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** '''Coalition:''' ''Balanced'' and ''Generalist'' with a dash of ''Ranger''. The most diverse weapon selection of all the Techs and one of only two factions to have in-Tech Mechs, but their units are otherwise unremarkable.

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** '''Coalition:''' ''Balanced'' and ''Generalist'' with a dash of ''Ranger''. The most diverse weapon selection of all the Techs and one of only two factions to have an in-Tech Mechs, Mech and Turret, but their units are otherwise unremarkable.



** '''Ronin:''' ''Balanced'' and ''Ranger''. Fragile and poor-quality units, but their deceptively cheap and crude weapons are [[DiificultButAwesome some of the most deadly in the entire game]].
** '''Dummy:''' ''Spammer'' and ''Brute''. Cheap mechanical Light Infantry with superior deployment options (a more durable dropship, and a rocket that presents a smaller target), but weak 'weapons' improvised from construction equipment. Completely lacks Heavy Infantry, but compensates with an armored anti-infantry Mech. They also employ a special armored Brain Case when designing bases.

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** '''Ronin:''' ''Balanced'' and ''Ranger''. Fragile and poor-quality units, but their deceptively cheap and crude weapons are [[DiificultButAwesome [[DifficultButAwesome some of the most deadly in the entire game]].
** '''Dummy:''' ''Spammer'' and ''Brute''. Cheap mechanical Light Infantry with superior deployment options (a more durable dropship, and a rocket that presents a smaller target), but weak 'weapons' improvised from construction equipment. Completely lacks Heavy Infantry, but compensates with an armored anti-infantry Mech.Mech and a compact Turret. They also employ a special armored Brain Case when designing bases.



** '''Imperatus:''' ''Balanced'' and ''Brute''. They possess three mechanical Infantry types instead of just two (including [[AirborneMook a sub-Light Infantry with a longer-than-normal jetpack duration]]), as well as a unique Heavy Infantry Brain Bot. Imperatus guns are slow-firing and focus on dealing as much damage as possible with individual hits.

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** '''Imperatus:''' ''Balanced'' and ''Brute''. They possess three mechanical Infantry types instead of just two (including [[AirborneMook a sub-Light Infantry with a longer-than-normal jetpack duration]]), as well as a unique Heavy Infantry Brain Bot.Bot mounted on a tougher chassis. Imperatus guns are slow-firing and focus on dealing as much damage as possible with individual hits.



* FlechetteStorm: Rather than fire conventional projectiles, the Imperatus shotgun fires tiny physics-affected fragments of metal chain to lacerate victims.



* GatlingGood: The Coalition faction seems to like them--they have sentry gun and drone varieties, as well as a handheld version. Both suitably reduce everything to [[LudicrousGibs itty bitty chunks]] after a few seconds of direct fire.

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* GatlingGood: GatlingGood:
**
The Coalition faction seems to like them--they employs the most traditional examples; they have sentry gun and drone varieties, as well as a handheld version. Both suitably reduce everything to [[LudicrousGibs itty bitty chunks]] after a few seconds of direct fire.


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* NailEm: Dummy nail guns, which range from crude 'pistols' to extra-large nail guns comparable to the GatlingGood weapons of other Techs.
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** Accidentally crushing your freshly-bought and expensive custom troops with the very rocket or dropship that had just delivered a second ago.

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** Accidentally crushing your freshly-bought and expensive custom troops with the very rocket or dropship that had just delivered a second ago.them.

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** '''Ronin:''' ''Balanced'' and ''Ranger''. Fragile and poor-quality units, but their deceptively cheap and crude weapons are [[BoringButPractical some of the most deadly in the entire game]].

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** '''Ronin:''' ''Balanced'' and ''Ranger''. Fragile and poor-quality units, but their deceptively cheap and crude weapons are [[BoringButPractical [[DiificultButAwesome some of the most deadly in the entire game]].



** '''Browncoat:''' ''Elitist'' and ''Brute''. Durable close-range specialists with numerous [[KillItWithFire flame-based]] weapons, but expensive.
** '''Imperatus:''' ''Balanced'' and ''Brute''. They possess three mechanical Infantry types instead of just two (the third being an inexpensive sub-Light Infantry suitable for scouting or digging), as well as a unique Heavy Infantry Brain Bot. Imperatus guns are slow-firing and focus on dealing as much damage as possible with individual hits.

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** '''Browncoat:''' ''Elitist'' and ''Brute''. Durable close-range specialists with numerous [[KillItWithFire flame-based]] weapons, but expensive.
expensive [[MightyGlacier and lacking in both range and mobility]].
** '''Imperatus:''' ''Balanced'' and ''Brute''. They possess three mechanical Infantry types instead of just two (the third being an inexpensive (including [[AirborneMook a sub-Light Infantry suitable for scouting or digging), with a longer-than-normal jetpack duration]]), as well as a unique Heavy Infantry Brain Bot. Imperatus guns are slow-firing and focus on dealing as much damage as possible with individual hits.



* AwesomeButImpractical: While the Rocket Propelled Chainsaw is the most powerful weapon in the game, it's also expensive, inaccurate, extremely heavy and has a painfully long reload time. It can be handy for tearing down a wall and it's tons of fun to see it tear through someone, but you're generally way better off using just a standard rocket launcher or assault rifle.

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* AwesomeButImpractical: AwesomeButImpractical:
**
While the Rocket Propelled Chainsaw is the most powerful weapon in the game, it's also expensive, inaccurate, extremely heavy and has a painfully long reload time. It can be handy for tearing down a wall and it's tons of fun to see it tear through someone, but you're generally way better off using just a standard rocket launcher or assault rifle.rifle.
** Using Heavy Infantry equipped with heavy weaponry/tons of equipment in a snow or sand map that lacks solid structures to stand on. Your powerful-but-weighty elites will quickly sink into the soft terrain and be left as potholes of wasted Oz.



* BlastingItOutOfTheirHands: With luck or a precise weapon, you can destroy a unit's carried weapon to disarm them, though they'll automatically swap to whatever additional weapons they carry. This can be a lifesaver when your brainbot is cornered by a [[MightyGlacier Heavy Infantry]] unit packing a gatling gun or other large and easy-to-hit heavy weapon.

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* BlastingItOutOfTheirHands: With luck or a precise weapon, you can destroy a unit's carried weapon to disarm them, though they'll automatically swap to whatever additional weapons they carry.carry or seek to grab something off the ground. This can be a lifesaver when your brainbot is cornered by a [[MightyGlacier Heavy Infantry]] unit packing a gatling gun or other large and easy-to-hit heavy weapon.



* GoldFever: The various factions compete for rich gold deposits scattered across the planet, and the ultimate goal of the metagame is to eliminate your rivals and thus claim uncontested mining rights to the entire planet from Tradestar. The currency of the game, as noted in GlobalCurrency, is simply raw gold ore measured in ounces.

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* GoldFever: The various factions compete for rich gold deposits scattered across the planet, and the ultimate goal of the metagame is to eliminate your rivals and thus claim uncontested mining rights to the entire planet from Tradestar.planet. The currency of the game, as noted in GlobalCurrency, is simply raw gold ore measured in ounces.



* SpiderTank: The dummy Dreadnought and the Coalition Drones.

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* SpiderTank: The dummy Dummy Dreadnought and the Coalition Drones.



** Dropped equipment persists until actively destroyed, so a good way to save money on outfitting your fresh troops is to simply take guns off nearby corpses. Need to chase a Brainbot underground, but can't afford a decent digging tool? Good thing that random Dummy you just dismantled was carrying a Turbo Digger!

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** Dropped equipment persists until actively destroyed, so a good way to save money on outfitting your fresh troops is to simply take scavenge guns off nearby corpses. Need to chase a Brainbot underground, but can't afford a decent digging tool? Good thing that random Dummy you just dismantled was carrying a Turbo Digger!



** Accidentally crushing your freshly-bought and expensive custom troops with the very rocket or dropship that had just dropped them off a second ago.

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** Accidentally crushing your freshly-bought and expensive custom troops with the very rocket or dropship that had just dropped them off delivered a second ago.
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** '''Dummy:''' ''Spammer'' and ''Brute''. Cheap mechanical Light Infantry with superior deployment options (a more durable dropship, and a rocket that presents a smaller target). Completely lacks Heavy Infantry, but compensates with an armored anti-infantry Mech. They also employ a special armored Brain Case when designing bases.

to:

** '''Dummy:''' ''Spammer'' and ''Brute''. Cheap mechanical Light Infantry with superior deployment options (a more durable dropship, and a rocket that presents a smaller target).target), but weak 'weapons' improvised from construction equipment. Completely lacks Heavy Infantry, but compensates with an armored anti-infantry Mech. They also employ a special armored Brain Case when designing bases.



** '''Imperatus:''' ''Balanced'' and ''Technical''. They possess three mechanical Infantry types instead of just two (the third being an inexpensive sub-Light Infantry suitable for scouting or digging), as well as a unique Heavy Infantry Brain Bot.

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** '''Imperatus:''' ''Balanced'' and ''Technical''.''Brute''. They possess three mechanical Infantry types instead of just two (the third being an inexpensive sub-Light Infantry suitable for scouting or digging), as well as a unique Heavy Infantry Brain Bot. Imperatus guns are slow-firing and focus on dealing as much damage as possible with individual hits.
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* EverythingBreaks: Everything on the map can be destroyed. [[SeneryGorn The terrain]], [[BulletholeDoor the architecture]], [[BlastingItOutOfTheirHands your gun]], [[LudicrousGibs your body]]...

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* EverythingBreaks: Everything on the map can be destroyed. [[SeneryGorn [[SceneryGorn The terrain]], [[BulletholeDoor the architecture]], [[BlastingItOutOfTheirHands your gun]], [[LudicrousGibs your body]]...

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* ACommanderIsYou: The various Techs' equipment and troop types promote slightly different strategies, though you can opt to pay extra to utilize stuff from outside your chosen faction.

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* ACommanderIsYou: The various Techs' equipment and troop types promote slightly different strategies, though you can opt to pay extra to utilize stuff from outside your chosen faction.ACommanderIsYou:



* EnemyExchangeProgram: For an extra cost than normal, you can opt to purchase units and equipment that belong to Techs other than your own. A good way to compensate for a Tech's weaknesses, adapt to particular situations where foreign equipment would be handy, [[TheEnemyWeaponsAreBetter or simply get better guns]].



* EverythingBreaks: As a matter of fact, this is the only way to dig up more resources.

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* EverythingBreaks: As a matter of fact, this is Everything on the only way to dig up more resources.map can be destroyed. [[SeneryGorn The terrain]], [[BulletholeDoor the architecture]], [[BlastingItOutOfTheirHands your gun]], [[LudicrousGibs your body]]...


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* TheEnemyWeaponsAreBetter:
** Dropped equipment persists until actively destroyed, so a good way to save money on outfitting your fresh troops is to simply take guns off nearby corpses. Need to chase a Brainbot underground, but can't afford a decent digging tool? Good thing that random Dummy you just dismantled was carrying a Turbo Digger!
** You can [[EnemyExchangeProgram purchase equipment and even unit types from Techs other than your own]] at any time, allowing you to mix and match loadouts from the get-go, but the items cost more Oz than if you simply played as those Techs yourself.
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** '''Ronin:''' ''Balanced'' and ''Ranger''. Fragile and poor-quality units, but their in-Tech weapons are potentially some of the most [[KineticWeaponsAreJustBetter deceptively-deadly]] in the entire game. The Rocket-Propelled Chainsaw Launcher is capable of shredding through bunker walls, which are normally a challenge for even the best Diggers.

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** '''Ronin:''' ''Balanced'' and ''Ranger''. Fragile and poor-quality units, but their in-Tech deceptively cheap and crude weapons are potentially [[BoringButPractical some of the most [[KineticWeaponsAreJustBetter deceptively-deadly]] deadly in the entire game. The Rocket-Propelled Chainsaw Launcher is capable of shredding through bunker walls, which are normally a challenge for even the best Diggers.game]].

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* ActionBomb: Aside from equipping troops with dropship bombs and having them run up to people, it's also possible to kill enemies by gaining momentum with the jetpack and ramming into the ground so hard you explode. The force of the giblets can often be enough to blow the limbs off of any enemies nearby. Caution is strongly advised when removing limbs or liquefying mooks at close range- there is a chance that their jawbone will smash into your face at a high speed and decapitate you.

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* ACommanderIsYou: The various Techs' equipment and troop types promote slightly different strategies, though you can opt to pay extra to utilize stuff from outside your chosen faction.
** '''Coalition:''' ''Balanced'' and ''Generalist'' with a dash of ''Ranger''. The most diverse weapon selection of all the Techs and one of only two factions to have in-Tech Mechs, but their units are otherwise unremarkable.
** '''Techion:''' ''Elitist'' and ''Technical''. Techion weapons are exotic and deadly if used properly, and their mechanical Heavy Infantry is comparable to the Browncoats' in terms of durability, but they suffer from a fairly limited and expensive roster.
** '''Ronin:''' ''Balanced'' and ''Ranger''. Fragile and poor-quality units, but their in-Tech weapons are potentially some of the most [[KineticWeaponsAreJustBetter deceptively-deadly]] in the entire game. The Rocket-Propelled Chainsaw Launcher is capable of shredding through bunker walls, which are normally a challenge for even the best Diggers.
** '''Dummy:''' ''Spammer'' and ''Brute''. Cheap mechanical Light Infantry with superior deployment options (a more durable dropship, and a rocket that presents a smaller target). Completely lacks Heavy Infantry, but compensates with an armored anti-infantry Mech. They also employ a special armored Brain Case when designing bases.
** '''Browncoat:''' ''Elitist'' and ''Brute''. Durable close-range specialists with numerous [[KillItWithFire flame-based]] weapons, but expensive.
** '''Imperatus:''' ''Balanced'' and ''Technical''. They possess three mechanical Infantry types instead of just two (the third being an inexpensive sub-Light Infantry suitable for scouting or digging), as well as a unique Heavy Infantry Brain Bot.
* ActionBomb: Aside from equipping troops with dropship bombs and having them run up to people, it's also possible to kill enemies by gaining momentum with the jetpack and ramming into the ground so hard you explode. The force of the giblets can often be enough to blow the limbs off of any enemies nearby. Caution is strongly advised when removing limbs or liquefying mooks at close range- there is a chance that their jawbone will smash into your face at a high speed and decapitate you.



* BlastingItOutOfTheirHands: With luck or a precise weapon, you can destroy a unit's carried weapon to disarm them, though they'll automatically swap to whatever additional weapons they carry. This can be a lifesaver when your brainbot is cornered by a [[MightyGlacier Heavy Infantry]] unit packing a gatling gun or other large and easy-to-hit heavy weapon.



* BrainInAJar
* BrainUploading
* BulletholeDoor: A possible tactic for entering enemy forts, or for tunneling through dirt when one forgot a digger.
** Often difficult to pull off, though, as very few tools can penetrate the steel-reinforced concrete of the bunkers.
*** The Coalition [[GatlingGood Gatling Gun]] does a good job of getting through bunker-steel though.

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* BrainInAJar
BrainInAJar: The player is present on the map as one of these, either attached to a ceiling somewhere in a fortified bunker or perched as the 'head' of a dexterous robotic body.
* BrainUploading
BrainUploading: Humanity engages in this, creating the BrainInAJar technology used by the playable factions to control armies of mindless {{Mooks}}.
* BulletholeDoor: A possible tactic for entering enemy forts, forts or for tunneling through dirt when one [[WhenAllYouHaveIsAHammer if you forgot a digger.
** Often difficult
to pull off, though, as very few tools can penetrate the steel-reinforced concrete of the bunkers.
*** The Coalition [[GatlingGood Gatling Gun]] does
bring a good job of getting through bunker-steel though.digger or explosive device]].



* CriticalExistenceFailure: You can end up bleeding and legless but assuming you still have arms, work perfectly fine in combat until the fatal shot. Heck, even totally limbless people can still "help" [[GrievousHarmWithABody by flying around and headbutting people.]]

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* CriticalExistenceFailure: You can end up bleeding and legless but assuming you still have arms, work perfectly fine in combat until the fatal shot. Heck, even totally limbless people can still "help" [[GrievousHarmWithABody by flying around and headbutting people.]]]] Flesh-and-blood troops from the Coalition, Ronin and Browncoats downplay this by gradually bleeding out once they suffer enough physical damage, though they can continue to fight and move however they can until that last hit point drains away.



* GoldFever: The various factions compete for rich gold deposits scattered across the planet, and the ultimate goal of the metagame is to eliminate your rivals and thus claim uncontested mining rights to the entire planet from Tradestar. The currency of the game, as noted in GlobalCurrency, is simply raw gold ore measured in ounces.



* ImprovisedWeapon: Almost anything. Shovels, Digging Tools, Dropships, [[TheDoorSlamsYou Automatic Doors]] (Which you can time to crush enemies, though it requires some skill), Jetpacks, Corpses...

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* ImprovisedWeapon: Almost anything. [[WhenAllYouHaveIsAHammer Shovels, Digging Tools, Tools]], Dropships, [[TheDoorSlamsYou Automatic Doors]] (Which you can time to crush enemies, though it requires some skill), Doors]], [[GrievousHarmWithABody Jetpacks, Corpses...Corpses]]...



* InfiniteSupplies: Your troops have to reload, but they always have more magazines.
** Averted for throwable items.

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* InfiniteSupplies: Your troops have to reload, but they always have more magazines.
** Averted for throwable items.
magazines. Throwable items like grenades and bombs avert this, as they need to be purchased individually.



* JackOfAllStats: The Coalition faction is extremely well rounded and are capable in any situation. They are great for learning the ropes, but are less powerful than some of the other factions.

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* JackOfAllStats: The Coalition faction is extremely well rounded and are capable in any situation. They are great for learning the ropes, ropes and enjoy the largest selection of different weapon types, but are less powerful overall than some of the other factions. factions.



* LoadsAndLoadsOfCharacters: Six playable factions with distinct units and tech.

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* LoadsAndLoadsOfCharacters: Six playable factions with distinct units and tech. The Ronin in particular have multiple clone templates, each with their own name and slight advantages, while most factions simply rely on FacelessGoons.



* MindControlDevice: You.

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* MightyGlacier: A Heavy Infantry unit (particularly of the Browncoat or Techion factions) carrying a heavy weapon like a gatling gun. They'll be slow as molasses, unable to fly and [[WeaksauseWeakness will quickly sink in soft terrain such as snow or sand]]. However, their armor protects them from most light weapons and their own weapons will typically chew through anything short of a mech within seconds. Perfect for clearing out bunkers or defending a fixed position.
* MindControlDevice: You.Your brain is this, technically. The troops under your command are mindless drones that can only perform basic tasks on their own and aren't entirely accurate, so you need to take direct control of individuals every so often to get things done.


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* WhenAllYouHaveIsAHammer: While using diggers is the best way to tunnel through the ground, [[BulletholeDoor bullets can also very slowly erode terrain and props]]. Inversely, diggers can be used as an emergency short-range weapon.


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** Accidentally crushing your freshly-bought and expensive custom troops with the very rocket or dropship that had just dropped them off a second ago.

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* WeCannotGoOnWithoutYou[=/=]DecapitatedArmy: If your brain is destroyed, you will automatically lose. Justified, as the units that you order are literally brainless and have to be controlled by you. What isn't justified is why they '''''all simultaneously explode'''''

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* WeCannotGoOnWithoutYou[=/=]DecapitatedArmy: If your brain is destroyed, you will automatically lose. Justified, as the units that you order are literally brainless and have to be controlled by you. What isn't justified is why they '''''all simultaneously explode'''''
explode!'''''
* YetAnotherStupidDeath: Expect to happen. A lot. From all sides.
** [[ManOnFire Improper handling of the Browncoats' weaponry.]]
** Grunt dying due to a sprained ankle making him tumble downhill.
** Not accounting for a frag grenade's shrapnel sniping your eye out from a distance.
** Failing a mission because your robo-brain's jetpack suddenly decided to headbutt the boulder [[IncrediblyLamePun ahead]] of you, Rocketman style.
** Surviving the Maginot Defense mission after many brutal waves of dropships and enemies, just so [[EpicFail the escape rocket tumbles down, crushing your robo-brain]], due to irregular footing [[ForWantOfANail resulted from bullets and explosions from said raid marring the concrete platform.]]
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** Units only have a set of commands that can be given, and largely do not exercise much initiative of their own. Entirely justified, however, given that they are ''literally'' brainless, which also explains why you can control them in the first place.

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!!This game provides examples of:

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!!This game !!''Cortex Command'' provides examples of:
of:

* TwoDSpace: The entire game is 2D, space as well, evidenced by the [=TradeStar=] that orbits the planet exactly perpendicular to your eye.



* TwoDSpace: The entire game is 2D, space as well, evidenced by the [=TradeStar=] that orbits the planet exactly perpendicular to your eye.
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* {{Two-D Space}}: The entire game is 2D, space as well, evidenced by the [=TradeStar=] that orbits the planet exactly perpendicular to your eye.

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* {{Two-D Space}}: TwoDSpace: The entire game is 2D, space as well, evidenced by the [=TradeStar=] that orbits the planet exactly perpendicular to your eye.
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* ShoutOut: [[StarControl Spathi]]
** In addition, there are many easter eggs hidden on the maps, such as VideoGame/{{Metroid}}s in zombie cave, and the VideoGame/PacMan-shaped rock in one of the background images, amoung many other things.

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* ShoutOut: [[StarControl [[VideoGame/StarControl Spathi]]
** In addition, there are many easter Easter eggs hidden on the maps, such as VideoGame/{{Metroid}}s in zombie cave, and the VideoGame/PacMan-shaped rock in one of the background images, amoung many other things.

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** An ingame cheat now exists to avert this, note that if the torso is destroyed the soldier still dies.



** there are a few tradestar weapons such as the laser rifle and laser pistol that were removed.
** digging around in the game files will reveal sprites, maps, and gamemodes that have been depreciated or recreated in better modes.



** The Ronin used to have the [=YAK700=], which has since been removed.

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** The Ronin used to have the [=YAK700=], [=YAK7000=], which has since been removed.
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The game spent the majority of its time in the public in an unfinished beta state. Created by Data Realms, the {{Retraux}} game spent several years as a demo with several test levels, some of which had a [[AllegedlyFreeGame six minute time limit]], making it in essence a sophisticated toy. Regardless, Data Realms encouraged players to buy the game while in its development stage, for a reduced price than that of the finished game, a model also used successfully by ''VideoGame/MountAndBlade'' and (On a cheaper scale) {{Minecraft}}. Cortex Command 1.0 was officially released on UsefulNotes/{{Steam}} on September 28, 2012, with a new faction and improved campaign mode.

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The game spent the majority of its time in the public in an unfinished beta state. Created by Data Realms, the {{Retraux}} game spent several years as a demo with several test levels, some of which had a [[AllegedlyFreeGame six minute time limit]], making it in essence a sophisticated toy. Regardless, Data Realms encouraged players to buy the game while in its development stage, for a reduced price than that of the finished game, a model also used successfully by ''VideoGame/MountAndBlade'' and (On a cheaper scale) {{Minecraft}}.VideoGame/{{Minecraft}}. Cortex Command 1.0 was officially released on UsefulNotes/{{Steam}} on September 28, 2012, with a new faction and improved campaign mode.
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->- '''Product Description'''

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->- -->-- '''Product Description'''



** In addition, there are many easter eggs hidden on the maps, such as VideoGame/{{Metroid}}s in zombie cave, and the {{Pac-Man}} shaped rock in one of the background images, amoung many other things.

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** In addition, there are many easter eggs hidden on the maps, such as VideoGame/{{Metroid}}s in zombie cave, and the {{Pac-Man}} shaped VideoGame/PacMan-shaped rock in one of the background images, amoung many other things.
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** For added fun, combine the two! Load a dropship with bombs and self-destruct it above a crowd of enemies. Cue a shower of bombs and general destruction of anything and everything that can be destroyed.
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Apostrophes!


* BloodyHilarious: Blowing off a unit's head will often cause them to spew blood everywhere and flop all over the place while making absurd death sounds (HURK HUEGH BLARGH). This frequently bears an uncanny resemblance to a chicken with it's head cut off and a rocket booster strapped to it's ass.

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* BloodyHilarious: Blowing off a unit's head will often cause them to spew blood everywhere and flop all over the place while making absurd death sounds (HURK HUEGH BLARGH). This frequently bears an uncanny resemblance to a chicken with it's head cut off and a rocket booster strapped to it's its ass.



** They now have access to a non-rocket propelled chainsaw, which functions as a melee weapon. It inherits all the traits of it's projectile brother, excluding the exploding and [[AbsurdlySharpBlade physics defying cutting abilities]]

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** They now have access to a non-rocket propelled chainsaw, which functions as a melee weapon. It inherits all the traits of it's its projectile brother, excluding the exploding and [[AbsurdlySharpBlade physics defying cutting abilities]]

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awesome yet practical dosent exist anymore-also removed a comma from the last


* AbsurdlySharpBlade: The RPC can dig through what every other weapon can't even bunkers,its actually the most destructive weapon in the game,if you aim it right.

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* AbsurdlySharpBlade: The RPC can dig through what every other weapon can't even bunkers,its can't,even bunkers.Its actually the most destructive weapon in the game,if you aim it right.



* AwesomeYetPractical: Diggers, which aside from their intended use as mining tools can be easily appropriated to clear obstacles, destroy doors, and act as [[LudicrousGibs devastating]] short-range weapons.
** Explosive weapons in general have kick-ass particle effects, long range, devastating power and infinite ammo, allowing you to bomb enemies from afar and laugh while they get their legs blown off. Especially notable is the RPG-7, which, thanks to it's directional explosion, can be used at ''point blank'' without any harm coming to the user. [[NotEnoughToBury The guy on the receiving end, though...]]
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sounded odd the way it was phrased


* AbsurdlySharpBlade: The RPC is actually the most destructive weapon in the game, but not the most damaging unless you aim right, and can dig through what every other weapon can't, even bunkers.

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* AbsurdlySharpBlade: The RPC is can dig through what every other weapon can't even bunkers,its actually the most destructive weapon in the game, but not the most damaging unless game,if you aim right, and can dig through what every other weapon can't, even bunkers.it right.
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The game spent the majority of its time in the public in an unfinished beta state. Created by Data Realms, the {{Retraux}} game spent several years as a demo with several test levels, some of which had a [[AllegedlyFreeGame six minute time limit]], making it in essence a sophisticated toy. Regardless, Data Realms encouraged players to buy the game while in its development stage, for a reduced price than that of the finished game, a model also used successfully by ''VideoGame/MountAndBlade'' and (On a cheaper scale) {{Minecraft}}. Cortex Command 1.0 was officially released on {{Steam}} on September 28, 2012, with a new faction and improved campaign mode.

to:

The game spent the majority of its time in the public in an unfinished beta state. Created by Data Realms, the {{Retraux}} game spent several years as a demo with several test levels, some of which had a [[AllegedlyFreeGame six minute time limit]], making it in essence a sophisticated toy. Regardless, Data Realms encouraged players to buy the game while in its development stage, for a reduced price than that of the finished game, a model also used successfully by ''VideoGame/MountAndBlade'' and (On a cheaper scale) {{Minecraft}}. Cortex Command 1.0 was officially released on {{Steam}} UsefulNotes/{{Steam}} on September 28, 2012, with a new faction and improved campaign mode.
Is there an issue? Send a MessageReason:
None


** It's possible, although difficult, to gib an actor in such a way that you literally ''liquidize'' them, with a laggy spray of hundreds of blood particles being all that remains of them. Usually requires so much force that whatever caused it usually also breaks the physics engine in some way.

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** It's possible, although difficult, to gib an actor in such a way that you literally ''liquidize'' them, with a laggy spray of hundreds of blood particles being all that remains of them. Usually requires so much force that whatever caused it usually also breaks probably broke the physics engine in some way.
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** It's possible, although difficult, to gib an actor in such a way that you literally ''liquidize'' them, with a laggy spray of hundreds of blood particles being all that remains of them. Usually requires so much force that whatever caused it usually also breaks the physics engine in some way.

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* AbnormalAmmo: There are a few mods out there. One of the most abnormal is the rocket gun. it doesn't fire explosives, it fires ''landing craft''.

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* AbnormalAmmo: For starters, the Ronin Rocket-Propelled Chainsaw launcher. There are a few mods out there. One of the most abnormal is the rocket gun. it doesn't fire explosives, it fires ''landing craft''.



** The Imperatus Bulldog is slower, but more powerful than the Coalition Gatling Gun.



* GunsAkimbo: Several {{Game Mod}}s have 'offhand' variants of weapons they add (usually only [=SMGs=] or Pistols), designed to be used with their non-offhand variant.

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* GunsAkimbo: Several The Ronin MAC-10 submachine gun. Wield together with an Uzi for MoreDakka. Additionally, several {{Game Mod}}s have 'offhand' variants of weapons they add (usually only [=SMGs=] or Pistols), designed to be used with their non-offhand variant.



* LoadsAndLoadsOfCharacters: Three playable factions plus two additional ones in game give it a well rounded cast.

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* LoadsAndLoadsOfCharacters: Three Six playable factions plus two additional ones in game give it a well rounded cast.with distinct units and tech.



* NamesToRunAwayFromReallyFast: The Avenger (which has, alas, been DummiedOut) and Mauler shotguns, as well as the Destroyer and Annihilator energy weapons.

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* NamesToRunAwayFromReallyFast: The Avenger (which has, alas, been DummiedOut) and Mauler shotguns, as well as the Destroyer and Annihilator energy weapons.weapons, the Banshee sniper rifle and the Devastator flak cannon.
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*** The Coalition [[GatlingGood Gatling Gun]] does a good job of getting through bunker-steel though.
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Error in text formatting, my bad.


** Another contender is the Coalition [[StuffBlowingUp Auto Cannon]], which weighs 'thirty kilograms' and fires grenades full auto.

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** Another contender is the Coalition [[StuffBlowingUp Auto Cannon]], which weighs 'thirty kilograms' ''thirty kilograms'' and fires grenades full auto.

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Somewhat outdated, List of examples is short.


* ArtificialStupidity: The A.I. of the game will continue to drop its mooks into your kill zones, crash drop ships, and generally have horrible accidents.
* AmbidextrousSprite: pretty much every single sprite in the game.

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* ActionBomb: Aside from equipping troops with dropship bombs and having them run up to people, it's also possible to kill enemies by gaining momentum with the jetpack and ramming into the ground so hard you explode. The force of the giblets can often be enough to blow the limbs off of any enemies nearby. Caution is strongly advised when removing limbs or liquefying mooks at close range- there is a chance that their jawbone will smash into your face at a high speed and decapitate you.
* ArtificialStupidity: The A.I. of the game will continue to drop its mooks into your kill zones, crash drop ships, and generally have horrible accidents.
accidents. They also [[TooDumbToLive frequently forget to leave any units near their brainbot to protect it.]]
* ArtificialBrilliance: Despite frequent accidents and a lack of strategic planning, given the physics-driven and unpredictable nature of the game, the AI does fairly well. They do a great job navigating underground tunnels and damaged bunkers, and can deploy and command units with [[ComputersAreFast frightening speeds]]. They are also masters at improvisation, and will frequently drop bombs and soldiers right on your head unless you place AA guns or sturdy roofing and they frequently scavenge for fallen weapons when theirs has been destroyed.
* AmbidextrousSprite: pretty Pretty much every single sprite in the game.game.
* AwesomeButImpractical: While the Rocket Propelled Chainsaw is the most powerful weapon in the game, it's also expensive, inaccurate, extremely heavy and has a painfully long reload time. It can be handy for tearing down a wall and it's tons of fun to see it tear through someone, but you're generally way better off using just a standard rocket launcher or assault rifle.



** Explosive weapons in general have kick-ass particle effects, long range, devastating power and infinite ammo, allowing you to bomb enemies from afar and laugh while they get their legs blown off. Especially notable is the RPG-7, which, thanks to it's directional explosion, can be used at ''point blank'' without any harm coming to the user. [[NotEnoughToBury The guy on the receiving end, though...]]



** Another contender is the Coalition [[StuffBlowingUp Auto Cannon]], which weighs 'thirty kilograms' and fires grenades full auto.



* BigBad: The currently fluff-only Remnants of Mu-ilaak.

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* BigBad: The currently fluff-only Remnants of Mu-ilaak.Mu-Ilaak. They have since been [[http://forums.datarealms.com/viewtopic.php?f=61&t=31436&hilit=remnants added as a mod]], though they function as a re-skin of the Coalition tech and are just a standard tech.
* BioAugmentation: Organic soldiers have been grown to be stronger, faster, brainless and incapable of feeling pain or flinching. They even have a thin layer of muscle-goop stuff on their bones that allows them to keep moving even after all their muscles have been removed.
* BloodyHilarious: Blowing off a unit's head will often cause them to spew blood everywhere and flop all over the place while making absurd death sounds (HURK HUEGH BLARGH). This frequently bears an uncanny resemblance to a chicken with it's head cut off and a rocket booster strapped to it's ass.



* BulletholeDoor: A possible tactic for entering enemy forts.

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* BulletholeDoor: A possible tactic for entering enemy forts.forts, or for tunneling through dirt when one forgot a digger.



* ChainsawGood: Rocket Propelled Chain Saws.
* CriticalExistenceFailure: You can end up bleeding and legless but assuming you still have arms, work perfectly fine in combat until the fatal shot. Heck, even totally limbless people can still "help" [[GrievousHarmWithABody by flying around and bashing people with their jetpacks...]]

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* ChainsawGood: The Ronin have access to a [[ExactlyWhatItSaysOnTheTin Rocket Propelled Chain Saws.
Chainsaw]], which happens to be one of the strongest weapons in the game.
** They now have access to a non-rocket propelled chainsaw, which functions as a melee weapon. It inherits all the traits of it's projectile brother, excluding the exploding and [[AbsurdlySharpBlade physics defying cutting abilities]]
* ChunkySalsaRule: If a unit doesn't have a head, then they will die instantly. Even creating a unit that doesn't spawn with one will cause a corpse to be deployed from your dropship instead of a soldier.
* CloneArmy: What most battles are fought with.
* CriticalExistenceFailure: You can end up bleeding and legless but assuming you still have arms, work perfectly fine in combat until the fatal shot. Heck, even totally limbless people can still "help" [[GrievousHarmWithABody by flying around and bashing people with their jetpacks...headbutting people.]]



** Also, dropships can be used to drop bombs on your enemies, which come in Standard (frag) and Napalm variants. For a cheaper option, you can also load them up with stick grenades, since they have an impact fuse.
* DisabilitySuperpower: A character's jetpack flight time is directly correlated with how much it weighs. Losing both legs can actually ''improve'' your mobility.

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** Also, dropships can be used to drop bombs on your enemies, which come in Standard (frag) and Napalm variants. For a cheaper option, you can also load them up with stick grenades, grenades or molotovs, since they have an impact fuse.
* DifficultButAwesome: The Ronin. Their units are extremely weak, but they have the cheapest equipment in the game and hands down some of the best weaponry. Used correctly, they can wreck any other faction in the game, no problem.
* DisabilitySuperpower: A character's jetpack flight time power is directly correlated with how much it weighs. Losing both legs can actually ''improve'' your mobility.



* ExcusePlot: The pretty cool plot, which gives room for modding and more potential story, is currently a justification for having a crash-test dummy blow a super-soldier's legs off with a blunderbuss. The key word is 'currently'. We'll be seeing an actual storyline in later builds.
* FrickinLaserBeams: The Laser Rifle.

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* ExcusePlot: The pretty cool plot, which gives room for modding and more potential story, is currently a justification for having a crash-test dummy blow a super-soldier's legs off with a blunderbuss. The key word is 'currently'. We'll be seeing an actual storyline in later builds.
It ended up being largely ignored and the lead dev decided to instead focus on a board-game styled campaign.
* FrickinLaserBeams: The Laser Rifle.game used to include a laser rifle, though it was since removed. There are many mods to add laser weapons, however, though due to how the game's engine works, even the more realistic ones are technically a clever arrangements of bullets and particle effects.



* GatlingGood: The Coalition faction seems to like them--they have sentry gun and drone varieties, as well as a handheld version.

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* GatlingGood: The Coalition faction seems to like them--they have sentry gun and drone varieties, as well as a handheld version. Both suitably reduce everything to [[LudicrousGibs itty bitty chunks]] after a few seconds of direct fire.



** The Techion have the Giga Pulsar, which is the Coalition Gatling Gun but with FrickinLaserBeams.



* GoombaStomp: Entirely possible, often accidentally. In earlier builds it wasn't uncommon for one or two of your troops to accidentally stomp each other into oblivion as they hopped out of a dropship, although now your troops can freely walk past each other.

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* GoombaStomp: Entirely possible, often accidentally. In earlier builds it wasn't uncommon for one or two of your troops to accidentally stomp each other into oblivion as they hopped out of a dropship, although now your troops can freely walk past each other. Doesn't stop you from body-slamming enemies into the terrain, however.



* ImprovisedWeapon: Almost anything. Shovels, digging tools, Dropships, [[TheDoorSlamsYou Automatic Doors]] (Which you can time to crush enemies, though it requires some skill), Jetpacks...
* ImplacableMan: Dreadnoughts or certain heavy units can take serious damage and will continue to try and kill you character even if it is by just stepping on them.
** However like all units, they will quickly die when being shot with any diggers.

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* ImprovisedWeapon: Almost anything. Shovels, digging tools, Digging Tools, Dropships, [[TheDoorSlamsYou Automatic Doors]] (Which you can time to crush enemies, though it requires some skill), Jetpacks...
Jetpacks, Corpses...
* ImplacableMan: Dreadnoughts or certain heavy Heavy units can take serious damage a massive beating, but troops in general seem to have no ability to feel pain and will continue stop at nothing to try and kill you character even if it is the enemy. Seeing a limbless torso attempting to kill a foe by just stepping on them.
** However like all units, they will quickly die when being shot
ramming into him with any diggers.their jetpack (And usually ''winning'') is a common sight.



* JackOfAllStats: The Coalition faction is extremely well rounded and are capable in any situation. They are great for learning the ropes, but are less powerful than some of the other factions.



* LethalJokeItem: The crab body is tiny, defenseless, and can't do anything but crawl around. However, they're also free--if you pack several dozen of them into a single rocket or crate, you have yourself a very cheap BigBulkyBomb that will kill everything on the map in a holocaust of flying crabmeat.

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* KineticWeaponsAreJustBetter: Though energy weapons do exist, the most common and powerful guns in the game are ones that where invented in the 1900's or are similar to modern-day weaponry.
* LethalJokeItem: The crab body is tiny, defenseless, and can't do anything but crawl around. However, they're also free--if you pack several dozen of them into a single rocket or crate, you have yourself a very cheap BigBulkyBomb that will kill everything on the map in a holocaust of flying crabmeat. Especially notable in that the only reason this works is because you have to use so many crabs (Not actually that many) that the explosion ''overrides the game's entity limit'', causing everything on screen to [[LudicrousGibs insta-gib]]



* LuckilyMyShieldWillProtectMe: There are few shields of one variety or another for the factions.
* LudicrousGibs: This is not a game for the squeamish.

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* LuckilyMyShieldWillProtectMe: There are few shields of one variety or another for the factions.
* LudicrousGibs: This is not a game for the squeamish. Legs, heads, organs, torsos, arms and many, ''many'' unidentifiable bits will be sent flying, either by a high speed Dropship collision, explosion, or sometimes even just a pistol shot.



* RuleOfCool: Zombies and Skeletons are buyable units, and one of the weapons available is a Blunderbuss. Why? Why not!



* SimpleYetAwesome: In a universe with [[GatlingGood laser Gatling Guns, normal Gatling Guns,]] Autocannons and Missile Launchers, the Ronin use now [[BreakOutTheMuseumPiece ancient 20th century weapons]] including the AK-47, M60, M1 Garand and Kar-98. Despite being hundreds of years old in-universe, they are some of the [[RockBeatsLaser most effective guns in the game]], being extremely powerful and cheap at the same time.



* ShieldsAreUseless: The base game includes a riot shield, and while it can save a unit's life in a pinch, it falls apart ''very'' easily (Approximately 8 bullets/bits of shrapnel makes it disintegrate) and prevents the user from firing anything other than one handed weapons.



* SpiderTank: The dummy Dreadnought.

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* SpaceX: Though they don't appear in the game, the backstory tells of a war against giant Space Amoebas. Yes, Amoebas as in the unicellular organism. Giant ones. In space.
* SpiderTank: The dummy Dreadnought.Dreadnought and the Coalition Drones.



* WeCannotGoOnWithoutYou[=/=]DecapitatedArmy: If your brain is destroyed, you will automatically lose. Justified, as the units that you order are literally brainless and have to be controlled by you.

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* WeCannotGoOnWithoutYou[=/=]DecapitatedArmy: If your brain is destroyed, you will automatically lose. Justified, as the units that you order are literally brainless and have to be controlled by you.
you. What isn't justified is why they '''''all simultaneously explode'''''
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Reformatted page quote.


''Mine precious gold from the deformable pixel terrain in order to buy more and better ships, soldiers, weapons, digging tools, and deployable defenses. Use these assets to defend your disembodied brain and bankrupt your opponent! Old-school 2D sidescroller pixel graphics coupled with an extremely detailed physics simulation makes for a mix of nostalgia and surprising gameplay.'' - Product description

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''Mine ->''Mine precious gold from the deformable pixel terrain in order to buy more and better ships, soldiers, weapons, digging tools, and deployable defenses. Use these assets to defend your disembodied brain and bankrupt your opponent! Old-school 2D sidescroller pixel graphics coupled with an extremely detailed physics simulation makes for a mix of nostalgia and surprising gameplay.'' - Product description
''
->- '''Product Description'''
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* {{Two-DSpace}}: The entire game is 2D, space as well, evidenced by the [=TradeStar=] that orbits the planet exactly perpendicular to your eye.

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* {{Two-DSpace}}: {{Two-D Space}}: The entire game is 2D, space as well, evidenced by the [=TradeStar=] that orbits the planet exactly perpendicular to your eye.

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* FrickinLaserBeams: The Laser Rifle.



* FrickinLaserBeams: The Laser Rifle.

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