History VideoGame / CityOfHeroes

15th Oct '17 1:05:19 AM OnoderaTearer
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Despite the reported profitability of the game and its diehard fanbase, parent company NCSoft closed Paragon Studios and set the game's closure for 3 months after that to use the game's servers to run, variously, Guild Wars 2 and Wildstar (the latter of which inherited the servers' IP addresses). Paragon Studios was informed of the decision, which was effective immediately. [[http://na.cityofheroes.com/en/news/news_archive/thank_you.php It was announced]] to the players on August 31st, 2012 that Paragon Studios would be dissolved and that preparations for ''[=CoH's=]'' permanent retirement were already underway. The servers were shut down shortly after midnight Pacific Standard Time on December 1st, 2012.

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Despite the reported profitability of the game and its diehard fanbase, parent company NCSoft closed Paragon Studios and set the game's closure for 3 months after that to use the game's servers to run, variously, Guild Wars 2 ''Videogame/GuildWars2'' and Wildstar ''VideoGame/{{Wildstar}}'' (the latter of which inherited the servers' IP addresses). Paragon Studios was informed of the decision, which was effective immediately. [[http://na.cityofheroes.com/en/news/news_archive/thank_you.php It was announced]] to the players on August 31st, 2012 that Paragon Studios would be dissolved and that preparations for ''[=CoH's=]'' permanent retirement were already underway. The servers were shut down shortly after midnight Pacific Standard Time on December 1st, 2012.
4th Oct '17 8:44:58 PM Doug86
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* [[BadassNormal Natural]]: Characters who got where they are through the strenuous training of their bodies and also characters whose species naturally have the abilities. Examples include Franchise/{{Superman}}, Franchise/{{Batman}}, ThePunisher, J'onn J'onzz ComicBook/MartianManhunter and ComicBook/TheKingpin. In universe example: Manticore of the Freedom Phalanx.

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* [[BadassNormal Natural]]: Characters who got where they are through the strenuous training of their bodies and also characters whose species naturally have the abilities. Examples include Franchise/{{Superman}}, Franchise/{{Batman}}, ThePunisher, ComicBook/ThePunisher, J'onn J'onzz ComicBook/MartianManhunter and ComicBook/TheKingpin. In universe example: Manticore of the Freedom Phalanx.



** Statesman is basically a fusion of {{Superman}} and ComicBook/CaptainAmerica, though his origin has a little [[{{Shazam}} Captain Marvel]].

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** Statesman is basically a fusion of {{Superman}} Franchise/{{Superman}} and ComicBook/CaptainAmerica, though his origin has a little [[{{Shazam}} [[ComicBook/{{Shazam}} Captain Marvel]].
29th Sep '17 9:47:46 AM Adeon
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Added DiffLines:

* ManaBurn & ManaDrain: Electricity attacks tended to do one or the other. In particular a Blaster, Corruptor or Defender with both Short Circuit and Power Sink could completely drain the Endurance of a group of enemies in a very short period of time.
3rd Sep '17 2:18:54 AM DarkStorm
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** The Praetorian version of Excalibur was also a visual option for a player using the Titan Weapon powerset, but it had to be found and unlocked [[spoiler:as a random drop from being Nega-Pendragon]].

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** The Praetorian version of Excalibur was also a visual option for a player using the Titan Weapon powerset, but it had to be found and unlocked [[spoiler:as a random drop from being beating Nega-Pendragon]].
31st Aug '17 10:56:34 PM DarkStorm
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* [[BadassNormal Natural]]: Characters who got where they are through the strenuous training of their bodies -- and also characters whose species naturally have the abilities. Examples include Franchise/{{Superman}}, Franchise/{{Batman}}, ThePunisher, J'onn J'onzz ComicBook/MartianManhunter and ComicBook/TheKingpin. In universe example: Manticore of the Freedom Phalanx.

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* [[BadassNormal Natural]]: Characters who got where they are through the strenuous training of their bodies -- and also characters whose species naturally have the abilities. Examples include Franchise/{{Superman}}, Franchise/{{Batman}}, ThePunisher, J'onn J'onzz ComicBook/MartianManhunter and ComicBook/TheKingpin. In universe example: Manticore of the Freedom Phalanx.



** Averted in ''Going Rogue'''s Praetoria: the incredibly spacious Underground is not a sewer system, but an abandoned ''subway'' system -- with occasional intersections with what appears to be a subterranean canal network or, more likely, storm drains. It also serves as an underground logistical and maintenance network.

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** Averted in ''Going Rogue'''s Praetoria: the incredibly spacious Underground is not a sewer system, but an abandoned ''subway'' system -- with occasional intersections with what appears to be a subterranean canal network or, more likely, storm drains. It also serves as an underground logistical and maintenance network.



* ArtifactOfDoom: Lots, but the most important one is [[spoiler:the Well of the Furies-ie, ''the source of Incarnate powers''. It doesn't like [[BigGood Statesman]] because he protects the status quo, and it thinks [[EvilOverlord Lord Recluse]] is a ''poser''.]]

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* ArtifactOfDoom: Lots, but the most important one is [[spoiler:the Well of the Furies-ie, Furies i.e., ''the source of Incarnate powers''. It doesn't like [[BigGood Statesman]] because he protects the status quo, and it thinks [[EvilOverlord Lord Recluse]] is a ''poser''.]]



* ArtisticLicenseGeology: Averted (although probably not intentionally). While many players seem to think that the network of tunnels, caverns and caves beneath the city, as well as the rock in which they exist, are unlikely, Rhode Island has in fact a geological history -- complete with volcanoes and other phenomena -- just complicated enough to make them just barely plausible.

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* ArtisticLicenseGeology: Averted (although probably not intentionally). While many players seem to think that the network of tunnels, caverns and caves beneath the city, as well as the rock in which they exist, are unlikely, Rhode Island has in fact a geological history -- complete with volcanoes and other phenomena -- just complicated enough to make them just barely plausible.



** There's also the Yin family; they began as largely background [=NPCs=] in the Faultline zone's redesign, though Penelope was known as a very powerful psychic, with a nebulous connection to the Clockwork King. Later on, Penelope Yin reappeared in the Lady Grey Task Force, as possibly the most powerful psychic on Earth. Come ''Going Rogue'', we met her Praetorian counterpart, a questionably sane Seer; but more importantly, her father Wu Yin finally appeared -- as [[spoiler:head of the Syndicate]].

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** There's also the Yin family; they began as largely background [=NPCs=] in the Faultline zone's redesign, though Penelope was known as a very powerful psychic, with a nebulous connection to the Clockwork King. Later on, Penelope Yin reappeared in the Lady Grey Task Force, as possibly the most powerful psychic on Earth. Come ''Going Rogue'', we met her Praetorian counterpart, a questionably sane Seer; but more importantly, her father Wu Yin finally appeared -- as [[spoiler:head of the Syndicate]].



** As of ''Freedom'', she appears during Twinshot's arc early in the game at a point in her career when she's still a full hero -- and promptly demonstrates that as far as she's concerned, ''she's'' the player character and ''you're'' the NPC, because no matter what happens, it's all about ''her.'' And if you pay attention to another character's dialogue, she promptly gets annoyed.

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** As of ''Freedom'', she appears during Twinshot's arc early in the game at a point in her career when she's still a full hero -- and promptly demonstrates that as far as she's concerned, ''she's'' the player character and ''you're'' the NPC, because no matter what happens, it's all about ''her.'' And if you pay attention to another character's dialogue, she promptly gets annoyed.



* CaptainErsatz / {{Expy}}: The game's character creator makes it trivially easy to reproduce virtually any published character -- so much so that in 2004 Marvel [[http://en.wikipedia.org/wiki/City_of_Heroes#Suit_by_Marvel sued NCSoft for trademark infringement]]. (Most of the case was thrown out by the judge, and the remainder was settled out of court.) And even though Creator/NCSoft and Paragon Studios will "generic" any too-blatant Captain Ersatz who comes to their attention, it's still hard to go through an evening's gaming without encountering at least one thinly (or not so thinly) disguised version of a published character.

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* CaptainErsatz / {{Expy}}: The game's character creator makes it trivially easy to reproduce virtually any published character -- so much so that in 2004 Marvel [[http://en.wikipedia.org/wiki/City_of_Heroes#Suit_by_Marvel sued NCSoft for trademark infringement]]. (Most of the case was thrown out by the judge, and the remainder was settled out of court.) And even though Creator/NCSoft and Paragon Studios will "generic" any too-blatant Captain Ersatz who comes to their attention, it's still hard to go through an evening's gaming without encountering at least one thinly (or not so thinly) disguised version of a published character.



* ClingyCostume: Positron was permanently stuck in his anti-matter-driven armor for a while.

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* ClingyCostume: Positron was permanently stuck in his anti-matter-driven armor for a while. (Though it wasn't so much that the costume was literally stuck on him, but that he was emitting radiation uncontrollably, so if he took the suit off, ''everyone around him'' would die)



** Also, a minor [=NPC=] villain known as Shock Treatment. At one point, you find her fighting in an Arachnos Base, trying to get vengeance on behalf of her appliances

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** Also, a minor [=NPC=] villain known as Shock Treatment. At one point, you find her fighting in an Arachnos Base, trying to get vengeance on behalf of her appliancesappliances.



* ConservationOfNinjutsu: An actual game mechanic for the Mastermind. As he gains the ability to summon more minions, they become individually less powerful. At high levels the base minions tend to die a lot. But hey, that's what minions are ''for''.

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* ConservationOfNinjutsu: An actual game mechanic for the Mastermind. As he gains the ability to summon more minions, minions of each tier, they become individually less powerful. At high levels the base minions tend to die a lot.lot (because they're now at -2 to the Mastermind's level). But hey, that's what minions are ''for''.



*** More specifically, mistaking how your archnemesis' powers work and then altering reality based on those false assumptions is a bad idea- because the [=PsychoChronoMetron=]doesn't change things you don't know about. [[spoiler: the Hero, Faultline, was one of the first mutants. PsiCurse, his enemy and creator of the [=PsychoChronoMetron=] had no idea what a Mutant was, always assumed his powers were based on technology. So when he rewrote history to make Faultline his ally, He included such technological earth-control devices... without removing his mutant abilities. The feedback between the devices and his powers caused a massive earthquake, tearing that section of the city apart, and killing everyone involved- except Blue Steel.]]

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*** More specifically, mistaking how your archnemesis' powers work and then altering reality based on those false assumptions is a bad idea- idea, because the [=PsychoChronoMetron=]doesn't [=PsychoChronoMetron=] doesn't change things you don't know about. [[spoiler: the Hero, Faultline, was one of the first mutants. PsiCurse, his enemy and creator of the [=PsychoChronoMetron=] had no idea what a Mutant was, always assumed his powers were based on technology. So when he rewrote history to make Faultline his ally, He included such technological earth-control devices... without removing his mutant abilities. The feedback between the devices and his powers caused a massive earthquake, tearing that section of the city apart, and killing everyone involved- involved except Blue Steel.]]



** With the addition of "patrol XP" which doubles-ish your XP gain for a time proportional to how long you've been logged off, dying while you have any will reduce that time, you won't even accrue debt.

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** With the addition of "patrol "Patrol XP" which doubles-ish your gives +50% XP gain for defeating enemies, for a time total amount of XP proportional to how long you've been logged off, dying off (topping out at a full level worth of XP). Being defeated while you have any Patrol XP will reduce that time, you won't even accrue amount instead of accruing debt.



* DegradedBoss

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* DegradedBossDegradedBoss: Especially in some of the Incarnate arcs, where you fight characters who in earlier storylines were Arch-Villains or Heroes, downgraded to mere Elite Bosses.



** The players themselves. When word came out the game was being shut down for reasons never explained, they rallied above and beyond anything anyone was expecting. Heroes and villains alike congregated in Atlas Park, causing so much strain on the serves that it spawned ''33 instances'' of the location. The others eventually faed. But AP 33 remained in existence right up to the last moment of the game's existence, as the players held a vigil there as a sign of their unwillingness to forgive NC Soft and to state their desire for the game to continued. Also doubles as a CrowningMomentOfAwesome for the playerbase.

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** The players themselves. When word came out the game was being shut down for reasons never explained, they rallied above and beyond anything anyone was expecting. Heroes and villains alike congregated in Atlas Park, causing so much strain on the serves that it spawned ''33 instances'' of the location. The others eventually faed. But AP 33 remained in existence right up to the last moment of the game's existence, as the players held a vigil there as a sign of their unwillingness to forgive NC Soft and to state their desire for the game to continued.continue. Also doubles as a CrowningMomentOfAwesome for the playerbase.



* HundredPercentHeroismRating

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* HundredPercentHeroismRatingHundredPercentHeroismRating: If you're a Hero, just about everyone loves you and you can do no wrong.



** The region known as Dark Astoria was a thriving upper-class suburb until the Rikti War, when an ancient cult took advantage of the confusion to sacrifice every man, woman, and child in the place to an ancient horror that sleeps beneath Moth Cemetary known as "Mot"

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** The region known as Dark Astoria was a thriving upper-class suburb until the Rikti War, when an ancient cult took advantage of the confusion to sacrifice every man, woman, and child in the place to an ancient horror that sleeps beneath Moth Cemetary known as "Mot""Mot". (In an Incarnate solo arc, you have to learn Mot's secret and eventually re-bind it before it can kill and devour everyone in the world)



* EliteMooks: Every evil organization has 'em.

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* EliteMooks: Every evil organization has 'em.'em, in several flavors: Lieutenants and Bosses. (Yes, it's possible to face Boss-rank nameless mooks, especially in larger teams)



** The Skulls were going to be redesigned in Issue 24, giving them male and female members.



** There is even a ''hero'' side mission in the ''starting zone'' of issue 21 where you get a "arrest" or "Kill" option.

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** There is even a ''hero'' side mission in the ''starting zone'' of issue 21 where you get a "arrest" or "Kill" "kill" option.



** Later story developments reveal that most of them are not really evil, merely misguided or selfish. Had the game not shut down, Marauder was to have made a full HeelFaceTurn in Issue 24, and Tyrant in Issue 28. Anti-Matter was going to have a RedemptionEqualsDeath HeroicSacrifice in Issue 24, as well. And the Hero-1/Pendragon situation is... complicated.



* EvilVersusEvil: Much of ''City of Villains''' missions.
* {{Excalibur}}: The trainer in one of the two hero starting zones has Excalibur on her belt.
* ExpandedUniverse: Comics and novels.

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* EvilVersusEvil: Much Many of ''City of Villains''' missions, including just about all of the Newspaper missions.
* {{Excalibur}}: {{Excalibur}}:
** In the Primal universe, it's a weapon with a long history, entrusted to a noble British family by the fae, and passed down to each male-line descendant.
The last two wielders were Hero One (active in the 1970s and 1980s), and his son, Hero-1. When Hero-1 led the Omega Team in a desperate battle against the Rikti (during which he disappeared and was presumably killed), he entrusted the blade to Miss Liberty so it wouldn't fall into Rikti hands.
** Ms. Liberty, the
trainer in one of the two hero starting zones zone (and Miss Liberty's daughter), now has Excalibur on her belt.
belt. She is unable to use it herself, but she holds on to it in case Hero-1 should ever return. (The fae aren't happy about this, but they haven't taken the blade back)
** Later, you can help Hero-1's Praetorian counterpart Pendragon find the Praetorian version of Excalibur (which appears as a gigantic two-handed weapon rather than the broadsword it was in the main universe), and he ''does'' use it. [[spoiler: It's been corrupted and almost immediately takes over his mind. You have to fight him as a boss later on. He eventually splits into good and evil halves, with the evil half wielding the corrupted Excalibur and the good half wielding a standard two-handed sword.]]
** The Praetorian version of Excalibur was also a visual option for a player using the Titan Weapon powerset, but it had to be found and unlocked [[spoiler:as a random drop from being Nega-Pendragon]].
* ExpandedUniverse: Comics Comics, novels, and novels.even [=HeroClix=] figures.



* FlyingFirepower: mix a range ability with flight, and you are one.

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* FlyingFirepower: mix a range ability with flight, and you are one. So-called "Hoverblasters" (who used the defense-increasing power Hover rather than the faster Fly when in combat) were a popular way of getting around the class's defensive frailty.



** Specifically, what it lets you do is alter the gender of your character into any of the three available ("Huge" is considered a separate gender by the game), and you can make this choice individually for each costume slot you have. So you can have one costume be male, one be female, and one be huge, all on the same character. (Without the pack, gender and height are unchangeable once you've left the character creator)



* GetOnTheBoat

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* GetOnTheBoatGetOnTheBoat: This is the main way to travel between areas in the Rogue Isles, but there's also some in Paragon City.



* GoingThroughTheMotions

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* GoingThroughTheMotionsGoingThroughTheMotions: The animations for characters in cutscenes will start to look really familiar after a while...



* InescapableAmbush
* InnBetweenTheWorlds: The Pocket D, an interdimensional Night Club.

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* InescapableAmbush
InescapableAmbush: Ambush spawns will find you wherever you are, and automatically have aggro when they reach you. This was not very popular with Stalker players, who need to attack ''un''-aggro'd enemies for maximum effectiveness. Eventually, some ambushes were rewritten to only target the location you were in when you triggered the ambush and not target you directly.
* InnBetweenTheWorlds: The Pocket D, an interdimensional Night Club. No fighting is allowed there, and heroes and villains can mingle freely.



* InvulnerableCivilians

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* InvulnerableCiviliansInvulnerableCivilians: You can't even target them most of the time. In Villain's Mayhem Missions, you can target and even attack them, but they have infinite health and can't be defeated.



* ParryingBullets: Not explicitly shown or stated, but the [[CoolSword Broadsword]] and [[KatanasAreJustBetter Katana]] sets have a power that grants defense against Lethal damage, which just happens to be the damage type dealt by ''guns''.

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* ParryingBullets: Not explicitly shown or stated, but the [[CoolSword Broadsword]] Broad Sword]] and [[KatanasAreJustBetter Katana]] sets have a power that grants defense against Lethal damage, which just happens to be the damage type dealt by ''guns''.''guns''. The Broad Sword version was actually simply called Parry. Justified in that it's also the type of damage dealt by swords, and the power also gives defense against Melee, not just Lethal.



* ShovelStrike: Flat-on as a club for War Mace, edge on for Battle Axe.

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* ShovelStrike: Flat-on as a club for War Mace, edge on edge-on for Battle Axe.



* SpinAttack: All melee weapon sets (on non-Stalkers) have some variation on spinning around and attacking all foes in range, including using a sword made out of fire or ice.

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* SpinAttack: All melee weapon sets and most melee non-weapon sets (on non-Stalkers) have some variation on spinning around and attacking all foes in range, including using a sword made out of fire or ice.



** And the Lore slot in the Incarnate powers could be slotted with a craftable ability to summon controllable pets belonging to one of twenty of the game's villain groups. Each type of Lore ability could be built up through nine different subtypes across four levels of power; the different subtypes summoned different combinations of pets from that group. If you had made more than one Lore boost, you could swap them in and out of your Lore slot out of combat and with a 15-minute cooldown, which gives a dedicated player some additional flexibility for known future threats.

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** And the Lore slot in the Incarnate powers could be slotted with a craftable ability to summon controllable pets (using the same SquadControls as Mastermind pets) belonging to one of twenty of the game's villain groups. Each type of Lore ability could be built up through nine different subtypes across four levels of power; the different subtypes summoned different combinations of pets from that group. If you had made more than one Lore boost, you could swap them in and out of your Lore slot out of combat and with a 15-minute cooldown, which gives a dedicated player some additional flexibility for known future threats.



* SuperSpeed: A power pool available to anyone.

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* SuperSpeed: A power pool available to anyone. It included a travel power (which vastly increased the player's running speed), an attack power (a barrage of super-speed punches), and several utility powers (reducing cooldowns on all your attacks, and spinning around like a whirlwind to knock foes off their feet)



* VideoGameFlight: [[FlyingBrick Superheroes]].

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* VideoGameFlight: [[FlyingBrick Superheroes]].The Flight pool granted access to a completely unrestricted flight power simply called "Fly", plus a secondary combat-oriented "Hover" power which made the character harder to hit but was much slower than Fly, and a power called "Afterburner" that drastically increased flight speed in exchange for not being able to attack while it was active. The Sorcery pool added in the final beta also contained a flight power called Mystic Flight that additionally allowed the player to teleport while it was active.
31st Aug '17 4:03:19 PM HalcyonDayz
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** ShockAndAwe: Electric Melee, Blast, etc. etc...you get it by now. Available to all ATs via the Mu Mastery power pool and the Ionic Judgement Incarnate power.

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** ShockAndAwe: Electric Melee, Blast, etc. etc...you get it by now. Available to all ATs [=ATs=] via the Mu Mastery power pool and the Ionic Judgement Incarnate power.



* SummonMagic: Most Controllers and Dominators can summon pets at higher levels. Masterminds have this as their entire Primary power set and intended playstyle, with their Demon Summoning and Thugs power sets taking it UpToEleven (thanks to Hell on Earth and Gang War, respectively, which each summon a swarm of temporary pets, on top of the normal six pets every Mastermind gets). Several secondary sets for Controllers, Corruptors, and Masterminds (or Primary sets for Defenders) had pets or pet-like entities. Patron Power sets for all ATs but Masterminds had a summon as well. And that's still not a complete list!

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* SummonMagic: Most Controllers and Dominators can summon pets at higher levels. Masterminds have this as their entire Primary power set and intended playstyle, with their Demon Summoning and Thugs power sets taking it UpToEleven (thanks to Hell on Earth and Gang War, respectively, which each summon a swarm of temporary pets, on top of the normal six pets every Mastermind gets). Several secondary sets for Controllers, Corruptors, and Masterminds (or Primary sets for Defenders) had pets or pet-like entities. Patron Power sets for all ATs [=ATs=] but Masterminds had a summon as well. And that's still not a complete list!
25th Aug '17 6:35:37 AM CosmicFerret
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** Synapse, the token speedster, is generally considered an equivalent to TheFlash, with added [[ShockAndAwe electricity powers]].

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** Synapse, the token speedster, is generally considered an equivalent to TheFlash, Franchise/TheFlash, with added [[ShockAndAwe electricity powers]].
13th Aug '17 5:45:54 PM SpaceDrake
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Originally, a variety of (back)story was told through the developers' adopted avatars -- known collectively as the [[Franchise/TheAvengers Avengers]]-esque super-team Freedom Phalanx -- with the hero Statesman as their (in game and out) leader. Their evil counterparts would later be introduced in ''City of Villains''. Known as Arachnos by name and led by Statesman's equal-but-opposite in Lord Recluse, ruler of the Rogue Isles (a fictional archipelago about 50 miles north of Bermuda). Statesman was originally the in-game avatar of real life senior developer Jack Emmert, who has since moved on and left the game in the care of Lead Developer Matt Miller (known for his avatar, Positron), who has since moved ''down'' to hands-on design work, handing the role of Lead Developer to Melissa Bianco (known for her avatar, War Witch).

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Originally, a variety of (back)story was told through the developers' adopted avatars -- known collectively as the [[Franchise/TheAvengers Avengers]]-esque super-team Freedom Phalanx -- with the hero Statesman as their (in game and out) leader. Their evil counterparts would later be introduced in ''City of Villains''. Known as Arachnos by name and led by Statesman's equal-but-opposite in Lord Recluse, ruler of the Rogue Isles (a fictional archipelago about 50 miles north of Bermuda). Statesman was originally the in-game avatar of real life senior developer Jack Emmert, who has since moved on and left the game in the care of Lead Developer Matt Miller (known for his avatar, Positron), who has since then later moved ''down'' to hands-on design work, handing the role of Lead Developer to Melissa Bianco (known for her avatar, War Witch).



Despite the reported profitability of the game and its diehard fanbase, parent company NCSoft closed Paragon Studios and set the game's closure for 3 months after that to use the game's servers to run Guild Wars 2. Paragon Studios was informed of the decision, which was effective immediately. [[http://na.cityofheroes.com/en/news/news_archive/thank_you.php It was announced]] to the players on August 31st, 2012 that Paragon Studios would be dissolved and that preparations for ''[=CoH's=]'' permanent retirement were already underway. The servers were shut down shortly after midnight Pacific Standard Time on December 1st, 2012.

to:

Despite the reported profitability of the game and its diehard fanbase, parent company NCSoft closed Paragon Studios and set the game's closure for 3 months after that to use the game's servers to run run, variously, Guild Wars 2.2 and Wildstar (the latter of which inherited the servers' IP addresses). Paragon Studios was informed of the decision, which was effective immediately. [[http://na.cityofheroes.com/en/news/news_archive/thank_you.php It was announced]] to the players on August 31st, 2012 that Paragon Studios would be dissolved and that preparations for ''[=CoH's=]'' permanent retirement were already underway. The servers were shut down shortly after midnight Pacific Standard Time on December 1st, 2012.
26th Jul '17 12:52:17 AM ZuTheSkunk
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Added DiffLines:

** There's another badge, Virtual Victim, for dying in an Architect mission in test mode.
** The badge descriptions can turn to mockery even if the badge doesn't exactly deserve it; for instance, the Lambda Looter badge, for gathering all the temp powers but using none of them, reminds the player that the temp powers can be used to make the fight against Marauder easier.
25th Jul '17 11:53:55 PM ZuTheSkunk
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Added DiffLines:

* AchievementMockery:
** The game awards [[CosmeticAward badges]] for some rather dubious "achievements", including sustaining high amounts of damage, paying off debt (which is accrued each time you are "killed"), and time spent held in status effects. At least most of the badges for such effects have cool names; taking a lot of damage gets you the Tough, Indestructible and Unstoppable badges, which are at least okay. The final "Death" badge is ''Exalted''.
** The cool titles alone (which could be worn and showed up under the player character's name) were reason enough for many players to work towards them. Also for melee characters like Tanks and Brutes the "damage taken" badges were of course treated as badges of honor.
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