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* CosmicKeystone: The Text, which defines what everything else does. Text is the only object in the entire game (other than [[spoiler:LEVEL and CURSOR]]) that can have properties not defined by Text--under normal circumstances, Text is Push.

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* CosmicKeystone: The Text, which defines what everything else does. Text is one of the only object very few objects in the entire game (other than [[spoiler:LEVEL and CURSOR]]) that can have properties not defined by Text--under normal circumstances, Text is Push.[[note]]The others, if you're wondering, are Level (Stop by default) and Cursor (Select by default). Line also tends to have path-related traits not defined by Text, but on a technical level that's actually a property of paths, not the Line object.[[/note]]
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* Catch22Dilemma: A great many levels are designed to present a situation where the direct solution to the immediate thing stopping you from winning will create a new thing that stops you from winning, forcing you to go for [[TakeAThirdOption an indirect solution instead]]. For example, "Baba Doesn't Respond" has a Door that is Defeat and Open between you and the winning flag. You can push a block to make the door Shut and Open, which will make it disappear...but doing so will make Reed is Defeat, so you still can't get to the flag but now the obstruction is two spaces to the left. [[spoiler:So you rearrange the level so Baba, the one other moving object in the stage, pushes the block to remove the door ''after'' you've walked past the reed.]]

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* ExactWords: Quite a fundamental aspect of the gameplay. For example. Changing things from "Baba is You" to "Baba is Win" doesn't count as a win because there is no "You" to beat the level with; however, "Baba is You and Win" ''does'' work.

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* ExactWords: Quite a fundamental aspect of the gameplay. For example. Example: Changing things from "Baba is You" to "Baba is Win" doesn't count as a win because there is no "You" to beat the level with; however, "Baba is You and Win" ''does'' work.work.
** [[spoiler: Text stacking]] can make matters even more exacting. For instance, if you manage to [[spoiler: stack two "Is" blocks on top of each other, then any rule you make with the dual "Is" block will count twice, once per "Is," despite looking like only one rule.]]
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** In addition to the usual traps of block puzzle games, you can also break apart an "X is You" rule, losing control over the object that was "You" in the process. If that was the only such object, [[DroneOfDread the music stops]] to let you know there are no more "You" objects, and eventually [[PlayerNudge remind you]] that you can undo/restart. [[spoiler:Though, if "Move", "Shift" or any similar word were set up to fix things...]] Thankfully, the undo command means you're never ''really'' stuck.

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** In addition to the usual traps of block puzzle games, you can also break apart an "X is You" rule, losing control over the object that was "You" in the process. If that was the only such object, [[DroneOfDread the music stops]] to let you know there are no more "You" controllable objects, and eventually [[PlayerNudge remind you]] that you can how to undo/restart. [[spoiler:Though, if "Move", "Shift" or any similar word were set up to fix things...]] Thankfully, the undo command means you're never ''really'' stuck.
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rewrote misleading text


** In addition to the usual traps of block puzzle games, you can also break apart an "X is You" rule, losing control over the object that was "You" in the process. If that was the only such object, [[DroneOfDread the music stops]] to let you know the level is broken, and eventually [[PlayerNudge remind you]] that you'll need to undo/restart. [[spoiler:Though, if "Move", "Shift" or any similar word were set up to fix things...]] Thankfully, the undo command means you're never ''really'' stuck.

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** In addition to the usual traps of block puzzle games, you can also break apart an "X is You" rule, losing control over the object that was "You" in the process. If that was the only such object, [[DroneOfDread the music stops]] to let you know the level is broken, there are no more "You" objects, and eventually [[PlayerNudge remind you]] that you'll need to you can undo/restart. [[spoiler:Though, if "Move", "Shift" or any similar word were set up to fix things...]] Thankfully, the undo command means you're never ''really'' stuck.
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updated wicks with new namespace


The game was released on March 13, 2019, for UsefulNotes/{{Steam}} and UsefulNotes/NintendoSwitch. You can find the Steam version [[https://store.steampowered.com/app/736260/Baba_Is_You/ here]]. Additionally, the Nordic Game Jam prototype of the game is available on Hempuli's [[https://hempuli.itch.io/baba-is-you itch.io]] page, along with the polished version [[https://hempuli.itch.io/baba here]].

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The game was released on March 13, 2019, for UsefulNotes/{{Steam}} Platform/{{Steam}} and UsefulNotes/NintendoSwitch.Platform/NintendoSwitch. You can find the Steam version [[https://store.steampowered.com/app/736260/Baba_Is_You/ here]]. Additionally, the Nordic Game Jam prototype of the game is available on Hempuli's [[https://hempuli.itch.io/baba-is-you itch.io]] page, along with the polished version [[https://hempuli.itch.io/baba here]].
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* AbsurdlyShortLevel: A few levels look deceptively easy as the Level Goal is within arm's reach. [[spoiler:It's ultimately subverted when winning doesn't offer any immediate avenues to progress, as the true goal is to transform the level into something else as part of their overworld puzzle.]]
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* RedLiveLobster: The default color for Crabs is red.
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** ''It's a Me!'': Another platformer where Me must complete a variety of levels to save Keke.

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** ''It's a Me!'': Another platformer where Me must complete a variety of levels to save Keke. [[SchmuckBait Try not to accidentally close the game.]]
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* SpinOff: Several, including:
** ''Keke in the Caves of Peril'': A platformer where Keke traverses treacherous tunnels to plunder valuable Gems.

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* SpinOff: Several, including:
Several. All of them can be found on Hempuli's itch.io page, are rather short and are usually free.
** ''Keke in the Caves of Peril'': A platformer where Keke traverses treacherous tunnels to plunder valuable precious Gems.
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** ''Baba Files Taxes'': A text adventure game where [[ExactlyWhatItSaysOnTheTin Baba needs to file his taxes.]]

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** ''Baba Files Taxes'': A text adventure An extremely short game where [[ExactlyWhatItSaysOnTheTin Baba needs to file his taxes.]]]] As Baba cannot read or write, you must help him by forging his signature and answering multiple-choice questions.
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* DamnYouMuscleMemory: Invoked; certain puzzles will require you to fully grasp the rules of a level instead of thinking in terms of conventional block puzzle games. One early level, [[spoiler:Grass Yard]], gets this point across by only being possible to solve when you realize [[spoiler:there is no actual rule stating "Wall is Stop", only "''Grass'' is Stop"]].

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* DamnYouMuscleMemory: Invoked; certain puzzles will require you to fully grasp the rules of a level instead of thinking in terms of conventional block puzzle games. For instance, the second level teaches players to understand that, based on the rules, they won't always be controlling a Baba, and a Flag isn't always a goal. One early level, [[spoiler:Grass Yard]], gets this point across by only being possible to solve when you realize [[spoiler:there is no actual rule stating "Wall is Stop", only "''Grass'' is Stop"]].



* InconvenientlyPlacedConveyorBelt: Your introduction to the "Shift" property is the conveyor belt. Several puzzles will involve manipulating the belts or the "Shift" property so they're ''not'' inconveniently placed.

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* InconvenientlyPlacedConveyorBelt: Your introduction to the "Shift" property is paired with the conveyor belt.belts, commonly forming "Belt is Shift". Several puzzles will involve manipulating the belts or the "Shift" property so they're ''not'' inconveniently placed.



* MindScrew: [[spoiler:Changing levels into Baba and Flags to "win" the Overworld map is already one; once you're "brought back to the map screen" from the Overworld, it only gets deeper from there, with level select screens that are levels in and of themselves. The game lampshades this if you have the foresight to create "Cursor is Level", which gives you an extra-secret level named "Whoa" which doesn't yield any rewards.]]

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* MindScrew: [[spoiler:Changing levels into Baba and Flags to "win" the Overworld map is already one; once you're "brought back to the map screen" from the Overworld, it only gets deeper from there, with level select screens that are levels in and of themselves. The game lampshades this if with the achievement "What" for completing the Meta world, which is an accurate reflection of the player's thoughts upon reaching that place. If you have the foresight to create "Cursor is Level", which gives you an get to access extra-secret level named "Whoa" which doesn't yield any rewards.conveys what the player is thinking when they discover that works.]]

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