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''Corneroids'' is a VideoGame/{{Minecraft}}-esque spaceship building game. In Corneroids, players mine asteroids for resources and can build spaceships using said materials to explore the universe. There is no gravity and no true up or down. Movement can be a tad disorienting. Hostile lifeforms inhabit the universe. Players can craft armor, weapons, tools, and various materials used in the construction of spaceships. The game is currently in Alpha but is open to the public.

to:

''Corneroids'' is a VideoGame/{{Minecraft}}-esque spaceship building game. game.

In Corneroids, players mine asteroids for resources and can build spaceships using said materials to explore the universe. There is no gravity and no true up or down. Movement can be a tad disorienting. Hostile lifeforms inhabit the universe. Players can craft armor, weapons, tools, and various materials used in the construction of spaceships. spaceships.

The game is currently in Alpha but is open to the public.



!!''Corneroids'' provides examples of the following tropes:

to:

!!''Corneroids'' !!Corneroids provides examples of the following tropes:
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Corneroids is a VideoGame/{{Minecraft}}-esque spaceship building game. In Corneroids, players mine asteroids for resources and can build spaceships using said materials to explore the universe. There is no gravity and no true up or down. Movement can be a tad disorienting. Hostile lifeforms inhabit the universe. Players can craft armor, weapons, tools, and various materials used in the construction of spaceships. The game is currently in Alpha but is open to the public.

to:

Corneroids ''Corneroids'' is a VideoGame/{{Minecraft}}-esque spaceship building game. In Corneroids, players mine asteroids for resources and can build spaceships using said materials to explore the universe. There is no gravity and no true up or down. Movement can be a tad disorienting. Hostile lifeforms inhabit the universe. Players can craft armor, weapons, tools, and various materials used in the construction of spaceships. The game is currently in Alpha but is open to the public.
Is there an issue? Send a MessageReason:
None


* ForMassiveDamage: Tired of fighting off {{mooks}} using small arms? Switch to [[DeathRay shipborne weaponry]]. You might [[ThereIsNoKillLikeOverKill damage the planetoid]] below your foe and destroy valuable resources but it sure is satisfying.
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Corneroids is a {{Minecraft}}-esque spaceship building game. In Corneroids, players mine asteroids for resources and can build spaceships using said materials to explore the universe. There is no gravity and no true up or down. Movement can be a tad disorienting. Hostile lifeforms inhabit the universe. Players can craft armor, weapons, tools, and various materials used in the construction of spaceships. The game is currently in Alpha but is open to the public.

to:

Corneroids is a {{Minecraft}}-esque VideoGame/{{Minecraft}}-esque spaceship building game. In Corneroids, players mine asteroids for resources and can build spaceships using said materials to explore the universe. There is no gravity and no true up or down. Movement can be a tad disorienting. Hostile lifeforms inhabit the universe. Players can craft armor, weapons, tools, and various materials used in the construction of spaceships. The game is currently in Alpha but is open to the public.



* BuiltWithLEGO: Everything is comprised of {{Minecraft}} style blocks.

to:

* BuiltWithLEGO: Everything is comprised of {{Minecraft}} Minecraft style blocks.
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Corneroids is a {{Minecraft}}-esque spaceship building game. In Corneroids, players have mine asteroids for resources and can build spaceships using said materials to explore the universe. There is no gravity and no true up or down. Movement can be a tad disorienting. Hostile lifeforms inhabit the universe. Players can craft armor, weapons, tools, and various materials used in the construction of spaceships. The game is currently in Alpha but is open to the public.

to:

Corneroids is a {{Minecraft}}-esque spaceship building game. In Corneroids, players have mine asteroids for resources and can build spaceships using said materials to explore the universe. There is no gravity and no true up or down. Movement can be a tad disorienting. Hostile lifeforms inhabit the universe. Players can craft armor, weapons, tools, and various materials used in the construction of spaceships. The game is currently in Alpha but is open to the public.



* TheAloner: The player character is the single sentient character in the game. All other forms of life are hostile and non-sentient.
* AnInteriorDesignerIsYou: You can lay out the interior of you ship as you please. Aiming for practicality? Do it. More aesthetically oriented? Do it that way.

to:

* TheAloner: The player character is the single sentient character in the game. All other forms of life are hostile and non-sentient.
game.
* AnInteriorDesignerIsYou: You can lay out the interior of you ship as you please. Aiming for practicality? Do it. More aesthetically oriented? Do it that way.



* EverythingBreaks: Every material can be broken with the proper tools.
* FixedCamera: Everything is viewed through the player character's eyes with the exception of ship mounted cameras.
* FirstPersonGhost: Unlike Minecraft, the player character's anatomically intriguing appendages are not visible.

to:

* EverythingBreaks: Every material can be broken with the proper tools.
EverythingBreaks
* FixedCamera: Everything is viewed through the player character's eyes with With the exception of ship mounted ship-mounted cameras.
* FirstPersonGhost: Unlike Minecraft, the player character's anatomically intriguing appendages are not visible.FirstPersonGhost



* ForMassiveDamage: Tired of fighting off {{mooks}} using small arms? Switch to [[DeathRay shipborne weaponry]]. You might damage the [[ThereIsNoKillLikeOverKill planetoid]] below your foe and destroy valuable resources but it sure is satisfying.
* GameBreakingBug: Similar to ''VideoGame/{{Minecraft}}'', Alpha is open to everyone. Given the fact that it's in Alpha, bugs are no surprise.
* GameMod: As of two weeks after the Alpha was released, mods were already present.
* GuideDangIt: Do you want direction? Too bad.

to:

* ForMassiveDamage: Tired of fighting off {{mooks}} using small arms? Switch to [[DeathRay shipborne weaponry]]. You might damage the [[ThereIsNoKillLikeOverKill damage the planetoid]] below your foe and destroy valuable resources but it sure is satisfying.
* GameBreakingBug: Similar to ''VideoGame/{{Minecraft}}'', Alpha is open to everyone. Given the fact that To be expected, as it's in Alpha, bugs are no surprise.
early alpha.
* GameMod: As of two weeks after the Alpha alpha was released, mods were already present.
* GuideDangIt: Do you want direction? Too bad.GuideDangIt



* SpaceIsNoisy: Space is, in fact, silent: There is no sound while harvesting or fighting. There is no music. There is no sound of any kind. This can significantly impact player survivability. A {{mook}} could be "shooting" at the player and, as long as it misses, the player will remain unaware of its presence.

to:

* SpaceIsNoisy: Inverted; Space is, in fact, silent: There is no sound while harvesting or fighting. There is no music. There is no sound of any kind. This can significantly impact player survivability. A {{mook}} could be "shooting" at the player and, as long as it misses, the player will remain unaware of its presence. silent.

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Changed: 3015

Removed: 580

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!!Corneroids provides examples of:
----
* {{Airborne Mook}}: The as-of-yet unnamed space squids are - relatively speaking - airborne. Other {{mooks}} are anchored on asteroids.
* {{The Aloner}}: The player character is the single sentient character in the game. All other forms of life are hostile and non-sentient.
* AnInteriorDesignerIsYou:
** You can lay out the interior of you ship as you please. Aiming for practicality? Do it. More aesthetically oriented? Do it that way.
* {{Boring but Practical}}: Light/Medium/Heavy Rock, Icy Rock, Cobalite Rock.
* {{Built with LEGO}}: Everything is comprised of {{Minecraft}} style blocks.

to:

!!Corneroids !!''Corneroids'' provides examples of:
----
of the following tropes:

* {{Airborne Mook}}: AirborneMook: The as-of-yet unnamed space squids are - -- relatively speaking - -- airborne. Other {{mooks}} are anchored on asteroids.
* {{The Aloner}}: TheAloner: The player character is the single sentient character in the game. All other forms of life are hostile and non-sentient.
* AnInteriorDesignerIsYou:
**
AnInteriorDesignerIsYou: You can lay out the interior of you ship as you please. Aiming for practicality? Do it. More aesthetically oriented? Do it that way.
* {{Boring but Practical}}: BoringButPractical: Light/Medium/Heavy Rock, Icy Rock, Cobalite Rock.
* {{Built with LEGO}}: BuiltWithLEGO: Everything is comprised of {{Minecraft}} style blocks.



* DamnYouMuscleMemory:
** With literally infinite directions in which to travel and no true up or down, the controls are a bit complicated. This can lead to some silly mistakes.

to:

* DamnYouMuscleMemory:
**
DamnYouMuscleMemory: With literally infinite directions in which to travel and no true up or down, the controls are a bit complicated. This can lead to some silly mistakes.



* {{Endless Game}}: As of Alpha 1.2
* {{Everything Breaks}}: Every material can be broken with the proper tools.
* FixedCamera:
** Everything is viewed through the player character's eyes with the exception of ship mounted cameras.
* {{First Person Ghost}}: Unlike Minecraft, the player character's anatomically intriguing appendages are not visible.
* {{Floating Platforms}}: It's in space.
* ForMassiveDamage:
** Tired of fighting off {{mooks}} using small arms? Switch to [[DeathRay shipborne weaponry]]. You might damage the [[ThereIsNoKillLikeOverKill planetoid]] below your foe and destroy valuable resources but it sure is satisfying.
* {{Game-Breaking Bug}}: Similar to {{Minecraft}}, Alpha is open to everyone. Given the fact that it's in Alpha, bugs are no surprise.
* {{Game Mod}}: As of two weeks after the Alpha was released, mods were already present.
* {{Guide Dang It}}: Do you want direction? Too bad.
* {{Hit Points}}
* {{Item Crafting}}: Tools and ship components must be crafted from raw and refined materials. The more advanced items require rarer materials.
* {{Item Farming}}: Everything requires resources. Countless hours of harvesting are required to build anything.
* MagnetHands: The character manages to hold on to his tool/weapon no matter what speed or direction he is traveling.
** Justified; the player character is robotic, and actual magnetic appendages aren't that farfetched.
* {{Mooks But No Bosses}}
* {{No Plot No Problem}}
* {{Regenerating Health}}

to:

* {{Endless Game}}: EndlessGame: As of Alpha 1.2
* {{Everything Breaks}}: EverythingBreaks: Every material can be broken with the proper tools.
* FixedCamera:
**
FixedCamera: Everything is viewed through the player character's eyes with the exception of ship mounted cameras.
* {{First Person Ghost}}: FirstPersonGhost: Unlike Minecraft, the player character's anatomically intriguing appendages are not visible.
* {{Floating Platforms}}: FloatingPlatforms: It's in space.
* ForMassiveDamage:
**
ForMassiveDamage: Tired of fighting off {{mooks}} using small arms? Switch to [[DeathRay shipborne weaponry]]. You might damage the [[ThereIsNoKillLikeOverKill planetoid]] below your foe and destroy valuable resources but it sure is satisfying.
* {{Game-Breaking Bug}}: GameBreakingBug: Similar to {{Minecraft}}, ''VideoGame/{{Minecraft}}'', Alpha is open to everyone. Given the fact that it's in Alpha, bugs are no surprise.
surprise.
* {{Game Mod}}: GameMod: As of two weeks after the Alpha was released, mods were already present.
* {{Guide Dang It}}: GuideDangIt: Do you want direction? Too bad.
* {{Hit Points}}
HitPoints
* {{Item Crafting}}: ItemCrafting: Tools and ship components must be crafted from raw and refined materials. The more advanced items require rarer materials.
* {{Item Farming}}: ItemFarming: Everything requires resources. Countless hours of harvesting are required to build anything.
* MagnetHands: The character manages to hold on to his tool/weapon no matter what speed or direction he is traveling.
**
traveling. Justified; the player character is robotic, and actual magnetic appendages aren't that farfetched.
* {{Mooks But No Bosses}}
MooksButNoBosses
* {{No Plot No Problem}}
NoPlotNoProblem
* {{Regenerating Health}}RegeneratingHealth



* Space is, in fact, [[SpaceIsNoisy silent]]:
** There is no sound while harvesting or fighting. There is no music. There is no sound of any kind.
*** This can significantly impact player survivability. A {{mook}} could be "shooting" at the player and, as long as it misses, the player will remain unaware of its presence.

to:

* * SpaceIsNoisy: Space is, in fact, [[SpaceIsNoisy silent]]:
**
silent: There is no sound while harvesting or fighting. There is no music. There is no sound of any kind.
***
kind. This can significantly impact player survivability. A {{mook}} could be "shooting" at the player and, as long as it misses, the player will remain unaware of its presence.



* {{Unbreakable Weapons}}: Items and weapons do not take durability damage.

to:

* {{Unbreakable Weapons}}: UnbreakableWeapons: Items and weapons do not take durability damage.
damage.

----
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Listing justifier

Added DiffLines:

** Justified; the player character is robotic, and actual magnetic appendages aren't that farfetched.
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None


!!This game provides examples of:

to:

!!This game !!Corneroids provides examples of:
Is there an issue? Send a MessageReason:
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** You can lay out the interior of you ship as you please. Aiming for practicality? Do it. More aesthetic oriented? Do it that way.

to:

** You can lay out the interior of you ship as you please. Aiming for practicality? Do it. More aesthetic aesthetically oriented? Do it that way.



* [[SpaceIsNoisy Space is, in fact, silent]]:

to:

* [[SpaceIsNoisy * Space is, in fact, [[SpaceIsNoisy silent]]:
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* {{Airborne Mook}}: The as-of-yet unnamed space squids are - relatively speaking - airborne. Other {{Mooks}} are anchored on asteroids.

to:

* {{Airborne Mook}}: The as-of-yet unnamed space squids are - relatively speaking - airborne. Other {{Mooks}} {{mooks}} are anchored on asteroids.



*** This can significantly impact player survivability. A {{mook}} could be "shooting" at you and as long as it misses, the player will remain unaware of it's presence.

to:

*** This can significantly impact player survivability. A {{mook}} could be "shooting" at you and the player and, as long as it misses, the player will remain unaware of it's its presence.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/C_1_5062.jpg]]


Added DiffLines:







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* SpaceIsSlowMotion: Movement actually feels cumbersome. Except when using [[NitroBoost boost]].

to:

* SpaceIsSlowMotion: Movement actually feels makes the player feel cumbersome. Except when using [[NitroBoost boost]].

Added: 1310

Changed: 145

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* AnInteriorDesignerIsYou:
** You can lay out the interior of you ship as you please. Aiming for practicality? Do it. More aesthetic oriented? Do it that way.



* CoolSpaceship: If willing to invest the time, players can construct any kind of spaceship they desire.
* DamnYouMuscleMemory:
** With literally infinite directions in which to travel and no true up or down, the controls are a bit complicated. This can lead to some silly mistakes.
* DropInDropOutMultiplayer: Added for Alpha 1.2



* {{Endless Game}}: No linear gameplay period.

to:

* {{Endless Game}}: No linear gameplay period.As of Alpha 1.2



* FixedCamera:
** Everything is viewed through the player character's eyes with the exception of ship mounted cameras.
* {{First Person Ghost}}: Unlike Minecraft, the player character's anatomically intriguing appendages are not visible.



* {{First Person Ghost}}: Unlike Minecraft, the player character's anatomically intriguing appendages are not visible.

to:

* {{First Person Ghost}}: Unlike Minecraft, ForMassiveDamage:
** Tired of fighting off {{mooks}} using small arms? Switch to [[DeathRay shipborne weaponry]]. You might damage
the player character's anatomically intriguing appendages are not visible.[[ThereIsNoKillLikeOverKill planetoid]] below your foe and destroy valuable resources but it sure is satisfying.


Added DiffLines:

* MagnetHands: The character manages to hold on to his tool/weapon no matter what speed or direction he is traveling.


Added DiffLines:

* RespawnPoint: If you build your ship properly and the game recognizes it as a ship, the player's respawn point will reset in the ship.


Added DiffLines:

* SpaceIsSlowMotion: Movement actually feels cumbersome. Except when using [[NitroBoost boost]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ElaborateEqualsEffective: The higher end tools and weapons are so much cooler looking than early ones.
Is there an issue? Send a MessageReason:
None


* {{Item Crafting}}: Tools and ship components must be crafted from raw and refined materials. The more advanced items require the rarer materials.

to:

* {{Item Crafting}}: Tools and ship components must be crafted from raw and refined materials. The more advanced items require the rarer materials.



*** This can significantly impact player survivability. When a {{mook}} attacks you, there is no audio indicator.

to:

*** This can significantly impact player survivability. When a A {{mook}} attacks you, there is no audio indicator. could be "shooting" at you and as long as it misses, the player will remain unaware of it's presence.

Changed: 293

Removed: 37

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* {{Item Crafting}}
* {{Item Farming}}

to:

* {{Item Crafting}}
Crafting}}: Tools and ship components must be crafted from raw and refined materials. The more advanced items require the rarer materials.
* {{Item Farming}}Farming}}: Everything requires resources. Countless hours of harvesting are required to build anything.



* {{Palette Swap}}



* {{Save Scumming}}



* {{Unbreakable Weapons}}
* {{X Meets Y}}

to:

* {{Unbreakable Weapons}}
* {{X Meets Y}}
Weapons}}: Items and weapons do not take durability damage.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* [[SpaceIsNoisy Space is, in fact, silent]]:
** There is no sound while harvesting or fighting. There is no music. There is no sound of any kind.
*** This can significantly impact player survivability. When a {{mook}} attacks you, there is no audio indicator.
Is there an issue? Send a MessageReason:
None


* {{First Person Ghost}}: Unlike Minecraft, the player character's anatomical interesting appendages are not visible.

to:

* {{First Person Ghost}}: Unlike Minecraft, the player character's anatomical interesting anatomically intriguing appendages are not visible.
Is there an issue? Send a MessageReason:
None


* {{Airborne Mook}}: The as-of-yet unnamed space squids are - relatively speaking - airborne. Other {{Mooks}} are attached to asteroids
* {{The Aloner}}: The player character is the single sentient character in the game. All other forms of life are hostile and non-sentient
* {{Boring but Practical}}: Light/Medium/Heavy Rock, Icy Rock, Cobalite Rock
* {{Built with LEGO}}: Everything is comprised of {{Minecraft}} style blocks
* {{Endless Game}}
* {{Everything Breaks}}: Every material can be broken with the proper tools
* {{Floating Platforms}}: It's in space
* {{First Person Ghost}}

to:

* {{Airborne Mook}}: The as-of-yet unnamed space squids are - relatively speaking - airborne. Other {{Mooks}} are attached to asteroids
anchored on asteroids.
* {{The Aloner}}: The player character is the single sentient character in the game. All other forms of life are hostile and non-sentient
non-sentient.
* {{Boring but Practical}}: Light/Medium/Heavy Rock, Icy Rock, Cobalite Rock
Rock.
* {{Built with LEGO}}: Everything is comprised of {{Minecraft}} style blocks
blocks.
* {{Endless Game}}
Game}}: No linear gameplay period.
* {{Everything Breaks}}: Every material can be broken with the proper tools
tools.
* {{Floating Platforms}}: It's in space
space.
* {{First Person Ghost}}Ghost}}: Unlike Minecraft, the player character's anatomical interesting appendages are not visible.



* {{Guide Dang It}}

to:

* {{Guide Dang It}}It}}: Do you want direction? Too bad.

Changed: 118

Removed: 37

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None


* {{Airborne Mook}}
** The as-of-yet unnamed space squids

to:

* {{Airborne Mook}}
**
Mook}}: The as-of-yet unnamed space squidssquids are - relatively speaking - airborne. Other {{Mooks}} are attached to asteroids

Changed: 781

Removed: 185

Is there an issue? Send a MessageReason:
None


Corneroids is a {{Minecraft}}-esque spaceship building game. In Corneroids, players have to mine asteroids for resources and can build spaceships using said materials to explore the universe. There is no gravity and no true up or down. Hostile lifeforms inhabit the universe. Players can craft armor, weapons, tools, and various materials used in the construction of spaceships. The game is currently in Alpha but is open to the public.


to:

Corneroids is a {{Minecraft}}-esque spaceship building game. In Corneroids, players have to mine asteroids for resources and can build spaceships using said materials to explore the universe. There is no gravity and no true up or down. Movement can be a tad disorienting. Hostile lifeforms inhabit the universe. Players can craft armor, weapons, tools, and various materials used in the construction of spaceships. The game is currently in Alpha but is open to the public.




* {{The Aloner}}
** The player character is the single sentient character in the game. All other forms of life are hostile and non-sentient
* {{Boring but Practical}}
** Light/Medium/Heavy Rock, Icy Rock, Cobalite Rock
* {{Built with LEGO}}

to:

* {{The Aloner}}
**
Aloner}}: The player character is the single sentient character in the game. All other forms of life are hostile and non-sentient
* {{Boring but Practical}}
**
Practical}}: Light/Medium/Heavy Rock, Icy Rock, Cobalite Rock
* {{Built with LEGO}}LEGO}}: Everything is comprised of {{Minecraft}} style blocks



* {{Everything Breaks}}
** Every material can be broken with the proper tools
* {{Floating Platforms}}

to:

* {{Everything Breaks}}
**
Breaks}}: Every material can be broken with the proper tools
* {{Floating Platforms}}Platforms}}: It's in space



* {{Game-Breaking Bug}}
** Similar to {{Minecraft}}, Alpha is open to everyone. Given the fact that it's in Alpha, bugs are no surprise.
* {{Game Mod}}
** As of two weeks after the Alpha was released, mods were already present.

to:

* {{Game-Breaking Bug}}
**
Bug}}: Similar to {{Minecraft}}, Alpha is open to everyone. Given the fact that it's in Alpha, bugs are no surprise.
* {{Game Mod}}
**
Mod}}: As of two weeks after the Alpha was released, mods were already present.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

Corneroids is a {{Minecraft}}-esque spaceship building game. In Corneroids, players have to mine asteroids for resources and can build spaceships using said materials to explore the universe. There is no gravity and no true up or down. Hostile lifeforms inhabit the universe. Players can craft armor, weapons, tools, and various materials used in the construction of spaceships. The game is currently in Alpha but is open to the public.


----
!!This game provides examples of:
----
* {{Airborne Mook}}
** The as-of-yet unnamed space squids
* {{The Aloner}}
** The player character is the single sentient character in the game. All other forms of life are hostile and non-sentient
* {{Boring but Practical}}
** Light/Medium/Heavy Rock, Icy Rock, Cobalite Rock
* {{Built with LEGO}}
* {{Endless Game}}
* {{Everything Breaks}}
** Every material can be broken with the proper tools
* {{Floating Platforms}}
* {{First Person Ghost}}
* {{Game-Breaking Bug}}
** Similar to {{Minecraft}}, Alpha is open to everyone. Given the fact that it's in Alpha, bugs are no surprise.
* {{Game Mod}}
** As of two weeks after the Alpha was released, mods were already present.
* {{Guide Dang It}}
* {{Hit Points}}
* {{Item Crafting}}
* {{Item Farming}}
* {{Mooks But No Bosses}}
* {{No Plot No Problem}}
* {{Palette Swap}}
* {{Regenerating Health}}
* {{Save Scumming}}
* {{Unbreakable Weapons}}
* {{X Meets Y}}

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