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7''Bloons TD Battles'' (a.k.a. ''BTD Battles'' or ''Bloons Tower Defense Battles'') is a spinoff of the ''Videogame/BloonsTowerDefense'' series centered around PlayerVersusPlayer. The goal depends on the game mode: First, there's '''Assault''', in which you can send bloons at your opponents to defeat them or at least boost your income. Second, there's '''Defensive''', where you simply focus on building a better defense then your opponent, but with reduced income.
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9The first game is available on [[https://ninjakiwi.com/games/tower-defense/play/bloons-td-battles.html#.WevuzY-PKW8 Ninja Kiwi's site]], the [[https://itunes.apple.com/us/app/bloons-td-battles/id624533261?mt=8 iOS]] and Android app stores, and [[http://store.steampowered.com/app/444640/Bloons_TD_Battles/Steam Steam]]. The latter three versions add a few game modes and such to the mix:
10* Battle arenas, in which both players pay a number of medallions to enter and the winner takes all.
11* 5 unique Club game rules, any 3 of which can be combined in one game.
12** A CardBattleGame-style mode in which each card has a tower with preset upgrades and a preset bloon send.
13* Practice Mode, which is like the above Defensive mode, but it is played solo and powerups lack a battle energy cost.
14The mobile and Steam versions also have a "Battles TV" feature that records every match and posts the replays for everyone to see.
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16''Bloons TD Battles 2'' was released on Android, iOS, and Steam on November 30, 2021. It borrows a lot from ''Bloons Tower Defense 6'', including all of the towers and their three upgrade paths, {{Hero Unit}}s, and 3D graphics, while keeping the Assault mode gameplay.
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18Most of the tropes in this game are listed in the Videogame/BloonsTowerDefense series, but this page is for the unique examples in ''Battles''.
19----
20!!Tropes present in ''Bloons Tower Defense Battles'':
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22[[foldercontrol]]
23[[folder:The whole series]]
24* BribingYourWayToVictory:
25** The Flash version of the first game has a store with stuff you can buy using Ninja Kiwi coins, including energy potions, energy {{cap}} boosters, bonus medallions, and instant access to all towers and upgrades. The Mobile and Steam ports also have purchasable battle energy and medallions.
26** In the second game, you can purchase Monkey Money, Battle Points, and Multipliers, as well as a VIP subscription which triples your rewards.
27* LimitedLoadout: While in the normal ''Bloons TD'' games, you usually have access to every tower, ''Battles'' has you picking only a few of them.
28** In the Flash version of the first game, you can bring four towers, while the Steam and mobile versions limit it to three. You can spend Battle Energy to get a random extra tower on top of that.
29** In the second game, you get to pick three towers plus one HeroUnit.
30* PlayerVersusPlayer: Of course. You battle other players and can choose either to be able to send extra bloons to put the pressure on them to defend, or simply outlast them in defensive game.
31[[/folder]]
32
33[[folder:The first game]]
34* BilingualBonus: The map "Wizard's Keep", one of two released in the 3.10 Halloween update for the Mobile and Steam ports, has Latin text inscribed on it. When translated, it effectively means, "And the monkeys will win. We cannot be beaten."
35** The inscription's "Potteris" is actually a typo. It's supposed to be "Poteris".
36* BreadEggsBreadedEggs: Round 8 unlocks the ability to send [[RegeneratingHealth Regen bloons]] at a 1.5x cost multiplier. Round 12 unlocks the ability to send ''[[InvisibleMonsters camo]]'' bloons at a ''3x'' cost multiplier. Money not a problem? You can send ''camo regen'' rushes at your opponents!
37* DifficultyByAcceleration: At round 32 or so, all bloons gain a speed boost each round.
38** {{Exaggerated|Trope}} in the Mobile/Steam versions with club gamemodes, all of which have specific conditions that apply to both players. '''''Any three of these five modes''''' can be combined for a unique Battles experience. The modes are:
39*** Play with Fire: income boost from sent bloons are doubled, but bloons are sent to ''both sides.''
40*** Random Trio: both players get the same, randomly selected loadout.
41*** Mega Boosts: tower boost upgrades towers once-per-use for free; bloon boost upgrades ''all bloons'' on opponent's side by 1.
42*** Speed Battle: all bloons are faster and can be sent earlier
43*** Banana Bonanza: all income sources (farms, bloon income, etc.) are doubled.
44* CoolGate: The bloons' entrance in the above Wizard's Keep map.
45* EasterEgg: in the Flash version, hovering your mouse pointer over the monkeys that appear above the title give each one its own action:
46** The sniper monkey loads its rifle and fires it once every few seconds.
47** The supermonkey fires its EyeBeams continuously.
48** The ninja monkey vanishes and is replaced with a log.
49* FunWithAcronyms: The COBRA tower. Its name stands for '''C'''overt-'''O'''ps '''B'''attles '''R'''esponse '''A'''gent.
50* GamePlaysItself: Like in ''Videogame/BloonsTowerDefense 5'', rounds advance automatically, meaning that a good defense can lead to this, although increasingly difficult bloons mean it can only last so long without manual intervention.
51* MoneySink: The silver and gold projectile skins are this for medallions, costing ''10 million'' and '''75 million'' respectively.
52* VisualPun: One of the harder maps, "A-Game", has a path shaped like a capital letter A.
53* WeakButSkilled: The COBRA tower in the Mobile/Steam versions has a slow attack speed, can't detect camo normally, and short range (although it pops two layers per shot similarly to a vanilla Sniper Monkey and can increase firing speed with a tier 1 upgrade). However, it can give you free money similar to a farm, make your opponent's bloons stronger, reduce the cool-down for tower boosts and bloon upgrades, steal your opponent's lives, (which used to be able to kill them before being {{nerf}}ed), and allow you to send powerful bloons earlier then your opponent, and send any bloon up to [[BossInMookClothing M.O.A.B.s and B.F.B.s]] from your side to your opponent's. Also, [[ArsonMurderAndJaywalking it doesn't cost very much]], so they can quickly turn into GodDamnedBats if used correctly.
54[[/folder]]
55
56[[folder:''Bloons TD Battles 2'']]
57* TheArtifact: In ''Bloons TD 6'', the Monkey City upgrade for the Village would give you a free Dart Monkey every round. Thus, it makes sense that its icon is a Dart Monkey with a white glow around it. Since not every player uses the Dart Monkey in ''TD Battles'', this effect wouldn't work, so it instead has a completely different effect (increasing eco gain from sending Bloons, and automatically collecting bananas from nearby farms); despite this, it still has a Dart Monkey as its icon.
58* DivergentCharacterEvolution: Unlike ''Bloons TD 6'', where Hero skins are purely cosmetic, in this game, they are instead referred to as Hero Alts and have subtle gameplay differences.
59* GameBreakingBug: The game launched in quite a buggy state.
60** The UFO skin for the BAD has a tendency to crash the game, especially when the opponent has an Engineer with a Bloon Trap.
61** For the first two months, the Dartling Gun's Laser Shock upgrade was more powerful than it was supposed to be. The attack stacked when it wasn't supposed to, meaning Dartling absolutely demolished everything in its path, including [=MOABs=]. It became the main tower for most players, dominating the meta.
62** The game has a serious problem with disconnects, lag, and errors. While having a perfectly-executed all-in against an unprepared player fail because the server didn't track the leaked bloons was something that occasionally happened in earlier games, such problems have been amplified in this entry, making it borderline unplayable at times.
63[[/folder]]

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