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Video Game: Corneroids

Corneroids is a Minecraft-esque spaceship building game. In Corneroids, players have mine asteroids for resources and can build spaceships using said materials to explore the universe. There is no gravity and no true up or down. Movement can be a tad disorienting. Hostile lifeforms inhabit the universe. Players can craft armor, weapons, tools, and various materials used in the construction of spaceships. The game is currently in Alpha but is open to the public.


Corneroids provides examples of:


  • Airborne Mook: The as-of-yet unnamed space squids are - relatively speaking - airborne. Other mooks are anchored on asteroids.
  • The Aloner: The player character is the single sentient character in the game. All other forms of life are hostile and non-sentient.
  • An Interior Designer Is You:
    • You can lay out the interior of you ship as you please. Aiming for practicality? Do it. More aesthetically oriented? Do it that way.
  • Boring but Practical: Light/Medium/Heavy Rock, Icy Rock, Cobalite Rock.
  • Built with LEGO: Everything is comprised of Minecraft style blocks.
  • Cool Spaceship: If willing to invest the time, players can construct any kind of spaceship they desire.
  • Damn You, Muscle Memory:
    • With literally infinite directions in which to travel and no true up or down, the controls are a bit complicated. This can lead to some silly mistakes.
  • Drop-In-Drop-Out Multiplayer: Added for Alpha 1.2
  • Elaborate Equals Effective: The higher end tools and weapons are so much cooler looking than early ones.
  • Endless Game: As of Alpha 1.2
  • Everything Breaks: Every material can be broken with the proper tools.
  • Fixed Camera:
    • Everything is viewed through the player character's eyes with the exception of ship mounted cameras.
  • First-Person Ghost: Unlike Minecraft, the player character's anatomically intriguing appendages are not visible.
  • Floating Platforms: It's in space.
  • For Massive Damage:
    • Tired of fighting off mooks using small arms? Switch to shipborne weaponry. You might damage the planetoid below your foe and destroy valuable resources but it sure is satisfying.
  • Game-Breaking Bug: Similar to Minecraft, Alpha is open to everyone. Given the fact that it's in Alpha, bugs are no surprise.
  • Game Mod: As of two weeks after the Alpha was released, mods were already present.
  • Guide Dang It: Do you want direction? Too bad.
  • Hit Points
  • Item Crafting: Tools and ship components must be crafted from raw and refined materials. The more advanced items require rarer materials.
  • Item Farming: Everything requires resources. Countless hours of harvesting are required to build anything.
  • Magnet Hands: The character manages to hold on to his tool/weapon no matter what speed or direction he is traveling.
    • Justified; the player character is robotic, and actual magnetic appendages aren't that farfetched.
  • Mooks but No Bosses
  • No Plot? No Problem!
  • Regenerating Health
  • Respawn Point: If you build your ship properly and the game recognizes it as a ship, the player's respawn point will reset in the ship.
  • Space is, in fact, silent:
    • There is no sound while harvesting or fighting. There is no music. There is no sound of any kind.
      • This can significantly impact player survivability. A mook could be "shooting" at the player and, as long as it misses, the player will remain unaware of its presence.
  • Space Is Slow Motion: Movement makes the player feel cumbersome. Except when using boost.
  • Unbreakable Weapons: Items and weapons do not take durability damage.

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