History VideoGame / CityOfHeroes

8th Feb '16 7:43:29 PM PaulA
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** Another mission to recover [[TheAdventuresOfBuckarooBanzaiAcrossTheEighthDimension the Overation Oscillithruster]].
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** Another mission to recover [[TheAdventuresOfBuckarooBanzaiAcrossTheEighthDimension [[Film/TheAdventuresOfBuckarooBanzaiAcrossThe8thDimension the Overation Oscillithruster]].
7th Feb '16 8:54:52 PM BlackSunNocturne
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* [[BadassNormal Natural]]: Characters who got where they are through the strenuous training of their bodies -- and also characters whose species naturally have the abilities. Examples include Franchise/{{Superman}}, Franchise/{{Batman}}, ThePunisher, J'onn J'onzz the Martian Manhunter and Kingpin. In universe example: Manticore of the Freedom Phalanx.
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* [[BadassNormal Natural]]: Characters who got where they are through the strenuous training of their bodies -- and also characters whose species naturally have the abilities. Examples include Franchise/{{Superman}}, Franchise/{{Batman}}, ThePunisher, J'onn J'onzz the Martian Manhunter ComicBook/MartianManhunter and Kingpin.ComicBook/TheKingpin. In universe example: Manticore of the Freedom Phalanx.

* [[GadgeteerGenius Technology]]: Characters that got their powers from technology. Where Science characters have been transformed in some way to gain their powers, Technology characters gain theirs through use of power armor, alien weapons, cybernetics, et al. Examples include ComicBook/IronMan, GreenLantern, Doctor Octopus and Robotman. In universe example: Positron of the Freedom Phalanx.
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* [[GadgeteerGenius Technology]]: Characters that got their powers from technology. Where Science characters have been transformed in some way to gain their powers, Technology characters gain theirs through use of power armor, alien weapons, cybernetics, et al. Examples include ComicBook/IronMan, GreenLantern, ComicBook/GreenLantern, Doctor Octopus and Robotman. In universe example: Positron of the Freedom Phalanx.
7th Jan '16 4:56:02 PM nombretomado
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** [[Series/MysteryScienceTheater3000 Dr. Forrester]] is a contact in Grandville. An NPC in a mission for the "Television" contact is named [[SpaceMutiny Dr. Big McLargeHuge]].
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** [[Series/MysteryScienceTheater3000 Dr. Forrester]] is a contact in Grandville. An NPC in a mission for the "Television" contact is named [[SpaceMutiny [[Film/SpaceMutiny Dr. Big McLargeHuge]].
30th Dec '15 5:57:28 PM jormis29
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* {{Excalibur}}: The trainer in one of the two hero starting zones has Excalibur on her belt.

* PublicDomainArtifact: The trainer in one of the two hero starting zones has Excalibur on her belt.
6th Dec '15 4:12:19 PM morenohijazo
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Added DiffLines:
* GiveChaseWithAngryNatives: It's possible to use this as a PK technique, by using a combination of long-range attacks and stealth to 'pull' a powerful group of monsters on top of enemy players.
17th Nov '15 2:26:43 AM Ryulong
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update
Former Hero archetypes include: * [[GlassCannon Blaster]] (High-damage ranged and high-damage melee attacks, but few defenses) * [[MindControl Controller]] (Primarily powers that hold, disorient or otherwise control opponents, backed up by buffs/debuffs) * [[HealingHands Def]][[StatusBuff end]][[StandardStatusEffects er]] (Primarily powers aiding (buff) allies or weakening (debuff) foes, backed up by medium-damage ranged attacks, defenders are among the hardest to quantify because each primary set is aimed in almost different directions ranging from the heal-tastic Empathy to the debuff kings and queens of Darkness) * [[TheBerserker Scrapper]] (medium-defense, high-damage melee with a chance for double damage in a critical hit.) * [[StoneWall Tanker]] (High-defense, low-damage melee and great "aggro management" capabilities to protect allies) There were also two "epic" archetypes, unlocked once one of your heroes reached level 20 (formerly level 50): [[KnightInShiningArmor Peace]][[KnightTemplar bringers]] and [[TheAtoner Warshades]]. These had unique abilities, such as intrinsic travel powers and shapeshifting. Their power sets seemed to be fairly similar, but they tended to play completely different. Warshades played to the strengths of your teammates, while Peacebringers tended to make up for their weaknesses. Also, Peacebringers were much more self-sufficient (e.g. if you wanted to heal yourself, you just pressed the button and get healed), while Warshades needed enemies (or their bodies) to drain for their self buffs. To compensate for this the Warshade buffs tended to be a lot more powerful when there were a lot of enemies to drain. When playing [[ShapeShifting Dual- or Tri-Form]], Peacebringers tended to stay in one form for the duration of the fight or even the mission, while Warshades tended to constantly switch forms to maximize the gain from their various buffs. The powers of their respective human forms were mostly a combination of Blaster and Scrapper for the Peacebringer, and Blaster and Controller for the Warshade. Former Villain archetypes include: * [[TheBrute Brute]] (Medium-defense and medium-damage melee whose damage increases the longer they fight) * Corruptor (Medium-damage ranged attack with "critical hits" as the enemy life is whittled down backed by buffs/debuffs) * Dominator (Primarily enemy control with a mix of medium-damage ranged and melee attacks to back it up.) * [[TheMinionMaster Master]][[TheBeastmaster mind]] (Command [[{{Mooks}} minions]] or "pets" and back them up with buffs/debuffs) * [[CriticalHitClass Stalker]] (Stealth-based "assassin type" with melee attacks, a BackStab, and weak defense) Just like the heroes, there were two epic archetypes for the villains. Starting out as a member of the Arachnos faction, you took the role of a Wolf Spider (Arachnos Soldier) or Blood Widow (Arachnos Widow), then took one of two "branching" leveling paths. The former represent the rank and file soldiers, starting with guns while then adding cybernetic attachments or specialized tech-maces, while the latter started out as [[McNinja pseudo-ninjas]] and could either stay as such or become a combat psychic. However, regardless of branch, you ultimately played as a damage type with some quirks (and a cool costume). The second major expansion, ''Going Rogue'', opened a third beginning to the game, the [[MirrorUniverse Praetorians]]. They were able to play as any of the non-epic archetypes and start off neither good nor evil, choosing over the course of the first twenty levels whether they would be a Loyalist of the tyrannical Emperor Cole or join the terrorist Resistance against him. It also introduced the ability to change alignment via FaceHeelTurn or HeelFaceTurn, allowing a hero to become a villain or vice versa as well as opening up the in-between alignments of [[VigilanteMan Vigilante]] and [[AntiHero Rogue]]. Heroes and villains both chose an origin. Outside of Peacebringer (Natural), Warshade (Science), and the Arachnos archetypes (Natural), there were no limits placed on which origin could be used with what archetype/powers. It was possible to make one of your characters' powers, say, "Assault Rifle" with Magic Origins, and it won't make a lick of difference to your abilities. * [[FunctionalMagic Magic]] -- Characters that got their powers through mystic training or artifacts. Can also refer to characters that get their powers from a patron deity or are a magical creature. Examples from other popular media include Ghost Rider, ComicBook/{{Hellboy}} and Comicbook/DoctorStrange. In universe example: Numina of the Freedom Phalanx. * [[{{Mutants}} Mutation]] -- Characters born with their powers that eventually unlock as they grow older. Generally refers to humans inexplicably born with these features. Most of the characters in ''Comicbook/{{X-Men}}'' qualify. In universe example: Sister Psyche of the Freedom Phalanx. * [[BadassNormal Natural]] -- Characters who got where they are through the strenuous training of their bodies -- and also characters whose species naturally have the abilities. Examples include Franchise/{{Superman}}, Franchise/{{Batman}}, ThePunisher, J'onn J'onzz the Martian Manhunter and Kingpin. In universe example: Manticore of the Freedom Phalanx. * [[WeirdScience Science]] -- Characters that get their powers via scientific means. Super serums, [[ILoveNuclearPower radiation]], [[FreakLabAccident experiments gone wrong]], experiments gone ''right'', etc. Examples include Comicbook/{{Spider-Man}}, Marvel's Sandman and the Comicbook/FantasticFour. In universe example: Synapse of the Freedom Phalanx. * [[GadgeteerGenius Technology]] -- Characters that got their powers from technology. Where Science characters have been transformed in some way to gain their powers, Technology characters gain theirs through use of power armor, alien weapons, cybernetics, et al. Examples include ComicBook/IronMan, GreenLantern, Doctor Octopus and Robotman. In universe example: Positron of the Freedom Phalanx.
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Former The original Hero archetypes include: Archetypes were: * [[GlassCannon Blaster]] (High-damage Blaster]]: High-damage ranged and high-damage melee attacks, but few defenses) defenses * [[MindControl Controller]] (Primarily Controller]]: Primarily powers that hold, disorient or otherwise control opponents, backed up by buffs/debuffs) buffs/debuffs * [[HealingHands Def]][[StatusBuff end]][[StandardStatusEffects er]] (Primarily er]]: Primarily powers aiding (buff) allies or weakening (debuff) foes, backed up by medium-damage ranged attacks, defenders are among the hardest to quantify because each primary set is aimed in almost different directions ranging from the heal-tastic Empathy to the debuff kings and queens of Darkness) Darkness * [[TheBerserker Scrapper]] (medium-defense, Scrapper]]: Medium-defense, high-damage melee with a chance for double damage in a critical hit.) hit * [[StoneWall Tanker]] (High-defense, Tanker]]: High-defense, low-damage melee and great "aggro management" capabilities to protect allies) allies There were also two "epic" archetypes, Archetypes, unlocked once one of your heroes reached level 20 (formerly level 50): [[KnightInShiningArmor Peace]][[KnightTemplar bringers]] and [[TheAtoner Warshades]]. These had unique abilities, such as intrinsic travel powers and shapeshifting. Their power sets seemed to be fairly similar, but they tended to play completely different. Warshades played to the strengths of your teammates, while Peacebringers tended to make up for their weaknesses. Also, Peacebringers were much more self-sufficient (e.g. if you wanted to heal yourself, you just pressed the button and get healed), while Warshades needed enemies (or their bodies) to drain for their self buffs. To compensate for this the Warshade buffs tended to be a lot more powerful when there were a lot of enemies to drain. When playing [[ShapeShifting Dual- or Tri-Form]], Peacebringers tended to stay in one form for the duration of the fight or even the mission, while Warshades tended to constantly switch forms to maximize the gain from their various buffs. The powers of their respective human forms were mostly a combination of Blaster and Scrapper for the Peacebringer, and Blaster and Controller for the Warshade. Former The original Villain archetypes include: Archetypes were: * [[TheBrute Brute]] (Medium-defense Brute]]: Medium-defense and medium-damage melee whose damage increases the longer they fight) fight * Corruptor (Medium-damage Corruptor: Medium-damage ranged attack with "critical hits" as the enemy life is whittled down backed by buffs/debuffs) buffs/debuffs * Dominator (Primarily Dominator: Primarily enemy control with a mix of medium-damage ranged and melee attacks to back it up.) up * [[TheMinionMaster Master]][[TheBeastmaster mind]] (Command mind]]: Command [[{{Mooks}} minions]] or "pets" and back them up with buffs/debuffs) buffs/debuffs * [[CriticalHitClass Stalker]] (Stealth-based Stalker]]: Stealth-based "assassin type" with melee attacks, a BackStab, and weak defense) defense Just like the heroes, there were two epic archetypes Archetypes for the villains. Starting out as a member of the Arachnos faction, you took the role of a Wolf Spider (Arachnos Soldier) or Blood Widow (Arachnos Widow), then took one of two "branching" leveling paths. The former represent the rank and file soldiers, starting with guns while then adding cybernetic attachments or specialized tech-maces, while the latter started out as [[McNinja pseudo-ninjas]] and could either stay as such or become a combat psychic. However, regardless of branch, you ultimately played as a damage type with some quirks (and a cool costume). The second major expansion, ''Going Rogue'', opened a third beginning to the game, the [[MirrorUniverse Praetorians]]. They were able to play as any of the non-epic archetypes Archetypes and start off neither good nor evil, but rather choosing over the course of the first twenty levels whether they would to be a Loyalist to Emperor Cole, previously known in the game as "Tyrant", or become part of the tyrannical Resistance seeking to overthrow Emperor Cole to save humanity from his iron rule. After ending their storyline in Praetoria, players choose to become either a Hero or join a Villain and enter the terrorist Resistance against him. It main reality's Paragon City. ''Going Rogue'' also introduced the ability to change characters' alignment via FaceHeelTurn or HeelFaceTurn, allowing a hero Hero to become a villain Villain or vice versa as well as opening up the in-between alignments of [[VigilanteMan Vigilante]] and [[AntiHero Rogue]]. Heroes Heroes, Villains, and villains both Praetorians all chose an origin.Origin. Outside of Peacebringer (Natural), Warshade (Science), and the Arachnos archetypes (Natural), there were no limits placed on which origin could be used with what archetype/powers. It was possible to make one of your characters' powers, say, "Assault Rifle" with Magic Origins, and it won't make a lick of difference to your abilities. * [[FunctionalMagic Magic]] -- Magic]]: Characters that got their powers through mystic training or artifacts. Can also refer to characters that get their powers from a patron deity or are a magical creature. Examples from other popular media include Ghost Rider, ComicBook/{{Hellboy}} and Comicbook/DoctorStrange. In universe example: Numina of the Freedom Phalanx. * [[{{Mutants}} Mutation]] -- Mutation]]: Characters born with their powers that eventually unlock as they grow older. Generally refers to humans inexplicably born with these features. Most of the characters in ''Comicbook/{{X-Men}}'' qualify. In universe example: Sister Psyche of the Freedom Phalanx. * [[BadassNormal Natural]] -- Natural]]: Characters who got where they are through the strenuous training of their bodies -- and also characters whose species naturally have the abilities. Examples include Franchise/{{Superman}}, Franchise/{{Batman}}, ThePunisher, J'onn J'onzz the Martian Manhunter and Kingpin. In universe example: Manticore of the Freedom Phalanx. * [[WeirdScience Science]] -- Science]]: Characters that get their powers via scientific means. Super serums, [[ILoveNuclearPower radiation]], [[FreakLabAccident experiments gone wrong]], experiments gone ''right'', etc. Examples include Comicbook/{{Spider-Man}}, Marvel's Sandman and the Comicbook/FantasticFour. In universe example: Synapse of the Freedom Phalanx. * [[GadgeteerGenius Technology]] -- Technology]]: Characters that got their powers from technology. Where Science characters have been transformed in some way to gain their powers, Technology characters gain theirs through use of power armor, alien weapons, cybernetics, et al. Examples include ComicBook/IronMan, GreenLantern, Doctor Octopus and Robotman. In universe example: Positron of the Freedom Phalanx.

Heroes defeated NPC villains and foil the plans of various archvillains and nefarious groups out to destroy Paragon/The World/Humanity. Villains carried out missions against {{NPC}} heroes or other villain groups to please various factions and power brokers and thereby improve their standing in the underworld. [[TheGreatPlayerVersusPlayerDebate Player-vs-Player combat]] was limited to restricted areas and is not necessary for game or level progress, although certain bonuses could be gathered by risking yourself in these areas.
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Heroes defeated NPC villains Villains and foil the plans of various archvillains and nefarious groups out to destroy Paragon/The World/Humanity. Villains carried out missions against {{NPC}} heroes Heroes or other villain Villain groups to please various factions and power brokers and thereby improve their standing in the underworld.underworld. Praetorians either act as Loyalists and strengthen th rule of Emperor Cole or act as part of the Resistance to take Tyrant down and free Praetorian Earth from his control, until deciding whether or not they are a hero or a villain. Rogues try to redeem their villainous ways by protecting Paragon City while Vigilantes weasel their way into the villainous underground of the Rogue Isles. [[TheGreatPlayerVersusPlayerDebate Player-vs-Player combat]] was limited to restricted areas and is not necessary for game or level progress, although certain bonuses could be gathered by risking yourself in these areas.
4th Nov '15 4:46:07 AM SetsunasaNiWa
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de-extraneous-bluelinking some of references to the same trope in a short paragraph
* CaptainObvious: Parodied and played straight. Mooks often state the obvious. But in one mission a mook who speculates that heroes might be on their way is answered by another mook sarcastically hoping whoever turns up it isn't CaptainObvious. On seeing you the first mook confirms that you are indeed ''not'' CaptainObvious, CompletelyMissingThePoint.
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* CaptainObvious: Parodied and played straight. Mooks often state the obvious. But in one mission a mook who speculates that heroes might be on their way is answered by another mook sarcastically hoping whoever turns up it isn't CaptainObvious. Captain Obvious. On seeing you the first mook confirms that you are indeed ''not'' CaptainObvious, Captain Obvious, CompletelyMissingThePoint.
12th Oct '15 2:30:19 PM Berrenta
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* [[CriticalHitClass Stalker]] (Stealth-based "assassin type" with melee attacks, a BackStab ForMassiveDamage, and weak defense)
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* [[CriticalHitClass Stalker]] (Stealth-based "assassin type" with melee attacks, a BackStab ForMassiveDamage, BackStab, and weak defense)

* MartialArtsDoNotWorkThatWay: The entire Martial Arts power set, especially [[ForMassiveDamage Eagle's Claw]].
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* MartialArtsDoNotWorkThatWay: The entire Martial Arts power set, especially [[ForMassiveDamage Eagle's Claw]].Claw.
27th Sep '15 11:53:09 AM Morgenthaler
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** The NPC who built and runs the monkey fight in Pocket D is Joe Young (''MightyJoeYoung'').
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** The NPC who built and runs the monkey fight in Pocket D is Joe Young (''MightyJoeYoung'').(''Film/MightyJoeYoung'').
23rd Sep '15 3:05:26 PM HighCrate
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* FragileSpeedster: Pretty much any Blaster with the Speed travel power (Blasters had the lowest HP of all the Archetypees, and had very few abilities available to them that could raise their defense or resistance ratings). Synapse would be this in canon, except when you have to fight against him and he has all the HP and resistances of any Boss or Arch-Villain. However, this trope doesn't apply in full force: Anyone using Super Speed got a bonus to stealth, meaning that most enemies wouldn't be able to attack them, anyway.
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* FragileSpeedster: Pretty much any Blaster with the Speed travel power (Blasters had have the lowest HP of all the Archetypees, and had very few abilities available to them that could can raise their defense or resistance ratings). Synapse would be this in canon, except [[GameplayAndSTorySegregation when you have to fight against him and he has all the HP and resistances of any Boss or Arch-Villain. However, this trope doesn't apply in full force: Anyone using Super Speed got a bonus to stealth, meaning that most enemies wouldn't be able to attack them, anyway.Arch-Villain]].
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