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* OverlyLongName: Daymare's real name is Gräfin[[note]]the German honorific for Countess[[/note]] Friederike Dagmar Sophia Theresia Helena Benigna von Nagelsburg. She would rather not be called that.

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* ExtranormalPrison: Cliffside of Hush House stands Brancrug Gaol, a wing of the castle that the Suppression Bureau's precursor had turned into a prison for all occult troublemakers they could capture, from simple occultists and people incautious with their dreams to more extraordinary inmates like an Edge dyad, Longs or Labhites. They had tailor-made prisons protected with silver bars and spells, and the Governor Collers occasionally used torture to rehabilitate his inmates, along with more distinctly supernatural forms of rehabilitation. [[spoiler: Then the Name of the Chandler being kept in the basement escaped and killed everyone in the prison, starting the fire that leads your character to become the new Librarian.]]

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* ExtranormalPrison: Cliffside of Hush House stands Brancrug Gaol, a wing of the castle that the Suppression Bureau's precursor had turned into a prison for all occult troublemakers they could capture, from simple occultists and people incautious with their dreams to more extraordinary inmates like an Edge dyad, Longs or Labhites. They had tailor-made prisons protected with silver bars and spells, and the Governor Collers occasionally used torture to rehabilitate his inmates, along with more distinctly supernatural forms of rehabilitation. [[spoiler: Then [[spoiler:Then the Name of the Chandler being kept in the basement escaped and killed everyone in the prison, starting the fire that leads your character to become the new Librarian.]]



** The Symurgist Librarian overhead the songs of the aviform Hours, something they were warned would drive them mad. Not only did this ''not'' happen, but the Symurgist's goal is to discover the things they know they ''didn't'' hear in the songs.

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** The Symurgist Librarian overhead overheard the songs of the aviform Hours, something they were warned would drive them mad. Not only did this ''not'' happen, but the Symurgist's goal is to discover the things they know they ''didn't'' hear in the songs.



*** History: Most endings, consisting of [[spoiler: The Librarian writing a new History in their journal]]. This has the most variations, depending on the Numa and Aspect you choose and your backstory (certain Librarians get special endings for certain Numa). [[spoiler: You can make Port Noon a sanctuary, make the Carapace Cross return, become part of the 'City Never', create the City Ys, colonize the House of the Moon, bring the Gods-From-Stone back, accelerate the Second Dawn, imprison the Watchman so it never happens, and more.]]
*** Pale, invoking Winter instead of a History. [[spoiler: Quite possibly the 'true' ending.]]

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*** History: Most endings, consisting of [[spoiler: The [[spoiler:The Librarian writing a new History in their journal]]. This has the most variations, depending on the Numa and Aspect you choose and your backstory (certain Librarians get special endings for certain Numa). [[spoiler: You [[spoiler:You can make Port Noon a sanctuary, make the Carapace Cross return, become part of the 'City Never', create the City Ys, colonize the House of the Moon, bring the Gods-From-Stone back, accelerate the Second Dawn, imprison the Watchman so it never happens, and more.]]
*** Pale, invoking Winter instead of a History. [[spoiler: Quite [[spoiler:Quite possibly the 'true' ending.]]



* RestingRecovery: The Librarian can use his bed to rest any fatigued element of the soul with any drink, which can be useful to make the most of their day. Moreover, resting in bed is also the way to cure maladies, although the Librarian then needs to provide enough of the good aspect as well via Skills, Memories or Drinks.

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* RestingRecovery: The Librarian can use his their bed to rest any fatigued element of the soul with any drink, which can be useful to make the most of their day. Moreover, resting in bed is also the way to cure maladies, although the Librarian then needs to provide enough of the good aspect as well via Skills, Memories or Drinks.



* YouWakeUpOnABeach: The game starts this way, with the Librarian waking up in St Brandan's Cove after being swept up by a storm.

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* YouWakeUpOnABeach: The game starts this way, with the Librarian waking up in St Brandan's Cove after being swept up by a storm.storm.
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** The Prodigal is the child of two Longs

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** The Prodigal is the child of two LongsLongs who came to Hush House to hide from their parents.
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** The Revolutionary came to Hush House to create a history that overthrows "the most fundemental law."

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** The Revolutionary came to Hush House to create a history that overthrows "the most fundemental law."overthrow the Suppression Bureau and make the occult widely known.
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*** History: Most endings, consisting of [[spoiler: The Librarian writing a new History in their journal]]. This has the most variations, depending on the Numa and Aspect you choose and your backstory (certain Librarians get special endings for certain Numa). [[spoiler: You can alter Port Noon, make the Carapace Cross return, become part of the 'City Never', accelerate the Second Dawn, imprison the Watchman so it never happens, and more.]]

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*** History: Most endings, consisting of [[spoiler: The Librarian writing a new History in their journal]]. This has the most variations, depending on the Numa and Aspect you choose and your backstory (certain Librarians get special endings for certain Numa). [[spoiler: You can alter make Port Noon, Noon a sanctuary, make the Carapace Cross return, become part of the 'City Never', create the City Ys, colonize the House of the Moon, bring the Gods-From-Stone back, accelerate the Second Dawn, imprison the Watchman so it never happens, and more.]]

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** The Artist came to Hush House to create a masterpiece.
** The Cartographer came to Hush House to complete a special map.
** The Magnate was once rich and once poor, but always felt they were missing something and came to Hush House to find it.
** The Prodigal is the child of two Longs
** The Executioner once worked with the Suppression Bureau and now regrets it. They're going to Hush House to atone.
** The Symurgist tried something said to make you GoMadFromTheRevelation... and wasn't impressed. They're in Hush House to learn the things they ''know'' they didn't hear before.
** The Revolutionary came to Hush House to create a history that overthrows "the most fundemental law."
** The Twice-Born was a Mansus spirit who took human form. Now they can't return to the Mansus ''or'' stay in the world, so they're at Hush House to TakeAThirdOption.



*** History: Most endings, consisting of [[spoiler: The Librarian writing a new History in their journal]]. This has the most variations, depending on the Numa and Aspect you choose and your backstory (certain Librarians get special endings for certain Numa).
*** Pale, invoking Winter instead of a History.

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*** History: Most endings, consisting of [[spoiler: The Librarian writing a new History in their journal]]. This has the most variations, depending on the Numa and Aspect you choose and your backstory (certain Librarians get special endings for certain Numa).
Numa). [[spoiler: You can alter Port Noon, make the Carapace Cross return, become part of the 'City Never', accelerate the Second Dawn, imprison the Watchman so it never happens, and more.]]
*** Pale, invoking Winter instead of a History. [[spoiler: Quite possibly the 'true' ending.]]

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Frankly, this troper has no idea what the Winter ending even means. You get a poem, I think?


* MultipleChoicePast: At the start of the game, choosing which soul cards to take end up giving the Librarian a specific background out of several. You could be a repenting agent of the Suppression Bureau, or even a being from the Mansus who fled to the outside world.

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* MultipleChoicePast: At the start of the game, choosing which soul cards to take end up giving the Librarian a specific background out of several. You could be a repenting agent of several, which will affect the Suppression Bureau, or even endings you get.
** The Archaeologist dug too deep and unleashed
a being curse that stuck to them. They're in Hush House to isolate themselves and prevent it from the Mansus who fled to the outside world.spreading.



%%** '''Ace of Cups/Evening Falls:''' [[spoiler:The Librarian chooses a simple life inside Hush House, living with their books, their clock, and their fire. The ambitions they may have had when entering may be unfulfilled, but they have found happiness and contentment nonetheless and know they will pass on with a smile on their face. The game mentions that while there are greater victories to be had, this may be considered the "best" ending]]. %% Need more than one ending to be detailed for this to apply.

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%%** '''Ace *** History: Most endings, consisting of [[spoiler: The Librarian writing a new History in their journal]]. This has the most variations, depending on the Numa and Aspect you choose and your backstory (certain Librarians get special endings for certain Numa).
*** Pale, invoking Winter instead of a History.
**'''Ace
of Cups/Evening Falls:''' [[spoiler:The Librarian chooses a simple life inside Hush House, living with their books, their clock, and their fire. The ambitions they may have had when entering may be unfulfilled, but they have found happiness and contentment nonetheless and know they will pass on with a smile on their face. The game mentions that while there are greater victories to be had, this may be considered the "best" ending]]. %% Need more than one ending to be detailed for this to apply.
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You are a nameless individual who has been appointed as the Librarian of Hush House, an ancient manor situated on the isolated isle of Brancrug and one of the nine sites sanctioned by the Hours as a repository of arcane lore. As Librarian, you are tasked with finding and cataloguing the books of the house to rebuild and organize the collection, and to do so, you will have to restore Hush House to its former glory. Alas, your mission begins on a bad note as you wake up ashore after a dire storm, your memories scattered.

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You are a nameless individual who has been appointed as the Librarian of Hush House, an ancient manor situated on the isolated isle of Brancrug and one of the nine sites sanctioned by the Hours as a repository of arcane lore. As Librarian, you are tasked with finding and cataloguing the books of the house to rebuild and organize the collection, and to do so, you will have to restore Hush House to its former glory.glory following a fire seven years before you were appointed. Alas, your mission begins on a bad note as you wake up ashore after a dire storm, your memories scattered.
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* ExtranormalPrison: Cliffside of Hush House stands Brancrug Gaol, a wing of the castle that the Suppression Bureau's precursor had turned into a prison for all occult troublemakers they could capture, from simple occultists and people incautious with their dreams to more extraordinary inmates like an Edge dyad, Longs or Labhites. They had tailor-made prisons protected with silver bars and spells, and the Governor Collers occasionally used torture to rehabilitate his inmates, along with more distinctly supernatural forms of rehabilitation. [[spoiler: Then the renegade Forge-Name being kept in the basement escaped and killed everyone in the prison, starting the fire that leads your character to become the new Librarian.]]

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* ExtranormalPrison: Cliffside of Hush House stands Brancrug Gaol, a wing of the castle that the Suppression Bureau's precursor had turned into a prison for all occult troublemakers they could capture, from simple occultists and people incautious with their dreams to more extraordinary inmates like an Edge dyad, Longs or Labhites. They had tailor-made prisons protected with silver bars and spells, and the Governor Collers occasionally used torture to rehabilitate his inmates, along with more distinctly supernatural forms of rehabilitation. [[spoiler: Then the renegade Forge-Name Name of the Chandler being kept in the basement escaped and killed everyone in the prison, starting the fire that leads your character to become the new Librarian.]]
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Minor correction to the colors


* ColorCodedForYourConvenience: The various aspects most cards and items that have to do with them are color-coded to make it easier to see what they are at a glance. Grail is bright red, Heart is pink, Forge is orange, Edge is pea green, Nectar is emerald green, Moth is light gray, Moon is dark gray, Knock is purple, Lantern is bright yellow, Winter is pale blue, Sky is dark blue, Scale is brown, and Rose is magenta.

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* ColorCodedForYourConvenience: The various aspects most cards and items that have to do with them are color-coded to make it easier to see what they are at a glance. Grail is bright red, Heart is pink, Forge is orange, Edge is pea green, Nectar is emerald green, Moth is light gray, cream, Moon is dark gray, silvery-gray, Knock is purple, Lantern is bright yellow, Winter is pale blue, Sky is dark blue, Scale is brown, and Rose is magenta.

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* DoubleMeaningTitle: "Book of Hours" can refer to a prayer book in Christian tradition (in-universe main religion isn't Christianity, but it borrows a lot of trappings from it), a catalogue of the gods, who are collecively named Hours, or to [[spoiler:Librarian's efforts at rewriting history with their journal]].

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* DeusEstMachina: [[spoiler: The Forge-aspect endings mention the Gods-From-Steel, who did not exist according to a lamp you can examine. It is implied they are born from technology, industrialization, and the totality of industrial war expressed in World War II. As well, it's said they can bring about the Second Dawn.]]
* DoubleMeaningTitle: "Book of Hours" can refer to a prayer book in Christian tradition (in-universe main religion isn't Christianity, but it borrows a lot of trappings from it), a catalogue of the gods, who are collecively collectively named Hours, or to [[spoiler:Librarian's efforts at rewriting history with their journal]].
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* DoubleMeaningTitle: "Book of Hours" can refer to a prayer book in Christian tradition (in-universe main religion isn't Christianity, but it borrows a lot of trappings from it), a catalogue of the gods, who are collecively named Hours, or to [[spoiler:Librarian's efforts at rewriting history with their journal]].
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* AbusiveParents: The Prodigal Librarian's parents are Longs, aka immortals, who [[spoiler:are uncontrollably driven to commit The Crime of the Sky, devouring them and becoming Alukites as all immortal beings with offspring are compelled to]]. How the Librarian managed to survive to presumed adulthood is unclear (although they mention crossing three oceans and nearly drowning in another [[spoiler:and there's one case mentioned in CS where a Long incorrectly believed both their children had died in childbirth and only went after the surviving twin after learning they existed]]), but Hush House is a safe haven (for now), and may even show them a way to defend themselves. [[spoiler:They appear to have been Lantern-Longs as a couple of Prodigal endings mention that they serve The Watchman]].

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* AbusiveParents: The Prodigal Librarian's parents are Longs, aka immortals, who [[spoiler:are uncontrollably driven to commit The Crime of the Sky, devouring them and becoming Alukites as all immortal beings with who have offspring with other immortals are compelled to]]. How the Librarian managed to survive to presumed adulthood is unclear (although they mention crossing three oceans and nearly drowning in another [[spoiler:and there's one case mentioned in CS where a Long incorrectly believed both their children had died in childbirth and only went after the surviving twin after learning they existed]]), but Hush House is a safe haven (for now), and may even show them a way to defend themselves. [[spoiler:They appear to have been Lantern-Longs as a couple of Prodigal endings mention that they serve The Watchman]].
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* BigCreepyCrawlies: In the Deeplight Caves, one can observe a giant Hermit Crab in the water. It is remarkable by its size, as it is roughly the size of a cupboard, but the Librarian cannot interact with it, and it is merely part of the background.
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* ItemCrafting: One of the new mechanics of the game is item crafting. The Librarian can craft a variety of items, beverages, special food, inks, tools and so on in Hush House using the many workstations situated inside. This include the house's many desks to the kitchen ranges to an autopsy table or even an alchemical desk. The workstations accept different types of cards and only a few aspects so it is often necessary to choose the right workstation for advanced crafting. For instance, there is no point trying to use wood with the Barber's Chair.

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* AnatomyOfTheSoul: Referred to as the "elements" of the soul, they are: Health (the dwelling place of the soul), Chor (exuberance, instinct, and rhythm), Shapt (eloquence and understanding), Fet (the part which walks in dreams), Ereb (pride, compassion, hatred and fear), Trist (change and longing), Mettle (will and self-discipline), Phost (sight, perception, and inspiration), and Wist (name and memory). In gameplay terms, each of these is a resource that recovers each day and needs to be expended in order to perform practically any task, and each one has its own aspects that make it more suited to some tasks than others.

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* AnatomyOfTheSoul: Referred to as the "elements" of the soul, they are: Health (the dwelling place of the soul), Chor (exuberance, instinct, and rhythm), Shapt (eloquence and understanding), Fet (the part which walks in dreams), Ereb (pride, compassion, hatred and fear), Trist (change and longing), Mettle (will and self-discipline), Phost (sight, perception, and inspiration), and Wist (name and memory). In gameplay terms, each of these is a resource that recovers each day and needs to be expended in order to perform practically any task, and each one has its own aspects two principles (see below), one stronger and one weaker, that make it more suited to some tasks than others. They are:
** '''Chor''' - exuberance, instinct, and rhythm, strong in the '''Heart''' and weak in the '''Grail'''.
** '''Shapt''' - eloquence and understanding, strong in the '''Knock''' and weak in the '''Forge'''.
** '''Fet''' - the part which walks in dreams, strong in the '''Rose''' and weak in the '''Moth'''.
** '''Ereb''' - pride, compassion, hatred and fear, strong in the '''Grail''' and weak in the '''Edge'''.
** '''Trist''' - change and longing, strong in the '''Moth''' and weak in the '''Moon'''.
** '''Mettle''' - will and self-discipline, strong in the '''Forge''' and weak in the '''Edge'''.
** '''Phost''' - sight, perception, and inspiration, strong in the '''Lantern''' and weak in the '''Sky'''.
** '''Wist''' - name and memory, strong in the '''Winter''' and weak in the '''Lantern'''.
** '''Health''' - dwelling place of the soul. As an exception to the rest, it's equally weak in '''Heart''', '''Nectar''' and '''Scale''', and thus unsuitable to purely mental exercises.

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You are a nameless individual who has been appointed as the Librarian of Hush House, an ancient manor situated on the isolated isle of Brancrug. As Librarian, you are tasked with finding and cataloguing the books of the house to rebuild and organize the collection, and to do so, you will have to restore Hush House to its former glory. Alas, your mission begins on a bad note as you wake up ashore after a dire storm, your memories scattered.

to:

You are a nameless individual who has been appointed as the Librarian of Hush House, an ancient manor situated on the isolated isle of Brancrug.Brancrug and one of the nine sites sanctioned by the Hours as a repository of arcane lore. As Librarian, you are tasked with finding and cataloguing the books of the house to rebuild and organize the collection, and to do so, you will have to restore Hush House to its former glory. Alas, your mission begins on a bad note as you wake up ashore after a dire storm, your memories scattered.
Is there an issue? Send a MessageReason:
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* AbusiveParents: The Prodigal Librarian's parents are Longs, aka immortals, who [[spoiler:are uncontrollably driven to commit The Crime of the Sky, devouring them and becoming Alukites as all immortal beings with offspring are compelled to]]. How the Librarian managed to survive to presumed adulthood is unclear (although they mention crossing three oceans and nearly drowning in another), but Hush House is a safe haven (for now), and may even show them a way to defend themselves. [[spoiler:They appear to have been Lantern-Longs as a couple of Prodigal endings mention that they serve The Watchman]].

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* AbusiveParents: The Prodigal Librarian's parents are Longs, aka immortals, who [[spoiler:are uncontrollably driven to commit The Crime of the Sky, devouring them and becoming Alukites as all immortal beings with offspring are compelled to]]. How the Librarian managed to survive to presumed adulthood is unclear (although they mention crossing three oceans and nearly drowning in another), another [[spoiler:and there's one case mentioned in CS where a Long incorrectly believed both their children had died in childbirth and only went after the surviving twin after learning they existed]]), but Hush House is a safe haven (for now), and may even show them a way to defend themselves. [[spoiler:They appear to have been Lantern-Longs as a couple of Prodigal endings mention that they serve The Watchman]].
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** A side effect from failing to read a book properly can cause one of your Elements of Soul to be damaged in some manner. In some cases, this reduces its usefulness, but it's not all bad. The damaged Element can still be used in certain situations (like re-reading a book to get a memory or crafting) and cannot be exhausted. Plus, some damaged elements have a different Principle from the one they had before, which can be useful if it's something like Scale or Nectar, which only appear on the Health card otherwise.

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** A side effect from failing to read a book properly can cause one of your Elements of Soul to be damaged Maladied in some manner. In some cases, this reduces its usefulness, but it's not all bad. The damaged Element can still be used in certain situations (like re-reading a book to get a memory or crafting) and cannot be exhausted. Plus, some damaged elements have a different Principle from the one they had before, which can be useful if it's something like Scale or Nectar, which only appear on the Health card otherwise.
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* UniquenessRule: You cannot have two of the same exact Memory in your inventory. If you obtain a duplicate, the one you had before will vanish.

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