History VideoGame / CrashBandicoot3Warped

11th Apr '17 2:39:00 PM MyFinalEdits
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** [[Franchise/{{Terminator}} Sphynxinator]].

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** [[Franchise/{{Terminator}} Sphynxinator]].The level Sphinxinator is named as a portmanteau of ''Sphinx'' and ''Franchise/{{Terminator}}''.



** The level Orange Asphalt is named after the documentary film Red Asphalt, which is about RealLife incidents of fatal car crashes. Fittingly, the level itself is motorbike-themed.

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** The level Orange Asphalt is named after the documentary film Red Asphalt, ''Red Asphalt'', which is about RealLife incidents of fatal car crashes. Fittingly, the level itself is motorbike-themed.



* SlippySlideyIceWorld: The Ice Age arena where you fight Dingodile, as well as the level Mad Bombers which is set in winter. It's purely cosmetic in both cases. This is a contrast to previous games where snowy/icy levels are abundant.

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* SlippySlideyIceWorld: The Ice Age arena where you fight Dingodile, as well as the level Mad Bombers which is set in winter. It's purely cosmetic in both cases. This is a contrast to the previous games game, where snowy/icy levels are abundant.
11th Apr '17 2:25:07 PM Getta
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* OnlySaneMan: N. Tropy is a completely evil bastard who creates time paradoxes [[ForTheEvulz for fun]], but he is the only antagonist to not suffer from chronic stupidity (Tiny and Dingodile), futile goals of [[TakeOverTheWorld taking over the world]] (Cortex and Uka Uka), or being [[MyFriendsAndZoidberg N. Gin]]. He does, however, have a very stroppy temper however, while [[spoiler:Cortex]] and even [[spoiler:Uka Uka]], while angry themselves, keep their cool and [[spoiler:[[MacguffinDeliveryService revert to plan B.]]]]

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* OnlySaneMan: N. Tropy is a completely evil bastard who creates time paradoxes [[ForTheEvulz for fun]], but he is the only antagonist to not suffer from chronic stupidity (Tiny and Dingodile), futile goals of [[TakeOverTheWorld taking over the world]] (Cortex and Uka Uka), or being [[MyFriendsAndZoidberg N. Gin]]. He does, however, does have a very stroppy temper however, while [[spoiler:Cortex]] and even [[spoiler:Uka Uka]], while angry themselves, keep their cool and [[spoiler:[[MacguffinDeliveryService revert to plan B.]]]]



* ShaggyDogStory: Don't waste your time or lives trying to get either of Future Frenzy's gems the first time around.

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* ShaggyDogStory: Don't waste your time or lives trying to get either of Tomb Time's and Future Frenzy's gems the first time around.


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** [[Franchise/{{Terminator}} Sphynxinator]].
10th Apr '17 2:31:07 PM Chaosenvoy
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Added DiffLines:

-->'''Dingodile:''' ...Ya thrashed me, mate. No worries. But you'll soon be up against ''much'' worse...
27th Mar '17 11:06:35 AM Getta
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* BagOfSpilling: Downplayed, though an odd case. In ''Cortex Strikes Back'' Crash had the ability to break reinforced crates naturally, and used it frequently. ''Warped'' takes it away. ...only to give it back as a power-up from ''the first boss''... and it's an ability you don't need until ''after'' the first boss; as in, no reinforced crates exist before Tiny. So Crash has to re-learn the move, but didn't need it beforehand, so it's kind of arbitrary.
27th Mar '17 10:59:07 AM bt8257
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** As with the prequels, if you start losing too many lives, the game takes pity on you and you respawn with an Aku-Aku mask for protection. Lose a bit too much times, and you'll get a nearby crate turn into checkpoint when it originally shouldn't be one. It should be noticed that such policies never work during time trials, however...

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** As with the prequels, if you start losing too many lives, the game takes pity on you and you respawn with an Aku-Aku mask for protection. Lose a bit too much times, and you'll get a nearby crate turn into checkpoint when it originally shouldn't wouldn't be one. It should be noticed that such policies never work during time trials, however...



** If you can unlock the Death Route platform, dying in the Death Route won't make the platform disappear (assuming you respawn outside of said route).

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** If you can unlock the Death Route platform, dying in the Death Route won't make the platform disappear (assuming you respawn outside of said route).



* BearsAreBadNews: Averted with Polar, who is Crash's friend in the [[VideoGame/CrashBandicoot2CortexStrikesBack previous game]]. He only makes two appearances in the entire game - the beginning and the (true) ending.

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* BearsAreBadNews: Averted Inverted with Polar, who is Crash's friend in the [[VideoGame/CrashBandicoot2CortexStrikesBack previous game]]. He only makes two appearances in the entire game - the beginning and the (true) ending.



* DubInducedPlothole: The Japanese version of the game changed the subtitle from "Warped" to "Surprise! Around-The-World Trip". To accommodate this, the logo had been changed from a clock to a globe. The problem with this is that, even if you do travel around the world in the process, the game's level design is still based around the concept of [[TimeTravel traveling through time]].

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* DubInducedPlothole: The Japanese version of the game changed the subtitle from "Warped" to "Surprise! Around-The-World Trip". To accommodate this, the logo had been changed from a clock to a globe. The problem with this is that, even if you do travel around the world in the process, the game's level design is still based around the concept of [[TimeTravel traveling through time]].TimeTravel.



** Crash gets an upgrade to his SpinAttack once he defeats N. Tropy. Not only can he spin for much longer, making for massive damage in some levels, but he can even [[InstantFlightJustAddSpinning glide with it if he spins at the top of a high jump]]. Combine this with the DoubleJump upgrade and the result is pretty impressive.

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** Crash gets an upgrade to his SpinAttack once he defeats N. Tropy. Not only can he spin for much longer, making for massive damage in some levels, but he can even [[InstantFlightJustAddSpinning glide with it if he spins at the top of a high jump]]. Combine this with the DoubleJump upgrade upgrade, and the result is pretty impressive.



* GadgeteerGenius: N.Gin, the MadScientist who pilots a HumongousMecha when facing Coco, claims to have made a few modifications since his last encounter with Crash.

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* GadgeteerGenius: N. Gin, the MadScientist who pilots a HumongousMecha when facing Coco, claims to have made a few modifications since his last encounter with Crash.



* GangplankGalleon: The jetski levels Makin' Waves, Tell No Tales, Ski Crazed and the secret Hot Coco are set on the ocean with pirate ships and SeaMines abound.

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* GangplankGalleon: The jetski jet ski levels Makin' Waves, Tell No Tales, Ski Crazed and the secret Hot Coco are set on the ocean with pirate ships and SeaMines abound.



* MadScientist: Cortex, N.Tropy and N.Gin all qualify for this in some capacity.

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* MadScientist: Cortex, N. Tropy and N.N. Gin all qualify for this in some capacity.



* MarathonBoss: N. Gin has a total of 13 hits he can take. For comparison, every other boss takes 3 hits, and even N. Gin himself in ''2'' only took 5.

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* MarathonBoss: N. Gin has a total of 13 hits he can take. For comparison, every other boss takes 3 hits, and even hits; N. Gin himself in ''2'' only took 5.



** Dingodile is a mix of a dingo and a crocodile.

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** Dingodile is a mix of a dingo and a crocodile.



* NintendoHard: Even despite the fact that it (mostly) doesn't have secrets as GuideDangIt headdesky as ''2'', it's still pretty hard to get [[OneHundredPercentCompletion 100% Completion]] here, not even talking about extra 105%, thanks to the time trials. Yes, you can get ahold of the Fruit Bazooka and a faster dash. And yes, you can restart the time trial as much as you want. But that won't really make the amount of hours spent on getting all the Gold Relics less ludicrous. In part because Time Trials need pure skill as opposed to getting really lucky/reading a guide (as with the gems in the second game). And let's not even get started on the ''Platinum'' Relics...

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* NintendoHard: Even despite the fact that it (mostly) doesn't have secrets as GuideDangIt headdesky head desky as ''2'', it's still pretty hard to get [[OneHundredPercentCompletion [[HundredPercentCompletion 100% Completion]] here, not even talking about extra 105%, thanks to the time trials. Yes, you can get ahold a hold of the Fruit Bazooka and a faster dash. And yes, you can restart the time trial as much as you want. But that won't really make the amount of hours spent on getting all the Gold Relics less ludicrous. In part because Time Trials need pure skill as opposed to getting really lucky/reading a guide (as with the gems in the second game). And let's not even get started on the ''Platinum'' Relics...



* RoboticReveal: [[spoiler:Cortex's lab assistant {{Mooks}} are revealed to be androids in the secret Warp area. This was actually [[{{Foreshadowing}} foreshadowed]] in the two previous games, where some of them are able to generate electricity through their hands.]]

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* RoboticReveal: [[spoiler:Cortex's lab assistant {{Mooks}} are revealed to be androids in the secret Warp area. This was actually [[{{Foreshadowing}} foreshadowed]] {{foreshadow|ing}}ed in the two previous games, where some of them are able to generate electricity through their hands.]]



* SealedEvilInACan: Uka Uka was sealed away in a temple on one of the three islands a long time ago to prevent him from wreaking havoc on the world. He is released at the beginning of the game by falling pieces of Cortex's space station, destroyed by Crash and Nitrus Brio in the previous game. NiceJobBreakingItHero.

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* SealedEvilInACan: Uka Uka was sealed away in a temple on one of the three islands a long time ago to prevent him from wreaking havoc on the world. He is released at the beginning of the game by falling pieces of Cortex's space station, destroyed by Crash and Nitrus Brio in the previous game. NiceJobBreakingItHero.NiceJobBreakingItHero
27th Mar '17 2:19:41 AM RevenantWings
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* BagOfSpilling: Downplayed, though an odd case. In ''Cortex Strikes Back'' Crash had the ability to break reinforced crates naturally, and used it frequently. ''Warped'' takes it away. ...only to give it back as a power-up from ''the first boss''... and it's an ability you don't need until ''after'' the first boss; as in, no reinforced crates exist before Tiny. So Crash has to re-learn the move, but didn't need it beforehand, so it's kind of arbitrary.



* YouHaveResearchedBreathing: Downplayed, though an odd case. In ''Cortex Strikes Back'' Crash had the ability to break reinforced crates naturally, and used it frequently. ''Warped'' [[BagOfSpilling takes it away...]] ...only to give it back as a power-up from ''the first boss''... and it's an ability you don't need until ''after'' the first boss; as in, no reinforced crates exist before Tiny. So Crash has to re-learn the move, but didn't need it beforehand, so it's kind of arbitrary.
27th Mar '17 2:16:00 AM RevenantWings
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Added DiffLines:

* YouHaveResearchedBreathing: Downplayed, though an odd case. In ''Cortex Strikes Back'' Crash had the ability to break reinforced crates naturally, and used it frequently. ''Warped'' [[BagOfSpilling takes it away...]] ...only to give it back as a power-up from ''the first boss''... and it's an ability you don't need until ''after'' the first boss; as in, no reinforced crates exist before Tiny. So Crash has to re-learn the move, but didn't need it beforehand, so it's kind of arbitrary.
9th Mar '17 7:50:40 PM jameygamer
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* NonLethalBottomlessPit: In the motorcycle levels, falling into the pits (or that colossal abyss at the end of one track) doesn't cost a life but they will more than likely hinder your chances of winning the race.



* NonLethalBottomlessPit: In the motorcycle levels, falling into the pits (or that colossal abyss at the end of one track) doesn't cost a life but they will more than likely hinder your chances of winning the race.
9th Mar '17 7:41:49 PM jameygamer
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* DefeatByModesty: Getting hit by a scimitar in the medieval Arabia levels will cut Crash's pants off, causing him to shamefully slink away while attempting to cover his [[GoofyPrintUnderwear pink boxers with red hearts]].

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* DefeatByModesty: Getting hit by a scimitar in the medieval Arabia levels will cut Crash's pants off, causing him to shamefully slink away while attempting to cover his [[GoofyPrintUnderwear pink boxers with red hearts]].hearts]] (if Crash is hit by the lab assistants swinging their scimitars, they'll giggle at him for it).
9th Mar '17 7:40:03 PM jameygamer
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** The switch crate was introduced in this game. The crate switches back and forth between two or three icons. When Crash gets close to it, the changing quickens. Depending on when Crash opens the crate, the effect will differ - so, for instance, if it shows a '?' icon when he spins it, he'll get a goody, whereas if it shows a 'TNT' icon when he spins it, it behaves like a TNT crate and explodes. If Crash doesn't open it before the switch acceleration reaches its peak, the box turns to steel and cannot be opened, thwarting any attempt to break all the boxes and get a gem.

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** The switch crate was introduced in this game. The crate switches back and forth between two or three icons. When Crash gets close to it, the changing quickens. Depending on when Crash opens the crate, the effect will differ - so, for instance, if it shows a '?' icon when he spins it, he'll get a goody, whereas if it shows a 'TNT' icon when he spins it, it behaves like a TNT crate and explodes.explodes (just jumping on it when TNT is showing will start the standard countdown, which is required for a puzzle). If Crash doesn't open it before the switch acceleration reaches its peak, the box turns to steel and cannot be opened, thwarting any attempt to break all the boxes and get a gem.
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