History VideoGame / CortexCommand

15th Feb '18 10:48:18 AM fungus3
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* LethalJokeItem: The crab body is tiny, defenseless, and can't do anything but crawl around. However, they're also free--if you pack several dozen of them into a single rocket or crate, you have yourself a very cheap BigBulkyBomb that will kill everything on the map in a holocaust of flying crabmeat. Especially notable in that the only reason this works is because you have to use so many crabs (Not actually that many) that the explosion ''overrides the game's entity limit'', causing everything on screen to [[LudicrousGibs insta-gib]]

to:

* LethalJokeItem: The crab body is tiny, defenseless, and can't do anything but crawl around. However, they're also free--if you pack several dozen of them into a single rocket or crate, you have yourself a very cheap BigBulkyBomb that will kill everything on the map in a holocaust of flying crabmeat. Especially notable in that the only reason this works is because you have to use so many crabs (Not actually that many) that the explosion ''overrides the game's entity limit'', [[UpToEleven causing everything on screen to to]] [[LudicrousGibs insta-gib]]
13th Feb '18 4:16:53 PM StoneBasilisk
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* MightyGlacier: A Heavy Infantry unit (particularly of the Browncoat or Techion factions) carrying a heavy weapon like a gatling gun. They'll be slow as molasses, unable to fly and [[WeaksauseWeakness will quickly sink in soft terrain such as snow or sand]]. However, their armor protects them from most light weapons and their own weapons will typically chew through anything short of a mech within seconds. Perfect for clearing out bunkers or defending a fixed position.

to:

* MightyGlacier: A Heavy Infantry unit (particularly of the Browncoat or Techion factions) carrying a heavy weapon like a gatling gun. They'll be slow as molasses, unable to fly and [[WeaksauseWeakness will quickly sink in soft terrain such as snow or sand]].sand. However, their armor protects them from most light weapons and their own weapons will typically chew through anything short of a mech within seconds. Perfect for clearing out bunkers or defending a fixed position.
13th Feb '18 11:27:57 AM StoneBasilisk
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** '''Coalition:''' ''Balanced'' and ''Generalist'' with a dash of ''Ranger''. The most diverse weapon selection of all the Techs and one of only two factions to have in-Tech Mechs, but their units are otherwise unremarkable.

to:

** '''Coalition:''' ''Balanced'' and ''Generalist'' with a dash of ''Ranger''. The most diverse weapon selection of all the Techs and one of only two factions to have an in-Tech Mechs, Mech and Turret, but their units are otherwise unremarkable.



** '''Ronin:''' ''Balanced'' and ''Ranger''. Fragile and poor-quality units, but their deceptively cheap and crude weapons are [[DiificultButAwesome some of the most deadly in the entire game]].
** '''Dummy:''' ''Spammer'' and ''Brute''. Cheap mechanical Light Infantry with superior deployment options (a more durable dropship, and a rocket that presents a smaller target), but weak 'weapons' improvised from construction equipment. Completely lacks Heavy Infantry, but compensates with an armored anti-infantry Mech. They also employ a special armored Brain Case when designing bases.

to:

** '''Ronin:''' ''Balanced'' and ''Ranger''. Fragile and poor-quality units, but their deceptively cheap and crude weapons are [[DiificultButAwesome [[DifficultButAwesome some of the most deadly in the entire game]].
** '''Dummy:''' ''Spammer'' and ''Brute''. Cheap mechanical Light Infantry with superior deployment options (a more durable dropship, and a rocket that presents a smaller target), but weak 'weapons' improvised from construction equipment. Completely lacks Heavy Infantry, but compensates with an armored anti-infantry Mech.Mech and a compact Turret. They also employ a special armored Brain Case when designing bases.



** '''Imperatus:''' ''Balanced'' and ''Brute''. They possess three mechanical Infantry types instead of just two (including [[AirborneMook a sub-Light Infantry with a longer-than-normal jetpack duration]]), as well as a unique Heavy Infantry Brain Bot. Imperatus guns are slow-firing and focus on dealing as much damage as possible with individual hits.

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** '''Imperatus:''' ''Balanced'' and ''Brute''. They possess three mechanical Infantry types instead of just two (including [[AirborneMook a sub-Light Infantry with a longer-than-normal jetpack duration]]), as well as a unique Heavy Infantry Brain Bot.Bot mounted on a tougher chassis. Imperatus guns are slow-firing and focus on dealing as much damage as possible with individual hits.



* FlechetteStorm: Rather than fire conventional projectiles, the Imperatus shotgun fires tiny physics-affected fragments of metal chain to lacerate victims.



* GatlingGood: The Coalition faction seems to like them--they have sentry gun and drone varieties, as well as a handheld version. Both suitably reduce everything to [[LudicrousGibs itty bitty chunks]] after a few seconds of direct fire.

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* GatlingGood: GatlingGood:
**
The Coalition faction seems to like them--they employs the most traditional examples; they have sentry gun and drone varieties, as well as a handheld version. Both suitably reduce everything to [[LudicrousGibs itty bitty chunks]] after a few seconds of direct fire.


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* NailEm: Dummy nail guns, which range from crude 'pistols' to extra-large nail guns comparable to the GatlingGood weapons of other Techs.
9th Feb '18 9:50:52 AM StoneBasilisk
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** Accidentally crushing your freshly-bought and expensive custom troops with the very rocket or dropship that had just delivered a second ago.

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** Accidentally crushing your freshly-bought and expensive custom troops with the very rocket or dropship that had just delivered a second ago.them.
9th Feb '18 9:48:48 AM StoneBasilisk
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** '''Ronin:''' ''Balanced'' and ''Ranger''. Fragile and poor-quality units, but their deceptively cheap and crude weapons are [[BoringButPractical some of the most deadly in the entire game]].

to:

** '''Ronin:''' ''Balanced'' and ''Ranger''. Fragile and poor-quality units, but their deceptively cheap and crude weapons are [[BoringButPractical [[DiificultButAwesome some of the most deadly in the entire game]].



** '''Browncoat:''' ''Elitist'' and ''Brute''. Durable close-range specialists with numerous [[KillItWithFire flame-based]] weapons, but expensive.
** '''Imperatus:''' ''Balanced'' and ''Brute''. They possess three mechanical Infantry types instead of just two (the third being an inexpensive sub-Light Infantry suitable for scouting or digging), as well as a unique Heavy Infantry Brain Bot. Imperatus guns are slow-firing and focus on dealing as much damage as possible with individual hits.

to:

** '''Browncoat:''' ''Elitist'' and ''Brute''. Durable close-range specialists with numerous [[KillItWithFire flame-based]] weapons, but expensive.
expensive [[MightyGlacier and lacking in both range and mobility]].
** '''Imperatus:''' ''Balanced'' and ''Brute''. They possess three mechanical Infantry types instead of just two (the third being an inexpensive (including [[AirborneMook a sub-Light Infantry suitable for scouting or digging), with a longer-than-normal jetpack duration]]), as well as a unique Heavy Infantry Brain Bot. Imperatus guns are slow-firing and focus on dealing as much damage as possible with individual hits.



* AwesomeButImpractical: While the Rocket Propelled Chainsaw is the most powerful weapon in the game, it's also expensive, inaccurate, extremely heavy and has a painfully long reload time. It can be handy for tearing down a wall and it's tons of fun to see it tear through someone, but you're generally way better off using just a standard rocket launcher or assault rifle.

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* AwesomeButImpractical: AwesomeButImpractical:
**
While the Rocket Propelled Chainsaw is the most powerful weapon in the game, it's also expensive, inaccurate, extremely heavy and has a painfully long reload time. It can be handy for tearing down a wall and it's tons of fun to see it tear through someone, but you're generally way better off using just a standard rocket launcher or assault rifle.rifle.
** Using Heavy Infantry equipped with heavy weaponry/tons of equipment in a snow or sand map that lacks solid structures to stand on. Your powerful-but-weighty elites will quickly sink into the soft terrain and be left as potholes of wasted Oz.



* BlastingItOutOfTheirHands: With luck or a precise weapon, you can destroy a unit's carried weapon to disarm them, though they'll automatically swap to whatever additional weapons they carry. This can be a lifesaver when your brainbot is cornered by a [[MightyGlacier Heavy Infantry]] unit packing a gatling gun or other large and easy-to-hit heavy weapon.

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* BlastingItOutOfTheirHands: With luck or a precise weapon, you can destroy a unit's carried weapon to disarm them, though they'll automatically swap to whatever additional weapons they carry.carry or seek to grab something off the ground. This can be a lifesaver when your brainbot is cornered by a [[MightyGlacier Heavy Infantry]] unit packing a gatling gun or other large and easy-to-hit heavy weapon.



* GoldFever: The various factions compete for rich gold deposits scattered across the planet, and the ultimate goal of the metagame is to eliminate your rivals and thus claim uncontested mining rights to the entire planet from Tradestar. The currency of the game, as noted in GlobalCurrency, is simply raw gold ore measured in ounces.

to:

* GoldFever: The various factions compete for rich gold deposits scattered across the planet, and the ultimate goal of the metagame is to eliminate your rivals and thus claim uncontested mining rights to the entire planet from Tradestar.planet. The currency of the game, as noted in GlobalCurrency, is simply raw gold ore measured in ounces.



* SpiderTank: The dummy Dreadnought and the Coalition Drones.

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* SpiderTank: The dummy Dummy Dreadnought and the Coalition Drones.



** Dropped equipment persists until actively destroyed, so a good way to save money on outfitting your fresh troops is to simply take guns off nearby corpses. Need to chase a Brainbot underground, but can't afford a decent digging tool? Good thing that random Dummy you just dismantled was carrying a Turbo Digger!

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** Dropped equipment persists until actively destroyed, so a good way to save money on outfitting your fresh troops is to simply take scavenge guns off nearby corpses. Need to chase a Brainbot underground, but can't afford a decent digging tool? Good thing that random Dummy you just dismantled was carrying a Turbo Digger!



** Accidentally crushing your freshly-bought and expensive custom troops with the very rocket or dropship that had just dropped them off a second ago.

to:

** Accidentally crushing your freshly-bought and expensive custom troops with the very rocket or dropship that had just dropped them off delivered a second ago.
6th Feb '18 6:10:03 PM StoneBasilisk
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** '''Dummy:''' ''Spammer'' and ''Brute''. Cheap mechanical Light Infantry with superior deployment options (a more durable dropship, and a rocket that presents a smaller target). Completely lacks Heavy Infantry, but compensates with an armored anti-infantry Mech. They also employ a special armored Brain Case when designing bases.

to:

** '''Dummy:''' ''Spammer'' and ''Brute''. Cheap mechanical Light Infantry with superior deployment options (a more durable dropship, and a rocket that presents a smaller target).target), but weak 'weapons' improvised from construction equipment. Completely lacks Heavy Infantry, but compensates with an armored anti-infantry Mech. They also employ a special armored Brain Case when designing bases.



** '''Imperatus:''' ''Balanced'' and ''Technical''. They possess three mechanical Infantry types instead of just two (the third being an inexpensive sub-Light Infantry suitable for scouting or digging), as well as a unique Heavy Infantry Brain Bot.

to:

** '''Imperatus:''' ''Balanced'' and ''Technical''.''Brute''. They possess three mechanical Infantry types instead of just two (the third being an inexpensive sub-Light Infantry suitable for scouting or digging), as well as a unique Heavy Infantry Brain Bot. Imperatus guns are slow-firing and focus on dealing as much damage as possible with individual hits.
6th Feb '18 5:39:52 PM StoneBasilisk
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* EverythingBreaks: Everything on the map can be destroyed. [[SeneryGorn The terrain]], [[BulletholeDoor the architecture]], [[BlastingItOutOfTheirHands your gun]], [[LudicrousGibs your body]]...

to:

* EverythingBreaks: Everything on the map can be destroyed. [[SeneryGorn [[SceneryGorn The terrain]], [[BulletholeDoor the architecture]], [[BlastingItOutOfTheirHands your gun]], [[LudicrousGibs your body]]...
6th Feb '18 5:39:01 PM StoneBasilisk
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* ACommanderIsYou: The various Techs' equipment and troop types promote slightly different strategies, though you can opt to pay extra to utilize stuff from outside your chosen faction.

to:

* ACommanderIsYou: The various Techs' equipment and troop types promote slightly different strategies, though you can opt to pay extra to utilize stuff from outside your chosen faction.ACommanderIsYou:



* EnemyExchangeProgram: For an extra cost than normal, you can opt to purchase units and equipment that belong to Techs other than your own. A good way to compensate for a Tech's weaknesses, adapt to particular situations where foreign equipment would be handy, [[TheEnemyWeaponsAreBetter or simply get better guns]].



* EverythingBreaks: As a matter of fact, this is the only way to dig up more resources.

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* EverythingBreaks: As a matter of fact, this is Everything on the only way to dig up more resources.map can be destroyed. [[SeneryGorn The terrain]], [[BulletholeDoor the architecture]], [[BlastingItOutOfTheirHands your gun]], [[LudicrousGibs your body]]...


Added DiffLines:

* TheEnemyWeaponsAreBetter:
** Dropped equipment persists until actively destroyed, so a good way to save money on outfitting your fresh troops is to simply take guns off nearby corpses. Need to chase a Brainbot underground, but can't afford a decent digging tool? Good thing that random Dummy you just dismantled was carrying a Turbo Digger!
** You can [[EnemyExchangeProgram purchase equipment and even unit types from Techs other than your own]] at any time, allowing you to mix and match loadouts from the get-go, but the items cost more Oz than if you simply played as those Techs yourself.
6th Feb '18 11:51:31 AM StoneBasilisk
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** '''Ronin:''' ''Balanced'' and ''Ranger''. Fragile and poor-quality units, but their in-Tech weapons are potentially some of the most [[KineticWeaponsAreJustBetter deceptively-deadly]] in the entire game. The Rocket-Propelled Chainsaw Launcher is capable of shredding through bunker walls, which are normally a challenge for even the best Diggers.

to:

** '''Ronin:''' ''Balanced'' and ''Ranger''. Fragile and poor-quality units, but their in-Tech deceptively cheap and crude weapons are potentially [[BoringButPractical some of the most [[KineticWeaponsAreJustBetter deceptively-deadly]] deadly in the entire game. The Rocket-Propelled Chainsaw Launcher is capable of shredding through bunker walls, which are normally a challenge for even the best Diggers.game]].
6th Feb '18 11:36:58 AM StoneBasilisk
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* ActionBomb: Aside from equipping troops with dropship bombs and having them run up to people, it's also possible to kill enemies by gaining momentum with the jetpack and ramming into the ground so hard you explode. The force of the giblets can often be enough to blow the limbs off of any enemies nearby. Caution is strongly advised when removing limbs or liquefying mooks at close range- there is a chance that their jawbone will smash into your face at a high speed and decapitate you.

to:

* ACommanderIsYou: The various Techs' equipment and troop types promote slightly different strategies, though you can opt to pay extra to utilize stuff from outside your chosen faction.
** '''Coalition:''' ''Balanced'' and ''Generalist'' with a dash of ''Ranger''. The most diverse weapon selection of all the Techs and one of only two factions to have in-Tech Mechs, but their units are otherwise unremarkable.
** '''Techion:''' ''Elitist'' and ''Technical''. Techion weapons are exotic and deadly if used properly, and their mechanical Heavy Infantry is comparable to the Browncoats' in terms of durability, but they suffer from a fairly limited and expensive roster.
** '''Ronin:''' ''Balanced'' and ''Ranger''. Fragile and poor-quality units, but their in-Tech weapons are potentially some of the most [[KineticWeaponsAreJustBetter deceptively-deadly]] in the entire game. The Rocket-Propelled Chainsaw Launcher is capable of shredding through bunker walls, which are normally a challenge for even the best Diggers.
** '''Dummy:''' ''Spammer'' and ''Brute''. Cheap mechanical Light Infantry with superior deployment options (a more durable dropship, and a rocket that presents a smaller target). Completely lacks Heavy Infantry, but compensates with an armored anti-infantry Mech. They also employ a special armored Brain Case when designing bases.
** '''Browncoat:''' ''Elitist'' and ''Brute''. Durable close-range specialists with numerous [[KillItWithFire flame-based]] weapons, but expensive.
** '''Imperatus:''' ''Balanced'' and ''Technical''. They possess three mechanical Infantry types instead of just two (the third being an inexpensive sub-Light Infantry suitable for scouting or digging), as well as a unique Heavy Infantry Brain Bot.
* ActionBomb: Aside from equipping troops with dropship bombs and having them run up to people, it's also possible to kill enemies by gaining momentum with the jetpack and ramming into the ground so hard you explode. The force of the giblets can often be enough to blow the limbs off of any enemies nearby. Caution is strongly advised when removing limbs or liquefying mooks at close range- there is a chance that their jawbone will smash into your face at a high speed and decapitate you.



* BlastingItOutOfTheirHands: With luck or a precise weapon, you can destroy a unit's carried weapon to disarm them, though they'll automatically swap to whatever additional weapons they carry. This can be a lifesaver when your brainbot is cornered by a [[MightyGlacier Heavy Infantry]] unit packing a gatling gun or other large and easy-to-hit heavy weapon.



* BrainInAJar
* BrainUploading
* BulletholeDoor: A possible tactic for entering enemy forts, or for tunneling through dirt when one forgot a digger.
** Often difficult to pull off, though, as very few tools can penetrate the steel-reinforced concrete of the bunkers.
*** The Coalition [[GatlingGood Gatling Gun]] does a good job of getting through bunker-steel though.

to:

* BrainInAJar
BrainInAJar: The player is present on the map as one of these, either attached to a ceiling somewhere in a fortified bunker or perched as the 'head' of a dexterous robotic body.
* BrainUploading
BrainUploading: Humanity engages in this, creating the BrainInAJar technology used by the playable factions to control armies of mindless {{Mooks}}.
* BulletholeDoor: A possible tactic for entering enemy forts, forts or for tunneling through dirt when one [[WhenAllYouHaveIsAHammer if you forgot a digger.
** Often difficult
to pull off, though, as very few tools can penetrate the steel-reinforced concrete of the bunkers.
*** The Coalition [[GatlingGood Gatling Gun]] does
bring a good job of getting through bunker-steel though.digger or explosive device]].



* CriticalExistenceFailure: You can end up bleeding and legless but assuming you still have arms, work perfectly fine in combat until the fatal shot. Heck, even totally limbless people can still "help" [[GrievousHarmWithABody by flying around and headbutting people.]]

to:

* CriticalExistenceFailure: You can end up bleeding and legless but assuming you still have arms, work perfectly fine in combat until the fatal shot. Heck, even totally limbless people can still "help" [[GrievousHarmWithABody by flying around and headbutting people.]]]] Flesh-and-blood troops from the Coalition, Ronin and Browncoats downplay this by gradually bleeding out once they suffer enough physical damage, though they can continue to fight and move however they can until that last hit point drains away.



* GoldFever: The various factions compete for rich gold deposits scattered across the planet, and the ultimate goal of the metagame is to eliminate your rivals and thus claim uncontested mining rights to the entire planet from Tradestar. The currency of the game, as noted in GlobalCurrency, is simply raw gold ore measured in ounces.



* ImprovisedWeapon: Almost anything. Shovels, Digging Tools, Dropships, [[TheDoorSlamsYou Automatic Doors]] (Which you can time to crush enemies, though it requires some skill), Jetpacks, Corpses...

to:

* ImprovisedWeapon: Almost anything. [[WhenAllYouHaveIsAHammer Shovels, Digging Tools, Tools]], Dropships, [[TheDoorSlamsYou Automatic Doors]] (Which you can time to crush enemies, though it requires some skill), Doors]], [[GrievousHarmWithABody Jetpacks, Corpses...Corpses]]...



* InfiniteSupplies: Your troops have to reload, but they always have more magazines.
** Averted for throwable items.

to:

* InfiniteSupplies: Your troops have to reload, but they always have more magazines.
** Averted for throwable items.
magazines. Throwable items like grenades and bombs avert this, as they need to be purchased individually.



* JackOfAllStats: The Coalition faction is extremely well rounded and are capable in any situation. They are great for learning the ropes, but are less powerful than some of the other factions.

to:

* JackOfAllStats: The Coalition faction is extremely well rounded and are capable in any situation. They are great for learning the ropes, ropes and enjoy the largest selection of different weapon types, but are less powerful overall than some of the other factions. factions.



* LoadsAndLoadsOfCharacters: Six playable factions with distinct units and tech.

to:

* LoadsAndLoadsOfCharacters: Six playable factions with distinct units and tech. The Ronin in particular have multiple clone templates, each with their own name and slight advantages, while most factions simply rely on FacelessGoons.



* MindControlDevice: You.

to:

* MightyGlacier: A Heavy Infantry unit (particularly of the Browncoat or Techion factions) carrying a heavy weapon like a gatling gun. They'll be slow as molasses, unable to fly and [[WeaksauseWeakness will quickly sink in soft terrain such as snow or sand]]. However, their armor protects them from most light weapons and their own weapons will typically chew through anything short of a mech within seconds. Perfect for clearing out bunkers or defending a fixed position.
* MindControlDevice: You.Your brain is this, technically. The troops under your command are mindless drones that can only perform basic tasks on their own and aren't entirely accurate, so you need to take direct control of individuals every so often to get things done.


Added DiffLines:

* WhenAllYouHaveIsAHammer: While using diggers is the best way to tunnel through the ground, [[BulletholeDoor bullets can also very slowly erode terrain and props]]. Inversely, diggers can be used as an emergency short-range weapon.


Added DiffLines:

** Accidentally crushing your freshly-bought and expensive custom troops with the very rocket or dropship that had just dropped them off a second ago.
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