History VideoGame / BioShock2

5th Dec '17 8:46:27 PM TheSaddleman
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* AnachronismStew: The game takes place in the late 1960s, but Porter uses modern-day colloquial terms such as "Ops".
5th Dec '17 8:46:27 AM TheSaddleman
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* TheCameo: Technically Dr. Tenenbaum, who briefly reprises her role from the first game as the player's guide before [[spoiler: handing off to Sinclair and disappearing from the narrative. Eleanor also takes over Tenenbaum's ''Bioshock 1'' function as the player's MoralityChain.]]



* CompanionCube: There is a gene tonic that automatically assigns names to hacked turrets and allows you to use EVE to repair them...which can potentially [[VideoGameCaringPotential endear them to some players.]]

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* CompanionCube: There is a gene tonic that automatically assigns names to hacked turrets security bots and allows you to use EVE to repair them...which can potentially [[VideoGameCaringPotential endear them to some players.]]]] Due in part to the game mechanics, it's actually possible to misplace a bot, only for the bot to rejoin the player at another point in the level, leading to a sense of relief.



* CrazyPrepared: When you're getting ready to harvest Adam or fight a big sister, you can set up a lot of booby traps beforehand for the bad guys to fall into. Some areas are very defensible, allowing you to set up choke points and line the entrances with mines and rivet traps. And if the harvesting is in an area with hacked security drones/cameras, they will help you fight as well.

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* CrazyPrepared: When you're getting ready to harvest Adam or fight a big sister, you can set up a lot of booby traps beforehand for the bad guys to fall into. Some areas are very defensible, allowing you to set up choke points and line the entrances with mines and rivet traps. And if the harvesting is in an area with hacked security drones/cameras, they will help you fight as well. It's also possible to get a Big Daddy to fight for you by exploiting MonsterInfighting.



* DarkerAndEdgier: It may seem impossible, but it's moreso than the first game, at least in some respects. One of the big examples is the difference in dealing with Little Sisters. In the first ''VideoGame/BioShock1'', harvesting the Sisters was murder of a child (a mutated and twisted child, but still) so, you know, awful. In this game, the Sisters see you as their father/hero/protector. So when you harvest them, it's not some cruel stranger. It's the one they're supposed to be closest to in the entire world. So, awful on top of terrible. The Little Sisters are justifiably afraid of Delta and his methods.

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* DarkerAndEdgier: It may seem impossible, but it's moreso than the first game, at least in some respects. One of the big examples is the difference in dealing with Little Sisters. In the first ''VideoGame/BioShock1'', harvesting the Sisters was murder of a child (a mutated and twisted child, but still) so, you know, awful. In this game, the Sisters see you as their father/hero/protector. So when you harvest them, it's not some cruel stranger. It's the one they're supposed to be closest to in the entire world. And this happens after the game forces you to kill another Big Daddy - leading to a few moments of palpable grief being expressed by the Little Sister until you adopt her. So, awful on top of terrible. The Little Sisters are justifiably afraid of Delta and his methods.


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** Defeating the Big Sisters becomes less enjoyable when you realize you're killing a grown-up Little Sister who was not rescued in the previous game.


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** In the endgame, having [[spoiler: Eleanor, now a Big Sister, fight by your side feels really good, but you still have to fight the urge to protect her, even though she's virtually indestructible at this point.]]
5th Nov '17 9:40:45 PM theknack101
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* WhatTheHellPlayer: The game manages to not only make you feel like a terrible person for harvesting Little Sisters in the short term with them trying to and failing to stop you, but reminds you of your dickery by having future Little Sisters, who are genetically altered to unconditionally love Big Daddies, to be nervous and scared around you, clearly wondering if they are next on the chopping block. This will remain until you save some more sisters to make the rest trust you again.
5th Nov '17 9:37:18 PM theknack101
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* RayOfHopeEnding: An example with literal imagery to go with it. In the neutral ending (which involves saving and harvesting some Little sisters) [[spoiler: You and Eleanor have escaped, but Lamb's final trap quite literally blows up in your face, leaving you dying as you and Eleanor reach the surface. To stop Eleanor from jumping completely into villainy, you stop her from absorbing your essence, causing you to die. Eleanor in the closing narration says that she has become a monster after harvesting her fair share of Little Sisters for power, but she wonders if even she can be redeemed. However, for now she is just a sad girl who lost her father. The final shot is of a lighthouse surrounded by stormy clouds, but with a single ray of light shining through.]]
5th Nov '17 9:26:16 PM theknack101
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* BittersweetEnding: [[spoiler:One of the endings where Subject Delta denies Eleanor the right to extract his ADAM after compromises had to be made in saving the Little Sisters, resulting in Eleanor being spared the WoobieDestroyerOfWorlds fate but now left as an orphan.]]

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* BittersweetEnding: [[spoiler:One of [[spoiler:In the endings where Subject Delta denies ending you get for saving some sisters but harvesting others, you stop Eleanor from JumpingOffTheSlipperySlope by denying her the right chance to extract his ADAM after compromises had to be made in saving the absorb your Adam and your consciousness. In her closing monologue, she realizes that she has become a monster because of what she's done (killig and absorbing multiple Little Sisters, resulting in Eleanor being spared the WoobieDestroyerOfWorlds fate Sisters for power), but with your example and sacrifice, she realizes that she might be able to be redeemed too someday. But for now left as an orphan.she is a sad girl without her father that she loved.]]
30th Sep '17 3:55:41 PM dlchen145
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** Evelyn Klein, the Personnel Manager of Rapture Central Computing, was an absolute terror to work for; among other transgressions, she chewed out her employees for cross-department romances, not providing a new pair of alligator heels within the hour she requested them (her previous assistant having been fired for this), and upholstering her office chair in the wrong shade of lavender.

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** Evelyn Klein, the Personnel Manager of Rapture Central Computing, was an absolute terror to work for; based on removed Audio Logs, among other transgressions, she chewed out her employees for cross-department romances, not providing a new pair of alligator heels within the hour she requested them (her previous assistant having been fired for this), and upholstering her office chair in the wrong shade of lavender.
30th Sep '17 3:52:59 PM dlchen145
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* KingMook: The game has a handful of boss fights against named characters ([[spoiler: the Wales Brothers, Subject Omega, and Reed Wahl from the ''Minerva's Den'' DLC]], who are all basically tougher versions of regular enemy classes, with a lot more health as well as drone and Splicer support.

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* KingMook: The game has a handful of boss fights against named characters ([[spoiler: the Wales Brothers, Subject Omega, and Reed Wahl from the ''Minerva's Den'' DLC]], DLC]]), who are all basically tougher versions of regular enemy classes, with a lot more health as well as drone and Splicer support.
25th Sep '17 2:42:33 PM foxtrot57
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->''[--Big sister is always watching.--]''
19th Sep '17 4:37:50 PM rjd1922
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* MacGuffinSuperPerson: The game is centered around the quest of the player, a Big Daddy formerly bonded to a Little Sister, to find that Little Sister - who happens to be BigBad Sophia Lamb's daughter and the messiah of the religion she founded. [[spoiler:Subverted near the end, when she becomes a Big Sister and helps you fight your way out of the city, and is incredibly powerful.]]

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* MacGuffinSuperPerson: The game is centered around the quest of the player, a Big Daddy formerly bonded to a Little Sister, to find that Little Sister - who happens to be BigBad Sophia Sofia Lamb's daughter and the messiah of the religion she founded. [[spoiler:Subverted near the end, when she becomes a Big Sister and helps you fight your way out of the city, and is incredibly powerful.]]



** For the game as a whole [[spoiler:it's subverted. It appears as though you've lost, when Sophia Lamb smothers Eleanor, as you will go into a coma when her heart stops. Naturally, you both survive long enough to escape.]]

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** For the game as a whole [[spoiler:it's subverted. It appears as though you've lost, when Sophia Sofia Lamb smothers Eleanor, as you will go into a coma when her heart stops. Naturally, you both survive long enough to escape.]]
15th Sep '17 9:00:04 PM nombretomado
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** Thankfully most of the above was ironed out in late 2013 when the PC version was switched over from Games for Windows Live to Steam. Controllers are now officially supported, texture pop in is typically only present when loading a level or save file for the first time and then there is no more afterwards, and many keys are rebindable. Unfortunately, though, the game's DirectX 10 mode is still very buggy, as the game is prone to crash randomly when played in that mode. Switching the game over to DirectX 9 (via a launch command) typically fixes this issue for most (and all that's lost are slightly better looking water and smoke effects). [[AndZoidberg And the vending machines still don't talk.]]

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** Thankfully most of the above was ironed out in late 2013 when the PC version was switched over from Games for Windows Live to Steam. Controllers are now officially supported, texture pop in is typically only present when loading a level or save file for the first time and then there is no more afterwards, and many keys are rebindable. Unfortunately, though, the game's DirectX UsefulNotes/DirectX 10 mode is still very buggy, as the game is prone to crash randomly when played in that mode. Switching the game over to DirectX [=DirectX=] 9 (via a launch command) typically fixes this issue for most (and all that's lost are slightly better looking water and smoke effects). [[AndZoidberg And the vending machines still don't talk.]]
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