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** The announcer voice in the first game is a sendup of Wolfman Jack, a rock radio disc jockey who was nationally renowned for decades before his death in 1995.
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* GettingCrapPastTheRadar: Although the arcade version says it is appropriate for "all audiences", none of the song lyrics are censored, including multiple instances of "fuck".

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* GettingCrapPastTheRadar: Although the arcade version says it is appropriate for "all audiences", none all of the song lyrics are censored, uncensored, including multiple instances of "fuck".
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* GettingCrapPastTheRadar: Although the arcade version says it is appropriate for "all audiences", none of the song lyrics are censored, including multiple instances of "fuck".

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Useful Notes are not tropes.


* UsefulNotes/LosAngeles: The first game's "Original" map is based on L.A.



* UsefulNotes/SanFrancisco: Or rather, West Coast. Doubles as CreatorProvincialism given Sega of America is headquartered there. In ''[=CityRu$h=]'', the downtown area is clearly supposed to be San Francisco. The beach, however, is much closer to what one would find in Los Angeles or Orange County area, while the uptown area could easily be any city with large skyscrapers.



** The fictitious sponsors in ''Gazillionaire''/''Tycoon'' are full of references to other Sega properties, from "[[Franchise/SonicTheHedgehog Tails Motors]]" (with [[UsefulNotes/SegaGenesis blast processing technology]]) to "[[VideoGame/AlteredBeast1988 Altered Beets]]" GMO produce.

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** The fictitious sponsors in ''Gazillionaire''/''Tycoon'' are full of references to other Sega properties, from "[[Franchise/SonicTheHedgehog Tails Motors]]" (with [[UsefulNotes/SegaGenesis [[Platform/SegaGenesis blast processing technology]]) to "[[VideoGame/AlteredBeast1988 Altered Beets]]" GMO produce.



* UpdatedRerelease: The [[UsefulNotes/SegaDreamcast Dreamcast]] port of the original added an original level as well as Crazy Box mode (later to become a ''Crazy Taxi'' staple). The [[UsefulNotes/PlaystationPortable PSP]] port adds a multiplayer mode (thanks, Sega, it only took 8 years).

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* UpdatedRerelease: The [[UsefulNotes/SegaDreamcast [[Platform/SegaDreamcast Dreamcast]] port of the original added an original level as well as Crazy Box mode (later to become a ''Crazy Taxi'' staple). The [[UsefulNotes/PlaystationPortable [[Platform/PlaystationPortable PSP]] port adds a multiplayer mode (thanks, Sega, it only took 8 years).
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* CompilationRerelease: ''Fare Wars'' is a port of the first two games for the UsefulNotes/PlayStationPortable, which adds wireless multiplayer.

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* CompilationRerelease: ''Fare Wars'' is a port of the first two games for the UsefulNotes/PlayStationPortable, PSP, which adds wireless multiplayer.



* ReReleaseSoundtrack: The PC, PSN, and XBLA ports lack the tracks from Music/BadReligion and Music/TheOffspring that the arcade, [=GameCube=], and Dreamcast editions had. The PC edition has tracks from other punk bands, while the PSN and XBLA versions use original scoring. The iOS and Android releases resecured the rights to these songs, but they play the full versions of the songs.

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* ReReleaseSoundtrack: The PC, PSN, and XBLA ports lack the tracks from Music/BadReligion and Music/TheOffspring that the arcade, [=GameCube=], [=GameCube=]/[=PS2=], and Dreamcast editions had. The PC edition has tracks from other punk bands, while the PSN and XBLA versions use original scoring. The iOS and Android releases resecured the rights to these songs, but they play the full versions of the songs.
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The game was also noted for [[SugarWiki/AwesomeMusic its soundtrack]], featuring punk bands Music/TheOffspring and Music/BadReligion. The original game has seen a number of ports over the years (following Sega's exit from the hardware market), from the UsefulNotes/NintendoGameCube to the UsefulNotes/PlayStation2 and even modern consoles/handhelds like the [[UsefulNotes/PlayStationPortable PSP]][[note]]Bundled with its sequel and called ''Fare Wars''[[/note]] and digital storefronts like [=PlayStation=] Network.

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The game was also noted for [[SugarWiki/AwesomeMusic its soundtrack]], featuring punk bands Music/TheOffspring and Music/BadReligion. The original game has seen a number of ports over the years (following Sega's exit from the hardware market), from the UsefulNotes/NintendoGameCube [=GameCube=] to the UsefulNotes/PlayStation2 [=PS2=] and even modern consoles/handhelds like the [[UsefulNotes/PlayStationPortable [[Platform/PlayStationPortable PSP]][[note]]Bundled with its sequel and called ''Fare Wars''[[/note]] and digital storefronts like [=PlayStation=] Network.
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A 1999 arcade driving/racing game, ported to {{Platform/Dreamcast}} in 2000, Platform/NintendoGameCube and Platform/PlayStation2 in 2001 (being handled by Creator/{{Acclaim}}), PC in 2002, Platform/GameBoyAdvance in 2003 (with the subtitle ''Catch a Ride''), Platform/Xbox360 and Platform/PlayStation3 in 2010 and iOS in 2012, the game focused upon four "extreme" independent cab drivers,[[note]]Axel, B.D. Joe, Gena, and Gus[[/note]] each with his or her own special car and attributes, who picked up random citizens of a city that bore more than a passing resemblance to UsefulNotes/SanFrancisco. Each of these lovely passengers wished to be driven to a destination within the city: a church, a baseball game, [[ProductPlacement KFC]] and so on. Your job was to get them there ASAP, even if it meant essentially [[Main/DrivesLikeCrazy breaking all rules of the road,]] including driving off parking garages or even underwater. Your fare increased via tips when you performed tricks like Crazy Jumps or Crazy Drifts, and your passenger reacted in real time with excitement or disdain, depending on how you drove.

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A 1999 arcade driving/racing game, ported to the {{Platform/Dreamcast}} in 2000, Platform/NintendoGameCube and Platform/PlayStation2 in 2001 (being handled by Creator/{{Acclaim}}), PC in 2002, Platform/GameBoyAdvance in 2003 (with the subtitle ''Catch a Ride''), Platform/Xbox360 and Platform/PlayStation3 in 2010 and iOS in 2012, the game focused upon four "extreme" independent cab drivers,[[note]]Axel, B.D. Joe, Gena, and Gus[[/note]] each with his or her own special car and attributes, who picked up random citizens of a city that bore more than a passing resemblance to UsefulNotes/SanFrancisco. Each of these lovely passengers wished to be driven to a destination within the city: a church, a baseball game, [[ProductPlacement KFC]] and so on. Your job was to get them there ASAP, even if it meant essentially [[Main/DrivesLikeCrazy breaking all rules of the road,]] including driving off parking garages or even underwater. Your fare increased via tips when you performed tricks like Crazy Jumps or Crazy Drifts, and your passenger reacted in real time with excitement or disdain, depending on how you drove.
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A 1999 arcade driving/racing game, ported to UsefulNotes/SegaDreamcast in 2000, UsefulNotes/NintendoGameCube and UsefulNotes/PlayStation2 in 2001, PC in 2002, UsefulNotes/GameBoyAdvance in 2003 (with the subtitle ''Catch a Ride''), and iOS in 2012, the game focused upon four "extreme" independent cab drivers,[[note]]Axel, B.D. Joe, Gena, and Gus[[/note]] each with his or her own special car and attributes, who picked up random citizens of a city that bore more than a passing resemblance to UsefulNotes/SanFrancisco. Each of these lovely passengers wished to be driven to a destination within the city: a church, a baseball game, [[ProductPlacement KFC]] and so on. Your job was to get them there ASAP, even if it meant essentially [[Main/DrivesLikeCrazy breaking all rules of the road,]] including driving off parking garages or even underwater. Your fare increased via tips when you performed tricks like Crazy Jumps or Crazy Drifts, and your passenger reacted in real time with excitement or disdain, depending on how you drove.

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A 1999 arcade driving/racing game, ported to UsefulNotes/SegaDreamcast {{Platform/Dreamcast}} in 2000, UsefulNotes/NintendoGameCube Platform/NintendoGameCube and UsefulNotes/PlayStation2 Platform/PlayStation2 in 2001, 2001 (being handled by Creator/{{Acclaim}}), PC in 2002, UsefulNotes/GameBoyAdvance Platform/GameBoyAdvance in 2003 (with the subtitle ''Catch a Ride''), Platform/Xbox360 and Platform/PlayStation3 in 2010 and iOS in 2012, the game focused upon four "extreme" independent cab drivers,[[note]]Axel, B.D. Joe, Gena, and Gus[[/note]] each with his or her own special car and attributes, who picked up random citizens of a city that bore more than a passing resemblance to UsefulNotes/SanFrancisco. Each of these lovely passengers wished to be driven to a destination within the city: a church, a baseball game, [[ProductPlacement KFC]] and so on. Your job was to get them there ASAP, even if it meant essentially [[Main/DrivesLikeCrazy breaking all rules of the road,]] including driving off parking garages or even underwater. Your fare increased via tips when you performed tricks like Crazy Jumps or Crazy Drifts, and your passenger reacted in real time with excitement or disdain, depending on how you drove.



The third and so far final game, ''Crazy Taxi 3: High Roller'' was released on the UsefulNotes/{{Xbox}} in 2002 (and later ported to the PC two years later). This time, rather than adding two entirely new maps, Sega opted to redesign two older maps ("West Coast", the original game's Arcade map and "Small Apple" from the sequel) and create a single new map ("Glitter Oasis", based on UsefulNotes/LasVegas) to careen around. Again, featuring four new cab drivers (Angel, Bixbite, Mrs. Venus, and Zax; the other eight drivers from the previous two games are available on their respective maps and all twelve can be unlocked to drive on any map), the game sticks to the same basic formula as ''2'' and sets two of the maps (Small Apple and Glitter Oasis) at night, which is a first for the series.

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The third and so far final game, ''Crazy Taxi 3: High Roller'' was released on the UsefulNotes/{{Xbox}} Platform/{{Xbox}} in 2002 (and later ported to the PC two years later). This time, rather than adding two entirely new maps, Sega opted to redesign two older maps ("West Coast", the original game's Arcade map and "Small Apple" from the sequel) and create a single new map ("Glitter Oasis", based on UsefulNotes/LasVegas) to careen around. Again, featuring four new cab drivers (Angel, Bixbite, Mrs. Venus, and Zax; the other eight drivers from the previous two games are available on their respective maps and all twelve can be unlocked to drive on any map), the game sticks to the same basic formula as ''2'' and sets two of the maps (Small Apple and Glitter Oasis) at night, which is a first for the series.
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now ymmv per thread


* NintendoHard: The Crazy Box/Pyramid/X. You'd better know how to Crazy Boost and Drift with nigh perfect accuracy if you want to complete every mission.
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* CoolOldLady: Mrs. Venus from ''3''. She supports seven kids, a husband, is the main breadwinner, is a combination NiceGuy and SassyBlackWoman, and is just as skilled at taxi driving as the other racers despite being 48 years old. Her CatchPhrase when you select her is "Alright, let's all have a good time!"

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* CoolOldLady: Mrs. Venus from ''3''. She supports seven kids, a husband, is the main breadwinner, is a combination NiceGuy and SassyBlackWoman, and is just as skilled at taxi driving as the other racers despite being 48 years old. old which makes her older than the inventor of the crazy taxi style and only younger than Hot-D! Her CatchPhrase when you select her is "Alright, "All right, let's all have a good time!"
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* CoolOldLady: Mrs. Venus from ''3''. She supports seven kids, a husband, is the main breadwinner, is a combination NiceGuy and SassyBlackWoman, and is just as skilled at taxi driving as the other racers despite being 48 years old. Her CatchPhrase when you select her is "Alright, let's all have a good time!"
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->"Hey-hey, c'mon over, have some fun with '''Crazy Taxi!'''"

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->"Hey-hey, c'mon ->''"Hey-hey! Come on over, have some fun with '''Crazy Taxi!'''"
Taxi!'''"''



!!Hey hey hey, it's time to make some ''crazy'' examples, are ya ready? HERE WE GO!


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!!Hey hey hey, it's time to make some ''crazy'' examples, tropes, are ya ready? HERE WE GO!

GO!

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A Free To Play sequel on Mobile Devices called ''Crazy Taxi: [=CityRu$h=]'' was announced on March 14th 2014. It removed most of the direct control from the player, instead opting to make it play like Temple Run. Early reception has been... [[TheyChangedItNowItSucks less than positive]], to say the least. Another mobile title, ''Crazy Taxi Gazillionaire'' (later renamed ''Tycoon'' for some reason) launched on January 5th 2017, which turned the gameplay into a IdleGame where you send your cabbies to pick up customers, rake up some dough to hire more cabbies and upgrade their skills for even more money. An upcoming new game in the series was announced at The Game Awards 2023 as part of Sega's ''Power Surge'' project.

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A Free To Play sequel on Mobile Devices called ''Crazy Taxi: [=CityRu$h=]'' was announced on March 14th 2014. It removed most of the direct control from the player, instead opting to make it play like Temple Run. Early reception has been... [[TheyChangedItNowItSucks less than positive]], to say the least. Another mobile title, ''Crazy Taxi Gazillionaire'' (later renamed ''Tycoon'' for some reason) launched on January 5th 2017, which turned the gameplay into a IdleGame where you send your cabbies to pick up customers, rake up some dough to hire more cabbies and upgrade their skills for even more money. money.

An upcoming new game in the series was announced at The Game Awards 2023 as part of Sega's ''Power Surge'' project.
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A Free To Play sequel on Mobile Devices called ''Crazy Taxi: [=CityRu$h=]'' was announced on March 14th 2014. It removed most of the direct control from the player, instead opting to make it play like Temple Run. Early reception has been... [[TheyChangedItNowItSucks less than positive]], to say the least. Another mobile title, ''Crazy Taxi Gazillionaire'' (later renamed ''Tycoon'' for some reason) launched on January 5th 2017, which turned the gameplay into a IdleGame where you send your cabbies to pick up customers, rake up some dough to hire more cabbies and upgrade their skills for even more money.

to:

A Free To Play sequel on Mobile Devices called ''Crazy Taxi: [=CityRu$h=]'' was announced on March 14th 2014. It removed most of the direct control from the player, instead opting to make it play like Temple Run. Early reception has been... [[TheyChangedItNowItSucks less than positive]], to say the least. Another mobile title, ''Crazy Taxi Gazillionaire'' (later renamed ''Tycoon'' for some reason) launched on January 5th 2017, which turned the gameplay into a IdleGame where you send your cabbies to pick up customers, rake up some dough to hire more cabbies and upgrade their skills for even more money.
money. An upcoming new game in the series was announced at The Game Awards 2023 as part of Sega's ''Power Surge'' project.
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** The fictitious sponsors in ''Gazillionaire''/''Tycoon'' are full of references to other Sega properties, from "[[Franchise/SonicTheHedgehog Tails Motors]]" (with [[UsefulNotes/SegaGenesis blast processing technology]]) to "[[VideoGame/AlteredBeast Altered Beets]]" GMO produce.

to:

** The fictitious sponsors in ''Gazillionaire''/''Tycoon'' are full of references to other Sega properties, from "[[Franchise/SonicTheHedgehog Tails Motors]]" (with [[UsefulNotes/SegaGenesis blast processing technology]]) to "[[VideoGame/AlteredBeast "[[VideoGame/AlteredBeast1988 Altered Beets]]" GMO produce.
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Widget Series has been renamed to Quirky Work as per TRS (it's also YMMV).


''Crazy Taxi'' was another of Creator/{{Sega}}'s [[WidgetSeries more bizarre]] concepts during Main/TheNineties that upon first glance honestly would make you think, "[[ThisIsYourPremiseOnDrugs what the]] ''[[ThisIsYourPremiseOnDrugs hell]]'' [[ThisIsYourPremiseOnDrugs were they smoking?!]]", but once played, made you think, "I sure am glad they smoked that."

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''Crazy Taxi'' was another of Creator/{{Sega}}'s [[WidgetSeries more bizarre]] bizarre concepts during Main/TheNineties that upon first glance honestly would make you think, "[[ThisIsYourPremiseOnDrugs what the]] ''[[ThisIsYourPremiseOnDrugs hell]]'' [[ThisIsYourPremiseOnDrugs were they smoking?!]]", but once played, made you think, "I sure am glad they smoked that."
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%% * GettingCrapPastThe Radar: Due to overwhelming and persistent misuse, GCPTR is on-page examples only until 01 June 2021. If you are reading this in the future, please check the trope page to make sure your example fits the current definition.
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* SuperNotDrowningSkills: On the other hand, some maps in the series have water you can drive into with no damage to you, your vehicle, or your customers. In fact, you can even find prospective customers to pick up in the water!

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* SuperNotDrowningSkills: On the other hand, some maps in the series have water you can drive into with no damage to you, your vehicle, or your customers. In fact, you can even find prospective customers to pick up in the water!water! The only thing stopping you from staying underwater is the time limit, which is true of being on dry land as well.
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Now with a [[Characters/CrazyTaxi Character sheet]]. Not to be confused with ''Anime/OddTaxi''.

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Now with a [[Characters/CrazyTaxi Character sheet]]. Not to be confused with ''Anime/OddTaxi''.
''Anime/OddTaxi'' or ''VideoGame/CrazyBus''.
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* OptionalTrafficLaws: The only penalty you suffer from crashing into other vehicles is that they'll slow you down. Aside from that, you can break about every conceivable traffic law there is without any problems.

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* OptionalTrafficLaws: The only penalty you suffer from crashing into other vehicles is that they'll slow you down. Aside from that, you can break about every conceivable traffic law there is without any problems.problems ([[ViolationOfCommonSense And you're not likely to have a good time if you don't]]).
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Quality upgrade per this thread


[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/crazytaxi1coverus_703.jpg]]

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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/crazytaxi1coverus_703.org/pmwiki/pub/images/crazy_taxi_original_packshot___art_1495556329.jpg]]

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