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* LaterInstallmentWeirdness: ''[=DMC4=]'' and this game were the only games in the series that did not use Red Orbs as currency for move upgrades (''4'' used a separate currency called "Proud Souls" while this game used a stat point system). ''5'' goes back on this design decision and resumes using Red Orbs as the only type of currency needed to buy both items and move upgrades.

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* LaterInstallmentWeirdness: ''[=DMC4=]'' and this game were are the only games in the series that did do not use Red Orbs as currency for move upgrades (''4'' used uses a separate currency called "Proud Souls" while this game used uses a stat point system). ''5'' goes back on this the older design decision and resumes using Red Orbs as the only type of currency needed to buy both items and move upgrades.
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Removed/reworded swears not in quotation/trope names per Word Cruft and this.


Gameplay combines multiple elements from previous entries, with further emphasis on platforming and aerial combos: the StanceSystem, for instance, now involves Dante switching between [[YinYangBomb demonic and angelic powers]] on the fly in both combat and exploration segments. However, a large arsenal of weapons is still available, including the [[CoolSword classic longsword]], a [[AnAxeToGrind demonic axe]], an [[SinisterScythe angelic scythe]], and [[PowerFist flaming gauntlets]]. Dante's signature [[LimitBreak Devil Trigger]] also returns, now allowing you to temporarily [[TimeStandsStill freeze time]] and kick even more ass. Exploration and platforming makes use of the Malice, where Dante alternates between the [[RealIsBrown gloomy-looking real world]] and a [[DarkWorld demonic parallel world]] with [[EldritchLocation distorted architecture]] and [[BrightIsNotGood vivid colors]] where [[EverythingTryingToKillYou even the city itself is trying to kill you]].

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Gameplay combines multiple elements from previous entries, with further emphasis on platforming and aerial combos: the StanceSystem, for instance, now involves Dante switching between [[YinYangBomb demonic and angelic powers]] on the fly in both combat and exploration segments. However, a large arsenal of weapons is still available, including the [[CoolSword classic longsword]], a [[AnAxeToGrind demonic axe]], an [[SinisterScythe angelic scythe]], and [[PowerFist flaming gauntlets]]. Dante's signature [[LimitBreak Devil Trigger]] also returns, now allowing you to temporarily [[TimeStandsStill freeze time]] and kick for even more ass.carnage. Exploration and platforming makes use of the Malice, where Dante alternates between the [[RealIsBrown gloomy-looking real world]] and a [[DarkWorld demonic parallel world]] with [[EldritchLocation distorted architecture]] and [[BrightIsNotGood vivid colors]] where [[EverythingTryingToKillYou even the city itself is trying to kill you]].
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* MundaneMadeAwesome: In the opening, Dante gets dressed in epic fashion while under attack by a 15-foot tall demon, using a series of acrobatics in the process.

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* MundaneMadeAwesome: In the opening, Dante gets dressed in epic fashion while under attack by a 15-foot tall demon, using a series of acrobatics and slow-motion in the process.
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* MalevolentArchitecture: The DarkWorld of Limbo, which at times will actively try to block your path or kill you by changing the terrain around you, verbally threaten you, occasionally exclaim "NO" if you make unexpected amounts of progress, and outright ''taunt and insult'' you: "FUCK YOU DANTE".

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* MalevolentArchitecture: The DarkWorld of Limbo, Limbo is alive, which at times will actively try to block your path or kill you by changing the terrain around you, verbally threaten you, occasionally exclaim "NO" if you make unexpected amounts of progress, and outright ''taunt and insult'' you: you by writing "FUCK YOU DANTE".DANTE" on the floors, ceilings or walls.

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Better trope


* EliteMooks: Elite Stygians and Bathos are effectively just stronger versions of the Lesser Stygian and Pathos, respectively. Both have stronger attacks than their basic counterparts, and the Bathos usually has a shield, but the same tactics apply.



* GiantMook: Elite Stygians and Bathos are effectively just stronger versions of the Lesser Stygian and Pathos, respectively. Both have stronger attacks than their basic counterparts, and the Bathos usually has a shield, but the same tactics apply.

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Crosswicking


* EyeScream: In the level "Under watch", you have to destroy living cameras made out of giant demonic eyes.

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* EyeScream: EyeScream:
**
In the level "Under watch", you have to destroy living cameras made out of giant demonic eyes.eyes by pulling them out with your grappling hook.
** During the first two phases of the boss battle against Bob Barbas, you end up grappling hook-jumping into his eyes to proceed to the next stage of the battle.
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* ConservationOfNinjutsu: If there are a bunch of enemies of the same type, they're going to be weak. If there's only one or two, it will be tough as nails. The Stygians versus the Dreamrunners, for instance.

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* ConservationOfNinjutsu: If there are a bunch of enemies of the same type, type (e.g. the Stygians), they're going to be weak. weak and easily dispatched despite their number. If there's only one or two, it will two of the same type (e.g. Dreamrunners or Rages), they're more likely to be {{Elite Mook}}s or a BossInMookClothing, causing the fight to be tough as nails. The Stygians versus Usually, the Dreamrunners, for instance.game will only spawn the few stronger types after all the many weaker types are dealt with.
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''[=DmC=]'' was released in North America and Europe on January 15, 2013 for the UsefulNotes/{{Xbox 360}} and UsefulNotes/PlayStation3, and on January 25 for [[UsefulNotes/MicrosoftWindows Windows]]. The game was remastered with a Definitive Edition featuring all DLC included for UsefulNotes/PlayStation4 and UsefulNotes/XboxOne as well as the graphical capabilities of the original PC version. New features include hard-locking on enemies, a higher difficulty level beyond Dante Must Die called "Gods Must Die", new game modifiers Turbo (speeds things up), "Must Style" (enemies won't take damage until the style meter is S or higher), and "Hardcore" modes (gameplay changes that make the game a little closer to the old ''Devil May Cry'' titles), and a Bloody Palace mode for Vergil. There is also new costumes (such as a ''Devil May Cry 1''-style Dante outfit). Certain gameplay nuances were also tweaked (such as being able to damage enemies with anything that previously required a specific weapon alignment to damage).

Has a prequel graphic novel of its own known as ''[=DmC=]: Devil May Cry - The Chronicles of Vergil'', which depicts Vergil's first meeting with and recruitment of Kat as well as his subsequent efforts to find the missing Dante. Its canonicity is debatable. There is also a DownloadableContent episode, released after launch, called "''Vergil's Downfall''" that focuses on the namesake character.

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''[=DmC=]'' was released in North America and Europe on January 15, 2013 for the UsefulNotes/{{Xbox 360}} and UsefulNotes/PlayStation3, and on January 25 for [[UsefulNotes/MicrosoftWindows Windows]]. The game was remastered with a Definitive Edition featuring all DLC included for UsefulNotes/PlayStation4 and UsefulNotes/XboxOne as well as the graphical capabilities of the original PC version. New features include hard-locking on enemies, a higher difficulty level mode beyond [[HarderThanHard Dante Must Die Die]] called "Gods Must Die", new game modifiers such as Turbo (speeds (which speeds things up), "Must Style" (enemies (where enemies won't take damage until the style meter Stylish Rank is S or higher), and "Hardcore" modes (gameplay (which introduces gameplay changes that make the game a little closer to the old ''Devil May Cry'' titles), and a Bloody Palace mode for Vergil. There is are also new costumes (such as a ''Devil May Cry 1''-style 1''-styled Dante outfit). Certain gameplay nuances were also tweaked (such as being able to damage enemies with anything that when they previously required a specific weapon alignment to damage).

Has
be damaged).

The game has
a prequel graphic novel of its own known as own, titled ''[=DmC=]: Devil May Cry - The Chronicles of Vergil'', which depicts Vergil's first meeting with and recruitment of Kat Kat, as well as his subsequent efforts to find the missing Dante. Its canonicity is debatable. There is also a DownloadableContent episode, episode released after launch, called "''Vergil's Downfall''" that focuses on the namesake character.
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I Ate What clean up. The trope is when a character eats something, unaware of what they are consuming, and then reacts in disgust after they find out what it is. Misuse will be deleted or moved to another trope when applicable. Administrivia.Zero Context Examples will be removed or commented out depending on the amount of context within the entry.


In this alternate continuity, demons secretly run the world, controlling everything from [[PropagandaMachine the media]] to [[MorallyBankruptBanker the financial sector]] to [[IAteWhat food production]], and [[SinisterSurveillance keeping a close eye on all]]. Living on the fringes of the [[MassHypnosis brainwashed society]] is Dante, the [[ConvenientlyAnOrphan orphaned son]] of [[BornOfHeavenAndHell an angel and a demon]] at odds with the demons who have made his life hell for as long as he can remember. Over the course of his battles through the [[MalevolentArchitecture twisted streets]] of Limbo, Dante is contacted by a [[MysteriousWaif mysterious psychic]] named Kat on behalf of [[LaResistance The Order]], a rogue group led by Dante's [[LongLostRelative long lost brother]] Vergil. Vergil, [[SelfMadeMan a millionaire computer genius]], is hell-bent on exposing the demons to the world and freeing Limbo City from their clutches.

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In this alternate continuity, demons secretly run the world, controlling everything from [[PropagandaMachine the media]] to [[MorallyBankruptBanker the financial sector]] to [[IAteWhat food production]], production, and [[SinisterSurveillance keeping a close eye on all]]. Living on the fringes of the [[MassHypnosis brainwashed society]] is Dante, the [[ConvenientlyAnOrphan orphaned son]] of [[BornOfHeavenAndHell an angel and a demon]] at odds with the demons who have made his life hell for as long as he can remember. Over the course of his battles through the [[MalevolentArchitecture twisted streets]] of Limbo, Dante is contacted by a [[MysteriousWaif mysterious psychic]] named Kat on behalf of [[LaResistance The Order]], a rogue group led by Dante's [[LongLostRelative long lost brother]] Vergil. Vergil, [[SelfMadeMan a millionaire computer genius]], is hell-bent on exposing the demons to the world and freeing Limbo City from their clutches.
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Crosswicking

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* NewPowersAsThePlotDemands: At the end of the hostage exchange sequence, [[BigBad Mundus]] uses his powers to cause a massive chaotic dimensional shift in an attempt to kill the heroes. While Vergil and Kat attempt to escape by car, an earthquake causes them to be thrown into peril. Luckily, Dante gains the power to spontaneously shift to-and-fro between dimensions while those in the car suffer from time dilation, allowing him to leap about and rescue them. Tragically, he loses this ability without comment when the scene ends.
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In this alternate continuity, demons secretly run the world, controlling everything from [[PropagandaMachine the media]] to [[MorallyBankruptBanker the financial sector]] to [[IAteWhat food production]], and [[SinisterSurveillance keeping a close eye on all]]. Living on the fringes of the [[MassHypnosis brainwashed society]] is Dante, the [[ConvenientlyAnOrphan orphaned son]] of [[NonHumanHumanoidHybrid an angel and a demon]] at odds with the demons who have made his life hell for as long as he can remember. Over the course of his battles through the [[MalevolentArchitecture twisted streets]] of Limbo, Dante is contacted by a [[MysteriousWaif mysterious psychic]] named Kat on behalf of [[LaResistance The Order]], a rogue group led by Dante's [[LongLostRelative long lost brother]] Vergil. Vergil, [[SelfMadeMan a millionaire computer genius]], is hell-bent on exposing the demons to the world and freeing Limbo City from their clutches.

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In this alternate continuity, demons secretly run the world, controlling everything from [[PropagandaMachine the media]] to [[MorallyBankruptBanker the financial sector]] to [[IAteWhat food production]], and [[SinisterSurveillance keeping a close eye on all]]. Living on the fringes of the [[MassHypnosis brainwashed society]] is Dante, the [[ConvenientlyAnOrphan orphaned son]] of [[NonHumanHumanoidHybrid [[BornOfHeavenAndHell an angel and a demon]] at odds with the demons who have made his life hell for as long as he can remember. Over the course of his battles through the [[MalevolentArchitecture twisted streets]] of Limbo, Dante is contacted by a [[MysteriousWaif mysterious psychic]] named Kat on behalf of [[LaResistance The Order]], a rogue group led by Dante's [[LongLostRelative long lost brother]] Vergil. Vergil, [[SelfMadeMan a millionaire computer genius]], is hell-bent on exposing the demons to the world and freeing Limbo City from their clutches.



* AdaptationSpeciesChange: Dante and Vergil's mother, Eva, was a human in the original series. In this depiction, she was an angel. As a result, this also means the same treatment applies to Dante and Vergil; being changed from HalfHumanHybrids to half-angel/half-demon nephilim.

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* AdaptationSpeciesChange: Dante and Vergil's mother, Eva, was a human in the original series. In this depiction, she was an angel. As a result, this also means the same treatment applies to Dante and Vergil; being changed from HalfHumanHybrids {{Human Demon Hybrid}}s to [[BornOfHeavenAndHell half-angel/half-demon nephilim.nephilims]].



* NonhumanHumanoidHybrid: Dante and Vergil have been re-imagined as half-demon and half-angel Nephilim.

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* NonhumanHumanoidHybrid: Dante and Vergil have been re-imagined as half-demon and half-angel Nephilim.Nephilims.
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* MarathonLevel: This game's iteration of the Bloody Palace mode is mostly similar to that of ''[=DMC4=]'' in terms of their mechanics. There are 101 levels, but you fight through one level at a time, and with an extendable [[TimedMission timer]].
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More accurate trope


Gameplay combines multiple elements from previous entries, with further emphasis on platforming and aerial combos: the StanceSystem, for instance, now involves Dante switching between [[YinYangBomb demonic and angelic powers]] on the fly in both combat and exploration segments. However, a large arsenal of weapons is still available, including the [[CoolSword classic longsword]], a [[AnAxeToGrind demonic axe]], an [[SinisterScythe angelic scythe]], and [[PowerFist flaming gauntlets]]. Dante's signature [[LimitBreak Devil Trigger]] also returns, now allowing you to temporarily [[TimeStandsStill freeze time]] and kick even more ass. Exploration and platforming makes use of the Malice, where Dante alternates between the [[RealIsBrown gloomy-looking real world]] and a [[DarkWorld demonic parallel world]] with [[ChaosArchitecture distorted architecture]] and [[BrightIsNotGood vivid colors]] where [[EverythingTryingToKillYou even the city itself is trying to kill you]].

to:

Gameplay combines multiple elements from previous entries, with further emphasis on platforming and aerial combos: the StanceSystem, for instance, now involves Dante switching between [[YinYangBomb demonic and angelic powers]] on the fly in both combat and exploration segments. However, a large arsenal of weapons is still available, including the [[CoolSword classic longsword]], a [[AnAxeToGrind demonic axe]], an [[SinisterScythe angelic scythe]], and [[PowerFist flaming gauntlets]]. Dante's signature [[LimitBreak Devil Trigger]] also returns, now allowing you to temporarily [[TimeStandsStill freeze time]] and kick even more ass. Exploration and platforming makes use of the Malice, where Dante alternates between the [[RealIsBrown gloomy-looking real world]] and a [[DarkWorld demonic parallel world]] with [[ChaosArchitecture [[EldritchLocation distorted architecture]] and [[BrightIsNotGood vivid colors]] where [[EverythingTryingToKillYou even the city itself is trying to kill you]].
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* StanceSystem: Aside from the standard attacks and combos, the combat revolves around switching between "Angel Mode" and "Demon Mode" by holding their respective keys or triggers. Each mode has its own associated moves and weapons, but Angel mode focuses on fast crowd-hitting attacks, while Demon Mode focuses on slow heavy-damage attacks. The stance system also affects how the player handles the platforming segments by [[GrapplingHookPistol grappling on specific environmental objects]]. This is more straightforward with Vergil during his DLC campaign because even though he only has the Yamato, Sword Illusions, and the Doppelganger [[SuperMode Devil Trigger]] in his arsenal, their properties vary depending on the active stance.

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* StanceSystem: Aside from the standard attacks and combos, the combat revolves around switching between "Angel Mode" and "Demon Mode" by holding their respective keys or triggers. Each mode has its own associated moves and weapons, but Angel mode focuses on fast crowd-hitting attacks, while Demon Mode focuses on slow heavy-damage attacks. The stance system also affects how the player handles the platforming segments by [[GrapplingHookPistol grappling on specific environmental objects]]. This is more straightforward with Vergil during his DLC campaign because when playing as Vergil; even though he only has the Yamato, Sword Illusions, and the Doppelganger [[SuperMode Devil Trigger]] in his arsenal, their properties vary depending on the active stance.
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* StanceSystem: The combat revolves around switching between "Angel mode" and "Devil mode" by holding the triggers. Each mode has its own moves and weapons associated.

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* StanceSystem: The Aside from the standard attacks and combos, the combat revolves around switching between "Angel mode" Mode" and "Devil mode" "Demon Mode" by holding the their respective keys or triggers. Each mode has its own associated moves and weapons associated.weapons, but Angel mode focuses on fast crowd-hitting attacks, while Demon Mode focuses on slow heavy-damage attacks. The stance system also affects how the player handles the platforming segments by [[GrapplingHookPistol grappling on specific environmental objects]]. This is more straightforward with Vergil during his DLC campaign because even though he only has the Yamato, Sword Illusions, and the Doppelganger [[SuperMode Devil Trigger]] in his arsenal, their properties vary depending on the active stance.
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Crosswicking

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* TheGoomba: The Stygians, the basic soldiers of the enemy in Limbo City. The Lesser Stygians are actually more common in the easier difficulties, but they are that pathetic in contrast to the regular variety that can block bullets at best.
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* MirrorWorld: Most areas you move through in the "normal" Limbo City will transform into warped areas of the same environments in the "demonic" Limbo. At least once, the environment itself will be flipped 180 degrees, memorably in the approach to Bob Barbas; the symbolism used for the transition depicts Dante moving to the other world through the mirror image reflected by the huge body of water.

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* MirrorWorld: Most areas you move through in the "normal" Limbo City will transform into warped areas of the same environments in the "demonic" Limbo. At least once, the environment itself will be flipped 180 degrees, memorably in the approach to Bob Barbas; Barbas' lair; the symbolism used for the transition depicts Dante moving to the other world through the mirror image reflected by the huge body of water.
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* MirrorWorld: Most areas you move through in the "normal" Limbo City will transform into warped areas of the same environments in the "demonic" Limbo. At least once, the environment itself will be flipped 180 degrees - memorably in the approach to Bob Barbas.

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* MirrorWorld: Most areas you move through in the "normal" Limbo City will transform into warped areas of the same environments in the "demonic" Limbo. At least once, the environment itself will be flipped 180 degrees - degrees, memorably in the approach to Bob Barbas.Barbas; the symbolism used for the transition depicts Dante moving to the other world through the mirror image reflected by the huge body of water.
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* ColourCodedForYourConvenience: Usually, blue enemies or obstacles can only be attacked by angel weapons, red/orange ones can only be taken down by demon weapons.

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* ColourCodedForYourConvenience: Usually, blue enemies or obstacles can only be attacked by angel Angel weapons, while red/orange ones can only be taken down by demon Demon weapons.



* NoticeThis: Aside from the recurring series-wide examples such as collectibles glowing and the camera focusing on the next destination, this game also features several visual cues that help you in combat and exploration. Generally, entering Angel or Demon mode makes conspicuous objects glow [[ColorCodedForYourConvenience with their respective color]] if they can be interacted with using the appropriate weapons. Some enemies will also have glowing body parts to indicate that they've been staggered, if their weaknesses have been exposed, or if they are vulnerable and can be pulled over.

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* NoticeThis: Aside from the recurring series-wide examples such as collectibles glowing and the camera focusing on the next destination, this game also features several visual cues that help you in combat and exploration. Generally, entering Angel or Demon mode makes conspicuous objects glow [[ColorCodedForYourConvenience [[ColourCodedForYourConvenience with their respective color]] if they can be interacted with using the appropriate weapons. Some enemies will also have glowing body parts to indicate that they've been staggered, if their weaknesses have been exposed, or if they are vulnerable and can be pulled over.
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* BrickJoke: In the first mission, a white wig lands on Dante's head and he shrugs it off in annoyance. It made Dante look almost identical to the original incarnation of the character, ''but'' it turns out that Dante's hair temporarily becomes white when he unlocks his Devil Trigger - it's an indication of overwhelming power. [[spoiler:By the end of the game, not only has Dante developed into a more heroic character, his control over his supernatural abilities has turned his hair completely and permanently white. The original Dante's iconic look is, in effect, a badge of honour that this Dante had to earn, and that he was originally not mature enough to appreciate.]]

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* BrickJoke: In the first mission, a white wig lands on Dante's head and he shrugs it off in annoyance. It made Dante look almost identical to the original incarnation of the character, ''but'' it turns out that Dante's hair temporarily becomes white when he unlocks his Devil Trigger - Trigger; it's an indication of overwhelming power. [[spoiler:By the end of the game, not only has Dante developed into a more heroic character, his control over his supernatural abilities has turned his hair completely and permanently white. The original Dante's iconic look is, in effect, a badge of honour that this Dante had to earn, and that he was originally not mature enough to appreciate.appreciate any semblance of it back then.]]
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Crosswicking new trope example.

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* PunchedAcrossTheRoom: This is a core mechanic of the Eryx; every [[ChargedAttack charged punch]] is guaranteed to send lesser demons flying away.
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Added DiffLines:

* NoticeThis: Aside from the recurring series-wide examples such as collectibles glowing and the camera focusing on the next destination, this game also features several visual cues that help you in combat and exploration. Generally, entering Angel or Demon mode makes conspicuous objects glow [[ColorCodedForYourConvenience with their respective color]] if they can be interacted with using the appropriate weapons. Some enemies will also have glowing body parts to indicate that they've been staggered, if their weaknesses have been exposed, or if they are vulnerable and can be pulled over.
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Crosswicking new trope example.

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* MaskedVillainsUnmaskedHeroes: Vergil wears a mask in videos from the Order encouraging people to rise up against the demons enslaving them. While he at first seems to be more [[AdaptationalHeroism heroic than his original counterpart]], [[spoiler:the game's climax reveals him to have his own tyrannical ambitions]]. And like in the original continuity, Dante doesn't wear a mask.

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* JustFrameBonus: The most common example in the franchise has the player delay one attack somewhere in the basic combo, which completely changes the rest of the combo. ''[=DmC=]'' helps players time the delay by having Dante's sword shine at the point when the next attack should be executed.

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* JustFrameBonus: JustFrameBonus:
**
The most common example in the franchise has the player delay one attack somewhere in the basic combo, which completely changes the rest of the combo. ''[=DmC=]'' helps players time the delay by having Dante's sword shine at the point when the next attack should be executed.executed.
** The Demon Evade mechanic encourages perfectly-timed evasions as doing so will boost Dante's next attacks.
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Crosswicking new trope example.

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* ImpossiblyCoolWeapon: ''[=DmC=]'' reworks Dante's Rebellion sword into a weapon with multiple forms. Its default form is still a sword, but it can turn into a set of shurikens and a scythe (representing his angelic side), a pair of fists and a heavy axe (representing his demonic side), and a GrapplingHookPistol (which can be used in both Angel and Demon modes, albeit with differing functions). The game's combat system even allows you to weave Rebellion's attacks seamlessly in tandem with these other weapon forms.
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* ImpaledWithExtremePrejudice: The FinalBoss is on the receiving end. [[spoiler:Dante pretty decisively wins the fight by running Vergil through and pinning him to the ground. Vergil is resilient enough to survive, but only just, by Dante's mercy.]]

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* ImpaledWithExtremePrejudice: The FinalBoss is on the receiving end. [[spoiler:Dante pretty decisively wins the fight by running Vergil his Rebellion through Vergil's chest and pinning him to the ground. ground, then pushing the sword even further. Vergil is resilient enough to survive, but only just, by Dante's mostly because of Kat's request for Dante to stop, which the latter follows out of mercy.]]
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Crosswicking a better context.


* HybridPower: This version of Dante (and also Vergil) is half-demon and half-angel, and thus wields "the power of both worlds".

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* HybridPower: This version of Being Nephilim, Dante (and and Vergil's mixed heritage makes them the only ones strong enough to slay Mundus, according to Vergil. And indeed they succeed in their mission. In a minor example, it also Vergil) is half-demon and half-angel, and thus wields "the power of both worlds".makes them immune to Virility's mind controlling properties.
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* ColourCodedTimestop: Everything pulses into grayscale whenever Dante slows time using his Devil Trigger, but returns to its psychedelic Limbo colours after that. Usually.

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* ColourCodedTimestop: Everything Almost everything in the environment pulses into grayscale a grayscale/black and white filter whenever Dante slows time using his Devil Trigger, but returns to its their psychedelic Limbo colours after that. Usually.His coat also temporarily gains a glowing bloody red aura.
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* BraggingRightsReward: Completing the "Must Die" difficulty unlocks a "Super" perk that grants unlimited Devil Trigger meter for your character.
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* BlockingStopsAllDamage: Several enemies can put up a defensive stance with their shields (Dreamrunners and Drekavacs use their blades instead), negating any upcoming attacks. However, they can be easily broken down using Dante's demonic weapons.

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* BlockingStopsAllDamage: Several enemies can put up a defensive stance with their shields (Dreamrunners and Drekavacs use their blades instead), negating any upcoming attacks. However, they can be easily broken down using Dante's demonic weapons.weapons or Vergil's Demon Mode attacks.

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