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* SpellMyNameWithAnS: ''Chrono Phantasma'' or ''Chronophantasma''?
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Confirmed to not be the final installment
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'''''VideoGame/BlazBlue: Chrono Phantasma''''' is the third and reportedly final installment of the series by ArcSystemWorks, fresh off from [[VideoGame/Persona4Arena their fighting game collaboration with Atlus.]]
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'''''VideoGame/BlazBlue: Chrono Phantasma''''' is the third and reportedly final installment of the series by ArcSystemWorks, fresh off from [[VideoGame/Persona4Arena their fighting game collaboration with Atlus.]]
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Adding detail
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* SuperMode: The new "Overdrive" that replaces the Gold Burst system seems to take this effect. Rather than serving as an out-of-combat burst attack, it now serves to set the player into an Install-like mode that enhances their unique attacks. Ragna's previous Install Distortion, Blood Kain, now falls into this mode.
to:
* SuperMode: The new "Overdrive" that replaces the Gold Burst system seems to take this effect. Rather than serving as an out-of-combat burst attack, it now serves to set the player into an Install-like mode that enhances their unique attacks. Some moves, like, Ragna's previous Install Distortion, Distortion Drive, Blood Kain, and Bang's Fu-Rin-Ka-Zan, now falls fall into this mode.
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** And now the entire soundtrack, which is already [[AwesomeMusic/BlazBlue awesome]], is being completely remixed by DaisukeIshiwatari himself.
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'''''VideoGame/BlazBlue: Chrono Phantasma''''' is the third and reportedly final installment of the series by ArcSystemWorks, fresh off from [[VideoGame/Persona4Arena their recent fighting game collaboration with Atlus.]]
to:
'''''VideoGame/BlazBlue: Chrono Phantasma''''' is the third and reportedly final installment of the series by ArcSystemWorks, fresh off from [[VideoGame/Persona4Arena their recent fighting game collaboration with Atlus.]]
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This new sequel does away with many of the old systems and adds in new mechanics. The Guard Primer system, originally modified from the Guard Libra system, is nowhere to be found, replaced by a new attack for each character known as a ''Crush Trigger'', which allows the character to instantly break the opponent's non-Barrier Guard at the cost of 25% heat, making them equivalent to the Force Breaks (or EX Attacks) of ''Guilty Gear''.
to:
This new sequel does away with many of the old systems and adds in new mechanics. The Guard Primer system, originally modified from the Guard Libra system, is nowhere to be found, replaced by a new attack for each character known as a ''Crush Trigger'', Crush Trigger, which allows the character to instantly break the opponent's non-Barrier Guard at the cost of 25% heat, making them equivalent to the Force Breaks (or EX Attacks) of ''Guilty Gear''.''VideoGame/GuiltyGear''.
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'''''[=BlazBlue=]: Chrono Phantasma''''' is the third and reportedly final installment of the ''VideoGame/BlazBlue'' series by ArcSystemWorks, fresh off from [[VideoGame/Persona4Arena their recent fighting game collaboration with Atlus.]]
This new sequel (No, not ''version'', '''sequel'''.) does away with many of the old systems and adds in new mechanics. The Guard Primer system, originally modified from the Guard Libra system, is nowhere to be found, replaced by a new attack for each character known as a ''Crush Trigger'', which allows the character to instantly break the opponent's non-Barrier Guard at the cost of 25% heat, making them equivalent to the Force Breaks (or EX Attacks) of ''Guilty Gear''.
This new sequel (No, not ''version'', '''sequel'''.) does away with many of the old systems and adds in new mechanics. The Guard Primer system, originally modified from the Guard Libra system, is nowhere to be found, replaced by a new attack for each character known as a ''Crush Trigger'', which allows the character to instantly break the opponent's non-Barrier Guard at the cost of 25% heat, making them equivalent to the Force Breaks (or EX Attacks) of ''Guilty Gear''.
to:
This new sequel
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Each character also has new moves and balance changes, and their sprites have been totally redrawn from the ground up. Some characters also wear new outfits, such as Noel, who has discarded her military gear completely, and Tsubaki, [[PaintItBlack who now wears her previously Story-exclusive black uniform after becoming evil]].
to:
Each character also has new moves and balance changes, and their sprites have been totally redrawn from the ground up. Some characters also wear new outfits, such as Noel, who has discarded her military gear completely, and Tsubaki, [[PaintItBlack who now wears her previously Story-exclusive story-exclusive black uniform after becoming evil]].uniform]].
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* '''[[DudeLooksLikeALady Amane Nishiki]]''', an androgynous man who has CampGay written all over him and fights with a scarf like [[VideoGame/StreetFighterAlpha Rose]]
* '''[[ActionGirl Bullet]]''', a female mercenary who might be linked to Makoto, as they share similar fist-oriented fighting styles
* '''[[BloodKnight Azrael]]''', a TallDarkAndHandsome mysterious yet seemingly sinister man who enjoys fighting, using a rushdown style
The game is set for release in Arcades in Winter 2012.
* '''[[ActionGirl Bullet]]''', a female mercenary who might be linked to Makoto, as they share similar fist-oriented fighting styles
* '''[[BloodKnight Azrael]]''', a TallDarkAndHandsome mysterious yet seemingly sinister man who enjoys fighting, using a rushdown style
The game is set for release in Arcades in Winter 2012.
to:
* '''[[DudeLooksLikeALady Amane Nishiki]]''', an androgynous man who has CampGay written all over him and fights with a scarf like [[VideoGame/StreetFighterAlpha Rose]]
Rose]].
* '''[[ActionGirl Bullet]]''', a female mercenary who might be linked to Makoto, as they share similar fist-oriented fightingstyles
styles.
* '''[[BloodKnight Azrael]]''', aTallDarkAndHandsome mysterious TallDarkAndHandsome, mysterious, yet seemingly sinister man who enjoys fighting, using a rushdown style
style.
The game is set for release inArcades arcades in Winter 2012.
* '''[[ActionGirl Bullet]]''', a female mercenary who might be linked to Makoto, as they share similar fist-oriented fighting
* '''[[BloodKnight Azrael]]''', a
The game is set for release in
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Just a reminder: YMMV and Trivia trope belong in their respective tabs, not on this page.
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'''''[=BlazBlue=]: Chrono Phantasma''''' is the third and reportedly final installment of the ''VideoGame/BlazBlue'' series by ArcSystemWorks, fresh off from [[Persona4Arena their recent fighting game collaboration with Atlus.]]
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%% YMMV and Trivia tropes go in the YMMV and Trivia tabs, not here.
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'''''[=BlazBlue=]: Chrono Phantasma''''' is the third and reportedly final installment of the ''VideoGame/BlazBlue'' series by ArcSystemWorks, fresh off from[[Persona4Arena [[VideoGame/Persona4Arena their recent fighting game collaboration with Atlus.]]
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%% Character-specific tropes go in the Character sheets, not here.
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%% YMMV and Trivia tropes go in the YMMV and Trivia tabs, not here.
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'''''[=BlazBlue=]: Chrono Phantasma''''' is the third and reportedly final installment of the ''VideoGame/BlazBlue'' series by ArcSystemWorks, fresh off from
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Every character from the previous games return, with the exception of Lambda-11 (who died in the previous game) and Mu-12 (who was a SuperpoweredEvilSide). In their place, however, are 3 brand-new characters:
to:
Every character from the previous games return, with the exception of Lambda-11 (who died in the previous game) and Mu-12 (who was a SuperpoweredEvilSide).SuperpoweredEvilSide for Noel). In their place, however, are 3 brand-new characters:
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* HeyItsThatVoice: HirokiYasumoto (aka [[StreetFighterIV Guile]] and [[VideoGame/AsurasWrath Asura]]) is back as the burly and bloodthirsty Azrael.
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* BreakMeter: While the old Break Meter remains in place, the new Crush Trigger uses 25% of the character's meter in order to shatter the opponent's standard defenses.
to:
* BreakMeter: While Averted. This is one of the old Break Meter remains in place, only modern fighters without some form of "guard break" meter. Instead, the new Crush Trigger attack uses 25% of the character's meter in order to shatter the opponent's standard defenses.
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Every character from the previous games returns, with the exception of Lambda-11 and Mu-12, who died in the previous game. In their place, however, are 3 brand-new characters:
to:
Every character from the previous games returns, return, with the exception of Lambda-11 and Mu-12, who (who died in the previous game.game) and Mu-12 (who was a SuperpoweredEvilSide). In their place, however, are 3 brand-new characters:
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None
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The most drastic change, however, is the Burst system. Defensive Bursts remain, but Gold Bursts have been removed and replaced with a brand-new technique for each character: Overdrive, a SuperMode that increases a character's power and enhances their drive, its effectiveness increasing the lower their health is. The effects of each Overdrive are different for each character, and can sometimes give them new moves as well.
to:
The most drastic change, however, is the Burst system. Defensive Bursts remain, but Gold Bursts have been removed and replaced with a brand-new technique for each character: Overdrive, a SuperMode that increases a character's power and enhances their drive, Drive, its effectiveness increasing the lower their health is. The effects of each Overdrive are different for each character, and can sometimes give them new moves as well.
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None
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The most drastic change, however, is the Burst system. Defensive Bursts remain, but Gold Bursts have been removed and replaced with a brand-new technique for each character - Overdrive, a super-powered form of each character's Drive. Landing a successful Offensive Burst will freeze time and enhance each character's unique attributes or give them new ones for a set amount of time, which increases the lower their health is. The effects of each Overdrive are different for each character, and can sometimes give them new moves as well.
Each character also has new moves and balance changes, and their sprites have been totally redrawn from the ground up. Some characters also wear new outfits, such as Noel, who has discarded her military gear completely, and Tsubaki, [[EvilCostumeSwitch who now wears her previously Story-exclusive black uniform after becoming evil]].
Each character also has new moves and balance changes, and their sprites have been totally redrawn from the ground up. Some characters also wear new outfits, such as Noel, who has discarded her military gear completely, and Tsubaki, [[EvilCostumeSwitch who now wears her previously Story-exclusive black uniform after becoming evil]].
to:
The most drastic change, however, is the Burst system. Defensive Bursts remain, but Gold Bursts have been removed and replaced with a brand-new technique for each character - character: Overdrive, a super-powered form of each SuperMode that increases a character's Drive. Landing a successful Offensive Burst will freeze time power and enhance each character's unique attributes or give them new ones for a set amount of time, which increases enhances their drive, its effectiveness increasing the lower their health is. The effects of each Overdrive are different for each character, and can sometimes give them new moves as well.
Each character also has new moves and balance changes, and their sprites have been totally redrawn from the ground up. Some characters also wear new outfits, such as Noel, who has discarded her military gear completely, and Tsubaki,[[EvilCostumeSwitch [[PaintItBlack who now wears her previously Story-exclusive black uniform after becoming evil]].
Each character also has new moves and balance changes, and their sprites have been totally redrawn from the ground up. Some characters also wear new outfits, such as Noel, who has discarded her military gear completely, and Tsubaki,
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* HeyItsThatVoice: HirokiYasumoto (aka [[StreetFighterIV Guile]] and [[AsurasWrath Asura]]) is back as the burly and bloodthirsty Azrael.
to:
* HeyItsThatVoice: HirokiYasumoto (aka [[StreetFighterIV Guile]] and [[AsurasWrath [[VideoGame/AsurasWrath Asura]]) is back as the burly and bloodthirsty Azrael.
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None
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* GuardBreak: The new Crush Trigger uses 25% of the character's meter in order to shatter the opponent's standard defenses.
to:
* GuardBreak: The BreakMeter: While the old Break Meter remains in place, the new Crush Trigger uses 25% of the character's meter in order to shatter the opponent's standard defenses.
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None
* GuardBreak: The new Crush Trigger uses 25% of the character's meter in order to shatter the opponent's standard defenses.
* HeyItsThatVoice: HirokiYasumoto (aka [[StreetFighterIV Guile]] and [[AsurasWrath Asura]]) is back as the burly and bloodthirsty Azrael.
* HeyItsThatVoice: HirokiYasumoto (aka [[StreetFighterIV Guile]] and [[AsurasWrath Asura]]) is back as the burly and bloodthirsty Azrael.
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* HeyItsThatVoice: HirokiYasumoto (aka [[StreetFighterIV Guile]] and [[AsurasWrath Asura]]) is back as the burly and bloodthirsty Azrael.
to:
* HeyItsThatVoice: HirokiYasumoto (aka [[StreetFighterIV Guile]] and [[AsurasWrath Asura]]) is back as SuperMode: The new "Overdrive" that replaces the burly and bloodthirsty Azrael.
Gold Burst system seems to take this effect. Rather than serving as an out-of-combat burst attack, it now serves to set the player into an Install-like mode that enhances their unique attacks. Ragna's previous Install Distortion, Blood Kain, now falls into this mode.
Is there an issue? Send a MessageReason:
None
Changed line(s) 18,19 (click to see context) from:
* HeyItsThatVoice: HirokiYasumoto (aka [[StreetFighterIV Guile]] and [[AsurasWrath Asura]] is back as the burly and bloodthirsty Azrael.
to:
* HeyItsThatVoice: HirokiYasumoto (aka [[StreetFighterIV Guile]] and [[AsurasWrath Asura]] Asura]]) is back as the burly and bloodthirsty Azrael.
Is there an issue? Send a MessageReason:
None
Changed line(s) 18,19 (click to see context) from:
* HeyItsThatVoice: HirokiYasumoto (aka [[StreetFighterIV Guile]] and [[AsurasWrath Asura) is back as the burly and bloodthirsty Azrael.
to:
* HeyItsThatVoice: HirokiYasumoto (aka [[StreetFighterIV Guile]] and [[AsurasWrath Asura) Asura]] is back as the burly and bloodthirsty Azrael.
Is there an issue? Send a MessageReason:
None
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'''''[=BlazBlue=]: Chrono Phantasma''''' is the third and reportedly final installment of the ''VideoGame/BlazBlue'' series by ArcSystemWorks.
to:
'''''[=BlazBlue=]: Chrono Phantasma''''' is the third and reportedly final installment of the ''VideoGame/BlazBlue'' series by ArcSystemWorks.
ArcSystemWorks, fresh off from [[Persona4Arena their recent fighting game collaboration with Atlus.]]
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None
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to:
* LazyArtist: Thankfully averted. The sprites have all be redrawn to fit new character designs (Noel's for example) and gameplay changes.
* HeyItsThatVoice: HirokiYasumoto (aka [[StreetFighterIV Guile]] and [[AsurasWrath Asura) is back as the burly and bloodthirsty Azrael.
* HeyItsThatVoice: HirokiYasumoto (aka [[StreetFighterIV Guile]] and [[AsurasWrath Asura) is back as the burly and bloodthirsty Azrael.
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None
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The game is set for release in Arcades in Winter 2012.
to:
The game is set for release in Arcades in Winter 2012.2012.
!!Rebel 3, ACTION!
----
'''ASTRAL FINISH!'''
!!Rebel 3, ACTION!
----
'''ASTRAL FINISH!'''
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'''''[=BlazBlue=]: Chrono Phantasma''''' is the third installment of the ''VideoGame/BlazBlue'' series by ArcSystemWorks.
This latest installment once again re-imagines and tweaks the gameplay systems introduced in ''[[VideoGame/BlazBlueContinuumShift Continuum Shift]]''. The Guard Primer system, originally modified from the Guard Libra system, is nowhere to be found. The Bursts have also been changed, now acting more like ''VideoGame/GuiltyGear'': they are able to be recharged over time. Each character also has new moves and balance changes, and their sprites have been totally redrawn from the ground up. Some characters also wear new outfits, such as Noel, who has discarded her military gear completely, and Tsubaki, [[EvilCostumeSwitch who now wears her Story-exclusive black uniform after becoming evil]].
This latest installment once again re-imagines and tweaks the gameplay systems introduced in ''[[VideoGame/BlazBlueContinuumShift Continuum Shift]]''. The Guard Primer system, originally modified from the Guard Libra system, is nowhere to be found. The Bursts have also been changed, now acting more like ''VideoGame/GuiltyGear'': they are able to be recharged over time. Each character also has new moves and balance changes, and their sprites have been totally redrawn from the ground up. Some characters also wear new outfits, such as Noel, who has discarded her military gear completely, and Tsubaki, [[EvilCostumeSwitch who now wears her Story-exclusive black uniform after becoming evil]].
to:
'''''[=BlazBlue=]: Chrono Phantasma''''' is the third and reportedly final installment of the ''VideoGame/BlazBlue'' series by ArcSystemWorks.
Thislatest installment once again re-imagines and tweaks new sequel (No, not ''version'', '''sequel'''.) does away with many of the gameplay old systems introduced and adds in ''[[VideoGame/BlazBlueContinuumShift Continuum Shift]]''. new mechanics. The Guard Primer system, originally modified from the Guard Libra system, is nowhere to be found. found, replaced by a new attack for each character known as a ''Crush Trigger'', which allows the character to instantly break the opponent's non-Barrier Guard at the cost of 25% heat, making them equivalent to the Force Breaks (or EX Attacks) of ''Guilty Gear''.
The most drastic change, however, is the Burst system. Defensive Bursts remain, but Gold Bursts havealso been changed, now acting more like ''VideoGame/GuiltyGear'': they removed and replaced with a brand-new technique for each character - Overdrive, a super-powered form of each character's Drive. Landing a successful Offensive Burst will freeze time and enhance each character's unique attributes or give them new ones for a set amount of time, which increases the lower their health is. The effects of each Overdrive are able to be recharged over time. different for each character, and can sometimes give them new moves as well.
Each character also has new moves and balance changes, and their sprites have been totally redrawn from the ground up. Some characters also wear new outfits, such as Noel, who has discarded her military gear completely, and Tsubaki, [[EvilCostumeSwitch who now wears her previously Story-exclusive black uniform after becoming evil]].
This
The most drastic change, however, is the Burst system. Defensive Bursts remain, but Gold Bursts have
Each character also has new moves and balance changes, and their sprites have been totally redrawn from the ground up. Some characters also wear new outfits, such as Noel, who has discarded her military gear completely, and Tsubaki, [[EvilCostumeSwitch who now wears her previously Story-exclusive black uniform after becoming evil]].
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* '''[[BloodKnight Azrael]]''', a TallDarkAndHandsome mystery man who enjoys fighting, using a rushdown style
to:
* '''[[BloodKnight Azrael]]''', a TallDarkAndHandsome mystery mysterious yet seemingly sinister man who enjoys fighting, using a rushdown style
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'''''[=BlazBlue=]: Chrono Phantasma''''' is the third installment of the ''VideoGame/BlazBlue'' series by ArcSystemWorks
to:
'''''[=BlazBlue=]: Chrono Phantasma''''' is the third installment of the ''VideoGame/BlazBlue'' series by ArcSystemWorks
ArcSystemWorks.
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That\'s not a Lady Of War, it had to possess elegance. From the video, since Bullet goes more in-line with Makoto, she pretty much gives middle finger to elegance and concentrates on raw power
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* '''[[LadyOfWar Bullet]]''', a female mercenary who might be linked to Makoto, as they share similar fist-oriented fighting styles
to:
* '''[[LadyOfWar '''[[ActionGirl Bullet]]''', a female mercenary who might be linked to Makoto, as they share similar fist-oriented fighting styles
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None
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'''''BlazBlue: Chrono Phantasma''''' is the third installment of the ''BlazBlue'' series by ArcSystemWorks
This latest installment once again re-imagines and tweaks the gameplay systems introduced in ''[[BlazBlueContinuumShift Continuum Shift]]''. The Guard Primer system, originally modified from the Guard Libra system, is nowhere to be found. The Bursts have also been changed, now acting more like ''GuiltyGear'': they are able to be recharged over time. Each character also has new moves and balance changes, and their sprites have been totally redrawn from the ground up. Some characters also wear new outfits, such as Noel, who has discarded her military gear completely, and Tsubaki, who now wears her Story-exclusive black uniform after becoming evil.
This latest installment once again re-imagines and tweaks the gameplay systems introduced in ''[[BlazBlueContinuumShift Continuum Shift]]''. The Guard Primer system, originally modified from the Guard Libra system, is nowhere to be found. The Bursts have also been changed, now acting more like ''GuiltyGear'': they are able to be recharged over time. Each character also has new moves and balance changes, and their sprites have been totally redrawn from the ground up. Some characters also wear new outfits, such as Noel, who has discarded her military gear completely, and Tsubaki, who now wears her Story-exclusive black uniform after becoming evil.
to:
This latest installment once again re-imagines and tweaks the gameplay systems introduced in
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* '''[[DudeLooksLikeALady Amane Nishiki]]''', an androgynous man who has CampGay written all over him and fights with a scarf like [[StreetFighter Rose]]
* '''[[LadyOfWar Bullet]]''', a female mercenary who might be linked to Makoto, as their share similar fist-oriented fighting styles
* '''[[LadyOfWar Bullet]]''', a female mercenary who might be linked to Makoto, as their share similar fist-oriented fighting styles
to:
* '''[[DudeLooksLikeALady Amane Nishiki]]''', an androgynous man who has CampGay written all over him and fights with a scarf like [[StreetFighter [[VideoGame/StreetFighterAlpha Rose]]
* '''[[LadyOfWar Bullet]]''', a female mercenary who might be linked to Makoto, astheir they share similar fist-oriented fighting styles
* '''[[LadyOfWar Bullet]]''', a female mercenary who might be linked to Makoto, as
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None
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* '''[[DudeLooksLikeALady Amane Nishiki]]''', an androgynous man who has CampGay written all over him
* '''[[LadyOfWar Bullet]]''', a female mercenary who might be linked to Makoto
* '''[[BloodKnight Azrael]]''', a TallDarkAndHandsome mystery man who enjoys fighting.
* '''[[LadyOfWar Bullet]]''', a female mercenary who might be linked to Makoto
* '''[[BloodKnight Azrael]]''', a TallDarkAndHandsome mystery man who enjoys fighting.
to:
* '''[[DudeLooksLikeALady Amane Nishiki]]''', an androgynous man who has CampGay written all over him
him and fights with a scarf like [[StreetFighter Rose]]
* '''[[LadyOfWar Bullet]]''', a female mercenary who might be linked toMakoto
Makoto, as their share similar fist-oriented fighting styles
* '''[[BloodKnight Azrael]]''', a TallDarkAndHandsome mystery man who enjoysfighting.
fighting, using a rushdown style
* '''[[LadyOfWar Bullet]]''', a female mercenary who might be linked to
* '''[[BloodKnight Azrael]]''', a TallDarkAndHandsome mystery man who enjoys
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None
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Every character from the previous games returns, with the exception of Lambda-11 and Mu-12, who died in the previous game. In their place, however, are 3 brand-new characters: '''[[DudeLooksLikeALady Amane Nishiki]]''', an androgynous man who has CampGay written all over him, '''[[LadyOfWar Bullet]]''', a female mercenary who might be linked to Makoto, and '''[[BloodKnight Azrael]]''', a TallDarkAndHandsome mystery man who enjoys fighting.
to:
Every character from the previous games returns, with the exception of Lambda-11 and Mu-12, who died in the previous game. In their place, however, are 3 brand-new characters: '''[[DudeLooksLikeALady characters:
*'''[[DudeLooksLikeALady Amane Nishiki]]''', an androgynous man who has CampGay written all overhim, '''[[LadyOfWar him
*'''[[LadyOfWar Bullet]]''', a female mercenary who might be linked toMakoto, and '''[[BloodKnight Makoto
*'''[[BloodKnight Azrael]]''', a TallDarkAndHandsome mystery man who enjoys fighting.
*'''[[DudeLooksLikeALady Amane Nishiki]]''', an androgynous man who has CampGay written all over
*'''[[LadyOfWar Bullet]]''', a female mercenary who might be linked to
*'''[[BloodKnight Azrael]]''', a TallDarkAndHandsome mystery man who enjoys fighting.
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None
Changed line(s) 5,6 (click to see context) from:
Every character from the previous games returns, with the exception of Lambda-11 and Mu-12, who died in the previous game. In their place, however, are 3 brand-new characters: '''[[DudeLooksLikeALady Amane Nishiki]]''', an androgynous man who has CampGay written all over him, '''[[LadyOfWar Buller]]''', a female mercenary, and '''[[BloodKnight Azrael]]''', a TallDarkAndHandsome mystery man who enjoys fighting.
to:
Every character from the previous games returns, with the exception of Lambda-11 and Mu-12, who died in the previous game. In their place, however, are 3 brand-new characters: '''[[DudeLooksLikeALady Amane Nishiki]]''', an androgynous man who has CampGay written all over him, '''[[LadyOfWar Buller]]''', Bullet]]''', a female mercenary, mercenary who might be linked to Makoto, and '''[[BloodKnight Azrael]]''', a TallDarkAndHandsome mystery man who enjoys fighting.
Is there an issue? Send a MessageReason:
None
Changed line(s) 3,4 (click to see context) from:
This latest installment once again re-imagines and tweaks the gameplay systems introduced in ''[[BlazBlueContinuumShift Continuum Shift]]''. The Guard Primer system, originally modified from the Guard Libra system, is nowhere to be found. The Bursts have also been changed, now acting more like ''GuiltyGear'': they are able to be recharged over time. Each character also has new moves and balance changes, and their spritees have been totally redrawn from the ground up. Some characters also wear new outfits, such as Noel, who has discarded her military gear completely, and Tsubaki, who now wears her Story-exclusive black uniform after becoming evil.
to:
This latest installment once again re-imagines and tweaks the gameplay systems introduced in ''[[BlazBlueContinuumShift Continuum Shift]]''. The Guard Primer system, originally modified from the Guard Libra system, is nowhere to be found. The Bursts have also been changed, now acting more like ''GuiltyGear'': they are able to be recharged over time. Each character also has new moves and balance changes, and their spritees sprites have been totally redrawn from the ground up. Some characters also wear new outfits, such as Noel, who has discarded her military gear completely, and Tsubaki, who now wears her Story-exclusive black uniform after becoming evil.
Is there an issue? Send a MessageReason:
None
Changed line(s) 3,4 (click to see context) from:
This latest installment once again re-imagines and tweaks the gameplay systems introduced in ''[[BlazBlueContinuumShift ContinuumShift]]''. The Guard Primer system, originally modified from the Guard Libra system, is nowhere to be found. The Bursts have also been changed, now acting more like ''GuiltyGear'': they are able to be recharged over time. Each character also has new moves and balance changes, and their spritees have been totally redrawn from the ground up. Some characters also wear new outfits, such as Noel, who has discarded her military gear completely, and Tsubaki, who now wears her Story-exclusive black uniform after becoming evil.
to:
This latest installment once again re-imagines and tweaks the gameplay systems introduced in ''[[BlazBlueContinuumShift ContinuumShift]]''.Continuum Shift]]''. The Guard Primer system, originally modified from the Guard Libra system, is nowhere to be found. The Bursts have also been changed, now acting more like ''GuiltyGear'': they are able to be recharged over time. Each character also has new moves and balance changes, and their spritees have been totally redrawn from the ground up. Some characters also wear new outfits, such as Noel, who has discarded her military gear completely, and Tsubaki, who now wears her Story-exclusive black uniform after becoming evil.
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'''''BlazBlue: Chrono Phantasma''''' is the third installment of the ''BlazBlue'' series by ArcSystemWorks
This latest installment once again re-imagines and tweaks the gameplay systems introduced in ''[[BlazBlueContinuumShift ContinuumShift]]''. The Guard Primer system, originally modified from the Guard Libra system, is nowhere to be found. The Bursts have also been changed, now acting more like ''GuiltyGear'': they are able to be recharged over time. Each character also has new moves and balance changes, and their spritees have been totally redrawn from the ground up. Some characters also wear new outfits, such as Noel, who has discarded her military gear completely, and Tsubaki, who now wears her Story-exclusive black uniform after becoming evil.
Every character from the previous games returns, with the exception of Lambda-11 and Mu-12, who died in the previous game. In their place, however, are 3 brand-new characters: '''[[DudeLooksLikeALady Amane Nishiki]]''', an androgynous man who has CampGay written all over him, '''[[LadyOfWar Buller]]''', a female mercenary, and '''[[BloodKnight Azrael]]''', a TallDarkAndHandsome mystery man who enjoys fighting.
The game is set for release in Arcades in Winter 2012.
This latest installment once again re-imagines and tweaks the gameplay systems introduced in ''[[BlazBlueContinuumShift ContinuumShift]]''. The Guard Primer system, originally modified from the Guard Libra system, is nowhere to be found. The Bursts have also been changed, now acting more like ''GuiltyGear'': they are able to be recharged over time. Each character also has new moves and balance changes, and their spritees have been totally redrawn from the ground up. Some characters also wear new outfits, such as Noel, who has discarded her military gear completely, and Tsubaki, who now wears her Story-exclusive black uniform after becoming evil.
Every character from the previous games returns, with the exception of Lambda-11 and Mu-12, who died in the previous game. In their place, however, are 3 brand-new characters: '''[[DudeLooksLikeALady Amane Nishiki]]''', an androgynous man who has CampGay written all over him, '''[[LadyOfWar Buller]]''', a female mercenary, and '''[[BloodKnight Azrael]]''', a TallDarkAndHandsome mystery man who enjoys fighting.
The game is set for release in Arcades in Winter 2012.