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updated wick with new namespace
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You can play it at Website/{{Kongregate}} [[http://www.kongregate.com/games/kupo707/bullet-heaven here]] or on Website/{{Newgrounds}} [[https://www.newgrounds.com/portal/view/566417 here]]. On May 30, 2022, an enhanced version was included as part of the ''Epic Battle Fantasy Collection'' on UsefulNotes/{{Steam}}, available for purchase [[https://store.steampowered.com/app/1469620/Epic_Battle_Fantasy_Collection/ here]].
to:
You can play it at Website/{{Kongregate}} [[http://www.kongregate.com/games/kupo707/bullet-heaven here]] or on Website/{{Newgrounds}} [[https://www.newgrounds.com/portal/view/566417 here]]. On May 30, 2022, an enhanced version was included as part of the ''Epic Battle Fantasy Collection'' on UsefulNotes/{{Steam}}, Platform/{{Steam}}, available for purchase [[https://store.steampowered.com/app/1469620/Epic_Battle_Fantasy_Collection/ here]].
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Not enough context (ZCE), Trope was cut/disambiguated due to cleanup
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* BonusBoss: Four of them, unlocked by getting high ranks on many maps. These are reskinned, harder versions of the normal bosses.
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Everythings Even Worse With Sharks wick cleaning.
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* EverythingsEvenWorseWithSharks: Sharks appear as enemies, flying in quickly from the sides and usually on the bottom half of the screen (ie. where the player tends to be).
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* ThreateningShark: Sharks appear as enemies, flying in quickly from the sides and usually on the bottom half of the screen (ie. where the player tends to be).
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Up To Eleven is a defunct trope
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** Taken UpToEleven by the Hard and [[HarderThanHard Heavenly]] difficulties, in which '''EVERY''' enemy explodes into bullets upon death, only this doubles as TakingYouWithMe.
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** Taken UpToEleven Exaggerated by the Hard and [[HarderThanHard Heavenly]] difficulties, in which '''EVERY''' enemy explodes into bullets upon death, only this doubles as TakingYouWithMe.
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* RankInflation: With the use of handicaps, it's possible to get an S+ or even S++ rank at the end of the level.
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* RankInflation: Doing well enough rewards you with an S rank. With the use of handicaps, handicaps in the ''Epic Battle Fantasy Collection'' version, it's possible to get an S+ or even S++ rank at the end of the level.
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Added an example.
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* ThrowingYourSwordAlwaysWorks: Matt shoots tons of swords at enemies.
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* RankInflation: With the use of handicaps, it's possible to get an S+ or even S++ rank at the end of the level.
* ThrowingYourSwordAlwaysWorks: Matt shoots tons of swords atenemies.enemies.
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* ThrowingYourSwordAlwaysWorks: Matt shoots tons of swords at
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One of three spin-off games of the VideoGame/EpicBattleFantasy series, a ''Franchise/TouhouProject''-inspired BulletHell ShootEmUp. The sequel, VideoGame/BulletHeaven2 here, has its separate trope page.
You can play it at Website/{{Kongregate}} [[http://www.kongregate.com/games/kupo707/bullet-heaven here]] or on Website/{{Newgrounds}} [[https://www.newgrounds.com/portal/view/566417 here]].
You can play it at Website/{{Kongregate}} [[http://www.kongregate.com/games/kupo707/bullet-heaven here]] or on Website/{{Newgrounds}} [[https://www.newgrounds.com/portal/view/566417 here]].
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One of three spin-off games of the VideoGame/EpicBattleFantasy ''VideoGame/EpicBattleFantasy'' series, a ''Franchise/TouhouProject''-inspired BulletHell ShootEmUp. The sequel, VideoGame/BulletHeaven2 here, ''VideoGame/BulletHeaven2'', has its separate trope page.
You can play it at Website/{{Kongregate}} [[http://www.kongregate.com/games/kupo707/bullet-heaven here]] or on Website/{{Newgrounds}} [[https://www.newgrounds.com/portal/view/566417 here]]. On May 30, 2022, an enhanced version was included as part of the ''Epic Battle Fantasy Collection'' on UsefulNotes/{{Steam}}, available for purchase [[https://store.steampowered.com/app/1469620/Epic_Battle_Fantasy_Collection/ here]].
You can play it at Website/{{Kongregate}} [[http://www.kongregate.com/games/kupo707/bullet-heaven here]] or on Website/{{Newgrounds}} [[https://www.newgrounds.com/portal/view/566417 here]]. On May 30, 2022, an enhanced version was included as part of the ''Epic Battle Fantasy Collection'' on UsefulNotes/{{Steam}}, available for purchase [[https://store.steampowered.com/app/1469620/Epic_Battle_Fantasy_Collection/ here]].
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** Diamonds (and hearts) also recharge both your weapons so you can beat the next wave faster, which is another reson to dodge well.
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** Diamonds (and hearts) also recharge both your weapons so you can beat the next wave faster, which is another reson reason to dodge well.
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One of three spin-off games of the VideoGame/EpicBattleFantasy series, a ''VideoGame/{{Touhou}}''-inspired BulletHell ShootEmUp. The sequel, VideoGame/BulletHeaven2 here, has its separate trope page.
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One of three spin-off games of the VideoGame/EpicBattleFantasy series, a ''VideoGame/{{Touhou}}''-inspired ''Franchise/TouhouProject''-inspired BulletHell ShootEmUp. The sequel, VideoGame/BulletHeaven2 here, has its separate trope page.
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/bullet_heaven.jpg]]
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!!''Bullet Heaven'' features the following tropes:
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The two spin-off series include ''Bullet Heaven'', a ''VideoGame/{{Touhou}}''-inspired BulletHell ShootEmUp, which gained a sequel, and an action PlatformGame titled ''Adventure Story''.
Play it at Website/{{Kongregate}} [[http://www.kongregate.com/games/kupo707/bullet-heaven here]].
Play it at Website/{{Kongregate}} [[http://www.kongregate.com/games/kupo707/bullet-heaven here]].
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Play
You can play it at Website/{{Kongregate}} [[http://www.kongregate.com/games/kupo707/bullet-heaven here]] or on Website/{{Newgrounds}} [[https://www.newgrounds.com/portal/view/566417 here]].
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* BonusBoss: There are four in ''Bullet Heaven'', unlocked by getting high ranks on many maps. They are just the normal bosses, but harder.
* BulletHell: The aptly named ''Bullet Heaven'' spinoff, where even the bullets shoot bullets. ''Bullet Heaven 2'' naturally ups the ante.
* BulletHell: The aptly named ''Bullet Heaven'' spinoff, where even the bullets shoot bullets. ''Bullet Heaven 2'' naturally ups the ante.
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* BonusBoss: There are four in ''Bullet Heaven'', Four of them, unlocked by getting high ranks on many maps. They These are just reskinned, harder versions of the normal bosses, but harder.
bosses.
* BulletHell:The aptly named ''Bullet Heaven'' spinoff, where even Even the bullets shoot bullets. ''Bullet Heaven 2'' naturally ups the ante.bullets!
* BulletHell:
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* DefeatEqualsExplosion: Every ''Bullet Heaven'' boss explodes upon defeat; in the second game, they release a cloud of bullets all over the screen when this happens. Fortunately, these bullets can't harm you, as they are just for show.
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* DefeatEqualsExplosion: Every ''Bullet Heaven'' boss explodes upon defeat; in the second game, they release a cloud of bullets all over the screen when this happens. Fortunately, these bullets can't harm you, as they are just for show.
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* EverythingsEvenWorseWithSharks: Sharks appear in ''Bullet Heaven'' as enemies.
* GameOver: The side games have some form of DeathThrows, with both ''Bullet Heaven'' games saying "Level Failed" instead.
* GameplayGrading: Both ''Bullet Heaven'' games grade you based on your overall score.
* GameOver: The side games have some form of DeathThrows, with both ''Bullet Heaven'' games saying "Level Failed" instead.
* GameplayGrading: Both ''Bullet Heaven'' games grade you based on your overall score.
to:
* EverythingsEvenWorseWithSharks: Sharks appear as enemies, flying in ''Bullet Heaven'' as enemies.
quickly from the sides and usually on the bottom half of the screen (ie. where the player tends to be).
* GameOver:The side games have some form of DeathThrows, with both ''Bullet Heaven'' games saying Both this game and the sequel say "Level Failed" instead.
after the player runs out of hearts.
* GameplayGrading: Both ''Bullet Heaven'' games grade you based on your overallscore.score:
* GameOver:
* GameplayGrading: Both ''Bullet Heaven'' games grade you based on your overall
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* HarderThanHard: [[BulletHell The bonus levels in]] ''[[BulletHell Bullet Heaven]]''. They're just upgraded versions of the bosses. This being a BulletHell game, have fun finding the parts of the screen that ''aren't'' occupied with ''pain''.
* InvincibilityPowerUp: Enemies in both ''Bullet Heaven'' games can drop a shield powerup that functions as a DeflectorShield ''and'' and AttackReflector, though it doesn't protect against the generally far more avoidable CollisionDamage. The second game also has a ('''very''' expensive) cheat that makes you invincible but totally nulls your score!
* KaizoTrap: In ''Bullet Heaven'', bullets don't clear after you pass waves or even levels, meaning it's entirely possible to die right after beating a boss! There's even an an achievement for dying with no enemies onscreen!
* InvincibilityPowerUp: Enemies in both ''Bullet Heaven'' games can drop a shield powerup that functions as a DeflectorShield ''and'' and AttackReflector, though it doesn't protect against the generally far more avoidable CollisionDamage. The second game also has a ('''very''' expensive) cheat that makes you invincible but totally nulls your score!
* KaizoTrap: In ''Bullet Heaven'', bullets don't clear after you pass waves or even levels, meaning it's entirely possible to die right after beating a boss! There's even an an achievement for dying with no enemies onscreen!
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* HarderThanHard: [[BulletHell The bonus levels in]] ''[[BulletHell Bullet Heaven]]''.levels]]. They're just upgraded versions of the bosses. This being a BulletHell game, have fun finding the parts of the screen that ''aren't'' occupied with ''pain''.
* InvincibilityPowerUp: Enemies in both''Bullet Heaven'' games can drop a shield powerup that functions as a DeflectorShield ''and'' and AttackReflector, though it doesn't protect against the generally far more avoidable CollisionDamage. The second game also has a ('''very''' expensive) cheat that makes you invincible but totally nulls your score!
* KaizoTrap:In ''Bullet Heaven'', bullets Bullets don't clear after you pass waves or even levels, meaning it's entirely possible to die right after beating a boss! There's even an an achievement for dying with no enemies onscreen!
* InvincibilityPowerUp: Enemies in both
* KaizoTrap:
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* NoDamageRun: Doing this is one of '''the''' best ways to achieve high scores in both ''Bullet Heaven'' games, alongside using handicaps in the second!
* NoFairCheating: Downplayed in the ''Bullet Heaven'' duology; both games have built-in cheats, but using them only drops your score and rank.
* NoFairCheating: Downplayed in the ''Bullet Heaven'' duology; both games have built-in cheats, but using them only drops your score and rank.
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* NoDamageRun: Doing this is one of '''the''' the best ways to achieve high scores in both ''Bullet Heaven'' games, alongside using handicaps in the second!
scores. (The sequel allows you to add handicaps, as well.)
* NoFairCheating:Downplayed in the ''Bullet Heaven'' duology; Downplayed; both games have built-in cheats, but using them only drops your score and rank.
* NoFairCheating:
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* ThrowingYourSwordAlwaysWorks: Both 'Bullet Heaven' games has Matt shooting swords at enemies.
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* ThrowingYourSwordAlwaysWorks: Both 'Bullet Heaven' games has Matt shooting shoots tons of swords at enemies.
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Play it at Website/{{Kongregate}} [[http://www.kongregate.com/games/kupo707/bullet-heaven here]].
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* NumericalHard: Averted: The sequel to ''Bullet Heaven'' adds a ''lot'' more of bullets to enemy attacks.
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* NumericalHard: Averted: The sequel to ''Bullet Heaven'' adds a ''lot'' more of bullets to enemy attacks.attacks.
* ThrowingYourSwordAlwaysWorks: Both 'Bullet Heaven' games has Matt shooting swords at enemies.
* ThrowingYourSwordAlwaysWorks: Both 'Bullet Heaven' games has Matt shooting swords at enemies.
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** Made worse with slower computers in that the game can slow down during boss battles (which can be advantageous in the right amount), then ''speed back up'' once the boss stops shooting.
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** Made worse with slower computers in that the game can slow down during boss battles (which can be advantageous in the right amount), then ''speed back up'' once the boss stops shooting.shooting.
* NoDamageRun: Doing this is one of '''the''' best ways to achieve high scores in both ''Bullet Heaven'' games, alongside using handicaps in the second!
* NoFairCheating: Downplayed in the ''Bullet Heaven'' duology; both games have built-in cheats, but using them only drops your score and rank.
* NumericalHard: Averted: The sequel to ''Bullet Heaven'' adds a ''lot'' more of bullets to enemy attacks.
* NoDamageRun: Doing this is one of '''the''' best ways to achieve high scores in both ''Bullet Heaven'' games, alongside using handicaps in the second!
* NoFairCheating: Downplayed in the ''Bullet Heaven'' duology; both games have built-in cheats, but using them only drops your score and rank.
* NumericalHard: Averted: The sequel to ''Bullet Heaven'' adds a ''lot'' more of bullets to enemy attacks.
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* InvincibilityPowerUp: Enemies in both ''Bullet Heaven'' games can drop a shield powerup that functions as a DeflectorShield ''and'' and AttackReflector, though it doesn't protect against the generally far more avoidable CollisionDamage. The second game also has a ('''very''' expensive) cheat that makes you invincible but totally nulls your score!
to:
* InvincibilityPowerUp: Enemies in both ''Bullet Heaven'' games can drop a shield powerup that functions as a DeflectorShield ''and'' and AttackReflector, though it doesn't protect against the generally far more avoidable CollisionDamage. The second game also has a ('''very''' expensive) cheat that makes you invincible but totally nulls your score!score!
* KaizoTrap: In ''Bullet Heaven'', bullets don't clear after you pass waves or even levels, meaning it's entirely possible to die right after beating a boss! There's even an an achievement for dying with no enemies onscreen!
** Made worse with slower computers in that the game can slow down during boss battles (which can be advantageous in the right amount), then ''speed back up'' once the boss stops shooting.
* KaizoTrap: In ''Bullet Heaven'', bullets don't clear after you pass waves or even levels, meaning it's entirely possible to die right after beating a boss! There's even an an achievement for dying with no enemies onscreen!
** Made worse with slower computers in that the game can slow down during boss battles (which can be advantageous in the right amount), then ''speed back up'' once the boss stops shooting.
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** Diamonds (and hearts) also recharge both your weapons so you can beat the next wave faster, which is another reson to dodge well.
to:
** Diamonds (and hearts) also recharge both your weapons so you can beat the next wave faster, which is another reson to dodge well.well.
* HarderThanHard: [[BulletHell The bonus levels in]] ''[[BulletHell Bullet Heaven]]''. They're just upgraded versions of the bosses. This being a BulletHell game, have fun finding the parts of the screen that ''aren't'' occupied with ''pain''.
* InvincibilityPowerUp: Enemies in both ''Bullet Heaven'' games can drop a shield powerup that functions as a DeflectorShield ''and'' and AttackReflector, though it doesn't protect against the generally far more avoidable CollisionDamage. The second game also has a ('''very''' expensive) cheat that makes you invincible but totally nulls your score!
* HarderThanHard: [[BulletHell The bonus levels in]] ''[[BulletHell Bullet Heaven]]''. They're just upgraded versions of the bosses. This being a BulletHell game, have fun finding the parts of the screen that ''aren't'' occupied with ''pain''.
* InvincibilityPowerUp: Enemies in both ''Bullet Heaven'' games can drop a shield powerup that functions as a DeflectorShield ''and'' and AttackReflector, though it doesn't protect against the generally far more avoidable CollisionDamage. The second game also has a ('''very''' expensive) cheat that makes you invincible but totally nulls your score!
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None
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* AscendedMeme: One of the higher-rated comments on ''Bullet Heaven'' is a statement to the effect that after you've beaten the final boss, it feels like you can go out in a rainstorm and not get wet, because you can dance between the raindrops. Come ''Bullet Heaven 2''...
--> '''Lance''': I guess the best way to stay dry in the rain is to get good at playing BulletHell games.
--> '''Lance''': I guess the best way to stay dry in the rain is to get good at playing BulletHell games.
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* EverythingsEvenWorseWithSharks: Sharks appear in ''Bullet Heaven'' as enemies.
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* EverythingsEvenWorseWithSharks: Sharks appear in ''Bullet Heaven'' as enemies.enemies.
* GameOver: The side games have some form of DeathThrows, with both ''Bullet Heaven'' games saying "Level Failed" instead.
* GameplayGrading: Both ''Bullet Heaven'' games grade you based on your overall score.
** ''[=BH1=]'' grades you on an F to S scale, and your score is modified by enemies killed and hits taken. Four cheats exist, but they lower your score enough to ''drop your rank once'' for each one used.
*** The survival level keeps the "kills" factor, but grades you based on the farthest wave you reach in one run.
** ''[=BH2=]'' separates each stage into 10 main waves plus 3 bonus ones depending on your performance. Points are obtained based on kills (as above), fast time, bullets cleared, and money collected, but the most important high-score factor is the '''DIAMONDS''' from perfect waves! The criteria for a perfect wave are as follows:
*** All enemies killed,
*** No damage taken,
*** No bombs used, and
*** Must be at full health, or you just get a heart to HealThyself by following the above points.
** ''[=BH2=]'' also modifies the rank scale from its predecessor by allowing you to go [[RankInflation up to 3 stars]] above the A rank, complete with a cool jingle for the star ranks!
*** As well as displaying stage ratings, completing all stages in one world displays a ''world'' rating based on your lowest stage score (example: if you have all 3-stars except for one star on one stage, your world rating will be one star. If you got all 3-star ratings, congratulations!).
** Difficulty is another factor in scoring; raising the base difficulty multiplies your score, but it equally multiplies the score requirement for each rank. Handicaps, however, raise your score but '''not''' the rank requirements. This means that handicaps increase how quickly you rank up in a stage if you can handle the additional challenge. Conversely, cheats lower your score, but a negative multiplier only means that your score will stay at 0.
** Diamonds (and hearts) also recharge both your weapons so you can beat the next wave faster, which is another reson to dodge well.
* GameOver: The side games have some form of DeathThrows, with both ''Bullet Heaven'' games saying "Level Failed" instead.
* GameplayGrading: Both ''Bullet Heaven'' games grade you based on your overall score.
** ''[=BH1=]'' grades you on an F to S scale, and your score is modified by enemies killed and hits taken. Four cheats exist, but they lower your score enough to ''drop your rank once'' for each one used.
*** The survival level keeps the "kills" factor, but grades you based on the farthest wave you reach in one run.
** ''[=BH2=]'' separates each stage into 10 main waves plus 3 bonus ones depending on your performance. Points are obtained based on kills (as above), fast time, bullets cleared, and money collected, but the most important high-score factor is the '''DIAMONDS''' from perfect waves! The criteria for a perfect wave are as follows:
*** All enemies killed,
*** No damage taken,
*** No bombs used, and
*** Must be at full health, or you just get a heart to HealThyself by following the above points.
** ''[=BH2=]'' also modifies the rank scale from its predecessor by allowing you to go [[RankInflation up to 3 stars]] above the A rank, complete with a cool jingle for the star ranks!
*** As well as displaying stage ratings, completing all stages in one world displays a ''world'' rating based on your lowest stage score (example: if you have all 3-stars except for one star on one stage, your world rating will be one star. If you got all 3-star ratings, congratulations!).
** Difficulty is another factor in scoring; raising the base difficulty multiplies your score, but it equally multiplies the score requirement for each rank. Handicaps, however, raise your score but '''not''' the rank requirements. This means that handicaps increase how quickly you rank up in a stage if you can handle the additional challenge. Conversely, cheats lower your score, but a negative multiplier only means that your score will stay at 0.
** Diamonds (and hearts) also recharge both your weapons so you can beat the next wave faster, which is another reson to dodge well.
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* ChargedAttack: There's a charging system when it comes to weapons; the longer you take to fire either your main or sub-weapon, the more energy it will build up. Main weapons will gain attributes like piercing or splitting when charged, while sub-weapons usually just increase the time you can keep the sub-weapon active, or how many uses it has.
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* ChargedAttack: There's a charging system when it comes to weapons; the longer you take to fire either your main or sub-weapon, the more energy it will build up. Main weapons will gain attributes like piercing or splitting when charged, while sub-weapons usually just increase the time you can keep the sub-weapon active, or how many uses it has.has.
* DefeatEqualsExplosion: Every ''Bullet Heaven'' boss explodes upon defeat; in the second game, they release a cloud of bullets all over the screen when this happens. Fortunately, these bullets can't harm you, as they are just for show.
** Taken UpToEleven by the Hard and [[HarderThanHard Heavenly]] difficulties, in which '''EVERY''' enemy explodes into bullets upon death, only this doubles as TakingYouWithMe.
* EverythingsEvenWorseWithSharks: Sharks appear in ''Bullet Heaven'' as enemies.
* DefeatEqualsExplosion: Every ''Bullet Heaven'' boss explodes upon defeat; in the second game, they release a cloud of bullets all over the screen when this happens. Fortunately, these bullets can't harm you, as they are just for show.
** Taken UpToEleven by the Hard and [[HarderThanHard Heavenly]] difficulties, in which '''EVERY''' enemy explodes into bullets upon death, only this doubles as TakingYouWithMe.
* EverythingsEvenWorseWithSharks: Sharks appear in ''Bullet Heaven'' as enemies.
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* BulletHell:
** The aptly named ''Bullet Heaven'' spinoff, where even the bullets shoot bullets. ''Bullet Heaven 2'' naturally ups the ante.
** The aptly named ''Bullet Heaven'' spinoff, where even the bullets shoot bullets. ''Bullet Heaven 2'' naturally ups the ante.
to:
* BulletHell:
**BulletHell: The aptly named ''Bullet Heaven'' spinoff, where even the bullets shoot bullets. ''Bullet Heaven 2'' naturally ups the ante.ante.
* ChargedAttack: There's a charging system when it comes to weapons; the longer you take to fire either your main or sub-weapon, the more energy it will build up. Main weapons will gain attributes like piercing or splitting when charged, while sub-weapons usually just increase the time you can keep the sub-weapon active, or how many uses it has.
**
* ChargedAttack: There's a charging system when it comes to weapons; the longer you take to fire either your main or sub-weapon, the more energy it will build up. Main weapons will gain attributes like piercing or splitting when charged, while sub-weapons usually just increase the time you can keep the sub-weapon active, or how many uses it has.
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---> '''Lance''': I guess the best way to stay dry in the rain is to get good at playing BulletHell games.
to:
* BonusBoss: There are four in ''Bullet Heaven'', unlocked by getting high ranks on many maps. They are just the normal bosses, but harder.
* BulletHell:
** The aptly named ''Bullet Heaven'' spinoff, where even the bullets shoot bullets. ''Bullet Heaven 2'' naturally ups the ante.
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None
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----
to:
* AscendedMeme: One of the higher-rated comments on ''Bullet Heaven'' is a statement to the effect that after you've beaten the final boss, it feels like you can go out in a rainstorm and not get wet, because you can dance between the raindrops. Come ''Bullet Heaven 2''...
---> '''Lance''': I guess the best way to stay dry in the rain is to get good at playing BulletHell games.
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None
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[[redirect:VideoGame/EpicBattleFantasy]]
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[[redirect:VideoGame/EpicBattleFantasy]]