History VideoGame / BioShock2

1st Aug '16 7:53:31 AM rjd1922
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''Bioshock 2'' was released in February 2010 by 2K Marin (instead of Irrational Games), accompanied by ''another'' {{viral marketing}} [[http://www.somethinginthesea.com campaign]]. It includes a multiplayer section, where players take control of Splicers during the war and compete in games like Deathmatch and CaptureTheFlag. Winning these games rewards the player with [=ADAM=] which is used to buy new weapons and plasmids. Players also got an apartment, where they can [[VirtualPaperDoll change the appearance of their Splicer]].

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''Bioshock ''[=BioShock=] 2'' was released in February 2010 by 2K Marin (instead of Irrational Games), accompanied by ''another'' {{viral marketing}} [[http://www.somethinginthesea.com campaign]]. It includes a multiplayer section, where players take control of Splicers during the war and compete in games like Deathmatch and CaptureTheFlag. Winning these games rewards the player with [=ADAM=] which is used to buy new weapons and plasmids. Players also got an apartment, where they can [[VirtualPaperDoll change the appearance of their Splicer]].
20th Jul '16 5:34:49 PM Ferot_Dreadnaught
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* DangerouslyGenreSavvy:
** Sofia Lamb. Once she realizes Eleanor is helping Delta, she sits in the quarantine room with her and watches her every move. Later, [[spoiler:she uses the Big Daddy's link to their Sisters to knock you out by smothering Eleanor.]] Immediately afterward, [[spoiler:she straps you to a table, saying that if they kill you, you'll just go back to a Vita Chamber.]] Later, [[spoiler:she [[RocksFallEveryoneDies tries to destroy the entire building to kill you regardless of the Vita Chambers]]]], and then [[spoiler:sabotages the ballast tanks on the escape boat to so that it can only handle enough weight that she can escape]]. ''Then'' [[spoiler:when you're on the final leg of the run to the boat, she's got a huge stack of explosives waiting for you at the door.]]
** To a lesser extent, the Leadhead Splicers. How do their small arms do so much damage to you, a hulking armored superhuman? They use the same heavy .50 cal ammunition that your [[GatlingGood giant machine gun]] does.
9th Jul '16 1:15:53 PM FortuneSnowman
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* ExactWords: The Unstable Teleport Plasmid. It's exactly as the name states; it's plasmid, it's unstable, and it teleports.
3rd Jul '16 12:18:50 AM DastardlyDemolition
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* ArmoredClosetGay: [[HoYay Possibly.]] The Brute splicers seem to be homophobes, as they/he says they/he refer to Delta as a "poof" and they/he will "clip their wings"(i.e. indirectly calling Delta a fairy) along with saying there's "fucking sodomites everywhere", but under the Hypnotize 3 plasmid they/he become(s) much more chummy, to the point that they call Delta their/his "best mate" and how they/he feels comfortable around Delta.
29th Jun '16 9:13:01 PM Blacknuz
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* PlayerPunch: [[spoiler:Having to MercyKill Sinclair as he's been captured and morphed into an Alpha Series.]]
28th Jun '16 12:40:56 PM Redkun
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In February 2010, 2K Marin released a sequel set eight years after the end of ''VideoGame/BioShock1''. In this new game, the player is the {{super prototype}} Big Daddy "Subject Delta". Delta wields plasmid abilities and some nifty new tools as he attempts to track down Eleanor, the Little Sister with whom he was originally bonded. There's a new, very dangerous enemy called the [[DistaffCounterpart Big Sister]], and another romp through Rapture, now under the heel of Andrew Ryan's collectivist foil Dr. Sofia Lamb. All accompanied by ''another'' {{viral marketing}} [[http://www.somethinginthesea.com campaign]].

''[=BioShock=] 2'' includes a multiplayer section, where players take control of Splicers during the war and compete in games like Deathmatch and CaptureTheFlag. Winning these games rewards the player with [=ADAM=] which is used to buy new weapons and plasmids. Players also got an apartment, where they can [[VirtualPaperDoll change the appearance of their Splicer]].

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In February 2010, 2K Marin released a sequel set eight Eight years after the end events of ''VideoGame/BioShock1''. In this new game, ''VideoGame/Bioshock1'', the player is leaderless Rapture has fallen under the {{super prototype}} Big Daddy control of Dr. Sofia Lamb, a collectivist foil to Andrew Ryan. You are "Subject Delta". Delta wields plasmid abilities and some nifty new tools as he attempts to track down Delta", a SuperPrototype Big Daddy who finds itself forcibly separated from Eleanor, the Little Sister with to whom he was originally you were bonded. There's Waking up in a new, very dangerous enemy called the [[DistaffCounterpart Big Sister]], and another romp Vita-Chamber, you embark on a journey through Rapture, now under [[AfterTheEnd the heel undead corpse of Andrew Ryan's collectivist foil Dr. Rapture]] to reunite with Eleanor and save her from the fate Sofia Lamb. All Lamb has planned for her.

''Bioshock 2'' was released in February 2010 by 2K Marin (instead of Irrational Games),
accompanied by ''another'' {{viral marketing}} [[http://www.somethinginthesea.com campaign]]. \n\n''[=BioShock=] 2'' It includes a multiplayer section, where players take control of Splicers during the war and compete in games like Deathmatch and CaptureTheFlag. Winning these games rewards the player with [=ADAM=] which is used to buy new weapons and plasmids. Players also got an apartment, where they can [[VirtualPaperDoll change the appearance of their Splicer]].
11th Jun '16 2:34:56 PM DastardlyDemolition
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* DarkerAndEdgier: It may seem impossible, but it's moreso than the first game, at least in some respects. One of the big examples is the difference in dealing with Little Sisters. In the first ''VideoGame/BioShock1'', harvesting the Sisters was murder of a child (a mutated and twisted child, but still) so, you know, awful. In this game, the Sisters see you as their father/hero/protector. So when you harvest them, it's not some cruel stranger. It's the one they're supposed to be closest to in the entire world. So, awful on top of terrible.

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* DarkerAndEdgier: It may seem impossible, but it's moreso than the first game, at least in some respects. One of the big examples is the difference in dealing with Little Sisters. In the first ''VideoGame/BioShock1'', harvesting the Sisters was murder of a child (a mutated and twisted child, but still) so, you know, awful. In this game, the Sisters see you as their father/hero/protector. So when you harvest them, it's not some cruel stranger. It's the one they're supposed to be closest to in the entire world. So, awful on top of terrible. The Little Sisters are justifiably afraid of Delta and his methods.
-->"I'll be extra quiet! I won't make you upset!"
5th Jun '16 7:03:35 PM zootsutra
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** Thankfully most of the above was ironed out in late 2013 when the PC version was switched over from Games for Windows Live to Steam. Controllers are now officially supported, texture pop in is typically only present when loading a level or save file for the first time and then there is no more afterwards, and many keys are rebindable. Unfortunately, though, the game's DirectX 10 mode is still very buggy, as the game is prone to crash randomly when played in that mode. Thankfully switching the game over to DirectX 9 (via a launch command) typically fixes this issue for most (and all that's lost are slightly better looking water and smoke effects). [[AndZoidberg And the vending machines still don't talk.]]

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** Thankfully most of the above was ironed out in late 2013 when the PC version was switched over from Games for Windows Live to Steam. Controllers are now officially supported, texture pop in is typically only present when loading a level or save file for the first time and then there is no more afterwards, and many keys are rebindable. Unfortunately, though, the game's DirectX 10 mode is still very buggy, as the game is prone to crash randomly when played in that mode. Thankfully switching Switching the game over to DirectX 9 (via a launch command) typically fixes this issue for most (and all that's lost are slightly better looking water and smoke effects). [[AndZoidberg And the vending machines still don't talk.]]
3rd Jun '16 8:11:30 PM timotaka
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* ProtectionMission: ADAM gathers, where the player must protect a Little Sister from waves of Splicers while she gathers ADAM from a corpse.

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* ProtectionMission: ADAM gathers, where the player must protect a Little Sister from waves of Splicers while she gathers ADAM from a corpse. The Splicers cannot actually harm the Little Sisters, only stop the gathering until you deal with them.
3rd Jun '16 7:46:44 PM timotaka
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* NoPointsForNeutrality: Averted. Not only does the game have a separate ending for neutral, but it even accounts for different hues of neutral. If you harvest little sisters but spare Grace, Poole and Alex you get a different ending than if you did the other way around.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.BioShock2