History VideoGame / CastlevaniaPortraitOfRuin

25th Mar '17 11:06:20 AM nombretomado
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''Castlevania: Portrait of Ruin'' is a NintendoDS game released in 2006 to coincide with the 20th anniversary of the ''Franchise/{{Castlevania}}'' series. It boasts a two-character tag system that allows the two characters to work together frequently, an experience-based subweapon system for Jonathan and casting time-based magic system for Charlotte, and a number of non-castle venues accessible via the various portraits. Extra characters and level limits extend the replay value, including one mode controlled entirely with the touchscreen.

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''Castlevania: Portrait of Ruin'' is a NintendoDS UsefulNotes/NintendoDS game released in 2006 to coincide with the 20th anniversary of the ''Franchise/{{Castlevania}}'' series. It boasts a two-character tag system that allows the two characters to work together frequently, an experience-based subweapon system for Jonathan and casting time-based magic system for Charlotte, and a number of non-castle venues accessible via the various portraits. Extra characters and level limits extend the replay value, including one mode controlled entirely with the touchscreen.
10th Jan '17 6:46:40 AM LarryMullen
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* UnwinnableByInsanity: It's possible to render the Nest of Evil completely unescapable by not triggering the teleporter next to the entrance and then going all the way from the first floor to the bottom floor in one go and using the save point at the bottom.
10th Jan '17 6:45:50 AM LarryMullen
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* CompletelyDifferentTitle: The Japanese version bears the subtitle "Gallery of Labyrinth" instead.
12th Dec '16 5:02:55 AM WanderingTedium
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-->'''Vincent''': No... They--... They ''killed'' Jonathan?!\\
'''Jonathan''': Nah, I'm still around.\\
'''Vincent''': [[LampshadeHanging What? You're still here? But I thought...]]


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* UngratefulBastard: While Vincent says he's grateful if you cure him of his vampirism, he sure doesn't show it. [[NoHeroDiscount He refuses to give the heroes a discount]] despite everything and to twist the knife further, his spoken dialogue changes if you enter his shop while he's a vampire with him begging, "I'll lower the price... I'll lower the price!" of which he does no such thing. A lack of reciprocation ''and'' lying just to get cured on top of that? It's a wonder he managed to be a priest.
27th Oct '16 3:07:23 AM Perseus
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** To a lesser extent, the Vampire killer. The story makes a big deal as to how the whip's power is important, but unlocking its power is entirely optional and has no effect on the ending, although unlocking it at some point is required to unlock the Richter and Maria Renard extra mode.

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** To a lesser extent, the Vampire killer.Killer. The story makes a big deal as to how the whip's power is important, but unlocking its power is entirely optional and has no effect on the ending, although unlocking it at some point is required to unlock the Richter and Maria Renard extra mode.



* HitboxDissonance: The playable Old Axe Armor and the Sisters have hitboxes half the height of their sprites. This is necessary so that they can get through narrow paths without the ability to slide, but no less jarring for it.

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* HitboxDissonance: The playable Old Axe Armor and All of the Sisters bonus characters except for Richter have hitboxes half the height one tile tall, a fraction of their sprites. sprites' height. This is necessary so that they can get through narrow paths without the ability abilities Jonathan and Charlotte would need to slide, unlock, but no less jarring for it.it's still quite jarring.
27th Oct '16 12:24:53 AM Perseus
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* HitboxDissonance: Old Axe Armor and the Sisters have hitboxes half the height of their sprites. This is necessary so that they can get through narrow paths without the ability to slide, but no less jarring for it.

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* HitboxDissonance: The playable Old Axe Armor and the Sisters have hitboxes half the height of their sprites. This is necessary so that they can get through narrow paths without the ability to slide, but no less jarring for it.
27th Oct '16 12:24:18 AM Perseus
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* HitboxDissonance: The bonus characters Old Axe Armor and the Sisters have hitboxes half the height of their sprites. This is necessary so that they can get through narrow paths without the ability to slide, but no less jarring for it.

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* HitboxDissonance: The bonus characters Old Axe Armor and the Sisters have hitboxes half the height of their sprites. This is necessary so that they can get through narrow paths without the ability to slide, but no less jarring for it.
27th Oct '16 12:23:15 AM Perseus
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Added DiffLines:

* HitboxDissonance: The bonus characters Old Axe Armor and the Sisters have hitboxes half the height of their sprites. This is necessary so that they can get through narrow paths without the ability to slide, but no less jarring for it.
26th Aug '16 12:15:56 AM Minishear
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* Mondegreen: What, exactly, [[spoiler:Stella]] is saying during one of her attacks is immediately unclear, but it's noteworthy in that it's actually a result of bad timing on her audio clips. Instead of one incomprehensible sentence, it's actually two clips, only the first one gets cut off halfway through by the second one starting. The phrases she's supposed to be saying are "Secret strike!" and "Furious wave!", but because the second one starts before the first one is finished, it comes out along the lines of "Secret sturious wave!". This can be confirmed by pausing as she starts the first clip, which will stall the second one and allow it to finish.
25th Aug '16 5:50:46 PM umgogo
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** Albeit not from a Konami game, The Axe Bomber is pound-for-pound the Cross Bomber, one of Neptuneman's finishers in ''Manga/{{Kinnikuman}}''.

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** Albeit not from a Konami game, The Axe Bomber "dual spell" is pound-for-pound the Cross Bomber, one of Neptuneman's the Hell Missionaries' tag-team finishers in ''Manga/{{Kinnikuman}}''.''Manga/{{Kinnikuman}}'', complete with "Magnet Power" effects.



*** If you activate the Stopwatch subweapon to [[TimeStandsStill freeze time]] and throw knives, they will stop dead in the frozen time after leaving Jonathan's hands the same way Dio does it in Stardust Crusaders.

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*** If you activate the Stopwatch subweapon to [[TimeStandsStill freeze time]] and throw knives, they will stop dead in the frozen time after leaving Jonathan's hands the same way Dio does it in Stardust Crusaders. Also, Charlotte has a time-stopping spell and shouts "Subete yo, tomare!" ("Everything, stop!") when activating it, referencing Dio's classic "Toki yo, tomare!" ("Time, stop!") line.
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