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''Capital Punishment'' is an obscure FightingGame developed by the Serbian developer [=ClickBoom=] exclusively for the AGA-based UsefulNotes/{{Amiga}}s in the late 1996, really late in the systems' lifespan. While a rather roughly designed game, handful of things about this one stands out.

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''Capital Punishment'' is an obscure FightingGame developed by the Serbian developer [=ClickBoom=] exclusively for the AGA-based UsefulNotes/{{Amiga}}s Platform/{{Amiga}}s in the late 1996, really late in the systems' lifespan. While a rather roughly designed game, handful of things about this one stands out.
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trope is renamed Prefers Going Barefoot. Dewicking old name


* DoesNotLikeShoes: Corban Wedge and Wakantanka both fight barefoot.
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By TRS decision Whip It Good is now a disambiguation page. Moving entries to appropriate tropes when possible.


* WhipItGood: In place of punch and headbutt attacks the other playable characters have, Demona uses her whip at close or longer range. If used at a proper distance, her up+fire (the long range) attack can [[YouWillNotEvadeMe reel the opponents in]] [[Franchise/MortalKombat Scorpion]]-style.

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* WhipItGood: WeaponSpecialization: In place of punch and headbutt attacks the other playable characters have, Demona uses her whip at close or longer range. If used at a proper distance, her up+fire (the long range) attack can [[YouWillNotEvadeMe reel the opponents in]] [[Franchise/MortalKombat Scorpion]]-style.
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* NippleAndDimed: Averted '''hard''' by Demona, whose exposed nipples are in full display.

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* NippleAndDimed: Averted '''hard''' Averted by Demona, whose exposed nipples are in full display.
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[[quoteright:320:https://static.tvtropes.org/pmwiki/pub/images/captpuncorbensarbon.png]]
[[caption-width-right:320:Corben Wedge and Sarmon. There are two more playable characters, [[ShamelessFanserviceGirl one of which]] [[NotSafeForWork we're not quite in a position to showcase]].]]

-> ''You are [[LastOfHisKind the last of the four great warriors]]. Your mission is to dethrone [[BigBad the evil lord Qwesul]]. You begin your quest in rancid, putrid catabombs of his castle. However, beware - Qwesul is aware of your presence, and has placed guards on every floor. Morever, he captured the other three Great Warriors, and [[BrainwashedAndCrazy took control over their souls]]. They are now his guards, and will attack anyone who enters the castle. Even you....''
->-- The first paragraphf of [[ExcusePlot the plot section]] from [[AllThereInTheManual the game's manual]].

''Capital Punishment'' is an obscure FightingGame developed by the Serbian developer [=ClickBoom=] exclusively for the AGA-based UsefulNotes/{{Amiga}}s in the late 1996, really late in the systems' lifespan. While a rather roughly designed game, handful of things about this one stands out.

This is one of those fighting games with very few playable characters coupled with handful of AI-exclusive characters on top of that, akin to ''VideoGame/ArtOfFighting'', ''VideoGame/FatalFuryKingOfFighters'' and ''VideoGame/RedEarth'' among others, and the game's main single-player mode - dubbed ''Epic'' - has you fight both the bosses and other playable characters. The gimmick with the game's structure is that as the other playable warriors are stated to be BrainwashedAndCrazy, the fights with them are followed by {{Mirror Match}}es that has you take control ''your past opponent'' confronting one's evil spirit. These are ''optional'', but winning these have them join your party, letting you switch characters between further fights. These extra fighters are also your extra continues, and you may need them, as the game is rather bloody hard.

Oh, and one of the fighters happens to be a Dominatrix that looks like a gender bent version of ComicBook/{{Daredevil}} and goes lengths the likes of [[VideoGame/FatalFury Mai Shiranui]], [[VideoGame/SoulSeries Ivy Valentine]] and the girls of ''VideoGame/DeadOrAlive'' wouldn't dare to reach by ''completely exposing her breasts''.
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!!The game provides the following tropes:

* AbsurdlySpaciousSewer: The very first fight in the Epic mode is set in the sewers.
* AdjustableCensorship: During the installation setup you can optionally chose whenever to have parental lock applied. It removes the blood, disables most of the stage traps and also applies the CensorBox onto Demona's sprites.
* AwesomeButImpractical: The so-called "special moves" (which are usually baked in tripple hit combos) are performed by pressing the fire button three times without moving and then pressing any of the cardinal directions. The input method makes them impractical to the point of being predictable against human player, and it's unlikely the ever ferocious AI would ever let you perform them either.
* BadassNative: Wakantanka, TheBigGuy of the playable roster.
* BrainwashedAndCrazy: [[AllThereInTheManual The manual]] states that the characters you didn't pick at the start have been captured by [[BigBad Qwesul]] and have their own taken over. The purpose of the {{Mirror Match}}es is to provide a chance [[DefeatMeansFriendship of snapping them out of Qwesul's control]].
* BreakMeter: These two bars around the fighter's portrait are not {{Life Meter}}s. These are in fact ''two seperate stun meters'', which of these being depleted depends on the attack that hits the opponent (head blows affecting the upper bar, body blows affecting the lower bar), with depleting either one of the bars resulting in an opponent getting fatigued (and yes, it's possible to stun the opponent ''twice in a row'' if both of these bars are low enough). These bars also double as Guard meter, as they are still depleted when blocking (by holding back+down) as well.
* CleavageWindow: Exaggerated by Demona, whose outfit bares ''entire'' breasts rather than just enough of them to still cover the nipples.
* ContinuingIsPainful: If you lose in the Epic mode outside of the {{Mirror Match}}es, you'd have to continue as remaining characters in your party (assuming you still have anybody left, otherwise it's Game Over).
* DoesNotLikeShoes: Corban Wedge and Wakantanka both fight barefoot.
* EasyModeMockery: The "training" difficulty option only lets you play through the first three (not counting the {{Mirror Match}}es) fights of the Epic mode..... ''and the game still isn't that easy anyway''.
* ExtremityExtremist: Downplayed, Wakantanka's fighting style is more punch-heavy compared to the other characters', with up+forward+fire and forward+fire having him do elbow strikes a torso-level punch (the other characters do head-level and torso-level kicks with the same commands respectively).
* FateWorseThanDeath: At least what the manual states when it comes to those under Qwesul's MindControl.
--> ''Should you fail to accomplish your mission, you will suffer a fate worse than death. Qwesul has the power to make you immortal, and for eternity you will be confined to a single room, becoming one of his guards, and that is the [[TitleDrop CAPITAL PUNISHMENT!]]''
* HitboxDissonance: It can go optionally two ways. The game's advanced options section includes an "accuracy" setting that would determine the collision detection of the characters, with "easy" (a more traditional collision with square coordinates that tolerates meaties) or "realistic" (a "pixel-perfect" collision system.... that also requires such precision that certain moves would whiff if used too close) being available.
* LifeMeter: It's the green and red bars at the very top of the screen, ''not'' any of the two bars next to the portraits (see BreakMeter above).
* MirrorMatch: Each succesful fight with an other playable character in the Epic mode is followed by such fight, where you take control of the character you just defeated against the same character's shadowy clone. Defeat the shadow, and the fighter's "soul gets freed" and joins your party, allowing you to switch characters before the next fights. Fail such match, and the campaign still continues on, just without the character that would have otherwise joined.
* {{Ninja}}: The third boss-exclusive character encountered in the Epic mode and the only one with a cheat code to let him use in the versus mode.
* NippleAndDimed: Averted '''hard''' by Demona, whose exposed nipples are in full display.
* RegeneratingHealth: Opponent's slowly gain health and stamina while standing still, and the game's default "mixed" energy setting also has opponents gain a bit of health every time they hit their target. Other settings include "plain" (standard fighting game life behaviour with no LifeDrain) or "tug of war".
* ShadowDiscretionShot: Sort of. The final boss fight is set in an area shrouded in fog, with both of the opponents being completely silhouetted.
* {{Shapeshifting}}: When you finally confront him, [[BigBad Qwesul]] often morphs into various creatures in his attacks.
* ShamelessFanserviceGirl: Can't get more shameless than a dominatrix that fights with completely exposed chest, nipples and all. There's also her winpose which has her turn her back to the camera [[VideoGame/StreetFighterII Cammy]]-style.... followed by leaning upside down to look at the camera beneath her legs, accentuating her buttocks.
* SchrodingersPlayerCharacter: While this is a fighting game, with it's single-player nature it's aversion is still noteworthy. The fighters you didn't pick became BrainwashedAndCrazy by the BigBad and there's even a chance to make them join your party if you succeed at their {{Mirror Match}}es.
* SequelHook: [[spoiler: In the ending cinematic we see glimpses of some godlike(?) figure descend upon a smaller figure (hard to tell if it's us or Qesul), and then QWESUL LIVES.... TO BE CONTINUED... flash to a logo of ''Capital Punishment 2''......with the numeral in the logo being shaped a bit like a question mark, which amusingly implied ''not even the developers were sure if they'd ever get to develop a sequel''.]]
* TheSmurfettePrinciple: Demona is the only female character of the cast..... and she's certainly ''very'' female.
* StageFatality: Provided the "traps" option is enabled, few stages have lethal hazards like spiked walls opponents can knock opponents onto, which usually results in an OneHitKill.
* TechDemoGame: The developers have pushed the Amiga 1200 to it's absolute limits with all of its graphical effects, which ended up having a side effect of making the game quite a challenge to even run. The game requires an AGA machine with a hard drive ''at minimum'', and even then a boot disk is more than recommended to free up the RAM resources that would've been otherwise used by the Workbench, and ''even then'' it's not unheard that it would take either a fan made patch or tracking down a pre-installed version to have any chance of booting up the game.
* ThreeRoundDeathmatch: Averted by default, as said default settings have number of fights to 1.
* UseYourHead: The male playable characters have this move, under the up+back+fire command (the same command for Demona has her do a short range whip attack instead). Wakantanka also has a ramming charge done with back+fire (the same command has other playable characters doing a flying kick).
* WalkingShirtlessScene: Corben Wedge, which essentially wears nothing but "shorts" made out of bandage wrappings, as well as lower leg bandages.
* WhipItGood: In place of punch and headbutt attacks the other playable characters have, Demona uses her whip at close or longer range. If used at a proper distance, her up+fire (the long range) attack can [[YouWillNotEvadeMe reel the opponents in]] [[Franchise/MortalKombat Scorpion]]-style.
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