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[[quoteright:344:https://static.tvtropes.org/pmwiki/pub/images/4eab2db436bba318562f8dbaaf43d967jpg.jpg]]
[[caption-width-right:344:''[[{{Tagline}} Virtual Cities, Real People]].'']]
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* RecurringRiff: The chorus of the ThemeTune is more or less present in about half of the music tracks. ([[EarWorm C G A# A# F...]])

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* RecurringRiff: The chorus of the ThemeTune is more or less present in about half of the music tracks. ([[EarWorm C (C G A# A# F...]]))
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* EndlessGame: Combined with PermanentElectedOfficial, as unlike ''SimCity'' you are not ousted for running into the red. You simply cannot build anymore stuff until the treasury is refilled.

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* EndlessGame: Combined with PermanentElectedOfficial, as unlike ''SimCity'' ''[=SimCity=]'' you are not ousted for running into the red. You simply cannot build anymore stuff until the treasury is refilled.
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Not to be confused with ''VideoGame/CitiesSkylies''.

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Not to be confused with ''VideoGame/CitiesSkylies''.
''VideoGame/CitiesSkylines''.
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Common complaints of ''Cities XL'' are poor programming leading to a still-unfixed memory leak bug, as well as a perception that there is little change between the 2011 version, 2012 version and XXL version; the latter is probably justified, considering they have little to no perceptible features added to the descriptions of newer relases.

Not to be confused with CitiesSkylies.

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Common complaints of ''Cities XL'' are poor programming leading to a still-unfixed memory leak bug, as well as a perception that there is little change between the 2011 version, 2012 version and XXL version; the latter is probably justified, considering they have little to no perceptible features added to the descriptions of newer relases.

releases.

Not to be confused with CitiesSkylies.
''VideoGame/CitiesSkylies''.
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Common complaints of ''Cities XL'' are poor programming leading to a still-unfixed memory leak bug, as well as a perception that there is little change between the 2011 version, 2012 version and XXL version; the latter is probably justified, considering they have little to no perceptible features added to the descriptions of newer relases.

Not to be confused with CitiesSkylies.
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* WideOpenSandbox: People disappointed with ''VideoGame/SimCity2013'''s ''microscopic'' city size found themselves some solace in ''XL''. That is, until ''VideoGame/CitiesSkylines'' comes along.

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* WideOpenSandbox: People disappointed with ''VideoGame/SimCity2013'''s ''microscopic'' city size found themselves some solace in ''XL''. That is, until ''VideoGame/CitiesSkylines'' comes came along.
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* EndlessGame: Combined with PermanentlyElectedOfficial, as unlike ''SimCity'' you are not ousted for running into the red. You simply cannot build anymore stuff until the treasury is refilled.

to:

* EndlessGame: Combined with PermanentlyElectedOfficial, PermanentElectedOfficial, as unlike ''SimCity'' you are not ousted for running into the red. You simply cannot build anymore stuff until the treasury is refilled.



* StrictlyFormula: Pretty much every game in the series after the 2009 original, including ''XXL'', is simply the same game with some new maps and buildings added in, so much that each subsequent title can be seen as an expansion pack to the previous. No effort has been done to improve the gameplay and the engine apart from ''XXL'''s multi-threading compatibility and performance boost. Compare this to ''VideoGame/Tropico'', which has different gameplay features across its five iterations.

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* StrictlyFormula: Pretty much every game in the series after the 2009 original, including ''XXL'', is simply the same game with some new maps and buildings added in, so much that each subsequent title can be seen as an expansion pack to the previous. No effort has been done to improve the gameplay and the engine apart from ''XXL'''s multi-threading compatibility and performance boost. Compare this to ''VideoGame/Tropico'', ''VideoGame/{{Tropico}}'', which has different gameplay features across its five iterations.

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* BeleagueredAssistant: Kevin



* EndlessGame

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* EndlessGameEndlessGame: Combined with PermanentlyElectedOfficial, as unlike ''SimCity'' you are not ousted for running into the red. You simply cannot build anymore stuff until the treasury is refilled.



* {{Gonk}}: Many citizen models are this. It's better than the advisors and petitioners of ''VideoGame/SimCity 3000'', but that game only has a handful of them.
* MundaneMadeAwesome: The "[[ExecutiveMeddling My boss made me]] do a {{Music/Dubstep}} trailer" has this effect, growing the city in time with the beat.
* NotInMyBackyard

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* {{Gonk}}: Many The citizen models are this. It's better than the advisors and petitioners of ''VideoGame/SimCity 3000'', but that game only has a handful of them.
* MundaneMadeAwesome: The "[[ExecutiveMeddling My boss made me]] do a {{Music/Dubstep}} trailer" has this effect, growing NotInMyBackyard: [[SarcasmMode Go ahead. Build that landfill next to the city in time with Elite residence. I'm sure the beat.
* NotInMyBackyard
CEOs would love it.]]



* StrictlyFormula: Pretty much every game in the series after the 2009 original, including ''XXL'', is simply the same game with some new maps and buildings added in, so much that each subsequent title can be seen as an expansion pack to the previous. No effort has been done to improve the gameplay and the engine apart from ''XXL'''s multi-threading compatibility and performance boost. Compare this to ''VideoGame/Tropico'', which has different gameplay features across its five iterations.



* WideOpenSandbox

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* WideOpenSandboxWideOpenSandbox: People disappointed with ''VideoGame/SimCity2013'''s ''microscopic'' city size found themselves some solace in ''XL''. That is, until ''VideoGame/CitiesSkylines'' comes along.
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* Gonk: Many citizen models are this. It's better than the advisors and petitioners of ''VideoGame/SimCity 3000'', but that game only has a handful of them.

to:

* Gonk: {{Gonk}}: Many citizen models are this. It's better than the advisors and petitioners of ''VideoGame/SimCity 3000'', but that game only has a handful of them.
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* Gonk: Many citizen models are this. It's better than the advisors and petitioners of ''VideoGame/SimCity 3000'', but that game only has a handful of them.
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Added DiffLines:

* MundaneMadeAwesome: The "[[ExecutiveMeddling My boss made me]] do a {{Music/Dubstep}} trailer" has this effect, growing the city in time with the beat.
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That statement is iffy and should arguably be on a YMMV page.


While the quality of the game is iffy, one thing that can be said for sure is that it is superior to the disaster of a release that the ''VideoGame/SimCity'' reboot turned out to be.
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Some edits.


''Cities XL'' (formerly ''Cities Unlimited'') is a city-building computer game in the same vein as the ''VideoGame/SimCity'' series, developed by Monte Cristo, which has prior development experience in ''City Life''. It was originally scheduled for release in the first quarter of 2009, but was eventually released on October 8, 2009. The game allowed players to play online and interact with others on massive persistent planets, and to work together by trading resources or building blueprints in order to satisfy the needs of city inhabitants. However, on March 8, 2010 the online service was closed and the game became single-player only.

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''Cities XL'' '''''Cities XL''''' (formerly ''Cities Unlimited'') is a city-building computer game in the same vein as the ''VideoGame/SimCity'' series, developed by Monte Cristo, which has prior development experience in ''City Life''. It was originally scheduled for release in the first quarter of 2009, but was eventually released on October 8, 2009. The game allowed players to play online and interact with others on massive persistent planets, and to work together by trading resources or building blueprints in order to satisfy the needs of city inhabitants. However, on March 8, 2010 the online service was closed and the game became single-player only.



Focus Home Interactive acquired the franchise in June 2011 and released ''Cities XL 2011'' on October 14, 2010. The latest installment, ''Cities XL Platinum'', was released on February 6, 2013.

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Focus Home Interactive acquired the franchise in June 2011 and released ''Cities XL 2011'' on October 14, 2010. The latest installment, ''Cities XL 2012'' was released on October 20, 2011 and its expansion, ''Cities XL Platinum'', was released on February 6, 2013.
2013. The newest release, ''Cities XXL'', was released on February 5, 2015.



* ExpansionPack: Since Focus Interactive acquired the title, each new installment of Cities XL has basically been this.

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* ExpansionPack: Since Focus Interactive acquired the title, each new installment of Cities XL ''Cities XL'' has basically been this.
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While the quality of the game is iffy, one thing that can be said for sure is that it is superior to the disaster of a release that the SimCity reboot turned out to be.

to:

While the quality of the game is iffy, one thing that can be said for sure is that it is superior to the disaster of a release that the SimCity ''VideoGame/SimCity'' reboot turned out to be.
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None

Added DiffLines:

While the quality of the game is iffy, one thing that can be said for sure is that it is superior to the disaster of a release that the SimCity reboot turned out to be.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

''Cities XL'' (formerly ''Cities Unlimited'') is a city-building computer game in the same vein as the ''VideoGame/SimCity'' series, developed by Monte Cristo, which has prior development experience in ''City Life''. It was originally scheduled for release in the first quarter of 2009, but was eventually released on October 8, 2009. The game allowed players to play online and interact with others on massive persistent planets, and to work together by trading resources or building blueprints in order to satisfy the needs of city inhabitants. However, on March 8, 2010 the online service was closed and the game became single-player only.

Focus Home Interactive acquired the franchise in June 2011 and released ''Cities XL 2011'' on October 14, 2010. The latest installment, ''Cities XL Platinum'', was released on February 6, 2013.

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!!This game provides examples of:
* BeleagueredAssistant: Kevin
* ColorCodedForYourConvenience: Just like ''VideoGame/SimCity'', Residential zones are green, Industrial zones are yellow, and Commercial zones are blue.
* EndlessGame
* ExpansionPack: Since Focus Interactive acquired the title, each new installment of Cities XL has basically been this.
* NotInMyBackyard
* RealTimeWithPause
* RecurringRiff: The chorus of the ThemeTune is more or less present in about half of the music tracks. ([[EarWorm C G A# A# F...]])
* TerrainSculpting: [[DownplayedTrope Barely there.]] The most control you have over the terrain of your city is to level the general area.
* WideOpenSandbox
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