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Did some corrections


* BreadEggsBreadedEggs:
** Round 8 unlocks the ability to send [[RegeneratingHealth Regen bloons]] at a 1.5x cost multiplier. Round 12 unlocks the ability to send ''[[InvisibleMonsters camo]]'' bloons at a ''3x'' cost multiplier. Money not a problem? You can send ''camo regen'' rushes at your opponents!
* DifficultyByAcceleration: At round 32 or so, all bloons gain a speed boost each round

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* BreadEggsBreadedEggs:
**
BreadEggsBreadedEggs: Round 8 unlocks the ability to send [[RegeneratingHealth Regen bloons]] at a 1.5x cost multiplier. Round 12 unlocks the ability to send ''[[InvisibleMonsters camo]]'' bloons at a ''3x'' cost multiplier. Money not a problem? You can send ''camo regen'' rushes at your opponents!
* DifficultyByAcceleration: At round 32 or so, all bloons gain a speed boost each roundround.



** The sniper monkey loads his rifle and fires it once every few seconds.
** The supermonkey fires his EyeBeams continuously.

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** The sniper monkey loads his its rifle and fires it once every few seconds.
** The supermonkey fires his its EyeBeams continuously.
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[[foldercontrol]]

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[[quoteright:280:https://static.tvtropes.org/pmwiki/pub/images/btd_battles.png]]
[[caption-width-right:280:[[EvilLaugh Mwahahahaha!!]][[note]]The Z.O.M.G.s pictured are player-sent, while the rest are AI-sent "natural" bloons.[[/note]]]]

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[[quoteright:280:https://static.%%
%% Image selected per Image Pickin thread: https://tvtropes.org/pmwiki/posts.php?discussion=16947954140.61967800
%% Please don't change or remove without starting a new thread.
%%
[[quoteright:350:https://static.
tvtropes.org/pmwiki/pub/images/btd_battles.org/pmwiki/pub/images/bloontd.png]]
[[caption-width-right:280:[[EvilLaugh Mwahahahaha!!]][[note]]The Z.O.M.G.s pictured are player-sent, while the rest are AI-sent "natural" bloons.[[/note]]]]%%
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[[/folder]]

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[[/folder]][[/folder]]
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** For the first two months, the Dartling Gun's Laser Shock upgrade was more powerful than it was supposed to be. The attack stacked when it wasn't supposed to, meaning Dartling absolutely demolished everything in its path, including [=MOABs=]. It became the main tower for most players, dominating the meta.

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Obvious Beta was added in an Edit War and has poor grammar. Many of these Game Breaking Bug examples are lacking in explanation, so rewriting this. See this ATT thread for more discussion.


* GameBreakingBug:

**There are a good few:

*** The game has a tendency to desync at times; even if your internet is fine.
*** There is a glitch, that can reset your trophies to zero, and if this glitch happens to you when you are in the Hall Of Masters, you could effectively be stuck.
*** The game has a tendency to crash when certain heroes are used at times.
*** Sometimes the game may crash randomly.
*** At times the game may not even send bloons at all; while this could be due to a hacker, it's sometimes a result of the servers.
*** The game is poorly optimized and can cause major lag, which can lead to desyncs or crashes.




* ObviousBeta:
** There are several signs the game was likely rushed & not finished at launch.

*** Despite the fact that battles are intended to be ranked, the system that tracks your rank (trophies) has a tendency to reset randomly, completely resetting your ranked progress."

*** The XP to obtain upgrades in relation to rank progression is severely mis-calibrated. Often times you have to deliberately throw a string of matches at higher ranks due to a lack of upgrades needed to perform competitively at those ranks, in order to derank so you can grind the XP for those upgrades. Even VIP, NK's Pay-to-Win feature, does not alleviate this problem."

*** The game has a serious problem with disconnects, lag, and errors. While having a perfectly-executed all-in against an unprepared player fail because the server didn't track the leaked bloons was something that occasionally happened in earlier games, such problems have been amplified in this entry, making it borderline unplayable at times."

*** While NK claims to be attempting to fix the problems in later updates, there has been very little, if any follow-up on these alleged updates, putting into question whether these updates will ever come to fruition.

*** The game is full of numerous balance issues & bugged towers, some of which that can break the game. A good example is the bugged laser dartling gun, this bug causes the damage over time to stack, while only different tiers of laser shock are supposed to stack (e.g. a tier 2 laser shock stacks with a tier 3 and up, but multiple tier 2s can't be stacked, so the tower becomes up to 6x more powerful due to this bug. This makes the tower very broken & OP, that it becomes close to impossible to stop, unless you counter rush with something strong ASAP or use other bugged towers, like Ninja, sniper; tack used to be one, but was recently patched, and this also beats the purpose of a pure competitive & skill based game, due to how exploitive & bugged most towers are currently.

to:

\n* ObviousBeta:
** There are several signs the
GameBreakingBug: The game was likely rushed & not finished at launch.

*** Despite
launched in quite a buggy state.
** The UFO skin for
the fact that battles are intended to be ranked, the system that tracks your rank (trophies) BAD has a tendency to reset randomly, completely resetting your ranked progress."

*** The XP to obtain upgrades in relation to rank progression is severely mis-calibrated. Often times you have to deliberately throw a string of matches at higher ranks due to a lack of upgrades needed to perform competitively at those ranks, in order to derank so you can grind
crash the XP for those upgrades. Even VIP, NK's Pay-to-Win feature, does not alleviate this problem."

***
game, especially when the opponent has an Engineer with a Bloon Trap.
**
The game has a serious problem with disconnects, lag, and errors. While having a perfectly-executed all-in against an unprepared player fail because the server didn't track the leaked bloons was something that occasionally happened in earlier games, such problems have been amplified in this entry, making it borderline unplayable at times."

*** While NK claims to be attempting to fix the problems in later updates, there has been very little, if any follow-up on these alleged updates, putting into question whether these updates will ever come to fruition.

*** The game is full of numerous balance issues & bugged towers, some of which that can break the game. A good example is the bugged laser dartling gun, this bug causes the damage over time to stack, while only different tiers of laser shock are supposed to stack (e.g. a tier 2 laser shock stacks with a tier 3 and up, but multiple tier 2s can't be stacked, so the tower becomes up to 6x more powerful due to this bug. This makes the tower very broken & OP, that it becomes close to impossible to stop, unless you counter rush with something strong ASAP or use other bugged towers, like Ninja, sniper; tack used to be one, but was recently patched, and this also beats the purpose of a pure competitive & skill based game, due to how exploitive & bugged most towers are currently.
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*** The game is full of numerous balance issues & bugged towers, some of which that can break the game. A good example is the bugged laser dartling gun, this bug causes the damage over time to stack, while Only different tiers of laser shock are supposed to stack (e.g. a tier 2 laser shock stacks with a tier 3 and up, but multiple tier 2s can't be stacked, so the tower becomes up to 6x more powerful due to this bug, this makes the tower very broken & OP that it becomes close to impossible to stop unless you counter rush with something strong ASAP or use other bugged towers, like Ninja, sniper; tack used to be one, but was recently patched, and this also beats the purpose of a pure competitive & skill based game, due to how exploitive & bugged most towers are currently.

to:

*** The game is full of numerous balance issues & bugged towers, some of which that can break the game. A good example is the bugged laser dartling gun, this bug causes the damage over time to stack, while Only only different tiers of laser shock are supposed to stack (e.g. a tier 2 laser shock stacks with a tier 3 and up, but multiple tier 2s can't be stacked, so the tower becomes up to 6x more powerful due to this bug, this bug. This makes the tower very broken & OP OP, that it becomes close to impossible to stop stop, unless you counter rush with something strong ASAP or use other bugged towers, like Ninja, sniper; tack used to be one, but was recently patched, and this also beats the purpose of a pure competitive & skill based game, due to how exploitive & bugged most towers are currently.
Is there an issue? Send a MessageReason:
None


*** The game is full of numerous balance issues & bugged towers, some of which that can break the game. A good example is the bugged laser dartling gun, this bug makes the tower so broken and OP that it becomes close to impossible to stop unless you counter rush with something strong ASAP or use other bugged towers, like Ninja, sniper; tack used to be one, but was recently patched, and this also beats the purpose of a pure competitive & skill based game, due to how exploitive & bugged most towers are currently.

to:

*** The game is full of numerous balance issues & bugged towers, some of which that can break the game. A good example is the bugged laser dartling gun, this bug causes the damage over time to stack, while Only different tiers of laser shock are supposed to stack (e.g. a tier 2 laser shock stacks with a tier 3 and up, but multiple tier 2s can't be stacked, so the tower becomes up to 6x more powerful due to this bug, this makes the tower so very broken and & OP that it becomes close to impossible to stop unless you counter rush with something strong ASAP or use other bugged towers, like Ninja, sniper; tack used to be one, but was recently patched, and this also beats the purpose of a pure competitive & skill based game, due to how exploitive & bugged most towers are currently.
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Re added Obvious Beta, but with actual evidence and much better wording.

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*ObviousBeta:
**There are several signs the game was likely rushed & not finished at launch.

*** Despite the fact that battles are intended to be ranked, the system that tracks your rank (trophies) has a tendency to reset randomly, completely resetting your ranked progress."

*** The XP to obtain upgrades in relation to rank progression is severely mis-calibrated. Often times you have to deliberately throw a string of matches at higher ranks due to a lack of upgrades needed to perform competitively at those ranks, in order to derank so you can grind the XP for those upgrades. Even VIP, NK's Pay-to-Win feature, does not alleviate this problem."

*** The game has a serious problem with disconnects, lag, and errors. While having a perfectly-executed all-in against an unprepared player fail because the server didn't track the leaked bloons was something that occasionally happened in earlier games, such problems have been amplified in this entry, making it borderline unplayable at times."

*** While NK claims to be attempting to fix the problems in later updates, there has been very little, if any follow-up on these alleged updates, putting into question whether these updates will ever come to fruition.

*** The game is full of numerous balance issues & bugged towers, some of which that can break the game. A good example is the bugged laser dartling gun, this bug makes the tower so broken and OP that it becomes close to impossible to stop unless you counter rush with something strong ASAP or use other bugged towers, like Ninja, sniper; tack used to be one, but was recently patched, and this also beats the purpose of a pure competitive & skill based game, due to how exploitive & bugged most towers are currently.
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*** The game is poorly optimized and can cause major lag, which can lead to desyncs or crashes,

to:

*** The game is poorly optimized and can cause major lag, which can lead to desyncs or crashes,crashes.
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*** The game is poorly optimized and can cause major lag, which can lead to desyncs or crashes

to:

*** The game is poorly optimized and can cause major lag, which can lead to desyncs or crashescrashes,
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There are a good few:

** The game has a tendency to desync at times; even if your internet is fine.
** There is a glitch, that can reset your trophies to zero, and if this glitch happens to you when you are in the Hall Of Masters, you could effectively be stuck.
** The game has a tendency to crash when certain heroes are used at times.
** Sometimes the game may crash randomly.
** At times the game may not even send bloons at all; while this could be due to a hacker, it's sometimes a result of the servers.
** The game is poorly optimized and can cause major lag, which can lead to desyncs or crashes

to:

There **There are a good few:

** *** The game has a tendency to desync at times; even if your internet is fine.
** *** There is a glitch, that can reset your trophies to zero, and if this glitch happens to you when you are in the Hall Of Masters, you could effectively be stuck.
** *** The game has a tendency to crash when certain heroes are used at times.
** *** Sometimes the game may crash randomly.
** *** At times the game may not even send bloons at all; while this could be due to a hacker, it's sometimes a result of the servers.
** *** The game is poorly optimized and can cause major lag, which can lead to desyncs or crashes
Is there an issue? Send a MessageReason:
None

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* GameBreakingBug:

There are a good few:

** The game has a tendency to desync at times; even if your internet is fine.
** There is a glitch, that can reset your trophies to zero, and if this glitch happens to you when you are in the Hall Of Masters, you could effectively be stuck.
** The game has a tendency to crash when certain heroes are used at times.
** Sometimes the game may crash randomly.
** At times the game may not even send bloons at all; while this could be due to a hacker, it's sometimes a result of the servers.
** The game is poorly optimized and can cause major lag, which can lead to desyncs or crashes
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On top of grammar errors and excessively negative wording, this is misuse of Obvious Beta as the game was quite playable at launch despite the bugs and balance issues.


* ObviousBeta : The game feels very rushed and unfinished, the fact that the game is full of tons of bugs, major server errors, an XP system that can make it nearly impossible to progress unless you pay for VIP, and the lack of many futures then even the first game did at first, pretty much begs the question as to why they released it as a full product then in a Open Beta.
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* ObviousBeta : The game feels very rushed and unfinished, the fact that the game is full of tons of bugs, major server errors, and lacks many futures then even the first game did at first, pretty much begs the question as to why they released it as a full product then in a Open Beta.

to:

* ObviousBeta : The game feels very rushed and unfinished, the fact that the game is full of tons of bugs, major server errors, an XP system that can make it nearly impossible to progress unless you pay for VIP, and lacks the lack of many futures then even the first game did at first, pretty much begs the question as to why they released it as a full product then in a Open Beta.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ObviousBeta : The game feels very rushed and unfinished, the fact that the game is full of tons of bugs, major server errors, and lacks many futures then even the first game did at first, pretty much begs the question as to why they released it as a full product then in a Open Beta.
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* TheArtifact: In ''Bloons TD 6'', the Monkey City would give you a free Dart Monkey every round. Thus, it makes sense that its icon is a Dart Monkey with a white glow around it. It doesn't do this in ''Battles 2'', as that would require the player to use Dart Monkey as well, wasting a potential tower slot. Despite this, it has the same icon.

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* TheArtifact: In ''Bloons TD 6'', the Monkey City upgrade for the Village would give you a free Dart Monkey every round. Thus, it makes sense that its icon is a Dart Monkey with a white glow around it. It doesn't do this in ''Battles 2'', as that would require the Since not every player to use uses the Dart Monkey in ''TD Battles'', this effect wouldn't work, so it instead has a completely different effect (increasing eco gain from sending Bloons, and automatically collecting bananas from nearby farms); despite this, it still has a Dart Monkey as well, wasting a potential tower slot. Despite this, it has the same its icon.
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* TheArtifact: In ''Bloons TD 6'', the Monkey City would give you a free Dart Monkey every round. Thus, it makes sense that its icon is a Dart Monkey with a white glow around it. It doesn't do this in ''Battles 2'', as that would require the player to use Dart Monkey as well, wasting a potential tower slot. Despite this, it has the same icon.

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Removing trope misuse. Four Is Death and Thirteen Is Unlucky should be about the number being explicitly treated as such In Universe, Fun With Acronyms should be about In Universe acronyms rather than player lingo, and Game Mod goes on the page for the mod itself (if such a page exists) rather than on the page of the game being modded.


* FourIsDeath: Round 4 is when spaced pinks are unlocked. They can kill or at least severely damage an unprepared player due to their speed and spacing.
* FunWithAcronyms:
** The popular ('''R'''egen) '''R'''ainbow '''R'''ush '''o'''f '''D'''oom.
** The COBRA tower. Its name stands for '''C'''overt-'''O'''ps '''B'''attles '''R'''esponse '''A'''gent.
* GameMod: Several Website/{{YouTube}}rs have created and distributed mods (some now discontinued) for the Steam version, much like with, ''Videogame/BloonsTowerDefense 5'', only more so nowadays.
** ''[[XtremeKoolLetterz Bloonz]] Reborn'' by [[https://www.youtube.com/channel/UCZRm5tzMNwGX-kxZeuwRtKQ BTD Blaze It]], which balances out all towers and upgrades so that anything is viable and the presence of a meta is minimized. [[https://www.youtube.com/watch?v=BXK0cIzm3Tc Here]] [[https://www.youtube.com/watch?v=ro4OyaR6pJA are]] [[https://www.youtube.com/watch?v=kPO3Sfs7vKA some]] [[https://www.youtube.com/watch?v=khSqs7MJbJc RanDumb]] [[https://www.youtube.com/watch?v=HFPozdfEa9o gameplay videos]], and [[https://www.youtube.com/watch?v=8lbJs1yT5ag two]] [[https://www.youtube.com/watch?v=lu-PSQKQ1O8 by]] [[https://www.youtube.com/channel/UCWi3we65vJWzOQ-uJWT6fYQ/featured Black Profile Picture]].
** [=RanDumb's=] ''4/4 Towers'' mod, which adds 3rd- and 4th-tier upgrade combinations to all towers except the monkey sub, engineer, bloonchipper, heli pilot, and supermonkey. [[https://www.youtube.com/watch?v=z_zVpoPD8Y4 Here]] [[https://www.youtube.com/watch?v=Av4ycFXzJyE are]] [[https://www.youtube.com/watch?v=crKs09IU0q8&t=1s a]] [[https://www.youtube.com/watch?v=kao_2r2DhfE&t=39s few]] [[https://www.youtube.com/watch?v=EFMUVO8vliQ tower]] [[https://www.youtube.com/watch?v=ys7ibASEhfE examples]]. That isn't all the mod has!
** GamePlaysItself: Like in ''Videogame/BloonsTowerDefense 5'', rounds advance automatically, meaning that a good defense can lead to this, although increasingly difficult bloons mean it can only last so long without manual intervention.

to:

* FourIsDeath: Round 4 is when spaced pinks are unlocked. They can kill or at least severely damage an unprepared player due to their speed and spacing.
* FunWithAcronyms:
** The popular ('''R'''egen) '''R'''ainbow '''R'''ush '''o'''f '''D'''oom.
**
FunWithAcronyms: The COBRA tower. Its name stands for '''C'''overt-'''O'''ps '''B'''attles '''R'''esponse '''A'''gent.
* GameMod: Several Website/{{YouTube}}rs have created and distributed mods (some now discontinued) for the Steam version, much like with, ''Videogame/BloonsTowerDefense 5'', only more so nowadays.
** ''[[XtremeKoolLetterz Bloonz]] Reborn'' by [[https://www.youtube.com/channel/UCZRm5tzMNwGX-kxZeuwRtKQ BTD Blaze It]], which balances out all towers and upgrades so that anything is viable and the presence of a meta is minimized. [[https://www.youtube.com/watch?v=BXK0cIzm3Tc Here]] [[https://www.youtube.com/watch?v=ro4OyaR6pJA are]] [[https://www.youtube.com/watch?v=kPO3Sfs7vKA some]] [[https://www.youtube.com/watch?v=khSqs7MJbJc RanDumb]] [[https://www.youtube.com/watch?v=HFPozdfEa9o gameplay videos]], and [[https://www.youtube.com/watch?v=8lbJs1yT5ag two]] [[https://www.youtube.com/watch?v=lu-PSQKQ1O8 by]] [[https://www.youtube.com/channel/UCWi3we65vJWzOQ-uJWT6fYQ/featured Black Profile Picture]].
** [=RanDumb's=] ''4/4 Towers'' mod, which adds 3rd- and 4th-tier upgrade combinations to all towers except the monkey sub, engineer, bloonchipper, heli pilot, and supermonkey. [[https://www.youtube.com/watch?v=z_zVpoPD8Y4 Here]] [[https://www.youtube.com/watch?v=Av4ycFXzJyE are]] [[https://www.youtube.com/watch?v=crKs09IU0q8&t=1s a]] [[https://www.youtube.com/watch?v=kao_2r2DhfE&t=39s few]] [[https://www.youtube.com/watch?v=EFMUVO8vliQ tower]] [[https://www.youtube.com/watch?v=ys7ibASEhfE examples]]. That isn't all the mod has!
**
GamePlaysItself: Like in ''Videogame/BloonsTowerDefense 5'', rounds advance automatically, meaning that a good defense can lead to this, although increasingly difficult bloons mean it can only last so long without manual intervention.



* ThirteenIsUnlucky: Round 13 is when grouped rainbow bloons are unlocked. Cue the [[FunWithAcronyms Rainbow Rush of Doom (RRoD)]]!
** Even worse, the Regen modifier and/or Camo modifier (unlocked on rounds 8 and 12, as above) can be applied, creating an ''even'' '''''deadlier''''' ''rush'' for this point in the game!
*** However, applying both is ''super'' expensive (costlier than sending a [[BossInMookClothing BFB]] 7 rounds later!), meaning that it's really only viable on Mega Boosts and/or Bananza mentioned above.

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[[folder:The whole series]]
* BribingYourWayToVictory:
** The Flash version of the first game has a store with stuff you can buy using Ninja Kiwi coins, including energy potions, energy {{cap}} boosters, bonus medallions, and instant access to all towers and upgrades. The Mobile and Steam ports also have purchasable battle energy and medallions.
** In the second game, you can purchase Monkey Money, Battle Points, and Multipliers, as well as a VIP subscription which triples your rewards.
* LimitedLoadout: While in the normal ''Bloons TD'' games, you usually have access to every tower, ''Battles'' has you picking only a few of them.
** In the Flash version of the first game, you can bring four towers, while the Steam and mobile versions limit it to three. You can spend Battle Energy to get a random extra tower on top of that.
** In the second game, you get to pick three towers plus one HeroUnit.
* PlayerVersusPlayer: Of course. You battle other players and can choose either to be able to send extra bloons to put the pressure on them to defend, or simply outlast them in defensive game.
[[/folder]]

[[folder:The first game]]



* BribingYourWayToVictory:
** The Flash version has a store with stuff you can buy using Ninja Kiwi coins, including energy potions, energy {{cap}} boosters, bonus medallions, and instant access to all towers and upgrades.
** The Mobile and Steam ports also have purchasable battle energy and medallions, but they



* LimitedLoadout: You are only allowed 4 unique towers to any match. However, you can place as many of each tower type as you can afford and fit on the map.
** You can spend extra Battle Energy for a ''fifth'' tower, particularly useful if you plan to play a long game!
** The Mobile and Steam versions restrict you to 3 towers instead, with the option to roll a ''random'' fourth tower. Some {{GameMod}}s have since turned this "random bonus tower" feature into a regular 4th tower slot.



* PlayerVersusPlayer: Of course. You battle other players and can choose either to be able to send extra bloons to put the pressure on them to defend, or simply outlast them in defensive game.



* WeakButSkilled: The COBRA tower in the Mobile/Steam versions has a slow attack speed, can't detect camo normally, and short range (although it pops two layers per shot similarly to a vanilla Sniper Monkey and can increase firing speed with a tier 1 upgrade). However, it can give you free money similar to a farm, make your opponent's bloons stronger, reduce the cool-down for tower boosts and bloon upgrades, steal your opponent's lives, (which used to be able to kill them before being {{nerf}}ed), and allow you to send powerful bloons earlier then your opponent, and send any bloon up to [[BossInMookClothing M.O.A.B.s and B.F.B.s]] from your side to your opponent's. Also, [[ArsonMurderAndJaywalking it doesn't cost very much]], so they can quickly turn into GodDamnedBats if used correctly.

to:

* WeakButSkilled: The COBRA tower in the Mobile/Steam versions has a slow attack speed, can't detect camo normally, and short range (although it pops two layers per shot similarly to a vanilla Sniper Monkey and can increase firing speed with a tier 1 upgrade). However, it can give you free money similar to a farm, make your opponent's bloons stronger, reduce the cool-down for tower boosts and bloon upgrades, steal your opponent's lives, (which used to be able to kill them before being {{nerf}}ed), and allow you to send powerful bloons earlier then your opponent, and send any bloon up to [[BossInMookClothing M.O.A.B.s and B.F.B.s]] from your side to your opponent's. Also, [[ArsonMurderAndJaywalking it doesn't cost very much]], so they can quickly turn into GodDamnedBats if used correctly.correctly.
[[/folder]]

[[folder:''Bloons TD Battles 2'']]
* DivergentCharacterEvolution: Unlike ''Bloons TD 6'', where Hero skins are purely cosmetic, in this game, they are instead referred to as Hero Alts and have subtle gameplay differences.
[[/folder]]

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The game is available on [[https://ninjakiwi.com/games/tower-defense/play/bloons-td-battles.html#.WevuzY-PKW8 Ninja Kiwi's site]], the [[https://itunes.apple.com/us/app/bloons-td-battles/id624533261?mt=8 iOS]] and Android app stores, and [[http://store.steampowered.com/app/444640/Bloons_TD_Battles/Steam Steam]]. The latter three versions add a few game modes and such to the mix:

to:

The first game is available on [[https://ninjakiwi.com/games/tower-defense/play/bloons-td-battles.html#.WevuzY-PKW8 Ninja Kiwi's site]], the [[https://itunes.apple.com/us/app/bloons-td-battles/id624533261?mt=8 iOS]] and Android app stores, and [[http://store.steampowered.com/app/444640/Bloons_TD_Battles/Steam Steam]]. The latter three versions add a few game modes and such to the mix:


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''Bloons TD Battles 2'' was released on Android, iOS, and Steam on November 30, 2021. It borrows a lot from ''Bloons Tower Defense 6'', including all of the towers and their three upgrade paths, {{Hero Unit}}s, and 3D graphics, while keeping the Assault mode gameplay.
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Capitalization was fixed from Videogame.Bloons TD Battles to VideoGame.Bloons TD Battles. Null edit to update page.
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''Bloons TD Battles'' (a.k.a. ''BTD Battles'') is a spinoff of the ''Videogame/BloonsTowerDefense'' series centered around PlayerVersusPlayer. The goal depends on the game mode: First, there's '''Assault''', in which you can send bloons at your opponents to defeat them or at least boost your income. Second, there's '''Defensive''', where you simply focus on building a better defense then your opponent, but with reduced income.

to:

''Bloons TD Battles'' (a.k.a. ''BTD Battles'' or ''Bloons Tower Defense Battles'') is a spinoff of the ''Videogame/BloonsTowerDefense'' series centered around PlayerVersusPlayer. The goal depends on the game mode: First, there's '''Assault''', in which you can send bloons at your opponents to defeat them or at least boost your income. Second, there's '''Defensive''', where you simply focus on building a better defense then your opponent, but with reduced income.
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Freaking expensive, those are. I'd need to mod textures to see gold very often!

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* MoneySink: The silver and gold projectile skins are this for medallions, costing ''10 million'' and '''75 million'' respectively.
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* VisualPun: One of the harder maps, "A-Game", has a path shaped like a capital letter A.
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''Bloons TD Battles'' (a.k.a. ''Bloons TD Battles'' or ''BTD Battles'') is a spinoff of the ''Videogame/BloonsTowerDefense'' series centered around PlayerVersusPlayer. The goal depends on the game mode: First, there's '''Assault''', in which you can send bloons at your opponents to defeat them or at least boost your income. Second, there's '''Defensive''', where you simply focus on building a better defense then your opponent, but with reduced income.

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''Bloons TD Battles'' (a.k.a. ''Bloons TD Battles'' or ''BTD Battles'') is a spinoff of the ''Videogame/BloonsTowerDefense'' series centered around PlayerVersusPlayer. The goal depends on the game mode: First, there's '''Assault''', in which you can send bloons at your opponents to defeat them or at least boost your income. Second, there's '''Defensive''', where you simply focus on building a better defense then your opponent, but with reduced income.
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See previous edit.


''Bloons Tower Defense Battles'' (a.k.a. ''Bloons TD Battles'' or ''BTD Battles'') is a spinoff of the ''Videogame/BloonsTowerDefense'' series centered around PlayerVersusPlayer. The goal depends on the game mode: First, there's '''Assault''', in which you can send bloons at your opponents to defeat them or at least boost your income. Second, there's '''Defensive''', where you simply focus on building a better defense then your opponent, but with reduced income.

to:

''Bloons Tower Defense TD Battles'' (a.k.a. ''Bloons TD Battles'' or ''BTD Battles'') is a spinoff of the ''Videogame/BloonsTowerDefense'' series centered around PlayerVersusPlayer. The goal depends on the game mode: First, there's '''Assault''', in which you can send bloons at your opponents to defeat them or at least boost your income. Second, there's '''Defensive''', where you simply focus on building a better defense then your opponent, but with reduced income.
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Originally wanted to show the "TD" as the full "Tower Defense", but decided it just didn't sound right.

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[[quoteright:280:http://static.tvtropes.org/pmwiki/pub/images/btd_battles.png]]
[[caption-width-right:280:[[EvilLaugh Mwahahahaha!!]][[note]]The Z.O.M.G.s pictured are player-sent, while the rest are AI-sent "natural" bloons.[[/note]]]]
''Bloons Tower Defense Battles'' (a.k.a. ''Bloons TD Battles'' or ''BTD Battles'') is a spinoff of the ''Videogame/BloonsTowerDefense'' series centered around PlayerVersusPlayer. The goal depends on the game mode: First, there's '''Assault''', in which you can send bloons at your opponents to defeat them or at least boost your income. Second, there's '''Defensive''', where you simply focus on building a better defense then your opponent, but with reduced income.

The game is available on [[https://ninjakiwi.com/games/tower-defense/play/bloons-td-battles.html#.WevuzY-PKW8 Ninja Kiwi's site]], the [[https://itunes.apple.com/us/app/bloons-td-battles/id624533261?mt=8 iOS]] and Android app stores, and [[http://store.steampowered.com/app/444640/Bloons_TD_Battles/Steam Steam]]. The latter three versions add a few game modes and such to the mix:
* Battle arenas, in which both players pay a number of medallions to enter and the winner takes all.
* 5 unique Club game rules, any 3 of which can be combined in one game.
** A CardBattleGame-style mode in which each card has a tower with preset upgrades and a preset bloon send.
* Practice Mode, which is like the above Defensive mode, but it is played solo and powerups lack a battle energy cost.
The mobile and Steam versions also have a "Battles TV" feature that records every match and posts the replays for everyone to see.

Most of the tropes in this game are listed in the Videogame/BloonsTowerDefense series, but this page is for the unique examples in ''Battles''.

!!Tropes present in ''Bloons Tower Defense Battles'':

* BilingualBonus: The map "Wizard's Keep", one of two released in the 3.10 Halloween update for the Mobile and Steam ports, has Latin text inscribed on it. When translated, it effectively means, "And the monkeys will win. We cannot be beaten."
** The inscription's "Potteris" is actually a typo. It's supposed to be "Poteris".
* BreadEggsBreadedEggs:
** Round 8 unlocks the ability to send [[RegeneratingHealth Regen bloons]] at a 1.5x cost multiplier. Round 12 unlocks the ability to send ''[[InvisibleMonsters camo]]'' bloons at a ''3x'' cost multiplier. Money not a problem? You can send ''camo regen'' rushes at your opponents!
* DifficultyByAcceleration: At round 32 or so, all bloons gain a speed boost each round
** {{Exaggerated|Trope}} in the Mobile/Steam versions with club gamemodes, all of which have specific conditions that apply to both players. '''''Any three of these five modes''''' can be combined for a unique Battles experience. The modes are:
*** Play with Fire: income boost from sent bloons are doubled, but bloons are sent to ''both sides.''
*** Random Trio: both players get the same, randomly selected loadout.
*** Mega Boosts: tower boost upgrades towers once-per-use for free; bloon boost upgrades ''all bloons'' on opponent's side by 1.
*** Speed Battle: all bloons are faster and can be sent earlier
*** Banana Bonanza: all income sources (farms, bloon income, etc.) are doubled.
* BribingYourWayToVictory:
** The Flash version has a store with stuff you can buy using Ninja Kiwi coins, including energy potions, energy {{cap}} boosters, bonus medallions, and instant access to all towers and upgrades.
** The Mobile and Steam ports also have purchasable battle energy and medallions, but they
* CoolGate: The bloons' entrance in the above Wizard's Keep map.
* EasterEgg: in the Flash version, hovering your mouse pointer over the monkeys that appear above the title give each one its own action:
** The sniper monkey loads his rifle and fires it once every few seconds.
** The supermonkey fires his EyeBeams continuously.
** The ninja monkey vanishes and is replaced with a log.
* FourIsDeath: Round 4 is when spaced pinks are unlocked. They can kill or at least severely damage an unprepared player due to their speed and spacing.
* FunWithAcronyms:
** The popular ('''R'''egen) '''R'''ainbow '''R'''ush '''o'''f '''D'''oom.
** The COBRA tower. Its name stands for '''C'''overt-'''O'''ps '''B'''attles '''R'''esponse '''A'''gent.
* GameMod: Several Website/{{YouTube}}rs have created and distributed mods (some now discontinued) for the Steam version, much like with, ''Videogame/BloonsTowerDefense 5'', only more so nowadays.
** ''[[XtremeKoolLetterz Bloonz]] Reborn'' by [[https://www.youtube.com/channel/UCZRm5tzMNwGX-kxZeuwRtKQ BTD Blaze It]], which balances out all towers and upgrades so that anything is viable and the presence of a meta is minimized. [[https://www.youtube.com/watch?v=BXK0cIzm3Tc Here]] [[https://www.youtube.com/watch?v=ro4OyaR6pJA are]] [[https://www.youtube.com/watch?v=kPO3Sfs7vKA some]] [[https://www.youtube.com/watch?v=khSqs7MJbJc RanDumb]] [[https://www.youtube.com/watch?v=HFPozdfEa9o gameplay videos]], and [[https://www.youtube.com/watch?v=8lbJs1yT5ag two]] [[https://www.youtube.com/watch?v=lu-PSQKQ1O8 by]] [[https://www.youtube.com/channel/UCWi3we65vJWzOQ-uJWT6fYQ/featured Black Profile Picture]].
** [=RanDumb's=] ''4/4 Towers'' mod, which adds 3rd- and 4th-tier upgrade combinations to all towers except the monkey sub, engineer, bloonchipper, heli pilot, and supermonkey. [[https://www.youtube.com/watch?v=z_zVpoPD8Y4 Here]] [[https://www.youtube.com/watch?v=Av4ycFXzJyE are]] [[https://www.youtube.com/watch?v=crKs09IU0q8&t=1s a]] [[https://www.youtube.com/watch?v=kao_2r2DhfE&t=39s few]] [[https://www.youtube.com/watch?v=EFMUVO8vliQ tower]] [[https://www.youtube.com/watch?v=ys7ibASEhfE examples]]. That isn't all the mod has!
** GamePlaysItself: Like in ''Videogame/BloonsTowerDefense 5'', rounds advance automatically, meaning that a good defense can lead to this, although increasingly difficult bloons mean it can only last so long without manual intervention.
* LimitedLoadout: You are only allowed 4 unique towers to any match. However, you can place as many of each tower type as you can afford and fit on the map.
** You can spend extra Battle Energy for a ''fifth'' tower, particularly useful if you plan to play a long game!
** The Mobile and Steam versions restrict you to 3 towers instead, with the option to roll a ''random'' fourth tower. Some {{GameMod}}s have since turned this "random bonus tower" feature into a regular 4th tower slot.
* PlayerVersusPlayer: Of course. You battle other players and can choose either to be able to send extra bloons to put the pressure on them to defend, or simply outlast them in defensive game.
* ThirteenIsUnlucky: Round 13 is when grouped rainbow bloons are unlocked. Cue the [[FunWithAcronyms Rainbow Rush of Doom (RRoD)]]!
** Even worse, the Regen modifier and/or Camo modifier (unlocked on rounds 8 and 12, as above) can be applied, creating an ''even'' '''''deadlier''''' ''rush'' for this point in the game!
*** However, applying both is ''super'' expensive (costlier than sending a [[BossInMookClothing BFB]] 7 rounds later!), meaning that it's really only viable on Mega Boosts and/or Bananza mentioned above.
* WeakButSkilled: The COBRA tower in the Mobile/Steam versions has a slow attack speed, can't detect camo normally, and short range (although it pops two layers per shot similarly to a vanilla Sniper Monkey and can increase firing speed with a tier 1 upgrade). However, it can give you free money similar to a farm, make your opponent's bloons stronger, reduce the cool-down for tower boosts and bloon upgrades, steal your opponent's lives, (which used to be able to kill them before being {{nerf}}ed), and allow you to send powerful bloons earlier then your opponent, and send any bloon up to [[BossInMookClothing M.O.A.B.s and B.F.B.s]] from your side to your opponent's. Also, [[ArsonMurderAndJaywalking it doesn't cost very much]], so they can quickly turn into GodDamnedBats if used correctly.
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Originally wanted to show the "TD" as the full "Tower Defense", but decided it just didn't sound right.

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