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->"Hey hey hey, c'mon over, have some fun with '''Crazy Taxi!'''"

->'''''[[TheOffspring Yah yah]] [[SongAssociation yah yah]] [[http://www.youtube.com/watch?v=G91ziPCo39k yaah!!]]'''''

''Crazy Taxi'' was another of Creator/{{Sega}}'s [[WidgetSeries wacky]] concepts that upon first glance honestly would make you think, "[[ThisIsYourPremiseOnDrugs what the hell were they smoking?]]", but once played, made you think, "I sure am glad they smoked that."

A 1999 arcade driving/racing game, ported to UsefulNotes/SegaDreamcast in 2000, UsefulNotes/NintendoGameCube and UsefulNotes/PlayStation2 in 2001, PC in 2002, and iOS in 2012, the game focused upon four "extreme" independent cab drivers,[[note]]Axel, B.D. Joe, Gena, and Gus[[/note]] each with his or her own special car and attributes, who picked up random members of the local city's population that bore more than a passing resemblance to San Francisco. Each of these lovely passengers wished to be driven to a destination within the city: a church, a baseball game, [[ProductPlacement KFC]] and so on. Your job was to get them there ASAP, even if it meant plowing through outside tables, driving off parking garages or even underwater. Your fare increased via tips when you performed tricks like Crazy Jumps or Crazy Drifts, and your passenger reacted in real time with excitement or disdain, depending on how you drove.

The game was also noted for [[CrowningMusicOfAwesome its soundtrack]], featuring punk bands Music/TheOffspring and Music/BadReligion. The original game has seen a number of ports over the years (following Sega's exit from the hardware market), from the UsefulNotes/NintendoGameCube to the UsefulNotes/PlayStation2 and even modern consoles/handhelds like the [[UsefulNotes/PlayStationPortable PSP]][[note]]Bundled with its sequel and called ''Fare Wars''[[/note]] and digital storefronts like [=PlayStation=] Network.

Sega and Hitmaker went on to release a sequel in 2001, ''Crazy Taxi 2'', exclusively on the Dreamcast and set on two [[BigApplesauce New York-inspired]] maps with four new cabbies.[[note]]Slash, Iceman, Cinnamon, and Hot-D; the original cabbies are also unlockable[[/note]] It also introduced the "Crazy Hop", allowing the cab drivers to spring their cab's hydraulic pumps to vault the car over traffic and into shortcuts. The cab can now carry parties of two to four fares who all have unique destinations (this results in the benefit of tip multipliers for everyone currently in the cab and longer time extensions with bigger payouts but it's "all-or-nothing", meaning if you can't deliver the last passenger to their destination you don't make money from any of them).

The third and so far final game, ''Crazy Taxi 3: High Roller'' was released on the {{Xbox}} in 2002 (and later ported to the PC two years later). This time, rather than adding two entirely new maps, Sega opted to redesign two older maps ("West Coast", the original game's Arcade map and "Small Apple" from the sequel) and create a single new map ("Glitter Oasis", based on UsefulNotes/LasVegas) to careen around. Again, featuring four new cab drivers (Angel, Bixbite, Mrs. Venus, and Zax; the other eight drivers from the previous two games are available on their respective maps and all twelve can be unlocked to drive on any map), the game sticks to the same basic formula as ''2'' and sets two of the maps (Small Apple and Glitter Oasis) at night, which is a first for the series.

In addition to the fare delivery main game, each game has its own minigame collection designed to test your driving skills in wacky, surreal challenges (such as using your car as a bowling ball to get a series of strikes against pins or trying to score a home run off a huge baseball).

A Free To Play sequel on Mobile Devices called Crazy Taxi City Rush was announced on March 14th 2014. It removed most of the direct control from the player, instead opting to make it play like Temple Run. Early reception has been... [[TheyChangedItNowItSucks less than positive]], to say the least.
!!Hey hey hey, it's time to make some ''crazy'' examples, are ya ready? HERE WE GO!

* AgonyOfDeFeet: Poor performances sometimes got the customer to kick your taxi, a little too hard, they then hold their wounded foot.
* AllegedlyFreeGame: ''[=CityRu$h=]'' is free to download, but it relies on the classic tricks of premium currency and energy-based mechanics that make you wait to do things. While you can accumulate a surprising amount of premium currency without paying a cent, you probably won't have enough to, say, buy a cab with premium gems unless you save your diamonds or pay up.
** The game also includes ads that appear after your first few missions per play session. You can't get rid of them unless you pay up.
* AttractMode: "Hey, hey, hey! Are you ready to have some fun? I got some kicking music, and I'm ready to see you drive! Get those coins out of your pocket, throw them in the machine, and let's get started! [[TitleScream CRAZY TAXI!]]"
* BareYourMidriff: A lot of the characters leave their midriffs on show, although it's mostly the men. Only one of the three female characters in the series - Mrs. Venus - doesn't bare her midriff. Gena and Cinnamon, however, both wear tops that leave their navels on show.
* BigApplesauce: Around Apple and Small Apple from ''Crazy Taxi 2''.
* CallAHitPointASmeerp: Your score is expressed in the form of fares and tips earned from customers.
* CampGay: Implied with Angel from ''Crazy Taxi 3''.
* CoolOldGuy: Hot-D from the second game.
** Although Gus from the first game is perhaps in his 50's, he still counts as one of these.
* DamageProofVehicle: You can hit all sorts of cars, trucks, and buses while driving someone to their destination, and your cab won't have a single scratch on it. Oddly enough, neither will the vehicles that you collide with.
* DenserAndWackier: ''[=CityRu$h=]'' is definitely this. The other games weren't exactly grim and brooding, but the art style is much more cartoonish, and the passengers, as well as the plots of the HQ missions, are much sillier.
* DrivesLikeCrazy: Right there in the title. The passengers give you tips when you get jumps or drive near other cars.
* EasilyForgiven: "Watch it, you nearly killed me! Take me to Kentucky Fried Chicken."
* EndlessGame: The game simply goes on until the extendable game timer runs out. Unless you're playing the console versions, which offer fixed-limit modes.
* EndlessRunningGame: ''[=CityRu$h=]'' blends this with the traditional Crazy Taxi gameplay style. While it controls like an endless runner, you do have a time limit, which can be extended by making stops or, in certain modes, picking up blue coins that will add a couple seconds to your remaining time.
* ExactlyWhatItSaysOnTheTin: You drive a taxi, like crazy!
* FictionalCounterpart: Averted in the original game, where they got the rights to use KFC, Levi's, Tower Records, FILA and some others. Played straight in the downloadable re-release, which declined to resecure any licenses.
* GettingCrapPastTheRadar: In the Offspring track "Way Down The Line", the word fuck is clearly uncensored in the background, even in the E10+ version.
* GoodBadBugs: If if slide into a wall at a parallel angle in the first game, your car will tilt onto 2 wheels, and you will rack up massive tip combos. Doing this is necessary to get the really big hauls.
* HaveANiceDeath: Mostly in the Crazy Box missions:
--> "Uh-oh, too bad!" \\
[[SuperDrowningSkills "No time to take a bath!"]] \\
[[BottomlessPit "Hey! Where ya goin'?!"]]
* HideYourChildren
* {{Irony}}: Delivering the priest to the church and having him exclaim "You're one hell of a driver!"
* LuckyCharmsTitle: The mobile game's subtitle is ''[=CityRu$h=]''.
* MissionPackSequel: ''Crazy Taxi 2'' and ''Crazy Taxi 3: High Roller'' are just like the first one, but have new cities to play in. Although they do add a controllable jump.
* MotionBlur: A feature of the night stages in ''3: High Roller''.
* MundaneMadeAwesome: Name any city where your driver will ramp public transportation off a car-carrier with TheOffspring blasting in the background.
** And then ask for a $200+ fee.
* NintendoHard: The Crazy Box/Pyramid/X. You'd better know how to Crazy Boost and Drift with nigh perfect accuracy if you want to complete every mission.
* OptionalTrafficLaws
* ProductPlacement: All over the place, though mysteriously absent in the PSP and downloadable re-releases (probably because the licenses expired).
** ''[=CityRu$h=]'' opts for playing advertisements for other mobile games like ''Clash of Clans'' after missions or to bypass certain time restrictions instead of putting the ads directly in the game world.
* RacingMiniGame: Crazy Box, Crazy Pyramid, and Crazy X.
* RepurposedPopSong: Courtesy of Music/TheOffspring and Music/BadReligion.
* RippedFromTheHeadlines: The game is heavily inspired by [[http://www.sfweekly.com/2010-03-24/news/the-sfo-cannonball-run/ the madness that ensued when the SFO short run cab time limit was extended in the late '90s]].
* RoadTripAcrossTheStreet: A lot of the characters with red dollar signs above them would ask the cabbie to take them to places that were both within walking distance ''and'' on the exact same side of the street as the passenger. For example, one male passenger under a red dollar sign near the beach on the Arcade map would want to go to Pizza Hut, which was not only on the same side of the street he was standing on (the right side), but just 219 yards (less than ''two AmericanFootball fields'') away from him. Why waste all that money when walking is free? But maybe the biggest example is up the road, when a passenger asks to be taken to KFC...'''''60 yards away from him!''''' All he has to do walk up the sidewalk, and then, walk across the street, and he's there! Must be rich.
* UsefulNotes/SanFrancisco: Or rather, West Coast. Doubles as CreatorProvincialism given Sega of America is headquartered there.
** In ''[=CityRu$h=]'', the downtown area is clearly supposed to be San Francisco. The beach, however, is much closer to what one would find in Los Angeles or Orange County area, while the uptown area could easily be any city with large skyscrapers.
* ScrewThisImOuttaHere: If the customer's time limit runs out, the customer will jump out of your taxi, even if it's moving!
* ScoringPoints: Earning dollars, really, but it's the same principle.
* [[SecretCharacter Secret Car]]: Completing all of the minigames nets you a goofy new taxi to drive (a rickshaw bicycle, a baby stroller, etc). In ''Crazy Taxi 2'', you can also unlock the original cabbies from the first game -- along with their cars, of course.
* SelfImposedChallenge: Think you know the map by heart? Turn off the guidance arrow and find out.
* SuperDrowningSkills: Fall into water during the "Crazy" missions and it's GameOver. To be fair, you're driving an automobile.
* SuperNotDrowningSkills: On the other hand, some maps in the series have water you can drive into with no damage to you, your vehicle, or your customers. In fact, you can even find prospective customers to pick up in the water!
* {{Superhero}}: Not one, but two superheroes are playable in ''[=CityRu$h=]''. One of them, Ca$hman, was part of a special event and couldn't be set as your driver for longer than ten runs at a time, while Captain Crazy is playable full-time.
* ThisLoserIsYou: After the end of the game if you get a class D license or lower, these are the kinds of messages you get.
* TimedMission: The entire point of the game; if you're slow, your customers will get out of your taxi.
* TooDumbToLive: Your passengers do not understand basic concepts like "wearing a seat belt" and "sitting down." They will stand up repeatedly in the car while you're doing crazy stunts, crashing into things, swerving, and generally driving like a maniac. Oh, and if you don't get them to their destination on time, they jump out of the cab, even if you're driving at almost 100 miles per hour. The only reason these idiots survive is because Sega doesn't program passenger deaths in.
* TotallyRadical: Delights in it. 'Yo' especially shows up every second sentence.
* UpdatedRerelease: The [[UsefulNotes/SegaDreamcast Dreamcast]] port of the original added an original level as well as Crazy Box mode (later to become a ''Crazy Taxi'' staple). The [[UsefulNotes/PlaystationPortable PSP]] port adds a multiplayer mode (thanks, Sega, it only took 8 years).
* VideoGameCrueltyPotential: Averted as pedestrians and customers will always dodge any attempts to be run over.
* VivaLasVegas: Glitter Oasis from ''Crazy Taxi 3''.
* WhatTheHellPlayer: Your passenger will berate you if you pick them up but force them to jump out of the way in the process. They'll also insult you or kick your cab on poor performances, and if their timer runs out they'll jump out of the taxi ''even if it's still moving!''
* WidgetSeries
* [[YouGottaHaveBlueHair You Gotta Have Green Hair]]: As seen in the above screenshot, this applies to Axel, one of the playable drivers.
** Sadly, in ''[=CityRu$h=]'', he loses this, instead wearing an identically-colored bucket hat.