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Don't put reception in the description!
Deleted line(s) 9 (click to see context) :
It's also a very divisive game. It's not as overtly reviled as ''VideoGame/DawnOfMana'' or ''VideoGame/HeroesOfMana'', but many find the gameplay repetitive and boring. Basically, it's ''VideoGame/ShiningSoul'', set in the ''World of Mana''.
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* IcePalace: The Ice Citadel of Lorimar
to:
%% * IcePalace: The Ice Citadel of Lorimar
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None
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* DropTheHammer: One of the four weapon types, and Wanderer's WeaponOfChoice.
to:
* DropTheHammer: One of the four weapon types, and Wanderer's WeaponOfChoice.weapon.
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* EpicFlail: One of the four weapon types, and Poppen's WeaponOfChoice
to:
* EpicFlail: One of the four weapon types, and Poppen's WeaponOfChoiceweapon
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removing redundancy, also dewicking You Gotta Have Blue Hair
Changed line(s) 20 (click to see context) from:
* DropTheHammer: One of the four weapon types, and Wanderer's [[WeaponOfChoice Weapon of Choice]].
to:
* DropTheHammer: One of the four weapon types, and Wanderer's [[WeaponOfChoice Weapon of Choice]].WeaponOfChoice.
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* EpicFlail: One of the four weapon types, and Poppen's [[WeaponOfChoice Weapon of Choice]]
to:
* EpicFlail: One of the four weapon types, and Poppen's [[WeaponOfChoice Weapon of Choice]]WeaponOfChoice
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%%* YouGottaHaveBlueHair
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Changed line(s) 5,6 (click to see context) from:
The story takes place when the [[WorldTree Mana Tree]] was newly created (making it the [[{{Prequel}} chronologically earliest game]] at the time of its release before it got a prequel of it's own in "VideoGame/DawnOfMana" a year later). After a crack appears in it, the nearby temple suddenly becomes infested with monsters. [[AllUpToYou After the player character clears out the temple]], they return to find that mysterious pillars of light have appeared in numerous different lands...
to:
The story takes place when the [[WorldTree Mana Tree]] was newly created (making it the [[{{Prequel}} chronologically earliest game]] at the time of its release before it got a prequel of it's own in "VideoGame/DawnOfMana" ''VideoGame/DawnOfMana'' a year later). After a crack appears in it, the nearby temple suddenly becomes infested with monsters. [[AllUpToYou After the player character clears out the temple]], they return to find that mysterious pillars of light have appeared in numerous different lands...
Is there an issue? Send a MessageReason:
Oops, got that sentence corrected.
Changed line(s) 5,6 (click to see context) from:
The story takes place ten years after "VideoGame/DawnOfMana" when the [[WorldTree Mana Tree]] was newly created (making it the [[{{Prequel}} second chronologically earliest game]] at the time of its release). After a crack appears in it, the nearby temple suddenly becomes infested with monsters. [[AllUpToYou After the player character clears out the temple]], they return to find that mysterious pillars of light have appeared in numerous different lands...
to:
The story takes place ten years after "VideoGame/DawnOfMana" when the [[WorldTree Mana Tree]] was newly created (making it the [[{{Prequel}} second chronologically earliest game]] at the time of its release).release before it got a prequel of it's own in "VideoGame/DawnOfMana" a year later). After a crack appears in it, the nearby temple suddenly becomes infested with monsters. [[AllUpToYou After the player character clears out the temple]], they return to find that mysterious pillars of light have appeared in numerous different lands...
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Actually, "Dawn Of Mana" happened first chronologically.
Changed line(s) 5,6 (click to see context) from:
The story takes place when the [[WorldTree Mana Tree]] was newly created (making it the [[{{Prequel}} chronologically earliest game]] at the time of its release). After a crack appears in it, the nearby temple suddenly becomes infested with monsters. [[AllUpToYou After the player character clears out the temple]], they return to find that mysterious pillars of light have appeared in numerous different lands...
to:
The story takes place ten years after "VideoGame/DawnOfMana" when the [[WorldTree Mana Tree]] was newly created (making it the [[{{Prequel}} second chronologically earliest game]] at the time of its release). After a crack appears in it, the nearby temple suddenly becomes infested with monsters. [[AllUpToYou After the player character clears out the temple]], they return to find that mysterious pillars of light have appeared in numerous different lands...
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Kenji Ito is not a trope.
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* Creator/KenjiIto: Composed part of the music.
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ZCE comment-outs.
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* TheBladeAlwaysLandsPointyEndIn: In the opening sequence.
to:
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* DiscOneFinalBoss: So, you beat the [[spoiler:Mana Storm, the Mana Surge is stopped]], so that's it, right? '''Wrong!'''
to:
* DiscOneFinalBoss: DiscOneFinalBoss:
** So, you beat the [[spoiler:Mana Storm, the Mana Surge is stopped]], so that's it, right? '''Wrong!'''
** So, you beat the [[spoiler:Mana Storm, the Mana Surge is stopped]], so that's it, right? '''Wrong!'''
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* DumbMuscle: Wanderer
to:
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* ItemCrafting: The gems
to:
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* KidHero: Ferrik, Poppen, and Tamber.
* LimitBreak: The Fury meter.
* LimitBreak: The Fury meter.
to:
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* SpikesOfDoom
* SquishyWizard: Poppen.
* StationaryBoss
* SquishyWizard: Poppen.
* StationaryBoss
to:
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* SwordOfPlotAdvancement: Acquired at the end of the ''first'' dungeon. For some reason, nobody thinks it'd be a good idea, to use the peerless holy sword to attack monsters with.
to:
* SwordOfPlotAdvancement: Acquired at the end of the ''first'' dungeon. For some reason, nobody thinks it'd be a good idea, idea to use the peerless holy sword to attack monsters with.
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* YouGottaHaveBlueHair
to:
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None
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* GameBreaker: The Mystery and Ultima weapons. These weapons are not obtainable by normal means.
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* InfinityPlusOneSword: The Mystery and Ultima weapons. These weapons are not obtainable by normal means.
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None
Added DiffLines:
* GameBreaker: The Mystery and Ultima weapons. These weapons are not obtainable by normal means.
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Updating crosswicking due to Trials Of Mana's international release
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* ContinuityNod: The "Benevodons" are actually the God-Beasts from ''VideoGame/SeikenDensetsu3'' in their normal non-rampaging states. they even have the same names.
to:
* ContinuityNod: The "Benevodons" Benevodons are actually the God-Beasts same as the Benevodons from ''VideoGame/SeikenDensetsu3'' ''VideoGame/TrialsOfMana'', but in their normal non-rampaging states. they They even have the same names.
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None
Changed line(s) 9 (click to see context) from:
It's also a [[LoveItOrHateIt very divisive game]]. It's not as overtly reviled as ''VideoGame/DawnOfMana'' or ''VideoGame/HeroesOfMana'', but many find the gameplay repetitive and boring. Basically, it's ''VideoGame/ShiningSoul'', set in the ''World of Mana''.
to:
It's also a [[LoveItOrHateIt very divisive game]].game. It's not as overtly reviled as ''VideoGame/DawnOfMana'' or ''VideoGame/HeroesOfMana'', but many find the gameplay repetitive and boring. Basically, it's ''VideoGame/ShiningSoul'', set in the ''World of Mana''.
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None
Changed line(s) 37,38 (click to see context) from:
* PinballProjectile: Any enemy hit by the hammer will be knocked back and into nearby walls, taking damage with each hit. If that enemy hits another enemy, they both go flying. If a pinball enemy hits the player character, you become the projectile. Given how many other objects you need to hit with the hammer, it's a toss up whether you save time switching weapons every few seconds or just spending half of your time as a pinball.
* ShiftingSandLand: The Fiery Sands of Jadd
* ShiftingSandLand: The Fiery Sands of Jadd
to:
* PinballProjectile: Any enemy hit by the hammer will be knocked back back, and into nearby walls, taking damage with each hit. If that enemy hits another enemy, they both go flying. If a pinball enemy hits the player character, you become the projectile. Given how many other objects you need to hit with the hammer, it's a toss up whether you save time switching weapons every few seconds seconds, or just spending half of your time as a pinball.
* ShiftingSandLand: The Fiery Sands ofJaddJadd.
* ShiftingSandLand: The Fiery Sands of
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* SquishyWizard: Poppen
to:
* SquishyWizard: PoppenPoppen.
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* SuperDickery: The opening scrawl says how this is the story of the one time the Sword of Mana was used against Mana.
* SwordOfPlotAdvancement: Acquired at the end of the ''first'' dungeon. For some reason, nobody thinks it'd be a good idea to use the peerless holy sword to attack monsters with.
** At least until the end of the Ice Citadel where, after defeating the last of the malevodons, the player character [[spoiler:attempts to use it to attack the Mana Lord, only to have the Sword of Mana turn on them, wound them, and enter his hands due to the increasing power of the Mana Surge overpowering the blade's own will]].
* SwordOfPlotAdvancement: Acquired at the end of the ''first'' dungeon. For some reason, nobody thinks it'd be a good idea to use the peerless holy sword to attack monsters with.
** At least until the end of the Ice Citadel where, after defeating the last of the malevodons, the player character [[spoiler:attempts to use it to attack the Mana Lord, only to have the Sword of Mana turn on them, wound them, and enter his hands due to the increasing power of the Mana Surge overpowering the blade's own will]].
to:
* SuperDickery: The opening scrawl says says, how this is the story of the one time time, the Sword of Mana was used against Mana.
* SwordOfPlotAdvancement: Acquired at the end of the ''first'' dungeon. For some reason, nobody thinks it'd be a goodidea idea, to use the peerless holy sword to attack monsters with.
** At least until the end of the Ice Citadel where, after defeating the last of the malevodons, the player character[[spoiler:attempts [[spoiler: attempts to use it to attack the Mana Lord, only to have the Sword of Mana turn on them, wound them, and enter his hands hands, due to the increasing power of the Mana Surge Surge, overpowering the blade's own will]].will.]]
* SwordOfPlotAdvancement: Acquired at the end of the ''first'' dungeon. For some reason, nobody thinks it'd be a good
** At least until the end of the Ice Citadel where, after defeating the last of the malevodons, the player character
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None
Changed line(s) 16 (click to see context) from:
* ContinuityNod: The "Benevodons" are actually the God-Beasts from ''SeikenDensetsu3'' in their normal non-rampaging states. they even have the same names.
to:
* ContinuityNod: The "Benevodons" are actually the God-Beasts from ''SeikenDensetsu3'' ''VideoGame/SeikenDensetsu3'' in their normal non-rampaging states. they even have the same names.
Is there an issue? Send a MessageReason:
None
Changed line(s) 5,6 (click to see context) from:
The story focuses on the WorldTree central in the shared settings: after a crack appears in it, the nearby temple suddenly becomes infested with monsters. [[AllUpToYou After the player character clears out the temple]], they return to find that mysterious pillars of light have appeared in numerous different lands...
to:
The story focuses on takes place when the WorldTree central in [[WorldTree Mana Tree]] was newly created (making it the shared settings: after [[{{Prequel}} chronologically earliest game]] at the time of its release). After a crack appears in it, the nearby temple suddenly becomes infested with monsters. [[AllUpToYou After the player character clears out the temple]], they return to find that mysterious pillars of light have appeared in numerous different lands...
Changed line(s) 9 (click to see context) from:
It's also a [[LoveItOrHateIt very divisive game]]. It's not as overtly reviled as ''VideoGame/DawnOfMana'' or Heroes of Mana, but many find the gameplay repetitive and boring. Basically, it's ''VideoGame/ShiningSoul'', set in the ''World of Mana''.
to:
It's also a [[LoveItOrHateIt very divisive game]]. It's not as overtly reviled as ''VideoGame/DawnOfMana'' or Heroes of Mana, ''VideoGame/HeroesOfMana'', but many find the gameplay repetitive and boring. Basically, it's ''VideoGame/ShiningSoul'', set in the ''World of Mana''.
Changed line(s) 17,18 (click to see context) from:
* DiscOneFinalBoss: So, you beat the [[spoiler: Mana Storm, the Mana Surge is stopped]], so that's it, right? '''Wrong!'''
** Okay, but now you beat the [[spoiler: Mana Lord]], so that's ''gotta'' be the end! Well, it isn't.
** Okay, but now you beat the [[spoiler: Mana Lord]], so that's ''gotta'' be the end! Well, it isn't.
to:
* DiscOneFinalBoss: So, you beat the [[spoiler: Mana [[spoiler:Mana Storm, the Mana Surge is stopped]], so that's it, right? '''Wrong!'''
** Okay, but now you beat the[[spoiler: Mana [[spoiler:Mana Lord]], so that's ''gotta'' be the end! Well, it isn't.
** Okay, but now you beat the
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None
Changed line(s) 33 (click to see context) from:
* KenjiIto: Composed part of the music.
to:
* KenjiIto: Creator/KenjiIto: Composed part of the music.
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* MightyGlacier: Wanderer
to:
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* FragileSpeedster: Tamber
to:
%% * FragileSpeedster: Tamber
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None
Changed line(s) 28 (click to see context) from:
* GlobalAirship: You get it surprisingly early for a ''VideoGame/WorldOfMana'' game. This is mostly due to the world map being a glorified list of dungeons for you to enter, making the existence of a GlobalAirship at all a narrative device as opposed to a game design decision.
to:
* GlobalAirship: You Flammie, as always, and you get it her surprisingly early for a ''VideoGame/WorldOfMana'' game. This is mostly due to the world map being a glorified list of dungeons for you to enter, making the existence of a GlobalAirship at all a narrative device as opposed to a game design decision.
Changed line(s) 44 (click to see context) from:
** At least until the end of the Ice Citadel where, after defeating the last of the malevodons, the player character [[spoiler:attempts to use it to attack the Mana Lord, only to have the Sword of Mana turn on them, wound them, and enter his hands due to the increasing power of the Mana Surge overpowering the blade's own will.
to:
** At least until the end of the Ice Citadel where, after defeating the last of the malevodons, the player character [[spoiler:attempts to use it to attack the Mana Lord, only to have the Sword of Mana turn on them, wound them, and enter his hands due to the increasing power of the Mana Surge overpowering the blade's own will.will]].
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None
Changed line(s) 19 (click to see context) from:
* DropTheHammer: One of the four weapon types.
to:
* DropTheHammer: One of the four weapon types.types, and Wanderer's [[WeaponOfChoice Weapon of Choice]].
* DumbMuscle: Wanderer
* EpicFlail: One of the four weapon types, and Poppen's [[WeaponOfChoice Weapon of Choice]]
* DumbMuscle: Wanderer
* EpicFlail: One of the four weapon types, and Poppen's [[WeaponOfChoice Weapon of Choice]]
Changed line(s) 21 (click to see context) from:
* FusionDance: Forced on the Benevoldons/God-Beasts by the [[spoiler:Mana Lord]].
to:
* FusionDance: Forced on the Benevoldons/God-Beasts Benevodons/God-Beasts by the [[spoiler:Mana Lord]].
Changed line(s) 27,28 (click to see context) from:
* IcePalace
* InterfaceSpoiler: Even before clearing the first dungeon, you can see that you have room for four seperate weapon types and room for a gem grid four times larger than what you start with.
* InterfaceSpoiler: Even before clearing the first dungeon, you can see that you have room for four seperate weapon types and room for a gem grid four times larger than what you start with.
to:
* IcePalace
IcePalace: The Ice Citadel of Lorimar
* InterfaceSpoiler: Even before clearing the first dungeon, you can see that you have room for fourseperate separate weapon types and room for a gem grid four times larger than what you start with.
* InterfaceSpoiler: Even before clearing the first dungeon, you can see that you have room for four
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* JackOfAllStats: Ferrik
to:
* JackOfAllStats: FerrikFerrik and Tamber, though they do lean more towards physical and magical damage, respectively.
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* ShiftingSandLand: The Fiery Sands of Jadd(the fiery-ness is a result of close proximity to Xangar which embodies both wind and fire due to being the combined form of [[PlayingWithFire Xan Bie]] and [[BlowYouAway Dangaard]]).
to:
* ShiftingSandLand: The Fiery Sands of Jadd(the fiery-ness is a result of close proximity to Xangar which embodies both wind and fire due to being the combined form of [[PlayingWithFire Xan Bie]] and [[BlowYouAway Dangaard]]).Jadd
Changed line(s) 38 (click to see context) from:
* SquishyWizard: Poppen.
to:
* SquishyWizard: Poppen.Poppen
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* SuperDickery: The opening scrawl says how this is the story of the one time the Mana Sword was used against Mana.
to:
* SuperDickery: The opening scrawl says how this is the story of the one time the Mana Sword of Mana was used against Mana.
Added DiffLines:
** At least until the end of the Ice Citadel where, after defeating the last of the malevodons, the player character [[spoiler:attempts to use it to attack the Mana Lord, only to have the Sword of Mana turn on them, wound them, and enter his hands due to the increasing power of the Mana Surge overpowering the blade's own will.
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None
Changed line(s) 36 (click to see context) from:
* ShiftingSandLand
to:
* ShiftingSandLandShiftingSandLand: The Fiery Sands of Jadd(the fiery-ness is a result of close proximity to Xangar which embodies both wind and fire due to being the combined form of [[PlayingWithFire Xan Bie]] and [[BlowYouAway Dangaard]]).
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None
Changed line(s) 3,4 (click to see context) from:
Part of the ''[[WorldOfMana Mana]]'' series, released for the Nintendo DS in 2006.
to:
Part of the ''[[WorldOfMana ''[[VideoGame/WorldOfMana Mana]]'' series, released for the Nintendo DS in 2006.
Changed line(s) 9 (click to see context) from:
It's also a [[LoveItOrHateIt very divisive game]]. It's not as overtly reviled as DawnOfMana or Heroes of Mana, but many find the gameplay repetitive and boring. Basically, it's ''VideoGame/ShiningSoul'', set in the ''WorldOfMana''.
to:
It's also a [[LoveItOrHateIt very divisive game]]. It's not as overtly reviled as DawnOfMana ''VideoGame/DawnOfMana'' or Heroes of Mana, but many find the gameplay repetitive and boring. Basically, it's ''VideoGame/ShiningSoul'', set in the ''WorldOfMana''.''World of Mana''.
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* GlobalAirship: You get it surprisingly early for a WorldOfMana game. This is mostly due to the world map being a glorified list of dungeons for you to enter, making the existence of a GlobalAirship at all a narrative device as opposed to a game design decision.
to:
* GlobalAirship: You get it surprisingly early for a WorldOfMana ''VideoGame/WorldOfMana'' game. This is mostly due to the world map being a glorified list of dungeons for you to enter, making the existence of a GlobalAirship at all a narrative device as opposed to a game design decision.
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----
<<|ActionAdventure|>>
<<|ActionRPG|>>
to:
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Added DiffLines:
* AdultsAreUseless: "The ancient stone has cracked and a beam of light has engulfed the holy tower, where a village girl just went to pray! We have to go rescue her right now! What, you want to go? I don't know, you're just a kid, but...okay. We'll be right behind you. (cue peaceful music) Before you go, want to practice swinging your sword around? You should pay the marketplace next door a visit so you can find out what all of your stats are for, what all the different colors of gem do, learn about each Elemental's attack and assist spell, and the varieties of chests, pots, and obstacles you'll find in dungeons. Did you know that a couple of shops are opening here? They can tell you all about the things they sell. By the way, remember when I told you we'd be right behind you? What I meant is that we'll be hanging out in this house the entire time you're gone."
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None
Added DiffLines:
* FusionDance: Forced on the Benevoldons/God-Beasts by the [[spoiler:Mana Lord]].
** [[PlayingWithFire Xan Bie]] and [[BlowYouAway Dangaard]] become Xangar.
** [[LightEmUp Lightgazer]] and [[GreenThumb Mispolm]] become Galem.
** [[CastingAShadow Zable Fahr]] and [[{{Lunacy}} Dolan]] become Thaydol.
** [[DishingOutDirt Land Umber]] and [[MakingASplash Fiegmund]] become Landmund.
** [[PlayingWithFire Xan Bie]] and [[BlowYouAway Dangaard]] become Xangar.
** [[LightEmUp Lightgazer]] and [[GreenThumb Mispolm]] become Galem.
** [[CastingAShadow Zable Fahr]] and [[{{Lunacy}} Dolan]] become Thaydol.
** [[DishingOutDirt Land Umber]] and [[MakingASplash Fiegmund]] become Landmund.
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None
Added DiffLines:
[[quoteright:334:http://static.tvtropes.org/pmwiki/pub/images/Children_Of_Mana_-_DS_3516.jpg]]
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None
Changed line(s) 7 (click to see context) from:
It's also a [[LoveItOrHateIt very divisive game]]. It's not as overtly reviled as DawnOfMana or Heroes of Mana, but many find the gameplay repetitive and boring. Basically, it's [[ShiningForce Shining Soul]], set in the WorldOfMana.
to:
It's also a [[LoveItOrHateIt very divisive game]]. It's not as overtly reviled as DawnOfMana or Heroes of Mana, but many find the gameplay repetitive and boring. Basically, it's [[ShiningForce Shining Soul]], ''VideoGame/ShiningSoul'', set in the WorldOfMana.''WorldOfMana''.
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None
Changed line(s) 5,6 (click to see context) from:
Like other games in the ''Mana'' series, it uses an action RPG formula. It uses a [[ThreeQuartersView top down perspective]] similar to the 2D ''[[TheLegendOfZelda Zelda]]'' games, but with a heavier emphasis on combat, and a more defined system of giving you quests and sidequests. More RPG than Action if you will.
to:
Like other games in the ''Mana'' series, it uses an action RPG formula. It uses a [[ThreeQuartersView top down perspective]] similar to the 2D ''[[TheLegendOfZelda Zelda]]'' ''Franchise/TheLegendOfZelda'' games, but with a heavier emphasis on combat, and a more defined system of giving you quests and sidequests. More RPG than Action if you will.
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None
Added DiffLines:
* CheckpointStarvation: You get the option to equip new gear, manage your gems, and save after defeating four levels of a dungeon. Considering how many HitPoints the DamageSponge Mooks possess, and their sheer quantity, coupled with the frequency in which your goal for the level involves killing all enemies, it can take upwards of half an hour between checkpoints.
Added DiffLines:
* PinballProjectile: Any enemy hit by the hammer will be knocked back and into nearby walls, taking damage with each hit. If that enemy hits another enemy, they both go flying. If a pinball enemy hits the player character, you become the projectile. Given how many other objects you need to hit with the hammer, it's a toss up whether you save time switching weapons every few seconds or just spending half of your time as a pinball.
Is there an issue? Send a MessageReason:
copyedit: spurious uppercase
Changed line(s) 5,6 (click to see context) from:
Like other games in the ''Mana'' series, it uses an Action RPG formula. It uses a [[ThreeQuartersView top down perspective]] similar to the 2D ''[[TheLegendOfZelda Zelda]]'' games, but with a heavier emphasis on combat, and a more defined system of giving you quests and sidequests. More RPG than Action if you will.
to:
Like other games in the ''Mana'' series, it uses an Action action RPG formula. It uses a [[ThreeQuartersView top down perspective]] similar to the 2D ''[[TheLegendOfZelda Zelda]]'' games, but with a heavier emphasis on combat, and a more defined system of giving you quests and sidequests. More RPG than Action if you will.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
Part of the ''[[WorldOfMana Mana]]'' series, released for the Nintendo DS in 2006.
The story focuses on the WorldTree central in the shared settings: after a crack appears in it, the nearby temple suddenly becomes infested with monsters. [[AllUpToYou After the player character clears out the temple]], they return to find that mysterious pillars of light have appeared in numerous different lands...
Like other games in the ''Mana'' series, it uses an Action RPG formula. It uses a [[ThreeQuartersView top down perspective]] similar to the 2D ''[[TheLegendOfZelda Zelda]]'' games, but with a heavier emphasis on combat, and a more defined system of giving you quests and sidequests. More RPG than Action if you will.
It's also a [[LoveItOrHateIt very divisive game]]. It's not as overtly reviled as DawnOfMana or Heroes of Mana, but many find the gameplay repetitive and boring. Basically, it's [[ShiningForce Shining Soul]], set in the WorldOfMana.
----
!!This Game provides examples of:
* TheBladeAlwaysLandsPointyEndIn: In the opening sequence.
* ChestMonster: [[StuffBlowingUp Exploding]] ones.
* ContinuityNod: The "Benevodons" are actually the God-Beasts from ''SeikenDensetsu3'' in their normal non-rampaging states. they even have the same names.
* DiscOneFinalBoss: So, you beat the [[spoiler: Mana Storm, the Mana Surge is stopped]], so that's it, right? '''Wrong!'''
** Okay, but now you beat the [[spoiler: Mana Lord]], so that's ''gotta'' be the end! Well, it isn't.
* DropTheHammer: One of the four weapon types.
* FragileSpeedster: Tamber
* GlobalAirship: You get it surprisingly early for a WorldOfMana game. This is mostly due to the world map being a glorified list of dungeons for you to enter, making the existence of a GlobalAirship at all a narrative device as opposed to a game design decision.
* IcePalace
* InterfaceSpoiler: Even before clearing the first dungeon, you can see that you have room for four seperate weapon types and room for a gem grid four times larger than what you start with.
* ItemCrafting: The gems
* JackOfAllStats: Ferrik
* KenjiIto: Composed part of the music.
* KidHero: Ferrik, Poppen, and Tamber.
* LimitBreak: The Fury meter.
* MightyGlacier: Wanderer
* ShiftingSandLand
* SpikesOfDoom
* SquishyWizard: Poppen.
* StationaryBoss
* SuperDickery: The opening scrawl says how this is the story of the one time the Mana Sword was used against Mana.
* SwordOfPlotAdvancement: Acquired at the end of the ''first'' dungeon. For some reason, nobody thinks it'd be a good idea to use the peerless holy sword to attack monsters with.
* YouGottaHaveBlueHair
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<<|ActionAdventure|>>
<<|ActionRPG|>>
The story focuses on the WorldTree central in the shared settings: after a crack appears in it, the nearby temple suddenly becomes infested with monsters. [[AllUpToYou After the player character clears out the temple]], they return to find that mysterious pillars of light have appeared in numerous different lands...
Like other games in the ''Mana'' series, it uses an Action RPG formula. It uses a [[ThreeQuartersView top down perspective]] similar to the 2D ''[[TheLegendOfZelda Zelda]]'' games, but with a heavier emphasis on combat, and a more defined system of giving you quests and sidequests. More RPG than Action if you will.
It's also a [[LoveItOrHateIt very divisive game]]. It's not as overtly reviled as DawnOfMana or Heroes of Mana, but many find the gameplay repetitive and boring. Basically, it's [[ShiningForce Shining Soul]], set in the WorldOfMana.
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!!This Game provides examples of:
* TheBladeAlwaysLandsPointyEndIn: In the opening sequence.
* ChestMonster: [[StuffBlowingUp Exploding]] ones.
* ContinuityNod: The "Benevodons" are actually the God-Beasts from ''SeikenDensetsu3'' in their normal non-rampaging states. they even have the same names.
* DiscOneFinalBoss: So, you beat the [[spoiler: Mana Storm, the Mana Surge is stopped]], so that's it, right? '''Wrong!'''
** Okay, but now you beat the [[spoiler: Mana Lord]], so that's ''gotta'' be the end! Well, it isn't.
* DropTheHammer: One of the four weapon types.
* FragileSpeedster: Tamber
* GlobalAirship: You get it surprisingly early for a WorldOfMana game. This is mostly due to the world map being a glorified list of dungeons for you to enter, making the existence of a GlobalAirship at all a narrative device as opposed to a game design decision.
* IcePalace
* InterfaceSpoiler: Even before clearing the first dungeon, you can see that you have room for four seperate weapon types and room for a gem grid four times larger than what you start with.
* ItemCrafting: The gems
* JackOfAllStats: Ferrik
* KenjiIto: Composed part of the music.
* KidHero: Ferrik, Poppen, and Tamber.
* LimitBreak: The Fury meter.
* MightyGlacier: Wanderer
* ShiftingSandLand
* SpikesOfDoom
* SquishyWizard: Poppen.
* StationaryBoss
* SuperDickery: The opening scrawl says how this is the story of the one time the Mana Sword was used against Mana.
* SwordOfPlotAdvancement: Acquired at the end of the ''first'' dungeon. For some reason, nobody thinks it'd be a good idea to use the peerless holy sword to attack monsters with.
* YouGottaHaveBlueHair
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<<|ActionAdventure|>>
<<|ActionRPG|>>