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* CastFromHitPoints: Using any significant amount of magical power causes Nuri physical pain. [[spoiler: [[FridgeHorror So during those two months when she was bound to the Harp...]]]]

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* CastFromHitPoints: CastFromHitPoints:
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Using any significant amount of magical power causes Nuri physical pain. [[spoiler: [[FridgeHorror So during those two months when she was bound to the Harp...]]]]
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trope is renamed Prefers Going Barefoot. Dewicking old name


* EarthyBarefootCharacter: A FriendToAllLivingThings who DoesNotLikeShoes? Gotta be Nuri.

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* EarthyBarefootCharacter: A FriendToAllLivingThings who DoesNotLikeShoes? PrefersGoingBarefoot? Gotta be Nuri.

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In the [[StandardFantasySetting Kingdom of Andergast]], there lives a [[TheWoobie much abused]] young man named Geron. 13 years ago, an evil mystic called the Seer was burnt at the stake, following an attempt on his part to take over the kingdom using the power of an artifact called the Fairy Harp. Before he died, he picked Geron out of the crowd of people who had come to his execution, and proclaimed that the boy would bring doom. Ever since then, most people in Andergast have taken to treating Geron as a walking bad-luck charm. It doesn't help matters that Geron does have a certain magical knack for breaking things, and that he's an orphan and a peasant. He makes a difficult living as an apprentice to an old bird-catching trapper named Gwinnling.

One day, King Wrathling declares that there will be a festival in celebration of the visit of the Queen of Nostria, a neighboring kingdom against which Andergast has waged 14 wars. As part of the festivities, he calls the older boys of the town to a contest - whoever can find four hidden metallic leaves first will receive an audience and honors from the King. Geron, determined to prove his worth, manages this feat, for which the King awards him with... [[DudeWheresMyRespect the job of clearing the crows]] out of his castle's guest bedchamber.

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\nIn the [[StandardFantasySetting Kingdom of Andergast]], there lives a [[TheWoobie much abused]] young man named Geron. 13 years ago, an evil mystic called the Seer was burnt at the stake, following an attempt on his part to take over the kingdom using the power of an artifact called the Fairy Harp. Before he died, he picked Geron out of the crowd of people who had come to his execution, and proclaimed that the boy would bring doom. doom.

Ever since then, most people in Andergast have taken to treating Geron as a walking bad-luck charm. It doesn't help matters that Geron does have a certain magical knack for breaking things, and that he's an orphan and a peasant. He makes a difficult living as an apprentice to an old bird-catching trapper named Gwinnling.

One day, King Wrathling declares that there will be a festival in celebration of the visit of the Queen of Nostria, a neighboring kingdom against which Andergast has waged 14 wars.wars against. As part of the festivities, he calls the older boys of the town to a contest - whoever can find four hidden metallic leaves first will receive an audience and honors from the King. Geron, determined to prove his worth, manages this feat, for which the King awards him with... [[DudeWheresMyRespect the job of clearing the crows]] out of his castle's guest bedchamber.



%%* SmartPeopleKnowLatin: The fairy scientist certainly does. [[FridgeLogic As to why they use Latin in the world of]] ''[[FridgeLogic The Dark Eye]]'', [[FridgeLogic however]]...
%%** Why do they use English on [[{{TabletopGame/ForgottenRealms}} Faerûn]] or [[{{Literature/TheLordOfTheRings}} in the West of Middle-earth]]? Same simple answer: TranslationConvention. Latin is intended to represent Bosparano, the language of the TDE setting's Ancient Rome Expy [[labelnote: *]] with a similar status among scholars and magicians in TDE as Latin had among scholars and the clergy in our real world [[/labelnote]], just as German (in the original version, English in the international release) represents Garethi, the "common tongue of North and Central Aventuria. As to why a ''fairy'' speaks Bosparano, now that is indeed a question...

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%%* SmartPeopleKnowLatin: The fairy scientist certainly does. [[FridgeLogic As to why they use Latin in the world of]] ''[[FridgeLogic The Dark Eye]]'', [[FridgeLogic however]]...\n%%** Why do they use English on [[{{TabletopGame/ForgottenRealms}} Faerûn]] or [[{{Literature/TheLordOfTheRings}} in the West of Middle-earth]]? Same simple answer: TranslationConvention. Latin is intended to represent Bosparano, the language of the TDE setting's Ancient Rome Expy [[labelnote: *]] with a similar status among scholars and magicians in TDE as Latin had among scholars and the clergy in our real world [[/labelnote]], just as German (in the original version, English in the international release) represents Garethi, the "common tongue of North and Central Aventuria. As to why a ''fairy'' speaks Bosparano, now that is indeed a question...



* ThereIsOnlyOneBed: There is a bit of {{UST}} between Nuri and Geron when they decide to lay down to rest in the MagicalRomani's wagon. There is only one bed and Nuri decides she is sleeping in it and Geron has to do with the rug.

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* ThereIsOnlyOneBed: There is a bit of {{UST}} UnresolvedSexualTension between Nuri and Geron when they decide to lay down to rest in the MagicalRomani's wagon. There is only one bed and Nuri decides she is sleeping in it and Geron has to do with the rug.



* YouCantFightFate: A recurring theme. "The Chains of Satinav" refers to a bit of Dark Eye mythology about a 13-horned giant who tried to control his own fate by hijacking the Gods' Barge of Time. As punishment, the Gods shackled him to its helm, condemning him to follow the flow of the river of time forever. Such is the fate of all mortals, allegedly...
** Although said giant, the titular Satinav, was ''not'' a mortal, but either a TDE counterpart to a Titan (as in Myth/GreekMythology), one of the Primal Dragons (effectively demigods) or even the thirteenth Demon Prince, who "switched allegiance". All three theories are represented in-universe and among fans, and none of them have been explicitly confirmed. What is clear is that he's not a mere mortal, but that only serves to emphasize the point - if even such beings cannot fight fate, who can?

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* YouCantFightFate: A recurring theme. "The Chains of Satinav" refers to a bit of Dark Eye mythology about a 13-horned giant who tried to control his own fate by hijacking the Gods' Barge of Time. As punishment, the Gods shackled him to its helm, condemning him to follow the flow of the river of time forever. Such is the fate of all mortals, allegedly...
** Although said giant, the titular Satinav, was ''not'' a mortal, but either a TDE
(a counterpart to a Titan (as in Myth/GreekMythology), one of the Primal Dragons (effectively demigods) or even the thirteenth Demon Prince, who "switched allegiance". All three theories are represented in-universe and among fans, and none of them have been explicitly confirmed. What is clear is that he's not a mere mortal, but that only serves allegiance") who tried to emphasize control his own fate by hijacking the point - if even such beings cannot fight fate, who can?Gods' Barge of Time. As punishment, the Gods shackled him to his helm, condemning him to follow the flow of the river of time forever.

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%% Administrivia/ZeroContextExample entries are not allowed on wiki pages. All such entries have been commented out. Add context to the entries before uncommenting them.



* BigBad: The Seer.

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* %%* BigBad: The Seer.



* BreakTheCutie: Look at Nuri at the harp. Poor thing.

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* %%* BreakTheCutie: Look at Nuri at the harp. Poor thing.



* MindScrew: The fairy world.

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* %%* MindScrew: The fairy world.
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ZCE


* LightAndMirrorsPuzzle: One of these has to be solved to open the PortalDoor to the fairyland.

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* %%* LightAndMirrorsPuzzle: One of these has to be solved to open the PortalDoor to enter the fairyland.%%Describe the puzzle
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* AntiFrustrationFeatures: The game lets you highlight usable objects to prevent [[PixelHunt pixel-hunting]].

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* DreamingOfThingsToCome: Apparently, playing the Harp makes people dream of things that will come true.



* LightAndMirrorsPuzzle: One of these has to be solved to open the PortalDoor to the fairy land.

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* LightAndMirrorsPuzzle: One of these has to be solved to open the PortalDoor to the fairy land.fairyland.
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* AlwaysSaveTheGirl: From the word go, Geron refuses to sacrifice Nuri for anything, even though he knows killing Nuri would throw a wrench in the Seer's plans.

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* AlwaysSaveTheGirl: From [[TheDulcineaEffect the word go, go]], Geron refuses to sacrifice Nuri for anything, even though he knows killing Nuri would throw a wrench in the Seer's plans.
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* DontTouchItYouIdiot: The fairy scholar emphatically warns Nuri not to touch the [[SchmuckBait fairy crystal]], and she immediately touches it. Disaster ensues.

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* DontTouchItYouIdiot: The fairy scholar emphatically warns Nuri not to touch the fairy crystal, and she [[SchmuckBait fairy crystal]], and she immediately touches it.it]]. Disaster ensues.



* WhereItAllBegan: Geron's jouney leads him back to his hometown after it gets [[DoomedHometown doomed]] by the crows.

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* WhereItAllBegan: Geron's jouney journey leads him back to his hometown after it gets [[DoomedHometown doomed]] by the crows.

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** At the mill, she even has a PowerStrainBlackout after using too much of her magic to help Geron escape.



* DontTouchItYouIdiot: The fairy scholar emphatically warns Nuri not to touch the [[SchmuckBait fairy crystal]], and she immediately touches it. Disaster ensues.



* InstrumentOfMurder: [[spoiler:The Harp. And anyone playing it turns into a MusicalAssassin]].



* MagicalRomani: Subverted with Isida who claims to possess magical powers while actually using magnesium to create the illusion of fire boosting.



* MusicalAssassin: [[spoiler: Anyone who plays the Harp, and the Harp itself to the player]].



* SchmuckBait: The fairy scholar emphatically warns Nuri not to touch the fairy crystal, and she immediately touches it. Disaster ensues.



* UsefulNotes/{{Romani}}: There are no Romani people as such in this universe, but Isida is a clear fantasy counterpart of them.

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adding new tropes


!!Tropes in this work include:

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!!Tropes in this work include:game include:



* AlmostDeadGuy: Gwinnling, who lives long enough to utter some final warnings to Geron including his advice [[ShootTheDog to kill Nuri]].



* BigBadFriend: [[spoiler:The friendly raven turns out to be the BigBad]]. Not that Geron [[SubvertedInnocence didn't have his suspicions to begin with]].
* BigNo: Geron, when his mentor Gwinnling dies.



* BreakTheCutie: Look at Nuri at the harp. Poor thing.



* CampfireCharacterExploration: Geron and Nuri come close and make love by a campfire.



* {{Determinator}}: Geron, although his troubles are more psychological than physical. He has to deal with contempt and abuse from nearly everyone, especially in the early game, but he never quits, or talks about changing course. Ever.



* DefiantToTheEnd: According to Gwinnling, when the creatures got him, he didn't give them any answers but [[SpitefulSpit spit blood in their faces]].
* DeliciousDistraction:
** Geron distracts the Ork's dog with meat.
** Later he does the same with the crows blocking his way to Nuri at the Harp.
* {{Determinator}}: Geron, although his troubles are more psychological than physical. He has to deal with contempt and abuse from nearly everyone, especially in the early game, but he never quits, or talks about changing course. Ever.
* DreamLand: Geron has to go into dreamland to solve an episode of FaceYourFears.
* DreamWeaver: Geron meets one in the Dream Chamber.



* EvilGloating: The Seer gloats a little before demanding Geron to hand over the artifact.
* FairyCompanion: Nuri is an unusually large one. Her talents include magical mending, the ability to understand the speech of all people and animals, and [[FavorsForTheSexy being adorable]].



* FairyCompanion: Nuri is an unusually large one. Her talents include magical mending, the ability to understand the speech of all people and animals, and [[FavorsForTheSexy being adorable]].



* ImpossibleTask: Geron solves three of them for the Fairy Queen.
* TheJinx: Everyone in Andergast thinks Geron is the reason for bad things to happen around the town.
* LightAndMirrorsPuzzle: One of these has to be solved to open the PortalDoor to the fairy land.



* LooksLikeOrlok: The creatures are soulless monsters with pale skin and long claws.



* MacGuffinSuperPerson: Nuri is the [[PersonOfMassDestruction key]] to the Seer's EvilPlan as she is the only fairy left in the human world to play the harp. Geron is determined to [[MacGuffinEscortMission escort her back]] to the safety of the Fairy Land.
* MadnessMantra: The mad magister repeats the phrase "Eius Causa Discimus!" over and over.



* MineralMacGuffin: The prism, a glowing crystal that leads Geron to the land of the faries.



* UsefulNotes/{{Romani}}: There are no Romani people as such in this universe, but Isida is a clear fantasy counterpart of them.

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* UsefulNotes/{{Romani}}: There are no Romani people as such in this universe, but Isida PotionBrewingMechanic: Geron has to brew a potion to deter the crows. It includes [[EyeOfNewt strange roots and fairy stuff]].
* RecurringDreams: Geron
is a clear fantasy counterpart of them.haunted by dreams about the Seer's stake-burning.



* SexyDiscretionShot: A campfire going out stands in for the heroes making love.
* ShootTheDog:
** Gwinnling wants Geron to kill Nuri as she is destined to bring doom over Andergast. Geron cannot bring himself to do just that and sets out to TakeAThirdOption.
** The butterfly that Geron has to kill to get the slime from the [[FoulFlower carnivorous plant]].



* StinkSnub: Harm insults Geron by telling him that he stinks.



* TheWonderland: Nuri's former home of Neirutneva is one of these, complete with whimsically bizarre creatures, climate, and [[{{Bizarrchitecture}} architecture]].

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* TheWonderland: Nuri's former home TalkingAnimal: The raven [[spoiler:who turns out to be the Seer in animal form.]]
* ThereIsOnlyOneBed: There is a bit
of Neirutneva {{UST}} between Nuri and Geron when they decide to lay down to rest in the MagicalRomani's wagon. There is only one of these, complete bed and Nuri decides she is sleeping in it and Geron has to do with whimsically bizarre creatures, climate, and [[{{Bizarrchitecture}} architecture]]. the rug.
* TorchesAndPitchforks: The townfolks want to lynch Nuri after she used magic to fix some broken jugs.
* UsefulNotes/{{Romani}}: There are no Romani people as such in this universe, but Isida is a clear fantasy counterpart of them.
* WaterTorture: The story begins with Geron being waterboarded by two bullies.



* WhatTheHellHero: Nuri calls Geron out for suggesting to poison the Orks who block the path to the fairy scholar.
* WhereItAllBegan: Geron's jouney leads him back to his hometown after it gets [[DoomedHometown doomed]] by the crows.
* TheWonderland: Nuri's former home of Neirutneva is one of these, complete with whimsically bizarre creatures, climate, and [[{{Bizarrchitecture}} architecture]].



** Although said giant, the titular Satinav, was ''not'' a mortal, but either a TDE counterpart to a Titan (as in Myth/GreekMythology), one of the Primal Dragons (effectively demigods) or even the thirteenth Demon Prince, who "switched allegiance". All three theories are represented in-universe and among fans, and none of them have been explicitly confirmed. What is clear is that he's not a mere mortal, but that only serves to emphasize the point - if even such beings cannot fight fate, who can?

to:

** Although said giant, the titular Satinav, was ''not'' a mortal, but either a TDE counterpart to a Titan (as in Myth/GreekMythology), one of the Primal Dragons (effectively demigods) or even the thirteenth Demon Prince, who "switched allegiance". All three theories are represented in-universe and among fans, and none of them have been explicitly confirmed. What is clear is that he's not a mere mortal, but that only serves to emphasize the point - if even such beings cannot fight fate, who can?can?
----
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''Chains of Satinav'' is a 2012 point-and-click adventure game set in the world of ''TabletopGame/TheDarkEye'', produced by Daedalic Games. A sequel, ''VideoGame/{{Memoria}}'', was released in 2013.

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''Chains of Satinav'' is a 2012 point-and-click adventure game set in the world of ''TabletopGame/TheDarkEye'', produced developex by Daedalic Games.Creator/DaedalicEntertainment. A sequel, ''VideoGame/{{Memoria}}'', was released in 2013.
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''VideoGame/ChainsOfSatinav'' is a 2012 point-and-click adventure game set in the world of ''TabletopGame/TheDarkEye'', produced by Daedalic Games. A sequel, ''VideoGame/{{Memoria}}'', was released in 2013.

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''VideoGame/ChainsOfSatinav'' ''Chains of Satinav'' is a 2012 point-and-click adventure game set in the world of ''TabletopGame/TheDarkEye'', produced by Daedalic Games. A sequel, ''VideoGame/{{Memoria}}'', was released in 2013.
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* NPCAmnesia: Getting access to Harm's ship requires several goes through the conversation with the guard so that you know what questions you need to answer (and what they're called in smuggler's jargon). Also, the conversation with Olgierd near the end [[spoiler:where you try to convince him not to kill himself]] can be very repetitive if you fail to address his arguments satisfactorily and have to start a dialogue tree branch over. However, this latter conversation is optional [[spoiler:since you'll get the item you need regardless of whether he kills himself or not]].
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* BlindIdiotTranslation: It's not as bad as [[EdnaAndHarveyTheBreakout certain other games by the same publisher]], but the game features many awkward lines due to too-literal translation from German.

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* BlindIdiotTranslation: It's not as bad as [[EdnaAndHarveyTheBreakout [[VideoGame/EdnaAndHarveyTheBreakout certain other games by the same publisher]], but the game features many awkward lines due to too-literal translation from German.
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* AllThereInTheManual: This game has a ton of off-hand references to ''TheDarkEye'', without most of the context you'd get from reading the tabletop game's rulebooks.

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* AllThereInTheManual: This game has a ton of off-hand references to ''TheDarkEye'', ''TabletopGame/TheDarkEye'', without most of the context you'd get from reading the tabletop game's rulebooks.
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''VideoGame/ChainsOfSatinav'' is a 2012 point-and-click adventure game set in the world of ''TheDarkEye'', produced by Daedalic Games. A sequel, ''VideoGame/{{Memoria}}'', was released in 2013.

to:

''VideoGame/ChainsOfSatinav'' is a 2012 point-and-click adventure game set in the world of ''TheDarkEye'', ''TabletopGame/TheDarkEye'', produced by Daedalic Games. A sequel, ''VideoGame/{{Memoria}}'', was released in 2013.
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** Although said giant, the titular Satinav, was ''not'' a mortal, but either a TDE counterpart to a Titan (as in Myth/GreekMythology), one of the Primal Dragons (effectively demigods) or even the thirteenth Demon Prince, who "switched allegiance". All three theories are represented in-universe and among fans, and neither has been explicitly confirmed. What is clear is that he's not a mere mortal, but that only serves to emphasize the point - if even such beings cannot fight fate, who can?

to:

** Although said giant, the titular Satinav, was ''not'' a mortal, but either a TDE counterpart to a Titan (as in Myth/GreekMythology), one of the Primal Dragons (effectively demigods) or even the thirteenth Demon Prince, who "switched allegiance". All three theories are represented in-universe and among fans, and neither has none of them have been explicitly confirmed. What is clear is that he's not a mere mortal, but that only serves to emphasize the point - if even such beings cannot fight fate, who can?
Is there an issue? Send a MessageReason:
None


* BlackSpeech: The orcs on the game speak only Orkish. The subtitles are given, but the translation is not.

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* BlackSpeech: The orcs on in the game only speak only Orkish. The subtitles are given, but the translation is not.
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fixed a spoiler (Grand Theft Me)


* GrandTheftMe: [[Spoiler: This is how the Seer stayed alive despite being burned, and this is how Geron is able to defeat him in the end, with the Seer's ring as his [[HoistByHisOwnPetard petard]].]]

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* GrandTheftMe: [[Spoiler: [[spoiler: This is how the Seer stayed alive despite being burned, and this is how Geron is able to defeat him in the end, with the Seer's ring as his [[HoistByHisOwnPetard petard]].]]
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Don't spoiler trope names, ever. They may still fall foul of Handling Spoilers.


* [[spoiler: BittersweetEnding: In the end, the Seer is defeated, but Andergast has suffered much from his depredations and Nuri is now stuck in the body of a Raven.]]

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* [[spoiler: BittersweetEnding: In the end, the [[spoiler:the Seer is defeated, but Andergast has suffered much from his depredations and Nuri is now stuck in the body of a Raven.]]



* [[spoiler: GrandTheftMe: This is how the Seer stayed alive despite being burned, and this is how Geron is able to defeat him in the end, with the Seer's ring as his [[HoistByHisOwnPetard petard]]. ]]

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* [[spoiler: GrandTheftMe: [[Spoiler: This is how the Seer stayed alive despite being burned, and this is how Geron is able to defeat him in the end, with the Seer's ring as his [[HoistByHisOwnPetard petard]]. petard]].]]
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** Inanimate objects, plants, animals, and the like are sometimes referred to with gendered pronouns (as they would be in German): for instance, one character refers to a harp as "she" at one point.
** Individual words are too literally translated as well. ''Wasserspiel'', an old word for a fancy fountain, leads to confusion in the translation when a character refers to a fountain as "some water games".

to:

** Inanimate objects, plants, animals, and the like are sometimes referred to with gendered pronouns (as they would be in German): for instance, one character Gwinnling refers to a harp as both "it" and "she" at in one point.
conversation.
** Individual Some individual words are too literally translated as well. ''Wasserspiel'', an well, e.g. ''Wasserspiel'' (an old word for a fancy fountain, leads to confusion in the translation when a character refers to a fountain fountain): Geron's line meaning "A fountain?" is confusingly translated as "some "Some water games".games?".

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* BlindIdiotTranslation: It's not as bad as [[EdnaAndHarveyTheBreakout certain other games by the same publisher]], but the game features many awkward lines due to too-literal translation from German. Inanimate objects, plants, animals, and the like are sometimes referred to with gendered pronouns (as they would be in German): for instance, one character refers to a harp as "she" at one point. The German word ''Wasserspiel'' (an old word for a fancy fountain) is too literally translated as well, leading to confusion when a character refers to a fountain as "some water games". Also, the fairy realm is called "Neirutvena" several times in the English script, instead of "Neirutneva" as in the original (it's supposed to be a SdrawkcabName).
* BlindSeer: Given the ProphetEyes and the ability to foretell the future, the Seer is apparently one of these.

to:

* BlindIdiotTranslation: It's not as bad as [[EdnaAndHarveyTheBreakout certain other games by the same publisher]], but the game features many awkward lines due to too-literal translation from German. German.
**
Inanimate objects, plants, animals, and the like are sometimes referred to with gendered pronouns (as they would be in German): for instance, one character refers to a harp as "she" at one point. The German word ''Wasserspiel'' (an old word for a fancy fountain) is point.
** Individual words are
too literally translated as well, leading well. ''Wasserspiel'', an old word for a fancy fountain, leads to confusion in the translation when a character refers to a fountain as "some water games". Also, the games".
** The
fairy realm is called "Neirutvena" several times in the English script, instead of "Neirutneva" as in the original (it's supposed to be a SdrawkcabName).
* BlindSeer: Given the The Seer, who has ProphetEyes and the ability to foretell the future, future. Olgierd refers to him as such in the Seer is apparently one of these. opening scene.


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* MysticalWaif: Nuri. She's the only known fairy in Andergast, and maybe all of Aventuria, which is why the Seer needs her for his evil plan. Meeting her, and realizing that he has to protect her, serves as the CallToAdventure for Geron. In addition to the power to repair broken things, she has several magical abilities. Her bright orange clothing contrasts in both color and style with what most of the rest of the characters are wearing. And she ends up as Geron's love interest.
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* StockScream: The dark fairy lets out a Wilhelm Scream when he falls for Geron's trap in the mill.

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