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* ExcusePlot: The pretty cool plot, which gives room for modding and more potential story, is currently a justification for having a crash-test dummy blow a super-soldier's legs off with a blunderbuss. The key word is 'currently'. We'll be seeing an actual storyline in later builds.
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** In addition, there are many easter eggs hidden on the maps, such as {{metroid}}s in zombie cave, and the {{Pac-Man}} shaped rock in one of the background images, amoung many other things.

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** In addition, there are many easter eggs hidden on the maps, such as {{metroid}}s VideoGame/{{Metroid}}s in zombie cave, and the {{Pac-Man}} shaped rock in one of the background images, amoung many other things.
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* AbnormalAmmo: There are a few mods out there. One of the most abnormal is the rocket gun. it doesn't fire explosives, it fires ''landing craft''.
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* AbsurdlySharpBlade: The RPC is actually the most distructive weapon in the game, but not the most damaging unless you aim right, and can dig through what every other weapon can't, even bunkers.

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* AbsurdlySharpBlade: The RPC is actually the most distructive destructive weapon in the game, but not the most damaging unless you aim right, and can dig through what every other weapon can't, even bunkers.
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* GunsAkimbo: Several {{Game Mod}}s have 'offhand' variants of weapons they add (usually only SMGs or Pistols), designed to be used with their non-offhand variant.

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* GunsAkimbo: Several {{Game Mod}}s have 'offhand' variants of weapons they add (usually only SMGs [=SMGs=] or Pistols), designed to be used with their non-offhand variant.
Willbyr MOD

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!!Example tropes so far

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!!Example tropes so far!!This game provides examples of:


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The Steam release (and beta Build 27, released several months prior) introduced the campaign mode, which up to four teams compete for control of the planet. A slider allows for determination of the number of mining sites and brains in a game (effectively controlling the game length), with teams capturing and holding said sites to generate income so they can build elaborate defensive installations for their sites, and launch massive assaults to take a site from their foes. The winner is whoever seizes total control of all the sites on the planet.

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The Steam release (and beta Build 27, released several months prior) introduced the campaign mode, which up to four teams compete for control of the planet. A slider allows for determination of the number of mining sites and brains in a game (effectively controlling the game length), with teams capturing and holding said sites to generate income so they can build elaborate defensive installations for their sites, and launch massive assaults to take a site from their foes. The winner is whoever seizes total control of all the sites on the planet.
planet and kills all the brains of the enemy.
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The Steam release (and beta Build 27, released several months prior) introduced the campaign mode, which up to four teams compete for control of the planet. A slider allows for determination of the number of mining sites in a game (effectively controlling the game length), with teams capturing and holding said sites to generate income so they can build elaborate defensive installations for their sites, and launch massive assaults to take a site from their foes. The winner is whoever seizes total control of all the sites on the planet.

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The Steam release (and beta Build 27, released several months prior) introduced the campaign mode, which up to four teams compete for control of the planet. A slider allows for determination of the number of mining sites and brains in a game (effectively controlling the game length), with teams capturing and holding said sites to generate income so they can build elaborate defensive installations for their sites, and launch massive assaults to take a site from their foes. The winner is whoever seizes total control of all the sites on the planet.
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* LoadBearingBoss: A minor case. When a brain is destroyed, its minions -- and even the doors inside its base -- may fall to bits, although not explosively so.
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* {{Roboteching}}: The Techion Nucleo Swarm shoots seven plasma projectiles which home in on a target. While they don't turn sharply enough to make them useful in enclosed spaces, out in the open they're a real menace.
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* DugTooDeep: If you set some troops to mine for gold and ignore them, it's entirely possible that they'll mine down so far they'll fall off the map and die -- or end up joining their tunnels to an enemy faction's.

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** The Browncoats specialize in this. Among their weapons are flaming shotguns, flaming assault rifles, flaming artillery cannons, and a very special grenade launcher that can either shoot explosive fireballs or coat the ground in a flammable layer of fuel.



* NamesToRunAwayFromReallyFast: The "Avenger" Shotgun.
** The Mauler shotgun as well, sadly both have since been DummiedOut.

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* NamesToRunAwayFromReallyFast: The "Avenger" Shotgun.
** The
Avenger (which has, alas, been DummiedOut) and Mauler shotgun shotguns, as well, sadly both have since been DummiedOut.well as the Destroyer and Annihilator energy weapons.
* {{Nanomachines}}: The Techion faction specialize in nanotechnology. Their Nanolyzer is a digging tool that turns anything it shoots into GreyGoo: as a result it's useless for mining gold, but invaluable for breaking into enemy bunkers. Their Nanorifle is a sniper rifle that disintegrates targets' limbs. And their Nanoswarm grenades explode into vicious clouds of enemy-seeking nanites.



* PinballProjectile: The Techion Nucleo is made for deadly bank-shots.



* SawedOffShotgun: A few {{Game Mod}}s contain them.

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* SawedOffShotgun: A few {{Game Mod}}s contain them.The Ronin Shortgun.
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* GoombaStomp: Entirely possible, often accidentally. It's not uncommon for one or two of your troops to accidentally stomp each other into oblivion as they hop out of a dropship.

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* GoombaStomp: Entirely possible, often accidentally. It's not In earlier builds it wasn't uncommon for one or two of your troops to accidentally stomp each other into oblivion as they hop hopped out of a dropship.dropship, although now your troops can freely walk past each other.
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flamethrowers are back, baby


* DummiedOut: Many of the more powerful Coalition weapons, such as the Mauler shotgun and flak cannon, were removed in later builds. 1.0 reintroduced them as part of the Imperatus faction. Flamethrowers, however, show no sign of returning (yet).

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* DummiedOut: Many of the more powerful Coalition weapons, such as the Mauler shotgun and flak cannon, were removed in later builds. 1.0 reintroduced them as part of the Imperatus faction. Flamethrowers, however, show no sign of returning (yet).
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Outside its own namespace, And The Fandom Rejoiced should only be used for in-universe examples or trope descriptions.


* DummiedOut: Many of the more powerful Coalition weapons, such as the Mauler shotgun and flak cannon, were removed in later builds. 1.0 reintroduced them as part of the Imperatus faction, AndTheFandomRejoiced. Flamethrowers, however, show no sign of returning (yet).

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* DummiedOut: Many of the more powerful Coalition weapons, such as the Mauler shotgun and flak cannon, were removed in later builds. 1.0 reintroduced them as part of the Imperatus faction, AndTheFandomRejoiced.faction. Flamethrowers, however, show no sign of returning (yet).
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* AwesomeYetPractical: Diggers, which aside from their intended use as mining tools can be easily appropriated to clear obstacles, destroy doors, and act as [[LudicrousGibs devastating]] short-range weapons.
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* DummiedOut: Many of the more powerful Coalition weapons, such as the Mauler shotgun and flak cannon, were removed in later builds. 1.0 reintroduced them as part of the Imperatus faction, AndTheFandomRejoiced. Flamethrowers, however, show no sign of returning (yet).
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The game spent the majority of its time in the public in an unfinished beta state. Created by Data Realms, the {{Retraux}} game currently is a demo with several test levels, some of which have a [[AllegedlyFreeGame six minute time limit]], making it in essence a sophisticated toy. Regardless, Data Realm encouraged players to buy the game while in its development stage, for $18 instead of the $38 they're planning to charge when the game is complete, a model also used successfully by ''VideoGame/MountAndBlade'' and (On a cheaper scale) {{Minecraft}}. The game was released on {{Steam}} on September 28 2012.

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The game spent the majority of its time in the public in an unfinished beta state. Created by Data Realms, the {{Retraux}} game currently is spent several years as a demo with several test levels, some of which have had a [[AllegedlyFreeGame six minute time limit]], making it in essence a sophisticated toy. Regardless, Data Realm Realms encouraged players to buy the game while in its development stage, for $18 instead a reduced price than that of the $38 they're planning to charge when the game is complete, finished game, a model also used successfully by ''VideoGame/MountAndBlade'' and (On a cheaper scale) {{Minecraft}}. The game Cortex Command 1.0 was officially released on {{Steam}} on September 28 2012.
28, 2012, with a new faction and improved campaign mode.



The recent release of Build 27 brought along the Metagame, in which up to four teams compete for control of the planet. A slider allows for determination of the number of mining sites in a game (effectively controlling the game length), with teams capturing and holding said sites to generate income so they can build elaborate defensive installations for their sites, and launch massive assaults to take a site from their foes. The winner is whoever seizes total control of all the sites on the planet.

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The recent Steam release of (and beta Build 27 brought along 27, released several months prior) introduced the Metagame, in campaign mode, which up to four teams compete for control of the planet. A slider allows for determination of the number of mining sites in a game (effectively controlling the game length), with teams capturing and holding said sites to generate income so they can build elaborate defensive installations for their sites, and launch massive assaults to take a site from their foes. The winner is whoever seizes total control of all the sites on the planet.
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Now that the game has a full Steam release, I might as well start the obvious tense changes.


The game isn't actually finished yet. Created by Data Realms, the {{Retraux}} game currently is a demo with several test levels, some of which have a [[AllegedlyFreeGame six minute time limit]], making it in essence a sophisticated toy. Regardless, Data Realm is encouraging players to buy the game now, for $18 instead of the $38 they're planning to charge when the game is complete, a model also used successfully by ''VideoGame/MountAndBlade'' and (On a cheaper scale) {{Minecraft}}.

to:

The game isn't actually finished yet.spent the majority of its time in the public in an unfinished beta state. Created by Data Realms, the {{Retraux}} game currently is a demo with several test levels, some of which have a [[AllegedlyFreeGame six minute time limit]], making it in essence a sophisticated toy. Regardless, Data Realm is encouraging encouraged players to buy the game now, while in its development stage, for $18 instead of the $38 they're planning to charge when the game is complete, a model also used successfully by ''VideoGame/MountAndBlade'' and (On a cheaper scale) {{Minecraft}}.
{{Minecraft}}. The game was released on {{Steam}} on September 28 2012.

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* AbsurdlySharpBlade: The RPC is actually the most distructive weapon in the game, but not the most damaging unless you aim right, and can dig through what every other weapon can't, even bunkers

* ArtificialStupidity: The A.I. of the game will continue to drop it's mooks into your kill zones, crash drop ships, and generally have horrible accidents.

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* AbsurdlySharpBlade: The RPC is actually the most distructive weapon in the game, but not the most damaging unless you aim right, and can dig through what every other weapon can't, even bunkers

bunkers.
* ArtificialStupidity: The A.I. of the game will continue to drop it's its mooks into your kill zones, crash drop ships, and generally have horrible accidents.
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Changed namespace


* {{Ambidextrous Sprite}}: pretty much every single sprite in the game.

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* {{Ambidextrous Sprite}}: AmbidextrousSprite: pretty much every single sprite in the game.



* DeathFromAbove: The above mentioned crates make a very cheap delivery system for high explosive ordnance, and with the self destruct option can be easily detonated above groups to rain shrapnel on their heads.
** Also, dropships can be used to drop bombs on your enemies, which come in Standard (frag) and Napalm variants. For a cheaper option, you can also load them up with stick grenades, since they have an impact fuse.

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* DeathFromAbove: The above mentioned crates make a very cheap delivery system for high explosive ordnance, and with the self destruct option can be easily detonated above groups to rain shrapnel on their heads.
heads.
** Also, dropships can be used to drop bombs on your enemies, which come in Standard (frag) and Napalm variants. For a cheaper option, you can also load them up with stick grenades, since they have an impact fuse.



* {{Game Mod}}s: One of the main selling points is the game's mod community, which has produced many different armies (including the [[{{Warhammer40000}} SPESS MEHREENS]]). Mods can cause LoadsAndLoadsOfLoading and, if poorly coded, error messages.

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* {{Game Mod}}s: One of the main selling points is the game's mod community, which has produced many different armies (including the [[{{Warhammer40000}} [[TabletopGame/{{Warhammer 40000}} SPESS MEHREENS]]). Mods can cause LoadsAndLoadsOfLoading and, if poorly coded, error messages.



* ImprovisedWeapon: Almost anything. Shovels, digging tools, Dropships, [[{{TheDoorSlamsYou}} Automatic Doors]] (Which you can time to crush enemies, though it requires some skill), Jetpacks...

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* ImprovisedWeapon: Almost anything. Shovels, digging tools, Dropships, [[{{TheDoorSlamsYou}} [[TheDoorSlamsYou Automatic Doors]] (Which you can time to crush enemies, though it requires some skill), Jetpacks...



* InstantDeathRadius: If you find yourself [[{{OhCrap}} a foot or so]] away from a drone you are [[{{LudicrousGibs}} screwed]].

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* InstantDeathRadius: If you find yourself [[{{OhCrap}} [[OhCrap a foot or so]] away from a drone you are [[{{LudicrousGibs}} [[LudicrousGibs screwed]].



* {{Retraux}}

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* {{Retraux}} {{Retraux}}



* ShoutOut: [[{{StarControl}} Spathi]]

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* ShoutOut: [[{{StarControl}} [[StarControl Spathi]]
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* AbsurdlySharpBlade: The RPC is actually the most distructive weapon in the game, but not the most damaging unless you aim right, and can dig through what every other weapon can't, even bunkers

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The recent release of Build 27 brought along the Metagame, in which up to four teams compete for control of the planet. A slider allows for determination of the number of mining sites in a game (effectively controlling the game length), with teams capturing and holding said sites to generate income so they can build elaborate defensive installations for their sites, and launch massive assaults to take a site from their foes. The winner is whoever seizes total control of all the sites on the planet.



The link for the fan forums which also houses the mod community [[http://www.datarealms.com/forum/index.php Forums & Mod Community]]


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The link for the fan forums which also houses the mod community community: [[http://www.datarealms.com/forum/index.php Forums & Mod Community]]




* ArtificialStupidity: The A.I. of the game will continue to drop it's mooks into your kill zones, crash drop ships, and have multiple friendly fire accidents.

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* ArtificialStupidity: The A.I. of the game will continue to drop it's mooks into your kill zones, crash drop ships, and generally have multiple friendly fire horrible accidents.



* DroneJam: The [=2Dness=] of the game even extends to the point of making your own units solid to each other, meaning that it's impossible for them to get by or shoot past each other in tight spaces. Units can crouch and go prone to make room, but spraying allies with your jetpack or stepping on them can do a lot of damage.
** Build 27 of the game removes friendly fire, allowing your units to walk and shoot past each other.



** The Ronin used to have the YAK700, which has since been removed.

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** The Ronin used to have the YAK700, [=YAK700=], which has since been removed.



* GunsAkimbo: Several {{Game Mod}}s.
* ImprovisedWeapon: Almost anything. Shovels, digging tools, Dropships, [[{{TheDoorSlamsYou}} Automatic Doors]] (Which you can time to crush enemies, though it requires some skill), Jetpacks.

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* GunsAkimbo: Several {{Game Mod}}s.
Mod}}s have 'offhand' variants of weapons they add (usually only SMGs or Pistols), designed to be used with their non-offhand variant.
* ImprovisedWeapon: Almost anything. Shovels, digging tools, Dropships, [[{{TheDoorSlamsYou}} Automatic Doors]] (Which you can time to crush enemies, though it requires some skill), Jetpacks. Jetpacks...



* MindControlDevice: You

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* MindControlDevice: YouYou.



** The Mauler shotgun as well, sadly both since been DummiedOut.

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** The Mauler shotgun as well, sadly both have since been DummiedOut.



** in addition, there are many easter eggs hidden on the maps, such as {{metroid}}s in zombie cave, and the {{Pac-Man}} shaped rock in one of the background images, amoung many other things.

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** in In addition, there are many easter eggs hidden on the maps, such as {{metroid}}s in zombie cave, and the {{Pac-Man}} shaped rock in one of the background images, amoung many other things.
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updated Drone Jam with a notice regarding the recent CC update

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** Build 27 of the game removes friendly fire, allowing your units to walk and shoot past each other.
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* CriticalExistenceFailure: You can end up bleeding and legless but assuming you still have arms, work perfectly fine in combat until the fatal shot. Heck, even totally limbless people can still "help" [[GreviousHarmWithABody by flying around and bashing people with their jetpacks...]]

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* CriticalExistenceFailure: You can end up bleeding and legless but assuming you still have arms, work perfectly fine in combat until the fatal shot. Heck, even totally limbless people can still "help" [[GreviousHarmWithABody [[GrievousHarmWithABody by flying around and bashing people with their jetpacks...]]
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* NinjaPirateZombieRobot: Fanmade content includes [=RoboLichLer=], aka [[http://forums.datarealms.com/viewtopic.php?f=75&t=24174 Cyber-Lich Hitler]].
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* CriticalExistenceFailure: You can end up bleeding and legless but assuming you still have arms, work perfectly fine in combat until the fatal shot.

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* CriticalExistenceFailure: You can end up bleeding and legless but assuming you still have arms, work perfectly fine in combat until the fatal shot. Heck, even totally limbless people can still "help" [[GreviousHarmWithABody by flying around and bashing people with their jetpacks...]]
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The game isn't actually finished yet. Created by Data Realms, the {{Retraux}} game currently is a demo with several test levels, some of which have a [[AllegedlyFreeGame six minute time limit]], making it in essence a sophisticated toy. Regardless, Data Realm is encouraging players to buy the game now, for $18 instead of the $38 they're planning to charge when the game is complete, a model also used successfully by MountAndBlade and (On a cheaper scale) {{Minecraft}}.

to:

The game isn't actually finished yet. Created by Data Realms, the {{Retraux}} game currently is a demo with several test levels, some of which have a [[AllegedlyFreeGame six minute time limit]], making it in essence a sophisticated toy. Regardless, Data Realm is encouraging players to buy the game now, for $18 instead of the $38 they're planning to charge when the game is complete, a model also used successfully by MountAndBlade ''VideoGame/MountAndBlade'' and (On a cheaper scale) {{Minecraft}}.

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Diggers are lethal melee weapons.


** Or better, order one full of crab bodies and bombs. Then drop it on the enemy base.



* FrickinLaserBeams: The Laser Rifle

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* FrickinLaserBeams: The Laser RifleRifle.



** However like all units, they will quickly die when being shot with any diggers.



** The Mauler shotgun as well, although that has since been sadly DummiedOut.

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** The Mauler shotgun as well, although that has sadly both since been sadly DummiedOut.
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[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/rsz_instructions_4417.jpg]]
[[caption-width-right:350:Simple instructions]]

''Mine precious gold from the deformable pixel terrain in order to buy more and better ships, soldiers, weapons, digging tools, and deployable defenses. Use these assets to defend your disembodied brain and bankrupt your opponent! Old-school 2D sidescroller pixel graphics coupled with an extremely detailed physics simulation makes for a mix of nostalgia and surprising gameplay.'' - Product description

So in the future, you're a BrainInAJar, on a ''VideoGame/{{Worms}}''-like 2D battlefield controlling {{Mooks}}. You're competing with other factions on a new, Earth-like planet to find resources and ship them back to civilization, or at least whatever you have left, since you spend pretty much all your money on weaponry. Notable for having an impressively advanced physics and destruction engine, which can allow for a variety of emergent gameplay.

The game isn't actually finished yet. Created by Data Realms, the {{Retraux}} game currently is a demo with several test levels, some of which have a [[AllegedlyFreeGame six minute time limit]], making it in essence a sophisticated toy. Regardless, Data Realm is encouraging players to buy the game now, for $18 instead of the $38 they're planning to charge when the game is complete, a model also used successfully by MountAndBlade and (On a cheaper scale) {{Minecraft}}.

The game features a slowly growing single player campaign with five scenarios currently available. There are several levels available for skirmish mode, and the game features splitscreen multiplayer but no online element. The creator is currently focusing on expanding the campaigns and code for the game while having additional staff work on [[http://androidarts.com/cortexcommand/ content]] as the code rolls out. The game also has a very active modding community and a wide variety of mods that add or change many features in the game as well as adding campaign missions and skirmish areas.

[[http://www.datarealms.com Cortex Command Main Site Link]]
The link for the fan forums which also houses the mod community [[http://www.datarealms.com/forum/index.php Forums & Mod Community]]


----
!!Example tropes so far
* ArtificialStupidity: The A.I. of the game will continue to drop it's mooks into your kill zones, crash drop ships, and have multiple friendly fire accidents.
* {{Ambidextrous Sprite}}: pretty much every single sprite in the game.
* {{BFG}}: Several in the core game, including the aptly named ''Uber Cannon''.
* BifurcatedWeapon: Cluster mine bomb and cluster grenade.
* BigBad: The currently fluff-only Remnants of Mu-ilaak.
* BrainInAJar
* BrainUploading
* BulletholeDoor: A possible tactic for entering enemy forts.
** Often difficult to pull off, though, as very few tools can penetrate the steel-reinforced concrete of the bunkers.
* ChainsawGood: Rocket Propelled Chain Saws.
* CriticalExistenceFailure: You can end up bleeding and legless but assuming you still have arms, work perfectly fine in combat until the fatal shot.
* ColonyDrop: The delivery vehicles that your stuff comes in make remarkably good disposable weapons. It's possible to simply order an empty dropship or rocket and smash it into the enemy.
* DeathFromAbove: The above mentioned crates make a very cheap delivery system for high explosive ordnance, and with the self destruct option can be easily detonated above groups to rain shrapnel on their heads.
** Also, dropships can be used to drop bombs on your enemies, which come in Standard (frag) and Napalm variants. For a cheaper option, you can also load them up with stick grenades, since they have an impact fuse.
* DisabilitySuperpower: A character's jetpack flight time is directly correlated with how much it weighs. Losing both legs can actually ''improve'' your mobility.
* DroneJam: The [=2Dness=] of the game even extends to the point of making your own units solid to each other, meaning that it's impossible for them to get by or shoot past each other in tight spaces. Units can crouch and go prone to make room, but spraying allies with your jetpack or stepping on them can do a lot of damage.
* DropShip: In the game, two are available, and they are fairly important in terms of gameplay. Crates are cheap but total-loss delivery vehicles, and rockets are so very hard to fly that they might as well qualify as total-loss too (as the AI so efficiently demonstrates). The dropships are the only delivery vehicles that can be reasonably expected to make it back to orbit and give the player their purchase price back. They're also easier to use as disposable impact weapons than rockets.
* EpicFail: Dropship accidents and explosives backfiring can make your failure so spectacular it becomes hilarious.
* EverythingBreaks: As a matter of fact, this is the only way to dig up more resources.
* {{Game Mod}}s: One of the main selling points is the game's mod community, which has produced many different armies (including the [[{{Warhammer40000}} SPESS MEHREENS]]). Mods can cause LoadsAndLoadsOfLoading and, if poorly coded, error messages.
* FrickinLaserBeams: The Laser Rifle
* GatlingGood: The Coalition faction seems to like them--they have sentry gun and drone varieties, as well as a handheld version.
** The Ronin used to have the YAK700, which has since been removed.
* GiantEnemyCrab: You'll fight one of these as your first boss.
* GlobalCurrency: Oz, a notation for ounces often used to measure an amount of gold.
* GoombaStomp: Entirely possible, often accidentally. It's not uncommon for one or two of your troops to accidentally stomp each other into oblivion as they hop out of a dropship.
* {{Gorn}}: You can blow off arms, legs, heads, or splatter entire characters into a spray of blood and gibs.
* GunsAkimbo: Several {{Game Mod}}s.
* ImprovisedWeapon: Almost anything. Shovels, digging tools, Dropships, [[{{TheDoorSlamsYou}} Automatic Doors]] (Which you can time to crush enemies, though it requires some skill), Jetpacks.
* ImplacableMan: Dreadnoughts or certain heavy units can take serious damage and will continue to try and kill you character even if it is by just stepping on them.
* InfiniteSupplies: Your troops have to reload, but they always have more magazines.
** Averted for throwable items.
* InstantDeathRadius: If you find yourself [[{{OhCrap}} a foot or so]] away from a drone you are [[{{LudicrousGibs}} screwed]].
* InstrumentalThemeTune
* JetPack: Most characters have one, and they're both a.) vital for getting around and b.) comically difficult to steer.
* KillItWithFire: Molotov Cocktails, incendiary bombs from drop ships, incendiary grenades, flame throwers.
* LethalJokeItem: The crab body is tiny, defenseless, and can't do anything but crawl around. However, they're also free--if you pack several dozen of them into a single rocket or crate, you have yourself a very cheap BigBulkyBomb that will kill everything on the map in a holocaust of flying crabmeat.
* LoadsAndLoadsOfCharacters: Three playable factions plus two additional ones in game give it a well rounded cast.
* LuckilyMyShieldWillProtectMe: There are few shields of one variety or another for the factions.
* LudicrousGibs: This is not a game for the squeamish.
* MindControlDevice: You
* MoreDakka: Plenty of automatic weapons with high rates of fire.
** Suitably, there's also an [[TropeNamer Ork]] mod that adds in a number of ridiculously powerful automatic weapons.
* NamesToRunAwayFromReallyFast: The "Avenger" Shotgun.
** The Mauler shotgun as well, although that has since been sadly DummiedOut.
* OnlyAFleshWound: Even if all but one of their limbs have been blown off and they're slowly bleeding to death, if a clone still has a gun in his hand, he'll keep on fighting as best he can. And when even ''that'' has been torn off, they can always be flown at high speed across the map until a dropship flies low enough and gets an engine shredded by the mad flying clone torso.
* {{Retraux}}
* SawedOffShotgun: A few {{Game Mod}}s contain them.
* SentryGun: Comes in armored dummy variety and Gatling Coalition variety.
* {{Shareware}}: The free version has a 6 minute cutoff per session.
* ShortRangeShotgun: Mostly averted, played straight by the Blunderbuss.
* ShoutOut: [[{{StarControl}} Spathi]]
** in addition, there are many easter eggs hidden on the maps, such as {{metroid}}s in zombie cave, and the {{Pac-Man}} shaped rock in one of the background images, amoung many other things.
* SpaceStation: The [=TradeStar=]
* SpiderTank: The dummy Dreadnought.
* {{Two-DSpace}}: The entire game is 2D, space as well, evidenced by the [=TradeStar=] that orbits the planet exactly perpendicular to your eye.
* WeaponizedExhaust: the dropships are unarmed, but can be used to quite deadly effect by flying them on top of enemy units and hitting the throttle. The rockets, on the other hand, must be used with extreme care, because their exhaust has the tendency to kill the units they just delivered.
* WeCannotGoOnWithoutYou[=/=]DecapitatedArmy: If your brain is destroyed, you will automatically lose. Justified, as the units that you order are literally brainless and have to be controlled by you.
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