History VideoGame / DawnOfWar

9th Aug '16 9:39:13 AM Elyandarin
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* CastFromSanity:
** Psykers lose morale when casting lightning (the original effect, still present in the tooltip, was a possibility of killing the psyker).
** In Chaos Rising, you can find Chaos-corrupted wargear, which tends to be much better than standard equipment, but causes the character to fall towards Chaos and gain evil traits and abilities, along with determining the identity of the traitor in the team. Conversely, you can find equipment that restricts the character's stats, but reduces its corruption.
3rd Aug '16 2:24:14 AM MinisterOfSinister
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'''Avitus:''' [[DeadpanSnarker Did you have a pleasant rest, waiting for the most dramatic moment to strike?]]\\

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'''Avitus:''' [[DeadpanSnarker Did you have a pleasant rest, rest,]] [[LampshadeHanging waiting for the most dramatic moment to strike?]]\\



** Imperial Guard Priests and Sisters of Battle Repentia carry oversized two-handed Eviscerator chainswords.

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** Imperial Guard Priests and Sisters of Battle Repentia carry oversized two-handed [[ChainsawGood Eviscerator chainswords.chainswords]].



* ContraltoOfDanger: The Eldar Farseer's voice is notably deeper than that of other Eldar units (even male ones), as is the voice of their Autarch. From ''II'' onwards Howling Banshees have voices like this as well; in the first game their voices are high-pitched and slightly squeaky. Almost all Sisters of Battle units have such voices as well. Inquisitor Adrastia from ''Retribution'' boasts the deepest female voice in the series.

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* ContraltoOfDanger: The Eldar Farseer's voice is notably deeper than that of other Eldar units (even male ones), as is the voice of their the Autarch. From ''II'' onwards Howling Banshees have voices like this as well; in the first game their voices are high-pitched and slightly squeaky. Almost all Sisters of Battle units also have such voices as well.voices. Inquisitor Adrastia from ''Retribution'' boasts the deepest female voice in the series.



* EvilSmellsBad: Nurglite Chaos Space Marine units. ''Chaos Rising'' features a cutscene where a mob of Orks fighting a Black Legion Plague Champion complain that he "smells ripe".

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* EvilSmellsBad: Nurglite Chaos Space Marine units. Marines in general. Ironically, this is complained about most often in-universe by the Orks, of all people. First, in the original campaign Warboss Orkamungus refers to the Chaos Marines as "smelly"; then in Skirmish/Multiplayer mode, Orks making first contact with Chaos may lampshade this. ("Stinkin' Chaos boyz!") Then in ''Chaos Rising'' features a cutscene Rising'', the introduction of the {{Plague|bringer}} [[ThePigPen Champion]] is prime time for another moment of this during the campaign, where one member of a mob of Orks fighting a Black Legion Plague Champion complain that attacking him complains he "smells ripe".ripe" and makes a disgusted noise. Even the Loyalist Space Marines get in on this, with Avitus complaining that not even the Tyranids were so unpleasant to fight, which Martellus agrees with.
28th Jul '16 1:08:37 PM IvelliosWiefel
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** In Winter Assault, there are several points where this is implicitly encouraged as a gameplay tactic. Which is perfectly in line with how the Imperial Guard tends to be used in the Warhammer 40k lore.
22nd Jul '16 11:01:02 PM nombretomado
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* TacticalWithdrawal: Units whose morale has been broken in the first game have to resort to this -- their damage-dealing and absorbing capabilities are impaired beyond usefulness and they'll almost certainly die if they don't get some backup or defeat their assailant(s) very quickly. ''Dawn Of War II'' gives most infantry a button to retreat back to their base with, a system from ''CompanyOfHeroes''. However, now you have to make sure melee units don't get too close to your retreating units, since retreating causes them to take extra melee damage.

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* TacticalWithdrawal: Units whose morale has been broken in the first game have to resort to this -- their damage-dealing and absorbing capabilities are impaired beyond usefulness and they'll almost certainly die if they don't get some backup or defeat their assailant(s) very quickly. ''Dawn Of War II'' gives most infantry a button to retreat back to their base with, a system from ''CompanyOfHeroes''.''VideoGame/CompanyOfHeroes''. However, now you have to make sure melee units don't get too close to your retreating units, since retreating causes them to take extra melee damage.
18th Jul '16 1:19:21 PM GGCrono
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** Order the Commissar Lord Hero into a Chimera (an APC) and he will say, "Drive me closer! I want to hit the enemy with my sword!". This is a reference to an image depicting a Commissar waving his sword from atop a Leman Russ with the line captioned underneath.

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** Order the Commissar Lord Hero into a Chimera (an APC) and he will say, "Drive me closer! I want to hit the enemy them with my sword!". This is a reference to an image depicting a Commissar waving his sword from atop a Leman Russ with the line captioned underneath.
15th Jul '16 12:59:00 AM Morgenthaler
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* RedHeadedHero: Popular among Eldar Farseers -- Macha in the original and Taldeer in ''Winter Assault'' (although hers is literally red rather than auburn). After that long hair seems to go out of fashion so you can't tell for the helmets, but the trope makes a return in ''Dawn of War II'' where Eldar Farseers don't use helmets and their visible hair is red.
14th Jul '16 11:10:24 AM morenohijazo
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* SpecialEffectBranding: Zigzagged: While most races have unique projectiles (the Tau have blue plasma, the Necrons have green lightning), the Imperial Guard and Sororitas have very similar building animations while the ork Flash Gits use the same projectile as Ogryn Rippers, but then it's possible their snazzguns were Rippers before falling in the hands of the local mekboy.
7th Jul '16 12:41:49 AM morenohijazo
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* ProphecyArmor: Dark Crusade has Farseer Taldeer responds to Captain Thule's taunts by telling him she already knows when she's going to die, so his threats fall a little flat (however, this is in the non-canon mission where the Eldar beat the Blood Ravens). In canon, [[spoiler:she's captured by the Blood Ravens, "interrogated" by chapter master/chief librarian Kyras, and killed at some point within their custody, with Kyras keeping her spirit stone]].
3rd Jul '16 3:00:13 AM morenohijazo
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* SpareAMessenger: Soulstorm: If the Dark Eldar defeat the Sisters of Battle, they leave a single Sister alive, driven mad by the Dark Eldar's tortures.
27th Jun '16 6:25:47 AM CareerKnight
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** The sequel has ''Chaos Rising'', which, as if the name didn't give it away, adds Chaos to the list of playable races, and ''Retribution'', which includes playable Imperial Guard, orks, Tyranids and Eldar, and one campaign, playable as any of the 6 races with different dialog and altered mission details.

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** The sequel has ''Chaos Rising'', which, as if the name didn't give it away, adds Chaos to the list of playable races, and ''Retribution'', which includes playable Imperial Guard, orks, Tyranids and Eldar, Guard and one campaign, playable as any of the 6 races with different dialog and altered mission details.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.DawnOfWar