Follow TV Tropes

Following

History VideoGame / Battlefield1

Go To

OR

Is there an issue? Send a MessageReason:
None


* The Sawed-off Shotgun has a special reload that pays homage to ''VideoGame/{{Doom}} II''[='s=] Super Shotgun, right down to [[StylisticSuck deliberately jerky animation]]. Scope it [[https://www.youtube.com/watch?v=IrhCeKVPzfI here]].

to:

* ** The Sawed-off Shotgun has a special reload that pays homage to ''VideoGame/{{Doom}} II''[='s=] Super Shotgun, right down to [[StylisticSuck deliberately jerky animation]]. Scope it [[https://www.youtube.com/watch?v=IrhCeKVPzfI here]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* The Sawed-off Shotgun has a special reload that pays homage to ''VideoGame/{{Doom}} II''[='s=] Super Shotgun, right down to [[StylisticSuck deliberately jerky animation]]. Scope it [[https://www.youtube.com/watch?v=IrhCeKVPzfI here]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** The ending of "The Runner" also focuses more on the sacrifices of the ''Ottoman'' troops to preserve their nation, alongside the ANZAC men that we play as.
Is there an issue? Send a MessageReason:
None


** Surely nobody would invent something as pointlessly tiny as the Kolibri pistol in real life. Is has to be something the devs made up as a joke, right? [[https://www.guns.com/news/2013/03/04/the-2mm-kolibri-the-worlds-smallest-centerfire-pistol-in-the-world No, and no.]]

to:

** Surely nobody would invent something as pointlessly tiny as the Kolibri pistol in real life. Is It has to be something the devs made up as a joke, right? [[https://www.guns.com/news/2013/03/04/the-2mm-kolibri-the-worlds-smallest-centerfire-pistol-in-the-world No, and no.]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Surely nobody would invent something as pointlessly tiny as the Kolibri pistol in real life. Is has to be something the devs made up as a joke, right? [[https://www.guns.com/news/2013/03/04/the-2mm-kolibri-the-worlds-smallest-centerfire-pistol-in-the-world No, and no.]]
Is there an issue? Send a MessageReason:
None


** [[RuleOfThree Again from the same DLC]], there is also the [https://en.wikipedia.org/wiki/Perino_Model_1908 Perino Model 1908]] heavy machine gun, unique for having a variant of the clip mechanism arguably superior to an ammo belt[[labelnote:*]]The clips were in an open box that obtained similar results to the belt, but a soldier would be able to place new clips on its top to keep continuous fire while the belt would have to be changed once spent. The belt could be reloaded faster once empty, but in the Perino the spent cases would be replaced in the clip and ejected with it, avoiding the spent clips getting underfoot or hitting troops and allowing easier recovery of the clips for reloading. It was also heavier[[/labelnote]], with the only issue, excessive weight, being solved by the inventor himself. [[labelnote:Unfortunatley]][[ScrewTheRulesIMakeThem Engineer Revelli, inventor of the more well-known Fiat-Revelli, was on commission to decide if the Perino would continue being produced]], and [[MegaCorp the Fiat company]] [[ScrewTheRulesIHaveConnections possessed massive political power]] [[ScrewTheRulesIHaveMoney and wealth]], so no one dared to say no to them, resulting in the Perino stopping production at 150 units initially commissioned.[[/labelnote]]

to:

** [[RuleOfThree Again from the same DLC]], there is also the [https://en.[[https://en.wikipedia.org/wiki/Perino_Model_1908 Perino Model 1908]] heavy machine gun, unique for having a variant of the clip mechanism arguably superior to an ammo belt[[labelnote:*]]The clips were in an open box that obtained similar results to the belt, but a soldier would be able to place new clips on its top to keep continuous fire while the belt would have to be changed once spent. The belt could be reloaded faster once empty, but in the Perino the spent cases would be replaced in the clip and ejected with it, avoiding the spent clips getting underfoot or hitting troops and allowing easier recovery of the clips for reloading. It was also heavier[[/labelnote]], with the only issue, excessive weight, being solved by the inventor himself. [[labelnote:Unfortunatley]][[ScrewTheRulesIMakeThem Engineer Revelli, inventor of the more well-known Fiat-Revelli, was on commission to decide if the Perino would continue being produced]], and [[MegaCorp the Fiat company]] [[ScrewTheRulesIHaveConnections possessed massive political power]] [[ScrewTheRulesIHaveMoney and wealth]], so no one dared to say no to them, resulting in the Perino stopping production at 150 units initially commissioned.[[/labelnote]]
Is there an issue? Send a MessageReason:
None


** ''Turning Tides'' also includes [[https://en.wikipedia.org/wiki/Steyr_M1912#Repetierpistole_M1912/P16 the Repetierpistole_M1912/P16]], an automatic version of the Steyr M1912 pistol.

to:

** ''Turning Tides'' also includes [[https://en.wikipedia.org/wiki/Steyr_M1912#Repetierpistole_M1912/P16 the Repetierpistole_M1912/P16]], Repetierpistole M1912/P16]], an automatic version of the Steyr M1912 pistol.
Is there an issue? Send a MessageReason:
None


** Finally, Scout gets the [[ReliablyUnreliableGuns notorious]] Ross Rifle, from which the above mentioned Huot Automatic is built from.

to:

** *** Finally, Scout gets the [[ReliablyUnreliableGuns notorious]] Ross Rifle, from which the above mentioned Huot Automatic is built from.

Added: 1494

Changed: 341

Is there an issue? Send a MessageReason:
None


** [[RuleOfThree Again from the same DLC]], there is also the [https://en.wikipedia.org/wiki/Perino_Model_1908 Perino Model 1908]] heavy machine gun, unique for having a variant of the clip mechanism arguably superior to an ammo belt[[labelnote:*]]The clips were in an open box that obtained similar results to the belt, but a soldier would be able to place new clips on its top to keep continuous fire while the belt would have to be changed once spent. The belt could be reloaded faster once empty, but in the Perino the spent cases would be replaced in the clip and ejected with it, avoiding the spent clips getting underfoot or hitting troops and allowing easier recovery of the clips for reloading. It was also heavier[[/labelnote]], with the only issue, excessive weight, being solved by the inventor himself. [[labelnote:Unfortunatley]][[ScrewTheRulesIMakeThem Engineer Revelli, inventor of the more well-known Fiat-Revelli, was on commission to decide if the Perino would continue being produced]], and [[MegaCorp the Fiat company]] [[ScrewTheRulesIHaveConnections possessed massive political power]] [[ScrewTheRulesIHaveMoney and wealth]], so no one dared to say no to them, resulting in the Perino stopping production at 150 units initially commissioned.[[/labelnote]]



** The final DLC, ''Apocalypse'', does not disappoint with its weapon selection.

to:

** ''Turning Tides'' also includes [[https://en.wikipedia.org/wiki/Steyr_M1912#Repetierpistole_M1912/P16 the Repetierpistole_M1912/P16]], an automatic version of the Steyr M1912 pistol.
** The final DLC, ''Apocalypse'', does not disappoint with its weapon selection.



** Finally, Scout gets the [[ReliablyUnreliableGuns notorious]] Ross Rifle, from which the above mentioned Huot Automatic is built from.



** A smaller example than most, but the M1903 Infantry is only available in singleplayer. In multiplayer, you can only use it by playing as Americans on the Standard Issue Rifles mode.

to:

** A smaller example than most, but the M1903 Infantry is only available in singleplayer. In multiplayer, you can only use it by playing as Americans on the Standard Issue Rifles mode. Arguably subverted in a way when a patch added it in the form of an alternate firemode for the Experimental variant.
Is there an issue? Send a MessageReason:
None


** ''In the Name of the Tsar'' contains the experimental Maxim SMG, which was based off of the much more common MG 08/18 and, much like the Hellriegel, has virtually nothing known about who designed it or if it ever saw field trials. Only a single example that is known to still exist. Nobody knew who made it, how many were made, or even ''[[UpToEleven what its actual name was]]''.

to:

** ''In the Name of the Tsar'' contains the experimental Maxim Schwarzlose SMG, which was designed by Andreas Schwarzlose[[labelnote:*]]Better known for his [[http://www.imfdb.org/wiki/Schwarzlose_Machine_Gun_Model_07/12 heavy machine gun designs]][[/labelnote]] and based off of the much more common MG 08/18 and, much like the Hellriegel, has virtually nothing known about who designed it or if it ever saw field trials. Only a single example that is known to still exist. Nobody 08/18. [[https://www.reddit.com/r/ForgottenWeapons/comments/9ni8uw/the_socalled_smg_0818_was_designed_by_schwarzlose/ Until recently]], nobody knew who made it, how many were made, or even ''[[UpToEleven what its actual name was]]''.was]]''. Only a single example is known to still exist.
Is there an issue? Send a MessageReason:
None


** The armoured train's whistle, particularly if it happens to be on the enemy's team. Also doubles as a MostWonderfulSound, particularly if the train happens to be on your team.

to:

** The armoured train's whistle, particularly if it happens to be on the enemy's team. Also doubles as a MostWonderfulSound, SugarWiki/MostWonderfulSound, particularly if the train happens to be on your team.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

*** Pre-ordering {{VideoGame/Battlefield V}} unlocks a number of {{UsefulNotes/World War II}}-era weapons, such as the M1919 Thompson Machine Gun and the M1938 Mosin-Nagant carbine.
Is there an issue? Send a MessageReason:
None


** The gun sights are all real and based on real WW1-era gun sights (of varying rarities), including the round lens sight, which are experimental British sights known as [[http://equipment.wikia.com/wiki/Gibbs_Magnifying_Sights Gibbs Magnifying Sights]]. That being said, the game allows them to be mounted on many weapons with which they were never mated in real life.

to:

** The gun sights are all real and based on real WW1-era [=WW1=]-era gun sights (of varying rarities), including the round lens sight, which are experimental British sights known as [[http://equipment.wikia.com/wiki/Gibbs_Magnifying_Sights Gibbs Magnifying Sights]]. That being said, the game allows them to be mounted on many weapons with which they were never mated in real life.



** There seems to be a very heavy emphasis on making sure that the weird WW1-era weapon reloads are portrayed correctly:

to:

** There seems to be a very heavy emphasis on making sure that the weird WW1-era [=WW1=]-era weapon reloads are portrayed correctly:
Is there an issue? Send a MessageReason:
fixed some typos


*** Similar to the Steyr 1912 mentioned above, some of the weapons in the ''In the Name of the Tsar'' DLC have different reload animations depending on how many ammo is left. The Mosin-Nagant and it's sawn-off counterpart in particular have ''[[UpToEleven five different animations]]'', one for reloading from empty, and one for every possible number of bullets left.

to:

*** Similar to the Steyr 1912 mentioned above, some of the weapons in the ''In the Name of the Tsar'' DLC have different reload animations depending on how many ammo is left. The Mosin-Nagant and it's its sawn-off counterpart in particular have ''[[UpToEleven five different animations]]'', one for reloading from empty, and one for every possible number of bullets left.



** On winter maps, you can see soldiers's breathing condense midair due to the coldness, including your own soldier's breathing in first-person.

to:

** On winter maps, you can see soldiers's soldiers' breathing condense midair due to the coldness, including your own soldier's breathing in first-person.



** The L-Class destoryer introduced in the ''Turning Tides'' DLC has the flag of the faction the team that spawned it on the stern (I.E. A British destroyer has a Union Jack on the rear). The ''real'' foresight is that if an enemy faction takes manages to capture it, the flag turns into a [[https://en.wikipedia.org/wiki/Jolly_Roger Jolly Roger]].

to:

** The L-Class destoryer introduced in the ''Turning Tides'' DLC has the flag of the faction the team that spawned it on the stern (I.E. A (e.g. a British destroyer has a Union Jack on the rear). The ''real'' foresight is that if an enemy faction takes manages to capture it, the flag turns into a [[https://en.wikipedia.org/wiki/Jolly_Roger Jolly Roger]].



** This also applies to the tanks in-game. Just like in previous Battlefield titles, some of the more redundant crew position (loader etc.) are not filled by the player. This leads to the British Mk.V tank only needing three players when its actual crew count is 8, and the [=A7V=] able to have six players when its actual crew count is ''18''.

to:

** This also applies to the tanks in-game. Just like in previous Battlefield titles, some of the more redundant crew position (loader positions (loader, etc.) are not filled by the player. This leads to the British Mk.V tank only needing three players when its actual crew count is 8, and the [=A7V=] being able to have six players when its actual crew count is ''18''.



*** ''Storm Of Steel'' is also the title of a [[Literature/StormOfSteel famous work of literature]] about the first World War by Creator/ErnstJunger .

to:

*** ''Storm Of Steel'' is also the title of a [[Literature/StormOfSteel famous work of literature]] about the first World War by Creator/ErnstJunger .Creator/ErnstJunger.



* MoodWhiplash: "Friends in High Places" has such a different tone and atmosphere from the rest of the War Stories that playing it is effectively bound to involve some. Whereas every other War Story is at the very least sombre, and most of them emphasize the themes of WarIsHell and GreyAndGreyMorality, "Friends in High Places" is a straight up, swashbuckling ace pilot story seemingly pulled straight out of pulp fiction. The dialogue is a lot more lighthearted, the visuals are much brighter and more fantastic, and the action leaves the gritty realism of the rest of the campaign in favor of leaping between zeppelins and fistfights on airplanes. [[spoiler: This may be a hint that it's [[UnreliableNarrator all a lie]].]]

to:

* MoodWhiplash: "Friends in High Places" has such a different tone and atmosphere from the rest of the War Stories that playing it is effectively bound to involve some. Whereas every other War Story is at the very least sombre, and most of them emphasize the themes of WarIsHell and GreyAndGreyMorality, "Friends in High Places" is a straight up, swashbuckling ace pilot story seemingly pulled straight out of pulp fiction. The dialogue is a lot more lighthearted, the visuals are much brighter and more fantastic, and the action leaves the gritty realism of the rest of the campaign in favor of leaping between zeppelins and fistfights on airplanes. [[spoiler: This [[spoiler:This may be a hint that it's [[UnreliableNarrator all a lie]].]]



* BraggingRightsReward: The [[ImprovisedWeapon Broken Bottle]] melee weapon, added in ''Apocalypse''. It's little more than just a reskinned default knife, but its only available via finishing a difficult challenge of getting kills via hard-to-find and non-respawning [[ImprobableWeaponUser wine bottles]].
** The HorsemenOfTheApocalypse dog tags. They're only aquired from HarderThanHard Service Assignments, requiring you to do some insane achievements while saddled with [[SelfImposedChallenge Afflictions]].

to:

* BraggingRightsReward: The [[ImprovisedWeapon Broken Bottle]] melee weapon, added in ''Apocalypse''. It's little more than just a reskinned default knife, but its it's only available via finishing a difficult challenge of getting kills via hard-to-find and non-respawning [[ImprobableWeaponUser wine bottles]].
** The HorsemenOfTheApocalypse dog tags. They're only aquired acquired from HarderThanHard Service Assignments, requiring you to do some insane achievements while saddled with [[SelfImposedChallenge Afflictions]].



-->'''[Ballroom Blitz attack]''': [[UsefulNotes/YanksWithTanks "We've come a long low way, boys! Now it's time for America to show it's teeth!]] ''Fix bayonets!'' '''''CHAAARGE!'''''"

to:

-->'''[Ballroom Blitz attack]''': [[UsefulNotes/YanksWithTanks "We've come a long low way, boys! Now it's time for America to show it's its teeth!]] ''Fix bayonets!'' '''''CHAAARGE!'''''"
Is there an issue? Send a MessageReason:
None


* CallBack: The old Australian veteran who speaks towards the end of the British cutscenes in the Gallipoli operations from ''Turning Tides'' is none other than Frederick Bishop from the single-player campaign.

to:

* CallBack: The old Australian veteran who speaks towards the end of the British cutscenes in the Gallipoli operations operation from ''Turning Tides'' is none other than Frederick Bishop from the single-player campaign.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* CallBack: The old Australian veteran who speaks towards the end of the British cutscenes in the Gallipoli operations from ''Turning Tides'' is none other than Frederick Bishop from the single-player campaign.
Is there an issue? Send a MessageReason:
The St. Chamond wasn't necessarily rare and the FCM 1A had little relation to the Char 2C.


*** ''They Shall Not Pass'' adds two more examples of Rare Tanks: The [[https://en.wikipedia.org/wiki/Saint-Chamond_(tank) Saint-Chamond]], of which only 400 were built with most being scrapped after the war, and the Char 2c, of which only ''10'' were ever built, and the example the game's model is based on wasn't made until 1921, 3 years after the war ended.

to:

*** ''They Shall Not Pass'' adds two more examples of Rare Tanks: The [[https://en.wikipedia.org/wiki/Saint-Chamond_(tank) Saint-Chamond]], of which only 400 were built with most being scrapped after the war, and the Char 2c, of 2C super-heavy tank, which only ''10'' were ever built, and the example the game's model is based on wasn't made built until 1921, 3 years after the war ended.1921.
Is there an issue? Send a MessageReason:
Added Spiteful Spit.

Added DiffLines:

* SpitefulSpit: As Zara is taunted by Tilkici as he's getting ready to kill her she spits in his face, grabs his knife, and then stabs him in the throat. She then cuts her legs free from the rope he tied her with.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Post-DLC, a few final rare weapons were added: the Thompson Annihilator prototype and the Burton LMR, both of which are prototype weapons and the latter of which only has one example ever made.
** There are also rare weapon variants in the ''Battlefield V'' pre-order weapon variants. The Fedorov-Degtarev is an experimental LMG version of the Fedorov Avtomat, and the M1919 SMG is an early version of the M1921 Thompson.
Is there an issue? Send a MessageReason:
None


''Battlefield 1'' is a FirstPersonShooter in DICE's ''VideoGame/{{Battlefield}}'' series. [[OddlyNamedSequel2ElectricBoogaloo Unlike what the title number implies]], it is not the first game in the series (that would be ''Battlefield 1942'', documented on the main ''Battlefield'' page). It is instead the fifteenth overall installment and the next game in the main series after ''VideoGame/Battlefield4''.

to:

''Battlefield 1'' is a FirstPersonShooter in DICE's ''VideoGame/{{Battlefield}}'' series. [[OddlyNamedSequel2ElectricBoogaloo Unlike what the title number implies]], it is not the first game in the series (that would be ''Battlefield 1942'', documented on the main ''Battlefield'' page).''VideoGame/Battlefield1942''). It is instead the fifteenth overall installment and the next game in the main series after ''VideoGame/Battlefield4''.

Added: 334

Changed: 3

Is there an issue? Send a MessageReason:
None


The third DLC, ''Turning Tides'', focuses on naval engagements during World War I, and is released in two parts in late 2017 and early 2018.

to:

The third DLC, ''Turning Tides'', focuses on naval engagements during World War I, and is was released in two parts in late 2017 and early 2018.
2018.

The fourth and final DLC, ''Apocalypse'' was released on February 20th, 2018. It focuses on some of the most notorious and bloody battles waged during the Great War; The Battle of The Somme, the Battle of Passchendaele, Battle of Caporetto, a German air raid conducted over the city of London and aerial dogfights waged over The Alps.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

*** As mentioned below, the model of the Villar-Perosa is actually based on a prop mock-up of the weapon used in the 1987 film The Sicilian. A more accurate depiction of the weapon would look like [[http://www.landships.info/landships/weapon_articles/images/Villar_Perosa_3.jpg this]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** A somewhat historically justified example is the Thompson [=SMG=] that was added in the May 2018 update, which is refferred to by its original nickname - ''[[NamesToRunAwayFromReallyFast Annihilator]]''.


Added DiffLines:

** The May 2018 update added the original model of the Thompson [=SMG=], which was developed during [=WWI=]. However, as the description for the gun states, the war ended mere days before the first shipment left the dock. The gun is even referred to by its original "[[NamesToRunAwayFromReallyFast Annihilator]]" nickname, as it didn't get the "Thompson" nickname until it was put on the civilian market.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* FilkSong: [[https://youtu.be/hmX1NlxYt_k Pawns of War]], courtesy of Music/MiracleOfSound
-->''Hoist the flags, hold the lines, lessons ever lost to time. Now we sing for you, departed pawns of war.''
Is there an issue? Send a MessageReason:
None


*** The tactical reload of the Farquhar-Hil rifle has player character disengaging the magazine switch before removing the magazine, while the empty reload animation simply shows the empty magazine being removed. This is because the rifle lacks feed lips and uses the magazine switch to lock ammo feeding. Removing a filled magazine without disengaging the switch will cause the remaining rounds to fly out. The empty reload animation also shows the bolt being released via pulling the trigger, which is also consistent with the real weapon.

to:

*** The tactical reload of the Farquhar-Hil Farquhar-Hill rifle has player character disengaging the magazine switch before removing the magazine, while the empty reload animation simply shows the empty magazine being removed. This is because the rifle lacks feed lips and uses the magazine switch to lock ammo feeding. Removing Were one to simply remove a filled non-empty magazine without disengaging using the switch will cause swithc, the remaining rounds to fly out.would instead come flying out in a spectacular shower of failure. The empty reload animation also shows the bolt being released via pulling the trigger, which is also consistent with the real weapon.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

*** ''Storm Of Steel'' is also the title of a [[Literature/StormOfSteel famous work of literature]] about the first World War by Creator/ErnstJunger .
Is there an issue? Send a MessageReason:
None


** While there are many WWI standard-issue weapons in the game, the British service Webley Revolver is noticeably absent from the base game. With the British characters in "Through Mud And Blood" all using the much rarer Webley–Fosbery Automatic Revolver, presumably to stand in for the Webley Revolver. It's only later that the Revolver is set to appear in the ''Apocalypse'' DLC.

to:

** While there are many WWI standard-issue weapons in the game, the British service Webley Revolver is noticeably absent from the base game. With the British characters in "Through Mud And Blood" all using the much rarer Webley–Fosbery Automatic Revolver, presumably to stand in for the Webley Mk VI Revolver. It's only later that the Mk VI Revolver is set to appear appears in the ''Apocalypse'' DLC.
Is there an issue? Send a MessageReason:
None


** If the defenders win an Operation on the first map, the resulting voice-over commends the "Videogame/ValiantHearts" of the defenders.

to:

** If the defenders win an Operation on the first map, the resulting voice-over commends the "Videogame/ValiantHearts" of the defenders.their "Videogame/ValiantHearts".

Added: 1822

Changed: 300

Is there an issue? Send a MessageReason:
None


** The final DLC, ''Apocalypse'', does not disappoint with its weapon selection. Assault gets the [[https://en.wikipedia.org/wiki/Chauchat-Ribeyrolles_1918_submachine_gun RSC SMG]], Support gets the experimental air-cooled version of the MG 08, MG 08/18, and Medic gets the Steampunky [[https://www.youtube.com/watch?v=U682yOpNafg Howell Automatic]] conversion for the Lee-Enfield.

to:

** The final DLC, ''Apocalypse'', does not disappoint with its weapon selection.
***
Assault gets the [[https://en.wikipedia.org/wiki/Chauchat-Ribeyrolles_1918_submachine_gun RSC SMG]], an experimental tank-crew service weapon designed to both fire out of tank ports and be used for self-defense in the case of a tank crew having to go on foot. Only a few prototypes were made, in both the 8+1 magazine model seen here and a later 20-round Chauchat magazine version, but was eventually abandoned for being too powerful for its self-defense role.
***
Support gets the experimental air-cooled version of the MG 08, MG 08/18, 08/18. Trialed towards the end of the war, it was only used in small numbers and the attempts to lighten it resulted in insufficient cooling; combining this with a still heavy barrel that lacked a quick-exchange feature meant overheating was a major issue and it ended up AwesomeButImpractical.
***
Medic gets the Steampunky [[https://www.youtube.com/watch?v=U682yOpNafg Howell Automatic]] conversion for the Lee-Enfield. While relatively cheap and utterly spartan in its conversion, using most of the original rifle's parts with only a few new additions bolted on, the resulting Frankenstein's Monster of a rifle was unergonomic, heavy, and difficult to control. The sights were moved down the left side of the rifle and multiple guards installed to prevent the user from suffering EyeScream or {{Fingore}} from the moving bolt. It also clashed with British Army doctrine, which had no use for a self-loading rifle, and thus never went anywhere.


Added DiffLines:

*** The Nagant Revolver normally reloads via a loading gate; however, reloading it from empty has the player remove the center bar, detach the cylinder entirely, and replace it with a full one. While this might ''seem'' made-up, it is in fact a real thing people did with loading-gate revolvers, especially cowboys. DontTryThisAtHome, however.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** The HorsemenOfTheApocalypse dog tags. They're only aquired from HarderThanHard Service Assignments, requiring you to do some insane achievements while saddled with [[SelfImposedChallenge Afflictions]].

Top