History VideoGame / CortexCommand

17th Jan '16 4:06:14 PM nombretomado
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* ShoutOut: [[StarControl Spathi]]
** In addition, there are many easter eggs hidden on the maps, such as VideoGame/{{Metroid}}s in zombie cave, and the VideoGame/PacMan-shaped rock in one of the background images, amoung many other things.

to:

* ShoutOut: [[StarControl [[VideoGame/StarControl Spathi]]
** In addition, there are many easter Easter eggs hidden on the maps, such as VideoGame/{{Metroid}}s in zombie cave, and the VideoGame/PacMan-shaped rock in one of the background images, amoung many other things.
11th Jun '15 3:55:33 PM ComatosePhoenix
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** An ingame cheat now exists to avert this, note that if the torso is destroyed the soldier still dies.



** there are a few tradestar weapons such as the laser rifle and laser pistol that were removed.
** digging around in the game files will reveal sprites, maps, and gamemodes that have been depreciated or recreated in better modes.



** The Ronin used to have the [=YAK700=], which has since been removed.

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** The Ronin used to have the [=YAK700=], [=YAK7000=], which has since been removed.
8th May '15 11:38:58 PM EarlOfSandvich
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The game spent the majority of its time in the public in an unfinished beta state. Created by Data Realms, the {{Retraux}} game spent several years as a demo with several test levels, some of which had a [[AllegedlyFreeGame six minute time limit]], making it in essence a sophisticated toy. Regardless, Data Realms encouraged players to buy the game while in its development stage, for a reduced price than that of the finished game, a model also used successfully by ''VideoGame/MountAndBlade'' and (On a cheaper scale) {{Minecraft}}. Cortex Command 1.0 was officially released on UsefulNotes/{{Steam}} on September 28, 2012, with a new faction and improved campaign mode.

to:

The game spent the majority of its time in the public in an unfinished beta state. Created by Data Realms, the {{Retraux}} game spent several years as a demo with several test levels, some of which had a [[AllegedlyFreeGame six minute time limit]], making it in essence a sophisticated toy. Regardless, Data Realms encouraged players to buy the game while in its development stage, for a reduced price than that of the finished game, a model also used successfully by ''VideoGame/MountAndBlade'' and (On a cheaper scale) {{Minecraft}}.VideoGame/{{Minecraft}}. Cortex Command 1.0 was officially released on UsefulNotes/{{Steam}} on September 28, 2012, with a new faction and improved campaign mode.
12th Jan '15 2:00:57 PM StFan
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->- '''Product Description'''

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->- -->-- '''Product Description'''



** In addition, there are many easter eggs hidden on the maps, such as VideoGame/{{Metroid}}s in zombie cave, and the {{Pac-Man}} shaped rock in one of the background images, amoung many other things.

to:

** In addition, there are many easter eggs hidden on the maps, such as VideoGame/{{Metroid}}s in zombie cave, and the {{Pac-Man}} shaped VideoGame/PacMan-shaped rock in one of the background images, amoung many other things.
12th Jan '15 11:11:47 AM Fallingwater
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Added DiffLines:

** For added fun, combine the two! Load a dropship with bombs and self-destruct it above a crowd of enemies. Cue a shower of bombs and general destruction of anything and everything that can be destroyed.
12th Jan '15 10:57:55 AM Fallingwater
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* BloodyHilarious: Blowing off a unit's head will often cause them to spew blood everywhere and flop all over the place while making absurd death sounds (HURK HUEGH BLARGH). This frequently bears an uncanny resemblance to a chicken with it's head cut off and a rocket booster strapped to it's ass.

to:

* BloodyHilarious: Blowing off a unit's head will often cause them to spew blood everywhere and flop all over the place while making absurd death sounds (HURK HUEGH BLARGH). This frequently bears an uncanny resemblance to a chicken with it's head cut off and a rocket booster strapped to it's its ass.



** They now have access to a non-rocket propelled chainsaw, which functions as a melee weapon. It inherits all the traits of it's projectile brother, excluding the exploding and [[AbsurdlySharpBlade physics defying cutting abilities]]

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** They now have access to a non-rocket propelled chainsaw, which functions as a melee weapon. It inherits all the traits of it's its projectile brother, excluding the exploding and [[AbsurdlySharpBlade physics defying cutting abilities]]
23rd Oct '14 11:07:00 AM richeygator
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* AbsurdlySharpBlade: The RPC can dig through what every other weapon can't even bunkers,its actually the most destructive weapon in the game,if you aim it right.

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* AbsurdlySharpBlade: The RPC can dig through what every other weapon can't even bunkers,its can't,even bunkers.Its actually the most destructive weapon in the game,if you aim it right.



* AwesomeYetPractical: Diggers, which aside from their intended use as mining tools can be easily appropriated to clear obstacles, destroy doors, and act as [[LudicrousGibs devastating]] short-range weapons.
** Explosive weapons in general have kick-ass particle effects, long range, devastating power and infinite ammo, allowing you to bomb enemies from afar and laugh while they get their legs blown off. Especially notable is the RPG-7, which, thanks to it's directional explosion, can be used at ''point blank'' without any harm coming to the user. [[NotEnoughToBury The guy on the receiving end, though...]]
23rd Oct '14 11:03:50 AM richeygator
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* AbsurdlySharpBlade: The RPC is actually the most destructive weapon in the game, but not the most damaging unless you aim right, and can dig through what every other weapon can't, even bunkers.

to:

* AbsurdlySharpBlade: The RPC is can dig through what every other weapon can't even bunkers,its actually the most destructive weapon in the game, but not the most damaging unless game,if you aim right, and can dig through what every other weapon can't, even bunkers.it right.
7th Sep '14 10:51:00 AM DracMonster
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The game spent the majority of its time in the public in an unfinished beta state. Created by Data Realms, the {{Retraux}} game spent several years as a demo with several test levels, some of which had a [[AllegedlyFreeGame six minute time limit]], making it in essence a sophisticated toy. Regardless, Data Realms encouraged players to buy the game while in its development stage, for a reduced price than that of the finished game, a model also used successfully by ''VideoGame/MountAndBlade'' and (On a cheaper scale) {{Minecraft}}. Cortex Command 1.0 was officially released on {{Steam}} on September 28, 2012, with a new faction and improved campaign mode.

to:

The game spent the majority of its time in the public in an unfinished beta state. Created by Data Realms, the {{Retraux}} game spent several years as a demo with several test levels, some of which had a [[AllegedlyFreeGame six minute time limit]], making it in essence a sophisticated toy. Regardless, Data Realms encouraged players to buy the game while in its development stage, for a reduced price than that of the finished game, a model also used successfully by ''VideoGame/MountAndBlade'' and (On a cheaper scale) {{Minecraft}}. Cortex Command 1.0 was officially released on {{Steam}} UsefulNotes/{{Steam}} on September 28, 2012, with a new faction and improved campaign mode.
12th Aug '14 10:54:47 PM Magmacow
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** It's possible, although difficult, to gib an actor in such a way that you literally ''liquidize'' them, with a laggy spray of hundreds of blood particles being all that remains of them. Usually requires so much force that whatever caused it usually also breaks the physics engine in some way.

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** It's possible, although difficult, to gib an actor in such a way that you literally ''liquidize'' them, with a laggy spray of hundreds of blood particles being all that remains of them. Usually requires so much force that whatever caused it usually also breaks probably broke the physics engine in some way.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.CortexCommand