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* NiceJobBreakingItHero: After defeating N. Tropy, Uka Uka and Cortex deliver this due to the instability of the Time Twister machine.

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* NiceJobBreakingItHero: What the game's plot revolves around, as Crash's actions at the end of ''Cortex Strikes Back'' are what led to the freeing of Uka Uka.
**
After defeating N. Tropy, Uka Uka and Cortex deliver this due to the instability of the Time Twister machine.
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* BewitchedAmphibians: Getting hit by a wizard's "energy blast" in Medieval stages turns Crash into a frog, costing you a life. The frogs in the other level are {{mooks}} transformed into frogs, and if they catch Crash they kiss him and turn into princes (this also will take a life from you).

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* BewitchedAmphibians: Getting hit by a wizard's "energy blast" in Medieval stages turns Crash into a frog, costing you a life. The frogs in the other level these levels are {{mooks}} transformed into frogs, and if they catch Crash they kiss him and turn into princes (this also will take a life from you).



* ThisCannotBe: Aku Aku does this upon realizing the release of Uka Uka, who in turn [[bookends]] this in the real ending when the [[spoiler:Time Twister finally goes mad and swallows him up]].

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* ThisCannotBe: Aku Aku does this upon realizing the release of Uka Uka, who in turn [[bookends]] {{bookends}} this in the real ending when the [[spoiler:Time Twister finally goes mad and swallows him up]].
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* ThisCannotBe: Uka Uka does this in the real ending when the [[spoiler:Time Twister finally goes mad and swallows him up]].

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* ThisCannotBe: Uka Uka Aku Aku does this upon realizing the release of Uka Uka, who in turn [[bookends]] this in the real ending when the [[spoiler:Time Twister finally goes mad and swallows him up]].

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* {{Backtracking}}: Dispatched from ''2'' once and for all, but with several really minor exceptions. Tomb Time, for one, has a fork for a normal path and a path that is only available with the purple gem, and both paths have crates; you get the idea.

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* {{Backtracking}}: Dispatched from Not as flagrant as ''2'' once and for all, but with several really minor exceptions.there are a few instances. Tomb Time, for one, has a fork for a normal path and a path that is only available with the purple gem, and both paths have crates; you get the idea. Future Frenzy's alternate entrance returns Crash to the middle of the main level, requiring him to traverse to the start to get the crates.
** Inverted with Gone Tomorrow, where the platform at the end of the green gem path takes Crash back to the activated crate in the first portion of the level.
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** One of the enemies in the Bone Yard and Dino Might! levels is the Bandifish, orange-and-blue fish-like creatures with a distinct resemblance to Crash. They flop around and randomly perform {{Spin Attack}}s, and if Crash gets too close, they [[SwallowedWhole eat him]].

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** One of the enemies in the Bone Yard and Dino Might! levels is the Bandifish, orange-and-blue fish-like creatures with a distinct resemblance to Crash.Crash (it's implied they're his prehistoric ancestors). They flop around and randomly perform {{Spin Attack}}s, and if Crash gets too close, they [[SwallowedWhole eat him]].

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This game was followed by ''VideoGame/CrashBandicootTheWrathOfCortex'' on the [=PlayStation=] 2 in 2001, and the [=GameCube=] and Xbox the following year. In 2020, an [[AlternateTimeline alternate sequel]] called ''VideoGame/CrashBandicoot4ItsAboutTime'' was released for the [=PlayStation=] 4 and Xbox One.

to:

This game was followed by ''VideoGame/CrashBandicootTheWrathOfCortex'' on the [=PlayStation=] 2 in 2001, and the [=GameCube=] and Xbox the following year. In October 2020, an [[AlternateTimeline alternate sequel]] called ''VideoGame/CrashBandicoot4ItsAboutTime'' was released for the [=PlayStation=] 4 and Xbox One.One, and a bit later, on March 2021, for Nintendo Switch and PC.
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Moved to the Trivia page.


* DummiedOut:
** The secret level 31 "Hot Coco" has a fully functional button for it, located in the secret warp room, but it can't be accessed under normal circumstances. You ''can'' make it appear, however, via a glitch that allows you to get more crystals and other items than intended; get at least 31 crystals and the level button will mysteriously appear.
** The reason for those stacks of iron crates at the end of the yellow gem path in "Dino Might!" is that in development, [[spoiler:the secret portal for "Eggipus Rex" was located past the first one]], as demonstrated in the leaked alpha build. The taller stack was added because beyond it, there's no collision detection on the ground.
** The purple gem path in "Tomb Time" was originally a 'hard' path whose entrance door was set on a timer and stayed locked if it wasn't reached quick enough, explaining why it doesn't use a platform like every other gem path does. The purple gem path was initially in "Gone Tomorrow" and even when it was replaced by the green one, it's still named 'purple' internally. The alpha version confirms these oddities.
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* GangplankGalleon: The jet ski levels Makin' Waves, Tell No Tales, Ski Crazed, and the secret Hot Coco are set on the ocean with pirate ships and SeaMines abound.

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* GangplankGalleon: The jet ski levels Makin' Waves, Tell No Tales, Ski Crazed, and the secret Hot Coco are set on the ocean with pirate ships and SeaMines [[SeaMine Sea Mines]] abound.
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* LancerVsDragon: N. Gin, the boss of the fourth warp room, is the BigBad's most loyal minion and a tech genius. Since battling him would require knowledge of how to pilot a space ship, Coco steps up to fight in Crash's place, as she is far more intelligent than the protagonist.
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Capitalization was fixed from Videogame.Crash Bandicoot 3 Warped to VideoGame.Crash Bandicoot 3 Warped. Null edit to update page. Page may need a mojibake cleanup after the fact
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** Also the flame-throwing mook in the Egyptian stages.

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** Also the flame-throwing mook in the Egyptian stages. stages and the arsonists in the Arab ones.
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null edit
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** The purple gem path in "Tomb Time" was originally a 'hard' path which entrance door was set on a timer and stayed locked if it wasn't reached quick enough, explaining why it doesn't use a platform like every other gem path does. The purple gem path was initially in "Gone Tomorrow" and even when it was replaced by the green one, it's still named 'purple' internally. The alpha version confirms these oddities.

to:

** The purple gem path in "Tomb Time" was originally a 'hard' path which whose entrance door was set on a timer and stayed locked if it wasn't reached quick enough, explaining why it doesn't use a platform like every other gem path does. The purple gem path was initially in "Gone Tomorrow" and even when it was replaced by the green one, it's still named 'purple' internally. The alpha version confirms these oddities.



-->'''Dingodile''': Right... Now you've gone and done it, [[spoiler:them crystals are mine!]]

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-->'''Dingodile''': --->'''Dingodile:''' Right... Now you've gone and done it, [[spoiler:them crystals are mine!]]



--> '''Cortex''': Gather another 5 crystals, and you will yet again foil my plan...[[spoiler:or will you?]]

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--> '''Cortex''': ---> '''Cortex:''' Gather another 5 crystals, and you will yet again foil my plan...[[spoiler:or will you?]]



--> '''Uka Uka''': But, since your bumbling has managed to set me free, I am feeling... generous.

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--> '''Uka Uka''': -->'''Uka Uka:''' But, since your bumbling has managed to set me free, I am feeling... generous.
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** The purple gem path in "Tomb Time" was originally a 'hard' path which entrance door was set on a timer and stayed locked if it wasn't reached in time, explaining why it doesn't use a platform like every other gem path does. The purple gem path was originally in "Gone Tomorrow" and even when it was replaced by the green one, it's still named 'purple' internally. The alpha version confirms these oddities.

to:

** The purple gem path in "Tomb Time" was originally a 'hard' path which entrance door was set on a timer and stayed locked if it wasn't reached in time, quick enough, explaining why it doesn't use a platform like every other gem path does. The purple gem path was originally initially in "Gone Tomorrow" and even when it was replaced by the green one, it's still named 'purple' internally. The alpha version confirms these oddities.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** The purple gem path in "Tomb Time" was originally a 'hard' path which entrance door was set on a timer and stayed locked if it wasn't reached in time, explaining why it doesn't use a platform like every other gem path does. The purple gem path was originally in "Gone Tomorrow" and even when it was replaced by the green one, it's still named 'purple' internally. The alpha version confirms these oddities.
Is there an issue? Send a MessageReason:
None


** The reason for those stacks of iron crates at the end of the yellow gem path in "Dino Might!" is that in development, [[spoiler:the secret portal for "Eggipus Rex" was located past the first one]], as demonstrated in the leaked alpha build. The taller stack was added because beyond it, there's no collision detection on the ground in the final release.

to:

** The reason for those stacks of iron crates at the end of the yellow gem path in "Dino Might!" is that in development, [[spoiler:the secret portal for "Eggipus Rex" was located past the first one]], as demonstrated in the leaked alpha build. The taller stack was added because beyond it, there's no collision detection on the ground in the final release.ground.
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* YouFool: Uka Uka, especially after the third boss battle, when N. Trophy is defeated.

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* YouFool: Uka Uka, especially after the third boss battle, when N. Trophy Tropy is defeated.
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* YouFool: Uka Uka, especially after the third boss battle.

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* YouFool: Uka Uka, especially after the third boss battle.battle, when N. Trophy is defeated.
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** And there's the second set of spears on Tomb Time's purple gem path, the only ones in the game to operate in three waves.
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* GettingCrapPastTheRadar: A bit of innuendo in the dialogue, such as Cortex requesting "a woman with nice, big... [[LastSecondWordSwap bags of ice]] for my head!"

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%% * GettingCrapPastTheRadar: A bit of innuendo GettingCrapPastThe Radar: Due to overwhelming and persistent misuse, GCPTR is on-page examples only until 01 June 2021. If you are reading this in the dialogue, such as Cortex requesting "a woman with nice, big... [[LastSecondWordSwap bags of ice]] for my head!"future, please check the trope page to make sure your example fits the current definition.
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This game was followed by ''VideoGame/CrashBandicootTheWrathOfCortex'' on the PlayStation 2 in 2001, and the [=GameCube=] and Xbox the following year. In 2020, an [[AlternateTimeline alternate sequel]] called ''VideoGame/CrashBandicoot4ItsAboutTime'' was released for the [=PlayStation=] 4 and Xbox One.

to:

This game was followed by ''VideoGame/CrashBandicootTheWrathOfCortex'' on the PlayStation [=PlayStation=] 2 in 2001, and the [=GameCube=] and Xbox the following year. In 2020, an [[AlternateTimeline alternate sequel]] called ''VideoGame/CrashBandicoot4ItsAboutTime'' was released for the [=PlayStation=] 4 and Xbox One.

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* NiceJobBreakingItHero: After defeating N. Tropy, Uka Uka and Cortex deliver this.
* NoSidepathsNoExplorationNoFreedom: Since the gameplay was lifted from ''Crash 2'', this is hardly a surprise. Even the special levels feature this in some capacity. The exception is the super secret level Hot Coco, which is a really large circular stage, and you start right behind the exit, barricaded by Nitros.
* NonLethalBottomlessPit: In the motorcycle levels, falling into the pits (or that colossal abyss at the end of one track) doesn't cost a life, but they will more than likely hinder your chances of winning the race.
* NostalgiaLevel: Tiny Tiger's boss fight and N. Gin's mecha battle are thematically reminiscent of their boss battles from the previous game, just cranked UpToEleven now.

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* NiceJobBreakingItHero: After defeating N. Tropy, Uka Uka and Cortex deliver this.
* NoSidepathsNoExplorationNoFreedom: Since the gameplay was lifted from ''Crash 2'',
this is hardly a surprise. Even due to the special levels feature this in some capacity. The exception is instability of the super secret level Hot Coco, which is a really large circular stage, and you start right behind the exit, barricaded by Nitros.
* NonLethalBottomlessPit: In the motorcycle levels, falling into the pits (or that colossal abyss at the end of one track) doesn't cost a life, but they will more than likely hinder your chances of winning the race.
* NostalgiaLevel: Tiny Tiger's boss fight and N. Gin's mecha battle are thematically reminiscent of their boss battles from the previous game, just cranked UpToEleven now.
Time Twister machine.


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* NoSidepathsNoExplorationNoFreedom: Since the gameplay was lifted from ''Crash 2'', this is hardly a surprise. Even the special levels feature this in some capacity. The exception is the super secret level Hot Coco, which is a really large circular stage, and you start right behind the exit, barricaded by Nitros.
* NonLethalBottomlessPit: In the motorcycle levels, falling into the pits (or that colossal abyss at the end of one track) doesn't cost a life, but they will more than likely hinder your chances of winning the race.
* NostalgiaLevel: Tiny Tiger's boss fight and N. Gin's mecha battle are thematically reminiscent of their boss battles from the previous game, just cranked UpToEleven now.
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** As an ObviousRulePatch, the game introduced ''steel'' checkpoint crates for alternate routes which don't contain boxes, making such routes not necessary for the box gem and that alternate route gem much easier to obtain.[[note]]Although one route with such crate only contains extra lives, not a gem. On another route, if a steel checkpoint has been activated, the main level path cannot be re-entered without exiting the level.[[/note]] This game also adds a tally of the total crates needed on your hub (and when you press Triangle), making it easier to keep track.

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** As an ObviousRulePatch, the game introduced ''steel'' checkpoint crates for alternate routes which don't contain boxes, making such routes not necessary for the box gem and that alternate route gem much easier to obtain.[[note]]Although one route with such crate only contains extra lives, not a gem. On another route, two other routes, if a steel checkpoint has been activated, the main level path cannot be re-entered without exiting the level.[[/note]] This game also adds a tally of the total crates needed on your hub (and when you press Triangle), making it easier to keep track.
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* ActionGirl: Coco joins Crash in the gameplay for the first time. In practice, this means she tackles most of the UnexpectedGameplayChange levels, but still, riding a tiger, a jetski, and a space fighter, along with fighting N.Gin all by herself (well, Pura helps out too) is a definite step-up from being a simple computer hacker genius from the last game. The ''N Sane Trilogy'' remake upgrades this by making her a switchable skin for Crash in the on-foot levels.

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* ActionGirl: Coco joins Crash in the gameplay for the first time. In practice, this means she tackles most of the UnexpectedGameplayChange levels, but still, riding a tiger, a jetski, and a space fighter, along with fighting N.Gin all by herself (well, Pura helps out too) is a definite step-up from being a simple computer hacker genius from the last game. The ''N Sane Trilogy'' remake upgrades this by making her a switchable skin for Crash in the on-foot and plane levels.
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The time deduction is CTR


This game was followed by ''VideoGame/CrashBandicootTheWrathOfCortex'' on the PlayStation 2 in 2001, and the [=GameCube=] and Xbox the following year. In 2020, an [[AlternateTimeline alternate sequel]] called ''VideoGame/CrashBandicoot4ItsAboutTime'' was released for the PlayStation 4 and Xbox One.

to:

This game was followed by ''VideoGame/CrashBandicootTheWrathOfCortex'' on the PlayStation 2 in 2001, and the [=GameCube=] and Xbox the following year. In 2020, an [[AlternateTimeline alternate sequel]] called ''VideoGame/CrashBandicoot4ItsAboutTime'' was released for the PlayStation [=PlayStation=] 4 and Xbox One.



* BraggingRightsReward: Platinum Relics. A lesser-known gimmick of the Time Trials is that breaking all of the Time Crates will give a bonus subtraction to your final time -- not only is this extremely difficult on its own, especially in stages where you are stuck constantly going forward, but you still need a very good time on top of that. Thankfully they aren't necessary for a HundredPercentCompletion, as they offer no different bonuses than the Gold Relics they replace.

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* BraggingRightsReward: Platinum Relics. A lesser-known gimmick of the Time Trials is that breaking all of the Time Crates will give a bonus subtraction to your final time -- not only is this extremely difficult on its own, especially in stages where you are stuck constantly going forward, but you still need a very good time on top of that. Thankfully they aren't necessary for a HundredPercentCompletion, as and they offer no different bonuses than the Gold Relics they replace.supercede.
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YMMV


* DifficultySpike: The game gets noticeably harder in the fourth warp room -- the first level in it, Sphynxinator, is positively evil for first-time players. Four boxes are hidden in a place you wouldn't initially think to look, and the blue gem platform is filled with oil.
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* FakeTrap: Although not as prevalent in this one when compared to its predecessor. Running into [[spoiler:the second pterodactyl on the yellow gem path in "Dino Mite!"]] doesn't kill you but instead [[spoiler:transports you to the secret level "Eggipus Rex"]].

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* FakeTrap: Although not as prevalent in this one when compared to its predecessor. Running into [[spoiler:the second pterodactyl on the yellow gem path in "Dino Mite!"]] Might!"]] doesn't kill you but instead [[spoiler:transports you to the secret level "Eggipus Rex"]].



** Tiny, limited to just roars and grunts in the previous game, also now threatens Crash in HulkSpeak.

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** Tiny, limited to who just roars and grunts in the previous game, also now threatens Crash in HulkSpeak.
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** The reason for those stacks of iron crates at the end of the yellow gem path in "Dino Might!" is that in development, [[spoiler:the secret portal for "Eggipus Rex" was located past the first one]], as demonstrated in the leaked alpha build. The taller stack was added because beyond that, no collision detection was added to the ground for the final release.

to:

** The reason for those stacks of iron crates at the end of the yellow gem path in "Dino Might!" is that in development, [[spoiler:the secret portal for "Eggipus Rex" was located past the first one]], as demonstrated in the leaked alpha build. The taller stack was added because beyond that, it, there's no collision detection was added to on the ground for in the final release.
Is there an issue? Send a MessageReason:
None


** The reason for those stacks of iron crates at the end of the yellow gem path in "Dino Might!" is that in development, [[spoiler:the secret portal for "Eggipus Rex" was located there]], as demonstrated in the leaked alpha build. The taller stack was added because beyond that, no collision detection was added to the ground for the final release.

to:

** The reason for those stacks of iron crates at the end of the yellow gem path in "Dino Might!" is that in development, [[spoiler:the secret portal for "Eggipus Rex" was located there]], past the first one]], as demonstrated in the leaked alpha build. The taller stack was added because beyond that, no collision detection was added to the ground for the final release.

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* DubInducedPlothole: The Japanese version of the game changed the subtitle from "Warped" to "Surprise! Around-The-World Trip". To accommodate this, the logo had been changed from a clock to a globe. The problem with this is that, even if you do travel around the world in the process, the game's level design is still based around the concept of TimeTravel.

to:

* DubInducedPlothole: The Japanese version of the game changed the subtitle from "Warped" ''Warped'' to "Surprise! ''Surprise! Around-The-World Trip".Trip''. To accommodate this, the logo had been changed from a clock to a globe. The problem with this is that, even if you do travel around the world in the process, the game's level design is still based around the concept of TimeTravel.



* DummiedOut: The secret level 31 Hot Coco has a fully-functional button for it, located in the secret warp room, but it can't be accessed under normal circumstances. You ''can'' make it appear, however, via a glitch that allows you to get more crystals and other items than intended; get at least 31 crystals and the level button will mysteriously appear.

to:

* DummiedOut: DummiedOut:
**
The secret level 31 Hot Coco "Hot Coco" has a fully-functional fully functional button for it, located in the secret warp room, but it can't be accessed under normal circumstances. You ''can'' make it appear, however, via a glitch that allows you to get more crystals and other items than intended; get at least 31 crystals and the level button will mysteriously appear.appear.
** The reason for those stacks of iron crates at the end of the yellow gem path in "Dino Might!" is that in development, [[spoiler:the secret portal for "Eggipus Rex" was located there]], as demonstrated in the leaked alpha build. The taller stack was added because beyond that, no collision detection was added to the ground for the final release.



* EscapeSequence: The [[EverythingsBetterWithDinosaurs triceratops]] in Dino Might! Yes, a ''triceratops''.

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* EscapeSequence: The [[EverythingsBetterWithDinosaurs triceratops]] in Dino Might! the prehistoric levels Yes, a ''triceratops''.

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