History VideoGame / CallOfDuty

16th Oct '17 8:42:34 PM Wuz
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* AlternateContinuity: Beside the WW2 games, there are several independent continuities in the series overall, and are mostly divided by their individual creator studios. There's the ''Modern Warfare'' continuity focusing on an Ultranationalist Russia that caused World War III in the 2010s, the ''Black Ops'' continuity focusing on three different cold wars across almost 100 years, the ''Ghosts'' continuity focusing on a fallen United States occupied by a South American superpower, the ''Advanced Warfare'' continuity focusing on the NGOSuperpower PMC Atlas in 2050s. ''Infinite Warfare'' is implied to be a distant sequel to the continuity of ''Modern Warfare'', but is so far disconnected it might as well as be independent.

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* AlternateContinuity: Beside the WW2 games, there are several independent continuities in the series overall, and are mostly divided by their individual creator studios.series. There's the ''Modern Warfare'' continuity focusing on an Ultranationalist Russia that caused World War III in the 2010s, the ''Black Ops'' continuity focusing on three different cold wars across almost 100 years, the ''Ghosts'' continuity focusing on a fallen United States occupied by a South American superpower, the ''Advanced Warfare'' continuity focusing on the NGOSuperpower PMC Atlas in 2050s. ''Infinite Warfare'' is implied to be a distant sequel to the continuity of ''Modern Warfare'', but is so far disconnected it might as well as be independent.
3rd Oct '17 4:58:01 AM Wuz
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* AlternateContinuity: Beside the WW2 games, there are several independent continuities in the series overall, and are mostly divided by their individual creator studios. There's the ''Modern Warfare'' continuity focusing on an Ultranationalist Russia that caused World War III in the 2010s, the ''Black Ops'' continuity focusing on three different cold wars across almost 100 years, the ''Ghosts'' continuity focusing on a fallen United States occupied by a South American superpower, the ''Advanced Warfare'' continuity focusing on the NGOSuperpower PMC Atlas in 2050s. ''Infinite Warfare'' is implied to be a DistantSequel to the continuity of ''Modern Warfare'', but is so far disconnected it might as well as be independent.

to:

* AlternateContinuity: Beside the WW2 games, there are several independent continuities in the series overall, and are mostly divided by their individual creator studios. There's the ''Modern Warfare'' continuity focusing on an Ultranationalist Russia that caused World War III in the 2010s, the ''Black Ops'' continuity focusing on three different cold wars across almost 100 years, the ''Ghosts'' continuity focusing on a fallen United States occupied by a South American superpower, the ''Advanced Warfare'' continuity focusing on the NGOSuperpower PMC Atlas in 2050s. ''Infinite Warfare'' is implied to be a DistantSequel distant sequel to the continuity of ''Modern Warfare'', but is so far disconnected it might as well as be independent.
3rd Oct '17 4:57:02 AM Wuz
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The first three main installments took place during UsefulNotes/WorldWarII and garnered acclaim from the entertainment press. Then came ''Call of Duty 4: VideoGame/ModernWarfare''. The setting for the game, indicated by its sub-title, was drastically different from the previous entries and the campaign's plot is about the United States, United Kingdom, Russia, and the Middle East tied to a nuclear weapons plot. It was a massive commercial blockbuster for Activision and won several awards (including Game of the Year). Soon afterward, ''[[VideoGame/CallOfDutyWorldAtWar World at War]]'' (sometimes referred to simply as ''Call of Duty 5''), brought the series back to its roots as a World War II shooter. ''Modern Warfare 2'' reverted to the modern setting introduced in ''[=CoD4=]''. While the game has been well received by major reviewers and console gamers, PC gamers [[InternetBackdraft were upset over the removal of dedicated servers]], which resulted in the loss of {{game mod}}s and being able to pick one's own server (let alone administrate them), and the reduction of the number of players to 18 per server. In addition, it sold around 3.3 million copies within 24 hours.

This record would be broken by ''VideoGame/CallOfDutyBlackOps''. The story centers on Alex Mason, an American squad leader who is probed on his exploits in Cuba, Vietnam, and other areas. Oh, [[WinBackTheCrowd and the PC version has dedicated servers and game mods again]]. Its position as the fastest-grossing (and fastest-selling) video game of all time was conquered by ''Modern Warfare 3'', released to a less-than-stellar critical reception when Activision and Infinity Ward made legal action against each other, which in turn was surpassed by ''[[VideoGame/CallOfDutyBlackOps2 Black Ops II]]'', [[TwentyMinutesInTheFuture partially set in 2025]] with {{flashback}}s from the final years of the Cold War. The next game after that was ''VideoGame/CallOfDutyGhosts'', with an all new story taking place after an unknown catastrophic global event.

On November 4, 2014, Activison released the eleventh game in the series, ''VideoGame/CallOfDutyAdvancedWarfare''. The game stars Creator/KevinSpacey as the main antagonist, and takes place far in the future, where the world's most powerful military is not a country, but a corporation. The setting features futuristic elements such as hoverbikes and mech suits. The trailer can be seen [[https://www.youtube.com/watch?v=sFu5qXMuaJU here]].

On November 6, 2015, Activision released the twelfth game in the series, ''VideoGame/CallOfDutyBlackOps3'', set forty years after 2025 where mankind and technology advance and combine to the point people wonder if they were taking technological advancements and integration within themselves [[https://www.youtube.com/watch?v=Bfr053KdD6w too far]].

to:

The first three main installments took place during UsefulNotes/WorldWarII and garnered acclaim from the entertainment press. Then came ''Call of Duty 4: VideoGame/ModernWarfare''. The setting for the game, indicated by its sub-title, subtitle, was drastically different from the previous entries and the campaign's plot is about the United States, United Kingdom, Russia, and the Middle East tied to a nuclear weapons plot. It was a massive commercial blockbuster for Activision and won several awards (including Game of the Year). Soon afterward, ''[[VideoGame/CallOfDutyWorldAtWar World at War]]'' (sometimes referred to simply as ''Call of Duty 5''), brought 5'') features a more brutal take on World War II, and is the last WWII game the series back to its roots as would make in a World War II shooter. while. ''Modern Warfare 2'' reverted is a continuation to the modern setting introduced in ''[=CoD4=]''. ''[=CoD4=]'', focusing on a new worldwide conflict triggered by a Russian terrorist. While the game sold around 3.3 million copies within 24 hours, and has been well received by major reviewers and console gamers, PC gamers [[InternetBackdraft were upset over the removal of dedicated servers]], which resulted in the loss of {{game mod}}s and being able to pick one's own server (let alone administrate them), and the reduction of the number of players to 18 per server. In addition, it sold around 3.3 million copies within 24 hours.

server.

This record would be broken by ''VideoGame/CallOfDutyBlackOps''. The story story, set in the Cold War, centers on Alex Mason, an American squad leader a CIA operative who is probed on his exploits in Cuba, Vietnam, and other areas. Oh, [[WinBackTheCrowd and the PC version has dedicated servers and game mods again]]. Its position as the fastest-grossing (and fastest-selling) video game of all time was conquered by ''Modern Warfare 3'', released to a less-than-stellar critical reception when Activision and Infinity Ward made legal action against each other, which in turn was surpassed by ''[[VideoGame/CallOfDutyBlackOps2 Black Ops II]]'', [[TwentyMinutesInTheFuture partially primarily set in 2025]] during a Second Cold War with {{flashback}}s from the final years of the Cold War. War.

The next game after that was ''VideoGame/CallOfDutyGhosts'', with an all new story taking place after an unknown catastrophic global event.

a fallen United States occupied for ten years by a South American superpower known as The Federation, and the plot being about the remnants of US special forces known as the Ghosts.

On November 4, 2014, Activison released the eleventh game in the series, ''VideoGame/CallOfDutyAdvancedWarfare''. The game stars Creator/KevinSpacey as the main antagonist, and takes place far in the future, mid 21st century, where the world's most powerful military is not a country, but a corporation. The setting features futuristic elements such as hoverbikes and mech suits. The trailer can be seen [[https://www.youtube.com/watch?v=sFu5qXMuaJU here]].

On November 6, 2015, Activision released the twelfth game in the series, ''VideoGame/CallOfDutyBlackOps3'', set forty years after the 2025 of ''Black Ops II'', where mankind and technology advance and combine to the point people wonder if they were taking technological advancements and integration within themselves [[https://www.youtube.com/watch?v=Bfr053KdD6w too far]].


Added DiffLines:

* AlternateContinuity: Beside the WW2 games, there are several independent continuities in the series overall, and are mostly divided by their individual creator studios. There's the ''Modern Warfare'' continuity focusing on an Ultranationalist Russia that caused World War III in the 2010s, the ''Black Ops'' continuity focusing on three different cold wars across almost 100 years, the ''Ghosts'' continuity focusing on a fallen United States occupied by a South American superpower, the ''Advanced Warfare'' continuity focusing on the NGOSuperpower PMC Atlas in 2050s. ''Infinite Warfare'' is implied to be a DistantSequel to the continuity of ''Modern Warfare'', but is so far disconnected it might as well as be independent.
30th Sep '17 4:29:07 AM Wuz
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* ActionizedSequel: The original ''Call of Duty'' campaigns had an emphasis on portraying war with a more realistic war-movie-esque tone where the lives of individual soldiers and the losses in war are explored more heavily, often placing the player in the role of a common soldier. Later focused more and more on the spectacle side of a war and often placed the player in the role of an elite special force personnel who practically drove the entire conflict themselves.

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* ActionizedSequel: The original ''Call of Duty'' campaigns had an emphasis on portraying war with a more realistic war-movie-esque tone where the lives of individual soldiers and the losses in war are explored more heavily, often placing the player in the role of a common soldier. Later focused more and more on the spectacle side of a war war, and often placed the player in the role of an action-movie-hero-like elite special force personnel who practically drove the entire conflict themselves.personnel.
30th Sep '17 4:26:31 AM Wuz
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Added DiffLines:

* ActionizedSequel: The original ''Call of Duty'' campaigns had an emphasis on portraying war with a more realistic war-movie-esque tone where the lives of individual soldiers and the losses in war are explored more heavily, often placing the player in the role of a common soldier. Later focused more and more on the spectacle side of a war and often placed the player in the role of an elite special force personnel who practically drove the entire conflict themselves.
12th Sep '17 1:04:40 PM Kadorhal
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On November 4, 2014, Activison released the eleventh game in the series, ''VideoGame/CallOfDutyAdvancedWarfare''. The game stars Creator/KevinSpacey as the main antagonist, and takes place far in the future, where the world's most powerful military is not a country, but a corporation. The setting features futuristic elements such as hoverbikes and mech suits. The trailer can be seen [[https://www.youtube.com/watch?v=sFu5qXMuaJU here]]

to:

On November 4, 2014, Activison released the eleventh game in the series, ''VideoGame/CallOfDutyAdvancedWarfare''. The game stars Creator/KevinSpacey as the main antagonist, and takes place far in the future, where the world's most powerful military is not a country, but a corporation. The setting features futuristic elements such as hoverbikes and mech suits. The trailer can be seen [[https://www.youtube.com/watch?v=sFu5qXMuaJU here]]
here]].















* ''Call of Duty: United Offensive'' (2004; actually done by Gray Matter Interactive, team was merged into Treyarch towards the end of development)





















** ''Black Ops'' has an odd example in the singleplayer appearance of the Grim Reaper, where Bowman will actually call it by its real name when telling you to pick it up.

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** ''Black Ops'' has an odd example in examples with the singleplayer appearance of handheld minigun and the Grim Reaper, M202 FLASH launcher. In multiplayer, where Bowman they're KillStreak rewards, the game is insistent they are the "Death Machine" and "Grim Reaper". In singleplayer, however, while the HUD still calls them such, characters will actually call it refer to them by its their real name when telling you to pick it names on the occasions they show up.



** Also averted insofar they show all three major Allied nations' contribution to the war effort. The first and fifth games even end with the player leading a squad of Russian soldiers on the final assault on the Reichstag (German parliament) in Berlin.

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** Also averted insofar they show all three major Allied nations' contribution to the war effort. The Both the first game and fifth games ''World at War'' even end with the player leading a squad of Russian soldiers on the final assault on the Reichstag (German parliament) in Berlin.



** ''World at War'' has you play as Americans in the Pacific (a unique aversion in and of itself, as most prior WWII games that included the Pacific theatre entirely ignored the European fronts, let alone the non-American contributions there), with no sign of British, Australian, Russian etc. allies helping out - but their segment ends with them going home before the war is over, with the final part of the game showing the Russians taking the Reichstag (though, as above, note that the Reichstag mission took place [[AnachronicOrder several weeks]] before the final Marine missions on Okinawa; the game also ends with footage of the atomic bombs being dropped on Japan, after which the war really did end).

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** ''World at War'' has you play as Americans in the Pacific (a unique aversion in and of itself, as most prior WWII games that included the Pacific theatre did so entirely ignored at the expense of the European fronts, let alone the non-American contributions there), even ones involving other Americans), with no sign of British, Australian, Russian etc. allies helping out - but their segment ends with them going home before the war is over, with the final part of the game showing the Russians taking the Reichstag (though, as above, note that the Reichstag mission took place [[AnachronicOrder several weeks]] before the final Marine missions on Okinawa; the game also ends with footage of the atomic bombs being dropped on Japan, after which the war really did end).



** Most of the games allow access to the final version of the [=StG=] 44 before it was even produced, much less issued. The first game probably has it the worst, where in the Soviet campaign the German army is making extensive use of it in November of ''1942''[[note]]It should be noted, however, that the prototype MKb model of the Sturmgewehr was originally designed in 1942, but production didn't begin in earnest until 1943.[[/note]].

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** Most of the games allow access to the final version of the [=StG=] 44 before it was even produced, much less issued. The first game probably has it the worst, where in the Soviet campaign the German army is making extensive use of it in November of ''1942''[[note]]It should be noted, however, that ''1942'', months before even the prototype MKb model earliest prototypes of what became the Sturmgewehr was originally designed in 1942, but production didn't begin were in earnest until 1943.[[/note]].production.



** Killed NPC's include: [[spoiler:[=CoD1=]'s Price, Elder (depends on the player), Sullivan, Chernov, Roebuck or Polonsky, Woods ([[BackFromTheDead except not]]), Bowman and Reznov]].
* ArbitraryMinimumRange: Players can use grenade launchers. In most cases, the grenades have to travel a minimum distance before they'll explode, meaning that if someone is too close to you, the grenade will simply bounce harmlessly off the ground or wall next to them. Fortunately, you can usually still get a kill with a direct impact.

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** Killed NPC's [=NPCs=] include: [[spoiler:[=CoD1=]'s Price, Elder (depends on the player), possibly Elder, Sullivan, Chernov, Roebuck or Polonsky, Woods ([[BackFromTheDead except not]]), Bowman and Reznov]].
* ArbitraryMinimumRange: Players can use grenade launchers.launchers starting from the fourth game. In most cases, the grenades have to travel a minimum distance before they'll explode, meaning that if someone is too close to you, the grenade will simply bounce harmlessly off the ground or wall next to them. Fortunately, you can usually still get a kill with a direct impact.



* AuthorityEqualsAsskicking: ''World at War'' has Sgt. Sullivan [[spoiler:until the end of the second mission]], Cpl./Sgt. Roebuck, and Pvt. Polonsky. (Roebuck and Polonsky are a special case in that [[spoiler:one of them will die at Shuri Castle, although the only difference is an achievement if Roebuck lives, and the player getting a promotion if he doesn't]].)

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* AuthorityEqualsAsskicking: ''World at War'' has Sgt. Sullivan [[spoiler:until the end of the second mission]], Cpl./Sgt. Roebuck, and Pvt. Polonsky. (Roebuck Roebuck and Polonsky are a special case in that [[spoiler:one of them will die at Shuri Castle, although the only difference is an achievement if Roebuck lives, and the player getting a promotion if he doesn't]].)



** Quite a few in the various games, though the biggest would be any time you're handed an anti-aircraft gun; ''Call of Duty'' had you handle a [=FlaK=] 37 (normal crew: 10) solo and not from the side the elevation and traverse wheels are on, and a [=FlaK=] 30 quad with a normal crew of 8. The 25mm Type 96 triple in ''World at War'' would normally have a crew of nine.

to:

** Quite a few in the various games, though the biggest would be any time you're handed an anti-aircraft gun; ''Call of Duty'' had you handle a [=FlaK=] 37 (normal crew: crew is 10) solo and not from the side the elevation and traverse wheels are on, and a [=FlaK=] 30 quad with a normal crew of 8. The 25mm Type 96 triple in ''World at War'' would normally have a crew of nine.



-->'''Sgt. [=McCullin=]''': I'm Sergeant [=McCullin=], and I only got three rules. One, you're no good to me dead. Two... ah, what difference does it make? You'll all end up dead anyway\\
'''Pvt. Huxley (sarcastically)''':Well that was sure inspiring...\\
'''[=P1C=]. Dixon''': You want inspiration, Hux? Read a poem. Sarge is ten times the soldier you'll ever be.

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-->'''Sgt. [=McCullin=]''': [=McCullin=]:''' I'm Sergeant [=McCullin=], and I only got three rules. One, you're no good to me dead. Two... ah, what difference does it make? You'll all end up dead anyway\\
anyway.\\
'''Pvt. Huxley (sarcastically)''':Well Huxley:''' ''(sarcastically)'' Well that was sure inspiring...\\
'''[=P1C=]. Dixon''': Dixon:''' You want inspiration, Hux? Read a poem. Sarge is ten times the soldier you'll ever be.



-->'''Sgt. Guzzo''': I'm Guzzo, and I only got one rule: you're no good to me dead.\\
'''Unnamed Private''': What the hell kind of a pep talk is that?\\
'''[=P1C=]. Huxley''': You want inspiration, private? Read a poem.

to:

-->'''Sgt. Guzzo''': Guzzo:''' I'm Guzzo, and I only got one rule: you're no good to me dead.\\
'''Unnamed Private''': Private:''' What the hell kind of a pep talk is that?\\
'''[=P1C=]. Huxley''': Huxley:''' You want inspiration, private? Read a poem.



* CallBack: One of the soldiers in Call of Duty during the battle of the Reichstag can be called Private Petrenko. The main Russian character in World at War is Dimitiri Petrenko making a nice continuity.

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* CallBack: One of the soldiers in Call the first ''Call of Duty Duty'' during the battle of the Reichstag can be called Private Petrenko. The main Russian character in World ''World at War War'' is Dimitiri Petrenko making a nice continuity.



** "Ser-geant Evans! Light up those bloody Stukas that aren't in bloody range yet with the bloody flak gun!"

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** "Ser-geant "Sergeant Evans! Light up those bloody Stukas that aren't in bloody range yet with the bloody flak gun!"
2nd Sep '17 6:47:07 AM Wuz
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''Call of Duty'' (or ''[=CoD=]'' when abbreviated) is a series of FirstPersonShooter games created as the SpiritualSuccessor to ''VideoGame/MedalOfHonor: Allied Assault'' after the exodus of some 2015Inc. staff, who would go on to form Infinity Ward. The series is famed for its immersive storytelling techniques and engaging multiplayer mode. So far, the series has appeared on the PC and has also appeared on most major consoles and handhelds. A {{card game|s}} has also been announced.

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''Call of Duty'' (or ''[=CoD=]'' when abbreviated) is a series of FirstPersonShooter games created as the SpiritualSuccessor to ''VideoGame/MedalOfHonor: Allied Assault'' ''VideoGame/MedalOfHonorAlliedAssault'' after the exodus of some 2015Inc. staff, who would go on to form Infinity Ward. The series is famed for its immersive storytelling techniques and engaging multiplayer mode. So far, the series has appeared on the PC and has also appeared on most major consoles and handhelds. A {{card game|s}} has also been announced.
29th Jul '17 9:23:23 PM Phediuk
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Added DiffLines:

** ''Call of Duty 4'' was the first game in the series rated M for Mature; all previous entries were rated T for Teen.
29th Jul '17 1:32:18 PM infernape612
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* PaintingTheMedium: The loading screen cutscenes in most games post ''Modern Warfare'' feature standard exposition dumps accompanied by video, but most of those video are thematically related to the game. Examples include: ''Modern Warfare'' presents information relevant to the discussion on a GPS map with topic highlights, ''Black Ops'' presents everything as historical footage and classified files.

to:

* PaintingTheMedium: The loading screen cutscenes in most games post ''Modern Warfare'' feature standard exposition dumps accompanied by video, but most of those video videos are thematically related to the game. Examples include: ''Modern Warfare'' presents information relevant to the discussion on a GPS map with topic highlights, ''Black Ops'' presents everything as historical footage and classified files.
29th Jul '17 1:31:22 PM infernape612
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* NostalgiaLevel: The Reichstag was the final level in the 1st Call of Duty. It appears as the final level of the 5th, but this time it's a LOT harder.

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* NostalgiaLevel: The Reichstag was the final level in the 1st Call ''Call of Duty.Duty''. It appears as the final level of the 5th, but this time it's a LOT harder.



* OnceAnEpisode: From ''VideoGame/ModernWarfare'' onward, almost every final level ends with the PlayerCharacter being W.I.A. The only exceptions are [[VideoGame/CallOfDutyBlackOps "Redemption"]] and [[VideoGame/CallOfDutyBlackOps2 "Judgement Day"]] ([[spoiler:both Masons make it through unharmed]]) and [[VideoGame/CallOfDutyBlackOps3 "Life"]] and [[VideoGame/CallOfDutyInfiniteWarfare "Operation Blood Storm"]] ([[spoiler:both the Player and Reyes are K.I.A.]]).



* OneManArmy: The original game was advertised with the tagline that "no one fights alone", which is reflected in the number of people in the missions - while you may be [[ArtificialStupidity the only competent person on your side]], with very rare exceptions you'll never be the ''only'' person period. Played straighter in Black Ops, where [[spoiler:any section where Mason's teamed up with Reznov alone is actually him single-handedly going on a massacre]].

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* OneManArmy: The original game was advertised with the tagline that "no one fights alone", which is reflected in the number of people in the missions - while you may be [[ArtificialStupidity the only competent person on your side]], with very rare exceptions you'll never be the ''only'' person period. Played straighter in Black Ops, ''Black Ops'', where [[spoiler:any section where Mason's teamed up with Reznov alone is actually him single-handedly going on a massacre]].



* RatedMForManly: You get to shoot/blow up countless mooks and bosses, and on top of that, your team consists of beefed-up macho Navy SEAL elites and a tough-as-nails Marine in Black Ops 2. Need I say more?

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* RatedMForManly: You get to shoot/blow up countless mooks and bosses, and on top of that, your team consists of beefed-up macho Navy SEAL elites and a tough-as-nails Marine in Black ''Black Ops 2.2''. Need I say more?
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