History VideoGame / DawnOfWar

27th Jun '16 6:25:47 AM CareerKnight
Is there an issue? Send a Message


** The sequel has ''Chaos Rising'', which, as if the name didn't give it away, adds Chaos to the list of playable races, and ''Retribution'', which includes playable Imperial Guard, orks, Tyranids and Eldar, and one campaign, playable as any of the 6 races with different dialog and altered mission details.

to:

** The sequel has ''Chaos Rising'', which, as if the name didn't give it away, adds Chaos to the list of playable races, and ''Retribution'', which includes playable Imperial Guard, orks, Tyranids and Eldar, Guard and one campaign, playable as any of the 6 races with different dialog and altered mission details.
24th Jun '16 5:37:03 PM CareerKnight
Is there an issue? Send a Message


* AChatWithSatan: In the Chaos campaign for ''Retribution'', Eliphas talks with Ulkair (a [[OurDemonsAreDifferent Greater Daemon of]] [[thePigPen Nurgle]]), offering it a chance to join their fight against the [[spoiler: now Khorne-aligned]] marines. Ulkair thinks this is a splendid idea.

to:

* AChatWithSatan: In the Chaos campaign for ''Retribution'', Eliphas talks with Ulkair (a [[OurDemonsAreDifferent Greater Daemon of]] [[thePigPen [[ThePigPen Nurgle]]), offering it a chance to join their fight against the [[spoiler: now Khorne-aligned]] marines. Ulkair thinks this is a splendid idea.
24th Jun '16 8:42:35 AM KingZeal
Is there an issue? Send a Message

Added DiffLines:

* MoralPragmatist:
** In Winter Assault, the Imperial Guard and Eldar work to keep the Titan out of Chaos hands, though the first to the gate leaves the other to be torn apart. The orks and Chaos forces have an evil version where the mass landings of the Imperial Guard causes Crull and Gorgutz to stop fightig, though they have no illusions that it's out of convenience and intend to kill the other as soon as possible.
** In Retribution, the ork campaign is kicked off when Inquisitor Adrastia shoots down Bluddflagg's ship and hires him to take out [[spoiler:Kyras]], pointing out that if he ascends and destroys the entire sector, there'll be nothing left for the orks to fight and steal from.
19th Jun '16 11:44:32 AM MinisterOfSinister
Is there an issue? Send a Message


* BadassPreacher: The Space Marine Chaplain and Imperial Guard Priest, who debuted ''Winter Assault'', and the Sisters of Battle Missionary and Confessor, both members of the [[ChurchMilitant Ecclesiarchy]], from ''Soulstorm''.



** VillainousRescue: The Tyranid campaign in ''Retribution'' has this done by [[spoiler:the Hive Fleet, which comes to the sub-sector with enough force to drive the Ordo Malleus Exterminatus fleet back. Of course, they only did that so they could consume what was left of Sub-Sector Aurelia.]]

to:

** VillainousRescue: The Tyranid campaign in ''Retribution'' has this done by [[spoiler:the Hive Fleet, which comes to the sub-sector with enough force to drive the Ordo Malleus Exterminatus fleet back. Of course, they only did that so they could consume what was left of Sub-Sector Aurelia.]]



** It is also worth noting that ''Dawn of War'' was the first to depict Space Marines wielding Thunder Hammers outside of Terminator armor (or the Salamanders chapter[[note]]Salamanders use. lots of forging iconography, including lots of hammers[[/note]]), let alone two-handed ones. [[CanonImmigrant This inspired Games Workshop to create a line of tabletop models with that kind of equipment in subsequent editions]].

to:

** It is also worth noting that ''Dawn of War'' was the first to depict Space Marines wielding Thunder Hammers outside of Terminator armor (or the Salamanders chapter[[note]]Salamanders use. use lots of forging iconography, including lots of hammers[[/note]]), let alone two-handed ones. [[CanonImmigrant This inspired Games Workshop to create a line of tabletop models with that kind of equipment in subsequent editions]].



* EarlyInstallmentWeirdness: Among other things, the original ''Dawn of War'' let you have four Land Raiders, equip Ork mobs with anti-everything weaponry and have armies consisting entirely of high-end units. There was also no (relative) limit to the size of Ork squads, meaning that even squads of [[LargeAndInCharge Nobz]] could be up to 15 strong, not counting Leaders. It also let you deploy however many turrets you felt you could get away with. Relic/Specialist Units and turrets gained caps when ''Dark Crusade'' was released.

to:

* EarlyInstallmentWeirdness: Among other things, the original ''Dawn of War'' let you have four Land Raiders, equip Ork mobs with anti-everything weaponry and have armies consisting entirely of high-end units. There was also no (relative) limit to the size of Ork squads, meaning that even squads of [[LargeAndInCharge Nobz]] could be up to 15 strong, not counting Leaders. It also let you deploy however many turrets you felt you could get away with. Relic/Specialist Units units and turrets gained caps when ''Dark Crusade'' was released.



** Elite squads for each faction, such as Terminator Space Marines and Imperial Guard Ogryns. They have limits imposed on their numbers from ''Dark Crusade'', but one squad is often all you need to turn the tide of a battle in your favour.
** Honour Guard units from ''Dark Crusade'', ''Soulstorm'' and ''Retribution'' play the trope straighter. In the first two, Honour Guard squads and vehicles are unlocked by holding certain territories on the map and bought with Planetary Requisition. They have lower squad numbers than their regular counterparts, but have better stats and don't contribute to the population cap. In the latter, each playable hero has a corresponding Honour Guard unit who can replace them in the field. These units often get secondary benefits from choosing particular abilities for their counterpart hero, are free to replace if they die, have short build times and as above, don't contribute to the population cap; in fact, choosing them increases the population cap by 10 each.

to:

** Elite squads for each faction, such as Terminator Space Marines and Imperial Guard Ogryns. They have limits imposed on their numbers from ''Dark Crusade'', but one squad or two of these squads is often all you need to turn the tide of a battle in your favour.
** Honour Guard units from ''Dark Crusade'', ''Soulstorm'' and ''Retribution'' play the trope straighter. In the first two, Honour Guard squads and vehicles are unlocked by holding certain territories on the map and bought with Planetary Requisition. They have lower squad numbers than their regular counterparts, but have better stats and don't contribute to the their respective population cap. caps. In the latter, ''Retribution'', each playable hero has a corresponding Honour Guard unit who can replace them in the field. These units often get secondary benefits from choosing particular abilities for their counterpart hero, are free to replace if they die, have short build times and as above, don't contribute to the population cap; in fact, choosing them increases the population cap by 10 each.



** Lorn V in ''Winter Assault'' is an Ice World, so naturally the only place not covered in ice is where Chaos set fire to it. Crull and his men hate it, as they are World Eaters who think "Blood was meant to flow hot and free... not cold and sluggish," in Crull's words.
** ''Chaos Rising'' stated that before the Warp Storms claimed planet Aurelia, it was a major commerce hub and home to a monastery to the BloodRavens. When it finally returned to real-space after millenia in the Warp, it has since turned into a wintry wasteland thanks to the ruinous powers in the Warp. Also, because the warp separated it from the system's sun.

to:

** Lorn V in ''Winter Assault'' is an Ice World, so naturally the only place not covered in ice is where Chaos set fire to it. Crull and his men hate it, as they are World Eaters who think "Blood was meant to flow hot and free... not cold and sluggish," in Crull's words.
it.
** ''Chaos Rising'' stated that before the Warp Storms claimed planet Aurelia, it was a major commerce hub and home to a monastery to the BloodRavens. When it finally returned to real-space after millenia in the Warp, it has since turned into a wintry wasteland thanks to the ruinous powers in the Warp. Also, And because the warp Warp separated it from the system's sun.



** The beginning of ''Winter Assault's'' Disorder campaign has Gorgutz and a number of other Ork bosses battling each other as Gorgutz brings the boyz all under his heel.
** The Eldar Stronghold in ''Dark Crusade'' can be this if you attack them as Chaos or Orks.

to:

** The beginning of the Disorder campaign in ''Winter Assault's'' Disorder campaign Assault'' has Gorgutz and a number of other Ork bosses battling each other as Gorgutz brings the boyz all under his heel.
heel. Ironically, he wins by destroying all the Big Bannerz of the other Ork clans, the same tactic he tried in ''Dark Crusade''.
** The Eldar Stronghold in ''Dark Crusade'' can be has this if you attack them as Chaos or Orks.Orks, as Taldeer lures Feral Orks from Gorgutz' Waaagh! and a schismatic Chaos cult led by a mouthy Sorcerer to divide and weaken your forces.



** ''Dark Crusade'' and ''Soulstorm'' have inter-Imperium fighting, with Space Marines and Imperial Guard then Space Marines, Imperial Guard and Sisters of Battle respectively.
*** In the case of ''Dark Crusade'', the Blood Ravens and the 1st Kronus Regiment are deployed separately to the same planet with conflicting orders: the Blood Ravens are to purge the planet while the Imperial Guard are to recapture it. Even the introductory speech of the Space Marine campaign lampshades it, possibly foreshadowing [[spoiler:Kyras' corruption]].
--->'''Narrator:''' The Blood Ravens' eagerness to fight fellow soldiers of the Imperium did not go unnoticed. Rumors have started to spread that the relics on Kronus were more damning than holy.

to:

** ''Dark Crusade'' and ''Soulstorm'' have inter-Imperium fighting, infighting, with Space Marines and Imperial Guard then Space Marines, Imperial Guard and Sisters of Battle respectively.
*** In the case of ''Dark Crusade'', the Blood Ravens and the 1st Kronus Regiment are deployed separately to the same planet with conflicting orders: the Blood Ravens are there to purge the planet in order to protect their chapter's secrets, while the Imperial Guard are there to recapture it. Even reclaim the introductory speech of planet for the Space Marine campaign lampshades it, possibly foreshadowing [[spoiler:Kyras' corruption]].
--->'''Narrator:''' The Blood Ravens' eagerness
Imperium, as well as hunting down Farseer Taldeer for her actions on Lorn V. Captain Thule and Governor Alexander offer each other the chance to withdraw when attacking each other's strongholds, not wanting to fight fellow soldiers of the Imperium did not go unnoticed. Rumors have started each other, but their mutual determination to spread that the relics on Kronus were more damning than holy.follow their superiors' orders prevents them from accepting.



** [[CanonDefilement World Eater Sorcerers]] possessing Guardsmen in ''Winter Assault'', luring them to the sacrificial Blood Pits in, not one, but ''two'' different missions in the Disorder campaign. These parts are made annoying by the fact that, once possessed, they can be targeted by enemy units. [[SpitefulAI And they will be.]]
** One of the Essence of the Deceiver's abilities is this, though it's temporary (though in the campaign it can be used to have your hero fight himself, as the hero isn't given back).

to:

** [[CanonDefilement World Eater Sorcerers]] The Chaos Sorcerer possessing Guardsmen in ''Winter Assault'', luring them to the sacrificial Blood Pits in, not one, but ''two'' different missions in one mission from the Disorder campaign. campaign, which is later done again with enthralled Imperial psykers. These parts are made annoying by the fact that, once possessed, they can be targeted by enemy units. units, [[SpitefulAI And they and will be.]]
be]].
** One of the Essence of the Deceiver's abilities is this, though but in this instance it's temporary (though in the campaign it can be used to have your hero fight himself, as the hero isn't given back).temporary.



* TeleportationRescue: ''II'': Losing a mission due to all heroes being downed at the same time results in a game over screen reading Emergency Extraction, allowing you to keep all the wargear and experience you'd acquired.

to:

* TeleportationRescue: ''II'': Losing In ''Dawn of War II'', losing a mission due to all heroes being downed at the same time results in a game over screen reading Emergency Extraction, allowing you to keep all the wargear and experience you'd you acquired.



* TookALevelInBadass: The [[NarmCharm hilarious]] cultists that no one could take seriously of Dawn of War I transform into the cold, grim, and downright badass Heretics in Dawn of War II.

to:

* TookALevelInBadass: The [[NarmCharm hilarious]] cultists that no one could take seriously of Dawn of War I the first game transform into the cold, grim, and downright badass Heretics in Dawn ''Dawn of War II.II''.



** [[spoiler: Araghast the Pillager, after being left alone with your very, very angry Space Marines by his [[TheStarscream 'second-in-command']] [[MagnificentBastard Eliphas]].]]

to:

** [[spoiler: Araghast the Pillager, after being left alone with your very, very angry Space Marines by his [[TheStarscream 'second-in-command']] [[MagnificentBastard Eliphas]].Eliphas.]]



* VillainousValour: the AAR for the Dark Eldar mentions that the Chaos forces resisted heroically.

to:

* VillainousValour: the AAR After Action Report for the Dark Eldar defeating the Chaos stronghold mentions that the Chaos forces resisted heroically.



** A more extreme example occurs in ''Dark Crusade'' and ''Soulstorm'' where Imperial subfactions like the Blood Ravens, the local Imperial Guard Regiment and the Sisters of Battle fight each other to the death because of the typical Imperial JurisdictionFriction and seperate command structure and the off-hands approach of those high enough to make them all stop. Basically, the Blood Ravens, Sisters of Battle, and Imperial Guard were all ordered to take complete control of the system by any means necessary. By definition, this includes destroying the other two Imperial factions right along with the aliens and heretics.
* WeCanRebuildHim: Necron Tomb Spyders can collect the bodies of fallen Necron troops and bring them back as repurposed squads. This is also the backstory (à la WasOnceAMan) of Necron Pariahs.

to:

** A more extreme example occurs in ''Dark Crusade'' and ''Soulstorm'' where Imperial subfactions like sub-factions -- the Blood Ravens, Space Marines, the local Imperial Guard Regiment and the Sisters of Battle -- fight each other to the death because of the typical Imperial JurisdictionFriction and seperate JurisdictionFriction, separate command structure structures and the off-hands hands-off approach of those high ranking enough to make them all stop. Basically, the Blood Ravens, Sisters of Battle, This also happens because their goals are very different and Imperial Guard were all ordered to take complete control of the system by any means necessary. By definition, this includes destroying the other two Imperial factions right along with the aliens and heretics.
in many ways
* WeCanRebuildHim: Necron Tomb Spyders can collect the bodies of fallen Necron troops and bring them back as repurposed re-purposed squads. This is also the backstory (à la WasOnceAMan) of Necron Pariahs.



*** Ironically, this results in a similar moment for Captain Diomedes, who is the only commander never fought as a boss in ''Retribution''.



-->'''Macabee:''' Lucky creatures. At long last you have found the tranquility of death. [[WasOnceAMan I was like you once, clinging to life and blind to the truth]]. When I [[DugTooDeep uncovered the truth]], I too shuddered and paled with fear. Deep in these catacombs, [[WeCanRebuildHim I was remade]]. Here, my brethren slumbered for aeons, while the living grew like weeds. My lord knew this day would come. He had plans for us all. We would purge this world, once more. So come, poor victims of life. We will grant you tranquility in these crypts. Kronus will be a tomb world, once more.



* WorthyOpponent: The Blood Ravens take no retributive action on the surviving Guardsmen in Soulstorm. The Imperial Guard return the favor to the Blood Ravens: the small number of survivors they return to Segmentum Command, while burying the dead ones, whom they themselves just killed, with full military honors. Inverted with the Dark Eldar Tahril, who considers every enemy but Chaos and the Eldar as idiots.

to:

* WorthyOpponent: Crops up a few times in ''Soulstorm''.
**
The Blood Ravens take no retributive action on the surviving Guardsmen in Soulstorm.Guardsmen. The Imperial Guard return the favor to the Blood Ravens: the small number of survivors they return to Segmentum Command, while burying the dead ones, whom they themselves just killed, with full military honors.
** Commander Or'es'Ka, the Tau commander, apparently views the Space Marines this way; after defeating them, he praises their valour in battle and admits his troops would probably have lost, if it weren't for the Greater Good.
**
Inverted with by the Dark Eldar Tahril, who considers [[SurroundedByIdiots sees every enemy but Chaos and the Eldar as idiots.idiots]].



* YouCallThatAWound: TropeNamer by way of the Imperial general in the first game, who says it when revived.

to:

* YouCallThatAWound: TropeNamer by way of the Imperial general General Sturn in the first game, ''Winter Assault'', who says it when revived.
19th Jun '16 3:18:07 AM Morgenthaler
Is there an issue? Send a Message

Added DiffLines:

* MassResurrection: The Necron Lord can bring back a large number of Necron infantry in an area around him, using an ability 'called' Mass Resurrection.
29th May '16 4:15:01 PM calamity2007
Is there an issue? Send a Message

Added DiffLines:

** Lately the most popular mod is ''[[http://www.moddb.com/mods/ultimate-apocalypse-mod Ultimate Apocalypse The Hunt Begins]]'' which not only brings many improvements from other mods such as Firestorm but also adds many of it's own features such as massive army sizes, maps, and even gigantic units such as Titans and greater Daemons. It also tries to balance the game so that pretty much all factions have a viable chance of winning.
21st May '16 8:19:09 PM StarSword
Is there an issue? Send a Message


The franchise's fate following the 2012 bankruptcy of its publisher Creator/{{THQ}} was hazy: [[http://www.eurogamer.net/articles/2013-01-25-sega-and-relic-and-the-whereabouts-of-the-warhammer-40-000-ip Relic was purchased by Sega on January 22, 2013,]] and it was [[http://www.pcauthority.com.au/News/330680,confirmed-sega-now-owns-all-the-warhammer-licenses.aspx confirmed later that month]] that with it came an exclusive license to produce games based on Creator/GamesWorkshop [=IPs=]. [[https://www.youtube.com/watch?v=N_ZgyNoHtjw&ab_channel=DawnofWar Relic released a trailer on May 3rd, 2016]] confirming VideoGame/DawnOfWarIII is in development and three races -- Space Marines, Eldar and Orks -- will be playable in it.

to:

The franchise's fate following the future was in doubt in 2012 due to the [[AuthorExistenceFailure bankruptcy of its publisher Creator/{{THQ}} was hazy: publisher]] Creator/{{THQ}}, sending its subsidiary studios either to auction or out of business. [[http://www.eurogamer.net/articles/2013-01-25-sega-and-relic-and-the-whereabouts-of-the-warhammer-40-000-ip Relic was purchased by Sega on January 22, 2013,]] and it was [[http://www.pcauthority.com.au/News/330680,confirmed-sega-now-owns-all-the-warhammer-licenses.aspx confirmed later that month]] that with it came an exclusive license to produce games based on Creator/GamesWorkshop [=IPs=]. [[https://www.youtube.com/watch?v=N_ZgyNoHtjw&ab_channel=DawnofWar Relic released a trailer on May 3rd, 2016]] confirming VideoGame/DawnOfWarIII ''VideoGame/DawnOfWarIII'' is in development and three races -- Space Marines, Eldar and Orks -- will be playable in it.
21st May '16 10:05:28 AM MinisterOfSinister
Is there an issue? Send a Message


** Regardless of who the traitor is in ''Chaos Rising'', and regardless of the fact that he freely gives Galan the vox codes for his company, he explicitly tells Galan not to use the vox to set up an ambush, saying that if he does, their agreement will be over.

to:

** Regardless of who the traitor is in ''Chaos Rising'', and regardless of the fact that he freely gives Galan Eliphas the vox codes for his company, he but also explicitly tells Galan Eliphas not to use the vox to set up an ambush, saying that if he does, their agreement will be over.
11th May '16 1:22:13 AM dvorak
Is there an issue? Send a Message


* AChatWithSatan: In the Chaos campaign for ''Retribution'', Eliphas talks with Ulkair (a [[OurDemonsAreDifferent Greater Daemon of]] [[thePigPen Nurgle]]), offering it a chance to join their fight against the [[spoiler: now Khorne-aligned]] marines. Ulkair thinks this is a splendid idea.



* DealWithTheDevil: According to lore, the entire Chaos Marines faction, but to be more specific:
** Tarkus at least thinks he made one with Ulkair, if he's the traitor.
** Eliphas asks Ulkair for aid in fighting the Blood Ravens. Ulkair decides he's up for a bit of fun, since while all the Traitor Guardsmen could offer him was rotten meat and worship, Eliphas is being proactive in spreading death and decay (and since Eliphas has already made a Faustian deal with Abbadon the Despoiler, Ulkair can't have him).



* MarkOfTheBeast: In II, Chaos upgrades involve etching or tattooing chaotic runes on a unit, channelling the favour of the Dark Gods. They also come into play with Tarkus and Jonas' ultimate chaos abilities in the campaighn, both which are obtained by way of [[spoiler: [[DealWithTheDevil faustian pacts]].]]

to:

* MarkOfTheBeast: In II, Chaos upgrades involve etching or tattooing chaotic runes on a unit, channelling the favour of the Dark Gods. They also come into play with Tarkus and Jonas' ultimate chaos abilities in the campaighn, campaign, both which are obtained by way of [[spoiler: [[DealWithTheDevil faustian pacts]].]]
5th May '16 4:13:53 AM MinisterOfSinister
Is there an issue? Send a Message


** The Slap Choppa is one to the Slap Chop kitchen gadget commercial. "You'll be slappin' your troubles away with the Slap Choppa!" Another one tells you "Stop havin' a boring rumble, stop havin' a biring life."

to:

** The Slap Choppa is one to the Slap Chop kitchen gadget commercial. "You'll be slappin' your troubles away with the Slap Choppa!" Another one tells you "Stop havin' a boring rumble, stop havin' a biring boring life."



** When Stormboy Nob Brikkfist is downed, he sometimes mutters, [[TheSimpsons Urge to kill fading... fading... gone]].

to:

** When Stormboy Nob Brikkfist is downed, he sometimes mutters, [[TheSimpsons [[Series/TheSimpsons Urge to kill fading... fading... gone]].



** One of the items Space Marines can unlock in ''Retribution'' is a PowerFist called [[FistOfTheNorthStar Polaris Fist]]. Unfortunately, it's just a shout out in name only without any special abilities.

to:

** One of the items Space Marines can unlock in ''Retribution'' is a PowerFist called [[FistOfTheNorthStar [[Manga/FistOfTheNorthStar Polaris Fist]]. Unfortunately, it's just a shout out in name only without any special abilities.



* SpellMyNameWithAThe: Certain Ork buildings -- ''Da'' Boyz Hut, for instance.

to:

* SpellMyNameWithAThe: Certain Ork buildings in the first game -- ''Da'' Boyz Hut, for instance.



** Space Marine Terminators and Assault Terminators can be given Personal Teleporters. If Thaddeus is given Terminator Armour in ''Dawn of War II'', his Assault Jump ability is replaced by Teleport.



** The Imperial Guard have a similar-in-spirit ability, their infantry units can be moved from one of their GarrisonableStructures to another, though there's a delay. It's not actually teleportation though. They're craling through tunnels they dig to connect all their structures.

to:

** The Imperial Guard have a similar-in-spirit ability, ability: their infantry units can be moved from one of their GarrisonableStructures to another, though there's a delay. It's not actually teleportation though. They're craling crawling through tunnels they dig to connect all their structures.structures.
** In ''Chaos Rising'', Jonah can gain the ability to teleport from his Will tree and starts the game with a Tome which allows him to kill enemy infantry instantly via TeleFrag.
This list shows the last 10 events of 388. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.DawnOfWar