History VideoGame / BattleHunter

26th Oct '17 9:38:12 PM YourIdeas
Is there an issue? Send a Message


* ArtificalBrilliance: The AI's, while not generally being difficult to play against, actually tend to follow some sort of pattern of priority in terms of what their goals are as the game progresses. AI's with higher attack tend to be much more aggressive, choosing to pick fights with other players when the opportunity presents itself, while AI's with higher speed will prioritize locating the key item first and making a beeline for the exit.

to:

* ArtificalBrilliance: ArtificialBrilliance: The AI's, while not generally being difficult to play against, actually tend to follow some sort of pattern of priority in terms of what their goals are as the game progresses. AI's with higher attack tend to be much more aggressive, choosing to pick fights with other players when the opportunity presents itself, while AI's with higher speed will prioritize locating the key item first and making a beeline for the exit.
24th Oct '17 9:40:52 PM YourIdeas
Is there an issue? Send a Message


* ArtificalBrilliance: The AI's, while not generally being difficult to play against, actually tend to follow some sort of pattern of priority in terms of what their goals are as the game progresses. AI's with higher attack tend to be much more aggressive, choosing to pick fights with other players when the opportunity presents itself, while AI's with higher speed will prioritize locating the key item first and making a beeline for the exit.



** Certain AI also have questionable decision-making depending on the scenario. AIs with more passive stat distributions will continue to search out for item chests even if you're next to them and carrying the Key Relic, for example.



* PaletteSwap: There are eight character models to choose from in character creation, each with eight color combinations. The B PHS hunters and the dungeon monsters also come in various colors; only Vikeif, Shuichi, and GON have unique palettes.

to:

* PaletteSwap: There are eight character models to choose from in character creation, each with eight color combinations. In battle, each model/color also has its own fixed name and stat distribution if not controlled by the player, though stat distributions are shared among groups of hunters. The B PHS hunters and the dungeon monsters also come in various colors; only Vikeif, Shuichi, and GON have unique palettes.
24th Oct '17 9:19:31 PM YourIdeas
Is there an issue? Send a Message

Added DiffLines:

* TheComputerIsACheatingBastard: Items that give you additional bonus stats must be identified outside of battle in order for the effect to apply. The enemies in dungeons however automatically benefit from the bonus if they find such a item, giving them extra stats in the middle of a battle.
18th Nov '16 9:16:38 AM MisterVercetti
Is there an issue? Send a Message

Added DiffLines:

* ArtificialStupidity: AI opponents tend to play cards blindly and with little regard for strategy. Thus, you'll witness such idiotic situations as trap cards being placed in chokepoints leading to dead ends (which usually results in the same player [[HoistByHisOwnPetard getting caught by their own trap]]) or playing movement-boosting cards when they're standing right next to their target. This gets especially frustrating when the deck's running low and they would otherwise have a full hand (thus preventing them from drawing a card the next turn), since it means that GON shows up that much faster.
18th Nov '16 9:09:06 AM MisterVercetti
Is there an issue? Send a Message

Added DiffLines:

* AntiFrustrationFeature: In rescue missions where your target is a person, and reaching them ends the mission immediately, CPU opponents won't attempt to reach the target until a certain number of turns has passed. This is to prevent an instant, unavoidable failure in the event that one of your opponents starts within arm's reach of the target.
18th Nov '16 9:00:11 AM MisterVercetti
Is there an issue? Send a Message

Added DiffLines:

* EasterEgg: Entering your character's name as Vikeif or Shuichi will allow you to play as the corresponding character. However, this prevents you from playing any story missions and removes character customization completely (the game determines your stats for you).
28th May '16 9:53:05 AM nombretomado
Is there an issue? Send a Message


''Battle Hunter'' (known as ''The Hunter: A.R. 0062'' in Europe) is a {{Playstation}} game by Creator/{{Success}} in the vein of a {{Roguelike}} or TabletopGame. The players are assigned to create their own [[BountyHunter Hunter]] from an albeit limited character creator. During gameplay, four Hunters (with AI taking empty slots) are sent to find a [[PlotDevice Key Relic]] in a randomly-generated dungeon by searching through crates and fighting off the occasional RandomEncounter. Whoever gets the best score wins, although [[ThePointsMeanNothing there isn't much of a point to winning]] [[CompetitiveMultiplayer unless you're playing with friends.]]

to:

''Battle Hunter'' (known as ''The Hunter: A.R. 0062'' in Europe) is a {{Playstation}} UsefulNotes/PlayStation game by Creator/{{Success}} in the vein of a {{Roguelike}} or TabletopGame. The players are assigned to create their own [[BountyHunter Hunter]] from an albeit limited character creator. During gameplay, four Hunters (with AI taking empty slots) are sent to find a [[PlotDevice Key Relic]] in a randomly-generated dungeon by searching through crates and fighting off the occasional RandomEncounter. Whoever gets the best score wins, although [[ThePointsMeanNothing there isn't much of a point to winning]] [[CompetitiveMultiplayer unless you're playing with friends.]]
25th Oct '15 7:47:57 PM MisterVercetti
Is there an issue? Send a Message


** SongsInTheKeyOfPanic: [[https://www.youtube.com/watch?v=SDDbeTOVjTw GON's theme music]] lets you know that it's time to wrap things up '''''fast''''', especially with how it clashes with the normally laid-back dungeon music.

to:

** SongsInTheKeyOfPanic: [[https://www.youtube.com/watch?v=SDDbeTOVjTw GON's theme music]] lets you know that it's time to wrap things up '''''fast''''', especially with how it clashes [[MoodWhiplash clashes]] with the normally laid-back dungeon music.
25th Oct '15 7:47:08 PM MisterVercetti
Is there an issue? Send a Message


* PunnyName: GON, who appears when all of the cards in the deck are... well, gone.




to:

** SongsInTheKeyOfPanic: [[https://www.youtube.com/watch?v=SDDbeTOVjTw GON's theme music]] lets you know that it's time to wrap things up '''''fast''''', especially with how it clashes with the normally laid-back dungeon music.
15th May '15 9:12:41 PM nombretomado
Is there an issue? Send a Message


* {{Expy}}: One of the eight colors for the heavily-armored character looks more than a little like [[{{Halo}} Master Chief]]. One could even name him Chief if they so wished.

to:

* {{Expy}}: One of the eight colors for the heavily-armored character looks more than a little like [[{{Halo}} [[Franchise/{{Halo}} Master Chief]]. One could even name him Chief if they so wished.
This list shows the last 10 events of 20. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.BattleHunter