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''Dark Void'' is a 2010 game developed by Airtight Games and published by Creator/{{Capcom}} for UsefulNotes/PS3, UsefulNotes/Xbox360 and [[UsefulNotes/IBMPersonalComputer PC]].

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''Dark Void'' is a 2010 game developed by Airtight Games and published by Creator/{{Capcom}} for UsefulNotes/PS3, UsefulNotes/Xbox360 Platform, Platform/Xbox360 and [[UsefulNotes/IBMPersonalComputer [[Platform/IBMPersonalComputer PC]].



* UsefulNotes/NikolaTesla: He invented the JetPack and some of the weapons you use in the game. [[spoiler: He is killed by a shapeshifter about 3/4 of the way through the story.]]



* {{Retraux}}: An 8-bit version of the main theme plays during the end credits. There's even an 8-bit game called [[http://en.wikipedia.org/wiki/Dark_Void_Zero "Dark Void Zero"]] that was released for download on the UsefulNotes/DSi, treated as some old game found in the Capcom vaults. It started as a joke based off the 8-bit song, then grew into a {{Metroidvania}} game.

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* {{Retraux}}: An 8-bit version of the main theme plays during the end credits. There's even an 8-bit game called [[http://en.wikipedia.org/wiki/Dark_Void_Zero "Dark Void Zero"]] that was released for download on the UsefulNotes/DSi, Platform/DSi, treated as some old game found in the Capcom vaults. It started as a joke based off the 8-bit song, then grew into a {{Metroidvania}} game.
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** Let's not forget what the power output of Tesla's Hypercoil weapon is... you guessed it: [[Film/BackToTheFuture 1.21 Gigawatts]]

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** Let's not forget what the power output of Tesla's Hypercoil weapon is... you guessed it: [[Film/BackToTheFuture [[Franchise/BackToTheFuture 1.21 Gigawatts]]
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* HumanSacrifice: One cutscene shows the tribal humans offering up a baby to the aliens for this purpose.
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Kill Em All was renamed Everybody Dies Ending due to misuse. Dewicking


* KillEmAll: [[spoiler: By the end of the game, every major character except Will and Atem have been killed by the Watchers (Tavi's fate isn't explicitly shown, but given that he was replaced by a Watcher shapeshifter it's a pretty good bet he was killed in captivity).]]
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IUEO only


* AwesomeMcCoolname: ''William Augustus Grey''.
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A 2010 game, developed by Airtight Games, and published by Creator/{{Capcom}} for UsefulNotes/PS3, UsefulNotes/Xbox360 and [[UsefulNotes/IBMPersonalComputer PC]].

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A ''Dark Void'' is a 2010 game, game developed by Airtight Games, Games and published by Creator/{{Capcom}} for UsefulNotes/PS3, UsefulNotes/Xbox360 and [[UsefulNotes/IBMPersonalComputer PC]].
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* BaldBlackLeaderGuy: Atem. Will ribs him about the whole "humble guide" image he puts on.

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* BaldBlackLeaderGuy: BaldOfAuthority: Atem. Will ribs him about the whole "humble guide" image he puts on.
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* EscortMission: When you first meet Atem, you have to escort him to the Resistance's camp. Unlike many escortees, he has the same regenerating health mechanics as the player.
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* HomingProjectiles: Specifically drawn attention to by one of the human pilots during your first dogfight with Watcher air vehicles ("Watch out! Their missiles follow you!"). Done oddly in-game, however: your missiles will lock-onto and follow flying enemies, but only if they pass ''very'' close to them already. So while the missiles' homing quality turns near-misses into hits, it doesn't actually allow you to fire-and-forget. A large amount of aiming is always required.

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* HomingProjectiles: HomingProjectile: Specifically drawn attention to by one of the human pilots during your first dogfight with Watcher air vehicles ("Watch out! Their missiles follow you!"). Done oddly in-game, however: your missiles will lock-onto and follow flying enemies, but only if they pass ''very'' close to them already. So while the missiles' homing quality turns near-misses into hits, it doesn't actually allow you to fire-and-forget. A large amount of aiming is always required.
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* HomingProjectiles: Specifically drawn attention to by one of the human pilots during your first dogfight with Watcher air vehicles ("Watch out! Their missiles follow you!"). Done oddly in-game, however: your missiles will lock-onto and follow flying enemies, but only if they pass ''very'' close to them already. So while the missiles' homing quality turns near-misses into hits, it doesn't actually allow you to fire-and-forget. A large amount of aiming is always required.

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The game is notable for seamlessly integrating third-person over-the-shoulder cover-based gunplay with jetpack dogfights, and has the unique feature of 'vertical cover'. It's also one of [[WebAnimation/ZeroPunctuation Yahtzee]]'s "Branston Pickles" -- flawed, but unique and entertaining despite those flaws. So try it anyway.

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The game is notable for seamlessly integrating third-person over-the-shoulder cover-based gunplay with jetpack dogfights, and has the unique feature of 'vertical cover'."vertical cover". It's also one of [[WebAnimation/ZeroPunctuation Yahtzee]]'s "Branston Pickles" -- flawed, but unique and entertaining despite those flaws. So try it anyway.



* ActionGirl: Ava.

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* %%* ActionGirl: Ava.



** BandOfBrothers: [[http://en.wikipedia.org/wiki/Flight_19 Flight 19,]] an entire flight of UsefulNotes/WW2 TBM Avenger torpedo bombers. They're mostly rookies, save for a couple of higher-ranking pilots.



%%* BandOfBrothers: [[http://en.wikipedia.org/wiki/Flight_19 Flight 19]], an entire flight of UsefulNotes/WW2 TBM Avenger torpedo bombers. They're mostly rookies, save for a couple of higher-ranking pilots.
%%* BeethovenWasAnAlienSpy Édouard Daladier Was an Alien Spy. It doesn't get any more literal than this one, folks...



* [[TheChosenOne The Key]]: [[spoiler: Will]]. Not that it's that big of a surprise.

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* [[TheChosenOne The Key]]: %%* TheChosenOne: [[spoiler: Will]]. Not that it's that big of a surprise.%%How is he an example? ''Why'' is it not a surprise?



* DeathWorld: It's not a nice place, between the plants and the locals and the terrain. Nevermind the fact it seems to cause technology from 'outside' to degrade much, ''much'' faster than it ought to. Small, non-mechanical, and/or locally-assembled-from-scrap items seem to be okay though.

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* DeathWorld: It's not a nice place, between the plants and the locals and the terrain. Nevermind Never mind the fact it seems to cause technology from 'outside' "outside" to degrade much, ''much'' faster than it ought to. Small, non-mechanical, and/or locally-assembled-from-scrap items seem to be okay though.



* [[BeethovenWasAnAlienSpy Édouard Daladier Was an Alien Spy]]: It doesn't get any more literal than this one, folks...
* EpisodeZeroTheBeginning

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* [[BeethovenWasAnAlienSpy Édouard Daladier Was an Alien Spy]]: It doesn't get any more literal than this one, folks...
*
%%* EpisodeZeroTheBeginning



* HumansAreSpecial: The Adepts.

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* %%* HumansAreSpecial: The Adepts.



* LaResistance

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* %%* LaResistance



* {{Retraux}}: An 8-bit version of the main theme plays during the end credits.
** There's even an 8-bit game called [[http://en.wikipedia.org/wiki/Dark_Void_Zero "Dark Void Zero"]] that was released for download on the UsefulNotes/DSi, treated as some old game found in the Capcom vaults. It started as a joke based off the 8-bit song, then grew into a {{Metroidvania}} game.

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* {{Retraux}}: An 8-bit version of the main theme plays during the end credits.
**
credits. There's even an 8-bit game called [[http://en.wikipedia.org/wiki/Dark_Void_Zero "Dark Void Zero"]] that was released for download on the UsefulNotes/DSi, treated as some old game found in the Capcom vaults. It started as a joke based off the 8-bit song, then grew into a {{Metroidvania}} game.



* {{Tagline}}: Rise Up

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* %%* {{Tagline}}: Rise UpUp.



* {{Unwinnable}}: Thanks to some [[GameBreakingBug very serious glitches]], at least two levels in the game can be rendered {{Unwinnable}}, and due to the game's [[SaveGameLimits extremely irritating autosave/checkpoint system]], you can't load an earlier save; the only fix is to restart the entire level.
** Another horrible glitch makes one of the achievements for getting all the weapon upgrades unobtainable. What's worse, if this affects your profile, there is no fix whatsoever. Deleting your save, clearing your cache, recovering your profile, it all does nothing.

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* {{Unwinnable}}: Thanks to some [[GameBreakingBug very serious glitches]], at least two levels in the game can be rendered {{Unwinnable}}, and due to the game's [[SaveGameLimits extremely irritating autosave/checkpoint system]], you can't load an earlier save; the only fix is to restart the entire level.
**
level. Another horrible glitch makes one of the achievements for getting all the weapon upgrades unobtainable. What's worse, if this affects your profile, there is no fix whatsoever. Deleting your save, clearing your cache, recovering your profile, it all does nothing.
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The game begins in 1938, with ex-military pilot William Augustus Grey and his former lover Ava making a cargo run from America to Europe, when their plane loses power and crashes over the BermudaTriangle. They awaken in a bizarre [[AnotherDimension alternate dimension]], known as "The Void." They soon meet up with The Survivors, a human resistance movement that is fighting the attacks of a strange reptilian race known as "The Watchers" and their robotic army.

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The game begins in 1938, with ex-military pilot William Augustus Grey and his former lover Ava making a cargo run from America to Europe, when their plane loses power and crashes over the BermudaTriangle. They awaken in a bizarre [[AnotherDimension alternate dimension]], known as "The Void." the Void. They soon meet up with The the Survivors, a human resistance movement that is fighting the attacks of a strange reptilian race known as "The Watchers" the Watchers and their robotic army.



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** BandOfBrothers: [[http://en.wikipedia.org/wiki/Flight_19 Flight 19]], an entire flight of UsefulNotes/WW2 TBM Avenger torpedo bombers. They're mostly rookies, save for a couple of higher-ranking pilots.

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** BandOfBrothers: [[http://en.wikipedia.org/wiki/Flight_19 Flight 19]], 19,]] an entire flight of UsefulNotes/WW2 TBM Avenger torpedo bombers. They're mostly rookies, save for a couple of higher-ranking pilots.



* SuperSargassoSea: Loads of stuff that vanished in the Bermuda Triangle ended up in the Void. Grey actually salvages some radio equipment from the [[https://en.wikipedia.org/wiki/USS_Cyclops_(AC-4) USS Cyclops]].

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* SuperSargassoSea: Loads of stuff that vanished in the Bermuda Triangle ended up in the Void. Grey actually salvages some radio equipment from the [[https://en.wikipedia.org/wiki/USS_Cyclops_(AC-4) USS Cyclops]].Cyclops.]]
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* AwesomeButImpractical: Picking the [[GatlingGood chaingun]] up from a defeated Watcher Knight will make you feel like an absolute badass and could, in theory, provide you with [[MoreDakka enough dakka]] to turn you into a OneManArmy. In practice, however, it's usually a lot more trouble than it's worth because A. you can't use the rocket pack which ''the entire gameplay revolves around'' while carrying it, meaning that, in a game where mobility is survival and progress generally requires flight you're stuck shuffling along the ground. B. because Knights are essentially minibosses and are just so dangerous, you'll normally kill them ''after'' ensuring you've gotten rid off of all the mooks which surrounded them, meaning by the time you pick up that chaingun, there's nobody left to ''fire'' it at.

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Apparently, the Watchers fashion themselves as gods, ruling over the less advanced humans after they destroyed their own home planet, before primitive man eventually rose against them and banished them to the Void. Soon, Will and Ava meet up with UsefulNotes/NikolaTesla, who has also found himself trapped in the Void. He equips them with hoverpacks, and Will eventually gets a true {{jetpack}}. He takes to the skies, to stop the Watchers before they return to Earth, taking advantage of the [[UsefulNotes/WorldWarII coming conflict]]. There's something else going on, and Ava knows more than she's telling...

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Apparently, the Watchers fashion themselves as gods, ruling over the less advanced humans after they destroyed their own home planet, planet before primitive man eventually rose against them and banished them to the Void. Soon, Will and Ava meet up with UsefulNotes/NikolaTesla, who has also found himself trapped in the Void. He equips them with hoverpacks, and Will eventually gets a true {{jetpack}}. He takes to the skies, to stop the Watchers before they return to Earth, taking advantage of the [[UsefulNotes/WorldWarII coming conflict]]. There's something else going on, and Ava knows more than she's telling...



Some time after the game was released an AprilFoolsDay version entitled ''[[http://en.wikipedia.org/wiki/Dark_Void_Zero Dark Void Zero]]'' was announced as a joke, but eventually surfaced into an [[DolledUpInstallment entirely new game]].

Not related to [[VideoGame/PokemonDiamondAndPearl Darkrai's]] [[NamesTheSame signature move]].

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Some time Sometime after the game was released an AprilFoolsDay version entitled ''[[http://en.wikipedia.org/wiki/Dark_Void_Zero Dark Void Zero]]'' was announced as a joke, but eventually surfaced into an [[DolledUpInstallment entirely new game]].

Not related to [[VideoGame/PokemonDiamondAndPearl Darkrai's]] [[NamesTheSame signature move]].
game]].
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* GiantSpaceFleaFromNowhere: A textbook case of TropesAreNotBad. You're playing along, wondering if they're ever going to vary up the enemies a little -- holy crap it's [[Franchise/{{Godzilla}} King Ghidorah]]!

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* GiantSpaceFleaFromNowhere: A textbook case of TropesAreNotBad.Administrivia/TropesAreNotBad. You're playing along, wondering if they're ever going to vary up the enemies a little -- holy crap it's [[Franchise/{{Godzilla}} King Ghidorah]]!
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A 2010 game, developed by Airtight Games, and published by Creator/{{Capcom}} for UsefulNotes/PS3, UsefulNotes/Xbox360 and UsefulNotes/[[IBMPersonalComputer PC]].

to:

A 2010 game, developed by Airtight Games, and published by Creator/{{Capcom}} for UsefulNotes/PS3, UsefulNotes/Xbox360 and UsefulNotes/[[IBMPersonalComputer [[UsefulNotes/IBMPersonalComputer PC]].
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A 2010 game, developed by Airtight Games, and published by Creator/{{Capcom}}.

to:

A 2010 game, developed by Airtight Games, and published by Creator/{{Capcom}}.Creator/{{Capcom}} for UsefulNotes/PS3, UsefulNotes/Xbox360 and UsefulNotes/[[IBMPersonalComputer PC]].
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* JetPack: The game's main selling point. [[CaptainObvious It is awesome.]] In case you ever forget that [[IWantMyJetpack You Want a Jetpack]], this game will remind you exactly WHY.

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* JetPack: The game's main selling point. [[CaptainObvious It is awesome.]] awesome. In case you ever forget that [[IWantMyJetpack You Want a Jetpack]], this game will remind you exactly WHY.
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->"''Dark Void's only new idea was the ability to seamlessly switch at any time between old-fashioned, ploddy tortoise cover-based shooting on the ground and rocket pack whoosh crikey fun. And you know what? That could be enough.''"
-->--'''[[WebAnimation/ZeroPunctuation Yahtzee]]'s''' [[http://zeropunctuation.wikia.com/wiki/Dark_Void review]]
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* UsefulNotes/NikolaTesla: He invented the JetPack and some of the weapons you use in the game. [[spoiler: He is killed by a shapeshifter about 3/4 of the way through the story]].
* PoweredArmor: The enemies in the game seem like humanoid robots, but are actually robotic suits worn by the Watchers for combat, as most of them are really rat-sized slugs (although they eventually grown into the Elders, who are human-sized shapeshifters.)

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* UsefulNotes/NikolaTesla: He invented the JetPack and some of the weapons you use in the game. [[spoiler: He is killed by a shapeshifter about 3/4 of the way through the story]].
story.]]
* PoweredArmor: The enemies in the game seem like humanoid robots, but are actually robotic suits worn by the Watchers for combat, as most of them are really rat-sized slugs (although they eventually grown into the Elders, who are human-sized shapeshifters.)shapeshifters).

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