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* GoryDiscretionShot: Happens if the FinalBoss captures Anna. The game freezes before we see what happens, and reboots itself back to the title screen in a quaint example of NonStandardGameOver. Contrast with [TheManyDeathsOfYou the many deaths of Tom].

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* GoryDiscretionShot: Happens if the FinalBoss captures Anna. The game freezes before we see what happens, and reboots itself back to the title screen in a quaint example of NonStandardGameOver. Contrast with [TheManyDeathsOfYou [[TheManyDeathsOfYou the many deaths of Tom].Tom]].



* InfinityPlusOneSword: Subverted. The final weapon you can find in the game, after the flamethrower and grenade launcher, is the lowly MP5. It's essentially the same as the AK47, but with a smaller clip. However, the built-in flashlight means that [[spoiler: it is the ideal weapon for killing crawlers,]] at least in theory.
* {{Irony}}: People have often pointed out how this game is similar to ''VideoGame/ResidentEvil4''. Cue to ''VideoGame/ResidentEvilRevelations'', which is partly set on a dark ship with zombies roaming around, a giant one-armed specimen and has [[spoiler: EliteMooks who can turn invisible.]]

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* InfinityPlusOneSword: Subverted. The final weapon you can find in the game, after the flamethrower and grenade launcher, is the lowly MP5. [=MP5=]. It's essentially the same as the AK47, AK-47, but with a smaller clip. However, the built-in flashlight means that [[spoiler: it is the ideal weapon for killing crawlers,]] at least in theory.
* {{Irony}}: People have often pointed out how this game is similar to ''VideoGame/ResidentEvil4''. Cue to ''VideoGame/ResidentEvilRevelations'', which is partly set on a dark ship with zombies roaming around, a giant one-armed specimen and has [[spoiler: EliteMooks who can turn invisible.]]



** Exocel 'breeders' can only be killed by complete immolation.

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** Exocel 'breeders' can only be killed by complete immolation. Otherwise, this trope is discouraged, as any items enemies are carrying will burn up with them.



* MakeMeWannaShout: Crawlers are capable of putting of lights by screaming.

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* MakeMeWannaShout: Crawlers are capable of putting of out lights by screaming.



** There is also some similarity to ''DeadSpace''. Namely, that the setting is a highly unstable GhostShip who's deteriorating environment is just as much a danger to you as the monsters are. Said monsters are also former crew members, possessed by a creature that takes over dead bodies to use them for its own purposes and the game encourages you to keep them from rising up again by stomping on corpses to destroy body parts (in ''Cold Fear'''s case, just the [[RemovingTheHeadOrDestroyingTheBrain heads]] as opposed to any limb).

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** There is also some similarity to ''DeadSpace''.''Franchise/DeadSpace''. Namely, that the setting is a highly unstable GhostShip who's deteriorating environment is just as much a danger to you as the monsters are. Said monsters are also former crew members, possessed by a creature that takes over dead bodies to use them for its own purposes and the game encourages you to keep them from rising up again by stomping on corpses to destroy body parts (in ''Cold Fear'''s case, just the [[RemovingTheHeadOrDestroyingTheBrain heads]] as opposed to any limb).



* TooDumbToLive: Reading the various journals and documents will tell you about russian soldiers shooting highly explosive machinery out of boredom or another one who got electrocuted after shooting to an electrical station.
* UnderwaterBase: Featured during the game's second half. [ElaborateUndergroundBase Elaborate], too.
* UnusableEnemyEquipment: Very early on the Russians start using MP5 submachine guns, but looting the bodies will just give you a tiny amount of pistol ammo. The actual MP5 can be picked up later on.

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* TooDumbToLive: Reading the various journals and documents will tell you about russian soldiers shooting highly explosive machinery out of boredom or another one who got electrocuted after shooting to an electrical station.
* UnderwaterBase: Featured during the game's second half. [ElaborateUndergroundBase Elaborate], [[ElaborateUndergroundBase Elaborate]], too.
* UnusableEnemyEquipment: Very early on the Russians start using MP5 [=MP5=] submachine guns, but looting the bodies will just give you a tiny amount of pistol ammo. The actual MP5 [=MP5=] can be picked up later on.
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* TheMafiya: The group funding the exocell research is a Russian criminal organization known only as "The Cartel". But they pretty much embody this trope to a T, engaging in smuggling and weapons sales and staffed by former members of the Russian military now working as mercenaries.
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** There is also some similarity to ''DeadSpace''. Namely, that the setting is a highly unstable GhostShip who's deteriorating environment is just as much a danger to you as the monsters are. Said monsters are also former crew members, possessed by a creature that takes over dead bodies to use them for its own purposes and the game encourages you to keep them from rising up again by stomping on corpses to destroy body parts (in ''Cold Fear'''s case, just the [[RemovingTheHeadOrDestroyingTheBrain heads]] as opposed to any limb).
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* SurprisinglySimilarStories: With ''ResidentEvil4''. In both games a blonde, hard-headed American agent is on a lone rescue mission on foreign territory when a [[OurZombiesAreDifferent parasitical zombie outbreak]] takes place. He escorts a female survivor, is eventually infected, traverses a laser grid, fights off invisible monsters, removes the eye of TheDragon to use on a retinal scanner and the story climaxes on an exploding oil rig. And all the while shady people are working behind the scenes to get a sample of the parasite.

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* SurprisinglySimilarStories: JustForFun/SurprisinglySimilarStories: With ''ResidentEvil4''.''VideoGame/ResidentEvil4''. In both games a blonde, hard-headed American agent is on a lone rescue mission on foreign territory when a [[OurZombiesAreDifferent parasitical zombie outbreak]] takes place. He escorts a female survivor, is eventually infected, traverses a laser grid, fights off invisible monsters, removes the eye of TheDragon to use on a retinal scanner and the story climaxes on an exploding oil rig. And all the while shady people are working behind the scenes to get a sample of the parasite.
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''Cold Fear'' is a SurvivalHorror game developed by Darkworks for Xbox, Gamecube, Playstation 2, and PC. Originally intended as the fifth game in the ''AloneInTheDark'' series, the focus of the game was shifted early on in development to be an independent work. It was generally not-well received, and largely dismissed as a cash-in to VideoGame/ResidentEvil4, as it was released just a few months after and features similar combat mechanics. Other similarities include parasites that emerge from a zombie's neck after decapitation and a male protagonist with unusually pretty hair. ''Cold Fear'' is, however derivative, a respectable horror-action game in its own right.

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''Cold Fear'' is a SurvivalHorror game developed by Darkworks for Xbox, Gamecube, Playstation 2, and PC. Originally intended as the fifth game in the ''AloneInTheDark'' ''Franchise/AloneInTheDark'' series, the focus of the game was shifted early on in development to be an independent work. It was generally not-well received, and largely dismissed as a cash-in to VideoGame/ResidentEvil4, as it was released just a few months after and features similar combat mechanics. Other similarities include parasites that emerge from a zombie's neck after decapitation and a male protagonist with unusually pretty hair. ''Cold Fear'' is, however derivative, a respectable horror-action game in its own right.
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Removing Nightmare Fuel potholes. NF should be on YMMV only.


* JumpScare / CatScare: Played with throughout and even zig-zagged once. [[spoiler: On the return trip through the morgue in the scientific module, there is a sudden loud hissing noise and [[NightmareFuel all of the doors containing bodies are flung open.]] However, it seems like the morgue was completely empty, as no bodies are inside the freezer. Then Tom gets attacked by INVISIBLE ZOMBIES.]]

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* JumpScare / CatScare: Played with throughout and even zig-zagged once. [[spoiler: On the return trip through the morgue in the scientific module, there is a sudden loud hissing noise and [[NightmareFuel all of the doors containing bodies are flung open.]] open. However, it seems like the morgue was completely empty, as no bodies are inside the freezer. Then Tom gets attacked by INVISIBLE ZOMBIES.invisible zombies.]]
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* WhatHappenedToTheMouse: Since the finale is pretty hasty, we'll never know [[spoiler: how Tom will deal with the Exocel parasite in his body, thought they'll probably cure him with the antidote.]]

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* WhatHappenedToTheMouse: Since the finale is pretty hasty, we'll we never know [[spoiler: how if Tom will deal with gets the Exocel exocel parasite in out of his body, thought they'll probably cure him with the antidote.body.]]
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* BullfightBoss: Kamsky. Tom has to keep him from reaching Anna by calling attention to himself, then dodging his charge attack. Though this brings no harm to Kamsky himself, it's the one and only method for winning part one of the FinalBoss.


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* CriticalHit: Tom must grapple with a zombie to perform one via QuickTimeEvent.


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* DeadlyDodging: How Kamsky is defeated during part two of the BossBattle. Tom has to dodge his swipes up close and then let himself be captured to perform a CriticalHit, which is the only way to cause Kamsky any damage.


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* ElaborateUndergroundBase: The UnderwaterBase in the second half of the game.


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* UnderwaterBase: Featured during the game's second half. [ElaborateUndergroundBase Elaborate], too.

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* GoryDiscretionShot: Happens if the FinalBoss captures Anna. The game freezes before we see what happens, and reboots itself back to the title screen in a quaint example of NonStandardGameOver. Contrast with [TheManyDeathsOfYou the many deaths of Tom].



** Also, should the FinalBoss get a hold of Anna, the game will promptly freeze and reboot itself back to the title screen.



* OffWithHisHead

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* OffWithHisHeadOffWithHisHead: The one and only way to make sure an exocel stays dead.



* OrificeInvasion: How the Infectors get into a corpse. [[spoiler: Tom himself is subject to this at the beginning of the second act on the platform, but thankfully he gets the antidote in time. However he's infected again in the Abitation Module.]]

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* OrificeInvasion: How the Infectors get into a corpse. [[spoiler: Tom himself is subject to this at the beginning of the second act on the platform, but thankfully he gets the antidote in time. However However, he's infected again in the Abitation Habitation Module.]]



* SaveGameLimits: Frustratingly so. The player is given a chance to save before each cutscene, but cannot save at any other time.

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* SaveGameLimits: Frustratingly so. The player is given There're are a total of 25 possible save points, which usually pop up before a cutscene or a major DifficultySpike. However, several are scripted to certain doors or checkpoints, so there's always the chance to you may waste a save before each cutscene, but cannot save at any other time.point while exploring... which was meant to be used later on in accordance with plot developments.



* WhatCouldHaveBeen: Several discarded projects can be seen, including a blonde, BareYourMidriff version of Anna, a different Tom, and various models of zombies, Exocels and mutants.

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* WhatCouldHaveBeen: Several discarded projects can be seen, including a blonde, BareYourMidriff version of Anna, a different Tom, and various models of zombies, Exocels and mutants.mutants, including a wide array of sea-themed mutants - up to and including seagulls.
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* AntiFrustrationFeatures: Saving takes the form of scripted checkpoints that occur right before a DifficultySpike or ThatOneLevel. Chances are that if the player gets a Game Over, it's never too far away from the last save.
** Tom gets 50% of his health back before the FinalBoss so that the arduous fight is not rendered Unwinnable by arriving with low health.
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* SurprisinglySimilarStories: With ''ResidentEvil4''. In both games a blonde, hard-headed American agent is on a lone rescue mission on foreign territory when a [[OurZombiesAreDifferent parasitical zombie outbreak]] takes place. He escorts a female survivor, is eventually infected but manages to delay the effects with a temporary antidote, traverses a laser grid, fights off invisible monsters, removes the eye of TheDragon to use on a retinal scanner and the story climaxes on an oil rig.

to:

* SurprisinglySimilarStories: With ''ResidentEvil4''. In both games a blonde, hard-headed American agent is on a lone rescue mission on foreign territory when a [[OurZombiesAreDifferent parasitical zombie outbreak]] takes place. He escorts a female survivor, is eventually infected but manages to delay the effects with a temporary antidote, infected, traverses a laser grid, fights off invisible monsters, removes the eye of TheDragon to use on a retinal scanner and the story climaxes on an exploding oil rig.rig. And all the while shady people are working behind the scenes to get a sample of the parasite.
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[[caption-width-right:300:[[SeanConneryIsAboutToShootYou Tom Hansen is about to shoot you, sort of.]]]]

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[[caption-width-right:300:[[SeanConneryIsAboutToShootYou Tom Hansen is about to shoot you, sort of.]]]]
you!]]]]
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[[caption-width-right:300:[[SeanConneryIsAboutToShootYou Tom Hansen is about to shoot you, sort of.]]

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[[caption-width-right:300:[[SeanConneryIsAboutToShootYou Tom Hansen is about to shoot you, sort of.]]
]]]]
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[[caption-width-right:300:]]

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[[caption-width-right:300:]]
[[caption-width-right:300:[[SeanConneryIsAboutToShootYou Tom Hansen is about to shoot you, sort of.]]
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[[quoteright:400:[[http://www.imfdb.org/images/thumb/7/7c/ColdFear_Cover.jpg/300px-ColdFear_Cover.jpg]]]]

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[[quoteright:400:[[http://www.imfdb.org/images/thumb/7/7c/ColdFear_Cover.jpg/300px-ColdFear_Cover.jpg]]]]
[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/300px-ColdFear_Cover_1585.jpg]]
[[caption-width-right:300:]]
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[[quoteright:400[[http://www.imfdb.org/images/thumb/7/7c/ColdFear_Cover.jpg/300px-ColdFear_Cover.jpg]]]]

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[[quoteright:400[[http://www.[[quoteright:400:[[http://www.imfdb.org/images/thumb/7/7c/ColdFear_Cover.jpg/300px-ColdFear_Cover.jpg]]]]
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[[quoteright:[[http://www.imfdb.org/images/thumb/7/7c/ColdFear_Cover.jpg/300px-ColdFear_Cover.jpg]]]]

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[[quoteright:[[http://www.[[quoteright:400[[http://www.imfdb.org/images/thumb/7/7c/ColdFear_Cover.jpg/300px-ColdFear_Cover.jpg]]]]
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[[quoteright:300:[[http://www.imfdb.org/images/thumb/7/7c/ColdFear_Cover.jpg/300px-ColdFear_Cover.jpg]]]]

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[[quoteright:300:[[http://www.[[quoteright:[[http://www.imfdb.org/images/thumb/7/7c/ColdFear_Cover.jpg/300px-ColdFear_Cover.jpg]]]]
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[[quoteright:266:[[http://upload.wikimedia.org/wikipedia/en/9/91/Cold_Fear.jpg]]]]

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[[quoteright:266:[[http://upload.wikimedia.org/wikipedia/en/9/91/Cold_Fear.[[quoteright:300:[[http://www.imfdb.org/images/thumb/7/7c/ColdFear_Cover.jpg/300px-ColdFear_Cover.jpg]]]]
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[[quoteright:266:[[http://upload.wikimedia.org/wikipedia/en/9/91/Cold_Fear.jpg]]]]
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* SurprisinglySimilarStories: With ''ResidentEvil4''. In both games a blonde, hard-headed American agent is on a lone rescue mission on foreign territory when a [[OurZombiesAreDifferent parasitical zombie outbreak]] takes place. He escorts a female survivor, is eventually infected and the story climaxes on an oil rig. Also note the fact that in both stories when the hero defeats TheDragon he removes one of his eyes to use on a retinal scanner.

to:

* SurprisinglySimilarStories: With ''ResidentEvil4''. In both games a blonde, hard-headed American agent is on a lone rescue mission on foreign territory when a [[OurZombiesAreDifferent parasitical zombie outbreak]] takes place. He escorts a female survivor, is eventually infected but manages to delay the effects with a temporary antidote, traverses a laser grid, fights off invisible monsters, removes the eye of TheDragon to use on a retinal scanner and the story climaxes on an oil rig. Also note the fact that in both stories when the hero defeats TheDragon he removes one of his eyes to use on a retinal scanner.rig.
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* EscortMission: Anna. Mercifully short, too.


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* SurprisinglySimilarStories: With ''ResidentEvil4''. In both games a blonde, hard-headed American agent is on a lone rescue mission on foreign territory when a [[OurZombiesAreDifferent parasitical zombie outbreak]] takes place. He escorts a female survivor, is eventually infected and the story climaxes on an oil rig. Also note the fact that in both stories when the hero defeats TheDragon he removes one of his eyes to use on a retinal scanner.
Is there an issue? Send a MessageReason:
None


* {{Irony}}: People have often pointed out how this game is similar to ''ResidentEvil4''. Cue to ''VideoGame/ResidentEvilRevelations'', which is partly set on a dark ship with zombies roaming around, a giant one-armed specimen and has [[spoiler: EliteMooks who can turn invisible.]]

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* {{Irony}}: People have often pointed out how this game is similar to ''ResidentEvil4''.''VideoGame/ResidentEvil4''. Cue to ''VideoGame/ResidentEvilRevelations'', which is partly set on a dark ship with zombies roaming around, a giant one-armed specimen and has [[spoiler: EliteMooks who can turn invisible.]]
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* ApocalypticLog: Scraps of paper can be collected and read, and some of them fall under this trope. However, most are just handwaving or lampshading some aspects of gameplay ('proper precautions are not being taken with the handling and storage of barrels containing unstable chemicals', and so on).

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* ApocalypticLog: Scraps of paper can be collected and read, and some of them fall under this trope. However, most are just handwaving or lampshading some aspects of gameplay ('proper precautions are not being taken with the handling and storage of [[ExplodingBarrels barrels containing unstable chemicals', chemicals]]', and so on).
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* ApocalypticLog: Scraps of paper can be collected and read, and some of them fall under this trope. However, most are just handwaving or lampshading some aspects of gameplay ('proper precautions are not being taken with the handling and storage of ExplodingBarrels/barrels containing unstable chemicals', and so on).

to:

* ApocalypticLog: Scraps of paper can be collected and read, and some of them fall under this trope. However, most are just handwaving or lampshading some aspects of gameplay ('proper precautions are not being taken with the handling and storage of ExplodingBarrels/barrels barrels containing unstable chemicals', and so on).



* CameraAbuse: Hell, this is half of the game. The camera 'lens' is often splattered with blood after a headshot (and this is the only way to kill enemies), and when Tom goes out into the storm, the camera shakes about violently and gets smeared with rain, making it very difficult to aim.

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* CameraAbuse: Hell, this is half of the game. The camera 'lens' 'camera' is often splattered with blood after a headshot (and this is the only way to kill enemies), and when Tom goes out into the storm, the camera shakes about violently and gets smeared with rain, making it very difficult to aim.
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''Cold Fear'' is a SurvivalHorror game developed by Darkworks for Xbox, Gamecube, Playstation 2, and PC. Originally intended as the fifth game in the ''AloneInTheDark'' series, the focus of the game was shifted early on in development to be an independent work. It was generally not-well received, and largely dismissed as a cash-in to VideoGame/ResidentEvil4, as it was released just a few months after and features similar combat mechanics. Other similarities include parasites that emerge from a zombie's neck after decapitation and a pretty-boy protagonist (who has been referred to more than once as "Leon-I mean, whatever-your-name-is"). ''Cold Fear'' is, however derivative, a respectable horror game in its own right.

to:

''Cold Fear'' is a SurvivalHorror game developed by Darkworks for Xbox, Gamecube, Playstation 2, and PC. Originally intended as the fifth game in the ''AloneInTheDark'' series, the focus of the game was shifted early on in development to be an independent work. It was generally not-well received, and largely dismissed as a cash-in to VideoGame/ResidentEvil4, as it was released just a few months after and features similar combat mechanics. Other similarities include parasites that emerge from a zombie's neck after decapitation and a pretty-boy male protagonist (who has been referred to more than once as "Leon-I mean, whatever-your-name-is"). with unusually pretty hair. ''Cold Fear'' is, however derivative, a respectable horror horror-action game in its own right.



* ApocalypticLog: Scraps of paper can be collected and read, and some of them fall under this trope. However, most are just handwaving or lampshading some aspects of gameplay ('proper precautions are not being taken with the handling and storage of barrels containing unstable chemicals', and so on).

to:

* ApocalypticLog: Scraps of paper can be collected and read, and some of them fall under this trope. However, most are just handwaving or lampshading some aspects of gameplay ('proper precautions are not being taken with the handling and storage of barrels ExplodingBarrels/barrels containing unstable chemicals', and so on).
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trope renamed at TRS


* LateToTheParty: Zig-zagged: the marines show up late to the party and are all killed, then Tom's squad show up late to THAT party, then it turns out that quite a few Russians are still alive, revealing that Tom showed up while the party was still going on. In fact, Russian soldiers continue to appear on the ship right up until [[spoiler: the ship crashes into the drilling platform.]]

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* LateToTheParty: LateToTheTragedy: Zig-zagged: the marines show up late to the party and are all killed, then Tom's squad show up late to THAT party, then it turns out that quite a few Russians are still alive, revealing that Tom showed up while the party was still going on. In fact, Russian soldiers continue to appear on the ship right up until [[spoiler: the ship crashes into the drilling platform.]]
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''Cold Fear'' is a SurvivalHorror game developed by Darkworks for Xbox, Gamecube, Playstation 2, and PC. Originally intended as the fifth game in the ''VideoGame/AloneInTheDark'' series, the focus of the game was shifted early on in development to be an independent work. It was generally not-well received, and largely dismissed as a cash-in to VideoGame/ResidentEvil4, as it was released just a few months after and features similar combat mechanics. Other similarities include parasites that emerge from a zombie's neck after decapitation and a pretty-boy protagonist (who has been referred to more than once as "Leon-I mean, whatever-your-name-is"). ''Cold Fear'' is, however derivative, a respectable horror game in its own right.

to:

''Cold Fear'' is a SurvivalHorror game developed by Darkworks for Xbox, Gamecube, Playstation 2, and PC. Originally intended as the fifth game in the ''VideoGame/AloneInTheDark'' ''AloneInTheDark'' series, the focus of the game was shifted early on in development to be an independent work. It was generally not-well received, and largely dismissed as a cash-in to VideoGame/ResidentEvil4, as it was released just a few months after and features similar combat mechanics. Other similarities include parasites that emerge from a zombie's neck after decapitation and a pretty-boy protagonist (who has been referred to more than once as "Leon-I mean, whatever-your-name-is"). ''Cold Fear'' is, however derivative, a respectable horror game in its own right.
Is there an issue? Send a MessageReason:
None


Cold Fear is a SurvivalHorror game developed by Darkworks for Xbox, Gamecube, Playstation 2, and PC. Originally intended as the fifth game in the ''AloneInTheDark'' series, the focus of the game was shifted early on in development to be an independent work. It was generally not-well received, and largely dismissed as a cash-in to ResidentEvil 4, as it was released just a few months after and features similar combat mechanics. Other similarities include parasites that emerge from a zombie's neck after decapitation and a pretty-boy protagonist (who has been referred to more than once as "Leon-I mean, whatever-your-name-is"). ColdFear is, however derivative, a respectable horror game in its own right.

to:

Cold Fear ''Cold Fear'' is a SurvivalHorror game developed by Darkworks for Xbox, Gamecube, Playstation 2, and PC. Originally intended as the fifth game in the ''AloneInTheDark'' ''VideoGame/AloneInTheDark'' series, the focus of the game was shifted early on in development to be an independent work. It was generally not-well received, and largely dismissed as a cash-in to ResidentEvil 4, VideoGame/ResidentEvil4, as it was released just a few months after and features similar combat mechanics. Other similarities include parasites that emerge from a zombie's neck after decapitation and a pretty-boy protagonist (who has been referred to more than once as "Leon-I mean, whatever-your-name-is"). ColdFear ''Cold Fear'' is, however derivative, a respectable horror game in its own right.
right.






* {{Irony}}: People have often pointed out how this game is similar to ''ResidentEvil4''. Cue to ''ResidentEvilRevelations'', which is partly set on a dark ship with zombies roaming around, a giant one-armed specimen and has [[spoiler: EliteMooks who can turn invisible.]]

to:

* {{Irony}}: People have often pointed out how this game is similar to ''ResidentEvil4''. Cue to ''ResidentEvilRevelations'', ''VideoGame/ResidentEvilRevelations'', which is partly set on a dark ship with zombies roaming around, a giant one-armed specimen and has [[spoiler: EliteMooks who can turn invisible.]]



* NonstandardGameOver: Happens if Anna dies during the (exremely brief) escort mission: a short scene plays in which Tom watches Anna scream and fall, then he is attacked from behind by a zombie and killed. This scene will even play if you kill Anna yourself with friendly fire while no zombies are around.

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* NonstandardGameOver: Happens if Anna dies during the (exremely (extremely brief) escort mission: a short scene plays in which Tom watches Anna scream and fall, then he is attacked from behind by a zombie and killed. This scene will even play if you kill Anna yourself with friendly fire while no zombies are around.

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In a ferocious Arctic storm, distress signals are sent from a mysterious Russian whaler. As leading Coast Guard veteran [[BadassNormal Tom Hansen]], you board to investigate — and discover unthinkable horrors lurking beneath the ship's bloodstained decks.

Cold Fear is a SurvivalHorror game developed by Darkworks for Xbox, Gamecube, Playstation 2, and PC. Originally intended as the fifth game in the ''AloneInTheDark'' series, the focus of the game was shifted early on in development to be an independent work. It was generally not-well received, and largely dismissed as a cash-in to ResidentEvil 4, as it was released just a few months after and features similar combat mechanics. Other similarities include parasites that emerge from a zombie's neck after decapitation and a pretty-boy protagonist (who has been referred to more than once as "Leon-I mean, whatever-your-name-is"). ColdFear is, however derivative, a respectable horror game in its own right.

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!!This game provides examples of:

* ApocalypticLog: Scraps of paper can be collected and read, and some of them fall under this trope. However, most are just handwaving or lampshading some aspects of gameplay ('proper precautions are not being taken with the handling and storage of barrels containing unstable chemicals', and so on).
* AttackOfThe50FootWhatever: [[spoiler: Kamsky in his mutated form.]]
* AxeBeforeEntering: One of the zombies burst out of a locked room with a cleaver.
* BadassNormal: Tom, who faces a whole horde of russian soldiers, zombies and other grotesque mutation [[spoiler: even with an Exocell inside his body]]. On the villainous side there's Anishenko, who despite being a human can take a lot of punishment before kicking the bucket.
* BigBad: Doctor Kamsky, the man behind the Exocel project.
* BilingualBonus: Signs are posted around the whaling ship in Russian-- being able to read them will make it easier to get around and know where you are.
** The various russian soldiers speaks russian, and Yusurov and Hansen have a brief talk in russian before switching to english. Or to the selected language.
* BodyHorror: From the half rotten zombies to the crawlers and the one-armed specimens, who all used to be people.
* BossInMookClothing: The crawly things with the glowing yellow eyes.
* CameraAbuse: Hell, this is half of the game. The camera 'lens' is often splattered with blood after a headshot (and this is the only way to kill enemies), and when Tom goes out into the storm, the camera shakes about violently and gets smeared with rain, making it very difficult to aim.
* CombatTentacles: Exocel infectors attack by extending one of their 'legs' to Tom and somehow causing continual damage. Is also subverted with other specimens, as is said that theirs are actually feelers.
* CoupDeGrace: Tom can finish off a zombie that has been knocked over by stomping on its head.
* DarkAndTroubledPast: With remarkable and uncharacteristic restraint, the game doesn't dwell on it, but if you pay close attention it's mentioned that Hansen was involved in an incident in which his girlfriend was shot and killed as a result of his actions. This is suggested to be the reason for the rather large chip on his shoulder.
* DigitalDistribution: Now available on Steam for ten bucks!
* DirtyCommies: Thought near the end is revealed that the [=CIA=] isn't much better either.
* DoNotRunWithAGun: Tom moves slower while he is aiming. Played straight with the Russians.
* TheDragon: Anishenko.
* EvenEvilHasLovedOnes: [[spoiler: Kamsky really cares for his daughter Anna, but in his own twisted way: he saves her from cold waters only to have her infected by some Exocells so she can turn into an immortal monster like himself.]]
* EverybodysDeadDave: All three(?) other members of Tom's team are killed, off-screen, within moments of the beginning of the game.
* EverythingsSquishierWithCephalopods: The Exocels, kind of. One of the documents that can be found says that they have a mishmash of DNA, including Mammalian, and they look like a bunch of rubbery tentacles moving around.
* EvilutionaryBiologist: This seems to have been Dr. Kamsky's motivation for unleashing the exocells and starting the whole mess.
* EyeScream: Tom is forced to go MinorityReport on Anishenko to get past a retinal scanner.
* HandCannon: The basic pistol looks and sounds like one of Resident Evil's magnums, and can [[YourHeadAsplode explode]] a zombie's head.
* HarpoonGun: The Speargun. The harpoons release a special gas that attracts all the Exocells in the area for a short time. Excellent when there are too many zombies at once on screen, [[spoiler: or you need to avoid the invisible specimens.]]
* HealThyself: Tom limps after getting severely injured. He can use healthpacks to instantly recover half of his health meter.
* HellishPupils: Zombies have glowing reddish-orange eyes, and the crawling things have glowing yellow eyes.
* InfinityPlusOneSword: Subverted. The final weapon you can find in the game, after the flamethrower and grenade launcher, is the lowly MP5. It's essentially the same as the AK47, but with a smaller clip. However, the built-in flashlight means that [[spoiler: it is the ideal weapon for killing crawlers,]] at least in theory.
* {{Irony}}: People have often pointed out how this game is similar to ''ResidentEvil4''. Cue to ''ResidentEvilRevelations'', which is partly set on a dark ship with zombies roaming around, a giant one-armed specimen and has [[spoiler: EliteMooks who can turn invisible.]]
* InvisibilityFlicker: [[spoiler: The invisible specimens become visible while approaching to Tom.]]
* JumpScare / CatScare: Played with throughout and even zig-zagged once. [[spoiler: On the return trip through the morgue in the scientific module, there is a sudden loud hissing noise and [[NightmareFuel all of the doors containing bodies are flung open.]] However, it seems like the morgue was completely empty, as no bodies are inside the freezer. Then Tom gets attacked by INVISIBLE ZOMBIES.]]
** Also the NotQuiteDead [[spoiler: Orca corpse.]]
* KarmicDeath: Pavel, the researcher who [[spoiler: saves Tom on the platform]] states in his journal that one of the "crawler specimens" was grinning at him, as if he wanted to eventually get him himself. And yes, he's actually killed by a Crawler.
* KillItWithFire: At one point Tom exits a door and comes face-to-face with a charging, screaming, '''flaming''' zombie.
** Also, the flamethrower can be used (indoors) with great effect against zombies and crawlers. The big guys with the bloated arm and [[spoiler: the invisible specimens]] seems to be resilient to it.
** Exocel 'breeders' can only be killed by complete immolation.
* KnifeNut: Most of the zombies are armed with large, butcher knives.
* LaserSight: All guns, except for the grenade launcher, flamethrower and shotgun.
* LastNameBasis: [=NPCs=] usually call the main character 'Hansen', even when he is calling them by their first name.
* LateToTheParty: Zig-zagged: the marines show up late to the party and are all killed, then Tom's squad show up late to THAT party, then it turns out that quite a few Russians are still alive, revealing that Tom showed up while the party was still going on. In fact, Russian soldiers continue to appear on the ship right up until [[spoiler: the ship crashes into the drilling platform.]]
* LetsSplitUpGang: Tom leaves the rest of his team so he can check the rear of the ship for signs of life. Unusually, Tom survives while the others are all killed off in a matter of seconds.
* LightningBruiser: The crawler enemies. [[spoiler: Kamsky as well.]]
* LockedDoor: Over and over and over again.
* MadScientistsBeautifulDaughter: Anna.
* MadeOfIron[=/=]NotQuiteDead: The bisected soldier you meet right before the first Exocel monster.
* MakeMeWannaShout: Crawlers are capable of putting of lights by screaming.
* MookMaker: The final stage of life for an exocel is the 'breeder' form, which is a [[BodyHorror writhing brown mass of tentacles]] stuck to a wall that spits out a new parasite every few seconds. The only way to kill them is [[KillItWithFire incineration]].
* NobodyPoops: Suberted. That Russian soldier REALLY had to go, if he was able to ignore the two corpses on the floor.
* NonstandardGameOver: Happens if Anna dies during the (exremely brief) escort mission: a short scene plays in which Tom watches Anna scream and fall, then he is attacked from behind by a zombie and killed. This scene will even play if you kill Anna yourself with friendly fire while no zombies are around.
* NoticeThis: Keys and ammunition generally sparkle to encourage you to pick them up.
* OffWithHisHead
* OminousWalk: Zombies, usually, though sometimes they break into a charge for no apparent reason.
* OrificeInvasion: How the Infectors get into a corpse. [[spoiler: Tom himself is subject to this at the beginning of the second act on the platform, but thankfully he gets the antidote in time. However he's infected again in the Abitation Module.]]
* OurZombiesAreDifferent: At the beginning of the game Tom encounters what initially appears to be a traditional zombie, but it's actually just a dying crew member reactively searching for help. He's promptly killed by one of the ''real'' monsters, an exocel host, fast parasite-controlled human bodies armed with melee weapons.
* PapaWolf: [[spoiler: Kamsky, in a twisted, pervesed way.]]
* PeekABooCorpse: Who decided it would be a good idea to shove a decapitated corpse in the pantry??
* PressXToNotDie: When an enemy grapples Tom, you have to quickly press the "action" button to fend him off. If you manage to fill the bar before your stamina runs out, you can even pull a lethal counterattack on the assailant.
* RaisingTheSteaks: Is said that the Exocel were experimented on dogs and monkeys. [[spoiler: You first meet the actual Exocel parasites when they jump out of the corpse of a disembowled orca, and later you can see some dead infected monkeys in a lab.]]
* RubberbandAI: Sort of. Enemy corpses can be searched and will sometimes have ammo or a small healthpack to help you out. They will never give you ammo for a weapon that is fully loaded, so if you keep searching bodies you won't ever run out of ammo for your favorite weapon. It also seems like enemies who did a lot of damage before you killed them are more likely to drop a healthpack.
* SaveGameLimits: Frustratingly so. The player is given a chance to save before each cutscene, but cannot save at any other time.
* SchizophrenicDifficulty: The second half of the game is a lot easier, because much more of it takes place indoors, there is almost no CameraScrew, and [[spoiler: you aren't on board the ship, so]] your aim isn't swaying all over the place. On the other hand, new enemies will appear.
* ShortRangeShotgun: The Shotgun is one of the weapons that has no laser sight, making it impossible to aim past short range.
* ShotgunsAreJustBetter: A single blast will knock a zombie down, making it trivially easy to blast his head off with the pistol. The spray of buckshot also makes it possible to [[UpToEleven decapitate multiple zombies with a single shot]].
* SpringLoadedCorpse: Subverted-- the floating dead guy in the cold storage seems to jump at you, but it turns out to just be a muscle reflex. Later played straight when you finally track down the Captain.
* SprintMeter: Slowly drains down while Tom is running, but also while he is grappling with a zombie in close combat or hanging from a ledge.
* TacticalSuicideBoss: [[spoiler: The only thing that damages the final boss is the escape move you do when you break out of his grab attack. If he never used his grab move on you, he could just kick you to death.]]
* TechnicallyLivingZombie: They're just normal humans with parasites in their brains. It's actually hinted that it could be possible to destroy the parasite without killing the host. However is also said that an Exocel can reanimate a deceased corpse with ease, so yup, most of them are dead puppets.
** A document mentions an anti-Exocel antidote, but it must be taken before the Exocel infector reach the brain with his tentacles.
* TooDumbToLive: Reading the various journals and documents will tell you about russian soldiers shooting highly explosive machinery out of boredom or another one who got electrocuted after shooting to an electrical station.
* UnusableEnemyEquipment: Very early on the Russians start using MP5 submachine guns, but looting the bodies will just give you a tiny amount of pistol ammo. The actual MP5 can be picked up later on.
* WeaksauceWeakness: Most of the[[spoiler: specimens on the drilling platform.]]
** [[spoiler: The fearsome crawlers are afraid of bright lights.]]
** [[spoiler: The huge 'asymmetrical specimens' have one massive muscular arm that they will use to smash your skull in; that same enormous muscular arm is also their only vulnerable point.]]
* WhatCouldHaveBeen: Several discarded projects can be seen, including a blonde, BareYourMidriff version of Anna, a different Tom, and various models of zombies, Exocels and mutants.
* WhatHappenedToTheMouse: Since the finale is pretty hasty, we'll never know [[spoiler: how Tom will deal with the Exocel parasite in his body, thought they'll probably cure him with the antidote.]]
* WombLevel: [[spoiler: The Habitation Module.]]
* YourHeadAsplode: The bad news is, the only way to kill a zombie is to [[RemovingTheHeadOrDestroyingTheBrain completely destroy the brain]]. The good news is, a single bullet from any gun or a stomp will cause severe [[CriticalExistenceFailure cranial existence failure]].
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