History VideoGame / Cabal

16th Apr '17 12:36:45 PM nombretomado
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* TakeCover: Like SpaceInvaders, your cover is only temporary. And those helicopters would just break it anyway.

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* TakeCover: Like SpaceInvaders, ''VideoGame/SpaceInvaders'', your cover is only temporary. And those helicopters would just break it anyway.
6th Feb '17 3:01:58 AM ironcommando
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* GoodBadBugs: If you complete a level just as your character gets killed, the death doesn't count and you keep that life.
6th Feb '17 3:01:42 AM ironcommando
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* GoodBadBugs: If you complete a level just as your character gets killed, the death doesn't count and you keep that life.
3rd Dec '16 2:48:19 PM tenryufan
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* FollowTheLeader: Ever since Cabal came out, ''many'' other games used the "character in foreground shooting enemies in background" format. Not all were successful...
2nd Feb '16 6:38:05 PM GrammarNavi
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Cabal is a 1988 ArcadeGame developed by TAD Corporation. In this game, the player controls a commando, [[ThirdPersonShooter viewed from behind]], trying to destroy various enemy military bases. Two players could play this game, cooperatively, simultaneously.

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Cabal is a 1988 ArcadeGame UsefulNotes/ArcadeGame developed by TAD Corporation. In this game, the player controls a commando, [[ThirdPersonShooter viewed from behind]], trying to destroy various enemy military bases. Two players could play this game, cooperatively, simultaneously.
13th Nov '15 2:23:22 AM Morgenthaler
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* UrExample: There's a reason why many games such as ''VideoGame/BloodBros'', ''Devastators'', ''[=Nam1975=]'', ''GIJoe'' (arcade), ''VideoGame/WildGuns'', ''SinAndPunishment'' and ''ZombiePanicInWonderland'' are known as "Cabal Clones" (although the last three and ''improve'' it).

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* UrExample: There's a reason why many games such as ''VideoGame/BloodBros'', ''Devastators'', ''[=Nam1975=]'', ''GIJoe'' (arcade), ''VideoGame/WildGuns'', ''SinAndPunishment'' ''VideoGame/SinAndPunishment'' and ''ZombiePanicInWonderland'' ''VideoGame/ZombiePanicInWonderland'' are known as "Cabal Clones" (although the last three and ''improve'' it).
11th Dec '13 1:16:28 PM EarlOfSandvich
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This game was ported to the {{NES}} by {{Rare}}. It also spawned a SpiritualSequel, ''BloodBros'' (which is pretty much Cabal in the WildWest). See also ''VideoGame/WildGuns'' for the SNES, which is pretty much BloodBros [[RecycledINSPACE IN SPACE]].

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This game was ported to the {{NES}} by {{Rare}}. It also spawned a SpiritualSequel, ''BloodBros'' ''VideoGame/BloodBros'' (which is pretty much Cabal in the WildWest). See also ''VideoGame/WildGuns'' for the SNES, which is pretty much BloodBros VideoGame/BloodBros [[RecycledINSPACE IN SPACE]].



* UrExample: There's a reason why many games such as ''BloodBros'', ''Devastators'', ''[=Nam1975=]'', ''GIJoe'' (arcade), ''VideoGame/WildGuns'', ''SinAndPunishment'' and ''ZombiePanicInWonderland'' are known as "Cabal Clones" (although the last three and ''improve'' it).

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* UrExample: There's a reason why many games such as ''BloodBros'', ''VideoGame/BloodBros'', ''Devastators'', ''[=Nam1975=]'', ''GIJoe'' (arcade), ''VideoGame/WildGuns'', ''SinAndPunishment'' and ''ZombiePanicInWonderland'' are known as "Cabal Clones" (although the last three and ''improve'' it).
16th Dec '12 8:03:25 AM ironcommando
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* MadeOfIron: The white soldiers can take three hits before dropping to the ground, and even then they ''might not'' be really dead, as there's a chance that medics come in to take his fallen body away.
16th Dec '12 7:35:19 AM ironcommando
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* NintendoHard: If you play this on an emulator on a computer. The arcade version had a trackball that allowed the player to dodge. On the PC emulator, no such luck- you have to walk left and right to avoid everything!
16th Dec '12 7:33:12 AM ironcommando
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* MadeOfPlasticine: Whatever the enemy tanks, army trucks, buggies, helicopters and jets are made of doesn't seem very strong- those vehicles are destroyed very quickly from a mere rifle (and even more quickly with a machine gun or shotgun)!
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.Cabal