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''Constructor'' was developed for [=MS-DOS=] and released in 1997. The game was ported to the UsefulNotes/PlayStation, UsefulNotes/MacOS and [[UsefulNotes/MicrosoftWindows Windows-native DirectX-3]] the following year. A sequel set in TheRoaringTwenties, ''Constructor: Street Wars'' (''Mob Wars'' in North America) was released, but was not well-liked by fans. A HD remake of the original game is set for release in February 2017 for UsefulNotes/PlayStation4, UsefulNotes/XboxOne, UsefulNotes/NintendoSwitch, and PC.

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''Constructor'' was developed for [=MS-DOS=] and released in 1997. The game was ported to the UsefulNotes/PlayStation, UsefulNotes/MacOS and [[UsefulNotes/MicrosoftWindows Windows-native DirectX-3]] the following year. A sequel set in TheRoaringTwenties, ''Constructor: Street Wars'' (''Mob Wars'' Rule'' in North America) was released, but was not well-liked by fans. A HD remake of the original game is set for release in February 2017 for UsefulNotes/PlayStation4, UsefulNotes/XboxOne, UsefulNotes/NintendoSwitch, and PC.
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''Constructor'' was developed for {{MS-DOS}}, later to be ported to the UsefulNotes/PlayStation and DirectX 3. A sequel set in TheRoaringTwenties, ''Constructor: Street Wars'' (''Mob Wars'' in North America) was released, but was not well-liked by fans.

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''Constructor'' was developed for {{MS-DOS}}, later to be [=MS-DOS=] and released in 1997. The game was ported to the UsefulNotes/PlayStation UsefulNotes/PlayStation, UsefulNotes/MacOS and DirectX 3.[[UsefulNotes/MicrosoftWindows Windows-native DirectX-3]] the following year. A sequel set in TheRoaringTwenties, ''Constructor: Street Wars'' (''Mob Wars'' in North America) was released, but was not well-liked by fans. \n A HD remake of the original game is set for release in February 2017 for UsefulNotes/PlayStation4, UsefulNotes/XboxOne, UsefulNotes/NintendoSwitch, and PC.
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** In the sequel, you can technically make as many of any unit as you want. However, if it gets too high, the city will cut the overpopulation problem at the source (kill the tenant responsible, in other words). With enough firepower and a watchful eye, [[DefiedTrope you can stop this though]].
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Useful Notes/ pages are not tropes. If re-adding, use Accent Tropes to find correct trope.


* BritishAccents: "'allo?"
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''Constructor'' was developed for {{MS-DOS}}, later to be ported to the {{Playstation}} and DirectX 3. A sequel set in TheRoaringTwenties, ''Constructor: Street Wars'' (''Mob Wars'' in North America) was released, but was not well-liked by fans.

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''Constructor'' was developed for {{MS-DOS}}, later to be ported to the {{Playstation}} UsefulNotes/PlayStation and DirectX 3. A sequel set in TheRoaringTwenties, ''Constructor: Street Wars'' (''Mob Wars'' in North America) was released, but was not well-liked by fans.
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* BeatThemAtTheirOwnGame:
** Hippies can lure enemy Hippies out of the house they're squatting in.
** Ghosts can scare tenants out of their houses. Clowns can scare ghosts out of the houses they're haunting.
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* GettingCrapPastTheRadar: If you take a closer look at the Slob's wife on the tenant selection screen, you'll notice she has a plaster on her head and a couple of little bruises, hinting at DomesticAbuse.

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* GettingCrapPastTheRadar: If you take a closer look at the Slob's wife on the tenant selection screen, you'll notice she has a plaster on her head and a couple of little bruises, black eye, hinting at DomesticAbuse.
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* Angrish: Although workers, gangsters and undesirables will say a phrase if you click on them, complaining tenants only grunt, groan, squeak, splutter and mutter gibberish.

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* Angrish: {{Angrish}}: Although workers, gangsters and undesirables will say a phrase if you click on them, complaining tenants only grunt, groan, squeak, splutter and mutter gibberish.

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* Angrish: Although workers, gangsters and undesirables will say a phrase if you click on them, complaining tenants only grunt, groan, squeak, splutter and mutter gibberish.



* ToiletHumour: The little video animations that play when you click on sprite show workers burping into their phones, fat babies pooing themselves, and dogs scooting along the ground on their bottoms next to steaming piles of dog dirt.

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* ToiletHumour: The little video animations that play when you click on sprite the sprites show workers burping into their phones, fat babies pooing themselves, and dogs scooting along the ground on their bottoms next to steaming piles of dog dirt.

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* CrapsackWorld: You wouldn't want to live next to ANY of the hideously grotesque caricatures in this game. And the maximum life expectancy is only about 10 years!



* LowerClassLout: The Level 1 tenants; the Greasers and the Slobs (who can breed faster than any other group of tenant).

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* LowerClassLout: The Level 1 tenants; the Greasers and the Slobs (who can breed faster than any other group of tenant).tenant). Also the builders who answer their phones with a loud burp.


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* ToiletHumour: The little video animations that play when you click on sprite show workers burping into their phones, fat babies pooing themselves, and dogs scooting along the ground on their bottoms next to steaming piles of dog dirt.

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* GettingCrapPastTheRadar: If you take a closer look at the Slob's wife on the tenant selection screen, you'll notice she has a plaster on her head and a couple of little bruises, hinting at DomesticAbuse.



* LowerClassLout: The Level 1 tenants; the Greasers and the Slobs (who can breed faster than any other group of tenant).



* NewAgeRetroHippie: The units live in Communes and can be sent to picket, squat or party in enemy territory. The residents demand all-organic fences (hedges, hardly a bulwark against attack).
* NotInMyBackyard: Tenants richer than Punks and Greasers will object to living near factories. Those richer than Nerds will object to Police and other public buildings. All parents will complain about nearby Undesirables.

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* NewAgeRetroHippie: The units There's the Hippie Undesirables who live in Communes and can be sent to picket, squat or party in enemy territory. territory and the hippie 'Student' tenants who insist on having hedgerows on their properties.
* NintendoHard:
The residents demand all-organic game can be quite unforgiving in some ways, you can't select anything while paused, you often don't get a moment to relax, enemy building sites can sprout the moment a spot of your land is free, there's lots of petty conditions that must be satisfied, even lower level tenants can be awkward (students and nerds must have hedgerows and picket fences (hedges, hardly a bulwark against attack).
which aren't strong enough to allow dog kennels to keep out enemy foremen and undesirables, punks won't live next to students)
* NotInMyBackyard: Tenants richer than Punks and Greasers will object to living near factories. Those richer than Nerds will object to Police and other public buildings. All parents breeding tenants will complain about nearby Undesirables.Undesirables and Mafia headquarters.


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* OopNorth: Handymen are Scousers.
---> "All right, calm down!"


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* UpperClassTwit: Level 5 tenants (the highest level), particularly the horse-faced, buck-teethed, boater hat-wearing Sloanes.
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Provided they're kept happy, tenants will breed rapidly, swelling your ranks with tomorrow's civil servants -- all of whom are on the take. For instance, producing a General Practitioner grinds your rivals' hospitals to a halt, while having a [[HangingJudge Magistrate]] results in longer jail sentences for undesirables. Think of it as ''VideoGame/TheSims'' [[XMeetsY meets]] ''TheDeparted''.

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Provided they're kept happy, tenants will breed rapidly, swelling your ranks with tomorrow's civil servants -- all of whom are on the take. For instance, producing a General Practitioner grinds your rivals' hospitals to a halt, while having a [[HangingJudge Magistrate]] results in longer jail sentences for undesirables. Think of it as ''VideoGame/TheSims'' ''Franchise/TheSims'' [[XMeetsY meets]] ''TheDeparted''.''Film/TheDeparted''.
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* VideogameCrueltyPotential: Tenants are fair game. Flush them from the houses and gun them down in the street.
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* NewAgeRetroHippie: The unites live in Communes and can be sent to picket, squat or party in enemy territory. The residents demand all-organic fences (hedges, hardly a bulwark against attack).

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* NewAgeRetroHippie: The unites units live in Communes and can be sent to picket, squat or party in enemy territory. The residents demand all-organic fences (hedges, hardly a bulwark against attack).

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Much of the game's strategy comes from its tenant types, all of whom produce different workers and have their own respective quirks. They also tend to complain -- a ''[[UnsatisfiableCustomer lot]]''. Players also have to worry about the omnipotent City Council, which sometimes demands you develop a specific estate within the allotted time. Fail to do so, and you'll be sacked. [[YouHaveFailedMe Literally]].

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Much of the game's strategy comes from its tenant types, all of whom produce different workers and have their own respective quirks. They also tend to complain -- a ''[[UnsatisfiableCustomer lot]]''. Players also have to worry about the omnipotent City Council, which sometimes demands you develop a specific estate within the allotted time. Fail to do so, and you'll be sacked. [[YouHaveFailedMe [[CementShoes Literally]].



* CardboardPrison: Police stations are useful for keeping scum off the streets, but become overcrowded quickly. Prisons are the next step up.



* NewAgeRetroHippie: Live in Communes and can be sent to picket, squat or party in enemy territory.

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* NewAgeRetroHippie: Live The unites live in Communes and can be sent to picket, squat or party in enemy territory.territory. The residents demand all-organic fences (hedges, hardly a bulwark against attack).
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* ChainsawGood: Psychos (or "Gimps") are the most powerful melee unit. When set loose on a rival's land, they start revving their chainsaw maniacally, scaring away all workers and foremen on the site. Even gangsters are no match for the fat shirtless guy with a mask. However, a cop can apprehend them with little difficulty. With luck, they will serve out a 1000 year sentence in a maximum security jail you just built.

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* ChainsawGood: Psychos (or "Gimps") are the most powerful melee unit. When set loose on a rival's land, they start revving their chainsaw maniacally, scaring away all workers and foremen on the site. Even gangsters are no match for the fat shirtless guy with a mask. However, a cop can apprehend them with little difficulty. With luck, they will serve out a 1000 year day sentence in a maximum security jail you just built.built, and not get paroled in a week.
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* ChainsawGood: Psychos (or "Gimps") are the most powerful melee unit. When set loose on a rival's land, they start revving their chainsaw maniacally, scaring away all workers and foremen on the site. Even gangsters are no match for the fat shirtless guy with a mask.

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* ChainsawGood: Psychos (or "Gimps") are the most powerful melee unit. When set loose on a rival's land, they start revving their chainsaw maniacally, scaring away all workers and foremen on the site. Even gangsters are no match for the fat shirtless guy with a mask. However, a cop can apprehend them with little difficulty. With luck, they will serve out a 1000 year sentence in a maximum security jail you just built.
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Provided they're kept happy, tenants will breed rapidly, swelling your ranks with tomorrow's civil servants -- all of whom are on the take. For instance, producing a General Practitioner grinds your rivals' hospitals to a halt, while having a [[HangingJudge Magistrate]] results in longer jail sentences for undesirables. Think of it as ''TabletopGame/{{Monopoly}}'' [[XMeetsY meets]] ''TheDeparted''.

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Provided they're kept happy, tenants will breed rapidly, swelling your ranks with tomorrow's civil servants -- all of whom are on the take. For instance, producing a General Practitioner grinds your rivals' hospitals to a halt, while having a [[HangingJudge Magistrate]] results in longer jail sentences for undesirables. Think of it as ''TabletopGame/{{Monopoly}}'' ''VideoGame/TheSims'' [[XMeetsY meets]] ''TheDeparted''.
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Wafer Thin Mint was renamed to The Last Straw per TRS


* DelayedExplosion: The sad fate of many a unit. It's an easy mistake to destroy an opponent's building before your units have gotten clear of the site, wiping them out in one fell swoop. Similarly, it's common to run away too soon, leaving the building with a small sliver of health. Then, inevitably, you send in a single unit to finish it off, and -- [[WaferThinMint yeah]].

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* DelayedExplosion: The sad fate of many a unit. It's an easy mistake to destroy an opponent's building before your units have gotten clear of the site, wiping them out in one fell swoop. Similarly, it's common to run away too soon, leaving the building with a small sliver of health. Then, inevitably, you send in a single unit to finish it off, and -- [[WaferThinMint [[TheLastStraw yeah]].
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* PaletteSwap: Many of the Street Wars/Mob Rule's units, tenants and Undesirables are remodeled versions of the original game's.

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* MobWar

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* MobWarMobWar: The setting and plot of the second game.


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* SequelGoesForeign: Constructor is very, very English. Street Wars/Mob Rule takes things American, and visits a few other mob towns across the world, though some of the Cockney voice resources still appear.
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* TheComputerIsACheatingBastard: In the sequel, AI opponents' Undesirables inexplicably have access to twice as many abilities as your own - your own Ghosts can't even haunt houses!
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Oh, forgot to mention: each of the companies are owned by [[LondonGangster organized crime syndicates]]. Cheerio.

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Oh, forgot to mention: Also, each of the companies are owned by [[LondonGangster organized crime syndicates]]. Cheerio.
That's a bit of a sticky wicket, eh, wot?
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Oh, forgot the mention: each of the companies are owned by [[LondonGangster organized crime syndicates]]. Cheerio.

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Oh, forgot the to mention: each of the companies are owned by [[LondonGangster organized crime syndicates]]. Cheerio.
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* OurZombiesAreDifferent: Ghosts spawn these by polluting the soil of an estate, causing graves to erupt. These living dead will terrorize the local residents and make the police go haymire.

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* OurZombiesAreDifferent: Ghosts spawn these by polluting the soil of an estate, causing graves to erupt. These living dead will terrorize the local residents and make the police go haymire.haywire.
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* HaveANiceDeath: Failing the game results in a scene of pallbearers lowering your casket into an open grave. But -- what's ''this''? The inscription on the coffin reads "[[PunnyName A. LOSER]]"? Cut to inside the coffin, showing the player [[BuriedAlive still alive]] and struggling for air. Game Over, indeed.

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* HaveANiceDeath: Failing the game results in a scene of pallbearers lowering your casket into an open grave. But -- what's ''this''? The inscription on the coffin reads "[[PunnyName A. LOSER]]"? Cut to inside the coffin, showing the player [[BuriedAlive still alive]] and struggling for air. Game Over, You're fired, indeed.
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* DelayedExplosion: The sad fate of many a unit. It's an easy mistake to destroy an opponent's building before your units have gotten clear of the site, wiping them out in one fell swoop. Similarly, it's common to run away too soon, leaving the building with a small sliver of health. Then, inevitably, you send in a single unit to finish it off, and -- [[SaveScumming yeah]].

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* DelayedExplosion: The sad fate of many a unit. It's an easy mistake to destroy an opponent's building before your units have gotten clear of the site, wiping them out in one fell swoop. Similarly, it's common to run away too soon, leaving the building with a small sliver of health. Then, inevitably, you send in a single unit to finish it off, and -- [[SaveScumming [[WaferThinMint yeah]].
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Oh, forgot the mention: each of the companies are owned by [[LondonGangster organized crime syndicates]]. Have fun.

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Oh, forgot the mention: each of the companies are owned by [[LondonGangster organized crime syndicates]]. Have fun.
Cheerio.

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A RealTimeStrategy game set in a warped satire of the UK, where real estate is SeriousBusiness. You're put in the role of a building contractor. The object is to build and nurture a thriving neighborhood, with the ultimate goal of putting your rivals out of business. Oh, and each of the companies is owned by [[LondonGangster organized crime syndicates]].

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A RealTimeStrategy game set in a warped satire of the UK, where real estate is SeriousBusiness. You're put in the role of a building contractor. The object is to build and nurture a thriving neighborhood, with the ultimate goal of putting your rivals out of business.

Oh, and forgot the mention: each of the companies is are owned by [[LondonGangster organized crime syndicates]].
syndicates]]. Have fun.
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[[quoteright:270:http://static.tvtropes.org/pmwiki/pub/images/constructor-pc_922.jpg]]
A RealTimeStrategy game set in a warped satire of the UK, where real estate is SeriousBusiness. You're put in the role of a building contractor. The object is to build and nurture a thriving neighborhood, with the ultimate goal of putting your rivals out of business. Oh, and each of the companies is owned by [[LondonGangster organized crime syndicates]].

Provided they're kept happy, tenants will breed rapidly, swelling your ranks with tomorrow's civil servants -- all of whom are on the take. For instance, producing a General Practitioner grinds your rivals' hospitals to a halt, while having a [[HangingJudge Magistrate]] results in longer jail sentences for undesirables. Think of it as ''TabletopGame/{{Monopoly}}'' [[XMeetsY meets]] ''TheDeparted''.

Much of the game's strategy comes from its tenant types, all of whom produce different workers and have their own respective quirks. They also tend to complain -- a ''[[UnsatisfiableCustomer lot]]''. Players also have to worry about the omnipotent City Council, which sometimes demands you develop a specific estate within the allotted time. Fail to do so, and you'll be sacked. [[YouHaveFailedMe Literally]].

''Constructor'' was developed for {{MS-DOS}}, later to be ported to the {{Playstation}} and DirectX 3. A sequel set in TheRoaringTwenties, ''Constructor: Street Wars'' (''Mob Wars'' in North America) was released, but was not well-liked by fans.

!! This game provides examples of:

* AmusementParkOfDoom: The "House of Fun" arcade, which produces [[MonsterClown Clown]] units. When a clown captures an enemy NPC, he escorts them to the aptly-named "Wheel of Death" ride.
* ArbitraryHeadcountLimit: You can have five of each house type, ten of each tenant rank, twenty handymen and thirty workers. Enemy houses count against your own limit. Council missions will have you scrabbling to seize or destroy enemy estates just to raise the limit.
* ArtificialStupidity: Although effective at harassing your estates early in the game, the AI's tendency to overextend itself makes it a laughably weak enemy later on. The computer also lacks proper planning, which eventually leads to mass evictions.
* BadassInANiceSuit: Gangster units (shown on the left in the header image) are dressed to the nines.
* BigCreepyCrawlies: Neglected houses will produce man-sized cockroaches, which then begin strolling around the block on [[FourLegsGoodTwoLegsBetter two legs]].
* BritishAccents: "'allo?"
* ChainsawGood: Psychos (or "Gimps") are the most powerful melee unit. When set loose on a rival's land, they start revving their chainsaw maniacally, scaring away all workers and foremen on the site. Even gangsters are no match for the fat shirtless guy with a mask.
* ColorCodedForYourConvenience: The opposing teams: Green, Red, Yellow and Blue.
* ConcealmentEqualsCover: When being pursued by opposing units, fleeing into a subway entrance will cut the chase short. This gets pretty irritating when the computer does it.
* DamageIsFire
* DelayedExplosion: The sad fate of many a unit. It's an easy mistake to destroy an opponent's building before your units have gotten clear of the site, wiping them out in one fell swoop. Similarly, it's common to run away too soon, leaving the building with a small sliver of health. Then, inevitably, you send in a single unit to finish it off, and -- [[SaveScumming yeah]].
* DemonicPossession: Ghosts have the option of possessing [=NPC=]s, turning them gray and rendering them uncontrollable for a short period.
* DirtyCop: Useful for protecting neighborhoods. While they don't qualify as melee units, they're the best method of ridding your place of psychos (short of just blowing up the biker bar, of course).
* DominoMask: Thieves wear these.
* GangsterLand
* GrumpyOldMan: The Major, the hardest tenant to please. He hates barking dogs, insects, garden gnomes, public buildings, undesirables, gangsters, factories, and evergreen trees - and, if you build the wrong fence around his property, he'll demand a series of replacements, finding fault in each.
* HauntedHouse: Produces ghosts to scare off tenants. These are less useful in and of themselves, but become an annoyance when opponents sic them on your estates.
* HaveANiceDeath: Failing the game results in a scene of pallbearers lowering your casket into an open grave. But -- what's ''this''? The inscription on the coffin reads "[[PunnyName A. LOSER]]"? Cut to inside the coffin, showing the player [[BuriedAlive still alive]] and struggling for air. Game Over, indeed.
* InUniverseGameClock: Days translate to about one real-time second. A speedy playthrough generally takes about 30 in-game years.
* {{Invisibility}}: Essentially what happens when a player's ghost possesses one of their own [=NPCs=]. An invisible unit can't be detected by enemies.
* LoadBearingBoss: Wiping out an enemy gang's HQ instantly puts up all of their buildings for sale. Right before every. Single. Building. EXPLODES.
* LoanShark: It gets ''really'' bad when the Mob Boss ''sends a helicopter to demolish your houses'' if you piss him off.
* MadeOfExplodium: Destroying a building causes not just it, but ''the entire lot'', to explode, causing fiery debris to rain down on the surrounding lots and damage them.
* MakeItLookLikeAnAccident: "Mr. Fixit", the (alleged) repairman, whose repairs coincide with gas explosions and block-levelling plumbing failures.
* MobWar
* MonsterClown: One of the Undesirables. Runs an AmusementParkOfDoom, and sidelines in arson and exorcisms.
* NewAgeRetroHippie: Live in Communes and can be sent to picket, squat or party in enemy territory.
* NotInMyBackyard: Tenants richer than Punks and Greasers will object to living near factories. Those richer than Nerds will object to Police and other public buildings. All parents will complain about nearby Undesirables.
** Everybody will complain about 8-foot-tall cockroaches living in nearby houses.
* OurGhostsAreDifferent
* OurZombiesAreDifferent: Ghosts spawn these by polluting the soil of an estate, causing graves to erupt. These living dead will terrorize the local residents and make the police go haymire.
* PsychoForHire: The...[[ShapedLikeItself Psychos]].
* TrialAndErrorGameplay: Tenants and the council make increasingly particular demands of your planning and hiring, and you'll only learn of them after they've sent you a StronglyWordedLetter which may be the warning of an imminent GameOver.
* WeaponOfChoice: Gangsters upgrade their weapons by killing opposing units. The hierarchy of weapons is as follows:
** {{Knives}}
** {{Handguns}}
** ShotgunsAreJustBetter
** GatlingGood
* WildTeenParty: Sending Thugs to an enemy estate will result in them getting drunk and rowdy, vandalising property and stressing out tenants.
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