History VideoGame / CrashBandicoot3Warped

2nd Jan '17 11:55:38 PM Getta
Is there an issue? Send a Message


* HundredPercentCompletion: This unlocks the true ending. Also a minor one in the Time Trials, where breaking all the time crates will subtract more seconds from your time in the end. This is often necessary for the Platinum relics.

to:

* HundredPercentCompletion: Getting crystals, gems and beating bosses contribute to the completion. This time, though, it can go to 105% if you manage to find 2 super secret levels and get the gems and relics from there, as well as the extra gem from Coco after you get all the gems including from those levels. At least 100% unlocks the true ending. Also a minor one in the Time Trials, where breaking all the time crates will subtract more seconds from your time in the end. This is often necessary for the Platinum relics.
2nd Jan '17 10:13:52 PM Getta
Is there an issue? Send a Message


* PowerupMount: Pura in the levels Orient Express and Midnight Run. As well as Baby T who was first encountered in Dino Might! The latter gets a secret level dedicated to him, entitled Eggipus Rex.

to:

* PowerupMount: Pura in the levels Orient Express and Midnight Run. He's slower and easier to maneuver with than Polar in the previous game. As well as Baby T who was first encountered in Dino Might! The latter gets a secret level dedicated to him, entitled Eggipus Rex.
2nd Jan '17 7:36:23 PM Getta
Is there an issue? Send a Message

Added DiffLines:

* SmashingHallwayTrapsOfDoom: The Egyptian levels have this in form of quickly-closing doors.
27th Dec '16 5:50:38 PM Getta
Is there an issue? Send a Message


* SequenceBreaking: The "slide jump spin" trick from the previous game is still good for reaching things and places Crash shouldn't reach normally, and the (legit) DoubleJump and Death Tornado Spin he can acquire can also help with the trick. One such use is to get the yellow gem in Hang 'em High without needing to unlock Level 27 (the alternate entrance to the level).

to:

* SequenceBreaking: The "slide jump spin" trick from the previous game is still good for reaching things and places Crash shouldn't reach normally, and now the (legit) DoubleJump and Death Tornado Spin he can acquire can also help with the trick. One such use is to get the yellow gem in Hang 'em High without needing to unlock Level 27 (the alternate entrance to the level).level) or to get the second gem in Tomb Time when you normally need the purple gem (by jumping from its "exit").
27th Dec '16 3:31:45 AM Getta
Is there an issue? Send a Message


** Getting troubled with destroying crates while the triceratops chases you? Don't sweat it, just let him it the crates and the game will count them.

to:

** Getting troubled with destroying crates while the triceratops chases you? Don't sweat it, just let him it hit the crates and the game will count them.


Added DiffLines:

* SequenceBreaking: The "slide jump spin" trick from the previous game is still good for reaching things and places Crash shouldn't reach normally, and the (legit) DoubleJump and Death Tornado Spin he can acquire can also help with the trick. One such use is to get the yellow gem in Hang 'em High without needing to unlock Level 27 (the alternate entrance to the level).
26th Dec '16 9:28:25 PM Getta
Is there an issue? Send a Message

Added DiffLines:

** Getting troubled with destroying crates while the triceratops chases you? Don't sweat it, just let him it the crates and the game will count them.
26th Dec '16 5:50:10 AM Getta
Is there an issue? Send a Message


* BossArenaIdiocy: Dingodile is defeated by exploiting his surroundings. He is protected by a barrier of crystals, which Crash can't yet jump over. There are no gaps until Dingodile starts blasting through the barrier with his flamethrower. N. Tropy also leaves [[FloatingPlatforms Floating Platform]] trails from one side of the arena to the other, leaving Crash free to attack him. Seriously, this reeks of TacticalSuicideBoss as well.

to:

* BossArenaIdiocy: Dingodile is defeated by exploiting his surroundings. He is protected by a barrier of crystals, which Crash can't yet jump over. There are no gaps until Dingodile starts blasting through the barrier with his flamethrower. N. Tropy also leaves [[FloatingPlatforms Floating Platform]] trails from one side of the arena to the other, other after his attacks, leaving Crash free to attack him. Seriously, this reeks of TacticalSuicideBoss as well.



* BottomlessPits: FORGET Dr. Cortex! The '''bottomless pit''' is Crash's true arch-nemesis! [[note]]Uka Uka is still a bigger threat, though. As stated by Aku Aku in one of his portal interruptions.[[/note]]

to:

* BottomlessPits: FORGET Dr. Cortex! Cortex or Uka Uka! The '''bottomless pit''' is Crash's true arch-nemesis! [[note]]Uka Uka is still a bigger threat, though. As stated by Aku Aku in one of his portal interruptions.[[/note]]



* CoolAndUnusualPunishment: Some of Crash's 'death' animations count, such as [[FelonyMisdemeanor being kissed by an enemy frog who turns into a prince]]. Crash also gets to dish this out on those GoddamnBats Egyptian monkeys in the tomb levels, by jumping on their heads for extra fruit. Cortex and N.Tropy get [[spoiler:turned into babies and sent to an unknown location when subjected to the Time Twister's malfunction at the end of the game. Uka Uka]] ends up being caught in a painful-looking tug of war between them.

to:

* CoolAndUnusualPunishment: Some of Crash's 'death' animations count, such as [[FelonyMisdemeanor being kissed by an enemy frog who turns into a prince]]. Crash also gets to dish this out on those GoddamnBats Egyptian monkeys in the tomb levels, by jumping on their heads for extra fruit. Cortex and N.Tropy get [[spoiler:turned into babies and sent to an unknown location when subjected to the Time Twister's malfunction malfunction]] at the end of the game. [[spoiler:Uka Uka Uka]] ends up being caught in a painful-looking tug of war between them.]]



** It is possible to get over to N. Tropy before he changes the platforms and makes himself vulnerable. However, doing so causes him to slam his tuning fork into the ground and kill Crash instantly.

to:

** It is possible to get over to N. Tropy before he changes the platforms and makes himself vulnerable.vulnerable, especially after getting Death Tornado Spin (i.e in a rematch). However, doing so causes him to slam his tuning fork into the ground and kill Crash instantly.



** The secret level Hot Coco is a circular stage, with its exit not far behind your entry point... barricaded by a wall of Nitro crates. You'd think, if you have an Aku Aku mask when you enter, you could just crash through the Nitros and go to the exit, right? Nope - this is the only level where you automatically lose your Aku Aku masks when you enter.

to:

** The secret level Hot Coco is a circular stage, with its exit not far behind your entry point... barricaded by a wall of Nitro crates. You'd think, if you have an Aku Aku mask when you enter, you could just crash through the Nitros and go to the exit, right? Nope - this is the only level where you automatically lose your Aku Aku masks when you enter. To get rid of the Nitros, you have to find the Nitro switch crate (the green ! steel crate) and smash it.



* TheDragon: Cortex suffers a bit of VillainDecay due to being [[DemotedToDragon bumped down to this by Uka Uka]], but he still qualifies as the FinalBoss, so it doesn't translate directly into BadassDecay. N. Gin are is ''his'' Dragon in turn, while N. Tropy may qualify as one of {{Co Dragons}} to either Cortex or Uka Uka.

to:

* TheDragon: Cortex suffers a bit of VillainDecay due to being [[DemotedToDragon bumped down to this by Uka Uka]], but he still qualifies as the FinalBoss, so it doesn't translate directly into BadassDecay. N. Gin are is ''his'' Dragon in turn, while N. Tropy may qualify as one of {{Co Dragons}} to either Cortex or Uka Uka.



* GroundPound: By beating the first boss, Crash gains a Super Ground Pound attack in this game, with enough force to smash several metal-enforced crates in one go and release a shock wave.

to:

* GroundPound: By beating the first boss, Crash gains a Super Ground Pound Super-charged Body Slam attack in this game, with enough force to smash several metal-enforced crates in one go and release a shock wave.



** N. Gin = engine and he likes making HumongousMecha. Neo Cortex refers to a certain part of the brain, and he's known to have a really big head.



* MercyInvincibility: You'll be temporarily invincible whenever the Aku Aku mask takes a hit.

to:

* MercyInvincibility: You'll Like before, you'll be temporarily invincible whenever the Aku Aku mask takes a hit.



** ''Warped'' has the Egyptian levels being insanely difficult relics due to the [[ScrappyMechanic doors]]. They open and close at intervals, and it ruins your run if you get trapped behind one with it closed.

to:

** ''Warped'' has the Egyptian levels being insanely difficult relics due to the [[ScrappyMechanic doors]]. They open and close at intervals, and it ruins your run if you get trapped behind one with it closed. Even worse is Tomb Wader with the rising waters that will be guaranteed to halt Crash's run.



* OnlySaneMan: N. Tropy is a completely evil bastard who creates time paradoxes [[ForTheEvulz for fun]], but he is the only antagonist to not suffer from chronic stupidity (Tiny and Dingodile), futile goals of [[TakeOverTheWorld taking over the world]] (Cortex and Uka Uka), or being [[MyFriendsAndZoidberg N. Gin]].
** He turns out to have a very stroppy temper however, while [[spoiler:Cortex]] and even [[spoiler:Uka Uka]], while angry themselves, keep their cool and [[spoiler:[[MacguffinDeliveryService revert to plan B.]]]]

to:

* OnlySaneMan: N. Tropy is a completely evil bastard who creates time paradoxes [[ForTheEvulz for fun]], but he is the only antagonist to not suffer from chronic stupidity (Tiny and Dingodile), futile goals of [[TakeOverTheWorld taking over the world]] (Cortex and Uka Uka), or being [[MyFriendsAndZoidberg N. Gin]].
**
Gin]]. He turns out to does, however, have a very stroppy temper however, while [[spoiler:Cortex]] and even [[spoiler:Uka Uka]], while angry themselves, keep their cool and [[spoiler:[[MacguffinDeliveryService revert to plan B.]]]]
20th Dec '16 3:57:20 PM totoofze47
Is there an issue? Send a Message


* DifficultySpike: The game gets noticeably harder in the fourth warp room - the first level in it, Sphynxinator, is positively evil for first-time players. Four boxes are hidden in the unlikeliest place, and the blue gem platform is filled with oil.

to:

* DifficultySpike: The game gets noticeably harder in the fourth warp room - the first level in it, Sphynxinator, is positively evil for first-time players. Four boxes are hidden in the unlikeliest place, a place you wouldn't initially think to look, and the blue gem platform is filled with oil.



** Missing four boxes in Sphynxinator? [[spoiler: Look behind you at the entrance.]]


Added DiffLines:

* OffscreenStartBonus: [[spoiler:Missing four crates in Sphynxinator? Look behind you when you start the level.]]
15th Dec '16 7:45:06 PM Drope
Is there an issue? Send a Message


** Lab Assistants became the most common type of {{Mook|s}} in this game, getting their own plot twist.

to:

** Lab Assistants became the most common type of {{Mook|s}} in this game, even getting their own plot twist.
8th Dec '16 1:31:13 PM Drope
Is there an issue? Send a Message


* WarmupBoss: Ripper Roo. Lampshaded by Cortex himself.
This list shows the last 10 events of 188. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.CrashBandicoot3Warped