History VideoGame / CrashBandicoot3Warped

24th Jul '17 1:03:30 PM case
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* GameplayAndStoryIntegration: In the final battle, Aku Aku, who normally represents Crash's extra hitpoints, is busy with his own battle. This renders Crash a OneHitPointWonder, regardless of what he had going in.
16th Jul '17 4:23:40 AM CybranGeneralSturm
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* PatrollingMook: Some mooks patrol an area, and will become lethal to contact if Crash is in near them or in their line of sight. Examples include the sword-wielding Lab Assistants in the Arabian levels which will constantly swing their sword if they see Crash, and the surveillance robots that activate a disintegrating field around themselves when they detect Crash.

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* PatrollingMook: Some mooks patrol an area, and will become lethal to contact if Crash is in near them or in their line of sight. Examples include the sword-wielding Lab Assistants and the scorpions in the Arabian levels levels, the former of which will constantly swing their sword if they see Crash, Crash and the surveillance robots in the Future levels that activate a disintegrating field around themselves when they detect Crash.
15th Jul '17 11:06:56 PM ironcommando
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Added DiffLines:

* PatrollingMook: Some mooks patrol an area, and will become lethal to contact if Crash is in near them or in their line of sight. Examples include the sword-wielding Lab Assistants in the Arabian levels which will constantly swing their sword if they see Crash, and the surveillance robots that activate a disintegrating field around themselves when they detect Crash.
14th Jul '17 11:35:27 PM Rorosilky5
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* BadassBiker: Crash, of all the Bandicoots. More spefically in the Motorcycle stages (Hog Ride, Road Crash, Orange Asphalt, and Area 51?).

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* BadassBiker: Crash, of all the Bandicoots. More spefically specifically in the Motorcycle stages (Hog Ride, Road Crash, Orange Asphalt, and Area 51?).
11th Jul '17 11:37:39 PM Rorosilky5
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This game, along with the [[VideoGame/CrashBandicoot1996 first game]] and ''[[VideoGame/CrashBandicoot2CortexStrikesBack Cortex Strikes Back]]'', will be [[UpdatedRerelease re-released]] on the UsefulNotes/{{PlayStation 4}} as part of the ''VideoGame/CrashBandicootNSaneTrilogy'', with updated graphics and the ability to play as Coco in almost every level as opposed to just the jetski, plane, and Pura stages.

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This game, along with the [[VideoGame/CrashBandicoot1996 first game]] and ''[[VideoGame/CrashBandicoot2CortexStrikesBack Cortex Strikes Back]]'', will be [[UpdatedRerelease re-released]] [[VideoGameRemake remastered]] on the UsefulNotes/{{PlayStation 4}} as part of the ''VideoGame/CrashBandicootNSaneTrilogy'', with updated graphics and the ability to play as Coco in almost every level as opposed to just the jetski, plane, and Pura stages.
11th Jul '17 8:29:55 PM Luigifan
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* ArabianNightsDays: The Hang 'Em High, High Time and Flaming Passion levels.

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* ArabianNightsDays: The Hang 'Em High, High Time Time, and Flaming Passion levels.



* BreakingTheFourthWall: If Crash gets hit by the double-headed lab assistants in the level Double-Header, he literally gets [[GlassSmackAndSlide smacked into the screen, slides down it]], and the screen turns black, losing a life.

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* BreakingTheFourthWall: If Crash gets hit by the double-headed lab assistants in the level Double-Header, he literally gets [[CameraAbuse smacked into the screen]], [[GlassSmackAndSlide smacked into the screen, slides down it]], and the screen turns black, losing a life.



** Similar to the previous game, if the player neglects to collect a crystal the first level they play, Aku Aku will note you and ask you to try again, up to three times. He will remind you slightly more urgently if you fail a second time.

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** Similar to the previous game, if the player neglects to collect a crystal the first level time they play, play a level, Aku Aku will note notify you and ask you to try again, up to three times. He will remind you slightly more urgently if you fail a second time.



* MadeOfIron: Most of the bosses, Cortex in particular takes a lot of punishment during the FinalBoss battle. Crash and Coco expectedly are this where [[TheManyDeathsOfYou losing lives are concerned]].

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* MadeOfIron: Most of the bosses, bosses; Cortex in particular takes a lot of punishment during the FinalBoss battle. Crash and Coco expectedly are this where [[TheManyDeathsOfYou losing lives are concerned]].



* TheManyDeathsOfYou: A lot funnier and more varied than it's predecessor. Here, you're more likely to see Crash have his legs cut off (and walk independently), scrapped to atoms, kissed by a frog, blown up like a balloon by a pufferfish, or bashed by a club [[CameraAbuse right into the camera.]] Coco, to a lesser extent gets in on this too.

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* TheManyDeathsOfYou: A lot funnier and more varied than it's its predecessor. Here, you're more likely to see Crash have his legs cut off (and walk independently), scrapped to atoms, kissed by a frog, blown up like a balloon by a pufferfish, or bashed by a club [[CameraAbuse right into the camera.]] camera]]. Coco, to a lesser extent extent, gets in on this too.



* MixAndMatchCritters: One of the enemies in the Bone Yard and Dino Might! levels is the Bandifish, orange-and-blue fish-like creatures with a distinct resemblance to Crash. They flop around and randomly perform {{Spin Attack}}s, and if Crash gets too close they [[SwallowedWhole eat him]].
** Dingodile is a mix of a dingo and crocodile.

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* MixAndMatchCritters: One of the enemies in the Bone Yard and Dino Might! levels is the Bandifish, orange-and-blue fish-like creatures with a distinct resemblance to Crash. They flop around and randomly perform {{Spin Attack}}s, and if Crash gets too close close, they [[SwallowedWhole eat him]].
** Dingodile is a mix of a dingo and a crocodile.



* NonLethalBottomlessPit: In the motorcycle levels, falling into the pits (or that colossal abyss at the end of one track) doesn't cost a life but they will more than likely hinder your chances of winning the race.

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* NonLethalBottomlessPit: In the motorcycle levels, falling into the pits (or that colossal abyss at the end of one track) doesn't cost a life life, but they will more than likely hinder your chances of winning the race.



** Also, platinum relic in "Hot Coco" requires you go take a certain route where you had to make sure to get every single time crate. However, this was only in the PAL version of the game. Other versions had a much more lenient time limit.
* ObviouslyEvil: Uka Uka's very design. Cortex also decided to be less subtle than in the previous games - even getting to be GenreSavvy about it.

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** Also, the platinum relic in "Hot Coco" requires you go take a certain route where you had to make sure to get every single time crate. However, this was only in the PAL version of the game. Other versions had a much more lenient time limit.
* ObviouslyEvil: Uka Uka's very design. Cortex also decided to be less subtle than in the previous games - -- even getting to be GenreSavvy about it.



* [[OneManArmy One Bandicoot Army]]: Seriously, think a moment about how many more {{Mook}}s Crash beats up in this game.

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* [[OneManArmy One Bandicoot Army]]: Seriously, think a moment about how many more {{Mook}}s Crash beats up in this game. Cortex ''did'' design him to be a SuperSoldier, after all.



** InfiniteOneUps: the super secret level Eggipus Rex has no crates, just lots of floating wumpas and a Time Trial clock. Oddly, unlike in other levels, taking the clock will NOT make the wumpas go away. So you can just grab it, get as much wumpas as possible to the end, then die and go back to the start of the level - dying in Time Trial costs you no life. Result: repeatable life grinding.
* OnlySaneMan: N. Tropy is a completely evil bastard who creates time paradoxes [[ForTheEvulz for fun]], but he is the only antagonist to not suffer from chronic stupidity (Tiny and Dingodile), futile goals of [[TakeOverTheWorld taking over the world]] (Cortex and Uka Uka), or being [[MyFriendsAndZoidberg N. Gin]]. He does have a very stroppy temper however, while [[spoiler:Cortex]] and even [[spoiler:Uka Uka]], while angry themselves, keep their cool and [[spoiler:[[MacguffinDeliveryService revert to plan B.]]]]

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** InfiniteOneUps: the The super secret level Eggipus Rex has no crates, just lots of floating wumpas and a Time Trial clock. Oddly, unlike in other levels, taking the clock will NOT make the wumpas go away. So you can just grab it, get as much wumpas as possible to the end, then die and go back to the start of the level - -- dying in Time Trial costs doesn't cost you no a life. Result: repeatable life grinding.
* OnlySaneMan: N. Tropy is a completely evil bastard who creates time paradoxes [[ForTheEvulz for fun]], but he is the only antagonist to not suffer from chronic stupidity (Tiny and Dingodile), futile goals of [[TakeOverTheWorld taking over the world]] (Cortex and Uka Uka), or being [[MyFriendsAndZoidberg N. Gin]]. He does have a very stroppy temper temper, however, while [[spoiler:Cortex]] and even [[spoiler:Uka Uka]], while angry themselves, keep their cool and [[spoiler:[[MacguffinDeliveryService revert to plan B.]]]]



* PowerTrio: Crash Bandicoot, Coco Bandicoot and Aku Aku.

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* PowerTrio: Crash Bandicoot, Coco Bandicoot Bandicoot, and Aku Aku.



* RememberTheNewGuy: Despite claims of having no allies other than N. Gin, Cortex instantly recruits minions Tiny and Dingodile[[note]]He could be another mutated animal that Cortex created, but the game hints nothing at this[[/note]] to collect crystals after his plans from the second game fail. Granted, that Tiny was in the previous game, why he is now loyally serving Cortex instead of N. Brio is never stated however. Also Uka Uka is supposed to exist in previous games (implied with Cortex apparently being under him the whole time) and yet nothing in the previous games hint at his presence.

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* RememberTheNewGuy: Despite claims of having no allies other than N. Gin, Cortex instantly recruits minions Tiny and Dingodile[[note]]He could be another mutated animal that Cortex created, but the game hints nothing at this[[/note]] to collect crystals after his plans from the second game fail. Granted, that Tiny was in the previous game, but why he is now loyally serving Cortex instead of N. Brio is never stated however. Also stated. Also, Uka Uka is supposed to exist in the previous games (implied with Cortex apparently being under him the whole time) and yet nothing in the previous games hint hints at his presence.



* RisingWaterRisingTension: The level Tomb Wader is set in an Egyptian catacombs where water floods up and drains down at intervals. When the water goes too high you should find a tall footing for Crash to stand on and wait until the water drains, otherwise he'll drown in the water.

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* RisingWaterRisingTension: The level Tomb Wader is set in an Egyptian catacombs where water floods up and drains down at intervals. When the water goes too high high, you should find a tall footing for Crash to stand on and wait until the water drains, otherwise he'll drown in the water.



* SaveGameLimits: The game can only be saved at the Warp Room load/save screen, but if you pause the game you can quit a level so that you can reach any SavePoint.

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* SaveGameLimits: The game can only be saved at the Warp Room load/save screen, but if you pause the game game, you can quit a level so that you can reach any SavePoint.



* SeaMine: Blue bombs with skull and crossbones markings on them are floating around in the jet ski levels. Also appears (in different form) in the scuba levels as well.
* SecretLevel: There are three secret levels and two secret level sidepaths which can only be accessed by a secret Warp Room, which itself can't be accessed except via a secret platform. It's much easier to access this time around, though, compared to the previous game. There are other two super secret levels that are hard to find; you'd be guaranteed to need a guide for these ones.

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* SeaMine: Blue bombs with skull and crossbones markings on them are floating around in the jet ski levels. Also appears (in a different form) in the scuba levels as well.
* SecretLevel: There are three secret levels and two secret level sidepaths which can only be accessed by a secret Warp Room, which itself can't be accessed except via a secret platform. It's much easier to access this time around, though, compared to the previous game. There are two other two super secret levels that are hard to find; you'd be guaranteed to need a guide for these ones.



* SpaceZone: The fight against N.Gin takes place on the moon, and then to the deep space.
* SpannerInTheWorks: Crash [[spoiler:derails the villains' plans]] by simply having [[spoiler:beaten up Tropy earlier]], which lets the [[spoiler:time machine go havoc]].

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* SpaceZone: The fight against N.Gin takes place on the moon, and then to the deep space.
* SpannerInTheWorks: Crash [[spoiler:derails the villains' plans]] by simply having [[spoiler:beaten up Tropy earlier]], which lets the [[spoiler:time machine go havoc]].haywire]].



* ThisIsGonnaSuck: After you whack Dingodile during his boss fight, he tries to get back up as his flamethrower erupts, and eventually just covers his eyes and awaits the inevitable boom. Cortex takes the same position when [[spoiler: the time twister implodes around him.]]

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* ThisIsGonnaSuck: After you whack Dingodile during his boss fight, he tries to get back up [[FlamethrowerBackfire as his flamethrower erupts, erupts]], and eventually just covers his eyes and awaits the inevitable boom. Cortex takes the same position when [[spoiler: the [[spoiler:the time twister implodes around him.]]him]].



* ThreateningShark: While Crash explores the ocean bottom, sharks are patrolling certain areas and if he blunders into one, it eats him. Coco also has to avoid sharks patrolling near the surface during her jet ski levels. Sharks were originally billed to appear as enemies in the first Crash game, but they were cut from the final product and had to wait for this game and its appropriate water levels before they were introduced.

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* ThreateningShark: While Crash explores the ocean bottom, sharks are patrolling certain areas and if he blunders into one, it eats him. Coco also has to avoid sharks patrolling near the surface during her jet ski levels. Sharks were originally billed to appear as enemies in the first Crash ''Crash'' game, but they were cut from the final product and had to wait for this game and its appropriate water levels before they were introduced.



* TrickBoss: Doctor N. Gin starts in a robot not too different from the one he used in the game before (he even tells Crash he'd "made a few modifications" to the old robot he used in Crash 2), which uses similar attacks to the old one. Needless to say, it goes down after you shoot the same areas, [[TurnsRed only for it to flee, and dock with a much larger spacecraft]], complete with tougher weaponry and a new life bar.

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* TrickBoss: Doctor N. Gin starts in a robot not too different from the one he used in the game before (he even tells Crash he'd "made a few modifications" to the old robot he used in Crash 2), ''Crash 2''), which uses similar attacks to the old one. Needless to say, it goes down after you shoot the same areas, [[TurnsRed only for it to flee, flee and dock with a much larger spacecraft]], complete with tougher weaponry and a new life bar.



* UnexpectedShmupLevel: The levels Bye Bye Blimps, Mad Bombers and Rings of Power, which are set in around World War 1 as a sky dog-fighting (or, in the latter, a sky racing where you PassThroughTheRings). Also the fight against N.Gin where Coco rides a space fighter.

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* UnexpectedShmupLevel: The levels Bye Bye Blimps, Mad Bombers Bombers, and Rings of Power, which are set in around World War 1 as a sky dog-fighting (or, in the latter, a sky racing where you PassThroughTheRings). Also the fight against N.Gin where Coco rides a space fighter.



* UniqueEnemy: The Arabian Sword Thrower, which shows up only once in "High Time" (and three more times in the death route of "Flaming Passion"). Ironic as this is one of [[spoiler: the Lab Assistants shown to be mass-produced in the Secret Area]].

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* UniqueEnemy: The Arabian Sword Thrower, which shows up only once in "High Time" (and three more times in the death route of "Flaming Passion"). Ironic as this is one of [[spoiler: the [[spoiler:the Lab Assistants shown to be mass-produced in the Secret Area]].



** N. Tropy puts on a smug, composed front when he first confronts the bandicoots, assured they won't touch any of his area's crystals. As you collect more and more he gets increasingly infuriated, and by the time you collect them all he throws a snit fit.
** Subverted for Cortex and Uka Uka, when they have seemingly failed, Cortex laughs and apologises calmly for not throwing the necessary tantrum but, as Uka Uka points out, [[spoiler:now they can just swipe all of your crystals from ''you''.]]
* VoiceOfTheLegion: When Uka Uka possesses Cortex in the Japanese version, they speak in sync. In the English version, only Uka Uka talks. This is because in the English version Uka and Cortex share a voice actor while they have different ones in the Japanese version.

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** N. Tropy puts on a smug, composed front when he first confronts the bandicoots, assured they won't touch any of his area's crystals. As you collect more and more more, he gets increasingly infuriated, and by the time you collect them all all, he throws a snit fit.
** Subverted for Cortex and Uka Uka, Uka; when they have seemingly failed, Cortex laughs and apologises calmly for not throwing the necessary tantrum tantrum, but, as Uka Uka points out, [[spoiler:now they can just swipe all of your crystals from ''you''.]]
''you'']].
* VoiceOfTheLegion: When Uka Uka possesses Cortex in the Japanese version, they speak in sync. In the English version, only Uka Uka talks. This is because in the English version Uka and Cortex share a voice actor actor, while they have different ones in the Japanese version.
11th Jul '17 7:20:01 PM Luigifan
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This game, along with the [[VideoGame/CrashBandicoot1996 first game]] and ''[[VideoGame/CrashBandicoot2CortexStrikesBack Cortex Strikes Back]]'', will be [[UpdatedRerelease re-released]] on the UsefulNotes/{{PlayStation 4}} as part of the ''VideoGame/CrashBandicootNSaneTrilogy'', with updated graphics and the ability to play as Coco in almost every level as opposed to just the jetski, plane and Pura stages.

to:

This game, along with the [[VideoGame/CrashBandicoot1996 first game]] and ''[[VideoGame/CrashBandicoot2CortexStrikesBack Cortex Strikes Back]]'', will be [[UpdatedRerelease re-released]] on the UsefulNotes/{{PlayStation 4}} as part of the ''VideoGame/CrashBandicootNSaneTrilogy'', with updated graphics and the ability to play as Coco in almost every level as opposed to just the jetski, plane plane, and Pura stages.



** Previously counting as a source of extra hit points to prevent crash from being a OneHitPointWonder (in addition to being the source of an InvincibilityPowerUp and, within the Japanese version, the guide on how to play the game), it was this game that establishes Aku Aku as the BigGood behind Crash and Coco's actions, serving as a GoodCounterpart to Uka Uka (who's revealed to have been guiding Neo Cortex's action [[TheManBehindTheMan the whole time]]).

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** Previously counting as a source of extra hit points to prevent crash Crash from being a OneHitPointWonder (in addition to being the source of an InvincibilityPowerUp and, within the Japanese version, the guide on how to play the game), it was this game that establishes established Aku Aku as the BigGood behind Crash and Coco's actions, serving as a GoodCounterpart to Uka Uka (who's revealed to have been guiding Neo Cortex's action actions [[TheManBehindTheMan the whole time]]).



* BadassBiker: Crash, of all the Bandicoots. More spefically in the Motorcycle stages (Hog Ride, Road Crash, Orange Asphalt and Area 51?).

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* BadassBiker: Crash, of all the Bandicoots. More spefically in the Motorcycle stages (Hog Ride, Road Crash, Orange Asphalt Asphalt, and Area 51?).



* BearsAreBadNews: Inverted with Polar, who is Crash's friend in the [[VideoGame/CrashBandicoot2CortexStrikesBack previous game]]. He only makes two appearances in the entire game - the beginning and the (true) ending.

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* BearsAreBadNews: Inverted with Polar, who is Crash's friend in the [[VideoGame/CrashBandicoot2CortexStrikesBack previous game]]. He only makes two appearances in the entire game - -- the beginning and the (true) ending.



* BlackoutBasement: Surprisingly, only two levels qualify - the first being the Bug Lite level at the fifth Time Twister area,[[note]]which is an Ancient Egypt level set at night time. It is essentially identical to the BlackoutBasement level in ''Crash 2'' except set in a different level theme. Fireflies are the light source once more, and you have to hurry past the enemies to the next firefly before the current one flies off, or you're left stranded in the dark.[[/note]] and Area 51? at the secret Time Twister area[[note]]A motorbike racing level set at night, the only lights are your headlights, the police cars, and your enemies, which are flying saucers.[[/note]].

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* BlackoutBasement: Surprisingly, only two levels qualify - -- the first being the Bug Lite level at the fifth Time Twister area,[[note]]which is an Ancient Egypt level set at night time. It is essentially identical to the BlackoutBasement level in ''Crash 2'' except set in a different level theme. Fireflies are the light source once more, and you have to hurry past the enemies to the next firefly before the current one flies off, or you're left stranded in the dark.[[/note]] and Area 51? at the secret Time Twister area[[note]]A motorbike racing level set at night, the only lights are your headlights, the police cars, and your enemies, which are flying saucers.[[/note]].



* BraggingRightsReward: Platinum Relics. A lesser-known gimmick of the Time Trials is that breaking all of the Time Crates will give a bonus subtraction to your final time - not only is this extremely difficult on its own, especially in stages where you are stuck constantly going forward, but you still need a very good time on top of that. Thankfully they aren't necessary for a HundredPercentCompletion, as they offer no different bonuses than the Gold Relics they replace.

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* BraggingRightsReward: Platinum Relics. A lesser-known gimmick of the Time Trials is that breaking all of the Time Crates will give a bonus subtraction to your final time - -- not only is this extremely difficult on its own, especially in stages where you are stuck constantly going forward, but you still need a very good time on top of that. Thankfully they aren't necessary for a HundredPercentCompletion, as they offer no different bonuses than the Gold Relics they replace.



* BuildLikeAnEgyptian: The Tomb Time, Sphynxinator, Tomb Wader and Bug Lite levels.

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* BuildLikeAnEgyptian: The Tomb Time, Sphynxinator, Tomb Wader Wader, and Bug Lite levels.



* ChuckCunninghamSyndrome: Ripper Roo finally vanishes, along with the Komodo Brothers and Nitrus Brio. [[note]] Well, unless if you were to count the former's appearances in ''VideoGame/CrashTeamRacing'' and ''VideoGame/CrashBash''... [[/note]]

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* ChuckCunninghamSyndrome: Ripper Roo finally vanishes, along with the Komodo Brothers and Nitrus Brio. [[note]] Well, [[note]]Well, unless if you were to count the former's appearances in ''VideoGame/CrashTeamRacing'' and ''VideoGame/CrashBash''... ''VideoGame/CrashBash''...[[/note]]



** The switch crate was introduced in this game. The crate switches back and forth between two or three icons. When Crash gets close to it, the changing quickens. Depending on when Crash opens the crate, the effect will differ - so, for instance, if it shows a '?' icon when he spins it, he'll get a goody, whereas if it shows a 'TNT' icon when he spins it, it behaves like a TNT crate and explodes (just jumping on it when TNT is showing will start the standard countdown, which is required for a puzzle). If Crash doesn't open it before the switch acceleration reaches its peak, the box turns to steel and cannot be opened, thwarting any attempt to break all the boxes and get a gem.
** Also introduced are the time crates. During time trial mode, several boxes except Nitro, steel and TNT crates are transformed into yellow boxes with either a '1', a '2' or a '3' on its face. Break the box and the timer freezes for however many seconds were indicated by the box. This feature was later reused in ''Videogame/CrashTeamRacing''.
* CreativeClosingCredits: During the final credits, [[spoiler:baby Cortex and baby N. Tropy]] are locked in a tug of war for [[spoiler:Uka Uka's mask]]. [[spoiler:Uka Uka]] is not enjoying it, but neither side get an advantage for the whole credit sequence.
* {{Cyborg}}: N.Gin makes a comeback. The [[spoiler:Lab Assistants]] are revealed to be this in the [[spoiler:secret Warp Room.]]
* DarkerAndEdgier: A downplayed case since the game is still plenty goofy, but this game features a much more high stakes story with you going up against an ancient force of evil to save time and reality itself. The final battle really does feel like a final battle.

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** The switch crate was introduced in this game. The crate switches back and forth between two or three icons. When Crash gets close to it, the changing quickens. Depending on when Crash opens the crate, the effect will differ - -- so, for instance, if it shows a '?' icon when he spins it, he'll get a goody, whereas if it shows a 'TNT' icon when he spins it, it behaves like a TNT crate and explodes (just jumping on it when TNT is showing will start the standard countdown, which is required for a puzzle). If Crash doesn't open it before the switch acceleration reaches its peak, the box turns to steel and cannot be opened, thwarting any attempt to break all the boxes and get a gem.
** Also introduced are the time crates. During time trial mode, several boxes except Nitro, steel and TNT crates are transformed into yellow boxes with either a '1', a '2' '2', or a '3' on its face. Break the box and the timer freezes for however many seconds were indicated by the box. This feature was later reused in ''Videogame/CrashTeamRacing''.
* CreativeClosingCredits: During the final credits, [[spoiler:baby Cortex and baby N. Tropy]] are locked in a tug of war for [[spoiler:Uka Uka's mask]]. [[spoiler:Uka Uka]] is not enjoying it, but neither side get gets an advantage for the whole credit sequence.
* {{Cyborg}}: N.Gin makes a comeback. The [[spoiler:Lab Assistants]] are revealed to be this in the [[spoiler:secret Warp Room.]]
Room]].
* DarkerAndEdgier: A downplayed case since the game is still plenty goofy, but this game features a much more high stakes high-stakes story with you going up against an ancient force of evil to save time and reality itself. The final battle really does feel like a final battle.



* DeathIsASlapOnTheWrist: And incredibly funny, believe it or not. The game is famous for its many hilarious [[TheManyDeathsOfYou deaths]], some of which aren't actually deaths.

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* DeathIsASlapOnTheWrist: And incredibly funny, believe it or not. The game is famous for [[https://m.youtube.com/watch?v=f5UYGcaGVGs its many hilarious hilarious]] [[TheManyDeathsOfYou deaths]], some of which aren't actually deaths.



** The secret level Hot Coco is a circular stage, with its exit not far behind your entry point... barricaded by a wall of Nitro crates. You'd think, if you have an Aku Aku mask when you enter, you could just crash through the Nitros and go to the exit, right? Nope - because the level you access this from is a motorcycle level, you'll never have a mask upon entering. To get rid of the Nitros, you have to find the Nitro switch crate (the green ! steel crate) and smash it.

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** The secret level Hot Coco is a circular stage, with its exit not far behind your entry point... barricaded by a wall of Nitro crates. You'd think, if you have an Aku Aku mask when you enter, you could just crash through the Nitros and go to the exit, right? Nope - -- because the level you access this from is a motorcycle level, you'll never have a mask upon entering. To get rid of the Nitros, you have to find the Nitro switch crate (the green ! steel crate) and smash it.



** Zigzagged for the relics. Crash was given a greater Crash Dash speed boost in the PAL version to compensate for the fewer frames per second than NTSC. As such, relic times in the PAL version's platforming levels are generally one or two seconds faster compared to NTSC. This makes getting Relics easier in on-foot levels, but harder in other levels - for instance, Rings of Power is much easier on ''NTSC'' than PAL.

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** Zigzagged for the relics. Crash was given a greater Crash Dash speed boost in the PAL version to compensate for the fewer frames per second than NTSC. As such, relic times in the PAL version's platforming levels are generally one or two seconds faster compared to NTSC. This makes getting Relics easier in on-foot levels, but harder in other levels - -- for instance, Rings of Power is much easier on ''NTSC'' than PAL.



* DifficultySpike: The game gets noticeably harder in the fourth warp room - the first level in it, Sphynxinator, is positively evil for first-time players. Four boxes are hidden in a place you wouldn't initially think to look, and the blue gem platform is filled with oil.

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* DifficultySpike: The game gets noticeably harder in the fourth warp room - -- the first level in it, Sphynxinator, is positively evil for first-time players. Four boxes are hidden in a place you wouldn't initially think to look, and the blue gem platform is filled with oil.



* DoABarrelRoll: Pressing the SpinAttack button in warplane levels let you do this, making it easier to make sharp turns. Doing this in Rings Of Power while you PassThroughTheRings, gives you a speed boost.

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* DoABarrelRoll: Pressing the SpinAttack button in warplane levels let you do this, making it easier to make sharp turns. Doing this in Rings Of Power while you PassThroughTheRings, PassThroughTheRings gives you a speed boost.



* DoubleJump: One of the perks of Crash 3 is the upgrade feature. By defeating each boss the first time, Crash Bandicoot earns a new move which either enhances his existing abilities or gives him completely new ones. In the case of the DoubleJump, Crash earns this by defeating Dingodile for the first time. Combined with the slide and Super Spin, Crash can go almost anywhere.
* TheDragon: Cortex suffers a bit of VillainDecay due to being [[DemotedToDragon bumped down to this by Uka Uka]], but he still qualifies as the FinalBoss, so it doesn't translate directly into BadassDecay. N. Gin is ''his'' Dragon in turn, while N. Tropy may qualify as one of {{Co Dragons}} to either Cortex or Uka Uka.

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* DoubleJump: One of the perks of Crash 3 ''Crash 3'' is the upgrade feature. By defeating each boss the first time, Crash Bandicoot earns a new move which either enhances his existing abilities or gives him completely new ones. In the case of the DoubleJump, Crash earns this by defeating Dingodile for the first time. Combined with the slide and Super Spin, Crash can go almost anywhere.
* TheDragon: Cortex suffers a bit of VillainDecay due to being [[DemotedToDragon bumped down to this by Uka Uka]], but he still qualifies as the FinalBoss, so it doesn't translate directly into BadassDecay. N. Gin is ''his'' Dragon in turn, while N. Tropy may qualify as one of the {{Co Dragons}} to either Cortex or Uka Uka.



* DumbMuscle: Tiny has improved slightly from the previous game - not only can he speak, and speak eloquently enough to warn Crash (albeit in HulkSpeak), but his tactics are no longer restricted to just leaping after Crash; instead, he tries to spear him on the end of his trident, and when that fails, he releases hoards of lions on you. Even when he [[TacticalSuicideBoss falls for the same trick three times]], he gets notably faster in pulling out his trident as the battle progresses.

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* DumbMuscle: Tiny has improved slightly from the previous game - -- not only can he speak, and speak eloquently enough to warn Crash (albeit in HulkSpeak), but his tactics are no longer restricted to just leaping after Crash; instead, he tries to spear him on the end of his trident, and when that fails, he releases hoards hordes of lions on you. Even when he [[TacticalSuicideBoss falls for the same trick three times]], he gets notably faster in pulling out his trident as the battle progresses.



** In the FinalBoss battle, Aku Aku and Uka Uka does a lot of spins in their battles. It could be bad for Crash, though, as they're the main obstacle of the fight.

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** In the FinalBoss battle, Aku Aku and Uka Uka does do a lot of spins in their battles. It could be bad for Crash, though, as they're the main obstacle of the fight.



* GangplankGalleon: The jet ski levels Makin' Waves, Tell No Tales, Ski Crazed and the secret Hot Coco are set on the ocean with pirate ships and SeaMines abound.

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* GangplankGalleon: The jet ski levels Makin' Waves, Tell No Tales, Ski Crazed Crazed, and the secret Hot Coco are set on the ocean with pirate ships and SeaMines abound.



* GracefulLoser: Dingodile and N. Tropy, despite throwing fits at you before the boss battle, are surprisingly calm and polite when defeated even when throwing veiled threats at Crash.

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* GracefulLoser: Dingodile and N. Tropy, despite throwing fits at you before the boss battle, are surprisingly calm and polite when defeated defeated, even when throwing veiled threats at Crash.



* GuideDangIt: The secret levels in the third time travel area almost certainly needed to be performed either by accident, or with a guide. One is pretty obvious as you need to hit a specifically distinctive sign in a motorcycle level, and another had a trigger where you had to get to a bonus gem level, and then die on a certain enemy, which - instead of killing you - would take you to a secret stage.

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* GuideDangIt: The secret levels in the third time travel area almost certainly needed to be performed either by accident, or with a guide. One is pretty obvious as you need to hit a specifically distinctive sign in a motorcycle level, and another had a trigger where you had to get to a bonus gem level, and then die on a certain enemy, which - -- instead of killing you - -- would take you to a secret stage.



* HubLevel: A modification of the old Warp Room system - instead of six isolated warp chambers, five of which could only be accessed by a platform in the middle of each room, this one is a single large Warp Room called the Time Twister, with five chambers arranged around a central spoke within a roughly 180 degree arc. The central hub has a load/save screen and five gates which lead to a Time Travel area. In each Time Travel area, there are five levels (plus a boss level once it's been unlocked), and defeating one area's boss will unlock the next area. Also, there is a platform which appears at the centre of the hub which takes Crash to a secret Warp Room. However, the platform needs to be unlocked before it can be accessed.

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* HubLevel: A modification of the old Warp Room system - -- instead of six isolated warp chambers, five of which could only be accessed by a platform in the middle of each room, this one is a single large Warp Room called the Time Twister, with five chambers arranged around a central spoke within a roughly 180 degree arc. The central hub has a load/save screen and five gates which lead to a Time Travel area. In each Time Travel area, there are five levels (plus a boss level once it's been unlocked), and defeating one area's boss will unlock the next area. Also, there is a platform which appears at the centre of the hub which takes Crash to a secret Warp Room. However, the platform needs to be unlocked before it can be accessed.



* HundredPercentCompletion: Getting crystals, gems and beating bosses contribute to the completion. This time, though, it can go to 105% if you manage to find 2 super secret levels and get the gems and relics from there, as well as the extra gem from Coco after you get all the gems including from those levels. At least 100% unlocks the true ending. Also a minor one in the Time Trials, where breaking all the time crates will subtract more seconds from your time in the end. This is often necessary for the Platinum relics.
* IdleAnimation: Leave Crash for a while and he plays with his yo-yo, juggling some wumpas or does the Crash Dance.
* ImmediateSequel: The game starts with remains of Cortex's space station from the second game crashing on Earth, releasing Uka Uka from his prison.

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* HundredPercentCompletion: Getting crystals, crystals and gems and beating bosses contribute to the completion. This time, though, it can go to 105% if you manage to find 2 super secret levels and get the gems and relics from there, as well as the extra gem from Coco after you get all the gems including from those levels. At least 100% unlocks the true ending. Also a minor one in the Time Trials, where breaking all the time crates will subtract more seconds from your time in the end. This is often necessary for the Platinum relics.
* IdleAnimation: Leave Crash for a while and he plays with his yo-yo, juggling juggles some wumpas wumpa fruits, or does the Crash Dance.
* ImmediateSequel: The game starts with the remains of Cortex's space station from the second game crashing on Earth, releasing Uka Uka from his prison.



* [[InexplicableTreasureChests Inexplicable Crates]]: Really {{egregious}} in this game. Come on - modern day crates in the prehistoric era? Underwater? On a motorcycle racetrack?
* IronButtMonkey: Crash, if you keep dying while playing him. [[VideoGameCrueltyPotential If you're doing this on purpose just to see]] TheManyDeathsOfYou, please stop for the poor bandicoot's sake!

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* [[InexplicableTreasureChests Inexplicable Crates]]: Really {{egregious}} in this game. Come on - -- modern day crates in the prehistoric era? Underwater? On a motorcycle racetrack?
* IronButtMonkey: Crash, if you keep dying while playing him. [[VideoGameCrueltyPotential If you're doing this on purpose just to see]] TheManyDeathsOfYou, [[https://m.youtube.com/watch?v=f5UYGcaGVGs please stop for the poor bandicoot's sake!sake!]]
11th Jul '17 12:16:13 PM Rorosilky5
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* ChuckCunninghamSyndrome: Ripper Roo finally vanishes, along with the Komodo Brothers and Nitrus Brio.

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* ChuckCunninghamSyndrome: Ripper Roo finally vanishes, along with the Komodo Brothers and Nitrus Brio. [[note]] Well, unless if you were to count the former's appearances in ''VideoGame/CrashTeamRacing'' and ''VideoGame/CrashBash''... [[/note]]
11th Jul '17 12:13:25 PM Rorosilky5
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''Crash Bandicoot 3: Warped'' is the third installment in the ''Franchise/CrashBandicoot'' series and the last ''Crash'' PlatformGame on the [[UsefulNotes/PlayStation Sony Playstation.]] This game built upon the strengths of the first two games and added more vehicle-based levels (with the player taking control of a bi-plane, bike, jetski or tiger at any given time), new abilities that are earned by beating the game's bosses, and a Time Trial mode to keep players coming back to the levels to see how fast they can go. This game also marks the playable debut of Coco Bandicoot, Crash's little sister, though most of her levels are vehicle-based.

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''Crash Bandicoot 3: Warped'' is the third installment in the ''Franchise/CrashBandicoot'' series and the last ''Crash'' PlatformGame on the [[UsefulNotes/PlayStation Sony Playstation.]] This game built upon the strengths of the first two games and added more vehicle-based levels (with the player taking control of a bi-plane, bike, jetski or a tiger cub named Pura, at any given time), new abilities that are earned by beating the game's bosses, and a Time Trial mode to keep players coming back to the levels to see how fast they can go. This game also marks the playable debut of Coco Bandicoot, Crash's little sister, though most of her levels are vehicle-based.
8th Jul '17 4:58:23 AM CybranGeneralSturm
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** The previous game made the "all crates in a level" gem easier to collect by putting no crates in alternate routes, instead having these routes award a second gem. This had the side-effect of no checkpoint crates in these alternate routes. In ''Warped'', these routes contain ''steel'' checkpoint crates, so they act as checkpoints without being required for the "all crates" gem. This game also adds a tally of the total crates needed on your hub (and when you press Triangle), making it easier to keep track.

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** The previous This game made the "all crates in a level" gem easier to collect by putting no crates in alternate routes, instead having these routes award a second gem. This had the side-effect of no checkpoint crates in these alternate routes. In ''Warped'', As an ObviousRulePatch, these routes contain ''steel'' checkpoint crates, so they act as checkpoints without being required for the "all crates" gem. This game also adds a tally of the total crates needed on your hub (and when you press Triangle), making it easier to keep track.
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