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* PhlebotinumDependence: All Essen-Arp Sleepers have a "failsafe" in case they are stolen or go rogue. Their bodies will decay over time unless they receive "Stabilizer", the equivalent of an immunosuppressant drug that keeps their cybernetics from rejecting each other.


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* RidiculouslyHumanRobots: Justified, Sleepers are emulations of humans who have had their brains scans. They are used because of a generalized setting ban on AI.
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* CorporateConspiracy: [[spoiler: Episode: PURGE reveals that the Flux virus which decimated Ember Hearth, Steppe and Side was deliberately created and let loose by the [=SenetStat=] Coporation, in order to wipe that part of the galaxy completely clear of all other coporate remnants so [=SenetStat=] can take over unimpeded.]]

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* CorporateConspiracy: [[spoiler: Episode: PURGE reveals that the Flux virus which decimated Ember Hearth, Steppe and Side was deliberately created and let loose by the [=SenetStat=] Coporation, in order to wipe that part of the galaxy completely clear of all other coporate corporate remnants so [=SenetStat=] can take over unimpeded.]]
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** The Eye suffered a very slow Class 0 after Solheim collapses.
* AsteroidMiners: The Eye was created to be a base for Solheim's palladium mining operations. The palladium reserves drying up was the beginning of the end for its many inhabitants.


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* CapitalismIsBad: A central theme. From the cradle, planet born humans are bombarded with adverts that try to entice them to sell their souls to the corporate machine for the chance at a better life than abject poverty. The player character was one of them, selling away their entire body for a what turned out to be indentured servitude on an asteroid. The corporations running stations like the Eye aim to squeeze every last credit out of the poor unfortunates who sign up with them, and leave them to the mercy of outer space when they run out of value. Even in the DLC, Eshe and Peake were doomed to waste their entire lives away toiling on a dead end space outpost purely so that the company who owned it could maintain their rights to that tiny pocket of galaxy. [[spoiler: The DLC episodes also reveal that some corporations won't bat an eye at decimating entire planets in order to clear the way for their own system takeover.]]


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* CompanyTown: The Eye when under Solheim control. Feng recounts that his parents worked on Solheim mines, ate and Solheim canteens and slept in berths rented out from Solheim.


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* CorporateConspiracy: [[spoiler: Episode: PURGE reveals that the Flux virus which decimated Ember Hearth, Steppe and Side was deliberately created and let loose by the [=SenetStat=] Coporation, in order to wipe that part of the galaxy completely clear of all other coporate remnants so [=SenetStat=] can take over unimpeded.]]
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* YourDaysAreNumbered: Ultimately the reason why [[spoiler: Riko decides to remain on the Eye at the end of Episode: PURGE]]; she knows that her time will soon be running out, and she'd prefer to spend her final days surrounded by her beloved Greenway.

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For the game's first anniversary, a solo TabletopRPG set on the Erlin's Eye named ''Cycles of the Eye'' was announced. Like ''Citizen Sleeper'', the game casts you as a Sleeper who finds themselves on the station, and uses a mix of dice and tarot card mechanics to let you tell your character's story. Another currently unrevealed game developed by the same creative trio behind ''Citizen Sleeper'' is also confirmed to be in development.

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For the game's first anniversary, a solo TabletopRPG set on the Erlin's Eye named ''Cycles of the Eye'' was announced. Like ''Citizen Sleeper'', the game casts you as a Sleeper who finds themselves on the station, and uses a mix of dice and tarot card mechanics to let you tell your character's story. Another currently unrevealed game developed by story.

A full sequel to
the same creative trio behind game, ''Citizen Sleeper'' is Sleeper 2: Starward Vector'', has also confirmed been announced for an unspecified release date. You play as a new sleeper in a new location (the Starward Belt), following your journey as you navigate a ship and its crew within a system-wide crisis. Leading up to be the release of this game are the ''Helion Dispatches'', a monthly serialised story about a pirate radio station tracking corporate activity in development.the Helion system, and is posted on the official [[https://jumpovertheage.substack.com/ Jump Over The Age Substack]].

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''Citizen Sleeper'' is a Narrative Driven {{Cyberpunk}} {{Adventure| Game}} [[RolePlayingGame RPG]] developed by Jump Over The Age, distributed by Creator/FellowTraveller, and released in May 2022, available for UsefulNotes/NintendoSwitch, as well as UsefulNotes/MicrosoftWindows and UsefulNotes/AppleMacintosh via UsefulNotes/{{Steam}}, Website/GoodOldGames, and Creator/HumbleBundle.

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''Citizen Sleeper'' is a Narrative Driven {{Cyberpunk}} {{Adventure| Game}} [[RolePlayingGame RPG]] developed by Jump Over The Age, Age[[note]]a solo developer by the name of Gareth Damien Martin, with artwork by Guillaume Singelin and music by Amos Roddy[[/note]], distributed by Creator/FellowTraveller, and released in May 2022, available for UsefulNotes/NintendoSwitch, as well as UsefulNotes/MicrosoftWindows and UsefulNotes/AppleMacintosh via UsefulNotes/{{Steam}}, Website/GoodOldGames, and Creator/HumbleBundle.


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For the game's first anniversary, a solo TabletopRPG set on the Erlin's Eye named ''Cycles of the Eye'' was announced. Like ''Citizen Sleeper'', the game casts you as a Sleeper who finds themselves on the station, and uses a mix of dice and tarot card mechanics to let you tell your character's story. Another currently unrevealed game developed by the same creative trio behind ''Citizen Sleeper'' is also confirmed to be in development.
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** A main point of the ''FLUX'' storyline. Once you have kicked off the main quest, Eshe will take the Climbing Briar and make her run for the Refugee Flotilla quarantine bay in 12 cycles. And that's all the time you will get to help her and Peake finish their preparations.

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** A main point of the ''FLUX'' storyline. Once you have kicked off the main quest, Eshe will take the Climbing Briar and make her run for the Refugee Flotilla quarantine bay in 12 cycles. And that's all the time you will get to help her and Peake finish their preparations. [[spoiler:The final episode, ''PURGE'', is another 12 cycle race to prepare the evacuation flotilla and spread the Gardner's influence before the Flux arrives]].

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* ApocalypseHow: [[spoiler:The refugee flotilla is fleeing the "Flux", a mysterious phenomenon that caused the sudden destruction of computer systems on a planetary scale]].

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* ApocalypseHow: [[spoiler:The refugee flotilla is fleeing the "Flux", a mysterious phenomenon that caused the sudden destruction of computer systems on a planetary scale]].scale. It turns out that the Flux was manufactured by a corporation, [=SenetStat=], to wipe the system clean in preparation for their arrival and takeover]].



* MultipleEndings: 9 endings in total with some allowing you to continue playing.

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* MultipleEndings: 9 11 endings in total with some allowing you to continue playing.



** The final ending, one that confers no achievement, that happens when [[spoiler:you reject the opportunities to leave the station and to dissolve yourself and become one with cyberspace. There is NoEnding. You simply continue to exist.]]

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** The final standard ending, one that confers no achievement, that happens when [[spoiler:you reject the opportunities to leave the station and to dissolve yourself and become one with cyberspace. There is NoEnding. You simply continue to exist.]]]]
** The DLC Episodes offer two final endings, in which you [[spoiler:either decide to stay on the station with Peake and live through the coming Flux, or leave with the flotilla]].

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Jump Over The Age announced in June 2022 that they are planning to release a trilogy of "DLC Episodes", which will introduce new storylines and characters to the game, with a focus on expanding on the wider politics and going-ons of the Helion System, the star system in which Erlin's Eye orbits. The first of these episodes, titled ''FLUX'', is set for a July 2022 release. The second episode, ''REFUGE'', released in October 2022, and the final episode, ''PURGE'', released in March 2023.

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Jump Over The Age announced in June 2022 that they are planning to release a A trilogy of "DLC Episodes", which will introduce a new storylines and characters to endgame storyline about the game, arrival of a refugee flotilla to Erlin's Eye, was announced with a focus on expanding on the wider politics and going-ons of the Helion System, the star system in which Erlin's Eye orbits. The first of these episodes, titled ''FLUX'', is set for a was released in July 2022 release.2022. The second episode, ''REFUGE'', released in October 2022, and the final episode, ''PURGE'', released in March 2023.


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* ApocalypseHow: [[spoiler:The refugee flotilla is fleeing the "Flux", a mysterious phenomenon that caused the sudden destruction of computer systems on a planetary scale]].
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Jump Over The Age announced in June 2022 that they are planning to release a trilogy of "DLC Episodes", which will introduce new storylines and characters to the game, with a focus on expanding on the wider politics and going-ons of the Helion System, the star system in which Erlin's Eye orbits. The first of these episodes, titled ''FLUX'', is set for a July 2022 release. The two other episodes are currently set to release in October 2022 and early 2023.

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Jump Over The Age announced in June 2022 that they are planning to release a trilogy of "DLC Episodes", which will introduce new storylines and characters to the game, with a focus on expanding on the wider politics and going-ons of the Helion System, the star system in which Erlin's Eye orbits. The first of these episodes, titled ''FLUX'', is set for a July 2022 release. The two other episodes are currently set to release second episode, ''REFUGE'', released in October 2022 2022, and early the final episode, ''PURGE'', released in March 2023.
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Factually wrong - not only can the PC synthesize stabilizers in the commune, but the countdown nature of most major quests means that spending your time hoarding cash will also doom you, once again due to dice rolls being much more important than resources. Suggested to replace with Space Whale Aesop: Capitalsim is bad, but the only alternative presented by the game is explicitly supported by a sentient AI that can snap resources into existence.


* BrokenAesop: The game tries to sell you on the idea that CapitalismIsBad, and presents an alternative to earning money in the form of the [[ChummyCommies Hypha Commune]], where everyone works together for the good of the group. Once you're in, you're set for life; work a shift and you'll get fed, and you can use the rest of your time however you like. Except that, first, it takes a lot of money to ''get'' to the Commune in the first place, you have to support yourself while you're working your way in, and if you can pull all of that off, a shift at the Commune isn't a good use of your time; you'd be better off using that die to work a job and buy food. Even earlier, when the Commune need some equipment repaired, they don't have the money or the expertise to do so, and end up conning a repair bay into doing it without mentioning that they'll be [[ProBonoBarter paying in mushrooms]].
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* UnstableEquilibrium: Everything in the game is determined by [[RandomNumberGod dice rolls]], with the number of dice you have available per cycle depending on your condition (five dice at maximum condition, decreasing by one every four cycles). To keep your condition up, you need good dice rolls, but the less of those you get, the harder it gets to keep your condition up, which means even less dice to roll in the first place. It's a vicious cycle that'll keep you on your toes throughout the whole game.

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* UnstableEquilibrium: Everything in the game is determined by [[RandomNumberGod dice rolls]], with the number of dice you have available per cycle depending on your condition (five dice at maximum condition, decreasing by one every four cycles). To keep your condition up, you need good dice rolls, but the less of those you get, the harder it gets to keep your condition up, which means even less dice to roll in the first place. It's a vicious cycle that'll keep you on your toes throughout until you get ahead of the whole game.curve.
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Fixing more links.


* {{Cyborg}}: [[ArtificialLimbs Mechnical limbs are commonplace]], as are implants that can do anything from enhancing vision to blocking pain receptors. [[BackAlleyDoctor: Sabine's]] main duty is the installation and upkeep of implants [[NeighbourhoodFriendlyGangsters Yagatan]] enforcers.

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* {{Cyborg}}: [[ArtificialLimbs Mechnical limbs are commonplace]], as are implants that can do anything from enhancing vision to blocking pain receptors. [[BackAlleyDoctor: Sabine's]] [[BackAlleyDoctor Sabine]]'s main duty is the installation and upkeep of implants [[NeighbourhoodFriendlyGangsters Yagatan]] enforcers.
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* SoleSurvivor: Part of your backstory. You were originally just one out of 10 sleepers who were conspiring together about an escape plan from Essen-Arp facility you were kept in. You were the only one who made it out, however.

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* SoleSurvivor: Part of your backstory. You were originally just one out of 10 sleepers who were conspiring together about an escape plan from the Essen-Arp facility you were kept in. You were the only one who made it out, however.



* {{Transhuman}}: The recruitment propoganda surrounding surrounding the bone suit programme was full of this: [[spoiler: Emphis]] bitterly remarks that he and his entire cohort were sold on the dream of becoming larger than life supermen. [[spoiler: Once the whole progamme was declared unviable and decommissioned, all those who underwent the [[UnusualUserInterface painful and invasive procedures which allowed them to interface with the suits]] were left out in the cold, with most wasting away from arthritis, osteoporosis or crippling addictions to painkillers.]]

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* {{Transhuman}}: The recruitment propoganda propaganda surrounding surrounding the bone suit programme was full of this: [[spoiler: Emphis]] [[spoiler:Emphis]] bitterly remarks that he and his entire cohort were sold on the dream of becoming larger than life supermen. [[spoiler: Once [[spoiler:Once the whole progamme program was declared unviable and decommissioned, all those who underwent the [[UnusualUserInterface painful and invasive procedures which allowed them to interface with the suits]] were left out in the cold, with most wasting away from arthritis, osteoporosis or crippling addictions to painkillers.]]
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Fixing links.


* AndroidsArePeopleToo: A central theme. Sleepers, straddling the line between humanity and the robotic, explicitly don't have any "human" rights in the eyes of the people in power. The corporation which made them see them as little more than a product to be bartered and sold, and several people they come across treat them as expendable RidiculouslyHumanRobots. The PlayerCharacter can insist multiple times that they are still are person.

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* AndroidsArePeopleToo: A central theme. Sleepers, straddling the line between humanity and the robotic, explicitly don't have any "human" rights in the eyes of the people in power. The corporation which made them see them as little more than a product to be bartered and sold, and several people they come across treat them as expendable RidiculouslyHumanRobots. The PlayerCharacter can insist multiple times that they are still are a person.



* Cyborg: [[ArtificalLimbs Mechnical limbs are commonplace]], as are implants that can do anything from enhancing vision to blocking pain receptors. [[BackAlleyDoctor: Sabine's]] main duty is the installation and upkeep of implants [[NeighbourhoodFriendlyGangsters Yagatan]] enforcers.

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* Cyborg: [[ArtificalLimbs {{Cyborg}}: [[ArtificialLimbs Mechnical limbs are commonplace]], as are implants that can do anything from enhancing vision to blocking pain receptors. [[BackAlleyDoctor: Sabine's]] main duty is the installation and upkeep of implants [[NeighbourhoodFriendlyGangsters Yagatan]] enforcers.



* Transhuman: The recruitment propoganda surrounding surrounding the bone suit programme was full of this: [[spoiler: Emphis]] bitterly remarks that he and his entire cohort were sold on the dream of becoming larger than life supermen. [[spoiler: Once the whole progamme was declared unviable and decommissioned, all those who underwent the [[UnusualUserInterface painful and invasive procedures which allowed them to interface with the suits]] were left out in the cold, with most wasting away from arthritis, osteoporosis or crippling addictions to painkillers.]]

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* Transhuman: {{Transhuman}}: The recruitment propoganda surrounding surrounding the bone suit programme was full of this: [[spoiler: Emphis]] bitterly remarks that he and his entire cohort were sold on the dream of becoming larger than life supermen. [[spoiler: Once the whole progamme was declared unviable and decommissioned, all those who underwent the [[UnusualUserInterface painful and invasive procedures which allowed them to interface with the suits]] were left out in the cold, with most wasting away from arthritis, osteoporosis or crippling addictions to painkillers.]]

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* CoveredWithScars: The first thing the PlayerCharacter notes about Emphis is that he's covered in very unusual, symmterical scarring. [[spoiler: They're what remains of the access ports he was fitted with as part of the Bone Suit programme.]]



* Cyborg:

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* Cyborg: [[ArtificalLimbs Mechnical limbs are commonplace]], as are implants that can do anything from enhancing vision to blocking pain receptors. [[BackAlleyDoctor: Sabine's]] main duty is the installation and upkeep of implants [[NeighbourhoodFriendlyGangsters Yagatan]] enforcers.


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*** The quest which involves tracking down [[spoiler: a rogue AI anti-virus]] is called [[Manga/HunterXHunter Hunter/Hunter.]]


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* Transhuman: The recruitment propoganda surrounding surrounding the bone suit programme was full of this: [[spoiler: Emphis]] bitterly remarks that he and his entire cohort were sold on the dream of becoming larger than life supermen. [[spoiler: Once the whole progamme was declared unviable and decommissioned, all those who underwent the [[UnusualUserInterface painful and invasive procedures which allowed them to interface with the suits]] were left out in the cold, with most wasting away from arthritis, osteoporosis or crippling addictions to painkillers.]]


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* UnusualUserInterface: Those who signed up to the bone suit programme had access the ports which allowed them to pilot the suits literally embedded into their skeleton. [[spoiler: The scars which cover the majority of Emphis' body are all old access ports.]]

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* AIIsACrapshoot: The station has multiple sentient AI constructs, some of which have gone mad after decades out of control. One of them hunts you down in {{Cyberspace}} and there are questlines involving assisting others.

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* AIIsACrapshoot: The station has multiple sentient AI constructs, some of which have gone mad after decades out of control. One of them hunts you down in {{Cyberspace}} and there are questlines involving assisting others.
* AndroidsArePeopleToo: A central theme. Sleepers, straddling the line between humanity and the robotic, explicitly don't have any "human" rights in the eyes of the people in power. The corporation which made them see them as little more than a product to be bartered and sold, and several people they come across treat them as expendable RidiculouslyHumanRobots. The PlayerCharacter can insist multiple times that they are still are person.


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* BanOnAI: Anything which comes close to ''sentient'' AI is strictly banned; Sleepers were created to find a loophole around this, as on paper the conscious that pilots them is human rather than artificial.


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* Cyborg:


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* WetwareCPU: The Sleepers, who were created specifically to find a way around the blanket bans on creating sentient AI.
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* BrainUploading: How Sleepers are made. In order to get around the rules over creating truly sentient AI, human brains are digitally cloned and the new conscious is uploaded into a robotic Sleeper body.


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* CyberneticsEatYourSoul: The process of becoming a Sleeper destroys the majority of their human memoires, with the remnants that survive the process only visiting in the occasional vague dream. The PlayerCharacter doesn't know if this is just an unfortunate side effect of the complicated process of BrainUploading which is involved, or if the company deliberately does this in order to keep their newly created propert docile and pliant.
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* ScavengerWorld: The Eye is an unfinished and rather decrepit station. The economy is built around exporting scrap from the station, food is grown in a largely-feral hydroponics section, and leftover [[ArtificialIntelligence AIs]] from the station's construction infest an equally-feral cyberspace. There's still some functional areas like the Hub, but the station's original purpose is gone, and the people there are just surviving in the ruins.

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* ScavengerWorld: The Eye is an unfinished and rather decrepit station. The economy is built around exporting scrap from the station, trading in scrap, food is grown in a largely-feral hydroponics section, and leftover [[ArtificialIntelligence AIs]] from the station's construction infest an equally-feral cyberspace. There's still some functional areas like the Hub, but the station's original purpose is gone, and the people there are just surviving in the ruins.
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* ScavengerWorld: The Eye is an unfinished and rather decrepit station. The economy is built around exporting scrap from the station, food is grown in a largely-feral hydroponics section, and leftover [[ArtificialIntelligence AIs]] from the station's construction infest an equally-feral cyberspace. There's still some functional areas like the Hub, but the station's original purpose is gone, and the people there are just surviving in the ruins.

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* AnarchyIsChaos: {{Averted}}; though the Eye has a reputation for being lawless, things are kept pretty stable between [[WeirdTradeUnion Havenage]] and [[FriendlyNeighborhoodGangsters Yagatan]]. When [BountyHunter Ethan]] shows up, what makes him dangerous is that he seems to be the only person on the station with a gun, and he is certainly willing to use it.

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* AnarchyIsChaos: {{Averted}}; though the Eye has a reputation for being lawless, things are kept pretty stable between [[WeirdTradeUnion Havenage]] and [[FriendlyNeighborhoodGangsters [[NeighbourhoodFriendlyGangsters Yagatan]]. When [BountyHunter [[BountyHunter Ethan]] shows up, what makes him dangerous is that he seems to be the only person on the station with a gun, and he is certainly willing to use it.



** ICE Breaker ''can'' be useful, but only for a few early-game quests that require hacking agents. This mechanic plays no role from mid-game onwards, making the perk a waste of points. However, the Interface skill as a whole remains useful throughout the entire game, so at least the bonus to your dice rolls continues to provide tangible benefits.

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** ICE Breaker ''can'' be useful, but only for a few early-game quests that require hacking agents. This mechanic plays no role from mid-game onwards, onwards except as a source of income, making the perk a waste of points. However, the Interface skill as a whole remains useful throughout the entire game, so at least the bonus to your dice rolls continues to provide tangible benefits.


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* NeighbourhoodFriendlyGangsters: Yatagan are a crime family who serve as the government in Lowend, collecting "taxes" from the various enterprises there but also keeping the peace. As Lowend is the poorest part of an already-anarchic station, they're actually pretty handy to have around and make for decent allies.
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* AnarchyIsChaos: {{Averted}}; though the Eye has a reputation for being lawless, things are kept pretty stable between [[WeirdTradeUnion Havenage]] and [[FriendlyNeighborhoodGangsters Yagatan]]. When [BountyHunter Ethan]] shows up, what makes him dangerous is that he seems to be the only person on the station with a gun, and he is certainly willing to use it.
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* ProBonoBarter: The Commune don't use money. When hiring an outside repair bay, they pay in mushrooms instead. They just don't mention how they mean to pay before they do. The engineer is thoroughly nonplussed.
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* {{Cyberpunk}}: Transhumanism? Check. Evil Corporations exploiting ordinary citizens to an inch of their life? Check. Big squalor slums in a high tech, but decrepit space station? Check.

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* {{Cyberpunk}}: Transhumanism? Check. Evil Corporations exploiting ordinary citizens to an inch of their life? Check. Big squalor Big, squalid slums in a high tech, but decrepit space station? Check.
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That doesn't work later, once you can no longer buy stabilizer and need to do the mushroom quest. At this point, self-repair has a little point to it.


** Self Repair only restores a single condition bar (equivalent to a single cycle) per piece of scrap, a resource that isn't exactly easy to come by ''and'' has numerous other applications in quests. And even if you have a steady surplus of scrap, it's much more efficient to sell it and use the income to buy stabilizer vials.

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** Self Repair only restores a single condition bar (equivalent to a single cycle) per piece of scrap, a resource that isn't exactly easy to come by ''and'' has numerous other applications in quests. And even if [[spoiler: However, later in the game, you have a steady surplus of scrap, it's much more efficient to sell it and use lose the income ability to buy stabilizer vials.stabilizer. While there's a repeatable quest that'll let you make it yourself, it makes a certain amount of sense to use excess scrap to keep your condition topped up.]]



* EarlyGameHell: You start out with a half-dead PlayerCharacter who doesn't have ''anything'' to their name - no money, no food, no items to sell. The first cycles are a mad scramble just to survive (fittingly, that's also your first major Drive), and you'll need to think very carefully about what to do when and in which order. It takes quite a while for your situation to stabilize enough to feel like you're not about to drown in heavy sea at any moment.

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* EarlyGameHell: You start out with a half-dead PlayerCharacter who doesn't have ''anything'' to their name - no money, no food, no items to sell.sell, and you don't even know where to go to ''get'' fed. The first cycles are a mad scramble just to survive (fittingly, that's also your first major Drive), and you'll need to think very carefully about what to do when and in which order. It takes quite a while for your situation to stabilize enough to feel like you're not about to drown in heavy sea at any moment.
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* BrokenAesop: The game tries to sell you on the idea that CapitalismIsBad, and presents an alternative to earning money in the form of the [[ChummyCommies Hypha Commune]], where everyone works together for the good of the group. Once you're in, you're set for life; work a shift and you'll get fed, and you can use the rest of your time however you like. Except that, first, it takes a lot of money to ''get'' to the Commune in the first place, you have to support yourself while you're working your way in, and if you can pull all of that off, a shift at the Commune isn't a good use of your time; you'd be better off using that die to work a job and buy food. Even earlier, when the Commune need some equipment repaired, they don't have the money or the expertise to do so, and end up conning a repair bay into doing it without mentioning that they'll be [[ProBonoBarter paying in mushrooms]].
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''Citizen Sleeper'' is a Narrative Driven {{Cyberpunk}} {{Adventure| Game}} [[RolePlayingGame RPG]] developed by Jump Over The Age, distributed by Fellow Traveller, and released in May 2022, available for UsefulNotes/NintendoSwitch, as well as UsefulNotes/MicrosoftWindows and UsefulNotes/AppleMacintosh via UsefulNotes/{{Steam}}, Website/GoodOldGames, and Creator/HumbleBundle.

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''Citizen Sleeper'' is a Narrative Driven {{Cyberpunk}} {{Adventure| Game}} [[RolePlayingGame RPG]] developed by Jump Over The Age, distributed by Fellow Traveller, Creator/FellowTraveller, and released in May 2022, available for UsefulNotes/NintendoSwitch, as well as UsefulNotes/MicrosoftWindows and UsefulNotes/AppleMacintosh via UsefulNotes/{{Steam}}, Website/GoodOldGames, and Creator/HumbleBundle.
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* BenevolentAI: [[spoiler:The Gardener, the enigmatic and extremely powerful caretaker of the Greenway district.]] No-one even knew they exist until you make contact, upon which it turns out they've been secretly helping not just you but everyone in the Greenway survive ever since the Eye became independent decades ago. One of the MultipleEndings allows you to [[spoiler:abandon your physical body to join the Gardener in cyberspace forever, potentially becoming an example of this trope yourself]].
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* BittersweetEnding: Like in so many other {{Cyberpunk}} stories, getting one of these is the best you can hope for. You will generally achieve ''something'' worthwhile, either for yourself, the friends you made along the way, or even both if you're lucky, but it'll always come at a hefty cost.
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* TitleDrope: Done by Helene in the ''FLUX'' storyline:

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* TitleDrope: TitleDrop: Done by Helene in the ''FLUX'' storyline:

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