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* PunyEarthlings: All humans have to use equipment or cybernetics to fight, the Scrin spit corrosive chemicals, control minds and fire energy out of their bodies. On the other hand, Scrin are critically dependent on [[GreenRocks Tiberium]] and Tiberium radiation for survival; without it they will [[DecapitatedArmy literally shrivel up and stop moving]], and they seeded Earth with the stuff specifically to harvest ever more of the precious material. Kane goes so far as to call them "a cult of addiction in the guise of a species", implicitly comparing their entire invasion to a druggie sticking up their neighbors for money.
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* GameplayAndStorySegregration: In-game, Tiberium doesn't spread all over the place but only inside a limited radius around a vein. This goes not only against the mechanics of the previous games, but also against the very premise of the series, a planet-consuming mineral engulfing the landscapes.

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* GameplayAndStorySegregration: GameplayAndStorySegregation: In-game, Tiberium doesn't spread all over the place but only inside a limited radius around a vein. This goes not only against the mechanics of the previous games, but also against the very premise of the series, a planet-consuming mineral engulfing the landscapes.
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* GameplayAndStorySegregration: In-game, Tiberium doesn't spread all over the place but only inside a limited radius around a vein. This goes not only against the mechanics of the previous games, but also against the very premise of the series, a planet-consuming mineral engulfing the landscapes.
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* SpecialEffectsFailure: Kane's mask in the first portion of Kane's Wrath is noticeably lopsided. This is most noticable if you look at the top of the mask and the part next to his left cheek; the angle of the slant on top would have been corrected if the left side of the mask actually touched his cheek instead of just hanging there.
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* BreakTheHaughty: What happens to the sepratist leader in the first mission of ''Kane's Wrath''.
** Before:
--> ''"Who dares challenge '''our''' supremacy? The Brotherhod is dead! Rotting with the heretic, Kane! '''We''' are the true heirs of Nod as it is written! Repent! Withdraw! Or join your fool prophet in oblivion."''
** After:
--> ''"Brother... friend, I beseech you, cease your assault... We'll lay our weapon at your feet, and swear fidelity, in the name of Kane, the one true prophet!... [[AintTooProudToBeg I beg you... I beg you! Spare our lives!]]"''

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* AwesomeYetImpractical: The Titan and Wolverine Mechs and PoweredArmor, which is why GDI went back to tanks and jeeps in this game.

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* AwesomeYetImpractical: AwesomeYetImpractical:
**
The Titan and Wolverine Mechs and PoweredArmor, which is why GDI went back to tanks and jeeps in this game.game.
** The Nod Avatar's ability to absorb the powers of different Nod units by sacrificing them, which puts all your eggs in one admittedly powerful basket. You're probably better off just using the units themselves alongside the Avatar.


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* DoesThisRemindYouOfAnything: The blue zones, yellow zones, and red zones more or less correlate to present-day first world, second world, and third-world regions, respectively. The colored zones are also likely a reference to the "Green Zone," the base of operations of U.S. forces in Iraq and the only safe area in the country.


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* {{Hypocrite}}: Kane and his followers simultaneously exalt the wonders of Tiberium, while excoriating GDI for walling itself off in Tiberium-free blue zones.
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* ArbitraryHeadcountLimit: The Xbox port has a command point limit. The only example in the whole series until the console version of ''VideoGame/CommandAndConquerRedAlert3.

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* ArbitraryHeadcountLimit: The Xbox port has a command point limit. The only example in the whole series until the console version of ''VideoGame/CommandAndConquerRedAlert3.''VideoGame/CommandAndConquerRedAlert3''.

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* ArbitraryHeadcountLimit: The Xbox port has a command point limit. The only example in the whole series until ''Command and Conquer 4''.
* ArtifactTitle: InUniverse. Plasma cannons can be modified to shoot tiberium bullets. They're still called plasma cannons.

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* ArbitraryHeadcountLimit: The Xbox port has a command point limit. The only example in the whole series until ''Command and Conquer 4''.
the console version of ''VideoGame/CommandAndConquerRedAlert3.
* ArtifactTitle: InUniverse. Plasma cannons can be modified to shoot tiberium Tiberium bullets. They're still called plasma cannons.



* AttentionDeficitOohShiny: GDI Harvesters, although equipped with machine guns, will abandon all offensive commands when faced with even a small deposit of shiny tiberium crystals

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* AttentionDeficitOohShiny: GDI Harvesters, although equipped with machine guns, will abandon all offensive commands when faced with even a small deposit of shiny tiberium Tiberium crystals



** ''[[http://www.moddb.com/mods/cc-3-the-forgotten The Forgotten]]'' brings back the tiberium-mutated faction from ''Tiberian Sun'', complete with its own fleshed-out campaign and full-motion video cutscenes.

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** ''[[http://www.moddb.com/mods/cc-3-the-forgotten The Forgotten]]'' brings back the tiberium-mutated Tiberium-mutated faction from ''Tiberian Sun'', complete with its own fleshed-out campaign and full-motion video cutscenes.



* InformedEquipment: Averted. Guns get bulkier, reinforced barrels from weapon upgrades, tiberium enhanced SuperSoldiers start exhaling green gas, tanks get bulldozer blades, etc.

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* InformedEquipment: Averted. Guns get bulkier, reinforced barrels from weapon upgrades, tiberium Tiberium enhanced SuperSoldiers start exhaling green gas, tanks get bulldozer blades, etc.



** The player character, [[spoiler: if he decides to use the liquid tiberium bomb at the end of the game]].

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** The player character, [[spoiler: if he decides to use the liquid tiberium Tiberium bomb at the end of the game]].


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* SciFiWritersHaveNoSenseOfScale: The Hammerhead Gunship from ''Kane's Wrath'' might as well be a [[BiggerOnTheInside TARDIS in the shape of a helicopter]]. According to the Intelligence Database, it can transport an entire '''regiment''' and still has enough storage capacity left to "operate in the field for days at a time without needing to either refuel or rearm".
** In the actual game, however, they can only carry [[GameplayAndStorySegregation a single squad of infantry]].
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* {{Expy}}: Scrin Tripods are basically Martian Walking Machines.

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* {{Expy}}: Scrin Tripods are basically [[Literature/TheWarOfTheWorlds Martian Walking Machines.]]
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** Their mothership is based off of the ships from ''Film/IndependanceDay''

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** Their mothership is based off of the ships from ''Film/IndependanceDay''''Film/IndependenceDay''
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* {{Expy}}: Scrin Tripods are basically Martian Walking Machines.
** Their mothership is based off of the ships from ''Film/IndependanceDay''
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* ArtifactTitle: InUniverse. Plasma cannons can be modified to shoot tiberium bullets. They're still called plasma cannons.


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* InformedEquipment: Averted. Guns get bulkier, reinforced barrels from weapon upgrades, tiberium enhanced SuperSoldiers start exhaling green gas, tanks get bulldozer blades, etc.
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Set seventeen years after [[VideoGame/CommandAndConquerTiberianSun its predecessor, Tiberian Sun]] in a starkly stratified world. GDI has succeeded in containing Tiberium in areas dubbed Blue Zones, which are bastions of civilization and relative paradises compared to the rest of the planet. Yellow Zones are lawless wastelands where daily life is a struggle and Nod is seen as the last hope of the common man. Red Zones, meanwhile, have been wholly xenoformed by Tiberium and are stormwracked hells lethal to humans. Kane reemerges once more to launch a surprise attack on a complacent GDI, whose retaliation has an unintended side effect - an alien race called the Scrin suddenly invades, seeking to harvest Earth's Tiberium bounty. The aliens are narrowly driven off, while Kane succeeds in his plan to acquire their technology.

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Set seventeen years after [[VideoGame/CommandAndConquerTiberianSun its predecessor, Tiberian Sun]] in a starkly stratified world. GDI has succeeded in containing Tiberium in areas dubbed Blue Zones, which are bastions of civilization and relative paradises compared to the rest of the planet. Yellow Zones are lawless wastelands where daily life is a struggle and Nod is seen as the last hope of the common man. Red Zones, meanwhile, have been wholly xenoformed by Tiberium and are stormwracked hells lethal to humans. Kane reemerges once more to launch a surprise attack on a complacent GDI, whose retaliation has an unintended side effect - an alien race called the Scrin suddenly invades, seeking to harvest Earth's Tiberium bounty.bounty (which they call "Ichor"). It gets worse: turns out the Scrin are the direct cause of the Tiberium infestation, and that it's part of a massive Tiberium mining racket. The aliens are narrowly driven off, while Kane succeeds in his plan to acquire their technology.
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* BetterTheDevilYouKnow: During the recapture of Cologne, a GDI soldier comments that while he doesn't miss Nod one bit, the Brotherhood militants are at least humans, unlike the city's alien occupiers.

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* BetterTheDevilYouKnow: During the recapture of Cologne, a GDI soldier comments that while he doesn't miss Nod one bit, he at least appreciates the Brotherhood militants are at least as being humans, unlike the city's alien occupiers.
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** ''[[http://www.moddb.com/mods/mideast-crisis-2 Mideast Crisis 2]]'', a sequel to a CommandAndConquerGenerals mod involving a near-future conflict in the Middle East.

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** ''[[http://www.moddb.com/mods/mideast-crisis-2 Mideast Crisis 2]]'', a sequel to a CommandAndConquerGenerals VideoGame/CommandAndConquerGenerals mod involving a near-future conflict in the Middle East.
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* ContinuityNod: GDI's mechas from ''Tiberian Sun'' make a return in the expansion, now fielded by one of the subfactions. This is justified by the timeline, as ''Kane's Wrath'' first act is chronologically a prequel to ''Tiberian Wars''.

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* ContinuityNod: GDI's mechas from ''Tiberian Sun'' make a return in the expansion, now fielded by one of the subfactions. This is justified by the timeline, as ''Kane's Wrath'' first act is chronologically a prequel to ''Tiberian ''Tiberium Wars''.
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Nuking Sinkholes per ATT.


''C&C 3: Tiberium Wars'' ([[JustForFun/SyndicateQuestersUnitedAgainstDeviousness EA]] LA, 2007) is the third installment of the VideoGame/CommandAndConquerTiberianSeries.

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''C&C 3: Tiberium Wars'' ([[JustForFun/SyndicateQuestersUnitedAgainstDeviousness EA]] (EA LA, 2007) is the third installment of the VideoGame/CommandAndConquerTiberianSeries.
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''C&C 3: Tiberium Wars'' (EA LA, 2007) is the third installment of the VideoGame/CommandAndConquerTiberianSeries.

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''C&C 3: Tiberium Wars'' (EA ([[JustForFun/SyndicateQuestersUnitedAgainstDeviousness EA]] LA, 2007) is the third installment of the VideoGame/CommandAndConquerTiberianSeries.
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* PeaceThroughSuperiorFirepower:
** GDI just prior to ''Tiberium Wars''. They have dozens, if not hundreds, of ion cannons orbiting the Earth, ready to blow any baddies off the face of the planet. And that's not counting their nigh-indestructible railgun-armed Mammoth tanks.
** Also, this is one of Nod's {{Badass Creed}}s since the series started...
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* MookCommander: Nod's basic Infantry squads can be upgraded to have a "Confessor" in the squad who will improve the combat power of not only the squad's members, but all nearby units. The combat buff ability was reused for the Black Hand faction in the ''Kane's Wrath'' ExpansionPack in the form of "Confessor Cabals" (entire squads of Confessors), the Purifier (a Mech with flamethrowers on it) and the Voice of Kane (a statue of Nod's leader).
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Misuse. Developers Foresight is when the game has a response for unlikely player actions.


* TheDevTeamThinksOfEverything: Every single infantry unit keeps using the same quotes no matter how many men they loose, ''except'' for the sniper team. If the sniper dies, the spotter has an entire [[http://youtu.be/pzMeaSDXoMM?t=56s unique set of quotes.]]
** There's also the militia rifle and rocket squads, where if upgraded they'll gain the confessor unit. If everyone in the squad but the confessor is dead, the unit uses the Black Hand unit's quotes instead.
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* BittersweetEnding: If GDI deploys the Liquid Tiberium bomb they end up repelling the Scrin but twenty five million people are killed by the chain reaction.
* BugWar: The Scrin are the bug race of the three factions in the game, since their army is made of robotic/biological insectoid units. They came here not to consume us but to turn the planet to a source of [[GreenRocks Tiberium]], which is vital for them. It is the [[BodyHorror Tiberium]] itself that would have consumed us. They didn't see Kane coming, though...

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* BittersweetEnding: If GDI deploys the Liquid Tiberium bomb bomb, they end up repelling the Scrin Scrin, but twenty five million people are killed by the chain reaction.
* BugWar: The Scrin are the bug race of the three factions in the game, since their army is made of robotic/biological insectoid units. They came here not to consume us us, but to turn the planet to into a source of [[GreenRocks Tiberium]], which is vital for them. It is the [[BodyHorror Tiberium]] itself that would have consumed us. They didn't see Kane coming, though...
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*CanonImmigrant: The ''Philadelphia'' being destroyed by nukes was first seen in the non-canonical Nod ending of ''Tiberian Sun''.
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Namespace


* ThirdIs3D: ''Tiberium Wars'' makes the VideoGame3DLeap for the RTS saga, evolving the GameEngine ([=Westwood3D aka SAGE=]) created for ''EmperorBattleForDune''.

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* ThirdIs3D: ''Tiberium Wars'' makes the VideoGame3DLeap for the RTS saga, evolving the GameEngine ([=Westwood3D aka SAGE=]) created for ''EmperorBattleForDune''.''VideoGame/EmperorBattleForDune''.
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* DualModeUnit: Firehawks can be armed with either bombs or anti-air missiles at the airbase.
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** There's also the militia rifle and rocket squads, where if upgraded they'll gain the confessor unit. If everyone in the squad but the confessor is dead, the unit uses the Black Hand unit's quotes instead.
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* ContinuityNod: GDI's mechas from ''TiberianSun'' make a return in the expansion, now fielded by one of the subfactions. This is justified by the timeline, as ''Kane's Wrath'' first act is chronologically a prequel to ''Tiberian Wars''.

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* ContinuityNod: GDI's mechas from ''TiberianSun'' ''Tiberian Sun'' make a return in the expansion, now fielded by one of the subfactions. This is justified by the timeline, as ''Kane's Wrath'' first act is chronologically a prequel to ''Tiberian Wars''.

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Crosswicking.


'''''C&C 3: Tiberium Wars''''' (EA LA, 2007) is the third installment of the VideoGame/CommandAndConquerTiberianSeries.

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'''''C&C ''C&C 3: Tiberium Wars''''' Wars'' (EA LA, 2007) is the third installment of the VideoGame/CommandAndConquerTiberianSeries.


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* ContinueYourMissionDammit: Some mission objectives are repeated over and over again even if there is no particular time pressure, and the objectives are presented well enough as is.
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* BetterTheDevilYouKnow: During the recapture of Cologne from the Scrin, a GDI soldier comments that while he doesn't miss Nod one bit, the Brotherhood militants are at least humans.

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* BetterTheDevilYouKnow: During the recapture of Cologne from the Scrin, Cologne, a GDI soldier comments that while he doesn't miss Nod one bit, the Brotherhood militants are at least humans.humans, unlike the city's alien occupiers.

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* BetterTheDevilYouKnow: During the recapture of Cologne from the Scrin, a GDI soldier comments that while he doesn't miss Nod one bit, the Brotherhood militants are at least humans.



* WhatCouldHaveBeen: The game that ultimately became Tiberium Wars was originally started by Creator/WestwoodStudios before EA dissolved it. The original plans included The Forgotten (humans mutated by Tiberium) and CABAL (the BigBad from Tiberian Sun) as playable factions, and was directly connected to the Videogame/CommandAndConquerRedAlertSeries, in that there were plans for a mission to take place at Area 52 which would have included a Chrono Sphere and Yuri in Stasis. As a result of the attack, Yuri would have been sent back in time and was to be the cause of ''RedAlert2''.

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