History VideoGame / CallOfDuty

24th Jan '17 1:28:19 PM NN010
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6th Jan '17 10:27:34 PM gunslingerofgilead
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* MilitaryScienceFiction: Has reliably shifted to this since ''VideoGame/CallOfDutyBlackOps2'', even in the more subtly speculative ''VideoGame/CallOfDutyGhosts'', drawing mixed reactions from old school fans of the series.

to:

* MilitaryScienceFiction: Has reliably shifted to this since ''VideoGame/CallOfDutyBlackOps2'', from ''VideoGame/CallOfDutyBlackOps2'' onwards, even in the more subtly speculative ''VideoGame/CallOfDutyGhosts'', drawing mixed reactions from old school fans of the series.
6th Jan '17 10:26:52 PM gunslingerofgilead
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Added DiffLines:

* MilitaryScienceFiction: Has reliably shifted to this since ''VideoGame/CallOfDutyBlackOps2'', even in the more subtly speculative ''VideoGame/CallOfDutyGhosts'', drawing mixed reactions from old school fans of the series.
18th Dec '16 7:12:09 AM Gosicrystal
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[[foldercontrol]]

[[folder:# to E]]



* BottomlessMagazines: The [[FireBreathingWeapon flamethrower]] in ''World at War'' never runs out of fuel, though it can overheat.
** This also applies to mounted machineguns and vehicular weapons. Only the armoured car guns overheat, though.

to:

* BottomlessMagazines: The [[FireBreathingWeapon flamethrower]] in ''World at War'' never runs out of fuel, though it can overheat.
**
overheat. This also applies to mounted machineguns and vehicular weapons. Only the armoured car guns overheat, though.



[[/folder]]

[[folder:F to N]]



---> ''Reznov'': "Never lose faith, friends... NEVER! MONTHS of planning, Mason. We will NOT pause. We will NOT falter. We will be FREE - OR DIE TRYING!"

to:

---> ''Reznov'': "Never '''Reznov:''' Never lose faith, friends... NEVER! MONTHS of planning, Mason. We will NOT pause. We will NOT falter. We will be FREE - OR DIE TRYING!"TRYING!



* NominalImportance: Every friendly soldier has a name. Members of the RedshirtArmy have randomly-selected ones. [[RedShirtArmy Don't bother learning them.]]

to:

* NominalImportance: NominalImportance:
**
Every friendly soldier has a name. Members of the RedshirtArmy RedShirtArmy have randomly-selected ones. [[RedShirtArmy Don't For obvious reasons, don't bother learning them.]]



* NoSwastikas: Averted.
** Played straight in a few instances in ''World at War''. One example is the multiplayer map "Breach", which features the Brandenburg Gate adorned with red flags with white circles in the middle, and, you guessed it, Iron Crosses. Particularly interesting when you consider the Nazi Zombies map included in the same map pack has several ''neon blue'' swastikas.

to:

* NoSwastikas: Averted.
**
Played straight in a few instances in ''World at War''. One example is the multiplayer map "Breach", which features the Brandenburg Gate adorned with red flags with white circles in the middle, and, you guessed it, Iron Crosses. Particularly interesting when you consider the Nazi Zombies map included in the same map pack has several ''neon blue'' swastikas.



[[/folder]]

[[folder:O to Z]]



* OneManArmy: Averted... [[ArtificialStupidity in theory]].
** Played straighter in Black Ops, where [[spoiler:any section where Mason's teamed up with Reznov alone is actually him single-handedly going on a massacre]]

to:

* OneManArmy: Averted... [[ArtificialStupidity in theory]].
**
Played straighter in Black Ops, where [[spoiler:any section where Mason's teamed up with Reznov alone is actually him single-handedly going on a massacre]]massacre]].
%% Averted... [[ArtificialStupidity in theory]].



* PressXToNotDie: ''World at War'' to take out Banzai chargers if they do the same.
** ''Call of Duty 3'' also has several of these at predetermined places.
** ''Black Ops'' also has a few scripted events like this.
** the ''Moder4n Warfare'' series is ''notorious'' for this, in which you must press the melee button ''at the exact time'' to prevent an attack dog from ripping your throat out.

to:

* PressXToNotDie: ''World at War'' to take out Banzai chargers if they do the same.
** ''Call of Duty 3'' also has several of these at predetermined places.
** ''Black Ops'' also has a few scripted events like this.
** the
The ''Moder4n Warfare'' series is ''notorious'' for this, in which you must press the melee button ''at the exact time'' to prevent an attack dog from ripping your throat out. out.
%%** ''World at War'' to take out Banzai chargers if they do the same.
%%** ''Call of Duty 3'' has several of these at predetermined places.
%%** ''Black Ops'' has a few scripted events like this.



* RayGun: A surprise appearance by name as one of the best weapons in World at War's Nazi Zombies mode.
** It's also possible to find it as an Easter Egg in the campaign.

to:

* RayGun: RayGun:
**
A surprise appearance by name as one of the best weapons in World at War's Nazi Zombies mode.
** It's also possible to find it as an Easter Egg in the campaign.



* RegeneratingHealth: ''Call of Duty 2'' and thereafter.

to:

* RegeneratingHealth: RegeneratingHealth:
**
''Call of Duty 2'' and thereafter.



* ReportingNames
* ReverseGrip: The only way a knife may be used in ''World at War'', unless it's [[BayonetYa attached to a gun]].

to:

* %%* ReportingNames
* ReverseGrip: ReverseGrip:
**
The only way a knife may be used in ''World at War'', unless it's [[BayonetYa attached to a gun]].



** Also occurs in every game past Call of Duty 3. Though Mason holds a prison knife normally in "Vorkuta"

to:

** Also occurs Occurs in every game past Call ''Call of Duty 3. 3''. Though Mason holds a prison knife normally in "Vorkuta" "Vorkuta".



* RousingSpeech: "For Mother Russia, comrades!"

to:

* RousingSpeech: RousingSpeech:
**
"For Mother Russia, comrades!"



* ShoutOut: In ''Call of Duty 2'', many of the actors who worked on ''Series/BandOfBrothers'' had major voice acting roles in the game.
** Also in ''Call of Duty 2: Big Red One'', the Italian soldiers in Sicily repeatedly shout "Giù la testa!" ([[Film/AFistfulOfDynamite "Duck, you sucker!"]])

to:

* ShoutOut: ShoutOut:
**
In ''Call of Duty 2'', many of the actors who worked on ''Series/BandOfBrothers'' had major voice acting roles in the game.
** Also in In ''Call of Duty 2: Big Red One'', the Italian soldiers in Sicily repeatedly shout "Giù la testa!" ([[Film/AFistfulOfDynamite "Duck, you sucker!"]])



* SociopathicSoldier: Every character in the Shi No Numa and Der Riese maps. The American one's voiced by Creator/SteveBlum.

to:

* SociopathicSoldier: SociopathicSoldier:
**
Every character in the Shi No Numa and Der Riese maps. The American one's voiced by Creator/SteveBlum.



---> '''Reznov:''' ''(if the player stops shooting or moving for more than a second during [[TankGoodness "Blood & Iron"]])'' WE COULD BE [[KillItWithFire BURNING]] GERMANS RIGHT NOW!!

to:

---> '''Reznov:''' ''(if ''(If the player stops shooting or moving for more than a second during [[TankGoodness "Blood & Iron"]])'' WE COULD BE [[KillItWithFire BURNING]] GERMANS RIGHT NOW!!



* TheSquad: Too many to count.

to:

* TheSquad: Too many to count.%%* TheSquad



* StoppedNumberingSequels: From ''World at War'' onwards.
** However, the sequels for Call of Duty 4 are ''Modern Warfare 2'' and ''Modern Warfare 3''.
* StoryDrivenInvulnerability: The enemy {{mooks}} who kill [[spoiler:Sergeant Sullivan, Private Chernov, and Polonsky or Roebuck]] in ''World at War'' are either invincible till after they deliver the killing blow to the above {{NPC}}s or circumstances simply prevent you from shooting in time.

to:

* StoppedNumberingSequels: From ''World at War'' onwards.
**
onwards. However, the sequels for Call of Duty 4 are ''Modern Warfare 2'' and ''Modern Warfare 3''.
* StoryDrivenInvulnerability: StoryDrivenInvulnerability:
**
The enemy {{mooks}} who kill [[spoiler:Sergeant Sullivan, Private Chernov, and Polonsky or Roebuck]] in ''World at War'' are either invincible till after they deliver the killing blow to the above {{NPC}}s or circumstances simply prevent you from shooting in time.



* UniversalDriversLicense: Parodied in a sequence in ''Call of Duty 2'' where Captain Price tries to teach how his men to drive.
** And when your Scottish comrade complains that the instructions to a German armored car are all written in...German.

to:

* UniversalDriversLicense: UniversalDriversLicense:
**
Parodied in a sequence in ''Call of Duty 2'' where Captain Price tries to teach how his men how to drive.
**
drive. And when your Scottish comrade complains that the instructions to a German armored car are all written in...in... German.



** Also played straight in ''Black Ops'', where Mason is capable of driving not only cars, but boats and helicopters as well. ''Black Ops II'' continues this with Section, who is otherwise not shown to have any training in the use of aircraft, taking control of a VTOL-capable fighter jet at the end of one level.
* UnexpectedGameplayChange: In the first game, you control a tank during the liberation of Poland. There's also ''The Tank Squadrons'' in ''Call of Duty 2''; ''Liberators'' in ''Big Red One''; ''Blood & Iron'' and ''Black Cats'' in ''World at War'', and the bomber mission from ''United Offensive''.

to:

** Also played Played straight in ''Black Ops'', where Mason is capable of driving not only cars, but boats and helicopters as well. ''Black Ops II'' continues this with Section, who is otherwise not shown to have any training in the use of aircraft, taking control of a VTOL-capable fighter jet at the end of one level.
* UnexpectedGameplayChange: UnexpectedGameplayChange:
**
In the first game, you control a tank during the liberation of Poland. There's also ''The Tank Squadrons'' in ''Call of Duty 2''; ''Liberators'' in ''Big Red One''; ''Blood & Iron'' and ''Black Cats'' in ''World at War'', and the bomber mission from ''United Offensive''.



* VideoGameCrueltyPotential: Mixed with some UnfortunateImplications. In ''World at War'', it can be a little unnerving playing co-op with friends in the Pacific Front missions who aren't shy about saying how much the like killing "the Japs."

to:

* VideoGameCrueltyPotential: VideoGameCrueltyPotential:
**
Mixed with some UnfortunateImplications. In ''World at War'', it can be a little unnerving playing co-op with friends in the Pacific Front missions who aren't shy about saying how much the like killing "the Japs."



--->'''Cartman:''' "Aw dude, I wish I had a real flamethrower! It works awesome on Japs!"

to:

--->'''Cartman:''' "Aw Aw dude, I wish I had a real flamethrower! It works awesome on Japs!"Japs!



* WhatTheHellHero: The mission "Eviction" in ''World at War'' explicitly requires you to finish off wounded German soldiers lying on the ground. Then you must kill a group of unarmed soldiers attempting to surrender while Reznov implores you to show them no mercy. If you don't do that, they get burned to death while Reznov scolds Chernov... for being cruel to animals.
** If you do kill them, though, you get a YouBastard moment before the last mission.

to:

* WhatTheHellHero: The mission "Eviction" in ''World at War'' explicitly requires you to finish off wounded German soldiers lying on the ground. Then you must kill a group of unarmed soldiers attempting to surrender while Reznov implores you to show them no mercy. If you don't do that, they get burned to death while Reznov scolds Chernov... for being cruel to animals.
**
animals. If you do kill them, though, you get a YouBastard moment before the last mission.


Added DiffLines:

[[/folder]]
4th Dec '16 6:23:36 PM TheFarmboy
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** Also from ''3'', the introduction had German troops marching down the Arc de Triomphe with a German flag hanging down on it. The last custscene in the game has Allied troops walking to the Arc with a tattered French flag hanging after reclaiming France.



** In the first two missions of the British Campaign in''Finest Hour'', you can use the No. 74 "Sticky Bomb" (which is a British Anti-Tank grenade). Not only can you use it on vehicles, but you can actually use it on ''infantry''! (As a bonus, they're panicking as the bomb is stuck on them.)

to:

** In the first two missions of the British Campaign in''Finest in ''Finest Hour'', you can use the No. 74 "Sticky Bomb" (which is a British Anti-Tank grenade). Not only can you use it on vehicles, but you can actually use it on ''infantry''! (As a bonus, they're panicking as the bomb is stuck on them.)
13th Nov '16 11:18:56 AM DustSnitch
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* {{Badass}}: It's a game about the scrotum-crushing badasses who fought WWII.
** In the Easy Detail level of Call of Duty: Big Red One, five guys take on an entire division. And win.
** BadassBoast: Commissar Markhov makes one in World at War, over a loudspeaker:

to:

* {{Badass}}: It's a game about the scrotum-crushing badasses who fought WWII.
** In the Easy Detail level of Call of Duty: Big Red One, five guys take on an entire division. And win.
**
BadassBoast: Commissar Markhov makes one in World at War, over a loudspeaker:



** BadassDriver: Sgt. Moody and Pvt. Elder both do a little of this in first game, Pvt. [=MacGregor=] does this at least twice in the second game.

to:

** * BadassDriver: Sgt. Moody and Pvt. Elder both do a little of this in first game, Pvt. [=MacGregor=] does this at least twice in the second game.
5th Nov '16 8:12:29 AM gemmabeta2
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On November 5, 2016, Activision is going to release the thirteenth game in the series, ''VideoGame/CallofDutyInfiniteWarfare'', set in an unknown year in the future. This new setting features elements such as space combat

to:

On November 5, 2016, Activision is going to release the thirteenth game in the series, ''VideoGame/CallofDutyInfiniteWarfare'', ''VideoGame/CallOfDutyInfiniteWarfare'', set in an unknown year in the future. This new setting features elements such as space combat
22nd Oct '16 10:41:46 PM nitrokitty
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Added DiffLines:

* BlatantLies: In the first game, when the Germans start broadcasting propaganda inciting the Russians to surrender.
4th Oct '16 3:05:12 PM MegaMarioMan
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** During the mission "Black Cats" in World at War [[spoiler: after having spent the ammo of most of the Catalina's turrets, you are left to take as many Zeroes as you can with the nose gun, then several japanese Zeroes appear and start to close in, you aim at them and *click* you just ran out of ammo... Just when all seems lost, the Zeroes go up in flames and a flight of Corsairs fly over you saving you and the rest of the ships]]

to:

** During the mission "Black Cats" in World at War [[spoiler: after [[spoiler:after having spent the ammo of most of the Catalina's turrets, you are left to take as many Zeroes as you can with the nose gun, then several japanese Zeroes appear and start to close in, you aim at them and *click* you just ran out of ammo... Just when all seems lost, the Zeroes go up in flames and a flight of Corsairs fly over you saving you and the rest of the ships]]



* BoringButPractical: The WWII games have plenty of gun options to choose from, from both Allies and Axis origins. But in all games, the Kar98k + MP40 combo is second to none, as they're both very reliable guns that cover both short- and long-ranged combat and, since nearly all the Jerries carry one of these two, they're super easy to obtain and ammo is a non-issue.
* BrokenFaceplate: One mission in ''Black Ops'' requires you to wear an NBC suit during a chemical attack. You're still fighting, though, and as you take damage, your faceshield will crack. While your regular health will regenerate normally, your faceshield won't, meaning that if you take too much damage in the entire sequence, you'll die from exposure to the chemical agent. [[spoiler: You'll get an achievement for making it through the sequence without dying, however.]]

to:

* BoringButPractical: The WWII games have plenty of gun options to choose from, from both Allies and Axis origins. But in all games, the Kar98k [=Kar98k=] + MP40 [=MP40=] combo is second to none, as they're both very reliable guns that cover both short- and long-ranged combat and, since nearly all the Jerries carry one of these two, they're super easy to obtain and ammo is a non-issue.
* BrokenFaceplate: One mission in ''Black Ops'' requires you to wear an NBC suit during a chemical attack. You're still fighting, though, and as you take damage, your faceshield will crack. While your regular health will regenerate normally, your faceshield won't, meaning that if you take too much damage in the entire sequence, you'll die from exposure to the chemical agent. [[spoiler: You'll [[spoiler:You'll get an achievement for making it through the sequence without dying, however.]]



** In Black Ops 2, [[spoiler: [[DragonTheirFeet Kravchenko]] gets this from Woods, before being killed by either a still-slightly-crazy Mason or Woods. In another mission, [[HeroKiller Menendez]] does this to Hudson and Woods later on, in ''Suffer With Me'' both of whom get kneecapped, and then Hudson's throat is slit, with an amulet on a necklace no less.]]

to:

** In Black Ops 2, [[spoiler: [[DragonTheirFeet [[spoiler:[[DragonTheirFeet Kravchenko]] gets this from Woods, before being killed by either a still-slightly-crazy Mason or Woods. In another mission, [[HeroKiller Menendez]] does this to Hudson and Woods later on, in ''Suffer With Me'' both of whom get kneecapped, and then Hudson's throat is slit, with an amulet on a necklace no less.]]



* CutsceneIncompetence: In the ending of ''World at War'', your character, an invincible, all-powerful Russian god of war who more or less wiped out the German Army [[OneManArmy by himself]] is [[spoiler: severely and seemingly mortally wounded by a single 9mm bullet fired from an injured German soldier's pistol.]]

to:

* CutsceneIncompetence: In the ending of ''World at War'', your character, an invincible, all-powerful Russian god of war who more or less wiped out the German Army [[OneManArmy by himself]] is [[spoiler: severely [[spoiler:severely and seemingly mortally wounded by a single 9mm bullet fired from an injured German soldier's pistol.]]



** And ''Black Ops'' is the darkest one yet. It even has a [[spoiler: playable torture scene, where ''you'' are the torturer!]]

to:

** And ''Black Ops'' is the darkest one yet. It even has a [[spoiler: playable [[spoiler:playable torture scene, where ''you'' are the torturer!]]



* DeathIsDramatic: Averted with [[spoiler: Captain Price]]'s death in the first game. He dies defending a chokepoint while you're in another room, and the game does absolutely nothing to draw your attention to his death. The only indicator is his body on the floor, which is really easy to miss since his corpse is usually buried under a pile of dead Germans. It's entirely possible to get to the end of the mission without realizing he's been killed, until the exfil driver mentions his death.

to:

* DeathIsDramatic: Averted with [[spoiler: Captain [[spoiler:Captain Price]]'s death in the first game. He dies defending a chokepoint while you're in another room, and the game does absolutely nothing to draw your attention to his death. The only indicator is his body on the floor, which is really easy to miss since his corpse is usually buried under a pile of dead Germans. It's entirely possible to get to the end of the mission without realizing he's been killed, until the exfil driver mentions his death.



* FleetingDemographicRule: ''Call of Duty'' ended with the Soviets storming the Reichstag and planting the flag on top. [[spoiler: Guess how ''World at War'' ends.]]
** [[spoiler: They end differently. COD 1 had someone else wave a flag while you watched. COD 5 had you surviving a bullet wound and get a rousing speech... and then the last cutscene shows historical black-and-white footage of the ''actual'' flag.]]

to:

* FleetingDemographicRule: ''Call of Duty'' ended with the Soviets storming the Reichstag and planting the flag on top. [[spoiler: Guess [[spoiler:Guess how ''World at War'' ends.]]
** [[spoiler: They [[spoiler:They end differently. COD 1 had someone else wave a flag while you watched. COD 5 had you surviving a bullet wound and get a rousing speech... and then the last cutscene shows historical black-and-white footage of the ''actual'' flag.]]



*** The level "Crash Site" ends with [[spoiler: a shot mirroring the finale of ''Modern Warfare.'' Your squad is severely wounded, and you are flat on your back in the dazed state. You pull an M1911 as the BigBad approaches, but this time he kicks it away and you and your CO are captured.]]
*** [[spoiler: If you do pull the trigger before he gets to you, you realize the gun is out of ammo, not unlike that fellow who survived the helo crash in the ending of Modern Warfare 2 and tried to pull a pistol on you.]]
** Black Ops cribs a good amount of plot from [[spoiler: ''Literature/TheManchurianCandidate'']].

to:

*** The level "Crash Site" ends with [[spoiler: a [[spoiler:a shot mirroring the finale of ''Modern Warfare.'' Your squad is severely wounded, and you are flat on your back in the dazed state. You pull an M1911 as the BigBad approaches, but this time he kicks it away and you and your CO are captured.]]
*** [[spoiler: If [[spoiler:If you do pull the trigger before he gets to you, you realize the gun is out of ammo, not unlike that fellow who survived the helo crash in the ending of Modern Warfare 2 and tried to pull a pistol on you.]]
** Black Ops cribs a good amount of plot from [[spoiler: ''Literature/TheManchurianCandidate'']].[[spoiler:''Literature/TheManchurianCandidate'']].



** Black Ops III introduces [[spoiler: Realistic.]]

to:

** Black Ops III introduces [[spoiler: Realistic.]]



* KillEmAll: None of your allies in ''Call of Duty 2: Big Red One'' survive except [[spoiler: Sgt. Kelly], Cpl. Smith and Cpt. Delaney]].
** [[spoiler: In ''Black Ops'', both Woods and Bowman die near the end of the game. And, well... Reznov was DeadAllAlong. Hudson survives, though, as do Mason and Weaver.]]
** [[spoiler: It is, however, stated in an email that Woods was actually taken prisoner and sent to Hanoi's prison camp, where a rescue force was sent to help him.]]
** [[spoiler: Woods is alive in Black Ops 2, at the ripe old age of 95. He serves as the game's segue between the 1980s missions and the futuristic 2025 missions.]]
** [[spoiler: Even Reznov seems to be alive as well in Black Ops 2, but it is left open as to whether its actually him or simply Mason hallucinating again.]]

to:

* KillEmAll: KillEmAll:
**
None of your allies in ''Call of Duty 2: Big Red One'' survive except [[spoiler: Sgt.[[spoiler:Sgt. Kelly], Cpl. Smith and Cpt. Delaney]].
** [[spoiler: In [[spoiler:In ''Black Ops'', both Woods and Bowman die near the end of the game. And, well... Reznov was DeadAllAlong. Hudson survives, though, as do Mason and Weaver.]]
** [[spoiler: It [[spoiler:It is, however, stated in an email that Woods was actually taken prisoner and sent to Hanoi's prison camp, where a rescue force was sent to help him.]]
** [[spoiler: Woods [[spoiler:Woods is alive in Black Ops 2, at the ripe old age of 95. He serves as the game's segue between the 1980s missions and the futuristic 2025 missions.]]
** [[spoiler: Even [[spoiler:Even Reznov seems to be alive as well in Black Ops 2, but it is left open as to whether its actually him or simply Mason hallucinating again.]]



** In Black Ops, [[spoiler: hearing Reznov talk about Dmitri's death is downright ''depressing.'' Instead of his hilarious Hamvoice, he talks in a very downcast and softspoken way about how Dmitri should have died as a hero storming Berlin, instead of dying like a test animal.]]

to:

** In Black Ops, [[spoiler: hearing [[spoiler:hearing Reznov talk about Dmitri's death is downright ''depressing.'' Instead of his hilarious Hamvoice, he talks in a very downcast and softspoken way about how Dmitri should have died as a hero storming Berlin, instead of dying like a test animal.]]



** In the final mission of World at War's the American Campaign: [[spoiler: Roebuck and Polonsky get themselves into hand-to-hand combat with two Japanese soldiers that pull an ISurrenderSuckers. The player is given the option to save Roebuck or Polonsky. After the final battle, the character you picked to survive will go up to the body of the other, remove his dogtags, and hand them to you, as Roebuck gives a final narration.]]

to:

** In the final mission of World at War's the American Campaign: [[spoiler: Roebuck [[spoiler:Roebuck and Polonsky get themselves into hand-to-hand combat with two Japanese soldiers that pull an ISurrenderSuckers. The player is given the option to save Roebuck or Polonsky. After the final battle, the character you picked to survive will go up to the body of the other, remove his dogtags, and hand them to you, as Roebuck gives a final narration.]]



* NewMeat: ''[=CoD=] 2'' plays this trope even straighter than ''MW'' - your character for the tutorial level is a newly drafted Russian Infantryman ''literally'' fresh off the truck, who's never fired a rifle in his life. The first level involves [[ShootingGallery shooting bottles and plates on a nearby fence]], throwing potatoes ("Grenades are worth a lot more than you are!") into a destroyed building for grenade practice, and [[ThisIsNotADrill destroying a German armored car that entered the area]].
** Partially averted in ''Modern Warfare 2''. While there is a tutorial level at the beginning, your character goes through the tutorial to show a group of new-meat locals how to fight, not so your character himself learns.

to:

* NewMeat: NewMeat:
**
''[=CoD=] 2'' plays this trope even straighter than ''MW'' - your character for the tutorial level is a newly drafted Russian Infantryman ''literally'' fresh off the truck, who's never fired a rifle in his life. The first level involves [[ShootingGallery shooting bottles and plates on a nearby fence]], throwing potatoes ("Grenades are worth a lot more than you are!") into a destroyed building for grenade practice, and [[ThisIsNotADrill destroying a German armored car that entered the area]].
** Partially averted Played with in ''Modern Warfare 2''. While there is a tutorial level at the beginning, your character goes through the tutorial to show not because they're new meat, but because they're showing a group of new-meat locals how to fight, not so your character himself learns.fight.



* NiceJobFixingItVillain: Black Ops: [[spoiler: The SAS raid on the Nova 6 ship unwittingly saves Reznov from being exposed to the chemical weapon.]]

to:

* NiceJobFixingItVillain: Black Ops: [[spoiler: The [[spoiler:The SAS raid on the Nova 6 ship unwittingly saves Reznov from being exposed to the chemical weapon.]]



* NonstandardGameOver: When you get blown up by a grenade ("Watch for the grenade danger indicator"), chewed up by a dog ("Press (melee key) to fight off the dog") or accidentally shoot one of your teammates ("You are a traitor to the motherland!" and/or "Friendly fire will not be tolerated!").
** ''Black Ops'' also gives you a new one if you are [[spoiler: exposed to Nova 6]], and one if you failed basic safety and [[TooDumbToLive ran between the propellers of a cargo plane's engines]].

to:

* NonstandardGameOver: NonstandardGameOver:
**
When you get blown up by a grenade ("Watch for the grenade danger indicator"), chewed up by a dog ("Press (melee key) to fight off the dog") or accidentally shoot one of your teammates ("You are a traitor to the motherland!" and/or "Friendly fire will not be tolerated!").
** ''Black Ops'' also gives you a new one if you are [[spoiler: exposed [[spoiler:exposed to Nova 6]], and one if you failed basic safety and [[TooDumbToLive ran between the propellers of a cargo plane's engines]].engines]].
** In Hardcore Mode multiplayer games, killing too many teammates (usually 3) will get you kicked from the game while the announcer of your team says something to that effect (for example, ''Black Ops 3'''s Black Ops announcer will say "That's a six-six and a kick for that SOB").



** Played straighter in Black Ops, where [[spoiler: any section where Mason's teamed up with Reznov alone is actually him single-handedly going on a massacre]]

to:

** Played straighter in Black Ops, where [[spoiler: any [[spoiler:any section where Mason's teamed up with Reznov alone is actually him single-handedly going on a massacre]]



* StoryDrivenInvulnerability: The enemy {{mooks}} who kill [[spoiler: Sergeant Sullivan, Private Chernov, and Polonsky or Roebuck]] in ''World at War'' are either invincible till after they deliver the killing blow to the above {{NPC}}s or circumstances simply prevent you from shooting in time.

to:

* StoryDrivenInvulnerability: The enemy {{mooks}} who kill [[spoiler: Sergeant [[spoiler:Sergeant Sullivan, Private Chernov, and Polonsky or Roebuck]] in ''World at War'' are either invincible till after they deliver the killing blow to the above {{NPC}}s or circumstances simply prevent you from shooting in time.



* SuddenSequelDeathSyndrome: [[spoiler: In Reznov's flashback mission in ''Black Ops'', Dimitri is revealed to have survived his wounds from the end of ''World At War'' - then he's horribly gassed to death in front of Reznov.]]

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* SuddenSequelDeathSyndrome: [[spoiler: In [[spoiler:In Reznov's flashback mission in ''Black Ops'', Dimitri is revealed to have survived his wounds from the end of ''World At War'' - then he's horribly gassed to death in front of Reznov.]]



* UnexplainedRecovery: [[spoiler: World at War's ending saw Dimitri Petrenko taking what seemed to be a lethal pistol shot. Black Ops reveals he recovered just fine, and in 6 months he was back in action kicking Nazi ass. Until he got gassed by his own commander.]]

to:

* UnexplainedRecovery: [[spoiler: World [[spoiler:World at War's ending saw Dimitri Petrenko taking what seemed to be a lethal pistol shot. Black Ops reveals he recovered just fine, and in 6 months he was back in action kicking Nazi ass. Until he got gassed by his own commander.]]



* WhatTheHellPlayer: Shooting your own teammates will give you a NonstandardGameOver, giving you the message "Friendly fire will not be tolerated!"
** And on the Soviet missions, you have a NonstandardGameOver FOR the NonstandardGameOver, where everything fades to black and it declares "You are a traitor to the Motherland!"

to:

* WhatTheHellPlayer: WhatTheHellPlayer:
**
Shooting your own teammates will give you a NonstandardGameOver, giving you the message "Friendly fire will not be tolerated!"
** And on
tolerated!" On the Soviet missions, you have a NonstandardGameOver FOR the NonstandardGameOver, where everything fades to black and it declares "You are a traitor to the Motherland!"
25th Sep '16 3:11:41 AM tsstevens
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Added DiffLines:

* TheComputerIsACheatingBastard: As nasty as the Axis war machine was, it's doubtful five Nazis could just teleport in from all directions, in a room with only one door. It says a lot when multiplayer is ''easier.''
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