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''[=CreaVures=]'' is a PuzzlePlatformer by Muse Games, where you play as five '[=CreaVures=]' [[TeamworkPuzzleGame (controlling two in tandem)]], each with a unique ability that helps them to traverse the environment. The game was released for [[UsefulNotes/IBMPersonalComputer PC]] and [[UsefulNotes/AppleMacintosh Mac]] in 2011, and ported to [[UsefulNotes/IOSGames iOS]] in 2012. It had a Website/{{Kickstarter}} in February 2011, but the game was already essentially finished by then, and they only asked for $3000 (and [[https://www.kickstarter.com/projects/musegames/creavures received $5,334]]) to help it launch.
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''[=CreaVures=]'' is a PuzzlePlatformer by Muse Games, where you play as five '[=CreaVures=]' [[TeamworkPuzzleGame (controlling two in tandem)]], each with a unique ability that helps them to traverse the environment. The game was released for [[UsefulNotes/IBMPersonalComputer [[Platform/IBMPersonalComputer PC]] and [[UsefulNotes/AppleMacintosh [[Platform/AppleMacintosh Mac]] in 2011, and ported to [[UsefulNotes/IOSGames iOS]] Platform/{{iOS}} in 2012. It had a Website/{{Kickstarter}} in February 2011, but the game was already essentially finished by then, and they only asked for $3000 (and [[https://www.kickstarter.com/projects/musegames/creavures received $5,334]]) to help it launch.
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* WhiteAndGreyMorality: Arguably. Early on it’s stated that the other creatures in the forest are only acting aggressively because of the loss of light, and the two bosses seem more territorial than anything else.
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* WhiteAndGreyMorality: Arguably. Early on it’s it's stated that the other creatures in the forest are only acting aggressively because of the loss of light, and the two bosses seem more territorial than anything else.else.
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Expanding a few tropes with context.
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* DeathIsASlapOnTheWrist
* DebutQueue
* FloatingPlatforms: Handwaved, as they're giant dragonflies.
* DebutQueue
* FloatingPlatforms: Handwaved, as they're giant dragonflies.
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* DeathIsASlapOnTheWrist
* DebutQueue
DeathIsASlapOnTheWrist: Checkpoints are frequent, so little progress is lost.
* FloatingPlatforms:Handwaved, as they're giant dragonflies.Giant dragonflies fulfil this role here.
* DebutQueue
* FloatingPlatforms:
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* FungusHumongous
* GlowingEyes: Practically everyone.
* TheLostWoods
* GlowingEyes: Practically everyone.
* TheLostWoods
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* FungusHumongous
FungusHumongous: There are present during the cave level.
* GlowingEyes: Practicallyeveryone.
every character in the games possesses eyes that glow a serene white.
*TheLostWoodsGoombaSpringboard: Giant, yet friendly beetles essentially act as moving platforms on land.
* TheLostWoods: The game is mainly set in a wood at night-time, where seemingly every other plant is capable of purple bioluminescence.
* GlowingEyes: Practically
*
* TheLostWoods: The game is mainly set in a wood at night-time, where seemingly every other plant is capable of purple bioluminescence.
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* SceneryPorn: Man, the forest sure is pretty!
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* SceneryPorn: Man, the forest sure is pretty!pretty! The bioluminescent purple light contrasted against the night's darkness certainly makes for a rather unique experience.
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* SpikeShooter: Pokey
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* SpikeShooter: PokeyPokey the porcupine is an expert at shooting purple quills.
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* TeamworkPuzzleGame
* UndergroundLevel: The Caves
* UndergroundLevel: The Caves
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* TeamworkPuzzleGame
TeamworkPuzzleGame: You need to regularly switch between the animals in order to deploy their unique abilities at the right time and in the right order.
* UndergroundLevel: TheCavesCaves.
* UndergroundLevel: The
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''[=CreaVures=]'' is a PuzzlePlatformer by Muse Games, where you play as five '[=CreaVures=]' [[TeamworkPuzzleGame (controlling two in tandem)]], each with a unique ability that helps them to traverse the environment. The game was released for [[UsefulNotes/IBMPersonalComputer PC]] and [[UsefulNotes/AppleMacintosh Mac]] in 2011, and ported to [[IOSGames iOS]] in 2012. It had a Website/{{Kickstarter}} in February 2011, but the game was already essentially finished by then, and they only asked for $3000 (and [[https://www.kickstarter.com/projects/musegames/creavures received $5,334]]) to help it launch.
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''[=CreaVures=]'' is a PuzzlePlatformer by Muse Games, where you play as five '[=CreaVures=]' [[TeamworkPuzzleGame (controlling two in tandem)]], each with a unique ability that helps them to traverse the environment. The game was released for [[UsefulNotes/IBMPersonalComputer PC]] and [[UsefulNotes/AppleMacintosh Mac]] in 2011, and ported to [[IOSGames [[UsefulNotes/IOSGames iOS]] in 2012. It had a Website/{{Kickstarter}} in February 2011, but the game was already essentially finished by then, and they only asked for $3000 (and [[https://www.kickstarter.com/projects/musegames/creavures received $5,334]]) to help it launch.
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Added image.
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''[=CreaVures=]'' is a 2011 {{Puzzle Platformer}} by Muse Games for PC and Mac. You play as five '[=CreaVures=]' [[TeamworkPuzzleGame (controlling two in tandem)]], each with a unique ability that helps them to traverse the environment.
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/creavures.png]]
''[=CreaVures=]'' is a2011 {{Puzzle Platformer}} PuzzlePlatformer by Muse Games for PC and Mac. You Games, where you play as five '[=CreaVures=]' [[TeamworkPuzzleGame (controlling two in tandem)]], each with a unique ability that helps them to traverse the environment.
environment. The game was released for [[UsefulNotes/IBMPersonalComputer PC]] and [[UsefulNotes/AppleMacintosh Mac]] in 2011, and ported to [[IOSGames iOS]] in 2012. It had a Website/{{Kickstarter}} in February 2011, but the game was already essentially finished by then, and they only asked for $3000 (and [[https://www.kickstarter.com/projects/musegames/creavures received $5,334]]) to help it launch.
''[=CreaVures=]'' is a
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* WhiteAndGreyMorality: Arguably. Early on it’s stated that the other creatures in the forest are only acting aggressively because of the loss of light, and the two bosses seem more territorial than anything else.
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* WhiteAndGreyMorality: Arguably. Early on it’s stated that the other creatures in the forest are only acting aggressively because of the loss of light, and the two bosses seem more territorial than anything else.else.
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* ShoutOut: One of the achievements is called "[[Anime/MyNeighborTotoro My Neighbour Trout-oro]]", and another is "[[MemeticMutation Can't Let You Do That]] [[StarFox Falcon Elm!]]"
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* ShoutOut: One of the achievements is called "[[Anime/MyNeighborTotoro My Neighbour Trout-oro]]", and another is "[[MemeticMutation Can't Let You Do That]] [[StarFox [[VideoGame/StarFox Falcon Elm!]]"
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* ShoutOut: One of the achievements is called "[[MyNeighborTotoro My Neighbour Trout-oro]]", and another is "[[MemeticMutation Can't Let You Do That]] [[StarFox Falcon Elm!]]"
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* ShoutOut: One of the achievements is called "[[MyNeighborTotoro "[[Anime/MyNeighborTotoro My Neighbour Trout-oro]]", and another is "[[MemeticMutation Can't Let You Do That]] [[StarFox Falcon Elm!]]"
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* FloatingPlatforms: Handwaved, as they're giant dragonflies.
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* GoddamnedBats: The spiders in the Caves.
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''[=CreaVures=]'' is a 2011 {{Puzzle Platformer}} by Muse Games for PC and Mac. You play as five '[=CreaVures=]' [[TeamworkPuzzleGame (controlling two in tandem)]], each with a unique ability that helps them to traverse the environment.
The story is as follows: Much has changed in recent memory. The forest’s swirling light, once plentiful, is now cast so thin you can barely see through the darkness. The symphonic night has gone quiet, save a lone voice: the forest is calling. It needs your help. You know what must be done, how to save your mother forest. Will you? Go gather the others. They are waiting for you. Together you must venture deep into the forest, to bring her back from the brink.
Hurry, before the light is lost!
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!!This game provides examples of:
* BackgroundBoss: Both bosses: the Trout-creature in the swamp, and the Falcon Elm. Interestingly though, you never actually attack them.
* ''BioluminescenceIsCool: The Game!''
* DeathIsASlapOnTheWrist
* DebutQueue
* FlunkyBoss: Every so-often, the Falcon Elm will summon a few birds.
* FungusHumongous
* GlowingEyes: Practically everyone.
* GoddamnedBats: The spiders in the Caves.
* TheLostWoods
* MeaningfulName: All the [=CreaVures=] names are based on their ability: [[NowThatsUsingYourTeeth Bitey]], [[SpikeShooter Pokey]], [[ShockAndAwe Zappy]], [[RollingAttack Rolly]], and [[NotQuiteFlight Glidey]].
* NotQuiteFlight: Glidey the bat-like creature can glide.
* {{Planimal}}: The Falcon Elm
* RollingAttack: How [[MeaningfulName Rolly]] wards off aggressive creatures.
* SceneryPorn: Man, the forest sure is pretty!
* ShockAndAwe: Zappy’s main schtick.
* SpikeShooter: Pokey
* ShoutOut: One of the achievements is called "[[MyNeighborTotoro My Neighbour Trout-oro]]", and another is "[[MemeticMutation Can't Let You Do That]] [[StarFox Falcon Elm!]]"
* TeamworkPuzzleGame
* UndergroundLevel: The Caves
* WhiteAndGreyMorality: Arguably. Early on it’s stated that the other creatures in the forest are only acting aggressively because of the loss of light, and the two bosses seem more territorial than anything else.
The story is as follows: Much has changed in recent memory. The forest’s swirling light, once plentiful, is now cast so thin you can barely see through the darkness. The symphonic night has gone quiet, save a lone voice: the forest is calling. It needs your help. You know what must be done, how to save your mother forest. Will you? Go gather the others. They are waiting for you. Together you must venture deep into the forest, to bring her back from the brink.
Hurry, before the light is lost!
----
!!This game provides examples of:
* BackgroundBoss: Both bosses: the Trout-creature in the swamp, and the Falcon Elm. Interestingly though, you never actually attack them.
* ''BioluminescenceIsCool: The Game!''
* DeathIsASlapOnTheWrist
* DebutQueue
* FlunkyBoss: Every so-often, the Falcon Elm will summon a few birds.
* FungusHumongous
* GlowingEyes: Practically everyone.
* GoddamnedBats: The spiders in the Caves.
* TheLostWoods
* MeaningfulName: All the [=CreaVures=] names are based on their ability: [[NowThatsUsingYourTeeth Bitey]], [[SpikeShooter Pokey]], [[ShockAndAwe Zappy]], [[RollingAttack Rolly]], and [[NotQuiteFlight Glidey]].
* NotQuiteFlight: Glidey the bat-like creature can glide.
* {{Planimal}}: The Falcon Elm
* RollingAttack: How [[MeaningfulName Rolly]] wards off aggressive creatures.
* SceneryPorn: Man, the forest sure is pretty!
* ShockAndAwe: Zappy’s main schtick.
* SpikeShooter: Pokey
* ShoutOut: One of the achievements is called "[[MyNeighborTotoro My Neighbour Trout-oro]]", and another is "[[MemeticMutation Can't Let You Do That]] [[StarFox Falcon Elm!]]"
* TeamworkPuzzleGame
* UndergroundLevel: The Caves
* WhiteAndGreyMorality: Arguably. Early on it’s stated that the other creatures in the forest are only acting aggressively because of the loss of light, and the two bosses seem more territorial than anything else.