History VideoGame / DawnOfWar

5th Sep '17 8:07:24 PM MinisterOfSinister
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-->'''Ork Nobz:''' ''[when ordered to capture a Requisition Point]'' [[FlatWhat What?]] ''[[SuddenlyShouting That's a GROT'S job!]]'' *{{Beat}}* ...Oh, ''fine!''

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-->'''Ork Nobz:''' ''[when ordered to capture a Requisition Point]'' [[FlatWhat What?]] ''[[SuddenlyShouting That's a GROT'S job!]]'' *{{Beat}}* ...Oh, ''fine!''
5th Sep '17 8:05:44 PM MinisterOfSinister
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-->'''Ork Nobz:''' [''when ordered to capture a Requisition Point''] [[FlatWhat What?]] ''[[SuddenlyShouting That's a GROT'S job!]]'' *{{Beat}}* ...Oh, ''fine!''

to:

-->'''Ork Nobz:''' [''when ''[when ordered to capture a Requisition Point''] Point]'' [[FlatWhat What?]] ''[[SuddenlyShouting That's a GROT'S job!]]'' *{{Beat}}* ...Oh, ''fine!''
21st Aug '17 12:33:15 PM MinisterOfSinister
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* ShoutOut: To Prince, of all things, in the original game. Mouse over Sindri in the final mission and look at the bulletpoints in the description box.

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* ShoutOut: ShoutOut:
**
To Prince, of all things, in the original game. Mouse over Sindri in the final mission and look at the bulletpoints in the description box.



** When Stormboy Nob Brikkfist is downed, he sometimes mutters, [[Series/TheSimpsons Urge to kill fading... fading... gone]].
** ''Retribution'' has a Tau commander as a playable hero character in The Last Stand available through [[DownloadableContent DLC]]. When [[YouCallThatAWound reviving another player's hero]], he sometimes says "Even a broken sword can still cut." This phrase was used to describe [[PlayerCharacter Shas'la'Kais]] in the {{Novelization}} of the franchise's earlier game ''VideoGame/FireWarrior''.

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** When Stormboy Nob Brikkfist is downed, he sometimes mutters, [[Series/TheSimpsons [[WesternAnimation/TheSimpsons Urge to kill fading... fading... gone]].
** ''Retribution'' has a Tau commander as a playable hero character in The Last Stand available through [[DownloadableContent DLC]]. When [[YouCallThatAWound reviving another player's hero]], he sometimes says "Even a broken sword can still cut." This phrase was used to describe [[PlayerCharacter Shas'la'Kais]] Shas'la Kais]] in the {{Novelization}} of the franchise's earlier game ''VideoGame/FireWarrior''.



* ShotgunDance: Referenced by Flash Gitz who have "Dance, 'umie! Dance!" as a quote. Of course, they're not shooting at their targets' feet, but [[ATeamFiring ork shooting being what it is]], they might as well be.

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* ShotgunDance: Referenced by Flash Gitz who have "Dance, 'umie! humie! Dance!" as a quote. Of course, they're not shooting at their targets' feet, but [[ATeamFiring ork Ork shooting being what it is]], they might as well be.



* [[SpaceMarine SPESS MEHREEN]]: An entire faction of them, with their {{Evil Counterpart}}s making up most of another faction.

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* [[SpaceMarine SPESS MEHREEN]]: SourSupporter: Some units will complain about doing your bidding (or at least certain tasks) but will still do it regardless.
-->'''Ork Nobz:''' [''when ordered to capture a Requisition Point''] [[FlatWhat What?]] ''[[SuddenlyShouting That's a GROT'S job!]]'' *{{Beat}}* ...Oh, ''fine!''
* SpaceMarine:
An entire faction of them, with their {{Evil Counterpart}}s making up most of another faction.



* SpecialEffectBranding: Zigzagged: While most races have unique projectiles (the Tau have blue plasma, the Necrons have green lightning), the Imperial Guard and Sororitas have very similar building animations while the ork Flash Gits use the same projectile as Ogryn Rippers, but then it's possible their snazzguns were Rippers before falling in the hands of the local mekboy.

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* SpecialEffectBranding: Zigzagged: While while most races have unique projectiles (the Tau have blue plasma, the Necrons have green lightning), the Imperial Guard and Sororitas have very similar building animations while the ork Ork Flash Gits Gitz use the same projectile as Ogryn Rippers, but then it's possible their snazzguns kustom shootas were Rippers before falling in the hands of the local mekboy.Mekboy.



** Mek Badzappa from the sequel feels this way too.
-->'''Ork Driver:''' Uh, Boss? I think we threw a gear-y thing!\\
'''Mek Badzappa:''' What?! You gits can't do anything right! I'll 'ave t' fix it meself!



** The Ork [[GeniusBruiser Big Mek]] has a "Kustom Tellyporta" that lets him join and teleport squads of infantry. The Mekboy from the sequel has a teleporter as well.

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** The Ork [[GeniusBruiser Big Mek]] has a "Kustom Tellyporta" that lets him join and teleport squads of infantry. The Mekboy from the sequel has such a teleporter device as well.
13th Aug '17 5:39:10 PM Gregzilla
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* TheHunter: Used in gameplay via WeaponOfXSlaying and thematically used by the Tau.

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* TheHunter: HunterOfMonsters: Used in gameplay via WeaponOfXSlaying and thematically used by the Tau.
17th Jul '17 1:57:23 AM Arima
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Added DiffLines:

* RailingKill: In ''Dawn of War I'', infantry that are hit with heavy knockback will still adhere to the boundaries of the map which prevents them from flying into water or over cliffs. However, if the explosion caused them to lose their last remaining hitpoints and die, then their body will be allowed to fly freely without restriction before hitting the ground/water.
14th Jul '17 6:22:56 PM Arima
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--> '''Thule:''' You won't hold that for long, demon-spawn!\\
'''Eliphas:''' Demon-spawn? One so hopelessly clueless about his origins shouldn't be so quick to insult another's parentage, "brother".\\

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--> '''Thule:''' You won't hold that for long, demon-spawn!\\
daemon-spawn!\\
'''Eliphas:''' Demon-spawn? Daemon-spawn? One so hopelessly clueless about ignorant of his origins shouldn't should not be so quick to insult another's parentage, "brother".\\




[[/folder]]

[[folder:E - G]]




[[/folder]]

[[folder:E - G]]

* EarlyInstallmentWeirdness: Among other things, the original ''Dawn of War'' let you have four Land Raiders, equip Ork mobs with anti-everything weaponry and have armies consisting entirely of high-end units. There was also no (relative) limit to the size of Ork squads, meaning that even squads of [[LargeAndInCharge Nobz]] could be up to 15 strong, not counting Leaders. It also let you deploy however many turrets you felt you could get away with. Relic/Specialist units and turrets gained caps when ''Dark Crusade'' was released.

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\n[[/folder]]\n\n[[folder:E - G]]\n\n* EarlyInstallmentWeirdness: EarlyInstallmentWeirdness:
**
Among other things, the original ''Dawn of War'' let you have four Land Raiders, equip Ork mobs with anti-everything weaponry and have armies consisting entirely of high-end units. There was also no (relative) limit to the size of Ork squads, meaning that even squads of [[LargeAndInCharge Nobz]] could be up to 15 strong, not counting Leaders. It also let you deploy however many turrets you felt you could get away with. Relic/Specialist units and turrets gained caps when ''Dark Crusade'' was released.released.
** For the sake of simplifying the animation work in ''Dawn of War I'', all characters are '''right-handed''' (they always use guns or melee with their right-hand). This is highly unusual as characters who wield a pistol and a melee weapon at the same time are implied to be left-handed (they're supposed to use the melee weapon with their strong, dominant arm instead of their weak, non-dominant arm).
8th Jul '17 7:51:04 PM Arima
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Added DiffLines:

* EpicFail: In ''Soulstorm'', the Alpha Legion after action reports have the banner of the ''Word Bearers'' legion. One of the more clear indications on how unfinished the game was and how deep Iron Lore was in it's dire straits when it was handling development of the game.
7th Jul '17 2:32:46 PM Arima
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* AnnoyingArrows: Wargear Upgrades like the Eldar Runes of Warding reduce the effectiveness of ranged attacks. Some of them arr so effective that enemy bullets become nothing more than a trivial danger.

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* AnnoyingArrows: Wargear Upgrades like the Eldar Runes of Warding reduce the effectiveness of ranged attacks. Some of them arr ar so effective that enemy bullets become nothing more than a trivial danger.



* CriticalResearchFailure: In the official lore, Mandrakes are a type of Dark Eldar who have bone-white hair, ebony-skin covered in wretched runes glowing with green light, and the strength of an Ork. They are rightly feared even by other Dark Eldar as living, predatory shadows who are unrivaled masters of stealth and murder. In ''Soulstorm'', Mandrakes look ''nothing at all'' like the ones in the official lore and they're Tier-1 Infantry whose stats aren't very competitive against other Tier-1 melee infantry units.
7th Jul '17 2:17:33 PM Arima
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* AnnoyingArrows: Wargear Upgrades like the Eldar Runes of Warding reduce the effectiveness of ranged attacks. Some of them arr so effective that enemy bullets become nothing more than a trivial danger.



* CriticalResearchFailure: In the official lore, Mandrakes are a type of Dark Eldar who have bone-white hair, ebony-skin covered in wretched runes glowing with green light, and the strength of an Ork. They are rightly feared even by other Dark Eldar as living, predatory shadows who are unrivaled masters of stealth and murder.
In ''Soulstorm'', Mandrakes look ''nothing at all'' like the ones in the official lore and they're Tier-1 Infantry whose stats aren't very competitive against other Tier-1 melee infantry units.

to:

* CriticalResearchFailure: In the official lore, Mandrakes are a type of Dark Eldar who have bone-white hair, ebony-skin covered in wretched runes glowing with green light, and the strength of an Ork. They are rightly feared even by other Dark Eldar as living, predatory shadows who are unrivaled masters of stealth and murder.
murder. In ''Soulstorm'', Mandrakes look ''nothing at all'' like the ones in the official lore and they're Tier-1 Infantry whose stats aren't very competitive against other Tier-1 melee infantry units.
7th Jul '17 2:11:53 PM Arima
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* CriticalResearchFailure: In the official lore, Mandrakes are a type of Dark Eldar who have bone-white hair, ebony-skin covered in wretched runes glowing with green light, and the strength of an Ork. They are rightly feared even by other Dark Eldar as living, predatory shadows who are unrivaled masters of stealth and murder.
In ''Soulstorm'', Mandrakes look ''nothing at all'' like the ones in the official lore and they're Tier-1 Infantry whose stats aren't very competitive against other Tier-1 melee infantry units.



*** The Imperial Guard is in the same boat, more or less. Guardsmen squads have good firepower, especially once they have been fully upgraded, as do Kasrkin, but the former are quite poor at melee, and the latter are only a little better. Furthermore, unlike other factions, the Guard has no vehicles that are any good at melee; whereas, say, the Eldar have the Wraithlord, and the Imperial Space Marines have the Dreadnought, the Guard Walker, the Sentinel, is only good at ranged. The Guard, therefore, has only two units that are any good at melee: one single Ogryn squad, and the single command squad, especially if it has a lot of priests. Pretty much the only time you want to use the Guard in melee is against the Tau.

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*** The Imperial Guard is in the same boat, more or less. Guardsmen squads have good firepower, especially once they have been fully upgraded, as do Kasrkin, but the former are quite poor at melee, and the latter are only a little better. Furthermore, unlike other factions, the Guard has no vehicles that are any good at melee; whereas, say, the Eldar have the Wraithlord, and the Imperial Space Marines have the Dreadnought, the Guard Walker, the Sentinel, is only good at anti-vehicle ranged. The Guard, therefore, has only two units that are any good at melee: one single Ogryn squad, and the single command squad, especially if it has a lot of priests. Pretty much the only time you want to use the Guard in melee is against the Tau.
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