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* WhatCouldHaveBeen: [[spoiler:Porter's office was originally gonna be a combat arena before it was changed to a more quiet, sentimental element of storytelling for the player after the twist was revealed. The only in-game evidence of this change is the Vita-Chamber right outside his office.]]
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* ObviousBeta:
** The PC version lacks the controller support of its predecessor, suffers from texture pop-in, and eats up 100% of the player's CPU even when idle, as well as various minor bugs (for example, for a long time it was impossible to rebind certain keys without breaking the hacking minigame). Most patches have focused on multiplayer, and one of them introduced a new bug that made Little Sisters unable to speak unless the Protector's Trials is downloaded and installed. On a lighter note, players who found the talking vending machines annoying in the first game will be glad to be rid of that.
** Thankfully most of the above was ironed out in late 2013 when the PC version was switched over from Games for Windows Live to Steam. Controllers are now officially supported, texture pop-in is typically only present when loading a level or save file for the first time and then there is no more afterward, and many keys are rebindable. Unfortunately, though, the game's UsefulNotes/DirectX 10 mode is still very buggy, as the game is prone to crash randomly when played in that mode. Switching the game over to [=DirectX=] 9 (via a launch command) typically fixes this issue for most (and all that's lost are slightly better-looking water and smoke effects). [[AndZoidberg And the vending machines still don't talk.]]
** All of this, including the vending machine voices, was fixed in the 2016 Remaster.
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* LateArrivalSpoiler: The game makes no secret of the fact that Andrew Ryan dies in the first game. A hand full of audio logs also blatantly reveal that Atlas is really just Frank Fontaine. Being that this is the direct continuation of the first Bioshock ([[ExactlyWhatItSaysOnTheTin hence the name]]), the only way you'd know these things before hand is if you deliberately played this game first.

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* LateArrivalSpoiler: The game makes no secret of the fact that Andrew Ryan dies in the first game. A hand full of audio logs also blatantly reveal that Atlas is really just Frank Fontaine. Being that this is the direct continuation of the first Bioshock ([[ExactlyWhatItSaysOnTheTin hence the name]]), the only way you'd you wouldn't already know these things before hand is if you deliberately played this game first.
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* CompactInfiltrator: As with the previous game, the Little Sisters are all children, and therefore small and skinny enough to hide in Rapture's vents when they're not out Gathering. In the finale, this is exploited when Eleanor briefly transfers Subject Delta's mind into the body of a Little Sister, allowing the player to sneak around [[HellholePrison Persephone]] via the ventilation system and [[spoiler: steal the pieces of a Big Sister suit that Eleanor needs without Sofia being any the wiser.]]
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* LateArrivalSpoiler: The game makes no secret of the fact that Andrew Ryan dies in the first game. A hand full of audio logs also blatantly reveal that Atlas is really just Frank Fontaine. Being that this is the direct continuation of the first Bioshock ([[ExactlyWhatItSaysOnTheTin hence the name]]), the only way you'd know these things before hand is if you deliberately played this game first.
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* RedFlagRecreationMaterial: Very early in the game, players can find copies of ''Unity And Metamorphosis'', a book of radical collectivist philosophy by [[PsychoPsychologist Sofia Lamb]]. Players will naturally be suspicious of anyone reading the book, given that the author was last seen [[PsychicAssistedSuicide forcing Subject Delta to kill himself]] in the intro... and a few rooms later, it turns out that the city is now ruled by the [[PathOfInspiration Rapture Family]], who all revere Lamb as a prophet and her book as a bible. As such, copies of ''Unity And Metamorphosis'' are one of the many warning signs of Rapture Family territory, followed closely by butterfly sigils, cult graffiti, and hordes of extremist splicers.
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* GameplayAndStorySegregation: Splicers are so obsessed with ADAM that their collective addiction has caused societal collapse. That said, it's a wonder the Splicers only ever attack Sigma as opposed to say the Gather's Garden Machines or any of the other Big Daddies escorting Little Sisters. Sometimes they'll even attack a Little Sister-less Sigma while another Big Daddy with a Little Sister is only a few feet away! Furthermore, they never seem to collect the plasmids and tonics literally just lying around the Den.

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* GameplayAndStorySegregation: Splicers are so obsessed with ADAM that their collective addiction has caused societal collapse. That said, collapse, and unlike the Rapture Family-allied Splicers, the ones in Minerva's Den don't have the excuse of being brainwashed and provided for by the cult. As such, it's a wonder the Splicers only ever attack Sigma as opposed to say the Gather's Garden Machines or any of the other Big Daddies escorting Little Sisters. Sometimes they'll even attack a Little Sister-less Sigma while another Big Daddy with a Little Sister is only a few feet away! Furthermore, they never seem to collect the plasmids and tonics literally just lying around the Den.
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* GameplayAndStorySegregation: Splicers are so obsessed with ADAM that their collective addiction has caused societal collapse. That said, It's a wonder the Splicers only ever attack Sigma as opposed to say the Gather's Garden Machines or any of the other Big Daddies escorting Little Sisters. Sometimes they'll even attack a Little Sister-less Sigma while another Big Daddy with a Little Sister is only a few feet away! Furthermore, they never seem to collect the plasmids and tonics literally just lying around the Den.

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* GameplayAndStorySegregation: Splicers are so obsessed with ADAM that their collective addiction has caused societal collapse. That said, It's it's a wonder the Splicers only ever attack Sigma as opposed to say the Gather's Garden Machines or any of the other Big Daddies escorting Little Sisters. Sometimes they'll even attack a Little Sister-less Sigma while another Big Daddy with a Little Sister is only a few feet away! Furthermore, they never seem to collect the plasmids and tonics literally just lying around the Den.



* HaveANiceDeath: Reed Wahl will taunt you over the radio if you die.

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* HaveANiceDeath: Reed Wahl will taunt taunts you over the radio if you die.
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The date was different, and Fontaine wasn't there


* RememberTheNewGuy: Turns out, Sofia Lamb was out of the picture by the time Atlas was picking up steam, but still a forefront in the "Maybe Ryan's not right" train of thought. Posters of "Rapture's Best and Brightest, 1958," can be found around Rapture in the second game. They include Suchong, Cohen, Fontaine, and Ryan (major characters from the first game), and also newcomers Lamb and Alexander.

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* RememberTheNewGuy: Turns out, Sofia Lamb was out of the picture by the time Atlas was picking up steam, but still a forefront in the "Maybe Ryan's not right" train of thought. Posters of "Rapture's Best and Brightest, 1958," 1952," can be found around Rapture in the second game. They include Suchong, Cohen, Fontaine, and Ryan (major characters from the first game), and also newcomers Lamb and Alexander.
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** Andrew Ryan is an industrialist who founded the underwater city of Rapture as an objectivist Utopia, where citizens can become [[SelfMadeMan self-made men and women]] free from regulations, inhibitions, religion, and [[TheUnfettered fetters]], and where cutthroat capitalism reigns supreme. [[spoiler:For all his preaching about individual freedom and the "Great Chain", Ryan ultimately becomes a megalomaniac and tyrant who tries to silence his critics and grip his city with an iron fist [[OriginalPositionFallacy once said ideology is used against him]], culminating in the CivilWar that left Rapture in [[CrapsackWorld the state the player finds it in]].]] Ironically, his biggest competitor at the time -- Frank Fontaine -- is the very embodiment of Ryan's objectivist beliefs, being an unfettered self-made man who does everything for his own benefit at the ''expense'' of the city.
** Meanwhile, Sofia Lamb is a psychologist and an obssessive believer of absolute collectivism, to the point of [[TheEvilsOfFreeWill denouncing individuality and sentience as a curse and obstacle]] to serving the common good. Posing a threat to Andrew Ryan's ideology and authority upon her arrival to Rapture, [[spoiler:she was thrown into prison along with the rest of Ryan's enemies, where she was able to gather supporters and eventually found her own cult -- the Rapture Family -- centered around her collectivist outlook.]] Unlike Ryan, Lamb believes in what she preaches, but her ideas of altruism and serving the common good only manifest as a [[TheSociopath callous disregard for human life]], viewing her followers as tools to be eventually sacrificed -- [[spoiler:even her own daughter]] -- if it suits her goals.

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** Andrew Ryan is an industrialist who founded the underwater city of Rapture as an objectivist Utopia, where citizens can become [[SelfMadeMan self-made men and women]] free from regulations, inhibitions, religion, and [[TheUnfettered fetters]], and where cutthroat capitalism reigns supreme. [[spoiler:For all his preaching about individual freedom and the "Great Chain", Ryan ultimately becomes a megalomaniac and tyrant who tries to silence his critics and grip his city with an iron fist [[OriginalPositionFallacy once said ideology is used against him]], culminating in the CivilWar that left Rapture in [[CrapsackWorld the state the player finds it in]]. All of this reflects the RealLife Creator/AynRand, who preached freedom while leading a cult that demanded conformity and obedience.]] Ironically, his biggest competitor at the time -- Frank Fontaine -- is the very embodiment of Ryan's objectivist beliefs, being an unfettered self-made man who does everything for his own benefit at the ''expense'' of the city.
** Meanwhile, Sofia Lamb is a psychologist and an obssessive obsessive believer of absolute collectivism, to the point of [[TheEvilsOfFreeWill denouncing individuality and sentience as a curse and obstacle]] to serving the common good. Posing a threat to Andrew Ryan's ideology and authority upon her arrival to Rapture, [[spoiler:she was thrown into prison along with the rest of Ryan's enemies, where she was able to gather supporters and eventually found her own cult -- the Rapture Family -- centered around her collectivist outlook.]] Unlike Ryan, Lamb believes in what she preaches, but her ideas of altruism and serving the common good only manifest as a [[TheSociopath callous disregard for human life]], viewing her followers as tools to be eventually sacrificed -- [[spoiler:even her own daughter]] -- if it suits her goals.
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* VetinariJobSecurity: Porter got Lamb to leave him alone by pointing out how Rapture as a whole needs Minerva's Den to keep functioning in order for all the automation to keep the city going.

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* PermanentlyMissableContent: The Scrounger Tonic can only be obtained by fully researching Thuggish Splicers. The problem is that Thuggish Splicers disappear from the game after Pauper's Drop (the same level where you get the Research Camera), so you have to get all the research done in that level. While there are more than enough Thuggish Splicers to do this, it's awkward to keep swapping back and forth, especially mid-battle where the distraction can cost you.

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* PermanentlyMissableContent: PermanentlyMissableContent:
** You cannot return to a level after completing it. Missed a “Power to the People” machine? It’s gone for the rest of the game.
**
The Scrounger Tonic can only be obtained by fully researching Thuggish Splicers. The problem is that Thuggish Splicers disappear from the game after Pauper's Drop (the same level where you get the Research Camera), so you have to get all the research done in that level. While there are more than enough Thuggish Splicers to do this, it's awkward to keep swapping back and forth, especially mid-battle where the distraction can cost you.



* PlotHole: Subject Delta is somehow able to cure the Little Sisters despite never receiving Tenenbaum’s “Antidote” plasmid. She doesn’t even give it to you when you meet up with her near the start. It is possible Tenenbaum gave the Little Sister that saved Subject Delta the plasmid so he could be revived with it, but Tenenbaum not mentioning it at all, along with Subject Delta’s violent reaction to receiving [[ShockAndAwe electro bolt]] (indicating that that was his first plasmid) points towards it not being the case.


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* RiddleForTheAges: Just who is Eleanor’s biological father? [[spoiler: Is it Gilbert Alexander (who had an unrequited crush on Sophia Lam)? Johnny Topside (who was turned into Subject Delta)? Was it some unmentioned person? Did Sophia have a sperm donor? Hell, it could’ve even been a surrogate given how Sophia only saw Eleanor as a tool for her master plan and wouldn’t have wanted to bother going through pregnancy and childbirth. The circumstances of Eleanor’s biological father and her birth are left up in the air.]]

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* GiantMook: Among the different Splicer types--Leadhead, Spider, etc.--they are all roughly the same size, but the Brute Splicer is a great, hulking mass of muscle that [[SmashMook will clobber you with debris]].

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* GiantMook: GiantMook:
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Among the different Splicer types--Leadhead, Spider, etc.--they are all roughly the same size, but the Brute Splicer is a great, hulking mass of muscle that [[SmashMook will clobber you with debris]].debris]].
** Alpha Series Big Daddies are {{Super Prototype}}s of the regular big daddies who stand ten feet tall, and wield miniguns, grenade launchers, and the Elemental Storm gene tonic.


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* PocketRocketLauncher: An alternate ammo for the Speargun is a rocket propelled fishing spear that [[WeaponizedExhaust flamethrowers everything around the poor schmuck you've just shot with it with the rocket plume as they flail around in pain.]] After 30 seconds, the spear explodes.
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* PedoHunt: At least two Splicers react this way when they see you with a Little Sister. Baby Jane's (the flapper girls) are disgusted that you "brought a kid," and Lady Smith's (the cranky old ladies who think you're a misbehaving butler) demand you step away from the "helpless little girl."

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* PedoHunt: At least two Some Splicers react this way when they see you with a Little Sister. Baby Jane's (the flapper girls) are disgusted that you "brought a kid," and Lady Smith's (the cranky old ladies who think you're a misbehaving butler) demand you step away from unhand the "helpless little girl." Breadwinners (failed businessmen in cheap suits) think they're his kidnapped daughter, judging by the ''seething'' demand that you step away from her because she belongs to him (even worse, [[spoiler: he might be right. The LS's have to be ''somebody'' in Rapture's child.]])
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* PedoHunt: At least two Splicers react this way when they see you with a Little Sister. Baby Jane's (the flapper girls) are disgusted that you "brought a kid," and Lady Smith's (the cranky old ladies who think you're a misbehaving butler) demand you step away from the "helpless little girl."



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** In the first level, you can hear the little sisters singing about the "house of upsidedown" and see some of their drawings of an upsidedown house throughout the game. It turns out Sophia Lamb's main base is Persephone, a prison that hangs over an ocean trench. It litterally looks like an upsidedown building.

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** In the first level, you can hear the little sisters singing about the "house of upsidedown" upside-down" and see some of their drawings of an upsidedown upside-down house throughout the game. It turns out Sophia Lamb's main base is Persephone, a prison that hangs over an ocean trench. It litterally literally looks like an upsidedown upside-down building.
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** In the first level, you can hear the little sisters singing about the "house of upsidedown" and see some of their drawings of an upsidedown house throughout the game. It turns out Sophia Lamb's main base is Persephone, a prison that hangs over an ocean trench. It litterally looks like an upsidedown building.
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* VideoGameVista: The game opens with a more standard version, where Delta walks over a small underwater hill to see Rapture in complete and utter ruins, a shadow of what it looked like in the first game.
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* SimulatedFantasyPostApocalypticReality: It's revealed that the Little Sisters are brainwashed into a waking dream state so that the apocalyptic ruin that [[UnderwaterCity Rapture]] has become doesn't negatively impact their [[PoweredByAForsakenChild work]]. Here, the dilapidated halls look like the corridors of a golden palace, the crazy Splicers appear to be refined men and women in eveningwear, fly-eaten corpses look like angels shrouded in butterflies, and [[spoiler: the pieces of the Big Sister suit you're trying to collect for Eleanor look like the gown, gloves, and tiara of a princess.]] Only gathering ADAM or being directly attacked can [[MomentOfLucidity temporarily bring the Little Sisters back to reality]].
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* CaptainErsatz: Gil Alexander is an enormous brown lump living in a tank and positively marinating in the FantasticDrug ADAM. Swap ADAM for melange, a different flavor of AppliedPhlebotinum, and he's basically a Guild Navigator from ''Literature/{{Dune}}.''
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* SentimentalHomemadeToy: Eleanor keeps a doll she made herself of her Big Daddy, Delta, as a memento of him after being separated from him by [[BigBad her mother.]]
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Added "You are not alone" to this game.

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* YouAreNotAlone: Sofia Lamb makes a villainous deconstruction of this phrase, and it's intention, using it not to help folks, but to encourage them to be a part of her grand plan. Played Straight by Eleanor, whenever she tells you you have a gift ready, for [[MercyRewarded saving some Little Sisters]]
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* GunsDoNotWorkThatWay: The shotgun's damage upgrade entails cutting down the barrels, which the game insists makes it more powerful. Cutting the barrel down on a shotgun widens the spread a little (not as much as you'd think, though), but it also drastically reduces the muzzle velocity, making a SawedOffShotgun considerably ''less'' powerful compared to a longer-barreled version. It begs the question of why the developers think long-barreled shotguns exist at all, let alone are so commonly used in both sporting and military applications.

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* GunsDoNotWorkThatWay: The shotgun's damage upgrade entails cutting down the barrels, which the game insists makes it more powerful. Cutting the barrel down on a shotgun widens the spread a little (not as much as you'd think, though), but it also drastically reduces the muzzle velocity, making a SawedOffShotgun considerably ''less'' powerful compared to a longer-barreled version. It begs the question of why the developers think long-barreled shotguns exist at all, let alone are so commonly used ubiquitous in both sporting and military applications.
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* GunsDoNotWorkThatWay: The shotgun's damage upgrade entails cutting down the barrels, which the game insists makes it more powerful. Cutting the barrel down on a shotgun widens the spread a little (not as much as you'd think, though), but it also drastically reduces the muzzle velocity, making a Sawed-Off Shotgun considerably ''less'' powerful compared to a longer-barreled version. It begs the question of why the developers think long-barreled shotguns exist at all, let alone are so commonly used in both sporting and military applications.

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* GunsDoNotWorkThatWay: The shotgun's damage upgrade entails cutting down the barrels, which the game insists makes it more powerful. Cutting the barrel down on a shotgun widens the spread a little (not as much as you'd think, though), but it also drastically reduces the muzzle velocity, making a Sawed-Off Shotgun SawedOffShotgun considerably ''less'' powerful compared to a longer-barreled version. It begs the question of why the developers think long-barreled shotguns exist at all, let alone are so commonly used in both sporting and military applications.
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* GunsDoNotWorkThatWay: The shotgun's damage upgrade entails cutting down the barrels, which the game insists makes it more powerful. Cutting the barrel down on a shotgun widens the spread a little (not as much as you'd think, though), but it also drastically reduces the muzzle velocity, making a Sawed-Off Shotgun considerably ''less'' powerful compared to a longer-barreled version. It begs the question of why the developers think long-barreled shotguns exist at all, let alone are so commonly used in both sporting and military applications.
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Added a further reason for Jack Mc Clendon to drown his sorrows


* DrowningMySorrows: Jack [=McClendon=] clearly took the failed project to make robotic Little Sisters pretty hard. The corpse you find in the room clutching a bottle of whiskey implies he drank himself to death.

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* DrowningMySorrows: Jack [=McClendon=] clearly took the failed project to make robotic Little Sisters pretty hard. Given that Andrew Ryan wanted such a thing to be made, to spare little girls from such a fate, he could have also felt like he failed the city's leader. The corpse you find in the room clutching a bottle of whiskey implies he drank himself to death.
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No character reactions.


* SurprisinglyRealisticOutcome: Some will still hold on to their beliefs, including racial bias, even in a utopia where you're free to be who you want without the stigmas and laws from the surface world. In one of Porter's audio diaries, a businessman had the gall to ask Porter why he doesn't, and I quote, "splice white"? Porter, who's African American, is understandably pissed at the guy.
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* AnIcePerson: Wintery Houdini Splicers can be found in Climate Control. Unlike regular houdini splicers, these guys shoot ice, which can freeze the player or any other enemy.
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-->[[spoiler:'''Grace Holloway:''']] You had me under a gun, and you just walk away? No monster alive turns the other cheek. Ha, no monster does that. ''(horrified)'' ...[[ItCanThink A ''thinking man'' does that]].

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-->[[spoiler:'''Grace Holloway:''']] You had me under a gun, and you just walk away? No monster alive turns the other cheek. Ha, no monster does that. ''(horrified)'' ...[[ItCanThink A ''thinking man'' A]] ''[[ItCanThink thinking man]]'' [[ItCanThink does that]].

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* TeleporterAccident: After being interacted with enough times, the unstable Teleport Plasmid will teleport Delta throughout Fontaine Futuristics.


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* TeleporterAccident: After being interacted with enough times, the unstable Teleport Plasmid will teleport Delta throughout Fontaine Futuristics.

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