History VideoGame / DarksidersII

20th May '16 12:54:31 PM ViperAcidZX
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With the dissolution of THQ and Vigil Games, the franchise had a rather uncertain future. Most of the staff originally involved is now working for Crytek, which placed a bid for the Darksiders IP in the auction of THQ's back catalogue in April, 2013. However, the IP was ultimately obtained by Nordic Games. Nordic has stated that they want to stay in touch with the original developers and continue the series someday, and later released the ''Deathinitive Edition'' for the XBoxOne and Playstation 4, which features updated visuals and gameplay rebalances, alongside bundling all of the DLC into the package.

The game was made free for anyone on the 360 with an Xbox Live Gold Account during October 2014 as part of the "Games with Gold" program.

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With the dissolution of THQ and Vigil Games, the franchise had a rather uncertain future. Most of the staff originally involved is now working for Crytek, which placed a bid for the Darksiders IP in the auction of THQ's back catalogue in April, 2013. However, the IP was ultimately obtained by Nordic Games. Nordic has stated that they want to stay in touch with the original developers and continue the series someday, and later released the ''Deathinitive Edition'' for the XBoxOne UsefulNotes/PlayStation4, UsefulNotes/XboxOne, and Playstation 4, [[UsefulNotes/IBMPersonalComputer PC]] through UsefulNotes/{{Steam}} and Website/GOGDotCom, which features updated visuals and gameplay rebalances, alongside bundling all of the DLC into the package.

The game was made free for anyone on the Xbox 360 with an Xbox Live Gold Account during October 2014 as part of the "Games with Gold" program.









* LimitedSpecialCollectorsUltimateEdition: The original version had a Collector's Edition that includes a physical artbook, a digital soundtrack, the Argul's Tomb and Shadow of Death [=DLCs=], and a life-sized replica of Death's mask with a stand.



* TwoKeyedLock: The usual videogame trope of pressure pads and requiring doors to be held open while another does through, only done with spirits and fractions of Death's soul. A more literal example is the final door of the game.

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* TwoKeyedLock: The usual videogame video game trope of pressure pads and requiring doors to be held open while another does through, only done with spirits and fractions of Death's soul. A more literal example is the final door of the game.



* UpdatedRerelease: A version for Wii U was released as the system's launch title with the addition of five of the game's [=DLCs=] bundled together plus extra legendary weapons and armor sets. Later a ''Deathinitive Edition'' was released in 2015 for the [=PlayStation=] 4, Xbox One, and PC, which features upgraded visuals, new physics-based lighting, rebalanced gameplay and loot system, and all of its [=DLCs=] included.



29th Mar '16 4:06:36 AM TheOneWhoTropes
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29th Mar '16 4:05:18 AM TheOneWhoTropes
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* ForegoneConclusion: Anybody who played through the original game would know that Death's quest to clear War of his crime would fail [[spoiler: because the Charred Council knew all along that the End War being triggered early wasn't War's doing, they set him up so they could send him lose on Earth knowing he'd kill the real culprits.]]

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* ForegoneConclusion: Anybody who played through the original game would know that Death's quest to clear War of his crime would fail [[spoiler: because the Charred Council knew all along that the End War being triggered early wasn't War's doing, they set him up so they could send him lose loose on Earth knowing he'd kill the real culprits.]]
2nd Feb '16 12:29:54 PM Rockjustice
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* DemonicSpiders: The Liches carry an urn which they can use for attacking, and they also use them to spread ashes that can [[MookMaker summon an army of skeletons]].
** The Maelstroms are even worse. These guys launch fireballs at you which cause a lot of damage. And before you can get out of the way, [[CycleOfHurting you'll be hit by the next one]].
17th Jan '16 1:00:31 AM Tahaneira
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* StupidityIsTheOnlyOption: The only way to proceed in the Foundry is to install the ''very'' obviously corrupted third heartstone into the Guardian. The result is fairly predictable and leads to a tough boss battle and the death of a friendly NPC.

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* StupidityIsTheOnlyOption: {{Stripperiffic}}: The only way (female) Ayfid angels don't really wear much, in stark contrast to proceed in the Foundry is to install the ''very'' obviously corrupted third heartstone into the Guardian. The result is fairly predictable and leads to a tough boss battle and the death of a friendly NPC.almost every other angel.
16th Jan '16 1:55:04 AM Tahaneira
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Added DiffLines:

* RiseToTheChallenge: At one point in the City of the Dead, Death must keep climbing to outpace a rising elevator full of [[NoOSHACompliance spikes and fire]].
9th Jan '16 4:39:06 AM Rockjustice
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Added DiffLines:

* DemonicSpiders: The Liches carry an urn which they can use for attacking, and they also use them to spread ashes that can [[MookMaker summon an army of skeletons]].
** The Maelstroms are even worse. These guys launch fireballs at you which cause a lot of damage. And before you can get out of the way, [[CycleOfHurting you'll be hit by the next one]].
2nd Jan '16 7:11:30 PM Doug86
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** A seemingly minor one, but in the cutscene before the fight with Samael, Death is clearly seen blocking Samael's blows. [[AllInTheManual In the manual]], it's explained that Death refuses to block because he's so arrogant, he believes no one can hit him.[[note]]It is worth noting that Samael did indeed beat Death up quite a bit before Death decided to start blocking, compounded by Samael's TeleportSpam which negated Death's dodging skills, making this an example of a probable GodzillaThreshold, especially since Death is not being backed by the breaking of all seven seals.[[/note]]

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** A seemingly minor one, but in the cutscene before the fight with Samael, Death is clearly seen blocking Samael's blows. [[AllInTheManual [[AllThereInTheManual In the manual]], it's explained that Death refuses to block because he's so arrogant, he believes no one can hit him.[[note]]It is worth noting that Samael did indeed beat Death up quite a bit before Death decided to start blocking, compounded by Samael's TeleportSpam which negated Death's dodging skills, making this an example of a probable GodzillaThreshold, especially since Death is not being backed by the breaking of all seven seals.[[/note]]
22nd Sep '15 4:37:08 PM HighCrate
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** LightningBruiser: He's Reaper Form, especially in cutscenes, contrast with War's extremely slow Chaos Form.
22nd Jul '15 7:22:36 AM kraas
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Added DiffLines:

* SuperNotDrowningSkills: Like War in ''Darksiders'', Death can remain underwater for as long as necessary, with no need to breathe.
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