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* SanctuaryOfSolitude: The catacombs under the church are this for Jack.
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Players take on the role of Jack Walters, a police detective with a reputation for seemingly impossible insight into difficult cases, in 1920's Massachusetts. At the start of the game, the Boston Police Department has arrived at an old manor at the edge of the city to investigate alleged crimes of a resident cult called the Brotherhood of Yith. The cult is armed with rifles, and refuses to allow the police into the manor. They demand that Jack Walters be sent in to speak with them.

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Players take on the role of Jack Walters, a police detective with a reputation for seemingly impossible insight into difficult cases, in 1920's 1920s Massachusetts. At the start of the game, the Boston Police Department has have arrived at an old manor at the edge of the city to investigate alleged crimes of a resident cult called the Brotherhood of Yith. The cult is are armed with rifles, and refuses refuse to allow the police into the manor. They demand that Jack Walters be sent in to speak with them.



Sadly the game's engine has not aged well. There are a lot of compatibility issues which were only compounded by the studio going bankrupt shortly after release meaning there's no official bug fix patches, though a couple of dedicated fans have tried their hands at some. Still ''Dark Corners of the Earth'' is considered by some critics to be an excellent, if not ''the best'', SurvivalHorror video game at the time of release.

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Sadly the game's engine has not aged well. There are a lot of compatibility issues which were only compounded by the studio going bankrupt shortly after release meaning there's there're no official bug fix patches, though a couple of dedicated fans have tried their hands at some. Still ''Dark Corners of the Earth'' is considered by some critics to be an excellent, if not ''the best'', SurvivalHorror video game at the time of release.
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''Call of Cthulhu: Dark Corners of the Earth'' is a horror/adventure video game based on the Franchise/CthulhuMythos, specifically ''Literature/TheShadowOverInnsmouth'' and ''Literature/TheShadowOutOfTime''. It is the last title developed by the now-defunct Headfirst Productions, and was published by Bethesda Softworks in the year 2005.

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''Call of Cthulhu: Dark Corners of the Earth'' is a horror/adventure video game based on the Franchise/CthulhuMythos, specifically ''Literature/TheShadowOverInnsmouth'' two adventures from the ''TabletopGame/CallOfCthulhu'' tabletop role-playing game: "Escape From Innsmouth" and ''Literature/TheShadowOutOfTime''."Raid on Innsmouth", which are themselves based on "Literature/TheShadowOverInnsmouth" and "Literature/TheShadowOutOfTime". It is the last title developed by the now-defunct Headfirst Productions, and was published by Bethesda Softworks in the year 2005.
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Kill Em All was renamed Everybody Dies Ending due to misuse. Dewicking


* KillEmAll: [[spoiler:The only non-historical named characters to survive the events of the game are Agent Mackey, Jacob Marsh (who is only arrested), and Dr. Eric Hardstrom (the doctor of the asylum). Everyone else, including Jack himself, dies horribly at some point.]] Attempting to kill or letting [[spoiler:Hoover]] die triggers a NonstandardGameOver.

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** The Yithian Lightning Gun. It has unlimited range, the highest damage of any gun in the game, unlimited ammo, and the ability to charge. The only downsides are the lack of iron sights and relatively slow firing rate, which can be compensated for with some practice, and finally (and obviously), it's obtained ridiculously late in the game.

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** The [[spoiler:The Yithian Lightning Gun. It has unlimited range, the highest damage of any gun in the game, unlimited ammo, and the ability to charge. The only downsides are the lack of iron sights and relatively slow firing rate, which can be compensated for with some practice, and finally (and obviously), it's obtained ridiculously late in the game.]]

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Ammo/Medkits/Weapons and I think some key items are noticebly brighter compared to other items.


* NoticeThis: Irritatingly averted; none of the items you can interact with are highlighted in any way, which combined with the [[RealIsBrown dark, murky graphics]] makes for many a GuideDangIt moment.

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* NoticeThis: Irritatingly averted; none Downplayed; Inventory Items and some of the items you can interact with are highlighted in any way, brigthened but not all environemntal objects are, which combined with the [[RealIsBrown dark, murky graphics]] makes for many a GuideDangIt moment.



* PistolWhipping: Jack can use an empty firearm to Pistol Whip/Buttstroke enemies after it's empty by trying to shoot it after it clicks empty.



* VagueHitPoints: The screen turns grey (along with reduced movement) if the player takes damage, having color restored as they gradually regenerate health. The health screen shows which wounds are untreated, along with a heartbeat electrocardiograph. Additionally, the game's sanity meter is also left vague showing distorted view as it lowers.

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* VagueHitPoints: The screen turns grey (along with reduced movement) if the player takes damage, damage with a small amount of slow-motion if the player is dangerously close to bleeding out, having color restored as they gradually regenerate health. The health screen shows which wounds are untreated, along with a heartbeat electrocardiograph. Additionally, the game's sanity meter is also left vague showing distorted view as it lowers.
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* ConvectionSchmonvection: During part of the [[spoiler:Marsh Refinery]] level, you walk on catwalks above gigantic vats of molten ''gold'', but are completely unaffected. Shortly thereafter, you have to save [[spoiler:J. Edgar Hoover]] from being dipped in the gold; you're [[TimedMission on a time limit]], but the [=NPC=] will only die the moment he actually touches the gold.

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* ContinuityLockout: Those unfamiliar with Lovecraft's work will probably find the reveal that [[spoiler:Jack is part Yith and has the body-swapping ability to go with it]] somewhat confusing.



* GameBreakingBug: The infamous [[http://forums.steampowered.com/forums/showthread.php?t=1716005 cannon scope]] bug which renders targets on the reef invisible, thus making the game impossible to complete without a guide on how to blindly shoot all the targets. Made worse by the fact that the bug wasn't oficially patched, and it took months to release a fan patch that fixes the problem.

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* GameBreakingBug: The infamous [[http://forums.steampowered.com/forums/showthread.php?t=1716005 cannon scope]] bug which renders targets on the reef invisible, thus making the game impossible to complete without a guide on how to blindly shoot all the targets. Made worse by the fact that the bug wasn't oficially officially patched, and it took months to release a fan patch that fixes the problem.
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* BondVillainStupidity: [[spoiler:Robert Marsh has Jack at his mercy towards the end of the game. So what does he do? Instead of killing him, he throws him into a brig. With a chisel inside.]]
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* HumanMomNonHumanDad:
** {{Inverted}}. Ramona's father is human and her mother is a Deep One... [[{{Squick}} don't think too much about it]]!
** Played straight by [[spoiler:Jack. His father's consciousness was taken over by a Yith while his mother was normal. Ultimately, he is neither human nor Yith.]]
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Crosswicking.

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* VagueHitPoints: The screen turns grey (along with reduced movement) if the player takes damage, having color restored as they gradually regenerate health. The health screen shows which wounds are untreated, along with a heartbeat electrocardiograph. Additionally, the game's sanity meter is also left vague showing distorted view as it lowers.

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Merged per TRS


* UnintentionallyUnwinnable:
** The final timed escaped sequence is almost impossible to complete on the PC version without using a trainer, as a programming oversight results in your movement speed being slower on the PC version. This is actually a bug related to the screen resolution you are using. The higher your resolution is set to, the slower Jack moves. If you have a large monitor and try putting the game to something like 1400x900 so the screen is not stretched and blurry, you will move about as fast as chilled honey. This is fixable though, if you choose something like 800x600. The bug is claimed to be fixed in the UsefulNotes/{{Steam}} version, although some users [[http://steamcommunity.com/app/22340/discussions/0/620703493318662270/ experienced the issue]].
** A rather infamous glitch exists in the PC version where during the [[spoiler: attack on the Coast Guard cutter]], some mages that you have to shoot with a cannon and the reef they stand are invisible. (They do generate, but the game doesn't render that far out.) There is no real indication as to why this occurs and it only occurs on some copies of the PC game. Unfortunately, the only way around it is to download the save game file of a person who does not have this glitch, or use a trainer program. The bug does exist in the Steam version.



* UnwinnableByMistake:
** The final timed escaped sequence is almost impossible to complete on the PC version without using a trainer, as a programming oversight results in your movement speed being slower on the PC version. This is actually a bug related to the screen resolution you are using. The higher your resolution is set to, the slower Jack moves. If you have a large monitor and try putting the game to something like 1400x900 so the screen is not stretched and blurry, you will move about as fast as chilled honey. This is fixable though, if you choose something like 800x600. The bug is claimed to be fixed in the UsefulNotes/{{Steam}} version, although some users [[http://steamcommunity.com/app/22340/discussions/0/620703493318662270/ experienced the issue]].
** A rather infamous glitch exists in the PC version where during the [[spoiler: attack on the Coast Guard cutter]], some mages that you have to shoot with a cannon and the reef they stand are invisible. (They do generate, but the game doesn't render that far out.) There is no real indication as to why this occurs and it only occurs on some copies of the PC game. Unfortunately, the only way around it is to download the save game file of a person who does not have this glitch, or use a trainer program. The bug does exist in the Steam version.

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* DeathOfAChild: [[spoiler: Poor little Ramona...]]



* InfantImmortality: [[spoiler: Averted. Poor little Ramona...]]

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* AdaptedOut: As this is a PragmaticAdaptation of the "Escape from Innsmouth" and "Raid on Innsmouth" campaigns from ''TabletopGame/CallOfCthulhu'', something things had to be left out or condensed. Most of the raid takes place offscreen, so the players don't raid the Marsh Manor and meet Nyarlathotep, they don't get to take part in the submarine attack on the underwater city, or witness Brian Burnham's alternate fate of being eaten alive by Dagon. And much more.



* AllThereInTheManual: You will have a much easier time understanding the plot, if you've read Creator/HPLovecraft's "Literature/TheShadowOverInnsmouth" and "Literature/TheShadowOutOfTime". Then again, the sense of waking horror and discovery is far stronger for those who are less Lovecraft savvy. It works well on both levels.

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* AllThereInTheManual: You will have a much easier time understanding the plot, if you've read Creator/HPLovecraft's "Literature/TheShadowOverInnsmouth" and "Literature/TheShadowOutOfTime". Then again, the sense of waking horror and discovery is far stronger for those who are less Lovecraft savvy. It works well on both levels. Also, if you can get your hands on the source book for the tabletop campaign, it provides a lot more insight on everything going on. Good luck, it's been out of print for decades.
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* NoticeThis: Irritatingly averted; none of the items you can interact with are highlighted in any way, which combined with the [[RealIsBrown dark, murky graphics]] makes for many a GuideDangIt moment.
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* RealIsBrown: Most of the game's world has a dark, depressing murky brown texture to it, sometimes accompanied by a sickly green tint.

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* RealIsBrown: Most of the game's world has a dark, depressing murky brown texture to it, sometimes accompanied by a sickly green tint. Even with the lighting at maximum, it can be pretty hard to see what's happening sometimes.
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* ArbitraryGunPower: The basic pistol is of course the weakest weapon, taking two headshots to kill a basic fishman mook...even though it's a ''forty five.'' Especially jarring since in most survival horror games of the time, anything stronger than a 9MM was treated like antitank weaponry.


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* FangThpeak: Despite not having fangs, enemies have this. "Shpread oouuuuttt!"


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* MyGreatestFailure: [[spoiler: Ramona's death]] haunts Jack for the rest of the game.
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* GuideDangIt: There's a few "what the hell do I do now?" moment, especially near the beginning. The part where you advance the plot by talking to a random wino across town stands out.

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** Reading the diary of Thomas Waite reveals that [[spoiler: he was considering [[OffingTheOffspring putting his daughter Ramona out of her misery]] before she became a full Deep One like her mother. Said mother ends up being the one that does it instead.]]



** Also, Hoover does this to one of his agents who had encountered the shoggoth and been half-melted by its acid.

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** Also, Hoover does this to one of his agents who had encountered the shoggoth and been half-melted by its acid.
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* MythologyGag: In addition to being based on ''The Shadow Over Innsmouth'' and ''The Shadow Out of Time'', the game draws significantly from Creator/{{Chaosium}}'s ''TabletopGame/CallOfCthulhu'' tabletop RPG, specifically the "Escape from Innsmouth" and "The Raid on Innsmouth" scenarios.
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Not to be confused with the tabletop game ''TabletopGame/CallOfCthulhu''. Now available for 9.99 USD on UsefulNotes/{{Steam}}, and 5 USD on Website/{{GOGDotCom}} so no need to KeepCirculatingTheTapes.

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Not to be confused with the tabletop game ''TabletopGame/CallOfCthulhu''.''TabletopGame/CallOfCthulhu'' nor with its official videogame adaptation ''VideoGame/CallOfCthulhuTheOfficialVideoGame''. Now available for 9.99 USD on UsefulNotes/{{Steam}}, and 5 USD on Website/{{GOGDotCom}} so no need to KeepCirculatingTheTapes.
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What the hell was that image even supposed to be?


[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/call-of-cthulhu.jpg]]

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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/call-of-cthulhu.jpg]]org/pmwiki/pub/images/call_of_cthulhu_dark_corners.jpg]]

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* AttackOfTheMonsterAppendage: During your first trip in the sewers you can get a quick glance of the [[spoiler: Shoggoth's tentacles]] coming out of a well. [[spoiler: You'll get to see him more closely later in the Refinery level.]]

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* AttackOfTheMonsterAppendage: During your first trip in the sewers you can get a quick glance of the [[spoiler: Shoggoth's tentacles]] coming out of a well. [[spoiler: You'll get to see him it more closely later in the Refinery level.]]



* ConditionedToAcceptHorror: As a gameplay mechanic. The first time you see a monster, gore scene, etc. will cause far more sanity loss than subsequent times. This is good, since the game (especially boss fights) would be pretty much impossible if you couldn't even look at the enemies without dying. A good example is the Shoggoth, which can cause an instant game over from sanity loss if you don't quickly look away the first time you see it, slowly drains your sanity if you look at it for an extended period during the boss fight itself, and then affects you hardly at all by the time you're finally ready to kill it for good. There are exceptions, like the idol of Cthulhu which will drain your sanity rapidly no matter how long you look at it, and [[spoiler:ultimately, Jack only manages to keep a StiffUpperLip until the game is over, when it all finally gets to him and he kills himself in the asylum]].



%% * ClimaxBoss: Dagon

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%% * ClimaxBoss: DagonThe battle against Dagon on the deck of the Urania, where you can only hurt him by shooting him in the face with the cutter's main gun, is a truly epic fight and generally considered to be the high point of the game.

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* BigBadDuumvirate: Dagon and Hydra, who are the father and mother, respectively, of the Deep One race and their gods/monarchs.
The Flying Polyps could also be considered this, as well.

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* BigBadDuumvirate: BigBadDuumvirate:
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Dagon and Hydra, who are the father and mother, respectively, of the Deep One race and their gods/monarchs.
** The Flying Polyps could also be considered this, as well.
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* OutsideContextVillain: The Flying Polyps have nothing to do with the Order of Dagon or the Marshes and come almost completely out of nowhere. The GoldenEnding reveals that they were the true enemies of the game the Yith were guiding Jack to defeat, with the Order merely being the obstacle in his path.
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The Flying Polyps could also be considered this, as well.
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* BoringButPractical: Due to its power and accuracy, the [=M1903=] Springfield is generally the most useful weapon in the game.
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* DidYouJustPunchOutCthulhu: Almost literally. [[spoiler:Knocking out Dagon with the main gun of a United States Coast Guard cutter, and electrocuting Hydra with a Yithian Lightning Cannon.]]

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* DidYouJustPunchOutCthulhu: Almost literally. [[spoiler:Knocking out [[spoiler:Injuring (possibly killing) Dagon with the main gun of a small United States Coast Guard cutter, and electrocuting killing Hydra with a Yithian Lightning Cannon.Cannon, slaying two Flying Polyps with the same weapon, and killing a shoggoth with some explosive gas.]]



* ImmuneToBullets: The Bosses, as well as one of the Beloved of Cthulhu that appears briefly at the beginning of "The Esoteric Order Of Dagon". It can be killed with a conveniently placed [[KillItWithFire flamethrower]], while the bosses (such as Dagon and Hydra) usually require some unique level specific thing (like a ship's main gun or [[spoiler: the Yithian Lightning Gun]]).

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* ImmuneToBullets: The Bosses, as well as one of the Beloved higher-level eldritch horrors can't be stopped by a well-placed .30-06, obviously. But that doesn't mean they can't be killed. A star-spawn of Cthulhu that appears briefly at the beginning of "The Esoteric Order Of Dagon". It Dagon" is bulletproof but can be killed with a conveniently placed [[KillItWithFire flamethrower]], while the bosses (such as Dagon Dagon, the shoggoth, and Hydra) usually require some unique level specific thing (like a ship's main 108mm naval gun or [[spoiler: the Yithian Lightning Gun]]).
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* NobodyHereButUsStatues: In the early levels of the game, you can sometimes see what appear to be large, hulking gargoyle statues looking down at you from the rooftops of nearby buildings. But as you come closer to where they are, the "gargoyle statues" begin moving and creep out of sight.

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