[[quoteright:332:http://static.tvtropes.org/pmwiki/pub/images/blast-corps.jpg]]
[[caption-width-right:332:Get used to seeing that vehicle marked "Backlash" on the bottom-left.]]

-> ''"Time to get movin'!"''

A big truck is hauling two defective warheads to a safe location. They started to leak, however, so they had to set it on an automated course. The BlastCorps has been called in to clear the way for it, because if this truck hits anything, the warheads will go off and start a nuclear winter.

So you, a pilot of the BlastCorps, have to do the destroying. You have various vehicles at your disposal to get the job done. So, get started before that truck destroys ''everything!''

''Blast Corps'' ([[MarketBasedTitle BlastDozer]] in Japan) was released for the Nintendo 64 by {{Rare}} in 1997.

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!!This game provides examples of:

* AllThereInTheManual: If you sit at the title screen without starting the game, you'll get background information on the Blast Crops team members and the nuclear warheads, but it takes nearly 10 minutes to see everything. If your game didn't come with an instruction manual and you blazed through the title screen, you'd probably don't know what's going on other than the threat of a nuclear explosion.
* AwesomeButImpractical: The American Dream, Muscle Car, and Police Car for the most part can't tear down any of the buildings, but only get you to a location faster. They are the most useful choices in the bonus racing levels, though.
* BonusLevel: The Moon, Mercury. Venus, Mars, and Neptune are extra levels that has varying levels of gravity that affect your performance. The Moon can be played after you cleared the shuttle level, but the rest can only be unlocked once you gotten gold medals and all the communications satellites back on Earth.
* BoringButPractical: The Ramdozer for the most part; although not as good as the mechas, it can still clear through a lot of buildings. Also, bonus points for not being the Backlash.
** The A-Team Van, because while all vehicles do damage it seems to be on par with the Skyfall.
* CollectionSidequest: [=RDUs=], satellite beacons, survivors and scientists.
* CoolCar: Any of them. Ballista and Skyfall take the cake though. But never the Backlash.
* DamageProofVehicle: No matter how much destruction they cause, the vehicles you control never even slow down. They can only be destroyed in two ways; one is to fall into a hazard such as lava, the other is to run into a roving enemy truck, and each of the hazards only show up in a small handful of bonus levels.
* EscortMission: Every mission involving the nuclear truck, obviously.
* EverythingIsSmashableArea:...Uh, pretty much the entire main game.
* ExcusePlot: If the truck hits anything, the warheads will go off, so it's been set to go to its destination straight through anything in its path. What? All right, so maybe the missiles are going to blow and don't have time to move around buildings. Except the warheads tour ''[[PointAndClickMap all over the world]]'' looking for their safe zone.
** After you save the space shuttle, the government hires you to destroy their space stations on the moon, for fear of... space pollution or something. [[LampshadeHanging Even the game says this is a "ridiculous mission", with your team "nodding seriously and playing along with the foolish plot".]]
*** And after ''that'', if you get all gold medals, the Blast Corps team, still looking for adventure after Earth is exhausted of it, take on [[LampshadeHanging "increasingly farcical interplanetary challenges"]].
** It also never explains why, with all of the equipment at your disposal and the fate of the world at stake, you so often have to use vehicles like the [[RunningGag Backlash]], or why a harbor would have a series of shallow pits in the way of the most direct path through it.
* FakeLongevity: When you first play the game, the story missions only end when the truck reaches the endpoint or you enter the Blast Corps semi, regardless of how efficiently you've taken out the obstacles in its path. This has the effect of forcing you to redo them all for gold medals once that option is available, since it's impossible to get a lower time than what the truck normally takes.
* ForcedTutorial: You need to play through the tutorial levels for Backlash, Sideswipe, J-Bomb, Thunderfist, and Skyfall in order to progress through the game. Fortunately, the tutorials themselves are easily skippable scrolling text played before the actual levels.
* GoombaStomp: The Skyfall needs to be the air to do proper damage to buildings. No [[GoombaSpringboard Springboard]] though.
* HumongousMecha: The J-Bomb, in which you fly up and stomp on the obstacles to get rid of them.
** The Thunderfist is also a Mecha. Instead of stomping buildings, it rolls through them and ''then uppercuts''. For some reason, its other arm is missing. (WordOfGod states that the reasoning to why Thunderfist has no left arm is simple: [[AWizardDidIt because they ran out of memory on the cartridge.]])
** Similar to Thunderfist is the smaller, faster Cyclone Suit, which [[ItMakesSenseInContext somersaults through buildings]].
* ItsAWonderfulFailure: Let the truck hit something, and you get to witness a nice big explosion. Oddly enough, you don't get vaporized. To make things worse, the game will show a replay of your previous run from the view of the carrier, including the explosion.
* ItsUpToYou: Not only are you the only driver for all of the [[UniversalDriversLicense wildly different demolition vehicles]], but no one else can even guide rail-driven trains and boats to provide platforms for the missiles to drive over. Granted, no one really wants to hang out by those missiles, even if they do threaten nuclear winter anyway.
* LampshadeHanging: The post-game storyline stops taking itself seriously after the shuttle rescue.
* LawOfOneHundred: Each main level has 100 little [=RDUs=] to activate, towards 100% completion rather than lives.
* MadeOfExplodium: Your task is greatly facilitated by the fact that buildings can explode due to things as small as you getting out of the car.
* MechanicallyUnusualFighter:
** The Backlash is probably the most unusual of the bunch; instead of ramming into or dive-bombing buildings like with most of the other vehicles, with this one you need to hit buildings with the back of the vehicle while drifting through a turn; the faster, the better (unless there's a rock nearby; if the Backlash is off the ground, it can do a great deal of head-on damage). Since this is easier said than done and it appears in many levels, the Backlash has a reputation among fans of the game.
** The Ballista and the Sideswipe are the only vehicles that collect items to launch attacks to destroy buildings. The Ballista is a motorcycle that launches missiles, while the Sideswipe extends rams out of its sides.
* MusicalNod: The music for Jade Plateau is a remix of the [[BattleThemeMusic boss battle theme]] from ''[[VideoGame/DonkeyKongCountry Donkey Kong Land]]''.
* NintendoHard: Especially levels that force you to use the... say it with us now... Backlash, though nearly ''everything'' gets this way once it's time to collect platinum medals.
* NitroExpress
* NotDrawnToScale: The Backlash is basically a dump truck, but it's so large that it almost covers the width of a two lane street and its roof can barely touch the top of a streetlight pole. Real life dump trucks are big, but never get that large. It is also possible that the levels are modeled smaller than the models of the car type vehicles, which makes them look large in comparison.
* OneHitPointWonder: The nuclear truck itself. Even the slightest jolt will cause the missiles to explode.
* OneHundredPercentCompletion: After you get all the gold medals on Earth from all the missions and side missions, you then can play missions on other planets. Upon getting all gold on those, you get the chance to go for platinum medals. Bronze medals are worth 1, silver 2, gold 3, and platinum 4. Every twelve points, you get a rank. The final rank you can earn is "You Can Stop Now."
** WordOfGod says that the game is supposed to be impossible for one person to get ALL of the Platinum Medals, although determined players have completed the entire game.
* RacingGhost: These show up in the straight racing levels, to make it easier for you to top your previous time.
* RecurringLocation: Several of the main levels lend themselves to the bonus levels.
* RecycledInSpace: Literally, and in the same game as well!
* RewardingVandalism: Part of the requirement for getting the second gold medal on any regular stage is destroying all the buildings within a stage. Wheeeee, [[VideogameCrueltyPotential demolishing whole cities for no justifiable reason!]]
* RuleOfFun: Don't worry about the survivors that need to flee, or the fact that everyone is freaking out about the truck rolling through town, just clear a path!
* SerialEscalation: After getting the nuclear missiles detonated safely and helping the space shuttle land safely, you're encouraged to get gold medals in all the levels. Once you do, you're then told to do it all over again, but faster. After that, you are told to do it again for platinum medals.
* ShoutOut: There's the ''VideoGame/{{Pac-Man}}'' inspired side missions, that [[Series/StarskyAndHutch muscle car]], [[Series/TheATeam that black van]], as well as some other things in there.
** The American Dream car horn mimics that of the ''DukesOfHazzard'.
** The van has Mr T shouting "Outta my way!" for the horn.
* SongsInTheKeyOfPanic: Each song that plays in the main levels has a second version that plays whenever the missiles are coming close to a structure.
* StuffBlowingUp: Pretty much the whole point.
* TakeYourTime: Practice your skills, take part in races, and play each group of the main levels in any order you want; the missiles will always be a few seconds away from planetary annihilation by the time you arrive on the scene.
* TheEndOfTheWorldAsWeKnowIt: Leaking nuclear warheads are threatening everything in a several mile radius and it will bring nuclear winter should the slightest jolt to the truck occur, which will cause the missiles to explode. The Blast Corps team can do nothing but clear a path until they can gather some scientists to come up with a plan to detonate the missiles safely.
* TitleThemeDrop: The music from the title screen plays during Glory Crossing, which is one of the last seven missions of the main storyline.
* TimedMission: The entire premise of the game. You only have a limited amount of time to clear buildings and structures before the truck carrying the nuclear warheads crashes into something and causes the missiles to explode. The damaged shuttle also falls into this trope since you have a limited amount of time to clear out the entire map before it lands.
* VideoGameCrueltyPotential: You don't have to destroy every single building and structure in the entire game, but if you want to fully complete the game, you gotta wreck everything!
* VideoGameObjectives: Upon starting a new file, the game lays it out for you:
-->'''MISSION 1:''' Clear path for carrier on each main level.\\
'''MISSION 2:''' Activate all [=RDUs=] and destroy all buildings to earn second gold.\\
'''MISSION 3:''' After completing main levels, find all 6 scientists to ensure a controlled detonation.\\
'''MISSION 4:''' Achieve gold on all levels to commence Time Attack.
* YouBreakItYouProfit: Strangely enough, in a game full of destruction with money values assigned to everything, there's only one of these levels: Salvage Wharf.
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