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Wick cleaning


''Blast Corps'' ([[MarketBasedTitle BlastDozer]] in Japan) was released for the Nintendo 64 by Creator/{{Rare}} in 1997. It was later included as one of the 30 featured games of ''[[CompilationRerelease Rare Replay]]'' for UsefulNotes/XboxOne. On February 21st, 2024, it was released as part of the UsefulNotes/NintendoSwitch's Nintendo Switch Online + Expansion Pack.

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''Blast Corps'' ([[MarketBasedTitle BlastDozer]] in Japan) was released for the Nintendo 64 by Creator/{{Rare}} in 1997. It was later included as one of the 30 featured games of ''[[CompilationRerelease Rare Replay]]'' for UsefulNotes/XboxOne. Platform/XboxOne. On February 21st, 2024, it was released as part of the UsefulNotes/NintendoSwitch's Platform/NintendoSwitch's Nintendo Switch Online + Expansion Pack.



* CollectionSidequest: [=RDUs=], satellite beacons, survivors and scientists.
* CoolCar: Any of them. Ballista and Skyfall take the cake though. But never the Backlash.

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* %%* CollectionSidequest: [=RDUs=], satellite beacons, survivors and scientists.
* %%* CoolCar: Any of them. Ballista and Skyfall take the cake though. But never the Backlash.



* DroughtLevelOfDoom: [[spoiler:[[SubvertedTrope Subverted]] with]] Ember Hamlet, which starts the player off in the Ballista, but gives them barely enough missiles to clear a path for the nuclear truck. [[spoiler:The player is intended to destroy a periphery building with the missiles, so that they could reach the Cyclone Suit hidden inside.]]

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* DroughtLevelOfDoom: [[spoiler:[[SubvertedTrope Subverted]] [[spoiler:{{Subverted|Trope}} with]] Ember Hamlet, which starts the player off in the Ballista, but gives them barely enough missiles to clear a path for the nuclear truck. [[spoiler:The player is intended to destroy a periphery building with the missiles, so that they could reach the Cyclone Suit hidden inside.]]



* EverythingIsSmashableArea:...Uh, pretty much the entire main game.

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* %%* EverythingIsSmashableArea:...Uh, pretty much the entire main game.



* RacingGhost: These show up in the straight racing levels, to make it easier for you to top your previous time.

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* %%* RacingGhost: These show up in the straight racing levels, to make it easier for you to top your previous time.



* RewardingVandalism: Part of the requirement for getting the second gold medal on any regular stage is destroying all the buildings within a stage. Wheeeee, [[VideogameCrueltyPotential demolishing whole cities for no justifiable reason!]] This reaches its peak in Ebony Coast, which has a secret island with three moai worth [[{{Cap}} $9999999]] (in the [=NA=] version) that you need to destroy for that gold medal.

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* RewardingVandalism: Part of the requirement for getting the second gold medal on any regular stage is destroying all the buildings within a stage. Wheeeee, [[VideogameCrueltyPotential [[VideoGameCrueltyPotential demolishing whole cities for no justifiable reason!]] This reaches its peak in Ebony Coast, which has a secret island with three moai worth [[{{Cap}} $9999999]] (in the [=NA=] version) that you need to destroy for that gold medal.



* StuffBlowingUp: Pretty much the whole point.

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* %%* StuffBlowingUp: Pretty much the whole point.
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Considering how upset the writer sounds, this is probably YMMV.


* TheNotLoveInterest: A cringe-worthy example. One of your "helpers" via video link, always says "you're just trying to impress [her]", you know, instead of ''saving the world from disaster''. It falls completely flat, because her character and the male protagonist you control aren't just underdeveloped in Blast Corps - they're not-existent. [[StalkingIsFunnyIfItIsFemaleAfterMale Its downright silly because the player doesn't even know who this broad is! Or why they're even flirting with them!]]
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* OverlyGenerousTimeLimit: The Backlash tutorial gives players ''six'' minutes to complete the task at hand, as opposed to one to three minutes as with the other tutorial levels. {{Justified|trope}}, as the Backlash is a MechanicallyUnusualFighter that's significantly more difficult to use effectively than the other vehicles.
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* AntiFrustrationFeatures: While you are required to destroy any and all buildings within the carrier's path, the carrier can destroy fences without exploding.
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''Blast Corps'' ([[MarketBasedTitle BlastDozer]] in Japan) was released for the Nintendo 64 by Creator/{{Rare}} in 1997. It was later included as one of the 30 featured games of ''[[CompilationRerelease Rare Replay]]'' for UsefulNotes/XboxOne.

to:

''Blast Corps'' ([[MarketBasedTitle BlastDozer]] in Japan) was released for the Nintendo 64 by Creator/{{Rare}} in 1997. It was later included as one of the 30 featured games of ''[[CompilationRerelease Rare Replay]]'' for UsefulNotes/XboxOne.
UsefulNotes/XboxOne. On February 21st, 2024, it was released as part of the UsefulNotes/NintendoSwitch's Nintendo Switch Online + Expansion Pack.

Removed: 1049

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This is Just For Fun and not a trope


* SuperWeight:
** Level 0: All human characters - including the player character - as they rely on the below vehicles in order to clear the path for the nuclear truck.[[note]]This is barring a glitch that allows the player character to knock down any building by exiting their vehicle.[[/note]]
** Level 1: The bonus cars, which are just regular vehicles that could do damage to buildings, but aren't designed for that purpose. The A-Team Van sits in between Level 1 and 2 for its decent ramming power.
** Level 2: The Ramdozer, Backlash, Sideswipe, and Skyfall, all of which are designed specifically for demolition, and the player's first choice when the below aren't available.
** Level 3: The Ballista, a military-grade vehicle that fires missiles, and the Cyclone Suit, a smaller-scale variant of the Thunderfist.
** Level 4: The Thunderfist and J-Bomb, both of which are HumongousMecha designed to knock down entire cities within minutes.
** Level 5: The nuclear truck, which could cause TheEndOfTheWorldAsWeKnowIt if an object so much as grazes it.
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* NintendoHard: Especially levels that force you to use the... say it with us now... Backlash, though nearly ''everything'' gets this way once it's time to collect platinum medals.
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* MusicalNod: The music for the Jade Plateau / Skerries levels is a remix of the [[BattleThemeMusic boss battle theme]] from ''[[VideoGame/DonkeyKongCountry1 Donkey Kong Land]]''.

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* MusicalNod: The music for the Jade Plateau / Skerries levels is a remix of the [[BattleThemeMusic boss battle theme]] from ''[[VideoGame/DonkeyKongCountry1 Donkey Kong Land]]''.''VideoGame/DonkeyKongLand''.
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* GameplayAndStorySegregation: The intro states that the missiles are leaking, thus the radiation prevents anyone from getting too close to hijack the truck. You, however, can get near it (even on foot) without even so much as getting sick.
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* SchmuckBait: One portion of Oyster Harbor has a bunch of blocks and holes to push them in to allow the Carrier to progress. One angled block sits conspicuously close to the hole it's supposed to go in.... Push it in and... Congrats, you just failed the level! What you're ''supposed'' to do is take that block out of the way to fill another hole with two of the same block hidden behind that hole. This allows you to fill all the holes in the Carrier's path.
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EMMM disambig


* RewardingVandalism: Part of the requirement for getting the second gold medal on any regular stage is destroying all the buildings within a stage. Wheeeee, [[VideogameCrueltyPotential demolishing whole cities for no justifiable reason!]] This reaches its peak in Ebony Coast, which has a secret island with three EenieMeenieMinyMoai worth [[{{Cap}} $9999999]] (in the [=NA=] version) that you need to destroy for that gold medal.

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* RewardingVandalism: Part of the requirement for getting the second gold medal on any regular stage is destroying all the buildings within a stage. Wheeeee, [[VideogameCrueltyPotential demolishing whole cities for no justifiable reason!]] This reaches its peak in Ebony Coast, which has a secret island with three EenieMeenieMinyMoai moai worth [[{{Cap}} $9999999]] (in the [=NA=] version) that you need to destroy for that gold medal.
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* ArtisticLicenseSpace: The low gravity of the Moon stage is extended to all the planet stages (Mercury, Venus, Mars, Neptune), even though in real life Venus only has about 10% less gravitational strength than Earth and Neptune has about 15% ''more''. Not to mention the impossibility of driving a bulldozer on ''any'' of these planets, or that the space shuttle could transport the crew and their vehicles there (and back) in a human lifetime. [[RuleOfCool Not that even the game itself takes this section of the plot at all seriously.]]

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* ArtisticLicenseSpace: The low gravity of the Moon stage is extended to all the planet stages (Mercury, Venus, Mars, Neptune), even though in real life Venus only has about 10% less gravitational strength than Earth and Neptune has about 15% ''more''. Not to mention the impossibility of driving a bulldozer on ''any'' of these planets, especially [[StrollingOnJupiter Neptune]], or that the space shuttle could transport the crew and their vehicles there (and back) in a human lifetime. [[RuleOfCool Not that even the game itself takes this section of the plot at all seriously.]]
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* StrollingOnJupiter: The Neptune level is a rocky racecourse set on the planet, because apparently in the Blast Corps universe, the eighth planet from the Sun is not a gas giant.

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* StrollingOnJupiter: The Neptune level is a rocky racecourse set on the planet, because apparently in the Blast Corps universe, the eighth planet from the Sun is not a the gas giant.giant that it is in real life.
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* StrollOnJupiter: The Neptune level is a rocky racecourse set on the planet, because apparently in the Blast Corps universe, the eighth planet from the Sun is not a gas giant.

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* StrollOnJupiter: StrollingOnJupiter: The Neptune level is a rocky racecourse set on the planet, because apparently in the Blast Corps universe, the eighth planet from the Sun is not a gas giant.
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* StrollOnJupiter: The Neptune level is a rocky racecourse set on the planet, because apparently in the Blast Corps universe, the eighth planet from the Sun is not a gas giant.
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* DamageProofVehicle: No matter how much destruction they cause, the vehicles you control never even slow down. They can only be destroyed in two ways (which in turn ends the level for you); one is to fall into a hazard such as lava, the other is to run into a roving enemy truck, and each of the hazards only show up in a small handful of bonus levels. A NecessaryWeasel for the game, as having the vehicles sustain CollisionDamage upon each impact would go against the very purpose of the game - to destroy buildings ''with'' these vehicles - and thus make it [[RuleOfFun less fun]].

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* DamageProofVehicle: No matter how much destruction they cause, the vehicles you control never even slow down. They can only be destroyed in two ways (which in turn ends the level for you); one is to fall into a hazard such as lava, the other is to run into a roving enemy truck, and each of the hazards only show up in a small handful of bonus levels. A NecessaryWeasel Some AcceptableBreaksFromReality for the game, as having the vehicles sustain CollisionDamage upon each impact would go against the very purpose of the game - to destroy buildings ''with'' these vehicles - and thus make it [[RuleOfFun less fun]].
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** Plus there's the fact that it's only two missiles, which while disastrous, would be nowhere near enough to cause a worldwide nuclear winter, even if detonated side by side. Also, it wouldn't even trigger a nuclear war, since it's been explicitly confirmed as the result of a defect, not the work of an enemy nation or terrorist organization.

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** Plus there's the fact that it's only two missiles, which while disastrous, not an entire nuclear arsenal. While the explosion of two missiles would indeed be a terrible disaster, it would be nowhere near enough to cause a worldwide nuclear winter, even if detonated side by side. Also, it It wouldn't even trigger a nuclear war, war either, since it's been explicitly confirmed as the result of a design defect, not the work of an enemy nation or terrorist organization.
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** Plus there's the fact that it's only two missiles, which while disastrous, would be nowhere near enough to cause a worldwide nuclear winter, even if detonated side by side. Also, it wouldn't even trigger a nuclear war, since it's been explicitly confirmed as the result of a defect, not the work of an enemy nation or terrorist organization.
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Added DiffLines:

* ArtisticLicenseNuclearPhysics: Nuclear warheads are not like nitroglycerine and won't explode from an errant impact, no matter how strong. Unless the missile is armed and primed, it shouldn't explode, and even then, the typical trigger for nukes is an altimeter rather than an impact detonator. [[labelnote:For the curious:]]Fission bombs operate by firing a small slug of radioactive matter into a near-critical core to push if over the limit and start a massive, instantaneous runaway fission reaction. Fusion bombs use a fission bomb to compress a secondary mass past its normal density limit, causing it to explode with much more heat and force.[[/labelnote]] Of course, treating it realistically would be a lot less suspenseful and awesome.
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* OneHundredPercentCompletion: Completion is measured in points earned with medals. Bonus levels have one medal (maxes at platinum once available) while main levels have three; one for completing the level (always gold), one for clearing buildings and collecting [=RDU=]s (maxes at gold), and one for a time trial unlocked late in the post-end game (maxes at platinum once available). Bronze medals are worth 1, silver 2, gold 3, and platinum 4. Every twelve points, you get a new rank. The final rank you can earn, signifying 100% completion, is "You Can Stop Now."

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* OneHundredPercentCompletion: Completion is measured in points earned with medals. Bonus levels have one medal (maxes at platinum once available) while main levels have three; one for completing the level (always gold), one for clearing buildings and collecting [=RDU=]s (maxes at gold), and one for a time trial unlocked late in the post-end game (maxes at platinum once available). Bronze medals are worth 1, silver 2, gold 3, and platinum 4. Every twelve points, you get a new rank. The final rank you can earn, signifying 100% completion, is "You "[[CompletionMockery You Can Stop Now.Now]]."
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* ShownTheirWork: The celestial bodies of our solar system in the level select menu? Even though it takes [[ArtisticLicenseAstronomy some liberties with physical appearance and makeup]], their orbits are... [[https://www.youtube.com/watch?v=FZ6eNJi02Qk surprisingly accurate]].

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* ShownTheirWork: The celestial bodies of our solar system in the level select menu? Even though it takes [[ArtisticLicenseAstronomy [[ArtisticLicenseSpace some liberties with physical appearance and makeup]], their orbits are... [[https://www.youtube.com/watch?v=FZ6eNJi02Qk surprisingly accurate]].
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* ArtisticLicenseSpace: The low gravity of the Moon stage is extended to all the planet stages (Mercury, Venus, Mars, Neptune), even though in real life Venus's gravity isn't much weaker than Earth's (about 90%) and Neptune's is ''stronger'' (around 15% more). Not to mention the impossibility of driving a bulldozer on ''any'' of these planets, or that the space shuttle could transport the crew and their vehicles there (and back) in a human lifetime.

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* ArtisticLicenseSpace: The low gravity of the Moon stage is extended to all the planet stages (Mercury, Venus, Mars, Neptune), even though in real life Venus's gravity isn't much weaker Venus only has about 10% less gravitational strength than Earth's (about 90%) Earth and Neptune's is ''stronger'' (around Neptune has about 15% more).''more''. Not to mention the impossibility of driving a bulldozer on ''any'' of these planets, or that the space shuttle could transport the crew and their vehicles there (and back) in a human lifetime. [[RuleOfCool Not that even the game itself takes this section of the plot at all seriously.]]
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None

Added DiffLines:

* ArtisticLicenseSpace: The low gravity of the Moon stage is extended to all the planet stages (Mercury, Venus, Mars, Neptune), even though in real life Venus's gravity isn't much weaker than Earth's (about 90%) and Neptune's is ''stronger'' (around 15% more). Not to mention the impossibility of driving a bulldozer on ''any'' of these planets, or that the space shuttle could transport the crew and their vehicles there (and back) in a human lifetime.
Is there an issue? Send a MessageReason:
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** Players that skip over Backlash's tutorial video may not realize they could knock down buildings more easily if [[GoombaStomp they could launch off mounds onto them]]. These players have a lot of difficulty with levels like Outland Post or Angel City, where these mounds are necessary for knocking down certain buildings in reasonable time.

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** Players that skip over Backlash's tutorial video may not realize they could knock down buildings more easily if [[GoombaStomp they could launch off mounds onto them]]. These players have a lot of difficulty with levels like Outland Post Farm or Angel City, where these mounds are necessary for knocking down certain buildings in reasonable time.

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* NoobBridge: In J-Bomb "destroy target" missions, you don't actually have to ''stomp'' on the targets; just [[CollisionDamage touching]] them is enough. This is important to know especially for floating sphere targets, as some of them are set over water or lava; attempting to stomp these spheres in particular will send you crashing ''through'' the sphere rather than bouncing off of it, ending the mission in failure.

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* NoobBridge: NoobBridge:
**
In J-Bomb "destroy target" missions, you don't actually have to ''stomp'' on the targets; just [[CollisionDamage touching]] them is enough. This is important to know especially for floating sphere targets, as some of them are set over water or lava; attempting to stomp these spheres in particular will send you crashing ''through'' the sphere rather than bouncing off of it, ending the mission in failure.failure.
** Players that skip over Backlash's tutorial video may not realize they could knock down buildings more easily if [[GoombaStomp they could launch off mounds onto them]]. These players have a lot of difficulty with levels like Outland Post or Angel City, where these mounds are necessary for knocking down certain buildings in reasonable time.

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