History VideoGame / BioShock2

11th Jun '16 2:34:56 PM DastardlyDemolition
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* DarkerAndEdgier: It may seem impossible, but it's moreso than the first game, at least in some respects. One of the big examples is the difference in dealing with Little Sisters. In the first ''VideoGame/BioShock1'', harvesting the Sisters was murder of a child (a mutated and twisted child, but still) so, you know, awful. In this game, the Sisters see you as their father/hero/protector. So when you harvest them, it's not some cruel stranger. It's the one they're supposed to be closest to in the entire world. So, awful on top of terrible.

to:

* DarkerAndEdgier: It may seem impossible, but it's moreso than the first game, at least in some respects. One of the big examples is the difference in dealing with Little Sisters. In the first ''VideoGame/BioShock1'', harvesting the Sisters was murder of a child (a mutated and twisted child, but still) so, you know, awful. In this game, the Sisters see you as their father/hero/protector. So when you harvest them, it's not some cruel stranger. It's the one they're supposed to be closest to in the entire world. So, awful on top of terrible. The Little Sisters are justifiably afraid of Delta and his methods.
-->"I'll be extra quiet! I won't make you upset!"
5th Jun '16 7:03:35 PM zootsutra
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** Thankfully most of the above was ironed out in late 2013 when the PC version was switched over from Games for Windows Live to Steam. Controllers are now officially supported, texture pop in is typically only present when loading a level or save file for the first time and then there is no more afterwards, and many keys are rebindable. Unfortunately, though, the game's DirectX 10 mode is still very buggy, as the game is prone to crash randomly when played in that mode. Thankfully switching the game over to DirectX 9 (via a launch command) typically fixes this issue for most (and all that's lost are slightly better looking water and smoke effects). [[AndZoidberg And the vending machines still don't talk.]]

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** Thankfully most of the above was ironed out in late 2013 when the PC version was switched over from Games for Windows Live to Steam. Controllers are now officially supported, texture pop in is typically only present when loading a level or save file for the first time and then there is no more afterwards, and many keys are rebindable. Unfortunately, though, the game's DirectX 10 mode is still very buggy, as the game is prone to crash randomly when played in that mode. Thankfully switching Switching the game over to DirectX 9 (via a launch command) typically fixes this issue for most (and all that's lost are slightly better looking water and smoke effects). [[AndZoidberg And the vending machines still don't talk.]]
3rd Jun '16 8:11:30 PM timotaka
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* ProtectionMission: ADAM gathers, where the player must protect a Little Sister from waves of Splicers while she gathers ADAM from a corpse.

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* ProtectionMission: ADAM gathers, where the player must protect a Little Sister from waves of Splicers while she gathers ADAM from a corpse. The Splicers cannot actually harm the Little Sisters, only stop the gathering until you deal with them.
3rd Jun '16 7:46:44 PM timotaka
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Added DiffLines:

* NoPointsForNeutrality: Averted. Not only does the game have a separate ending for neutral, but it even accounts for different hues of neutral. If you harvest little sisters but spare Grace, Poole and Alex you get a different ending than if you did the other way around.
2nd Jun '16 2:20:03 PM theknack101
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** The good ending, when [[spoiler:Eleanor spares her mother. If you harvest the Little Sisters, yet spare the lives of the "guilty" who have been tormenting you, Eleanor says that this trope is exactly the reason why she chooses to spare Sofia Lamb's life, so that she'll grow old knowing that her own daughter rejected her.]]

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** The good neutral/bad ending, when [[spoiler:Eleanor spares her mother. If you harvest the Little Sisters, yet spare the lives of the "guilty" who have been tormenting you, Eleanor says that this trope is exactly the reason why she chooses to spare Sofia Lamb's life, so that she'll grow old knowing that her own daughter rejected her.]]
2nd Jun '16 1:23:38 PM timotaka
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* BadassBoast: Pretty much everything Eleanor says once she is [[spoiler:a Big Sister]].
29th May '16 4:37:19 AM timotaka
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** An audio log explicitly lampshades that the Big Daddies automatically make basic structural repairs to the city, which were just enough for it to limp along half-wrecked but at least keep the ocean from totally flooding it.

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** An audio log explicitly lampshades that the Big Daddies automatically make basic structural repairs to the city, which were just enough for it to limp along half-wrecked but at least keep the ocean from totally flooding it. Early in the game you get to see a Big Daddy riveting up a leaking window seam, ''from the outside''.
29th May '16 2:27:59 AM timotaka
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* Meaningfulname: The''Pollyanna'' (the TropeNamer for the trope of the same name) was written by ''Eleanor'' Porter. Coincidence? This combined with Charles Milton ''Porter'' of ''Minerva's Den''.

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* Meaningfulname: The''Pollyanna'' MeaningfulName: The ''Pollyanna'' (the TropeNamer for the trope of the same name) was written by ''Eleanor'' Porter. Coincidence? This combined with Charles Milton ''Porter'' of ''Minerva's Den''.
29th May '16 2:19:10 AM timotaka
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* {{Instrumentality}}: Sofia Lamb's ultimate goal, [[spoiler by forcefully injecting the combined memories and intelligence of everyone in Rapture - via the ADAM they used - into her daughter Eleanor, then conditioning her to act only "for the greater good"]].

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* {{Instrumentality}}: Sofia Lamb's ultimate goal, [[spoiler by [[spoiler:by forcefully injecting the combined memories and intelligence of everyone in Rapture - via the ADAM they used - into her daughter Eleanor, then conditioning her to act only "for the greater good"]].
29th May '16 2:12:04 AM timotaka
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** Sofia Lamb is absurdly possessive for someone who preaches both collectivism and alturism, and goes not fanatical lengths to stop Delta. For example, she leaves the surface because, people were twisting HER collectivist ideas. [[spoiler:The most notable point is when smothers Eleanor to sever the pair-bond, and kill Delta. Keep in mind their was a strong chance this would have killed Eleanor as well. However, she didn't care as she couldn't stand the notion of anyone else having influence over Eleanor; and would rather her to die, than have Eleanor be independent. She's a worse parent than Andrew Ryan.]]

to:

** Sofia Lamb is absurdly possessive for someone who preaches both collectivism and alturism, and goes not to fanatical lengths to stop Delta. For example, she leaves the surface because, people were twisting HER collectivist ideas. [[spoiler:The most notable point is when smothers Eleanor to sever the pair-bond, and kill Delta. Keep in mind their was a strong chance this would have killed Eleanor as well. However, she didn't care as she couldn't stand the notion of anyone else having influence over Eleanor; and would rather her to die, than have Eleanor be independent. She's a worse parent than Andrew Ryan.]]
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.BioShock2