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''Battle Hunter'' (known as ''The Hunter: A.R. 0062'' in Europe) is a UsefulNotes/PlayStation game by Creator/{{Success}} in the vein of a {{Roguelike}} or TabletopGame. The players are assigned to create their own [[BountyHunter Hunter]] from an albeit limited character creator. During gameplay, four Hunters (with AI taking empty slots) are sent to find a [[PlotDevice Key Relic]] in a randomly-generated dungeon by searching through crates and fighting off the occasional RandomEncounter. Whoever gets the best score wins, although [[ThePointsMeanNothing there isn't much of a point to winning]] [[CompetitiveMultiplayer unless you're playing with friends.]]

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''Battle Hunter'' (known as ''The Hunter: A.R. 0062'' in Europe) is a UsefulNotes/PlayStation Platform/PlayStation game by Creator/{{Success}} in the vein of a {{Roguelike}} or TabletopGame. The players are assigned to create their own [[BountyHunter Hunter]] from an albeit limited character creator. During gameplay, four Hunters (with AI taking empty slots) are sent to find a [[PlotDevice Key Relic]] in a randomly-generated dungeon by searching through crates and fighting off the occasional RandomEncounter. Whoever gets the best score wins, although [[ThePointsMeanNothing there isn't much of a point to winning]] [[CompetitiveMultiplayer unless you're playing with friends.]]
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* ISurrenderSuckers: If you’re attacked by a fellow hunter, you can opt to surrender, giving them one of the items in your possession in exchange for being teleported away. This can be useful if you have the key relic and a junk item or other cheap treasure to spare, as the teleport could put you in a better position to get to the exit.

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Correction / rephrasing.


* CanonName: The player character and the various avatars they can chose are not given any official names in the game, however, [[https://www.spriters-resource.com/playstation/bathunt/ within the game's data files]], each of the character avatars as well as enemies have unique names.

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* CanonName: The player character and the various avatars they the players can chose are not be given any official name and in dungeons the computer players have a random set of names in the game, for each avatar, however, [[https://www.spriters-resource.com/playstation/bathunt/ within the game's data files]], each of the character avatars as well as enemies have their own unique names.


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* HelloInsertNameHere: The player can name themselves however they like when creating a character.

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* AfterTheEnd (though without [[AllThereInTheManual reading the manual]] you'd likely never guess.)

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\n* AfterTheEnd (though AfterTheEnd: Although without [[AllThereInTheManual reading the manual]] manual]], you'd likely never guess.)guess the game took place after a third "Great War" that nearly wiped out the human race.



* CanonName: The player character and the various avatars they can chose are not given any official names in the game, however, [[https://www.spriters-resource.com/playstation/bathunt/ within the game's data files]], each of the character avatars as well as enemies have unique names.



* {{Fanservice}}: Two secret "Service Cut" wallpapers, one featuring Sharona, Cristina, and Jane in [[BeachEpisode swimsuits at a beach]], and another of them as PitGirls. These where removed from the overseas releases, however, a third one was kept in featuring the mission broker and 5 Messiahs half-naked and showing off their muscles.



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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/battlehunter.jpg]]



* ArtificialStupidity: AI opponents tend to play cards blindly and with little regard for strategy. Thus, you'll witness such idiotic situations as trap cards being placed in chokepoints leading to dead ends (which usually results in the same player [[HoistByHisOwnPetard getting caught by their own trap]]) or playing movement-boosting cards when they're standing right next to their target. This gets especially frustrating when the deck's running low and they would otherwise have a full hand (thus preventing them from drawing a card the next turn), since it means that GON shows up that much faster.

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* ArtificialStupidity: ArtificialStupidity:
**
AI opponents tend to play cards blindly and with little regard for strategy. Thus, you'll witness such idiotic situations as trap cards being placed in chokepoints leading to dead ends (which usually results in the same player [[HoistByHisOwnPetard getting caught by their own trap]]) or playing movement-boosting cards when they're standing right next to their target. This gets especially frustrating when the deck's running low and they would otherwise have a full hand (thus preventing them from drawing a card the next turn), since it means that GON shows up that much faster.



* SongsInTheKeyOfPanic: [[https://www.youtube.com/watch?v=SDDbeTOVjTw GON's theme music]] lets you know that it's time to wrap things up '''fast''', especially with how it [[MoodWhiplash clashes]] with the normally laid-back dungeon music.



** SongsInTheKeyOfPanic: [[https://www.youtube.com/watch?v=SDDbeTOVjTw GON's theme music]] lets you know that it's time to wrap things up '''''fast''''', especially with how it [[MoodWhiplash clashes]] with the normally laid-back dungeon music.

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** SongsInTheKeyOfPanic: [[https://www.youtube.com/watch?v=SDDbeTOVjTw GON's theme music]] lets you know that it's time to wrap things up '''''fast''''', especially with how it [[MoodWhiplash clashes]] with the normally laid-back dungeon music.
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Entry removed as similar appearances isn't enough to make an expy. If it seems appropriate for Hilarious In Hindsight, an entry should be made under YMMV.


* {{Expy}}: One of the eight colors for the heavily-armored character looks more than a little like [[Franchise/{{Halo}} Master Chief]]. One could even name him Chief if they so wished.
** Granted, this came out in 2001, so it's more HilariousInHindsight.
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* ArtificalBrilliance: The AI's, while not generally being difficult to play against, actually tend to follow some sort of pattern of priority in terms of what their goals are as the game progresses. AI's with higher attack tend to be much more aggressive, choosing to pick fights with other players when the opportunity presents itself, while AI's with higher speed will prioritize locating the key item first and making a beeline for the exit.

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* ArtificalBrilliance: ArtificialBrilliance: The AI's, while not generally being difficult to play against, actually tend to follow some sort of pattern of priority in terms of what their goals are as the game progresses. AI's with higher attack tend to be much more aggressive, choosing to pick fights with other players when the opportunity presents itself, while AI's with higher speed will prioritize locating the key item first and making a beeline for the exit.

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* ArtificalBrilliance: The AI's, while not generally being difficult to play against, actually tend to follow some sort of pattern of priority in terms of what their goals are as the game progresses. AI's with higher attack tend to be much more aggressive, choosing to pick fights with other players when the opportunity presents itself, while AI's with higher speed will prioritize locating the key item first and making a beeline for the exit.



** Certain AI also have questionable decision-making depending on the scenario. AIs with more passive stat distributions will continue to search out for item chests even if you're next to them and carrying the Key Relic, for example.



* PaletteSwap: There are eight character models to choose from in character creation, each with eight color combinations. The B PHS hunters and the dungeon monsters also come in various colors; only Vikeif, Shuichi, and GON have unique palettes.

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* PaletteSwap: There are eight character models to choose from in character creation, each with eight color combinations. In battle, each model/color also has its own fixed name and stat distribution if not controlled by the player, though stat distributions are shared among groups of hunters. The B PHS hunters and the dungeon monsters also come in various colors; only Vikeif, Shuichi, and GON have unique palettes.
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* TheComputerIsACheatingBastard: Items that give you additional bonus stats must be identified outside of battle in order for the effect to apply. The enemies in dungeons however automatically benefit from the bonus if they find such a item, giving them extra stats in the middle of a battle.
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* ArtificialStupidity: AI opponents tend to play cards blindly and with little regard for strategy. Thus, you'll witness such idiotic situations as trap cards being placed in chokepoints leading to dead ends (which usually results in the same player [[HoistByHisOwnPetard getting caught by their own trap]]) or playing movement-boosting cards when they're standing right next to their target. This gets especially frustrating when the deck's running low and they would otherwise have a full hand (thus preventing them from drawing a card the next turn), since it means that GON shows up that much faster.
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* AntiFrustrationFeature: In rescue missions where your target is a person, and reaching them ends the mission immediately, CPU opponents won't attempt to reach the target until a certain number of turns has passed. This is to prevent an instant, unavoidable failure in the event that one of your opponents starts within arm's reach of the target.
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* EasterEgg: Entering your character's name as Vikeif or Shuichi will allow you to play as the corresponding character. However, this prevents you from playing any story missions and removes character customization completely (the game determines your stats for you).
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''Battle Hunter'' (known as ''The Hunter: A.R. 0062'' in Europe) is a {{Playstation}} game by Creator/{{Success}} in the vein of a {{Roguelike}} or TabletopGame. The players are assigned to create their own [[BountyHunter Hunter]] from an albeit limited character creator. During gameplay, four Hunters (with AI taking empty slots) are sent to find a [[PlotDevice Key Relic]] in a randomly-generated dungeon by searching through crates and fighting off the occasional RandomEncounter. Whoever gets the best score wins, although [[ThePointsMeanNothing there isn't much of a point to winning]] [[CompetitiveMultiplayer unless you're playing with friends.]]

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''Battle Hunter'' (known as ''The Hunter: A.R. 0062'' in Europe) is a {{Playstation}} UsefulNotes/PlayStation game by Creator/{{Success}} in the vein of a {{Roguelike}} or TabletopGame. The players are assigned to create their own [[BountyHunter Hunter]] from an albeit limited character creator. During gameplay, four Hunters (with AI taking empty slots) are sent to find a [[PlotDevice Key Relic]] in a randomly-generated dungeon by searching through crates and fighting off the occasional RandomEncounter. Whoever gets the best score wins, although [[ThePointsMeanNothing there isn't much of a point to winning]] [[CompetitiveMultiplayer unless you're playing with friends.]]
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** SongsInTheKeyOfPanic: [[https://www.youtube.com/watch?v=SDDbeTOVjTw GON's theme music]] lets you know that it's time to wrap things up '''''fast''''', especially with how it clashes with the normally laid-back dungeon music.

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** SongsInTheKeyOfPanic: [[https://www.youtube.com/watch?v=SDDbeTOVjTw GON's theme music]] lets you know that it's time to wrap things up '''''fast''''', especially with how it clashes [[MoodWhiplash clashes]] with the normally laid-back dungeon music.

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* PunnyName: GON, who appears when all of the cards in the deck are... well, gone.




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** SongsInTheKeyOfPanic: [[https://www.youtube.com/watch?v=SDDbeTOVjTw GON's theme music]] lets you know that it's time to wrap things up '''''fast''''', especially with how it clashes with the normally laid-back dungeon music.
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* {{Expy}}: One of the eight colors for the heavily-armored character looks more than a little like [[{{Halo}} Master Chief]]. One could even name him Chief if they so wished.

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* {{Expy}}: One of the eight colors for the heavily-armored character looks more than a little like [[{{Halo}} [[Franchise/{{Halo}} Master Chief]]. One could even name him Chief if they so wished.
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Random Teleportation is now Teleportation Misfire. Bad examples are being removed.


* ContinuingIsPainful: Lose all your HP and the cap is cut in half and you get teleported... [[RandomTeleportation somewhere]]. Also, you lose a turn to recuperate.

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* ContinuingIsPainful: Lose all your HP and the cap is cut in half and you get teleported... [[RandomTeleportation [[TeleportationMisfire somewhere]]. Also, you lose a turn to recuperate.
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* InstantWinCondition: If anyone has an Exit card and the Key Relic at the same time, they've essentially already won unless someone can defeat them before they teleport out.
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* DefeatMeansFriendship: Vikeif and Shuichi are quick to befriend you after your second run-in with them. Vikeif explains that they have nothing against you--just against your broker, who also hired them and refuses to pay them because they failed to bring back the item.

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* DefeatMeansFriendship: Vikeif and Shuichi are quick to befriend you after your second run-in with them. Vikeif explains that they have nothing against you--just against your broker, who also hired them and but refuses to pay them because they failed to bring back the item.



** Despite all this, it is possible to kill GON, and even without cheating or unfair amounts of character building. A small group with high strength and defense can work together to kill him. However, there is no reward for doing so, and this trope shows its stuff when he dies. Without skipping a beat, the warning sign will flash again, the awesome rock tune will kick back in, and GON will reappear, just as ready to go as ever. Effectively, this means the only decent reason one should try to kill GON is if he has the player holding the victory item cornered.

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** Despite all this, it is possible to kill GON, and even without cheating or unfair amounts of character building. A small group with high strength and defense can work together to kill him. However, there is no reward for doing so, and this trope shows its stuff when he dies. Without skipping a beat, the warning sign will flash again, the awesome rock tune will kick back in, again and GON will reappear, reappear at a random point in the dungeon, just as ready to go as ever. Effectively, this means the only decent reason one should try to kill GON is if he has the player holding the victory item cornered.



* OneHundredPercentCompletion: Getting all 100 relics in the game, though doing so earns you nothing.
* PaletteSwap: There are eight character models to choose from in character creation. Each one has eight color combinations.

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* OneHundredPercentCompletion: Getting all 100 relics in the game, though doing so only earns you nothing.
an extra background you can choose to display on the main menu.
* PaletteSwap: There are eight character models to choose from in character creation. Each one has creation, each with eight color combinations.combinations. The B PHS hunters and the dungeon monsters also come in various colors; only Vikeif, Shuichi, and GON have unique palettes.
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* BigDamnHeroes: After one of the later Story Mode missions, Vikeif and Shuichi show up out of nowhere with the HAV Cannon to save you when [[Jacobson]] tries to take one of the data discs from you by force.

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* BigDamnHeroes: After one of the later Story Mode missions, Vikeif and Shuichi show up out of nowhere with the HAV Cannon to save you when [[Jacobson]] [[spoiler:Jacobson]] tries to take one of the data discs from you by force.
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* BigDamnHeroes: After one of the later Story Mode missions, Vikeif and Shuichi show up out of nowhere with the HAV Cannon to save you when [[Jacobson]] tries to take one of the data discs from you by force.


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* DefeatMeansFriendship: Vikeif and Shuichi are quick to befriend you after your second run-in with them. Vikeif explains that they have nothing against you--just against your broker, who also hired them and refuses to pay them because they failed to bring back the item.


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* HeroOfAnotherStory: Vikeif and Shuichi apparently do other work for Mr. Sakimru while you're off on your missions, even [[spoiler:destroying B PHS headquarters at the end of the game]], but it's only mentioned after the fact, and never in much detail.

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* BigBad: [[spoiler:Jacobson, who is the head of B PHS.]]



* DiabolusExMachina: The Key Relic makes every enemy and player (unless your friend is generous, which the [[AIIsACrapshoot AI is not]]) go after you to snatch it and claim victory.
* {{Expy}}: One of the ten colors for the heavily-armored character looks more than a little like [[{{Halo}} Master Chief]]. One could even name him Chief if they so wished.

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* DiabolusExMachina: The Finding the Key Relic makes every enemy monster and player (unless your friend is generous, which the [[AIIsACrapshoot most types of AI is not]]) hunters go after you to snatch it and claim victory.
* {{Expy}}: One of the ten eight colors for the heavily-armored character looks more than a little like [[{{Halo}} Master Chief]]. One could even name him Chief if they so wished.



* GoldenSnitch: The Key Relic is worth more than any other item there to be collected. Unless a Hunter gets at least five more items, they can kiss first place goodbye.

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* FragileSpeedster: Shuichi, more so than any other AI hunter. He has high speed and decent attack power, but he's also got a big fat zero in defense (almost all other AI hunters have at least 1 defense) and only mediocre HP.
* FinalSolution: [[spoiler:What B PHS is planning for their enemies. Jacobson claims that they're ridding the world of "mutants" affected by some virus, but the actual effects of said virus are never seen or explained.]]
* GlassCannon: Vikeif is probably the most prominent example, with the second-highest attack power of all the AI hunters counterbalanced by low defense and HP.
* GoldenSnitch: The Key Relic is worth more than any five times as much as other item there items (which are usually the best source of points). It is still possible to be collected. Unless make up the difference with a Hunter gets at least five more combination of lesser items, they can kiss first place goodbye.flag bonuses, and a lot of fighting to earn bonus points for dealing damage, but it's very difficult. (And in Story Mode, points don't matter at all; if the round doesn't end with you exiting with the target item, you get a GameOver no matter how well you did in other ways.)



* PaletteSwap: There are eight character models to choose from in character creation. Each one has ten color combinations.

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* PaletteSwap: There are eight character models to choose from in character creation. Each one has ten eight color combinations.
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The game was actually made in Japan.


* {{Animesque}}: The game was made in Europe, but all the character art borrows from {{Anime}}.
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''Battle Hunter'' (known as ''The Hunter: A.R. 0062'' in Europe) is a {{Playstation}} game in the vein of a {{Roguelike}} or TabletopGame. The players are assigned to create their own [[BountyHunter Hunter]] from an albeit limited character creator. During gameplay, four Hunters (with AI taking empty slots) are sent to find a [[PlotDevice Key Relic]] in a randomly-generated dungeon by searching through crates and fighting off the occasional RandomEncounter. Whoever gets the best score wins, although [[ThePointsMeanNothing there isn't much of a point to winning]] [[CompetitiveMultiplayer unless you're playing with friends.]]

to:

''Battle Hunter'' (known as ''The Hunter: A.R. 0062'' in Europe) is a {{Playstation}} game by Creator/{{Success}} in the vein of a {{Roguelike}} or TabletopGame. The players are assigned to create their own [[BountyHunter Hunter]] from an albeit limited character creator. During gameplay, four Hunters (with AI taking empty slots) are sent to find a [[PlotDevice Key Relic]] in a randomly-generated dungeon by searching through crates and fighting off the occasional RandomEncounter. Whoever gets the best score wins, although [[ThePointsMeanNothing there isn't much of a point to winning]] [[CompetitiveMultiplayer unless you're playing with friends.]]
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* MaximumHPReduction: Dying will cut your maximum HP in half (stacking geometrically, so dying again will reduce it to 1/4). You can pay [[WeWillSpendCreditsInTheFuture credits]] to restore your maximum HP to that of your maximum HP stat a point at a time. [[ContinuingIsPainful It's not cheap]]; you're probably better off SaveScumming.
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Added DiffLines:

''Battle Hunter'' (known as ''The Hunter: A.R. 0062'' in Europe) is a {{Playstation}} game in the vein of a {{Roguelike}} or TabletopGame. The players are assigned to create their own [[BountyHunter Hunter]] from an albeit limited character creator. During gameplay, four Hunters (with AI taking empty slots) are sent to find a [[PlotDevice Key Relic]] in a randomly-generated dungeon by searching through crates and fighting off the occasional RandomEncounter. Whoever gets the best score wins, although [[ThePointsMeanNothing there isn't much of a point to winning]] [[CompetitiveMultiplayer unless you're playing with friends.]]

There's a simple card system that affects speed (blue), attack (red), defense or evasion (yellow), and traps (green). Everyone can see each Hunter's hand, and there are 100 cards in the initial deck. When that deck reaches zero, the GON appears. Usually, this is a ''HopelessBossFight'' but with an Exit card the person holding the Key Relic can teleport out and end the game.

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!!Battle Hunter provided examples of:

* AfterTheEnd (though without [[AllThereInTheManual reading the manual]] you'd likely never guess.)
* AllOrNothing: Essentially what happens if GON shows up while someone has the Key Relic. If he kills that person, ''everyone'' loses all of their cash and items, which means that aside from your hunter level, you basically start back at square one. Especially sucks if you got knocked around a bit in the process and lost a good chunk of your Max HP; with no way to recover it, you're better off just loading your last save file.
* {{Animesque}}: The game was made in Europe, but all the character art borrows from {{Anime}}.
* ContinuingIsPainful: Lose all your HP and the cap is cut in half and you get teleported... [[RandomTeleportation somewhere]]. Also, you lose a turn to recuperate.
* DiabolusExMachina: The Key Relic makes every enemy and player (unless your friend is generous, which the [[AIIsACrapshoot AI is not]]) go after you to snatch it and claim victory.
* {{Expy}}: One of the ten colors for the heavily-armored character looks more than a little like [[{{Halo}} Master Chief]]. One could even name him Chief if they so wished.
** Granted, this came out in 2001, so it's more HilariousInHindsight.
* GoldenSnitch: The Key Relic is worth more than any other item there to be collected. Unless a Hunter gets at least five more items, they can kiss first place goodbye.
* {{Hopeless Boss Fight}}: To an extent, GON. There's an awful lot to explain about him, though:
** First and foremost, GON only appears on the map when there's no cards left in the deck. This is only fair because it means the players will soon have no cards in hand, ridding the game of much strategy. As this Hopeless Boss Fight does result in a loss, they made it avoidable. End the level quickly, and you'll never see GON.
** GON will always chase after the player holding the item required to win the game, only attacking other players if they happen to cross his path along the way.
** GON's power is enhanced by risk. Namely, by the penalty for dying to him. If the player holding the victory item dies to GON, the mission is over, and ''every'' player in the game will lose every item they're holding, some of which can be quite powerful and rare. This typically will cause non-computer players to cooperate to end the level as quickly as possible when GON appears, even if they will not be the ones to win, just so they can keep their posessions.
** GON is, indeed, of absurd strength, sporting insanely high offensive and defensive power that can tear through most anyone with relative ease. If you have the brilliant idea to protect the player holding the victory item by barricading a walkway from GON using the other three players, you'd better have three bodybags ready. His movement speed, which is also nothing to scoff at, means that fourth player should not take those three turns to run for granted.
** Despite all this, it is possible to kill GON, and even without cheating or unfair amounts of character building. A small group with high strength and defense can work together to kill him. However, there is no reward for doing so, and this trope shows its stuff when he dies. Without skipping a beat, the warning sign will flash again, the awesome rock tune will kick back in, and GON will reappear, just as ready to go as ever. Effectively, this means the only decent reason one should try to kill GON is if he has the player holding the victory item cornered.
* LuckBasedMission: The whole game, to some extent. Players "roll dice" to move, attack, defend and make speed checks. The dungeon is randomly made, placing the treasure boxes, Hunters, flags and exit just anywhere. The fastest game can last two turns if a player is within one move of both the key relic's treasure box and the exit. Also, there's a haggling system for selling the relics that's basically a coin flip between 10% and -50%.
* MegaCorp: [[spoiler:B PHS]] is a classic Type 2.
* OneHundredPercentCompletion: Getting all 100 relics in the game, though doing so earns you nothing.
* PaletteSwap: There are eight character models to choose from in character creation. Each one has ten color combinations.
* StalkedByTheBell: Let the deck run out and the GON will eat everyone alive, starting with the person with the Key Relic or whoever gets in the way first.

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