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!!''Call of Duty 3'', ''Finest Hour'', ''Roads to Victory'' provide examples of:
[[folder:''Call of Duty 3'', ''Finest Hour'', ''Roads to Victory'']]
* ActionGirl: The Communists have female combat infantry (although not in the first game). ''Finest Hour'' even has a female sniper (Tanya Pavelovna) as one of the player characters.

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!!''Call of Duty 3'', ''Finest Hour'', 3'' and ''Roads to Victory'' provide examples of:
[[folder:''Call of Duty 3'', ''Finest Hour'', 3'' and ''Roads to Victory'']]
* ActionGirl: The Communists have female combat infantry (although not in the first game). ''Finest Hour'' even has a female sniper (Tanya Pavelovna) as one of the player characters.infantry.



* AnAssKickingChristmas: In ''Finest Hour'', Nikolai Badanov (whom was playable at the time) and his tank crew raided a German airfield on Christmas Eve during [[http://en.wikipedia.org/wiki/Operation_Little_Saturn Operation Little Saturn.]]



* TheFaceless: Notably averted in ''Finest Hour'', in which all of the playable characters are depicted visually and even have spoken dialogue in cutscenes.



* HealThyself: Medkits in the first game and expansion, variously healing 10, 25, or 50 hit points. ''Finest Hour'' had a similar system; normal medkits heal 25 health on contact, while larger medkits heal 50 and can be carried 4 at a time to use when necessary, either on yourself or on an NPC.
* ParachuteInATree: In the first and third games, although in Call of Duty 3, you fall out of it.

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* HealThyself: Medkits in the first game and expansion, variously healing 10, 25, or 50 hit points. ''Finest Hour'' had a similar system; normal medkits heal 25 health on contact, while larger medkits heal 50 and can be carried 4 at a time to use when necessary, either on yourself or on an NPC.
* ParachuteInATree: In the first and third games, ''Call of Duty 3'', although in Call of Duty 3, you fall out of it.
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* ''Call of Duty: Finest Hour'' (Console-exclusive spinoff released in 2003 for all three major systems, developed by the now-defunct Sparks Unlimited)

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* ''Call of Duty: Finest Hour'' ''VideoGame/CallOfDutyFinestHour'' (Console-exclusive spinoff released in 2003 for all three major systems, developed by the now-defunct Sparks Unlimited)
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* ''VideoGame/CallOfDutyVanguard'' (November 5, 2021): A World War II installment shown from the viewpoint of four protagonists across four nationalities of the Allies, depicting the creation of the first special forces.

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* ''VideoGame/CallOfDutyVanguard'' (November 5, 2021): A World War II installment shown from the viewpoint of four protagonists across four nationalities fronts of the Allies, war, depicting the creation of the first special forces.
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* ''VideoGame/CallOfDutyWorldAtWar'' (2008) Returning to World War II, the game features a more brutal take on the conflict. The singleplayer includes an American campaign set in the Pacific, and a Russian campaign set in the Eastern Front. It is the last World War II game the series would make for almost a decade until 2017's ''WWII''.

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* ''VideoGame/CallOfDutyWorldAtWar'' (2008) Returning to World War II, the game features a more brutal take on the conflict. The singleplayer includes an American campaign set in the Pacific, and a Russian campaign set in the Eastern Front. It is would be the last World War II game in the series would make for almost a decade until 2017's ''WWII''.
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* ''VideoGame/CallOfDutyWorldAtWar'' (2008) Returning to World War II, the game features a more brutal take on World War II. The singleplayer includes an American campaign set in the Pacific, and a Russian campaign set in the Eastern Front. It is the last World War II game the series would make for almost a decade until 2017's ''WWII''.

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* ''VideoGame/CallOfDutyWorldAtWar'' (2008) Returning to World War II, the game features a more brutal take on World War II.the conflict. The singleplayer includes an American campaign set in the Pacific, and a Russian campaign set in the Eastern Front. It is the last World War II game the series would make for almost a decade until 2017's ''WWII''.
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* ''VideoGame/CallOfDutyWorldAtWar'' (2008) Returning to World War II, the game features a more brutal take on World War II. The singleplayer includes an American campaign set in the Pacific, and a Russian campaign set in the Eastern Front. It is the last WWII game the series would make for a while.

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* ''VideoGame/CallOfDutyWorldAtWar'' (2008) Returning to World War II, the game features a more brutal take on World War II. The singleplayer includes an American campaign set in the Pacific, and a Russian campaign set in the Eastern Front. It is the last WWII World War II game the series would make for almost a while.decade until 2017's ''WWII''.
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* ''VideoGame/CallOfDutyBlackOpsDeclassified'' (developed by nStigate Games and released as a companion game on the same day as ''Black Ops II'')
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* ''VideoGame/CallOfDutyVanguard'' (November 5, 2021)

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* ''VideoGame/CallOfDutyVanguard'' (November 5, 2021)
2021): A World War II installment shown from the viewpoint of four protagonists across four nationalities of the Allies, depicting the creation of the first special forces.
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* ''VideoGame/CallOfDutyVanguard'' (November 5, 2021)
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* ''VideoGame/CallOfDutyVanguard'' (2021)

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* DistantSequel: The first three games were set during UsefulNotes/WorldWarII; the ''VideoGame/ModernWarfare'' series is set around TheNewTens, around seventy years later.



* DistantSequel: The first three games were set during UsefulNotes/WorldWarII; the ''VideoGame/ModernWarfare'' series is set around TheNewTens, around seventy years later.
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[[folder:'Call of Duty 3'', ''Finest Hour'', ''Roads to Victory'']]

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[[folder:'Call [[folder:''Call of Duty 3'', ''Finest Hour'', ''Roads to Victory'']]
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[[folder:Call of Duty 3]]

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[[folder:Call [[folder:'Call of Duty 3]]3'', ''Finest Hour'', ''Roads to Victory'']]
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!!''Call of Duty'' 3 provides examples of:

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!!''Call of Duty'' 3 provides Duty 3'', ''Finest Hour'', ''Roads to Victory'' provide examples of:
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* ''VideoGame/CallOfDutyBlackOpsIII'' (November 6, 2015): Set in a bleak world forty years after the 2025 of ''Black Ops II'', where the environment has collapsed but political conflicts continue. Technology meanwhile has advanced to such a point where they can combine with the mind and body of a human being, pushing the limits of humanity itself.
* ''VideoGame/CallofDutyInfiniteWarfare'' (November 4, 2016): Set in the early 22nd century, the new story revolves around a conflict between the United Nations of the Earth against its Mars colonies led by a genocidal Martian supremacist. The campaign features new space combat gameplay.

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* ''VideoGame/CallOfDutyBlackOpsIII'' (November 6, 2015): Set in a bleak world forty years after the 2025 of ''Black Ops II'', where the environment has collapsed but political conflicts continue. Technology meanwhile has advanced to such a point where they can combine with the mind and body of a human being, pushing the limits of humanity itself.
itself. Unlike both past and future games, the main campaign can be played in any order from the beginning in either solo or in co-op with a custom character that can be either male or female.
* ''VideoGame/CallofDutyInfiniteWarfare'' (November 4, 2016): Set in the early 22nd century, the new story revolves around a conflict between the United Nations of the Earth against its Mars colonies led by a genocidal Martian supremacist. The campaign features new space combat gameplay.

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* ''[[VideoGame/CallOfDutyModernWarfare2019 Call of Duty: Modern Warfare]]'' (October 25, 2019): A reboot of the ''Modern Warfare'' series, with additions such as a ''VideoGame/{{Battlefield}}''-esque 20 vs 20 Ground War and the return of the ''Spec Ops'' co-op mode. The story is set in the fictional nation of Urzikstan that is under a brutal Russian occupation that has caused endless violence and suffering, and the protagonists' efforts to end it.

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* ''[[VideoGame/CallOfDutyModernWarfare2019 Call of Duty: Modern Warfare]]'' (October 25, 2019): A reboot of the ''Modern Warfare'' series, with additions such as a ''VideoGame/{{Battlefield}}''-esque 20 vs 20 Ground War and the return of the ''Spec Ops'' co-op mode. The story is set in surrounds the fictional nation Russian-occupied country of Urzikstan that is under a Urzikstan, whose brutal Russian occupation that has caused endless violence and suffering, is creating waves of retaliatory terrorism around the world, and the protagonists' efforts to end it.both the terrorism and the occupation.
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** ''Call of Duty 4: Modern Warfare'' (2007)
** ''Call of Duty: Modern Warfare 2'' (2009)
** ''Call of Duty: Modern Warfare 3'' (2011, with Sledgehammer Games and Raven Software)

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** ''Call of Duty 4: Modern Warfare'' ''VideoGame/CallOfDuty4ModernWarfare'' (2007)
** ''Call of Duty: Modern Warfare 2'' ''VideoGame/CallOfDutyModernWarfare2'' (2009)
** ''Call of Duty: Modern Warfare 3'' ''VideoGame/CallOfDutyModernWarfare3'' (2011, with Sledgehammer Games and Raven Software)
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* AnyoneCanDie: It became official in ''Call of Duty 2: Big Red One'' and oh, and how they do. Oddly enough, averted in ''Call of Duty 2'', where none of your named allies die.

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* AnyoneCanDie: It became official in ''Call of Duty 2: Big Red One'' and oh, and how they do.One''. As appropriate for a series centering around war, even playable characters in the Campaigns can die at any time when the plot demands it. Oddly enough, averted in ''Call of Duty 2'', where none of your named allies die.
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* ''Call of Duty: Modern Warfare 3'' (2011): A conclusion to the ''Modern Warfare'' trilogy. The story has Russia starting WorldWarIII by invading Western Europe, while the disavowed remnants of Task Force 141 tries to survive and hunt down Makarov.

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* ''Call of Duty: Modern Warfare 3'' ''VideoGame/CallOfDutyModernWarfare3'' (2011): A conclusion to the ''Modern Warfare'' trilogy. The story has Russia starting WorldWarIII by invading Western Europe, while the disavowed remnants of Task Force 141 tries to survive and hunt down Makarov.
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* ''Call of Duty: Modern Warfare 2'' (2009): A continuation to the modern setting introduced in ''[=CoD4=]'', the campaign focuses on a new conflict between the U.S and Russia triggered by a Russian terrorist, and the efforts of Task Force 141 to uncover the truth.

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* ''Call of Duty: Modern Warfare 2'' ''VideoGame/CallOfDutyModernWarfare2'' (2009): A continuation to the modern setting introduced in ''[=CoD4=]'', the campaign focuses on a new conflict between the U.S and Russia triggered by a Russian terrorist, and the efforts of Task Force 141 to uncover the truth.
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* ''VideoGame/CallOfDuty4Modern Warfare'' (2007): Set in the modern day, the campaign focuses on a nuclear weapons plot intertwined between the US invasion of a rogue state in the Middle East, a civil war between Ultranationalists and Loyalists in Russia, and the efforts to hunt down the nuclear plot ringleaders by the British SAS.

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* ''VideoGame/CallOfDuty4Modern Warfare'' ''VideoGame/CallOfDuty4ModernWarfare'' (2007): Set in the modern day, the campaign focuses on a nuclear weapons plot intertwined between the US invasion of a rogue state in the Middle East, a civil war between Ultranationalists and Loyalists in Russia, and the efforts to hunt down the nuclear plot ringleaders by the British SAS.
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* ''VideoGame/CallOfDuty4Modern Warfare]]'' (2007): Set in the modern day, the campaign focuses on a nuclear weapons plot intertwined between the US invasion of a rogue state in the Middle East, a civil war between Ultranationalists and Loyalists in Russia, and the efforts to hunt down the nuclear plot ringleaders by the British SAS.

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* ''VideoGame/CallOfDuty4Modern Warfare]]'' Warfare'' (2007): Set in the modern day, the campaign focuses on a nuclear weapons plot intertwined between the US invasion of a rogue state in the Middle East, a civil war between Ultranationalists and Loyalists in Russia, and the efforts to hunt down the nuclear plot ringleaders by the British SAS.
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* ''[[VideoGame/ModernWarfare Call of Duty 4: Modern Warfare]]'' (2007): Set in the modern day, the campaign focuses on a nuclear weapons plot intertwined between the US invasion of a rogue state in the Middle East, a civil war between Ultranationalists and Loyalists in Russia, and the efforts to hunt down the nuclear plot ringleaders by the British SAS.

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* ''[[VideoGame/ModernWarfare Call of Duty 4: Modern ''VideoGame/CallOfDuty4Modern Warfare]]'' (2007): Set in the modern day, the campaign focuses on a nuclear weapons plot intertwined between the US invasion of a rogue state in the Middle East, a civil war between Ultranationalists and Loyalists in Russia, and the efforts to hunt down the nuclear plot ringleaders by the British SAS.
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* SharedUniverse: As of ''VideoGame/CallOfDutyBlackOpsColdWar'', ''Black Ops'' shares a universe with ''VideoGame/CallOfDutyModernWarfare2019''.
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* ''VideoGame/CallOfDuty1'' (2003), ''VideoGame/CallOfDuty2'' (2005), ''Call of Duty 3'' (2006): The first three main installments, taking place during UsefulNotes/WorldWarII.

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* ''VideoGame/CallOfDuty1'' (2003), ''VideoGame/CallOfDuty2'' (2005), ''Call of Duty 3'' (2006): The first three main installments, taking place during UsefulNotes/WorldWarII.UsefulNotes/WorldWarII, most notably the Western front, Eastern front and North African front.
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* ''VideoGame/CallOfDutyBlackOps4'' (October 2018): The first entry in the series to not feature a single-player campaign. Setting-wise, [=BO4=] is [[{{Interquel}} set between]] ''[=BO2=]'' and ''[=BO3=]''. [=BO4=] introduces the "Blackout" multiplayer mode, a Battle Royale mode similar to other popular games at the time such as ''VideoGame/{{Fortnite}}'' and ''VideoGame/PlayerUnknownsBattlegrounds''.
* ''VideoGame/CallOfDutyModernWarfare2019'': A reboot of the ''Modern Warfare'' series, with additions such as a ''VideoGame/{{Battlefield}}''-esque 20 vs 20 Ground War and the return of the ''Spec Ops'' co-op mode. The story is set in the fictional nation of Urzikstan that is under a brutal Russian occupation that has caused endless violence and suffering, and the protagonists' efforts to end it.

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* ''VideoGame/CallOfDutyBlackOps4'' (October 12, 2018): The first entry in the series to not feature a single-player campaign. Setting-wise, [=BO4=] is [[{{Interquel}} set between]] ''[=BO2=]'' and ''[=BO3=]''. [=BO4=] introduces the "Blackout" multiplayer mode, a Battle Royale mode similar to other popular games at the time such as ''VideoGame/{{Fortnite}}'' and ''VideoGame/PlayerUnknownsBattlegrounds''.
* ''VideoGame/CallOfDutyModernWarfare2019'': ''[[VideoGame/CallOfDutyModernWarfare2019 Call of Duty: Modern Warfare]]'' (October 25, 2019): A reboot of the ''Modern Warfare'' series, with additions such as a ''VideoGame/{{Battlefield}}''-esque 20 vs 20 Ground War and the return of the ''Spec Ops'' co-op mode. The story is set in the fictional nation of Urzikstan that is under a brutal Russian occupation that has caused endless violence and suffering, and the protagonists' efforts to end it.



* ''[[VideoGame/CallOfDutyBlackOpsColdWar Call of Duty: Black Ops: Cold War]]'' (2020): A return to the Cold War setting, this game serves as an {{Interquel}} between the first two ''Black Ops'' titles. Primarily set in the early 80s, the story centers on the CIA's efforts to track down a Russian agent codenamed "Perseus", whose presence could potentially shift the balance in the Cold War and threaten the free world.

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* ''[[VideoGame/CallOfDutyBlackOpsColdWar Call of Duty: Black Ops: Cold War]]'' (2020): (November 13, 2020): A return to the Cold War setting, this game serves as an {{Interquel}} between the first two ''Black Ops'' titles. Primarily set in the early 80s, the story centers on the CIA's efforts to track down a Russian agent codenamed "Perseus", whose presence could potentially shift the balance in the Cold War and threaten the free world.



* ''VideoGame/CallOfDutyUnitedOffensive'' (An expansion for the original game released in 2004; actually done by Gray Matter Interactive, team was merged into Treyarch towards the end of development)
* ''Call of Duty 2: Big Red One'' (A sixth generation consoles' exclusive released in 2005 as a spin-off of Infinity Ward's ''Call of Duty 2'')

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* ''VideoGame/CallOfDutyUnitedOffensive'' (An ''Call of Duty: United Offensive'' (2004): An expansion for the original game released in 2004; actually done by Gray Matter Interactive, team was merged into Treyarch towards the end of development)
development.
* ''Call of Duty 2: Big Red One'' (A (2005): A sixth generation consoles' exclusive released in 2005 as a spin-off of Infinity Ward's ''Call of Duty 2'')2''.



* ''Call of Duty: Black Ops – Zombies'' (developed by Ideaworks Game Studio and published by Activision)

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* ''Call of Duty: Black Ops – Zombies'' (developed by Ideaworks Game Studio and published by Activision)Studio)



* ''Videogame/CallOfDutyMobile'' (developed by Tencent Games' Timi development team and published by Activision)
* ''Call of Duty: Modern Warfare 2 Campaign Remastered'' (March 2020, developed by Beenox and published by Activision)

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* ''Videogame/CallOfDutyMobile'' (developed by Tencent Games' Timi development team and published by Activision)
team)
* ''Call of Duty: Modern Warfare 2 Campaign Remastered'' (March 2020, developed by Beenox and published by Activision)Beenox)



'''Please add any examples relating to other sub-series works to their dedicated pages. Information on ''Call of Duty'' ''3'' is covered on this page and its subpages, along with series-wide info.'''

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'''Please add any examples relating to other sub-series works to their dedicated pages. Information on ''Call of Duty'' ''3'' Duty 3'' is covered on this page and its subpages, along with series-wide info.'''



** Crossing over with WeaponsUnderstudies: Destroyed King Tigers can be found "Vendetta" in ''World at War''. They were never used in the Battle of Stalingrad, and didn't even exist until one year later.

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** Crossing over with WeaponsUnderstudies: Destroyed King Tigers can be found in "Vendetta" in ''World at War''. They were never used in the Battle of Stalingrad, and didn't even exist until one year later.



* ArrangeMode: Completing ''Call Of Duty 4: Modern Warfare'' for the first time unlocks Arcade Mode, which has the player replays the campaign's missions with VideoGameLives and an in-depth [[ScoringPoints scoring system]].

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* ArrangeMode: Completing ''Call Of Oof Duty 4: Modern Warfare'' for the first time unlocks Arcade Mode, which has the player replays replay the campaign's missions with VideoGameLives and an in-depth [[ScoringPoints scoring system]].



* AwesomeButImpractical: The MG 42 & FG 42 in most cases. Fun to use, but it runs out of ammunition very quickly and it's rare to find replacement ammo. Especially impractical when most of the guns can kill an enemy in 1-4 shots anyway (or just one good one to the head). The former also slows you down.

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* AwesomeButImpractical: The MG 42 & FG 42 in most cases. Fun to use, but it runs they run out of ammunition [[MoreDakka very quickly quickly]] and it's rare to find replacement ammo. Especially impractical when most of the guns can kill an enemy in 1-4 shots anyway (or just one good one to the head). The former also slows you down.



* BayonetYa: One of the attachments for weapons in ''[=WaW=]'' is a bayonet. In ''[=WW2=]'' the Infantry class allows you to auto-equip a bayonet onto all rifles.

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* BayonetYa: One of the attachments for weapons in ''[=WaW=]'' is a bayonet. In ''[=WW2=]'' ''WWII'' the Infantry class allows you to auto-equip a bayonet onto all rifles.



** Quite a few in the various games, though the biggest would be any time you're handed an anti-aircraft gun; ''Call of Duty'' had you handle a [=FlaK=] 37 (normal crew is 10) solo and not from the side the elevation and traverse wheels are on, and a [=FlaK=] 30 quad with a normal crew of 8. The 25mm Type 96 triple in ''World at War'' would normally have a crew of nine.

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** Quite a few in the various games, though the biggest would be any time you're handed an anti-aircraft gun; ''Call of Duty'' had you handle a [=FlaK=] 37 (normal crew is 10) solo [[CrewOfOne solo]], and not from the side the elevation and traverse wheels are on, and a [=FlaK=] 30 quad with a normal crew of 8. The 25mm Type 96 triple in ''World at War'' would normally have a crew of nine.

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** ''VideoGame/ModernWarfare2'':

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** ''VideoGame/ModernWarfare2'': ''VideoGame/ModernWarfare 2'':



** ''VideoGame/ModernWarfare3'':

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** ''VideoGame/ModernWarfare3'':''VideoGame/ModernWarfare 3'':


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* RecurringLocation: Stalingrad in particular. Normandy in general is pretty common as well, though no one location within appears in more than one game.
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* ''Call of Duty'' (2003), ''VideoGame/CallOfDuty2'' (2005), ''Call of Duty 3'' (2006): The first three main installments, taking place during UsefulNotes/WorldWarII.

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* ''Call of Duty'' ''VideoGame/CallOfDuty1'' (2003), ''VideoGame/CallOfDuty2'' (2005), ''Call of Duty 3'' (2006): The first three main installments, taking place during UsefulNotes/WorldWarII.



* ''[[VideoGame/ModernWarfare Call of Duty: Modern Warfare 2]]'' (2009): A continuation to the modern setting introduced in ''[=CoD4=]'', the campaign focuses on a new conflict between the U.S and Russia triggered by a Russian terrorist, and the efforts of Task Force 141 to uncover the truth.

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* ''[[VideoGame/ModernWarfare Call ''Call of Duty: Modern Warfare 2]]'' 2'' (2009): A continuation to the modern setting introduced in ''[=CoD4=]'', the campaign focuses on a new conflict between the U.S and Russia triggered by a Russian terrorist, and the efforts of Task Force 141 to uncover the truth.



* ''[[VideoGame/ModernWarfare Call of Duty: Modern Warfare 3]]'' (2011): A conclusion to the ''Modern Warfare'' trilogy. The story has Russia starting WorldWarIII by invading Western Europe, while the disavowed remnants of Task Force 141 tries to survive and hunt down Makarov.

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* ''[[VideoGame/ModernWarfare Call ''Call of Duty: Modern Warfare 3]]'' 3'' (2011): A conclusion to the ''Modern Warfare'' trilogy. The story has Russia starting WorldWarIII by invading Western Europe, while the disavowed remnants of Task Force 141 tries to survive and hunt down Makarov.

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since we've got a separate page for the first game now I'm moving some of these to it


** The original ''Call of Duty'' and its expansion ''United Offensive'' had more in common with ''VideoGame/MedalOfHonor: Allied Assault'' and other ''Quake 3''-engine games than later ''Call of Duty'' games. There was a health bar that could only be replenished by picking up health packs, your weapon slots included a third slot dedicated to a pistol and a fourth for grenades which couldn't be quick-thrown (and were limited solely to frag grenades, with any other equipment just being shoved into a HyperspaceArsenal and placed as needed), checkpoints were permanent saves and you could revisit any of them in any mission, and you could save the game manually at any point. Most missions also limited you to a single squad, and killed squad members would ''not'' be replaced mid-mission. You also couldn't sprint, with the game instead implementing a ''VideoGame/CounterStrike''-style weapon-weight system (which interestingly makes a character holding a pistol in ''[=CoD1=] faster'' than a sprinting character in later games). ''Call of Duty 2'' is the game that established the ''Call of Duty'' gameplay style (regenerating health, 2 weapon slots, quick grenades, mission select, console-style single checkpoint saving, etc.) which has remained largely consistent throughout the rest of the series, the only major changes ''Call of Duty 4'' made being the re-addition of sprinting in the form we now know it and Create-a-Class for multiplayer.
** It can take several bullets to kill enemies in multi-player in some of the early games, which can be surprising to players used to the post-''Modern Warfare'' gameplay of 3 to 4 shots being lethal.

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** The original ''Call of Duty'' and its expansion ''United Offensive'' had more in common with ''VideoGame/MedalOfHonor: Allied Assault'' and other ''Quake 3''-engine games than later ''Call of Duty'' games. There was a health bar that could only be replenished by picking up health packs, your weapon slots included a third slot dedicated to a pistol and a fourth for grenades which couldn't be quick-thrown (and were limited solely to frag grenades, with any other equipment just being shoved into a HyperspaceArsenal and placed as needed), checkpoints were permanent saves and you could revisit any of them in any mission, and you could save the game manually at any point. Most missions also limited you to a single squad, and killed squad members would ''not'' be replaced mid-mission. You also couldn't sprint, with the game instead implementing a ''VideoGame/CounterStrike''-style weapon-weight system (which interestingly makes a character holding a pistol in ''[=CoD1=] faster'' than a sprinting character in later games). ''Call of Duty 2'' is the game that established the ''Call of Duty'' gameplay style (regenerating health, 2 weapon slots, quick grenades, mission select, console-style single checkpoint saving, etc.) which has remained largely consistent throughout the rest of the series, the only major changes ''Call of Duty 4'' made being the re-addition of sprinting in the form we now know it and Create-a-Class for multiplayer.
** It can take several bullets to kill enemies in multi-player in some of the early games, which can be surprising to players used to the post-''Modern Warfare'' gameplay of 3 to 4 shots being lethal. Conversely, however, ''Call of Duty 2'' was infamous for its bolt-action rifles being one-shot kills, something which later games have generally only done when you nail a headshot.



** Captain Price looks and sounds entirely different from his more famous ''Modern Warfare'' depiction; while he has the [[PornStache famous mustache]], there's not even a hint of stubble underneath it, his CoolHat is a bright red beret rather than a camouflaged boonie hat, and he's [[FakeNationality voiced by]] an [[Creator/MichaelGoughVoiceActor American actor]], who sounds slightly different between the two games he appears in.

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** The original ''Call of Duty'' and its expansion ''United Offensive'' had more in common with ''VideoGame/MedalOfHonor: Allied Assault'' and other ''Quake 3''-engine games than later ''Call of Duty'' games. There was a health bar that could only be replenished by picking up health packs, your weapon slots included a third slot dedicated to a pistol and a fourth for grenades which couldn't be quick-thrown (and were limited solely to frag grenades, with any other equipment just being shoved into a HyperspaceArsenal and placed as needed), checkpoints were permanent saves and you could revisit any of them in any mission, and you could save the game manually at any point. Most missions also limited you to a single squad, and killed squad members would ''not'' be replaced mid-mission. You also couldn't sprint, with the game instead implementing a ''VideoGame/CounterStrike''-style weapon-weight system (which interestingly makes a character holding a pistol in ''[=CoD1=] faster'' than a sprinting character in later games). ''Call of Duty 2'' is the game that established the ''Call of Duty'' gameplay style (regenerating health, 2 weapon slots, quick grenades, mission select, console-style single checkpoint saving, etc.) which has remained largely consistent throughout the rest of the series, the only major change ''Call of Duty 4'' made being the re-addition of sprinting in the form we now know it.

to:

** The original ''Call of Duty'' and its expansion ''United Offensive'' had more in common with ''VideoGame/MedalOfHonor: Allied Assault'' and other ''Quake 3''-engine games than later ''Call of Duty'' games. There was a health bar that could only be replenished by picking up health packs, your weapon slots included a third slot dedicated to a pistol and a fourth for grenades which couldn't be quick-thrown (and were limited solely to frag grenades, with any other equipment just being shoved into a HyperspaceArsenal and placed as needed), checkpoints were permanent saves and you could revisit any of them in any mission, and you could save the game manually at any point. Most missions also limited you to a single squad, and killed squad members would ''not'' be replaced mid-mission. You also couldn't sprint, with the game instead implementing a ''VideoGame/CounterStrike''-style weapon-weight system (which interestingly makes a character holding a pistol in ''[=CoD1=] faster'' than a sprinting character in later games). ''Call of Duty 2'' is the game that established the ''Call of Duty'' gameplay style (regenerating health, 2 weapon slots, quick grenades, mission select, console-style single checkpoint saving, etc.) which has remained largely consistent throughout the rest of the series, the only major change changes ''Call of Duty 4'' made being the re-addition of sprinting in the form we now know it.it and Create-a-Class for multiplayer.


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** Captain Price looks and sounds entirely different from his more famous ''Modern Warfare'' depiction; while he has the [[PornStache famous mustache]], there's not even a hint of stubble underneath it, his CoolHat is a bright red beret rather than a camouflaged boonie hat, and he's [[FakeNationality voiced by]] an [[Creator/MichaelGoughVoiceActor American actor]], who sounds slightly different between the two games he appears in.

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