifts, etc, from which units arrive on the battlefield, but played straight with some transport units in ''Dawn of War II'' which can also reinforce nearby infantry squads. Presumably soldiers are disembarking from the transport to reinforce understrength squads on foot, but those transports never run out of replacements to deploy as necessary unless the player is [[YouRequireMoreVespeneGas out of resources]].
* ColdSniper: Besides the Vindicare, Cyrus in ''Dawn of War II'' goes into this... though [[PlayingWithATrope played with]] in that Cyrus is clearly the most worried character about the Tyranids. They are also both voiced by SteveBlum.
* ColonCancer: ''Warhammer 40,000: Dawn of War: Winter Assault''
* TheComputerIsACheatingBastard: On "Harder" and "Insane" Skirmish difficulties the computer doesn't really get any smarter, it just gets bonuses to its resource acquisition rates. On "Hard" campaign difficulty, the computer gets extra HP on its units (this is carried over to ''Dawn of War II'') although both are reversed in favor of the player in "Easy" or "Standard" for Skirmish and "Easy" or "Normal" for campaign. This was done because [[http://community.dawnofwar2.com/blogs/?p=654 Jonny Ebert, lead designer of ''Dawn of War II'', believes that allowing the computer to cheat is necessary to close the gap between them and the player(s)]]...
** Other examples include the Imperial Guard scanner having an uncanny ability to always hit your infiltrators dead on (despite the fact they're, you know... invisible).
* ConspiracyRedemption: [[spoiler: The 'pure' ending of ''Chaos Rising'' flat-out states that this will be happening to the Blood Ravens. This being ''{{Warhammer 40000}}'', the ensuing civil war will probably cripple the chapter beyond recovery, but hey.]]
** [[spoiler: Thanks to your tireless efforts across two intense defensive campaigns, however, the chapter's recruiting worlds remain secure, which means that it will not die out completely, but will need a long (long, [[RuleOfThree long]]) period of recovery.]]
*** [[spoiler: Plus, the Blood Ravens have been shown recruiting Guardsmen who show enough promise, so there are plenty of battle hardened veterans available.]]
* ContinuityNod: ''Retribution'' adds 'Barbarisater' as an equippable weapon, noted in its item description as being the very same blade once used by [[{{Eisenhorn}} Inquisitor Gregor Eisenhorn]].
** In the Space Marine campaign of ''Retribution'', there is a Thunder Hammer called 'Hammer of the [[NoNameGiven Nameless]]'. Its description implies that this was the weapon the [[PlayerCharacter Force Commander]] used to banish [[spoiler: Ulkair.]]
** If you defeat the Eldar as the Blood Ravens in ''Dark Crusade,'' the narrator notes that the Blood Ravens have had to deal with Eldar machinations before, both in the first game on Tartarus, then in the novels on Rahe's Paradise.
** Hints at [[spoiler: Taldeer's actual prophecy, which compelled her to act in ''Dark Crusade'',]] are mentioned in more detail in the Eldar campaign in ''Retribution''.
* CoupDeGrace: In some sync kills. [[ThereIsNoKillLikeOverkill Most are more... excessive.]]
* CriticalExistenceFailure: There [[DummiedOut was]] a chance that when the Imperial Guard Sanctioned Psyker uses one of his special abilities that it will backfire with [[YourHeadAsplode messy results]]. Virtually all heavy weapons cause LudicrousGibs in ''Dawn of War II''.
** [[JustifiedTrope Justified]] in the case of daemonic units (Bloodthirsters, Bloodletters, the Avatar), who are maintained with a warp presence, and once they take a certain amount of damage, their otherwise unharmed physical bodies simply fall apart.
** A bit silly for the Tyranid Carnifex, who will tumble onto its stomach, curl up into a ball, explode outwards, and leave a wreck. (The engine treats Carnifexes as vehicles.)
* CripplingOverspecialization: Normally avoided as described in the article but most units have a clear preference of using either melee weapons or guns and won't survive long when fighting in the wrong element. For a demonstration of this, try winning a firefight with [[BloodKnight Khorne Berserkers]] or [[AuthorityEqualsAsskicking Nobz]], or a melee with [[GlassCannon Dark Reapers or Fire Warriors]].
** Faction-wise, Tau units can destroy nearly anything from afar, but don't last long in melee. While they do have auxiliaries decent at melee, they're not quite as good as the equivalent melee units of the other factions.
* CrouchingMoronHiddenBadass: Doesn't usually apply, considering that everyone in the 40K universe is inherently badass to a degree. But [[spoiler: Martellus]], a minor character from ''Dawn of War II'', earns special mention by becoming a major character in ''Chaos Rising''. In the first game, the most he ever did was [[spoiler: pilot Thunderhawk Two to deploy power generators and Tarantula sentry guns for you. In ''Chaos Rising'', it turns out he actually survived the final battle against the Tyranids and held his own against Ork looters for at least a year. [[SchrodingersGun If none of your other squad leaders become corrupted]] he turns to Chaos and serves as ThatOneBoss by driving a huge and powerful tank - [[FridgeBrilliance which he probably built himself, considering he's a Techmarine.]] According to ''Retribution'', this is not {{Canon}} and Martellus goes on to become a playable character in the Space Marine campaign.]]
* {{Cutscene}}: Mostly using the in-game engine, but there are [[CrowningMomentOfAwesome rather magnificent]] CGI cinematics at the beginning of both games.
* CutscenePowerToTheMax: Oh, how the intro cutscenes are guilty of this, except in ''Dawn of War II'', which plays out almost exactly like some multiplayer matches might feel.
** When sync killing, units show abilities not normally seen (like Tau guns being rapid-fire, BoomHeadshot, etc.).
* CyberneticsEatYourSoul: Subverted: When [[spoiler: Davian Thule]] is revived as a Dreadnought, he initially misidentifies teammates, believes he is fighting somewhere else, and is nearly catatonic outside of combat. This is not because of the cybernetics, however, but because he was given a nearly-fatal dose of Tyranid venom, and is delirious. Later in the game, he returns to mostly normal (mostly, since for some reason he has to....pause frequently...when he...speaks).
** Played straight with Thomas [[MeaningfulName Macabee]], a.k.a. the Necron Pariah spokesman from ''Dark Crusade''.
* DamnYouMuscleMemory: In ''Dawn of War II'', squads deployed in a mission are automatically assigned numerical hotkeys (which the player can override if desired) and placed in positions on a unit selection bar on the right side of the screen (which the player cannot override.) Typically four, player chosen, squads are deployed to any given mission. However, there are times when a particular mission might deploy specific squads instead of player chosen ones, or other squads might deploy mid-mission which the player then gets command of. This can be difficult when the player conventionally assigns certain squads to certain hotkeys and expects them to occupy specific slots on the unit selection bar, confusing the control scheme somewhat.
* DancingMookCredits: In ''Dawn of War'', if you replace "dancing" with "getting viciously sync-killed".
* DeadpanSnarker: Taldeer in ''Dark Crusade'' is this trope incarnate:
--> '''Thule''': ''"The Blood Ravens will not be driven back by one such as you!"''
--> '''Taldeer''': ''"Take solace at least in facing defeat at the hands of your betters. There is no dishonour in that."''
--> '''Thule''': ''"We have yet to meet our betters, alien, certainly not on this forsaken world! All we have seen here are tyrants, heretics and alien scum."''
--> '''Taldeer''': ''"You should have looked ''beyond'' your mirror then."''
** Avitus takes this role in the team in ''Dawn of War II''. Most of his lines are one-liners of various kinds, most of them snarky as Warp.
--> (Upon defeating a Tyranid brood threatening the already small population of Typhon)
--> ''"Those who fear death can emerge from beneath their beds now."''
* DeathIsCheap: For Eliphas the Inheritor, at least. Canonically killed at least twice, neither of which stuck. He's offed a third time in the Space Marine campaign of ''Retribution'', but that probably won't stick, either.
** Killing a Hive Tyrant or another vital or large Tyranid creature will disrupt a Tyranid swarm and cost the Hive Fleet valuable biomass. [[WeHaveReserves They'll just keep making more large Tyranids to replace them.]] Very true for [[AMillionIsAStatistic the smaller Tyranids]].
* DeathOfAThousandCuts: While really hard to do, possible in ''Dawn of War II''. Very upsetting should your tank go down to some of the more basic units in the game via ScratchDamage although it is very easy to retreat from them.
** [[{{Warhammer40000}} The setting]] is, ironically enough, one of the few places were this trope actually makes sense, as exploding rocket-propelled bullets and high-powered lasers are standard-issue sidearms for at least three factions.
** [[spoiler: Considering the [[DamageSpongeBoss ridiculous amounts of health]] the final bosses of ''Chaos Rising'' and ''Retribution'' have, this is probably what you do to them.]]
** Daisy the battlewagon in Retribution definitely counts. The boss almost has more health than the game's final boss. Luckily, its damage is considerably less.
* DeathFromAbove: Assault Marines (who even shout ''"Death from above!"'' when they deploy), and their Orky counterparts Stormboyz. Equipped with: pistol, melee weapon, jump-pack, and berzerker rage. Warp Spiders from the Eldar do largely the same bit, with teleportation. Also Whirlwinds (''"His wrath falls from the heavens!"''), Basilisks (''"Shatter their sky!"'') and the various bombardments that commander units can call down.
** ''Soulstorm'' adds bombers for some races, fighters for others. [[FanonDiscontinuity If you count Soulstorm]].
** ''Dawn of War II'' has a particularly nasty one in form of Tankbustaz, who, if none of your units are in their line of sight but some of them are in a certain range, will rain down rokkitz upon your head until you can engage them directly. One of these tucked away in a hard-to-reach place while you are beset by enemies can easily make a battle much harder.
** The 'Skyleap' ability for Autarch Kayleth in ''Retribution''.
* DecapitatedArmy: The "Assassinate" victory condition.
** The Tau are made of this. A hardcore shooty army, complete with {{Mini Mecha}}s, will completely give up, retreat, and abandon the ''entire freaking campaign'' if you can kill their Ethereal in their stronghold mission. Of course though, by the time you fight your way past all the [[ThatOneLevel invisible units, heavy long-ranged firepower and rapid redeployment idiocy]], the Ethereal makes for an [[AnticlimaxBoss incredibly underwhelming fight]].
* DefectorFromDecadence: In ''Chaos Rising'', [[spoiler: part of the Blood Ravens' third and fourth companies rebel against their tainted chapter master]]. If [[spoiler: Avitus was the traitor, which canonically, he is]], he expresses similar sentiments as a reason for his actions.
* DidntSeeThatComing: Idranel knew the Blood Ravens would attempt to prevent her from destroying Angel Forge. [[spoiler: Unfortunately for her, she didn't count on Tarkus' squad showing up in Terminator Armor.]]
* DifficultButAwesome: Cyrus. Mastering him seems to be required to beat Primarch. Bringing him along makes the last Calderis mission in ''Chaos Rising'' MUCH easier if you want to [[KarmaMeter remain pure]].
** Anybody with unbreakable 'Infiltrate'. There are quite a few characters (at least one per race) that can act as this.
* DifficultySpike: ''Winter Assault'' is less then half the length of the original campaign (5 levels in ''Winter Assault'', 11 in the original), but the later levels are equally difficult, i.e, difficulty shoots up very quickly. The fourth level deserves a mention, as you are under almost constant attack.
* DiscontinuityNod: In ''Dawn of War II'' it is revealed that the Kaurava system campaign (''Soulstorm'') is remembered as a shameful and {{epic fail}}ure for the Blood Ravens and that it should never be mentioned again. [[spoiler: If Cyrus turns out to be the traitor in Chaos Rising, he actually mentions this as a motivation for his FaceHeelTurn to Chaos]]
** Bringing up the [[spoiler: daemon from the Maledictum]] seems to have {{Jossed}} the [[DisContinuity C.S. Goto novels]].
* DoNotRunWithAGun: Averted. All but the heaviest weapons can be fired on the move, but expect sharp accuracy drops. The Seraphim unit is notable for not running, but flying while firing GunsAkimbo, and doing it more accurately than anyone else possibly could.
** Ironically inverted by [[TheBigGuy Avitus]], the [[{{BFG}} heavy weapons]] specialist, and the only Space Marine character (in ''Dawn of War II'' and ''Chaos Rising'') with a sprint ability. He can't fire while doing this, of course.
** A trait that Tarkus can learn allows him to avert this with special weapons like Plasma Guns, though it's still not very accurate.
* DropTheHammer: The SpaceMarine Force Commanders along with Assault Terminator Squads can get access to Thunder Hammers that can stun victims.
** Captain Angelos from ''Dawn of War'' gets a special variant called a Daemonhammer, named [[NamedWeapons God-Splitter]], against Daemons.
** It is also worth noting that ''Dawn of War'' was the first to depict Space Marines wielding Thunder Hammers outside of Terminator armor (or the Salamanders chapter[[hottip:*:Salamanders use lots of forging iconography, including lots of hammers]]), let alone two-handed ones. [[CanonImmigrant This inspired Games Workshop to create a line of tabletop models with that kind of equipment in subsequent editions]].
* EarlyBirdCameo: Before the release of ''Chaos Rising'', ''Dawn of War II'' received a new game mode called "The Last Stand". Those who managed the feat of reaching the final wave would find themselves facing [[spoiler: a Chaos Lord and Bloodletters, which would not make an appearance until ''Chaos Rising''.]]
** Don't forget the final mission of ''Winter Assault'', where you must face off against the Necrons before they became a playable race in ''Dark Crusade''.
* EarlyInstallmentWeirdness: Among others, the original DawnOfWar let you have four Land Raiders, equip ork mobs with anti-eveything weaponry, and generally use far more high-end units.
* EarthShatteringKaboom: [[spoiler:The Inquisition does this to Typhon by performing Exterminatus.]] [[AsYouKnow As most 40K players know]], this is a wee bit unpleasant for those still on the surface of a planet subjected to it.
** Cyrene, in events before ''Dawn of War'', thanks to Captain Angelos. Mentioned again, in a blink-and-you'll-miss-it manner, in the sub-sector map in the intro to the ''Dawn of War II'' campaign.
*** [[spoiler: Which pays off in a BookEnds ending in ''Retribution''.]]
* EnemyExchangeProgram: Possessing enemy vehicles with Necron Lord Destroyers.
** World Eater Sorcerers possessing Guardsmen in ''Winter Assault'', luring them to the sacrificial Blood Pits in, not one, but ''two'' different missions in the Disorder campaign. These parts are made annoying by the fact that, once possessed, they can be targeted by enemy units. [[SpitefulAI And they will be.]]
* EnemyMine: In both ''Dawn of War'' and ''Winter Assault''. In ''Retribution'', Inquisitor Adrastia is willing to enlist the help of the Eldar and hire Bluddflagg on as a mercenary in order to prevent Exterminatus.
* EvenEvilHasStandards: Regardless of who the traitor is in ''Chaos Rising'', and regardless of the fact that he will freely give Galen the vox codes for his company, he explicitly tells Galen not to use the vox to set up an ambush, saying that if he winds up being exposed, he'll gladly expose Galen (and presumably anyone else).
* EvilTastesGood: [[spoiler: Ulkair]] joyfully talks of the tastiness of souls and consuming entire sectors.
* ExpansionPack: Three of them for the original: ''Winter Assault'', ''Dark Crusade'' and ''Soulstorm'', [[FanonDiscontinuity as much as some would like to forget it]].
** The sequel has ''Chaos Rising'', which, as if the name didn't give it away, adds Chaos to the list of playable races, and ''Retribution'', which includes playable Imperial Guard and one campaign, playable as any of the 6 races with slightly different dialog.
* FaceHeelTurn: In ''Chaos Rising'', [[SchrodingersGun the most corrupted member of your team will do this]]. If none of them are corrupted, [[spoiler: Martellus does instead.]]
** [[spoiler: ''Retribution'' confirms Avitus was the traitor.]]
* FieldPromotion: In ''Dawn of War II'', the Blood Ravens' manpower is greatly depleted, so the protagonist has been promoted to the rank of Force Commander by the Chapter Master after an impressive victory under his leadership and expected to save the recruiting worlds of the Blood Ravens in sub-sector Aurelia - despite being on the young side for a SpaceMarine and has never actually met the Chapter Master in person.
** As an in-game loading screen fluff bit elaborates, the promotion actually happened during another campaign, but it didn't go into effect until the events of the game.
** In the novelization for ''Dawn of War II'', [[spoiler: Sergeant Aramus (the nameless playable Force Commander) is made into the Force Commander for the company, replacing Thule.]]
* FightInTheNude: Averted. One of the highlights of the series' engine is watching units change their equipment in response to how they are upgraded.
** '''Double extra averted''' in ''Dawn of War II''. You get equippable wargear in the campaign mode that dramatically changes the look and function of your squads, and as you advance in multiplayer rank, your units get more and more bling.
** And yet, played straight in multiplayer, as the [[CosmeticAward better looking rank unlock armor is purely decorative]].
* FightingAShadow: [[spoiler:Ulkair]] in ''Chaos Rising''.
* [[FourPhilosophyEnsemble Five Philosophy Ensemble]]:
** Avitus is The Cynic (scornful of civilians and guardsmen, concerned only with killing the enemy)
** Thaddeus is The Optimist (considers being a SpaceMarine to be an adventure, eager to protect The Emperor's subjects)
** Cyrus is The Realist (concerned with getting results, tries to keep the group focused on their priorities)
** Tarkus is The Apathetic (focuses on executing his duty to the best of his ability, leaves the worrying to others higher up the chain of command)
** [[spoiler: Davian Thule]] is The Conflicted (confused at first, coming to terms with his new existence, slower than he used to be)
* {{Foreshadowing}}: A good case in ''Chaos Rising''. [[spoiler:In the opening trailer, the {{Big Bad}} shows its [[HighOctaneNightmareFuel horrifying]] laughing face around the 'depositing untold horrors of the Warp' part, way before you find out anything about it.]]
** Early in the game, the Marines realize that the Orks are actually using strategy, which [[LeeroyJenkins given these are Orks]], tip them off to something manipulating them. Later, Cyrus has an OhCrap moment when he hears that an Astropath has been complaining about a "Shadow in The Warp" (he's the only one that knows about Tyranids).
* FluffyTheTerrible:
** The Ork campaign of ''Retribution'' has a playable Kommando Nob named "Spookums." With the right equipment and abilities, he is ''terrifying'' in combat.
** The super-heavy Ork Battlewagon with the ridiculously cute (and un-orkily feminine) name of "Daisy".
* FreudianExcuse: Part of Avitus' hatred towards Imperial Guardsmen is due to how he grew up with his settlement being oppressed by a corrupt Imperial Guard regiment. The other half is having his two best friends killed by Guardsmen during the [[ContinuityNod assault on Victory Bay.]]
* FinishingMove: Tons of them, in the form of "sync kills". Some units will even have personalized finishing moves against certain victims. Go ahead, [[http://www.youtube.com/watch?v=MRiU2N03Rzs&feature=fvw check them out]].
** Big (size-wise, not number-wise) units are especially prone to doing this. The best ones, however, are the ones big units perform on other big units, for example, a Dreadnought grabbing a Wraithlord's weapon, forcing it away, grabbing it by its neck and crushing it in its power claw - in other words, a WalkingTank strangling a HumongousMecha.
** Or when above HumongousMecha gets its sword stuck in said WalkingTank when it kills the pilot inside for good, forcibly removes his sword, sees that the WalkingTank is still standing, then gently tips it over.
** The Force Commander's sync kill against the Khorne Bloodthirster in the first game deserves special mention. He performs a ColossusClimb on the thirty-foot daemon, stands on its shoulders, pounds it into the ground with repeated whacks from his hammer, then vaults over its disintegrating corpse (which is [[IncendiaryExponent on fire]]). In other words, a most excellent CrowningMomentOfAwesome.
** Perhaps one of the most epic Sync kills in ''Dawn Of War II'' is the Avatar of Khaine vs the Great Unclean One. If the Avatar is sync killing the GUO, it will stab it in the chest; causing it to laugh and use its puke of doom on the Avatar, which responds by shoving its gigantic sword into the Great Unclean One's mouth and out the back of its head. If the GUO is sync killing the Avatar it will jab its meat cleaver sword into the Avatar's back, turn its sword upright and lift it into the air and use gravity to [[ImpaledWithExtremePrejudice impale the Avatar all the way through the sword]]
*** In ''Dawn of War'' the humanoid relic units also had their fair share of epic sync kills. If a Bloodthirster sync kills an Avatar, they will have a brief session of dodge and weave that ends with the Bloodthirster batting the Avatar's head off with its axe. If the Avatar is the sync killer, it gets knocked down but before the Bloodthirster can capitalize on this the Avatar impales it with his giant sword. If the Nightbringer sync kills the Avatar (never the other way around due to the Nightbringer's invulnerability) after (now this troper is just going off of memory) a brief fight the Nightbringer scythes the Avatar's head off. While technically not a Relic Unit, if the Daemon Prince defeats the Greater Knarloc (pretty hard to do considering the differences in DPS and HP) it will leap up into the air with its sword pointed downward and impale the Knarloc's head and pin it to the ground before pulling its sword out and walking away.
** In ''Dawn of War II'', if a Chaos Aspiring Champion of Khorne (and the Force Commander) sync kills a Carnifex (really hard to do) he will do a ColossusClimb and stand on the Carnifex's tusks and start to whail on its face with his pistol and chainaxe before finishing it off with a blast to the mouth. This sync kill is featured in ''Retribution'' in the mission where you have to [[spoiler:escape Typhon as Exterminatus is being performed on it]]. When you get to a certain point the Deranged Chaos Champion (since this is his full title [[BeyondTheImpossible he must be crazy even by Chaos' standards...eep]]), will start roaring to the sky, enraged by the fact that people would be trying to [[spoiler: escape from Kyras's gift of death]] before doing this in the Typhon Arena.
** While not a sync kill, this is undoubtably epic. In the last mission of ''Retribution''; after you have hammered at [[spoiler: [[FinalBoss Daemon Prince Kyras]]]] for quite a while and brought him down to one last sliver of health, your commander (Bluddflagg for the Orks for example) will note that he's weakened and tell you to finish him off with your big damaging global power ([[ColonyDrop Rok bombardment, which drops a bunch of Asteroids]], for the Orks to continue this example.) Bluddflagg will say "Look, 'es reelin boys. Now it's time ta zap 'im wiff da biggest rok we 'ave." and you'll get one free usage of Rok bombardment. Once you target [[spoiler: Kyras]] with this, you'll get a cutscene where Roks will start raining on [[spoiler: Kyras]], causing him to shudder until an absolutely massive rok falls on top of his head and completely destroys it. Once the dust clears you'll see the bloody stump where his head used to be and watch his corpse slump back into the lava pit. A similar thing happens with the other factions (with the Space Marines using orbital bombardment for example.) But man is it satisfying to watch [[spoiler: Kyras's]] head explode.
* FoeYay: Farseer Idranel in ''Dawn of War II'' seemed rather... pleased after your first fight with her.
** Autarch Kayleth would [[DoesThisRemindYouOfAnything appear to return the favor]] to [[LesYay Inquisitor Adrastia]] in ''Retribution''.
** "Vindicare Assassin cannot fire upon Eldar Farseer due to love"?
* FogOfWar
* FriendlyEnemy: If Tarkus is the traitor, he will be this in the mission where you take him down.
* FriendlyFireproof: Averted and inverted--not only can your artillery and/or other explosive weapons (grenade launchers generally) harm your own troops, but if you, as the Imperial Guard, attach a Commissar to an infantry squad, you can actually have him ''[[YouHaveFailedMe execute]]'' one of your troopers to raise the morale and accuracy of all nearby soldiers.
** You can still pour small arms into a chaotic melee without any harmful consequences to your troops, on the other hand (though all units engaged in melee combat take 50% less ranged damage). This is one of the most obvious breaks from the tabletop game.
** Horribly averted if you don't back Cyrus far away enough from his Remote Detonator, which can kill him and his squad in one hit, even at full health, if the blast so much as wings him! It can also do the same to your other squads.
* GameMod: Lots, with some truly ambitious ones like ''[[http://forums.relicnews.com/showthread.php?t=137763 Dawn of Warhammer 40k: Firestorm]]''.
* GameplayAndStoryIntegration: A minor example. The Ancient from ''Retribution's'' Space Marine campaign has taken a vow of silence. He never speaks, not even to confirm the player's orders [[spoiler: until TheReveal of his identity on the Judgement of Carrion. Tarkus talks differently from his ''Dawn of War II'' and ''Chaos Rising'' self, but that is to be expected since he hasn't used his voice in a decade.]]
* GameplayAndStorySegregation: A Daemon Prince should, fluff wise, be basically immortal towards everything. It would not be balanced if building a Daemon Prince resulted in the Chaos player being undefeatable.
** If they were "immortal towards everything", that too would break the fluff. As aptly put in ''Retribution's'' Imperial Guard campaign, [[PunyEarthling enemies may be bigger, stronger, and more cunning than the average human]], but that doesn't matter [[ThereIsNoKillLikeOverkill once you put enough high caliber explosive munitions into it.]]
** Initially played straight with the [[GrimReaper Night]][[PhysicalGod bringer]], the god of Death, worshipped by a race that specializes in [[OmnicidalManiac killing everything]]. The Necron Lord can let the Nightbringer possess him for a short period of time, during which, he is invincible and floats around [[SinisterScythe chopping up enemies good]]. It seems a shame that he's not actually all that good at killing things - he doesn't have the raw killing power that some other units have. However, upon inspection of his in-game stats, he does vastly more damage to heavily armored vehicles and monsters... which includes every top tier unique unit in the game. While he won't be laying waste to entire armies, his damage output is such that during his brief stint on the battlefield he is capable of killing any single unit in the game that doesn't run away from him.
** In fluff, Necron Gauss Weapons (which are [[DisintegratorRay not]] Gauss weapons at all) are capable of eating through any kind of armor, and can inflict damaging blows on even the sturdiest target. In the game, they're about as effective as regular guns against armor.
* GarrisonableStructures: Originally used for transportation in ''Dawn of War''; an Imperial Guard specialty from ''Winter Assault'' onwards. Useful in ''Dawn of War II'', but beware of units bearing [[KillItWithFire flamers]], [[StuffBlowingUp demolition charges or grenades]].
** The Imperial Guard have an ability that air-lifts in a bunker in ''Retribution''.
* GatlingGood: Assault Cannons, Burst Cannons, etc.
* GenreSavvy: The Blood Ravens in ''Dawn of War II'' decide that to beat back a planet-wide invasion, they only need one {{player character}}, a few squads, and no additional companies. Partially justified by the chapter being stated to be dangerously undermanned at the time, but seriously, it's spelled out in the first campaign loading screen - they expect you to turn the tide.
** Also, considering that one of the first things that they do is suggest that the Orks might be being manipulated or directed by some other power, this quickly enters DangerouslyGenreSavvy territory on the Space Marines' part.
--> '''Farseer Macha''': ''"You can never ambush a Space Marine. They expect treachery around every turn. You can only validate their suspicions."''
* GeoEffects: The cover system.
* GlassCannon: The Dark Eldar's Dais of Destruction in ''Soulstorm''. Extremely high firepower plus a beam capable of ''literally'' wiping out an entire army in one shot. Not exactly "glass", but still by far the most fragile of the relic units.
** On a smaller scale, Necron Immortals, with very long range and devastating anti-vehicle/structure firepower, but low HP and a small squad size that can see them wiped out in seconds.
** All set-up weapons in the sequel are powerful anti-infantry and/or anti-vehicle counters at range. At melee range, you'd have better had them start retreating before the first hit gets in.
** Eldar of ''Dawn of War II'' are, comparatively, the {{Glass Cannon}} faction (they even have near-literal glass cannons). In the ''Chaos Rising'' expansion this role is easily fulfilled by [[spoiler:the traitor House Vandis militia (using Imperial Guard equipment) you encounter in the beginning]] and the droves of Chaos cultists. Both of them can bear weapons with high damage output, but tend to die from a poke. They try to compensate by walking around in big numbers, but it doesn't help them much, it simply gets them [[{{Gorn}} cut down by the dozen]].
* AGoodWayToDie: The Imperial Priest that can be attached to Imperial Guard squads in the expansions for the original holds to this trope, if his battlefield lines are anything to go by:
--> '''Imperial Priest''': ''"[[LargeHam Our deaths shall be MAGNIFICENT!]]"''
* GoombaStomp: Most melee units that are capable of flying or leaping. The Assault Marines in the ''Dawn of War II'' intro do it with such force that they [[CameraAbuse shake the camera]].
** The Assault Jump in ''Dawn of War II'' actually causes damage and also breaks various things usable as cover, making it much more effective.
** Skykilla, one of the first bosses in ''Dawn of War II'' does this, but his version stuns him momentarily. It also has a [[CrosshairAware massive tell in the form of a glowing rune on the ground]] before he takes off, giving you time to re-position.
* {{Gorn}}: ''Dawn of War II's'' 'sync-kills'.
** [[LudicrousGibs Summoning a Bloodthirster]], an animation reused to represent [[spoiler:a Daemon Prince killing Eliphas in ''Dark Crusade'']].
** Units in ''Dawn of War II'' can be blown apart into their component parts. [[ThereIsNoKillLikeOverkill There is no greater joy than seeing the Dreadnought's Assault Cannon Barrage ability mince entire squads of infantry.]]
* GoryDiscretionShot: The last image a non-Eldar player sees of Farseer Taldeer is her charging down a slope, surrounded by enemies. Then the camera tilts up into the sky...
** Subverted by the first few seconds of the intro movie for ''Dawn of War II''. And throughout the intro movie, for that matter, with one of the tamest deaths being a Warp Spider [[BoomHeadshot taking a Bolt Pistol round to the face]].
* GrimReaper: The Essence of the Nightbringer, which is a 40 foot tall metal reaper that shoots green lightning.
* GuiltBasedGaming: Quit, and the "are you sure?" dialog box is headlined '''COWARDS DIE IN SHAME.''' About as subtle as you expect for this franchise; sadly, it was not kept for the sequel.
* HamToHamCombat: Gorgutz vs. Crull in ''Winter Assault''. Pretty much every scene the two appear in turns into a scenery-chewing contest.
** Units in ''Dawn of War II'' can occasionally throw lines related to whatever they're doing. If in battle, this has the potential to turn into a literal example of ham-to-ham combat.
* HaveYouSeenMyGod: The [[OneWingedAngel Ascendant Daemon-Prince]] [[spoiler:Azariah Kyras]] claims that the Emperor's "soul was picked clean centuries ago." Captain Angelos points out that [[UnreliableNarrator daemons are liars]], and that [[ShutUpHannibal slaying them is the only way to avoid their influences.]]
* HearingVoices: Chaos, naturally. They will occasionally in ''Dawn of War'' ask you when you select them, ''"[[NoIndoorVoice DO YOU HEAR THE VOICES TOO!?]]"''
** ''[[CrowningMomentOfFunny "And shut down that comm chatter!"]]''[[hottip:*:Delivered by Shas'O Kais, the commander of the Tau in ''Dark Crusade'', the FlatEarthAtheist race with a strong resistance to the Warp, [[DontExplainTheJoke including telepathic communication]].]]
* HelmetsAreHardlyHeroic: Most Imperial squad leaders and commanders fight bare-headed, just like in the [[{{Warhammer40000}} source material]]. Ogryn Boneheads and Sisters of Battle Sisters Superiors are the only exceptions. The other factions have a mix of bare-headed and helmeted leaders.
* HeroicBSOD: In such a CrapsackWorld, this is only to be expected. Angelos has one when [[spoiler: Isador]] falls to Chaos, Taldeer has another when the (much larger) Necron second wave appears in ''Winter Assault'', and most of the commanders in ''Dark Crusade'' or ''Soulstorm'' have one as you batter inexorably through their stronghold.
** At the end of ''Dawn of War II'', [[spoiler:your Space Marines seem a little affected by the Armageddon being critically damaged and sacrificing itself, leaving them on the ground in the middle of an endless Tyranid swarm]]. [[spoiler: That is, until [[BigDamnHeroes the chapter fleet]] comes out of the Warp just in time to save the day.]]
** Diomedes has a major one in ''Retribution's'' Space Marine campaign. [[spoiler: After finally realizing Kyras was a villain the whole time AND barely surviving the start of the Inquisition's Exterminatus campaign, he's ready to just sit down and die, figuring the Blood Ravens are officially doomed anyway. It takes the rest of his squad telling him to man up for him to return to his senses and start bringing down Kyras.]]
** VillainousBreakdown: Lord Bale after being betrayed '''''[[MemeticMutation ("SSSSINDRIIIIII!")]]''''', and most of the evil commanders during their stronghold missions.
*** [[spoiler: Araghast the Pillager, after being left alone with your very, very angry Space Marines by his [[TheStarscream 'second-in-command']] [[MagnificentBastard Eliphas]].]]
* HeroicMime: The [[PlayerCharacter Force Commander]] in ''Dawn of War II'', in-game at any rate. He gets lines in the trailer and in multiplayer, and in the campaign of ''Chaos Rising'' he gets a few small bits of dialogue during the mission briefings. All text, of course.
* HeroicSacrifice: The guy who plants the flag in the opening cutscene of ''Dawn of War''.
** Averted in ''Dark Crusade'', where you plant a bomb in the Necron base... then run like hell. The soldiers who get the honor of covering your escape however...
** Averted in a different way by how the mini-epilogue plays out if you won the battle as the Orks. A lot of Ork boyz did get left behind because they were slow or stupid or unlucky, and the survivors think that's pretty funny.
* HeroUnit: Especially in ''Dawn of War II,'' where the commander unit you pick determines what renown powers you get to use in a multiplayer game.
* HeyItsThatVoice:
** [[ScottMcNeil Scott McNeil]] provides both his [[WesternAnimation/BeastWars Dinobot voice and his Silverbolt voice]], and also adds an English accent to his Rattrap/[[GundamWing Duo]] voice.
** Cyrus is [[{{WolverineAndTheXMen}} Wolverine]], [[{{Naruto}} Orochimaru]], and [[{{DragonAge}} Oghren]].
** the Vindicare Assasin is [[{{CowboyBebop}} Spike eff'in Spiegal]]!
** Tarkus is obviously the British Lieutenant from ''CompanyOfHeroes'' (which strangely makes sense).
** The Imperial Guardsmen and Storm Troopers from ''Retribution'' are the British Infantry Section from ''CompanyOfHeroes: Opposing Fronts''.
** The Commissar is [[StreetFighter M. Bison]] and... [[CloudCuckooLander Keroberos?!]] [[CardcaptorSakura HOEEEEEEE!]]
** ''Dawn of War 2'''s Wraithlord is [[{{MassEffect2}} Harbinger]]! Also noticeable, to an extent, with the Wraithguard. Extra special bonus points because some of the Wraithlord's lines are ''completely interchangeable'' with some of Harbinger's, with neither of them necessarily needing to break character to deliver them. A bonus in that Apollo Diomedes is ''also'' Harbinger!
** The Sentinel is also [[DragonAge2 Fenris]] and [[VideoGame/FinalFantasyXII Balthier]].
* HoldTheLine: The final mission of ''Dawn of War II'' has your small platoon of Space Marines and Imperial Guardsmen holding off thousands of Tyranids while poisoning the HiveMind [[spoiler: [[BigDamnHeroes until Gabriel Angelos and the chapter fleet arrive.]]]]
* HollywoodTactics: The ''Dawn of War'' intro, in which a squad of Space Marines with Heavy Bolters charges into melee with Orks. The sequel's intro has some tactical issues also.
* ILetYouWin: The entire campaign of ''Dawn of War''.
* ImplacableMan: Eldar Fire Dragons in ''Dark Crusade'' and beyond. Mass of Baneblade + Fleet Of Foot + Decent health = Imba base wreckers that can't be disrupted.
** The Librarian in ''Dawn of War'' and the Apothecary in ''Dawn of War II'' both have a power that can temporarily render their troops invulnerable, as do Ork Mad Doks. ('''''"[[LargeHam I'LL BRING DA FIGHTIN' JUICE!]]"''''') and the Priests of the Imperial Guard (''"Rise up and strike them down!"''). Necrons of course go without saying.
* [[InsaneTrollLogic Insane Ork Lojik]]: The Nob piloting "Daisy", exclamation point. When told that the needle is in the red, he shakes it off by saying that "Red goez fasta!" and when told that Daisy hit something it wasn't supposed to hit, he says there's nothing Daisy isn't supposed to hit.
* InstantWinCondition: "Control Area" and "Take and Hold" victory conditions. The default mode of play for multiplayer in ''Dawn of War II'' is "Victory Point Control". Players can attempt to destroy the base(s) of the enemy instead, but that is very unlikely if they aren't winning already as said bases are ''very'' durable.
* ItAmusedMe: The reason why Eliphas is still alive [[spoiler: after [[EarthShatteringKaboom the Exterminatus of Typhon Primaris]].]]
* ItsRainingMen: Deep Striking. Also, to an extent, Assault Jumping.
* JackOfAllTrades:
** The Ancient in ''Retribution''. You could easily describe him as a Tactical Assault Devastator Marine.
** The Eldar have Autarch Kayleth, who functions similarly, able to shoot, jump, and assault depending on how you kit her out.
* KarmaHoudini:
** Gorgutz, who has managed to escape in each game upon defeat rather than face death, perhaps due to PopularityPower.
** [[spoiler: Jonah Orion]] gets this if he turns traitor, the explanation being that [[spoiler: he was possessed by a demon, whom he defeats by taking control of his own dying body, leading to the only one of the traitors to qualify for DeathEqualsRedemption.]]
* KarmaMeter: A 'Corruption' meter in ''Chaos Rising'', which affects what abilities and wargear are available to your squads. The campaign also has multiple endings, based on your choices in-game.
* KillItWithFire:
** A number of factions have access to flamethrowers, though it is featured more prominently with [[ChurchMilitant the Sisters of Battle]], in much the same way that sunlight is featured more prominently on the surface of the sun.
** The most spectacular skill of the Librarian in ''Chaos Rising'' is throwing fireballs as big as himself that incinerate and scatter infantry about as effectively as the Dreadnought's Assault Barrage.
** Melta weapons, though not ''technically'' fire, tend to qualify as "fire" weapons in-universe, given their thermal properties allowing for [[BurnTheWitch the burning of witches]].
* KleptomaniacHero: The BloodRavens have a habit of recovering, or otherwise "finding" relics from other chapters, among other sources. This quality of the [[FanNickname Bloody Magpies]] is a bit exaggerated in the {{Fanon}}
* LargeHam: Nearly every main character (except [[MagnificentBastard Eliphas]] and [[DeadpanSnarker Taldeer]]), but especially the narrator. ''Dawn of War II'' makes everyone a bit more sedate and sinister (witness the new badass-sounding Eldar), but which angle is better comes down to personal preference.
** ''Chaos Rising'' compensated for that with the new villains ([[MagnificentBastard Eliphas]] [[YouHaveOutlivedYourUsefulness remaining]] [[DeadpanSnarker his old self]]) packing a ton of ham. The leader of the Chaos warband, [[spoiler:Araghast]], seems incapable of saying anything without hamming it up to ridiculous levels. [[spoiler:The true {{Big Bad}}, in turn, takes this to [[IncrediblyLamePun unholy]] lengths - every line packs twice the ham compared to Araghast's.]]
** ''Soulstorm'''s Sisters Of Battle are particularly bombastic, and none more so than their flame-thrower tank:
--> "Behold...''THE IMMOLATOR!''" \\
"It all goes down in ''FLAAAAMES!''"
** ''Retribution'' has [[IncrediblyLamePun the beefiest ham of all.]] [[spoiler: Chapter Master Kyras gives a ''spine-chilling'' speech praising Khorne and urging his followers to [[http://www.youtube.com/watch?v=fmj0Vanuw4I let the galaxy burn.]]]]
* LargeHamTitle: Apollo Diomedes, Captain of the Honor Guard!
* LaserSight: {{Sniper Rifle}}s in ''Dawn of War II'' have them emitting from underneath the barrel, in addition to a scope, for no logical reason other than it [[RuleOfCool looks cool]].
** Also, the sponson mounted twin-linked heavy bolters on the [[TankGoodness Baneblade]].
** [[RunningGag Lasguns- oh wait,]] [[CherryTapping they're actually firing.]]
* LaughablyEvil: No matter how evil Gorgutz and [[spoiler: Ulkair]] are, you can't help but laugh at them due to the good acting associated with their characters.
** In ''Retribution'' Kaptin Bluddflagg and his crew take the cake.
* LeftHanging: Gabriel Angelos [[spoiler:and the daemon in the Maledictum]]. He doesn't tell us when he appears in ''Dawn of War II'', and no-one asks him about it.
** [[spoiler: It apparently was responsible for much of the Blood Raven's problems, and is now presumably very unhappy after you blow up Chapter Master Kyras and purged the chapter in ''Retribution''.]]
* {{Leitmotif}}: Especially noticable in ''Dawn of War II'', where every faction has a few different tracks (almost all with OrchestralBombing when the on-screen action heats up) dedicated to them, and each of those faction-particular tracks shares elements among themselves:
** Space Marine music tends to have [[OminousLatinChanting Ominous High Gothic Chanting]].
** Ork music tends to have Tribal Chanting.
** Eldar music tends to alternate between a OneWomanWail and an EtherealChoir singing [[SingingSimlish in Eldanar]].
** Tyranid music tends to have DroneOfDread and PsychoStrings.
** Chaos music tends to have OminousPipeOrgan with an occasional DarkReprise of the loyalists marines' [[OminousLatinChanting Ominous High Gothic Chanting]].
** The Imperial Guard music tends toward Marching Chants that range from upbeat to ominous.
* LemonyNarrator: The Narrator for ''Dark Crusade'' and ''Soulstorm'' was a bit of a LargeHam, and had '''INDEED''' an unusual way of intoning his monologue.
* [[BaseOnWheels Levitating Base of Instant Death]]: Fully upgraded Necron Monoliths in ''Dark Crusade''.
* LoadsAndLoadsOfLoading: While all games in the series have {{Loading Screen}}s, and quite long ones for the largest ''Dark Crusade'' campaign maps, ''Soulstorm'' is just guilty of this. On a computer able to operate the previous games at the middle mark of visual settings seamlessly, ''Soulstorm'' will take nearly twice as long to load the poorly programmed campaign map, than it will to load any level.
** ''Dawn of War II'' at least gives you some pretty pictures and helpful advice to look at while you wait for your opponents to finish loading.
* LoveMakesYouEvil: In a non-romantic example, the traitor in ''Chaos Rising'' [[spoiler: if it's Thaddeus]] explains that [[spoiler: Ulkair]] began whispering to him a long time ago, and he was perfectly happy to completely ignore it...until the final mission of the campaign when it looked like a BolivianArmyEnding was inevitable and it told him, "Pledge yourself to me for later, I'll open the Warp right now so the Litany of Fury can get through the Tyranid interference." Given that this isn't a part of [[spoiler: anyone else's reason for turning should they be the traitor,]] it's likely this is a flagrant lie and the fleet made it through on its own, but [[spoiler: Sergeant Thaddeus]] believes it, and believes his bargain saved his friends.
* LudicrousGibs: A number of sync kills leave these, while even normal shooting results in quite a bit of bloodshed.
** In ''Dawn of War II'', a number of ranged weapons (notably [[GatlingGood Assault Cannons]] and [[RazorFloss Web Spinners]]) turn anything they kill into giblets.
** The summoning of the Bloodcrushers (''Dawn Of War II'') and Bloodthirsters (''Dawn Of War''), the latter of which doubled up as [[spoiler: the death animation for Eliphas the Inheritor in the Chaos stronghold defeat in ''Dark Crusade''.]]
** When the Great Unclean One dies, his ribcage explodes outwards.
* [[LukeNounverber Lukk]] [[FunetikAksent Nounverba]]: Mostly Ork bosse[[XtremeKoolLetterz z]].
** In ''Dawn of War II'' the bosses use single-word names but they still qualify: [[SmashMook Gutrencha]], [[DeathFromAbove Skykilla]], [[GadgeteerGenius Badzappa]], [[MadScientist Blitzzagga]], [[HumongousMecha Rippa-Splitta]], [[TryingToCatchMeFightingDirty Bakstabba]] and [[BigBad Warboss]] [[ExactlyWhatItSaysOnTheTin Bonesmasha]].
** ''Retribution'' Gives us [[XtremeKoolLetterz Kaptin]] [[{{Pirate}} Bluddflag]] and Boss [[ExactlyWhatItSaysOnTheTin Smashface.]]
* MacrossMissileMassacre: Provided by Tau Skyray Missile Gunships and their Missile Barrages, Sisters of Battle Exorcists and Space Marine Whirlwinds.
** In ''Dawn of War II'', Tankbusta Boyz and Cyclone Missile Launchers.
* MagikarpPower: Imperial Guardsmen. They begin the game as weak as Cultists and more expensive, and with terrible morale to boot, but upgrades give them a bigger squad limit, great weapons and temporary morale immunity and double damage after a [[BadBoss Commissar Execution.]] Priests can make them temporarily invulnerable, and Psykers annihilate the morale of the enemy. Fully upgraded, plasma slinging guardsmen with any of these leaders are truly a sight to behold. Also, arguably, Heavy Weapons teams.
** The Cultists actually take the trope more literally, as they can sacrifice themselves to summon large and powerful Bloodcrushers.
** Also, every Ork squad. Every Ork you add into a squad/have standing about nearby improves the morale and, eventually, combat stats of all your other Orks. Pile O' Gunz enables you to add Nob leaders cheaply, and a mere two fully reinforced Slugga Boy squads can cause significant disruption to any enemy. Obviously, there are MANY examples of this kind of upgrade.
* TheManBehindTheMan: In ''Dawn of War''. Eldar enjoy doing this, which they also demonstrate in the sequel.
* MarathonBoss: Some of the bosses, especially in ''Dawn of War II'' and onwards, have a ''lot'' of hit points, and unless there are easier ways to take them out, expect to take a while killing them. [[spoiler: Daemon Prince Kyras takes the cake, with his ability to summon infinite waves of Bloodletters and Bloodcrushers, along with his ability to summon three towers to [[NighInvulnerable shield his life bar from damage]].]]
* MeaningfulName: Important characters or places may have these. Leading the lineup, we have Brother-Captain Gabriel Angelos. Coming in second place, with a much less subtle MeaningfulName, we have Warboss Gorgutz Ragescreama/Tankbusta/Deffkilla/etc. He's big on titles.
** Some fans give Gorgutz [[FanNickname the title of "Bitchslappa"]] for defeating the Sisters of Battle in ''Soulstorm''.
* MoralMyopia: The entire reason the story of ''Dawn of War II'' HAPPENS. [[spoiler:Fucking Eldar.]]
** Actually, the Tyranids were coming to subsector Aurelia regardless. It could be argued that the [[spoiler:fucking Eldar]] actually saved the sector by bringing the Orks there, forcing the Blood Ravens to recall some of their troops from elsewhere, allowing them just enough forces to hold back the hive fleet until the chapter fleet could arrive.
* MoreDakka: An actual researchable upgrade for the Orks in ''Dawn of War'', while also applied to some weapons. The sequel instead has 'MoreDakka' as a multiplayer ability you can use if you chose the right Ork commander which makes weapons have no fire cooldown (but still have to reload, sadly), and an ability called 'Luv da Dakka' for Kommandos, whose tooltip is: "Hold down da trigga fer maximum carnage! Knocks over enemies hit by your shots.". It still does more damage.
** Honourable mention to the upgrade to replace a Dreadnought's flamer with an [[{{BFG}} Assault Cannon]]. It nerfs the Dreadnought's melee abilities, but is so much dakka that infantry whose [[CriticalExistenceFailure existence critically fails]] at its hands turn into a [[LudicrousGibs pile of blood and limbs.]] Also the general purpose of any Heavy Weapons squads.
* MusicalAssassin: In ''Retribution'' Slaanesh's followers finally make an appearance in the form of Noise Marines, Chaos Marines who fight anyone and everyone with ThePowerOfRock.
* '''[[AwesomePersonnelCarrier Metal Boxes]]''': The Orks have the Trukk, the Marines, Sisters of Battle, and Chaos Marines have the Rhino, and the Imperial Guard have the Chimera. Space Marines also have the Land Raider. Tau Devilfish, while invisible, are decidedly non-boxy, as are the jump-capable Eldar and Dark Eldar transports.
* {{Multiple Endings}}: One for each campaign/sub-campaign. That means four in ''Winter Assault'', seven in ''Dark Crusade'', nine in ''Soulstorm'', six in ''Retribution''.
** ''Chaos Rising'' has several, depending on how far you slid down the slippery slope, if you did at all.
* NeverFoundTheBody: In the Eldar campaign of ''Retribution'', they mention that despite [[ContinuityNod their defeat on Kronus]], the Eldar's subsequent mission to discreetly [[DueToTheDead recover the soulstones of the dead]] around the Vandia region was a resounding success, with the Space Marines never suspecting their presence and all fallen Eldar accounted for except for the spirit stone of Farseer Taldeer, of whom no trace could be found...
** [[spoiler: It is eventually revealed that she was captured, [[ColdBloodedTorture interrogated]], and executed by the Blood Ravens, and that her soulstone is now [[KickTheDog worn by Kyras as a trophy]].]]
* NiceHat: [[http://media.pcgamer.com/files/2010/08/Wargear_Warboss.jpg Kaptin Bluddflagg]], in ''Retribution''. He also demands Inquisitor Adrastia's badass inquisitor hat as payment for a merc job, but she refuses. [[spoiler:He then mugs her for that same hat when she hunts him down to kill him in the Ork campaign's ending cutscene.]] The achievement for winning the Ork campaign? NiceHat, of course.
** For players who preordered ''Retribution'' with the Imperial Guard bonuses, General Castor gets a ''very'' spiffy hat that he can equip. When you see the bonuses it gives him, you'll never want him to take it off.
* NiceJobBreakingItHero: [[spoiler:The ending of the original ''Dawn of War''.]]
** And true to form, it does come to bite them in the ass many years later, [[spoiler:with Adrastia saying to Diomedes that Angelos' confessing what happened there is actually damning evidence against the Blood Ravens.]]
** Pretty much all the factions when they put an end to the Biel-tan Eldar ritual on Typhon, big time. Special mention goes to the Eldar of Alaitoc [[spoiler:when they inadvertently cause the Infinity Circuit of a dead craftworld they were trying to save to be destroyed by the Exterminatus fleet.]]
* {{Nightmare Face}}: This is ''Warhammer 40,000'', but [[spoiler:[[BodyHorror Great]] [[NauseaFuel Unclean]] [[HighOctaneNightmareFuel One]] [[UltimateEvil Ulkair]]]]'s face takes the cake.
* NietzscheWannabe: [[spoiler: Avitus, if he is the traitor, which he canonically is.]]
** [[spoiler: Before the final battle of ''Retribution'', Kyras proudly declares that the senseless violence committed by the followers of Khorne is the only way to truly be free, as life and the universe is ultimately meaningless.]]
* NintendoHard: So you tried 'Hard' mode in ''Dark Crusade's'' and ''Soulstorm's'' campaign mode? Good. Now try ''Dawn of War II's'' Primarch mode; the first few missions intended to get the player adjusted to the campaign's gameplay have the potential to KILL you outright if you're not careful. And [[ItGotWorse it only gets worse...]]
* NoCampaignForTheWicked: In the vanilla versions of ''Dawn of War'' and ''Dawn of War II'', only the Space Marines are playable. Averted in ''Winter Assault'', ''Dark Crusade'' and ''Soulstorm'' although there is still...
* NoCanonForTheWicked: The official winners of the above are the Eldar, the Space Marines and the Imperial Guard respectively.
** The campaign for ''Chaos Rising'' officially ended with the second best ending, in which Martellus isn't the traitor, since he is a playable squadmate alongside Cyrus. While the GoldenEnding was not the official one, it still counts for this.
* NoisyGuns: The Commissar's standard-issue laspistol makes a DramaticGunCock every time he uses it to do a summary execution. Note that this is a LASER-based weapon, which does not click when it is fired at non-friendly targets.
** Maybe it has a vestigial (and very noisy) hammer which the Commissar cocks in order to get the entire squad's attention as an announcement that he's about to execute a Guardsman as an example because, y'know, the whole squad is sucking goa- '''[[KilledMidSentence *BLAM*]]'''
* NoOneCouldSurviveThat: In ''Chaos Rising'', [[spoiler: Eliphas the Inheritor isn't quite as dead as his fate in ''Dark Crusade'' seemed.]]
** One ending cutscene in ''Chaos Rising'' might count as well. [[spoiler:If you killed Eliphas in the final campaign mission, he apparently can regenerate his body somehow.]]
-->'''[[spoiler:Ulkair]]''': ''"His refusal to accept death is an insult to Grandfather Nurgle."''
** The Blood Ravens also get rather exasperated by Eliphas' ability to come back from the dead twice so far. Davian Thule lampshades this as he and Eliphas fight in [[spoiler: ''Retribution's'' first Chaos mission.]]
-->'''Davian Thule''': ''"I've grown rather adept at killing you, Eliphas."''
* NoSidepathsNoExplorationNoFreedom: Most levels in ''Retribution''. Thought you could use jump-capable infantry to SequenceBreak? Think again.
* NonEntityGeneral: Some commander units, such as the Warboss and Farseer, will address the player when you select them.
** Mega Armored Nobz will occasionally lampshade this when clicked on: ''"Why's ''you'' givin' me orders?"''
** Averted big-time, however, by ''Dawn of War II's'' singleplayer. There, the Force Commander is explicitly stated to be the player's character.
** ''Dawn of War II's'' multiplayer still play this trope straight however. If you are playing as the Eldar, your units still refer to you as "Farseer" (even if the commander you chose, ''that is on the field'', is a Farseer); the Force Commander in the multiplayer acts if you are commanding him; while Orky players are still [[FunetikAksent da Boss of all da boyz.]]
** Played straight by the Tyranids, who obey the HiveMind.
* ObstructiveBureaucrat: The Imperial administrators of Meridian take this all the way into GenreBlindness and DyingLikeAnimals (Bats, specifically) territory. Seriously, the Tyranids are about to ravage the sector and you only want to spare one tenth of one percent of factory production?! Administrator Derosa does get better once she realizes the gravity of the situation however.
** It's hinted at being more than that once you find out the Governor had [[spoiler: Blood Ravens relics]] hidden near Angel Gate. ''Chaos Rising'' goes on to confirm [[spoiler:Governor Vandis has connections with Chaos.]]
* ObviouslyEvil: [[spoiler:Chapter Master Kyras.]] His portrait even has a demonic red aura around it along with the impression that something just isn't ''right'' with him. [[HonorBeforeReason Captain Diomedes]] is oblivious to this for a good chunk of the campaign. To be fair, though, this ''is'' the [[CrapsackWorld 41st millennium.]]
* OhCrap: One of the Orks in the intro movie of ''Dawn of War'', right before he gets shot in the face. Also Necron Pariah Thomas Macabee in ''Dark Crusade'', when he spots the bomb that your troops have planted at the heart of the Necron tomb complex.
--> '''Macabee''': ''"My lord! The living have -"'' '''[[KilledMidSentence BOOM]]'''
** ''Dawn of War II'': This describes Cyrus' reaction when he realizes that communications are being impaired.
--> '''Cyrus:''' ''"[[HordeOfAlienLocusts A shadow in the warp?]] Those were his exact words!?"''
** Everyone shares this moment on Typhon [[spoiler: when it's subjected to [[ApocalypseHow Exterminatus.]]]]
--> '''Mr. Nailbrain:''' ''"Not a good place to be! Not a good place to be!"''
** Eliphas has one when Abaddon decides to have a word with him the first time.
-->''"Lord Abaddon, it cannot be you!"''
* OneLiner: Seems to be most of Avitus' dialogue from ''Dawn of War II''.
* OmnicidalManiac: Taken to BeyondTheImpossible levels with [[spoiler: Chapter Master Azariah Kyras]] in ''Retribution''.
* OneManArmy: Averted by ''Dawn of War II'': rather than a single [[SuperSoldier Space Marine]] facing hundreds of attackers, you're in control of nearly a ''dozen'' Space Marines facing '''thousands''' of attackers. This is still enough for the job at hand, [[GameplayAndStoryIntegration as long as you use the same combined arms and defeat-in-detail tactics]] [[FridgeBrilliance as the "real" space marines]].
* OneWingedAngel: Considering that this series involves [[spoiler: at least two seperate attempts of characters ascending into daemonhood]] this is pretty much inevitable for some FinalBoss sequences.
* PapaWolf: Cyrus. Gods help you if you mess with his initiates.
* {{Planetville}}: Averted throughout the first three titles of the series. ''Dawn of War'' and ''Winter Assault'' both take place on one single planet and in ''Dark Crusade'' the {{Narrator}} will describe just how the defending faction was defeated and killed/driven off the planet once you conquer their stronghold. ''Soulstorm'' plays it partially straight with the factions traveling through the webway between four planets and three moons, although the planets admittedly have multiple large, separately-captured zones each.
** ''Dawn of War II'' has you leaping between three different planets to choose your missions. Played pretty straight, as your fight to save entire planets (and the rest of the game's events) are taking place on a small patch of land on a side of said planets. It is [[JustifiedTrope justified]] since you're leading a small strike force against important targets like enemy commanders and the like, while your brother Blood Ravens and the Imperial Guard HoldTheLine.
* PowerAtAPrice: In ''Chaos Rising'', there are some very powerful items. [[ArtifactOfDoom The catch is that they are tainted by Chaos and corrupt their users]].
* PragmaticVillainy: Of course, [[BlackAndGreyMorality WH40K being the place that it is]], this applies to [[ALighterShadeOfGrey the protagonists as well]]. Lord General Castor in particular gets a moment of this:
--> '''Castor:''' ''"A guardsman's life is to die. I take them to a place where they may die. [[WeHaveReserves I am not afraid to spend their lives]], but I will not waste them."'' [...] ''"Now, you may continue with your attempt to kill me, but as I said, I will not waste the lives of my men, and executing you for insubordination would be... wasteful."''
* PreAsskickingOneLiner: '''''"[++ACCEPT OUR DOMINION.++]"''''' [[MoreDakka RRRAAATATA]][[LudicrousGibs TATA]][[BlownAcrossTheRoom TATA]][[ThereIsNoKillLikeOverkill TATA]][[StuffBlowingUp TATA]][[GameBreaker TATA]][[OneHitKill TATA]][[BulletHell TAT]][[FistOfTheNorthStar ATATATA]]~
** Jonah Orion also delivers one when he makes his entrance, ''"No more Blood Ravens fall this day, '''[[ShockAndAwe NO MORE!]]'''"''
** Araghast responds back to one of these with a one-liner of his own.
-->'''Tarkus''': ''"Your end is at hand."''
-->'''Araghast''': ''"Fearsome words, Blood Ravens! '''[[LargeHam Now show me deeds!]]'''"''
* PsychoForHire: Chaos Space Marines. They won't even deny it.
--> ''"Sanity is for the weak!"''\\
''"I feel the Warp overtaking me...it is a good pain!"''
* RalphWiggum: The Ogryn definitely count if their selection and order quotes, and [[StopPokingMe general battlefield chatter]] are anything to go by:
--> ''"Sir, yes... uhh... sir!"''
--> <'''Kills Ork'''> ''"Bye bye, Ork!"''
--> <'''Capturing a point'''> ''"We got the, uh... *{{Beat}}* [[BuffySpeak thing!]]"''
** That said, what they lack in minds they overcompensate in [[DumbMuscle brute strength and durability]] and are some of the toughest troops in Multiplayer.
* RangedEmergencyWeapon: Many melee specialists have a ranged weapon or an upgrade that gives them one.
* RatedMForManly: In the grim darkness of space, there are only BIG MEN.
* RedHeadedHero: Popular among Eldar Farseers - Macha in the original, and Taldeer in ''Winter Assault'' (although hers is literally red rather than auburn). After that long hair seems to go out of fashion so you can't tell for the helmets, but the trope makes a return in ''Dawn of War II'' where the Eldar Farseers again have red hair.
* RedshirtArmy: The Imperial Guardsmen are ordinary humans in a world filled with genetically engineered {{Super Soldier}}s, [[RobotWar omnicidal robots]], and aliens with high technology and/or terrifying {{Psychic Powers}}. They are surprisingly {{Genre Savvy}} about this, meaning that infantry have crap morale because they know exactly how expendable they are. Fortunately, these morale problems can be solved by using [[WeHaveReserves superior numbers]], propaganda and Commissars [[BadBoss executing soldiers]] to motivate nearby troops to fight harder. [[WhosLaughingNow Once fully upgraded however...]]
* TheRemnant: In the Tau campaign of ''Dark Crusade'', when the Imperial Guard are defeated, the narrator mentions that many of the survivors continued to stage guerrilla attacks against the aliens. Also, in the actual game, the forces remaining in any enemy-controlled province after their main headquarters on the RiskStyleMap has been captured probably count.
* RetCanon: ''Dawn of War'' introduced and popularised the use of two-handed Thunder Hammers by Space Marine Commanders in power armor - at the time, not even doable in the tabletop.
* RiskStyleMap : Nicely done in ''Dark Crusade'', poorly done in ''Soulstorm'': the developers even go so far as to have the planets rotating, in a day-night cycle, but leave the territory borders immobile, meaning that a city will simply be owned by a given faction at a given hour of the day. Or would if the developers had also remembered that a 3D object has a side facing away from the viewer at any one time.
** It may be a more recent version, but for players the planets themselves don't rotate: Only their clouds do.
** Also done in ''Dawn of War II'', where the player is tasked with traveling to different hotspots scattered across three different planets. Some of these have time limits attached, so it's the player's call as to what takes priority.
* TheReveal: The Ancient, the mute veteran sergeant you have as one of your hero Space Marines in ''Retribution''? [[spoiler:It's Tarkus.]]
** Ronahn, the sarcastic [[ColdSniper Ranger]] [[AscendedExtra who was once part of Idranel's force and is now a playable hero]] in ''Retribution's'' Eldar campaign? [[spoiler: He's Farseer Taldeer's brother.]]
* RPGElements: Wargear in ''Dark Crusade'' and ''Soulstorm'', and '''especially''' ''Dawn of War II''. Your squads gain experience and can choose talents and traits over the course of the campaign, and certain enemy squads will randomly drop wargear [[ColorCodedForYourConvenience color-coded]] by rarity and value. This combined with co-op play can make the game feel like a very strange session of ''WorldOfWarcraft''.
** Not only that, your units will gain experience and level up in ''Dawn of War II's'' multiplayer.
** ''Chaos Rising'' adds a KarmaMeter. In an RTS, of all things. The scary thing is that it's actually well implemented.
* RoadCone: The events of the ''Winter Assault'', ''Dark Crusade'', ''Soulstorm'' and ''Chaos Rising'' expansions are all dictated by later expansion packs in the series. [[spoiler:''Winter Assault'' was won by the Eldar, ''Dark Crusade'' by the Blood Ravens, and ''Soulstorm'' was a SPESS MEHREEN, er, Blood Raven defeat with an unconfirmed victor, widely believed to be the Imperial Guard. Diomedes survived the events of ''Chaos Rising'', and The Ancient aka Tarkus reveals that Avitus was the traitor.]]
* RousingSpeech: In ''Dark Crusade'' several leaders give you one of these in response to you attacking their stronghold (often doubles as a SedgwickSpeech, as you usually defeat them regardless). Same for ''Soulstorm'', though with a higher chance of {{Narm}}. Indrick Boreale gives an especially bad speech wherein his accent dulls the intended effect.
** In the ''Retribution'' expansion for the second game, 'Inspiring Speech' is actually an equippable item for Imperial Guard campaign heroes. It restores energy to all nearby units.
* RoyalDecree: The Exterminatus in ''Retribution'' is initiated with one of these.
* RuleOfFun: "The Last Stand" mode in ''Dawn of War II'', which has you and two other players survive against waves of enemies of... many different species while the players themselves don't even need to be from the same faction. Relic doesn't even try to justify it, it's just for fun.
* SayMyName: '''''"SIIINDRIIII!"'''''
* SceneryGorn: Dear ''Emperor'' does this series love this! Explosions leave scorched craters, heavy firepower chews up cover, objects are crushed beneath the treads of massive units, buildings get bits of masonry knocked off them before eventually collapsing... The aftermath of a big battle in the game can drastically alter the look of the terrain, bearing all the scars of war proudly.
* SeparateButIdentical: Players are distinguished from each other with "army schemes". The default ones reflect existing sub-groups of the different factions, but the in-fluff differences between these groups are not reflected, not that this has stopped fans trying to make mods that reflect the proper way things are.
* [[FiveManBand Seven Man Band]]: In ''Dawn of War II'':
** TheHero: The Force Commander, obviously.
** TheLancer: Tactical Marine Tarkus
** TheBigGuy: Devastator Avitus
** TheSmartGuy: Scout Cyrus
** TheChick: Assault Marine Thaddeus
** TheMentor: Davian Thule, [[spoiler: post-Dreadnought]]
** TheSixthRanger: Librarian Jonah Orion (introduced in ''Chaos Rising'')
* ShootTheMessenger: During the ''Dawn of War'' campaign, a Chaos cultist brings warning to Lord Bale and Sindri that the Space Marines approach. Bale goes out to meet them, telling Sindri:
-->'''Bale:''' ''"And dispose of this idiot!"''
-->'''Cultist:''' ''"But... how have I failed!?"''
-->'''Sindri:''' ''"[[WhatAnIdiot You were stupid enough]] to [[BearerOfBadNews deliver bad news]] to [[BadBoss Lord Bale]] ''personally'', and [[YouHaveFailedMe we cannot have stupidity]]..."''
* ShoutOut: To Prince, of all things, in the original game. Mouse over Sindri in the final mission and look at the bulletpoints in the description box.
** In ''Chaos Rising'', if the Ork Weirdboy gets a kill with the [[GoombaStomp Foot of Gork]] ability he'll usually say [[http://www.youtube.com/watch?v=YKZlcgOzi_E this]].
** Bloodletters also say the above after killing a unit or a squad.
** ''[[TheLegendOfZelda "It's dangerous to go alone! Take this!"]]''
** ''[[MontyPython "My chief weapons are fear and surprise."]]''
*** This may be a bit of a stretch, but Lord General Castor also, at some points, says that perhaps the enemy will appreciate their ''"Devotion to the Emperor, and ruthless efficiency."''
*** Most notably right after saying that the Eldar had spotted them and don't fear them.
** ''[[{{Predator}} "Get to da Valkyrie!"]]''
** On occasion, Catachan Devils utter ''[[Series/TheATeam "I love it when a plan comes together!"]]'' upon killing an enemy unit.
** When an Ork vehicle kills a human, they sometimes say ''"[[DeathRace2000 Humie killed, dat's five points!]]"''
** This one is a stretch, but the Eldar Avatar of [[NameOfCain Khaine]] in ''Dawn of War II'' has an ability called [[CommandAndConquer "Khaine's Wrath".]]
** When Stormboy Nob Brikkfist is downed, he sometimes mutters, ''"[[TheSimpsons Urge to kill fading... fading... gone]]."''
** ''Retribution'' has a Tau commander as a playable hero character in The Last Stand available through [[DownloadableContent DLC]]. When [[YouCallThatAWound reviving another player's hero]], he sometimes says "Even a broken sword can still cut." This phrase was used to describe [[PlayerCharacter Shas'la'Kais]] in the {{Novelization}} of the franchise's earlier game ''FireWarrior''.
** One of the items Space Marines can unlock in ''Retribution'' is a power fist called [[FistOfTheNorthStar Polaris Fist]]. Unfortunately, it's just a shout out in name only without any special abilities.
* SchrodingersGun: In ''Chaos Rising''. There's a traitor amongst you -- who it is won't be decided until the mission when he reveals himself.
* SmokeOut: In ''Dawn of War II'', Cyrus can be upgraded to have this as an ability, dropping a smoke bomb that stuns enemies as he enters and exits stealth mode, making this both a Smoke Out and a Smoke Entrance.
* [[SpaceMarine SPESS MEHREEN]]: An entire faction of them.
* [[SpaceJews Space Irish]]: Kaptin Bluddflagg's accent has distinct Irish elements to it.
* SpacePirate: Kaptin Bluddflagg, complete with pirate hat and pirate accent.
* TheStarscream: Sindri Myr is a painfully obvious one in the first game (although this is because he is entertaining himself by dropping hints that he knows will go over Lord Bale's head). Archon Tahril is this to Asdrubael Vect in ''Soulstorm''. In fact, it's a good rule of thumb for every single member of the Dark Eldar faction.
** [[spoiler: Eliphas in ''Chaos Rising''.]]
* StayingAlive: [[spoiler:Eliphas]] at the end of ''Chaos Rising''.
* StopHelpingMe: In the last mission of ''Chaos Rising'' you first receive a couple of Predator tanks to command and when your squads are finally deployed, they are backed by several dozens of NPC Space Marines. While the area does hosts much more Chaos troops than usual, it's still nothing your max-levelled Marines couldn't take on by themselves, whereas the tanks are short of a hindrance and the auxillary Marines do little except create confusion and inevitably get slaughtered, whereby the FinalBoss ''doubles'' his initial Hit Points. Worse still, the Chaos forces respawn indefinitely.
* StormingTheCastle: Stronghold missions in ''Dark Crusade'' and ''Soulstorm''. Also the final missions of ''Dawn of War II'' and its expansions.
* SuddenlyShouting:
--> ''"[[http://www.youtube.com/watch?v=cO3MttgvHUY Look! Rhinos, RHINOS! Our enemies hide in]] '''[[AwesomePersonnelCarrier METAL BOXES]]'''! The cowards, the FOOLS! We... should take away, their metal '''boxes'''."''
* SuicidalOverconfidence: ''"Squads Broken!"'' will ''"Keep Firing, Keep Firing!"'' nevertheless and won't ''"Fall Back And Regroup!"'' without player intervention. However, in ''Dawn Of War II'', a suppression mechanic was added, meaning that while the unit may be staying in the same spot, when under heavy firepower, they'll be pretty much ducking their heads and looking like they wish they'd be allowed to run. They will also move slower and attack less often. Some campaign heroes in ''Retribution'' add even more debuffs.
* SurroundedByIdiots: Taldeer's opinion of the Imperials' efforts at the start of ''Winter Assault''. This leads to two short sections playing as the Eldar where she "fixes" their problems for them.
** Taldeer uses this mindset again as a justification for Ulthwe Eldar taking to the field of battle in ''Dark Crusade'', realizing that the forces on the planet already aren't going to be able to defeat the Necrons, in her [[MagnificentBastard not-so-humble opinion]].
* SwordAndGun: By many troops made for close-combat, though [[DropTheHammer some]] [[PistolWhipping use]] [[BladeOnAStick things]] [[ChainsawGood other]] [[AnAxeToGrind than]] [[PowerFist swords]]...
* TacticalWithdrawal: Units who's morale have been broken in the first game are only good for this. ''Dawn Of War II'' gives most infantry a button to retreat back to their base with, a system from ''CompanyOfHeroes''. However, now you have to make sure melee units don't get too close to your retreating units, since retreating causes them to take extra melee damage.
** Given a direct shout out by the Space Marine Force Commander in ''Dawn of War'' if his morale is broken:
--> ''"'''Brooothers''', initiate a '''[[LargeHam tactical withdraaaaaawal]]'''!"''
* TakeCover: Certain types of [[GeoEffects terrain]] provided defensive 'cover bonuses' in the first game and it's a major feature of the series. Directly drawn from the tabletop game.
* TakeThat: Apparently the team that did ''Dawn of War II'' shared many players' opinions about ''Soulstorm''. Not only is Brother-Captain Indrick "[[MemeticMutation SPESS MEHREENS]]" Boreale confirmed as being killed in action, but Scout Sergeant Cyrus calls the entire Kaurava campaign a "mistake" that dangerously depleted the chapter's manpower.
-->'''Cyrus''': ''"What happened on Kaurava was a mistake... [[LetUsNeverSpeakOfThisAgain I will not speak of it again]]."''
** There's a slightly more subtle strike on one of the loading screen tips: Cyrus' highly successful tactics - based on ambush, planning and precision attacks - were fiercely resisted by Indrick Boreale, but the Blood Ravens' leader ignored Boreale's complaining.
*** And yet... Boreale is namechecked in a specific piece of wargear in ''Dawn of War II''; a SniperRifle called Cold Mercy used by the man himself during his Scout Marine days, with the flavour text mentioning how Boreale remained unmoving for days in sub-zero temperatures for the opportunity to (successfully) take out his intended target. Perhaps it soured his view on such tactics, or he could have been a better commander had he learned more from Cyrus and that experience.
*** [[JustifiedTrope It's not a very good Sniper Rifle.]]
**** It's still better than the standard issue Sniper Rifles.
** In ''Chaos Rising'', [[spoiler:Cyrus uses this as an explanation for his turn to Chaos, if he is the most corrupted unit in your force.]]
* TalkingToHimself: It happens quite a bit in the series. [[SteveBlum Cyrus and Eliphas]], [[ScottMcNeil Bale and Sindri]], [[FredTatasciore Davian Thule and Ulkair]]...
* TankGoodness: The Imperial Guard Leman Russ and Baneblade, and the Space Marine Predator and Land Raider.
* TeleportersAndTransporters: Various units get teleportation abilities.
** The Eldar get warp gates, which can be built almost anywhere and can be used to transport units. The builder units can also teleport long distances.
* ThereIsNoKillLikeOverkill: Some of the sync kills, most notably one where the Ork Warboss grabs an enemy and REPEATEDLY slams it head first into the ground.
* TragicVillain: Who the traitor is in ''Chaos Rising'' varies, but he always comes off as being rather sympathetic.
** [[spoiler:Tarkus feels he is being NecessarilyEvil in order to save the Blood Ravens from extinction. An EvilWeapon isn't helping. But it can still be a TearJerker when he's questioned by Thaddeus.]]
-->[[spoiler:'''Thaddeus''': ''"Explain yourself Tarkus! What power could possibly be worth betraying us all?"'']]
-->[[spoiler:'''Tarkus''': ''"The power to save you."'']]
** [[spoiler:Thaddeus made a deal with [[BigBad Ulkair]] in order to help defeat the Tyranids by helping the [[BigDamnHeroes chapter fleet]] arrive... or so he thinks. Jonah is convinced the daemon was only lying to him.]]
** [[spoiler:Jonah is [[DemonicPossession possessed by a daemon]], and isn't in control of his actions. He's still FightingFromTheInside.]]
** [[spoiler:Avitus [[DespairEventHorizon cracked]] after learning that Chapter Master Kyras was corrupted and that he wars in the name of a minion of Chaos. His actions are implied to be SuicideByCop. Avitus is all but stated to be the canonical traitor.]]
** [[spoiler:Cyrus grew disgusted with the [[GeneralFailure incompetence]] of the Blood Ravens' command staff, and wants to reform it by any means necessary.]]
** [[spoiler:Martellus was only trying to survive.]]
* TreacherousAdvisor: '''''"SIIINDRIIII!"'''''
** [[spoiler:Eliphas in ''Chaos Rising''.]]
* UnorthodoxReload: Scout Marines in ''Dawn of War 2'' equipped with Combat Shotguns use the typical action hero reloading method with {{Sawn Off Shotgun}}s; using the weight of the shotgun to pump it.
* UnreliableNarrator: The narrator in ''Dark Crusade'' is an Imperial scholar. For some reason, fans of the series disregard this (and the fact that this particular planet has a history of rebellion) and take his alarmist speculations about the human population drop on Kronus in the Tau victory movie as absolute proof that the Tau sterilize the non-Tau populations of their worlds.
* UnstableEquilibrium: You get resources for taking points. So whoever can take more points, for example by pushing his opponent off a point and capturing it for himself, has an advantage.
** Justified in that were this not the case, matches could very well go on for hours, given two combatants of roughly equal skill.
* SissyVillain: The sorcerer, not so much in the way he is dressed but his voice. (in some versions)
* ViolentGlaswegian: The drivers of the Imperial Guard [[TankGoodness tanks]] in ''Retribution''.
* XanatosGambit: [[spoiler: The campaign of ''Chaos Rising''. Eliphas turns out to have orchestrated the events of the entire campaign to start a Blood Ravens civil war -- which would have failed if a daemon destroyed the chapter's recruiting worlds.]]
** Same thing for ''Retribution.'' [[spoiler: Kyras manipulates the various factions so that their fighting will force the Inquisition to order an Exterminatus on the entire sector. Kyras would then offer the billions of resulting deaths as a sacrifice to Khorne and ascend to Daemonhood.]]
* WallOfWeapons: The Orks' Pile O' Gunz!
* WeCanRuleTogether: In ''Chaos Rising'', [[spoiler: if Cyrus becomes [[FaceHeelTurn the traitor]] he will make this offer to your team when you confront him, though it will be quickly rejected.]]
* WellIntentionedExtremist: [[spoiler: Tarkus, if he becomes the traitor in ''Chaos Rising''.]]
* WhatHappenedToTheMouse: Thaddeus, Davian Thule and Elena Derosa are given no mention in ''Retribution''. Subverted with [[spoiler: Tarkus, who is actually The Ancient.]]
** Thule does show up [[spoiler: in the Chaos campaign, where he is the first boss and is killed.]]
* WhatTheHellIsThatAccent: The Cultists of the first game had such an accent, which coupled with a hilariously squeaky voice has become one of the Memetically Narmy things of the game.
* {{Whoring}}: It used to be possible to treat the highest tech level units like you would in an ''AgeOfEmpires'' game, replacing earlier ones so that battles between armies of Space Marine Terminators and Imperial Guard Kasrkins and Ogryns were common. Capping the top-tier units from ''Dark Crusade'' onward brought it more in line with the ''40k'' setting and tabletop game.
* WhosLaughingNow: Imperial Guard infantry start off weak, but then they start to roll out the [[GarrisonableStructures bunkers]], plasma guns, morale upgrades, and [[TankGoodness lots and lots of tanks]]. One of the responses of the Baneblade, their most powerful unit, is literally ''"Who's dying now?!"''
* WideEyedIdealist: Brother-Sergeant Thaddeus. Yes, really. The other {{Space Marine}}s [[GenreSavvy do find it a bit naive]]. He's very young (he doesn't even have a single service stud yet) - one of the youngest leaders to be promoted to squad leader. Ironically, he's also a former ganger.
** Do note though that "very young" is relative. Thaddeus left Meridian to join the Blood Ravens over ''eight decades'' ago.
* WolverineClaws: Imperial Guard Generals in ''Winter Assault'' to ''Soulstorm'', and Space Marine Assault Terminators.
** They come as equippable items in ''Chaos Rising'', with sets both for normal and Terminator armour.
* TheWorfEffect: ''Dark Crusade'' and ''Soulstorm'' open with movies of Necrons wiping out Space Marines and Battle Sisters ignoring Tau pulse fire respectively.
** Chaplain Varnus establishes his credentials by smiting a Bloodthirster.
** There's non-cutscene case of this in the final Imperial Guard level in ''Winter Assault''. When the Necrons show up, they will outright slaughter the Chaos and Ork bases, giving a pretty good idea of what will happen if you try and fight without the Titan's guns.
* WorldOfBadass: It's ''Warhammer 40K'', do you really need further elaboration on this?
* [[WorldOfBadass World Of]] {{Jerkass}}: Again, it's ''[=WH40K=]''; even the WideEyedIdealist Tau Empire get more than a few KickTheDog moments, and everyone else in the franchise ranges from slightly dickish to outright evil.
* WorldOfHam: Nearly every unit that talks is as hamtastic as possible. ''Dawn of War II'' toned it down a bit, which some fans were disappointed by. Fortunately for them, the villains in ''Chaos Rising'' bring the ham. It's like a Saturday morning cartoon with blood and gore!
* WouldNotShootAGoodGuy: One mission in ''Chaos Rising'' involves having to go up against another company of Blood Ravens to destroy a specific building in order to expose a mole, and those other Blood Ravens have orders to shoot-on-sight. The player is encouraged to avoid unnecessary bloodshed during this mission and play this trope straight. However if the player [[AvertedTrope averts this trope]] and gets aggressive, it results in [[KarmaMeter corruption points]].
* YouCallThatAWound: The TropeNamer.
* YouHaveFailedMe: Eliphas' fate when his stronghold is destroyed. Which doesn't stop PopularityPower bringing him back in ''Chaos Rising'' (luckily this can be {{hand wave}}d by [[DeathIsCheap death being cheap]] in the Warp). He lasts all the way up to ''Retribution''.
* YouRequireMoreVespeneGas
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