%% Character-specific tropes go in the Character sheets, not here.
%% %% YMMV and Trivia tropes go in the YMMV and Trivia tabs, not here.


-> ''Be ready to rebel against the causality...''

'''''VideoGame/BlazBlue: Chronophantasma''''' is the third installment of the series by Creator/ArcSystemWorks, fresh off from [[VideoGame/Persona4Arena their fighting game collaboration with Atlus.]]

Ragna the Bloodedge approaches the city of Ikaruga, once the focal point of a civil war that cemented the NOL's tyrannical rule over the world. Accompanied by vigilante catgirl Taokaka, he hopes to find the answers to the dark conspiracy revealed at the end of ''VideoGame/BlazBlueContinuumShift'', connected to the actions of his arch-nemesis Terumi and his missing sister Saya. Meanwhile, Noel Vermillion and Makoto Nanaya seek to rescue their friend Tsubaki Yayoi, who has [[MoreThanMindControl fallen under the control]] of Terumi and become a KnightTemplar.

But complicating matters is the loss of one of the god-like entities of the ''[=BlazBlue=]'' universe, which has escalated a precarious stalemate into all-out war between the remaining sides. Each shot fired in this conflict tears a hole in the fabric of time and space itself, pulling material from {{Alternate Universe}}s through the wounds and [[TemporalParadox creating temporal impossibilities]] called "[[TitleDrop Chronophantasms]]." If nothing is done to end this, then [[TimeCrash Ikaruga may collapse under the sheer weight of paradoxes]] before Ragna or any of the other vigilantes can accomplish their goals.

This new sequel does away with many of the old systems and adds in new mechanics. The Guard Primer system, originally modified from the Guard Libra system, is nowhere to be found, replaced by a new attack for each character known as a Crush Trigger, which allows the character to instantly break the opponent's non-Barrier Guard at the cost of 25% heat, making them equivalent to the Force Breaks (or EX Attacks) of ''VideoGame/GuiltyGear''.

The most drastic change, however, is the Burst system. Defensive Bursts remain, but Gold Bursts have been removed and replaced with a brand-new technique for each character: Overdrive, a SuperMode that increases a character's power and enhances their Drive, its effectiveness increasing the lower their health is. The effects of each Overdrive are different for each character, and can sometimes enhance their supers as well. Upon activation, Overdrives also freeze the timer for their duration.

Each character also has new moves and balance changes, and their sprites have been totally redrawn from the ground up. Some characters also wear new outfits, such as Noel, who has discarded her military gear completely, and Tsubaki, [[PaintItBlack who now wears her previously story-exclusive black uniform]].

In addition, the roster introduces three brand-new characters (and one new boss):

* ''' Amane Nishiki''': A CampGay travelling performer who fights with a scarf that can change into various forms, like a drill for piercing attacks or a prehensile arm for distance throws.
* '''Bullet''': A member of a mercenary corps that was slaughtered by Sector Seven, leaving her with a serious grudge. She uses GoodOldFisticuffs, with a combat style focused on grapples and throws.
* ''' Azrael''': A mysterious BloodKnight of Sector Seven. He was sealed away by Sector Seven due to his uncontrollable power and violent rampages, but has recently been released from confinement. He uses a beatdown style that adds "weak points" to enemies for extra damage.
* '''Izayoi''': The form that Tsubaki Yayoi takes after awakening the true power of her weapon, which was originally a prototype for the Murukumo Units. It is referred to as "Tsubaki's true form" and is very much to Tsubaki what Mu-12 is to Noel. She uses a StanceSystem, building up her "Zero Weave" gauge in her long-range stance to power up her moves in her short-range stance.

Three more console-exclusive characters have also been confirmed, two of which are DLC:
* '''Kagura Mutsuki''': Head of the most powerful Duodecim family of NOL, the Mutsuki clan. Despite [[GenderBlenderName his name]], he is a man. Known as the "BlackKnight" and has outer contacts with other people outside NOL like Bullet. [[TheStarscream He is planning a coup of the NOL]], but the nature of this coup remains unknown. He is [[StanceSystem a stance-based character]] whose Drive allows him to use different attacks.
* '''Yuuki Terumi''': The true identity of Hazama, our resident {{Troll}}, taking his form during the Dark War as seen in flashbacks and the ''Phase Shift 1'' novel. Possesses a different Drive than Hazama, and is heavily meter-reliant like Akuma of ''Franchise/StreetFighter''. He is [[DownloadableContent a pre-order DLC bonus]].
* '''Kokonoe''': One of the head scientists of Sector Seven, the organization Tager works for, and the woman responsible for his creation. She was confirmed as a playable character via the September 2013 issue of ''Famitsu''. She is a space control-oriented character who fights using a wrench and hammer as her weapons, utilizing both science and magic to overwhelm her opponents. She's a DLC character, like Terumi, and was made available to Japanese users about a month after the [=PS3=] release.

On July 15, 2014, it was announced that a new update(simply named ''Blazblue: Chronophantasma Ver. 2.0'') would come to the Japanese Arcade Cabinents. In addition to standard balance changes for the cast, it includes an updated HUD visor, additional stages, and two more additional characters.

* '''Celica A. Mercury''': A major character in the Chronophantasma story mode, as well as the Phase Novels that never made it out of Japan. Due to Celica herself being a [[ActualPacifist pacifist]], she fights with ''Minerva'', a doll similar to the ones used by Carl and Relius and designed by Kokonoe to defend and protect her.
* '''Lambda-11''': The eleventh prime field device who debuted in Continuum Shift and served as Nu's replacement before her return. Kokonoe salvaged her in a bid to destroy Terumi, but was destroyed when she gave her life to protect Ragna, giving him her Idea Engine in the process. She was thought to be dead, but returns by an of yet an unknown method. Lambda retains her style of play from Continuum Shift, which was similar to Nu as the latter loses her mode change style to further differentiate the two.

While the Murakumo units were believed to be excluded due to their fates in the previous game and their exclusion in the debut trailer, this was changed with the next announcement stating that both Nu-13 and Mu-12 are confirmed to be in the game.

The story this time is split between three different (albeit interconnected) scenarios, each with their own set of playable characters and bosses. ''Chronophantasma''[='s=] plot focuses heavily on Sector Seven and matters of the past, particularly the Six Heroes, whose subplot is concluded in this game.

The game arrived in Japanese arcades on November 21, 2012. The game was released on the [=PS3=] in Japan on October 24, 2013. Aksys Games is once again the publisher, and it was released in the U.S. on March 25, 2014, also only for the [=PlayStation=] 3.
Like it's immediate predecessor, ''Chronophantasma'' also has few {{Updated Rerelease}}s as well.

'''''Blazblue Chronophantasma 1.1:''''' Mostly a balance patch for the Arcade and console versions to get the aforementioned exclusive console characters into the Arcade cabinets. This version was released on the Vita in April 2014, with some exclusive content, namely a new gag reel starring Ragna, Noel, Celica, and Kagura in a BeachEpisode and a recap of the series` storyline to this point narrated by Ragna, Celica, and Rachel.

'''''Blazblue Chronophantasma Extend:''''' Another console update, bringing in the changes from the arcade 2.0 release to home systems. Adds Celica and Lambda as playable characters to the console version. There's also an additional story scenario starring Kokonoe, Kagura, and Bullet, in addition to one detailing the events of the ''Remix Heart'' manga. This release is slated for April 2015 for [=PlayStation=] 3, 4, and Vita and Xbox One.
!!Rebel 3, ACTION!
* AbortedArc: The finale of the Sector Seven storyline before the three paths converge has [[spoiler:a bunch of characters, both heroes and villains, meeting up and preparing for battle, only to announce that the villains plan on using a bunch of souls from the seither killing everyone to power Arakune to Black Beast levels.]] Once the paths converge, however, none of this ends up having actually happened, [[spoiler:Litchi goes back to the villains' side again despite Kokonoe agreeing to help her]], and [[spoiler:Arakune]] doesn't even appear again.
* AntiFrustrationFeatures: In the console version, the Abyss mode has been remixed, with the statistics no longer resetting to 0 on each character, with only the three temporary boost slots being still purchased regularly.
* ApocalypseHow:[[spoiler: Class 2 or 3A in course at the end of the game. Izanami implies a Class X-4 or even Z]].
* ArtifactTitle: The Jin vs. Noel theme from previous games returns, remixed and named "Imperial Code II"... despite both of them already cutting ties with the NOL at the end of ''Continuum Shift''.
* BechdelTest: It passes due to a scene in the Sector Seven storyline that involves Makoto and Celica discussing their academic history while visiting a pastry shop.
* BittersweetEnding: [[spoiler:Some good things happen, but it's more on the bitter side this time around, even if the heroes succeeded in defeating Take-Mikazuchi.]]
** [[spoiler:Saya relinquishes her title as the Imperator to Homura, meaning that the entire NOL will pull a HeelFaceTurn and stop being [[TheEmpire a jackass, dictatorial organization]]. However, the relinquishment by Saya is done on purpose: either she has other plans, or she just plain doesn't care since she has other authorial power, which makes sense if you read what happens below.]]
** [[spoiler:Terumi is ''KilledOffForReal'' by Hakumen using the Time Killer skill, meaning that he probably won't be back. Unfortunately, he managed to give one last middle finger to Hakumen by killing Platinum the Trinity as he died.]]
** [[spoiler:Saya abandons both Terumi and Relius to their fates, and Relius does not take it well along with his plans coming utterly crashing down, causing him to have a massive breakdown. He's put under the mercy of both Carl and Litchi, only being kept alive until he "restores Ada." In the meantime, Litchi is now free from his manipulations and can't be called a "villain" anymore, but her hopes for the cure are completely dashed due to Relius' failure and breakdown, with Izanami's emergence shortening her time even further. The realization that in her quest, she ended up hurting her friend (Bang) and, at her lowest, attempted to sacrifice many innocents for her own desire, isn't going to do any good for her good-natured psyche, meaning Litchi is still very screwed. The consequences of her obsession hit her and Litchi's chances of falling into depression are high, but on the bright side, Carl's there to possibly help her get over it.]]
*** [[spoiler:Speaking of Bang Shishigami, he ''finally'' fulfills his duty as the apprentice of Lord Tenjou Amanohokosaka by using the power of Phoenix: Rettenjou/Kushinada's Lynchpin and thwarting Relius' plan (see above), along with enabling Ragna to score victory against Take-Mikazuchi (see below). However, along the way, he becomes a HeartbrokenBadass as he sees both Litchi and Carl siding with Relius (even if only temporarily due to his victory and even though they apologized beforehand) and [[JadeColoredGlasses his perfect fantasies about what perfect "wife material" Litchi was and what a perfect "apprentice" Carl was are shattered]]. Nobody knows where he went after he succeeded in his mission, nor if it would affect his normally boisterous persona.]]
** [[spoiler:Lastly? Nu-13 forcefully ''merges'' with Ragna after looking like she would be redeemed for good, and Saya, revealed as Izanami the Goddess of Death, manages to ''brainwash'' Ragna and turns him into a beastly form that attacks both Jin and Noel. Ragna's fate is unknown but it looks like he left to God-knows-where, while Noel ends up with light wounds and Jin is bedridden for days due to his wounds, an act that renewed Tsubaki's hatred towards Ragna even if she has been freed from the villains' influence. Rachel reveals that with the seithr levels in the world lowering, Ragna is slowly dying and he must be killed before that happens. And if that fails... Rachel asks Tsubaki to kill her. Meanwhile, Izanami stands prepared to create the ''true'' [=BlazBlue=] to bring about her ideal "world of death."]]
** [[spoiler:Furthering that and ending on a CliffHanger, Izanami immediately starts the creation of [=BlazBlue=] Embryo in which all humans will be reduced to seithr, unless they are one of the "Qualified Ones." As of the moment, the new NOL ''just lost its whole soldiers squadron'' (meaning they just become a good, but utterly ''weak'' group) and the heroes are ''seriously'' understaffed while they have to go around and prevent more people from suffering the same fate.]]
* BreakMeter: Averted. This is one of the only modern fighters without some form of "guard break" meter. Instead, the new Crush Trigger attack uses 25% of the character's meter in order to shatter the opponent's standard defenses.
* ButtonMashing: Stylish makes its return. Though this time, it changes your character's name next to their health bar from a shiny gold to a dull green.
* CharacterDevelopment: The game's story mode is a good source of this for most of the cast. Ragna becomes more heroic, vowing to find a way to use his Azure to protect people as opposed to using it to destroy ([[spoiler:which makes what happens to him at the end even more tragic]]), Jin is less of a {{Jerkass}} to others (even around Noel he's simmered down a bit), and Noel herself is far more confident than before, even being able to harness her Mu-12 form at will. Even Hakumen seems to have cooled down as he speaks less harshly to others, and isn't as hostile to Ragna as he was before. Carl is also shown to have made use of his cooling down by Litchi in ''CS'', and took a detour from his goal from solely saving Ada and adds "saving Litchi" to his goal list. On the other hand, Litchi's darker sides were shown more, but done without completely trampling her good side or JumpingOffTheSlipperySlope, making her development into a {{Tragic Hero}}ine clearer than it was in ''CS''. [[spoiler:The climax also opens up possible development for Bang as he received his JadeColoredGlasses by force about his idealized fantasies about Litchi and Carl...]]
* ComebackMechanic: In the manner of [[VideoGame/MarvelVsCapcom3 X-Factor]], Overdrive lasts longer the less health the player using it has. Combined with the fact that the enemy cannot Burst to throw someone out of an Overdrive combo and we get some serious OneHitKill nonsense with certain characters, who can flatline average health enemies with a single Level 3 Overdrive combo.
* CurbStompBattle: In Chapter 12. [[spoiler:Between the Black friggin' Knight sprinkling him onto the nearest wall, Celica crippling him by proximity, and Ragna and Makoto willing to join in if things went sour,]] Arakune didn't think his cunning plan [[spoiler:to eat Noel]] all the way through.
** Kagura handily thrashes Ragna in his first on-screen battle. By the end of it, Ragna is barely managing to stay standing, while Kagura is {{Trash Talk}}ing him with an air of ''boredom''. [[TheWorfEffect This was entirely intentional]].
** Ragna gets hit with this again when he fights Jin in Episode 10. Although this one was justified as Ragna was effectively handicapped but insisted on fighting anyway. Jin even [[JerkassHasAPoint admonishes him for it.]] [[UnsportsmanlikeGloating While gloating about it no less.]]
* TheDevTeamThinksOfEverything: The giant screens inside the Colosseum stage alternate between showing the fight (read: exactly what you're watching on the actual screen) and a cut-in of both competitors. If players who use a [=NESiCA=] card are fighting against each other, the screens even display their account name and various other information, just like you'd expect from a place where bets are made on the best fighters. This translates to PSN info in the console versions.
** This actually goes a bit further if you re-watch fights in Replay Theater. The screens will show their health meters and character portraits, but if you use the option to turn them off during Replay Theater, they will vanish from the background screens as well.
* GameplayAndStorySegregation: Three characters have two different playable (and storyline-wise more powerful) forms. Aside from Noel and Mu-12 returning from ''Continuum Shift'', albeit the latter no longer brainwashed and a regular transformation for the former, we have Tsubaki and [[spoiler:Izayoi, the true form of her Ars Armagus]], as well as Hazama and Terumi.
** Speaking of the former. Despite the fact that Terumi is his own separate character now, and that he and Ragna have their own special intro. ''Nightmare Fiction''[[note]]Ragna & ''Hazama's'' theme[[/note]] does not play in any match between the two should you pick the "Auto" setting in the music select. Strangely, Terumi fighting any of the other Six Heroes[[note]]including Hazama[[/note]], the ''Six-Heroes'' theme is always present.
* GrayingMorality: Sort of zig-zagged and subverted at the same time. On the good guys' side, CharacterDevelopment improved Ragna, Jin and Noel's standings as they're more confident (Noel), heroic (Ragna), and less of a prick (Jin), with Ragna and Hakumen's case also improving beyond what it was in the previous games. However, Kokonoe, while helpful, sunk to a new low and seemed quite ready to sacrifice her own aunt Celica[[note]]Well, a clone that would die in six months no matter what she did, anyway[[/note]] in order to stop Terumi or Take-Mikazuchi[[spoiler:, although she did eventually find out her mother is alive, which means she might probably tone it down a bit]]. Plus, Kagura, the guy who is working to improve NOL, is on their side. On the bad guys' side, [[spoiler:Litchi shows herself to be a Type IV AntiVillain instead of JumpingOffTheSlipperySlope, but she's still unable to switch to the good side, and Carl threw his lot to the bad guys for Ada and Litchi. They eventually go neutral after what happens to Terumi and Relius]]. New guys like Amane and Bullet are also pretty much hanging around the neutral zone[[spoiler:, though the former has plans for Rachel]]. Then, the WhamEpisode happens: [[spoiler:Hazama and Relius are rendered dead and ineffective respectively, Ragna gets yanked onto Izanami's side by being BrainwashedAndCrazy while retaining some of his sentience, and a recently HeelFaceTurn'd Tsubaki still gets pissed at Ragna for what he did to Jin and Noel. Even Rachel was in support of "killing Ragna before he dies of seithr sickness" but if that falls then apparently killing Rachel would also help. And Izanami? Her proposition is KillEmAll, good or neutral!]]
* InformedFlaw: Kokonoe likes to say that Sector Seven are "total idiots" by releasing [[TheBerserker Azrael]]. As it turns out, [[spoiler:they put a limiter on Azrael basically preventing him from hurting ANYONE unless they desire to fight him in first place. The only exceptions seems to be Ragna, Tager and Kokonoe, but they're exactly his targets]]. To be fair to Kokonoe, even if she knew about the limiter in advance, it doesn't take a genius to figure out ways to circumvent it; Azrael nearly cripples a Sector Seven soldier with a "light pat on the back". If he put the energy into it, he probably could have demolished Sector Seven on his own, restraints or otherwise.
* ItOnlyWorksOnce: Hazama's trolling is a lot less effective this time around.
* KarmaHoudiniWarranty: After being the main antagonists in the last game and causing a whole bunch of trouble for the cast and never suffering any sort of setback in their plans, karma comes and bites Hazama and Relius right in the ass in this game. [[spoiler: Hazama is weakened significantly after being caught in a trap laid by Kokonoe, and is ultimately killed by Hakumen in the True Ending. Relius gets his ass royally handed to him by Valkenhayn and while he comes out of it alive unlike Hazama, he's at Carl's and Litchi's mercy as the then former Imperator abandons him when he no longer proves useful.]]
* LazyArtist: Thankfully averted. The sprites have all been redrawn to fit new character designs (Noel's for example) and gameplay changes.
** And now the entire soundtrack, which is already [[AwesomeMusic/BlazBlue awesome]], is being completely remixed. And guess who's doing the rearranging? Yuhki of Music/{{Galneryus}} fame.
* LuckBasedMission: In the battle against the final boss, [[spoiler:Saya, who isn't restricted by Take Mikazuchi's attacks]] is capable of zoning you at any time. Even when a super is charging, preventing you from knocking him out of it. For bonus points, the boss can use two different normal attacks that end with you out of range and unable to reach him in time. Due to the chip damage making even Amane look bad, this almost certainly means death without a lot of skill. The other super requires you to get to cover, which doesn't appear until roughly three seconds before the attack fires off. If the cover is near the edge of the visible screen or offscreen and isn't in the direction you're dashing (if you use a character that can dash), you'll be hit by it.
* MirrorMatch: A notable variation of this trope appears in Chapter 9 of the main route ("Chronophantasma"). Jin goes to find Hakumen for answers and the two have a duel, with Jin noting how similar Hakumen's moves are to his own. The MirrorMatch theme "Blood Pain II" even plays for this special battle. After the fight [[spoiler:Jin deduces that Hakumen is indeed himself from another timeline brought to the present.]]
* MythologyGag: ''[=BlazBlue=]'' characters now receive a palette swap of the ''VideoGame/Persona4Arena'' characters that also had a palette swap of theirs (with the exception of Carl). Ragna gets Yu, Jin gets Yosuke, Hazama gets Naoto, etc (see the ''Persona'' page for details on who gets who, it goes vice versa). For the characters that didn't receive colors in the aforementioned game:
** Noel Vermillion: [[VideoGame/{{Persona 2}} Maya Amano]]
** Valkenhayn R. Hellsing: [[VideoGame/{{Persona 3}} Shuji Ikutsuki/Koromaru]] (human/wolf)
** Platinum the Trinity: [[VideoGame/{{Persona 4}} Nanako Dojima]]
** Amane Nishiki: ''VideoGame/{{Persona 3}}'' Protagonist/Makoto Yuki/Minato Arisato. [[Creator/AkiraIshida Also counts]] [[Creator/YuriLowenthal as an]] ActorAllusion.
** Carl Clover: [[VideoGame/{{Persona 3}} Ken Amada]]
** Tsubaki Yayoi: [[VideoGame/{{Persona 4}} Yukiko Amagi]]
** Rachel Alucard: [[VideoGame/{{Persona 3}} Chidori Yoshino]]
** Bullet: [[VideoGame/{{Persona 2}} Yukino Mayuzumi]]
** Azrael: [[VideoGame/{{Persona 3}} Takaya Sakaki]]
** Kagura: [[VideoGame/{{Persona 2}} Eikichi Mishina]]
** Terumi: [[VideoGame/{{Persona 3}} Shinjiro Aragaki]]
** Kokonoe: [[VideoGame/{{Persona 2}} Ulala Serizawa]]
* NiceJobBreakingItHero: [[spoiler:If Ragna hadn't told Celica to heal Nu, he would've at least been in a better position than he was at the end of the story.]]
* NoCampaignForTheWicked: The bad guys MAY get some "focus," but you'll ''never'' fight as them in the Story Mode, so you'll never play as Hazama, Terumi, Relius, [[spoiler:pre-Izayoi]] Tsubaki, Litchi, Nu-13, Azrael, or [[spoiler:the Imperator]] (and to some extent Arakune) in the Story. However, Taokaka and Amane are also unplayable (Taokaka isn't even fought anywhere), but they're not villains.
** Double-subverted for Litchi, though. Due to her status as an AntiVillain and TokenGoodTeammate, part of the Sector Seven story is dedicated for her SympatheticPOV. However, she's ''still'' not playable despite being a focus and the game railroads you to use those who provoke her into combat while she's not being malicious.
* OutOfFocus: In previous games every single character had their own story route, but ''Chronophantasma'' opts for a more streamlined method of storytelling and has only three main routes, including the true ending. As a result, a significant portion of the cast have largely reduced roles aside from the main characters (Ragna, Jin, Noel, etc.)
* ShooOutTheClowns: The main story becomes really dark over time, with the humor less and less frequent. Bang evolves into a more prominent and serious character (despite still being bombastic) [[spoiler:and [[JadeColoredGlasses has his perfect fantasies about Litchi and Carl shattered during their time siding with Relius]]]]. Taokaka very much disappears from the plot in the middle of the story. Amane, the most light-hearted and humor-prone of the three brand new fighters due to his CampGay-ness, has a ''very'' reduced role, and in those reduced role, focuses more on the implications of his immortality and mystery. Platinum appears less as the usual Luna/Sena combo, with Trinity taking most of their screentime. [[spoiler:Then they're killed by Terumi.]] The only thing that could count would be Kagura's ChivalrousPervert tendencies and even that doesn't appear very often. While the Gag Reels are still around, even if they were canon they get phased out near the end as well.
* SpellMyNameWithAnS: ''Chrono Phantasma'' or ''Chronophantasma''?
** As of the release of the opening video, ASW has confirmed that it is the latter.
* SoundtrackDissonance: [[https://www.youtube.com/watch?v=-ysXSQiUDxY Drive Qualia]], the ending theme for the story mode, is possibly the cheeriest sounding ending theme in the series. After the PlayerPunch what is the ending (which includes [[spoiler: Ragna slowly turning into the Black Beast, Izanami creating the Embryo and Rachel saying that unless Ragna is killed off, Tsubaki has to kill her]]), it seems such a great contrast to it.
* StoryToGameplayRatio: The story mode for this one is much more VisualNovel than the rest of the series thus far.
* SuperMode: The new "Overdrive" that replaces the Gold Burst system seems to take this effect. Rather than serving as an out-of-combat burst attack, it now serves to set the player into an Install-like mode that enhances their unique attacks. Some moves, like, Ragna's previous Distortion Drive, Blood Kain, and Bang's Fu-Rin-Ka-Zan, now fall into this mode.
* SurprisinglyGoodEnglish: The announcer. When compared to [[GratuitousEnglish most who came before]], ''this is significant''.
** That said, she can't pronounce Relius and Bullet properly. But it's still better than all previous announcers, simply due to the fact that ''she can properly pronounce more than one character's name''.
* TigerVersusDragon: With shades of RedOniBlueOni. In the Colosseum, the red gate is marked Tiger and the blue gate is marked Dragon.
* TimeCrash: [[spoiler:Several temporal disturbances occur throughout the many Arcade modes, resetting and overwriting various timelines, due to an all-out war between Takamagahara (controlled by the Imperator) and the Master Unit.]]
* TooLongDidntDub: [[http://www.siliconera.com/2014/04/08/happened-blazblue-chrono-phantasmas-library-mode-arc-system-works-usa-responds/ Rather infamously, Library Mode]] (wherein one can read up on the ''[=BlazBlue=]'' lore and learn what various story terms mean) was removed from the US version due to Arc System Works US handling localisation themselves this time around and fearing they couldn't translate most of the terms featured there correctly.
* TrueFinalBoss: [[spoiler:Take-Mikazuchi]], exclusive for the home console port.
* UnexpectedCharacter: ''Continuum Shift''[='s=] new player characters were both [=NPCs=] in ''Calamity Trigger''. ''Continuum Shift II'' and ''Extend'' continued the tradition by making 4 more [=NPCs=] playable. Bullet, Azrael and Amane hadn't appeared in any previous ''[=BlazBlue=]'' games.
** [[spoiler:Tsubaki's weapon, Izayoi, suddenly taking form of a FanservicePack Tsubaki and becomes a character? Well, that was out of nowhere...]] To put this into perspective, the ''only'' foreshadowing present [[ChekhovsGun was a seemingly one-off line from Tager's story in the previous game]].
** Terumi becoming a separate character from Hazama came completely out of left field, especially after [[spoiler:it was thought that Izayoi would be the last "alternate form of an existing character" archetype.]]
* WhamEpisode: For the ''entire franchise.''
* WordSaladTitle: Not the game itself, but instead for [[spoiler:Saya's new title after she renamed herself]]. It seems like they just chose the first two gods related to the underworld they could think of and called it a day.
* YourDaysAreNumbered: By the end of the game, it turns out the only ones who have limited time in the world aren't just Litchi and Arakune. [[spoiler:The Beast inside Ragna is slowly devouring him from the inside and it's only a matter of time before he's completely devoured. Hakumen, after raising the bar a bit just to kill Terumi (and by the nature of time paradox of being in the same world with Jin), is slowly vanishing from existence due to overexertion of using a bit more than 20% of his power. And due to the nature of Celica being a time anomaly/Chronophantasma yanked from the past, she doesn't have much time to live as well. And the world itself also has limited time due to Izanami's actions.]]