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* WinsByDoingAbsolutelyNothing: On occasion, the software will fail to differentiate between the starting line and the finish line, and the game will declare you WINNER ''as soon as the race starts.'' This usually happens if you decide to start a race after having previously completed a race.

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* WinsByDoingAbsolutelyNothing: On occasion, the software will fail to differentiate between the starting line and the finish line, and the game will declare you WINNER ''as soon as the race starts.'' This usually happens if you decide to start a race after having previously completed a race.race, because the game forgets to unflag the checkpoints after you win, so you are already at the finish line with all checkpoints completed.
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No potholes in page quotes, please. See What To Put At The Top Of A Page.


->''"'''[[AWinnerIsYou YOU'RE WINNER !]]'''"''

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->''"'''[[AWinnerIsYou YOU'RE ->''"'''YOU'RE WINNER !]]'''"''!'''"''
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* AWinnerIsYou: The three-handled "YOU'RE WINNER !" trophy. It doesn't even {{spin|ventory}}: Rather than a 3D model, it's a static image. And the entire game (including the audio) pauses when it appears.
* AwesomeButImpractical: If you accelerate backwards to 12.3 undecillion[[note]]that's a one followed by 36 zeros, or 10^36 in scientific notation[[/note]] miles per hour, all checkpoints light up and you automatically win, as you are now going so fast the game considers you to be in every spot simultaneously. But considering it takes almost an hour of continuously holding the reverse button to reach that speed, coupled with the fact that it's impossible to lose anyway...
** Incredibly, this might be the closest the game comes to actual physics, as destroying the universe is technically one way to be in every spot in it at once.

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* AWinnerIsYou: The three-handled "YOU'RE WINNER !" trophy. It doesn't even {{spin|ventory}}: Rather than a 3D model, it's a static image. And the entire game (including the audio) pauses when it appears.
* AwesomeButImpractical: If you accelerate backwards to 12.3 undecillion[[note]]that's a one followed by 36 zeros, or 10^36 in scientific notation[[/note]] miles per hour, all checkpoints light up and you automatically win, as you are now going so fast the game considers you to be in every spot simultaneously. But considering it takes almost an hour of continuously holding the reverse button to reach that speed, coupled with the fact that it's impossible to lose anyway...
**
anyway... Incredibly, this might be the closest the game comes to actual physics, as destroying the universe is technically one way to be in every spot in it at once.



* {{Unwinnable}}: Inverted. The developers did not program a losing condition into the game, and you opponent doesn't move at all in the original release. Although they created a patch that animates your opponents sprite, they never did insert the losing condition, so the model of your opponents vehicle still stops short of the finish line after circling the track. If you force the opponent to win through mods, the game will crash.

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* {{Unwinnable}}: Inverted. The developers did not program a losing condition into the game, and you your opponent doesn't move at all in the original release. Although they created a patch that animates your opponents sprite, opponent's truck, they never did insert the losing condition, so the model of your opponents opponent's vehicle still stops short of the finish line after circling the track. If you force the opponent to win through mods, the game will crash.


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* AWinnerIsYou: The three-handled "YOU'RE WINNER !" trophy. It doesn't even {{spin|ventory}}: Rather than a 3D model, it's a static image. And the entire game (including the audio) pauses when it appears.
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* ZeroEffortBoss: In the original release, your opponent doesn't move at all. Even when it does move with the patch, it can't be interacted with and stops short of the finish line, meaning you literally cannot lose to it. Due to (yet another) bug, the game may declare you ''WINNER !'' the moment the race starts.

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* ZeroEffortBoss: In the original release, your opponent doesn't move at all. Even when it does move with the patch, it can't be interacted with and stops short of the finish line, meaning you literally cannot lose to it. Due to (yet another) yet another bug, the game may declare you ''WINNER !'' the moment the race starts.
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* ZeroEffortBoss: In the original release, your opponent doesn't move at all. Even when it does move with the patch, it can't be interacted with and stops short of the finish line, meaning you literally cannot lose to it.

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* ZeroEffortBoss: In the original release, your opponent doesn't move at all. Even when it does move with the patch, it can't be interacted with and stops short of the finish line, meaning you literally cannot lose to it. Due to (yet another) bug, the game may declare you ''WINNER !'' the moment the race starts.

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Improving examples


Given the above, [[ForegoneVictory there's no way to physically lose the "race"]]— either the player crosses the finish line and wins, or they get sick of the game and quit. This effectively negates the "game" aspect of the... software application. [[https://www.youtube.com/watch?v=mB1zWEhgrLs See it for yourself.]]

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Given the above, [[ForegoneVictory there's no way to physically lose the "race"]]— either the player crosses the finish line and wins, or they get sick of the game and quit. This effectively negates the "game" aspect of the... software application. In fact, the [[SoBadItsGood sheer outrageous-ness]] that a game in this condition could actually be published and sold in stores is essentially the only reason this game gained any sort of publicity. [[https://www.youtube.com/watch?v=mB1zWEhgrLs See it for yourself.]]



* BrokeTheRatingScale

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* BrokeTheRatingScaleBrokeTheRatingScale: The problem encountered by persons who try to review ''Big Rigs'' is that, to even review it under normal constraints, one must acknowledge that it is in fact a "game". As explained in the description, ''Big Rigs'' deviates so far from the expected function of a video game that it becomes difficult to categorize as a game in the first place, as opposed to a [[ObviousBeta work-in-progress game engine with a few assets]] that somehow ended up on store shelves. As such, there is no metric that can sufficiently describe it.



** A common problem that reviewers who tried to review ''Big Rigs'' have had is that, to even review it under normal constraints, one must acknowledge that it is in fact a "game". ''Big Rigs'' commits so many violations of what should be allowable in any game[[note]]driving through what should be solid objects or being absolutely impossible to lose[[/note]] that it becomes difficult to categorize as a game more than it is an obviously [[ObviousBeta very incomplete and work-in-progress game engine with a few assets]] that somehow ended up on store shelves. As such there is no metric that can sufficiently describe it.



* SoBadItsGood The sheer outrageous-ness that a game in this condition could actually be published and sold in stores is essentially the only reason this game gained any sort of publicity.
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Given the above, there's no way to physically lose the "race"— either the player crosses the finish line and wins, or they get sick of the game and quit. This effectively negates the "game" aspect of the... software application. [[https://www.youtube.com/watch?v=mB1zWEhgrLs See it for yourself.]]

Distinct from ''VideoGame/EuroTruckSimulator'', which takes the basic premise of a BigBadassRig driving game and takes it in a less and more playable direction.

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Given the above, [[ForegoneVictory there's no way to physically lose the "race"— "race"]]— either the player crosses the finish line and wins, or they get sick of the game and quit. This effectively negates the "game" aspect of the... software application. [[https://www.youtube.com/watch?v=mB1zWEhgrLs See it for yourself.]]

Distinct from ''VideoGame/EuroTruckSimulator'', which takes the basic premise of a BigBadassRig driving game and takes it in a less and more playable direction.

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Cleaned up description, increased facts and reduced sarcasm


''Big Rigs: Over the Road Racing'' is a "brake jammin', CB talkin', convoy rolling" action "game" for the PC, "developed" by Stellar Stone and released in 2003. The player controls one of four semi-trailer trucks on one of four (plus one, as another level was added in an "update") tracks, wherein the objective is to drive through the checkpoints and get to the finish line.

[[ExactWords Features never-before-seen freedom]], as the trucks can [[ObviousBeta go up cliffs, through buildings, into an endless void and faster than the speed of light.]] [[ArtificialStupidity The AI is infamously brutal and unrelenting,]] [[BlatantLies so a challenge is guaranteed.]]

[[https://www.youtube.com/watch?v=mB1zWEhgrLs See it for yourself.]]

Sometimes confused with ''VideoGame/EuroTruckSimulator'', which takes the basic premise of a BigBadassRig driving game and takes it in a less [[SoBadItsGood hilariously broken]] and more playable direction.

Or Big Mutha Truckers, a decent but underrated BigBadassRig game.

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''Big Rigs: Over the Road Racing'' is a "brake jammin', CB talkin', convoy rolling" action racing game for the PC, developed and released by Stellar Stone in 2003. It has been widely lampooned and ridiculed in the online community for its [[ObviousBeta highly dysfunctional programming]], and being virtually devoid of any proper gameplay elements.

The object of the game is to race your selected semi-trailer truck to the finish line before your opponent, while passing through each checkpoint on the track. While the game is sufficiently functional to allow the player to drive the truck, it does not contain an AI to control the opponent's truck, which negates the alleged "racing" aspect of the game.

Despite the stopwatch displayed in the corner of the racing screen, there is no further mechanism for tracking the player's race times, providing little motivation to reach the finish line in a timely manner. Physics and collision detection were likewise not implemented, so the player doesn't need to stick to the course either.

Given the above, there's no way to physically lose the "race"— either the player crosses the finish line and wins, or they get sick of the game and quit. This effectively negates the
"game" for the PC, "developed" by Stellar Stone and released in 2003. The player controls one aspect of four semi-trailer trucks on one of four (plus one, as another level was added in an "update") tracks, wherein the objective is to drive through the checkpoints and get to the finish line.

[[ExactWords Features never-before-seen freedom]], as the trucks can [[ObviousBeta go up cliffs, through buildings, into an endless void and faster than the speed of light.]] [[ArtificialStupidity The AI is infamously brutal and unrelenting,]] [[BlatantLies so a challenge is guaranteed.]]

the... software application. [[https://www.youtube.com/watch?v=mB1zWEhgrLs See it for yourself.]]

Sometimes confused with Distinct from ''VideoGame/EuroTruckSimulator'', which takes the basic premise of a BigBadassRig driving game and takes it in a less [[SoBadItsGood hilariously broken]] less and more playable direction.

Or Big Mutha Truckers, a decent but underrated BigBadassRig game.
direction.


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* SoBadItsGood The sheer outrageous-ness that a game in this condition could actually be published and sold in stores is essentially the only reason this game gained any sort of publicity.
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--->"'YOU'RE WINNER ' is the kind of stuff that [[SoBadItsGood turns horrible games into legends]]. It's the cherry on top of the diarrhea shake."

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--->"'YOU'RE WINNER ' is the kind of stuff that [[SoBadItsGood turns horrible games into legends]].legends. It's the cherry on top of the diarrhea shake."
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** It is completely impossible to lose the "game", as the opponent racer does not move. Even if you download the patch to make the opponent rig move, [[EpicFail it still stops short of the finish line]]. If it does somehow manage cross it, the game ''crashes'' (or sometimes does nothing at all and ''still'' has you win) because ''there is no programmed failure state.''

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** It is completely impossible to lose the "game", as the opponent racer does not move. Even if you download the patch to make the opponent rig move, [[EpicFail it still stops short of the finish line]]. If it does somehow manage to cross it, the game ''crashes'' (or sometimes does nothing at all and ''still'' has you win) because ''there is no programmed failure state.''
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* DrivingUpAWall: Since the game cannot simulate gravity, the player can easily drive up vertical cliffs.
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* AdvancedMovementTechnique: There is no acceleration limit when moving backwards. This means that your truck going in reverse can theoretically reach infinite speeds, easily moving several times faster than light. Of course, this also means not being able to see where you're going... thankfully, [[ObviousBeta there's no collision detection]], and therefore no risk of crashing into anything.
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Added missing apostrophe under the section "The Juggernaut"


* TheJuggernaut: The player's truck. Quite literally nothing can stop it or even slow it down in any way and it cant be damaged; even going/phasing through buildings or the other truck. Stopping the truck suddenly while going [[FasterThanLightTravel faster than the speed of light]] has no effect on it whatsoever.

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* TheJuggernaut: The player's truck. Quite literally nothing can stop it or even slow it down in any way and it cant can't be damaged; even going/phasing through buildings or the other truck. Stopping the truck suddenly while going [[FasterThanLightTravel faster than the speed of light]] has no effect on it whatsoever.
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* ArtisticLicensePhysics: Countless examples, but most notably what happens when you throw your rig into reverse. Your truck will gradually accelerate faster and faster as you hold the reverse button - ''way'' beyond the 60 miles per hour limit of going forward. After ''almost an hour'' of holding that button down, you will eventually reach the golden speed of '''12.3 undecillion''' (1.23E37) miles per hour. To put this in perspective, the speed of light in a vacuum is only 671 million (6.71E8) miles per hour, meaning that you are travelling approximately an almighty 18.3 OCTILLION (1.83e+29) TIMES FASTER THAN LIGHT. If you were travelling at the top speed a truck in the game can reverse, you could cross the entire known universe in under 160 picoseconds (and [[ApocalypseHow destroy it]] [[EarthShatteringKaboom as well]]). And yet, your truck will stop on a dime, inertia ''be damned to hell'', if you lift your finger off the reverse button at any point in your dimension-killing faster-than-light backwards trucking adventure.

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* ArtisticLicensePhysics: Countless examples, but most notably what happens when you throw your rig into reverse. Your truck will gradually accelerate faster and faster as you hold the reverse button - ''way'' beyond the 60 miles per hour limit of going forward. After ''almost an hour'' of holding that button down, you will eventually reach the golden speed of '''12.3 undecillion''' (1.23E37) miles per hour.hour[[labelnote:note]]or 19.7 undecillion(1.97E37) kilometers per hour[[/labelnote]]. To put this in perspective, the speed of light in a vacuum is only 671 million (6.71E8) miles per hour, meaning that you are travelling approximately an almighty 18.3 OCTILLION (1.83e+29) TIMES FASTER THAN LIGHT. If you were travelling at the top speed a truck in the game can reverse, you could cross the entire known universe in under 160 picoseconds (and [[ApocalypseHow destroy it]] [[EarthShatteringKaboom as well]]). And yet, your truck will stop on a dime, inertia ''be damned to hell'', if you lift your finger off the reverse button at any point in your dimension-killing faster-than-light backwards trucking adventure.
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* ArtisticLicensePhysics: Countless examples, but most notably what happens when you throw your rig into reverse. Your truck will gradually accelerate faster and faster as you hold the reverse button - ''way'' beyond the 60 miles per hour limit of going forward. After ''almost an hour'' of holding that button down, you will eventually reach the golden speed of '''12.3 undecillion''' (1.23E37) miles per hour. To put this in perspective, the speed of light in a vacuum is only 671 million (6.71E8) miles per hour. If you were travelling at the top speed a truck in the game can reverse, you could cross the entire known universe in under 160 picoseconds (and [[ApocalypseHow destroy it]] [[EarthShatteringKaboom as well]]). And yet, your truck will stop on a dime, inertia ''be damned to hell'', if you lift your finger off the reverse button at any point in your dimension-killing faster-than-light backwards trucking adventure.

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* ArtisticLicensePhysics: Countless examples, but most notably what happens when you throw your rig into reverse. Your truck will gradually accelerate faster and faster as you hold the reverse button - ''way'' beyond the 60 miles per hour limit of going forward. After ''almost an hour'' of holding that button down, you will eventually reach the golden speed of '''12.3 undecillion''' (1.23E37) miles per hour. To put this in perspective, the speed of light in a vacuum is only 671 million (6.71E8) miles per hour.hour, meaning that you are travelling approximately an almighty 18.3 OCTILLION (1.83e+29) TIMES FASTER THAN LIGHT. If you were travelling at the top speed a truck in the game can reverse, you could cross the entire known universe in under 160 picoseconds (and [[ApocalypseHow destroy it]] [[EarthShatteringKaboom as well]]). And yet, your truck will stop on a dime, inertia ''be damned to hell'', if you lift your finger off the reverse button at any point in your dimension-killing faster-than-light backwards trucking adventure.
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* BladderOfSteel: An odd subversion. While you can pause the game, the game is so broken that even the pause feature doesn't work properly; after unpausing the game, the time will have jumped ahead, and if you are playing on a later patch, the opponent will have moved on from where they were when you paused. This does not matter though, as the opponent will never cross the finish line and the game has no time limit.

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Cleaned up examples


* TheJuggernaut: Your Truck. Quite literally nothing can stop it or even slow it down in any way and it cant be damaged; even going/phasing through buildings or the other truck. Stopping the truck suddenly while going [[FasterThanLightTravel faster than the speed of light]] has no effect on it whatsoever.

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* TheJuggernaut: Your Truck.The player's truck. Quite literally nothing can stop it or even slow it down in any way and it cant be damaged; even going/phasing through buildings or the other truck. Stopping the truck suddenly while going [[FasterThanLightTravel faster than the speed of light]] has no effect on it whatsoever.



* LudicrousSpeed: Just how fast can your truck go in reverse? It depends entirely on how long you're willing to keep your finger on the Down Arrow or how long the game can run without crashing.
** According to [[https://www.youtube.com/watch?v=R8X7Vj6JXPk one curious user on YouTube]] who went the distance, gameplay ends at 12.3 undecillion [=MPH=] (that's about 36 zeroes in that number). At that speed the truck can traverse the diameter of the observable universe in under 160 picoseconds. At that point the vehicle is traveling so fast the game considers it everywhere at once, so it trips the finish flag--including the checkpoints--and ends the race.
* ObviousBeta: [[ExaggeratedTrope More like Obvious Alpha, and even that's a stretch]], as shown by other examples on this page. For the sake of perspective: programming-wise, this "game" represents less than a day's work for an experienced game developer. In a desperate further attempt to pass it off as a real game, the devs released a patch fixing the opponent trucks' immobility and a broken map... and nothing else. And the opponent trucks now stop before they reach the finish line, and the "fixed" map only turned it into a mirror of the first map.
** The game is completely devoid of collision detection, and aside of the ground itself, you can drive through anything you encounter. This includes even bridges, which ''should'' allow you to drive on them, but instead you just sink into them and drive on the bottom of the dry lake.

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* LudicrousSpeed: Just how fast can your truck go in reverse? It depends entirely on how long you're willing to keep your finger on the Down Arrow or how long the game can run without crashing.
**
Arrow. According to [[https://www.youtube.com/watch?v=R8X7Vj6JXPk one curious user on YouTube]] who went the distance, YouTube]], gameplay ends at 12.3 undecillion [=MPH=] (that's about 36 zeroes in that number). At that speed the truck can traverse the diameter of the observable universe in under 160 picoseconds. At that point the vehicle is traveling so fast the game considers it everywhere at once, so it trips the finish flag--including the checkpoints--and ends the race.
* ObviousBeta: [[ExaggeratedTrope More like Obvious Alpha, and even that's a stretch]], as shown by other examples on this page. For the sake of perspective: programming-wise, Alpha]]. Programming-wise, this "game" represents less than a day's work for an experienced game developer. In a desperate further attempt to pass it off as a real game, the devs released a patch fixing the opponent trucks' immobility and a broken map... and nothing else. And the opponent trucks now stop before they reach the finish line, and the "fixed" map only turned it into a mirror of the first map.
**
The game is completely devoid of collision detection, and aside of the ground itself, you can drive through anything you encounter. This includes even bridges, which ''should'' allow you to drive on them, but instead you just sink into them and drive on the bottom of the dry lake.



** The AVGN called it a charitable "pre-alpha" test.
* {{Unwinnable}}: Inverted ''big time''. It's impossible to lose in this game because your opponent does not even move. Even if you are playing the later revisions which make the opponent move, it will stop short of the finish line. Even if you force the opponent to win via programming means, the game just crashes.

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** In a desperate further attempt to pass it off as a real game, the devs released a patch fixing the opponent trucks' immobility and a broken map... and nothing else. The AVGN called opponent trucks still stop before they reach the finish line, and the "fixed" map only turned it into a charitable "pre-alpha" test.
mirror of the first map.
* {{Unwinnable}}: Inverted ''big time''. It's impossible to lose in this game because your Inverted. The developers did not program a losing condition into the game, and you opponent does not even move. Even if you are playing doesn't move at all in the later revisions which make original release. Although they created a patch that animates your opponents sprite, they never did insert the opponent move, it will stop losing condition, so the model of your opponents vehicle still stops short of the finish line. Even if line after circling the track. If you force the opponent to win via programming means, through mods, the game just crashes.will crash.



* WinsByDoingAbsolutelyNothing: On occasion (usually if you've had the game running for one race and decide to do another), the game will declare you WINNER ''as soon as the race starts.''
* ZeroEffortBoss: In the earlier releases, your opponent doesn't even ''move''. It can't get any more zero-effort than this. Even when it does move with the patch, it moves on a set path and can't be interacted with, and stops short of the finish line, meaning you literally cannot lose to it.

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* WinsByDoingAbsolutelyNothing: On occasion (usually if you've had occasion, the game running for one race software will fail to differentiate between the starting line and decide to do another), the finish line, and the game will declare you WINNER ''as soon as the race starts.''
'' This usually happens if you decide to start a race after having previously completed a race.
* ZeroEffortBoss: In the earlier releases, original release, your opponent doesn't even ''move''. It can't get any more zero-effort than this. move at all. Even when it does move with the patch, it moves on a set path and can't be interacted with, with and stops short of the finish line, meaning you literally cannot lose to it.
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* ViolationOfCommonSense: You can go impossibly fast by driving ''backwards''.
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was a troll


On August 29th, 2019, the official Big Rigs Twitter announced [[http://twitter.com/BigRigsOfficial/status/1167051929685565440 a remastered version for the PC, set to release in December of 2019]].
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On August 29th, 2019, the official Big Rigs Twitter announced [[http://twitter.com/BigRigsOfficial/status/1167051929685565440 a remastered version for the PC, set to release in May of 2020]].

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On August 29th, 2019, the official Big Rigs Twitter announced [[http://twitter.com/BigRigsOfficial/status/1167051929685565440 a remastered version for the PC, set to release in May December of 2020]].
2019]].
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On August 29th, 2019, the official Big Rigs Twitter announced [[http://twitter.com/BigRigsOfficial/status/1167051929685565440 a remastered version for the PC, set to release in May of 2020]].
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Just looks neater that way.


* CoversAlwaysLie: A truck with flames[[note]]No vehicles move anywhere approaching this fast when traveling ''forwards''[[/note]] spouting from it ramming[[note]]No collision detection[[/note]] a police car[[note]]No police[[/note]] with the tagline "18 Wheels[[note]]Not all trucks have loads and are 18 wheelers[[/note]] Of Thunder[[note]]No SFX[[/note]]." Even the concept of this game as carrying cargo is debatable, as all vehicles end where they start. The back of the box has advertising so blatantly false you'd almost think [[VeryFalseAdvertising it was]] [[PoesLaw satire.]] It mentions "features" such as "three levels of difficulty" and avoiding police, neither of which are in the game. The screenshots are also obvious mockups if you have seen any actual pictures of the game. The most laughable thing, however, has to be its mention of the AI that will supposedly challenge the most experienced driver (hint: read the rest of the page). About the only thing it actually gets right is the environments it lists off, and even that's making an exception for the track that will always cause the game to crash when it's selected. Also somewhat true is its claim that you stay "One step ahead of the law", which is true; [[ExactWords assuming it refers to the laws of physics.]]

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* CoversAlwaysLie: A truck with flames[[note]]No vehicles move anywhere approaching this fast when traveling ''forwards''[[/note]] spouting from it ramming[[note]]No collision detection[[/note]] a police car[[note]]No police[[/note]] with the tagline "18 Wheels[[note]]Not all trucks have loads and are 18 wheelers[[/note]] Of Thunder[[note]]No SFX[[/note]]." Even the concept of this game as carrying cargo is debatable, as all vehicles end where they start. The back of the box has advertising so [[VeryFalseAdvertising blatantly false false]] you'd almost think [[VeryFalseAdvertising it was]] was [[PoesLaw satire.]] It mentions "features" such as "three levels of difficulty" and avoiding police, neither of which are in the game. The screenshots are also obvious mockups if you have seen any actual pictures of the game. The most laughable thing, however, has to be its mention of the AI that will supposedly challenge the most experienced driver (hint: read the rest of the page). About the only thing it actually gets right is the environments it lists off, and even that's making an exception for the track that will always cause the game to crash when it's selected. Also somewhat true is its claim that you stay "One step ahead of the law", which is true; [[ExactWords assuming it refers to the laws of physics.]]

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* EpicFail: You know you screwed up when even the {{Wiki/Wikipedia}} article sounds like it's mocking you. Which is probably because a frank by-the-books description of everything that occurs in Big Rigs is mockery enough.



* TheMockbuster: The game has "18 Wheels of Thunder" on the bottom of its box. This could be seen as an attempt to fool people into thinking that it's an entry in the ''18 Wheels of Steel'' franchise due to how similar the two titles are.
* ObviousBeta: '''''SWEET FUCKING LORD.''''' [[ExaggeratedTrope More like Obvious Alpha, and even that's a stretch]], as shown by other examples on this page. For the sake of perspective: programming-wise, this "game" represents less than a day's work for an experienced game developer. In a desperate further attempt to pass it off as a real game, the devs released a patch fixing the opponent trucks' immobility and a broken map... and nothing else. And the opponent trucks now stop before they reach the finish line, and the "fixed" map only turned it into a mirror of the first map.

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* TheMockbuster: The game has "18 Wheels of Thunder" on the bottom of its box. This could be seen as an attempt to fool people into thinking that it's an entry in the ''18 Wheels of Steel'' franchise due to how similar the two titles are.
* ObviousBeta: '''''SWEET FUCKING LORD.''''' [[ExaggeratedTrope More like Obvious Alpha, and even that's a stretch]], as shown by other examples on this page. For the sake of perspective: programming-wise, this "game" represents less than a day's work for an experienced game developer. In a desperate further attempt to pass it off as a real game, the devs released a patch fixing the opponent trucks' immobility and a broken map... and nothing else. And the opponent trucks now stop before they reach the finish line, and the "fixed" map only turned it into a mirror of the first map.
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* WinsByDoingAbsolutelyNothing: On occasion (usually if you've had the game running for one race and decide to do another), the game will declare you WINNER ''as soon as the race starts.''
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Or Big Mutha Truckers, a decent but underrated BigBadassRig game.
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* ObviousBeta: [[ExaggeratedTrope More like Obvious Alpha, and even that's a stretch]], as shown by other examples on this page. For the sake of perspective: programming-wise, this "game" represents less than a day's work for an experienced game developer. In a desperate further attempt to pass it off as a real game, the devs released a patch fixing the opponent trucks' immobility and a broken map... and nothing else. And the opponent trucks now stop before they reach the finish line, and the "fixed" map only turned it into a mirror of the first map.

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* ObviousBeta: '''''SWEET FUCKING LORD.''''' [[ExaggeratedTrope More like Obvious Alpha, and even that's a stretch]], as shown by other examples on this page. For the sake of perspective: programming-wise, this "game" represents less than a day's work for an experienced game developer. In a desperate further attempt to pass it off as a real game, the devs released a patch fixing the opponent trucks' immobility and a broken map... and nothing else. And the opponent trucks now stop before they reach the finish line, and the "fixed" map only turned it into a mirror of the first map.
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** A common problem that reviewers who tried to review ''Big Rigs'' have had is that, to even review it under normal constraints, one must acknowledge that it is in fact a "game". ''Big Rigs'' commits so many violations of what should be allowable in any game[[note]]driving through what should be solid objects or being absolutely impossible to lose[[/note]] that it becomes difficult to categorize as a game more than it is a very incomplete and work-in-progress game engine with a few assets that somehow ended up on store shelves. As such there is no metric that can sufficiently describe it.

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** A common problem that reviewers who tried to review ''Big Rigs'' have had is that, to even review it under normal constraints, one must acknowledge that it is in fact a "game". ''Big Rigs'' commits so many violations of what should be allowable in any game[[note]]driving through what should be solid objects or being absolutely impossible to lose[[/note]] that it becomes difficult to categorize as a game more than it is a an obviously [[ObviousBeta very incomplete and work-in-progress game engine with a few assets assets]] that somehow ended up on store shelves. As such there is no metric that can sufficiently describe it.
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* AluminumChristmasTrees: Opponents in an automobile race that never leave the starting line is clearly just a catastrophic programming failure, right? Actually, there were real UsefulNotes/{{NASCAR}} "[[ThePiratesWhoDontDoAnything racing]]" teams during a period from 2009-2012 who practiced more-or-less this exact strategy, showing up at the track, qualifying for the race, and then retiring after only a few laps without crossing the finish line so they could collect the prize money for the last place positions. This practice is referred to as "start-and-park" by NASCAR fans, for obvious reasons.

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* AluminumChristmasTrees: Opponents in an automobile race that never ''never leave the fucking starting line line'' is clearly just a catastrophic programming failure, right? Actually, there were real UsefulNotes/{{NASCAR}} "[[ThePiratesWhoDontDoAnything racing]]" teams during a period from 2009-2012 who practiced a slightly downplayed version of more-or-less this exact strategy, showing up at the track, qualifying for the race, and then retiring after only a few laps without crossing the finish line so they could collect the prize money for the last place positions. This practice is referred to as "start-and-park" by NASCAR fans, for obvious reasons.
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* AluminumChristmasTrees: Opponents in an automobile race that never leave the starting line is clearly just a catastrophic programming failure, right? Actually, there were real [[UsefulNotes/{{NASCAR}}]] "[[ThePiratesWhoDontDoAnything racing]]" teams during a period from 2009-2012 who practiced more-or-less this exact strategy, showing up at the track, qualifying for the race, and then retiring after only a few laps without crossing the finish line so they could collect the prize money for the last place positions. This practice is referred to as "start-and-park" by NASCAR fans, for obvious reasons.

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* AluminumChristmasTrees: Opponents in an automobile race that never leave the starting line is clearly just a catastrophic programming failure, right? Actually, there were real [[UsefulNotes/{{NASCAR}}]] UsefulNotes/{{NASCAR}} "[[ThePiratesWhoDontDoAnything racing]]" teams during a period from 2009-2012 who practiced more-or-less this exact strategy, showing up at the track, qualifying for the race, and then retiring after only a few laps without crossing the finish line so they could collect the prize money for the last place positions. This practice is referred to as "start-and-park" by NASCAR fans, for obvious reasons.
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* AluminumChristmasTrees: Opponents in an automobile race that never leave the starting line is clearly just a catastrophic programming failure, right? Actually, there were real [[UsefulNotes/{{NASCAR}} "[[ThePiratesWhoDontDoAnything racing]]" teams during a period from 2009-2012 who practiced more-or-less this exact strategy, showing up at the track, qualifying for the race, and then retiring after only a few laps without crossing the finish line so they could collect the prize money for the last place positions. This practice is referred to as "start-and-park" by NASCAR fans, for obvious reasons.

to:

* AluminumChristmasTrees: Opponents in an automobile race that never leave the starting line is clearly just a catastrophic programming failure, right? Actually, there were real [[UsefulNotes/{{NASCAR}} [[UsefulNotes/{{NASCAR}}]] "[[ThePiratesWhoDontDoAnything racing]]" teams during a period from 2009-2012 who practiced more-or-less this exact strategy, showing up at the track, qualifying for the race, and then retiring after only a few laps without crossing the finish line so they could collect the prize money for the last place positions. This practice is referred to as "start-and-park" by NASCAR fans, for obvious reasons.

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