History VideoGame / CommandAndConquerTiberiumWars

17th Aug '16 4:28:50 PM SuperFeatherYoshi
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* ArbitraryHeadcountLimit: The Xbox port has a command point limit. The only example in the whole series until the console version of ''VideoGame/CommandAndConquerRedAlert3.

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* ArbitraryHeadcountLimit: The Xbox port has a command point limit. The only example in the whole series until the console version of ''VideoGame/CommandAndConquerRedAlert3.''VideoGame/CommandAndConquerRedAlert3''.
17th Aug '16 5:44:16 AM SuperFeatherYoshi
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* ArbitraryHeadcountLimit: The Xbox port has a command point limit. The only example in the whole series until ''Command and Conquer 4''.
* ArtifactTitle: InUniverse. Plasma cannons can be modified to shoot tiberium bullets. They're still called plasma cannons.

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* ArbitraryHeadcountLimit: The Xbox port has a command point limit. The only example in the whole series until ''Command and Conquer 4''.
the console version of ''VideoGame/CommandAndConquerRedAlert3.
* ArtifactTitle: InUniverse. Plasma cannons can be modified to shoot tiberium Tiberium bullets. They're still called plasma cannons.



* AttentionDeficitOohShiny: GDI Harvesters, although equipped with machine guns, will abandon all offensive commands when faced with even a small deposit of shiny tiberium crystals

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* AttentionDeficitOohShiny: GDI Harvesters, although equipped with machine guns, will abandon all offensive commands when faced with even a small deposit of shiny tiberium Tiberium crystals



** ''[[http://www.moddb.com/mods/cc-3-the-forgotten The Forgotten]]'' brings back the tiberium-mutated faction from ''Tiberian Sun'', complete with its own fleshed-out campaign and full-motion video cutscenes.

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** ''[[http://www.moddb.com/mods/cc-3-the-forgotten The Forgotten]]'' brings back the tiberium-mutated Tiberium-mutated faction from ''Tiberian Sun'', complete with its own fleshed-out campaign and full-motion video cutscenes.



* InformedEquipment: Averted. Guns get bulkier, reinforced barrels from weapon upgrades, tiberium enhanced SuperSoldiers start exhaling green gas, tanks get bulldozer blades, etc.

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* InformedEquipment: Averted. Guns get bulkier, reinforced barrels from weapon upgrades, tiberium Tiberium enhanced SuperSoldiers start exhaling green gas, tanks get bulldozer blades, etc.



** The player character, [[spoiler: if he decides to use the liquid tiberium bomb at the end of the game]].

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** The player character, [[spoiler: if he decides to use the liquid tiberium Tiberium bomb at the end of the game]].


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* SciFiWritersHaveNoSenseOfScale: The Hammerhead Gunship from ''Kane's Wrath'' might as well be a [[BiggerOnTheInside TARDIS in the shape of a helicopter]]. According to the Intelligence Database, it can transport an entire '''regiment''' and still has enough storage capacity left to "operate in the field for days at a time without needing to either refuel or rearm".
** In the actual game, however, they can only carry [[GameplayAndStorySegregation a single squad of infantry]].
4th Jul '16 2:52:51 PM dvorak
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* {{Expy}}: Scrin Tripods are basically Martian Walking Machines.

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* {{Expy}}: Scrin Tripods are basically [[Literature/TheWarOfTheWorlds Martian Walking Machines.]]
4th Jul '16 12:04:08 PM dvorak
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** Their mothership is based off of the ships from ''Film/IndependanceDay''

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** Their mothership is based off of the ships from ''Film/IndependanceDay''''Film/IndependenceDay''
4th Jul '16 12:03:26 PM dvorak
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Added DiffLines:

* {{Expy}}: Scrin Tripods are basically Martian Walking Machines.
** Their mothership is based off of the ships from ''Film/IndependanceDay''
4th Jul '16 12:01:38 PM dvorak
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Added DiffLines:

* ArtifactTitle: InUniverse. Plasma cannons can be modified to shoot tiberium bullets. They're still called plasma cannons.


Added DiffLines:

* InformedEquipment: Averted. Guns get bulkier, reinforced barrels from weapon upgrades, tiberium enhanced SuperSoldiers start exhaling green gas, tanks get bulldozer blades, etc.
24th May '16 11:22:45 PM BNSF1995
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Set seventeen years after [[VideoGame/CommandAndConquerTiberianSun its predecessor, Tiberian Sun]] in a starkly stratified world. GDI has succeeded in containing Tiberium in areas dubbed Blue Zones, which are bastions of civilization and relative paradises compared to the rest of the planet. Yellow Zones are lawless wastelands where daily life is a struggle and Nod is seen as the last hope of the common man. Red Zones, meanwhile, have been wholly xenoformed by Tiberium and are stormwracked hells lethal to humans. Kane reemerges once more to launch a surprise attack on a complacent GDI, whose retaliation has an unintended side effect - an alien race called the Scrin suddenly invades, seeking to harvest Earth's Tiberium bounty. The aliens are narrowly driven off, while Kane succeeds in his plan to acquire their technology.

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Set seventeen years after [[VideoGame/CommandAndConquerTiberianSun its predecessor, Tiberian Sun]] in a starkly stratified world. GDI has succeeded in containing Tiberium in areas dubbed Blue Zones, which are bastions of civilization and relative paradises compared to the rest of the planet. Yellow Zones are lawless wastelands where daily life is a struggle and Nod is seen as the last hope of the common man. Red Zones, meanwhile, have been wholly xenoformed by Tiberium and are stormwracked hells lethal to humans. Kane reemerges once more to launch a surprise attack on a complacent GDI, whose retaliation has an unintended side effect - an alien race called the Scrin suddenly invades, seeking to harvest Earth's Tiberium bounty.bounty (which they call "Ichor"). It gets worse: turns out the Scrin are the direct cause of the Tiberium infestation, and that it's part of a massive Tiberium mining racket. The aliens are narrowly driven off, while Kane succeeds in his plan to acquire their technology.
1st May '16 8:43:26 PM dy031101
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* BetterTheDevilYouKnow: During the recapture of Cologne, a GDI soldier comments that while he doesn't miss Nod one bit, the Brotherhood militants are at least humans, unlike the city's alien occupiers.

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* BetterTheDevilYouKnow: During the recapture of Cologne, a GDI soldier comments that while he doesn't miss Nod one bit, he at least appreciates the Brotherhood militants are at least as being humans, unlike the city's alien occupiers.
3rd Apr '16 5:18:43 AM Morgenthaler
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** ''[[http://www.moddb.com/mods/mideast-crisis-2 Mideast Crisis 2]]'', a sequel to a CommandAndConquerGenerals mod involving a near-future conflict in the Middle East.

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** ''[[http://www.moddb.com/mods/mideast-crisis-2 Mideast Crisis 2]]'', a sequel to a CommandAndConquerGenerals VideoGame/CommandAndConquerGenerals mod involving a near-future conflict in the Middle East.
15th Mar '16 1:10:57 PM MarqFJA
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* ContinuityNod: GDI's mechas from ''Tiberian Sun'' make a return in the expansion, now fielded by one of the subfactions. This is justified by the timeline, as ''Kane's Wrath'' first act is chronologically a prequel to ''Tiberian Wars''.

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* ContinuityNod: GDI's mechas from ''Tiberian Sun'' make a return in the expansion, now fielded by one of the subfactions. This is justified by the timeline, as ''Kane's Wrath'' first act is chronologically a prequel to ''Tiberian ''Tiberium Wars''.
This list shows the last 10 events of 84. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.CommandAndConquerTiberiumWars