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* OdangoHair: Nico's hair.

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* GettingCrapPastTheRadar:
** The expensive Aura Bike is really fun to ride and helps you get around town quickly, but look carefully at it when Koh is riding it sideways - or when he is stationary while sideways.
** At the end, [[spoiler: Beldo strikes at Koh, giving him a nasty cut and making his blood spew everywhere, to remove the seal on the Ultimate Egg.]] Rated E for Everyone.

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%% * GettingCrapPastTheRadar:
** The expensive Aura Bike is really fun
GettingCrapPastThe Radar: Due to ride overwhelming and helps persistent misuse, GCPTR is on-page examples only until 01 June 2021. If you get around town quickly, but look carefully at it when Koh is riding it sideways - or when he is stationary while sideways.
** At
are reading this in the end, [[spoiler: Beldo strikes at Koh, giving him a nasty cut and making his blood spew everywhere, to remove future, please check the seal on trope page to make sure your example fits the Ultimate Egg.]] Rated E for Everyone.current definition.
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* HairDecorations: Nico, Patti, and Weedy all have these.

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''Azure Dreams'' is a roguelike RPG released by {{Creator/Konami}} in 1997 in Japan on the {{UsefulNotes/Playstation}} and everywhere else in 1998 with the UsefulNotes/GameBoy version being released in 1999 in Japan and everywhere else in 2000. There are two different versions: one for the UsefulNotes/PlayStation, which also added elements of town- and [[RelationshipValues relationship-]]building, and another for the UsefulNotes/GameBoyColor. The overall plot to both games is the same: you are a boy named Koh, and you live out in a desert village where a giant monster tower looms. Your father, Guy, went into the tower to find a legendary monster and hasn't been seen since, so you enter the tower to search for him, and fight/tame any monsters that get in your way.

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''Azure Dreams'' is a roguelike RPG {{roguelike}} [[RolePlayingGame RPG]] released by {{Creator/Konami}} for the UsefulNotes/{{Playstation}} in 1997 in Japan on the {{UsefulNotes/Playstation}} Japan, and everywhere else in 1998 with the UsefulNotes/GameBoy 1998. The UsefulNotes/GameBoyColor version being was released in 1999 in Japan and everywhere else in 2000. There are two different versions: one for 2000, and it lacks the UsefulNotes/PlayStation, which also added elements of town- and [[RelationshipValues relationship-]]building, and another for the UsefulNotes/GameBoyColor. relationship-]]building.

The overall plot to both games is the same: you are a boy named Koh, and you live out in a desert village where a giant monster tower looms. Your father, Guy, went into the tower to find a legendary monster and hasn't been seen since, so you enter the tower to search for him, and fight/tame any monsters that get in your way.

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way.



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* AmericanKirbyIsHardcore: The box art for the PSX version: [[http://www.hardcoregaming101.net/azuredreams/azuredreamsj.jpg Japan]] and [[http://upload.wikimedia.org/wikipedia/en/7/78/Azure_Dreams_Coverart.png America]].

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* AmericanKirbyIsHardcore: The box art for the PSX version: [[http://www.hardcoregaming101.net/azuredreams/azuredreamsj.jpg Japan]] and [[http://upload.wikimedia.org/wikipedia/en/7/78/Azure_Dreams_Coverart.png America]]. Unlike a large number of examples, this adjusts it to show a different aspect of the game that would appeal more to the US audience instead of making something more hardcore version of the box art.



* DisappearedDad: Koh's father died while Koh's mother was pregnant with Weedy, [[spoiler: although some say that his spirit has been seen at the top floors of the tower from time to time....]]

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* DisappearedDad: Koh's father died while Koh's mother was pregnant with Weedy, [[spoiler: although [[spoiler:although some say that his spirit has been seen at the top floors of the tower from time to time....]]]]
* DoubleStandardAbuseFemaleOnMale: Like a lot of Japanese media at the time, Nico's heavy abuse of Koh is played for laughs.



* DrunkOnMilk: [[spoiler: Well technically it's Cola, but even that's strong enough to make Koh pass out.]]

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* DrunkOnMilk: [[spoiler: Well [[spoiler:Well technically it's Cola, but even that's strong enough to make Koh pass out.]]
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crosswick cursed item

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* CursedItem: Some of the weapons and armor you can find are cursed lowering their effectiveness. These curses can be removed making the equipment more usable.
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trope (which has been renamed) was about the term's use as a sexual euphemism—this was clearly never an example


* ThisAndThat: In the [=PS1=] version, a post-RelationshipUpgrade Nico uses this phrase when reminiscing about her childhood interactions with Koh. "I remember that even when you were a little kid, you would get me and we would do this and do that."
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''Azure Dreams'' is a roguelike RPG released by {{Creator/Konami}} in 1997 in Japan on the {{UsefulNotes/Playstation}} and everywhere else in 1998 with the UsefulNotes/GameBoy version being released in 1999 in Japan and everywhere else in 2000. There are two different versions: one for the UsefulNotes/PlayStation, which also added elements of town- and [[RelationshipValues relationship-]]building, and another for the Game Boy Color. The overall plot to both games is the same: you are a boy named Koh, and you live out in a desert village where a giant monster tower looms. Your father, Guy, went into the tower to find a legendary monster and hasn't been seen since, so you enter the tower to search for him, and fight/tame any monsters that get in your way.

to:

''Azure Dreams'' is a roguelike RPG released by {{Creator/Konami}} in 1997 in Japan on the {{UsefulNotes/Playstation}} and everywhere else in 1998 with the UsefulNotes/GameBoy version being released in 1999 in Japan and everywhere else in 2000. There are two different versions: one for the UsefulNotes/PlayStation, which also added elements of town- and [[RelationshipValues relationship-]]building, and another for the Game Boy Color.UsefulNotes/GameBoyColor. The overall plot to both games is the same: you are a boy named Koh, and you live out in a desert village where a giant monster tower looms. Your father, Guy, went into the tower to find a legendary monster and hasn't been seen since, so you enter the tower to search for him, and fight/tame any monsters that get in your way.
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''Azure Dreams'' is a roguelike RPG released by {{Creator/Konami}} in 1997 in Japan on the {{UsefulNotes/Playstation}} and everywhere else in 1998 with the UsefulNotes/GameBoy version being released in 1999 in Japan and everywhere else in 2000. There are two different versions: one for the UsefulNotes/PlayStation, which also added elements of town- and [[RelationshipValues relationship-]]building, and another for the GameBoy Color. The overall plot to both games is the same: you are a boy named Koh, and you live out in a desert village where a giant monster tower looms. Your father, Guy, went into the tower to find a legendary monster and hasn't been seen since, so you enter the tower to search for him, and fight/tame any monsters that get in your way.

to:

''Azure Dreams'' is a roguelike RPG released by {{Creator/Konami}} in 1997 in Japan on the {{UsefulNotes/Playstation}} and everywhere else in 1998 with the UsefulNotes/GameBoy version being released in 1999 in Japan and everywhere else in 2000. There are two different versions: one for the UsefulNotes/PlayStation, which also added elements of town- and [[RelationshipValues relationship-]]building, and another for the GameBoy Game Boy Color. The overall plot to both games is the same: you are a boy named Koh, and you live out in a desert village where a giant monster tower looms. Your father, Guy, went into the tower to find a legendary monster and hasn't been seen since, so you enter the tower to search for him, and fight/tame any monsters that get in your way.
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''Azure Dreams'' is a roguelike RPG released by {{Creator/Konami}} in 1997 in Japan on the {{UsefulNotes/Playstation}} and everywhere else in 1998 with the GameBoy version being released in 1999 in Japan and everywhere else in 2000. There are two different versions: one for the UsefulNotes/PlayStation, which also added elements of town- and [[RelationshipValues relationship-]]building, and another for the GameBoy Color. The overall plot to both games is the same: you are a boy named Koh, and you live out in a desert village where a giant monster tower looms. Your father, Guy, went into the tower to find a legendary monster and hasn't been seen since, so you enter the tower to search for him, and fight/tame any monsters that get in your way.

to:

''Azure Dreams'' is a roguelike RPG released by {{Creator/Konami}} in 1997 in Japan on the {{UsefulNotes/Playstation}} and everywhere else in 1998 with the GameBoy UsefulNotes/GameBoy version being released in 1999 in Japan and everywhere else in 2000. There are two different versions: one for the UsefulNotes/PlayStation, which also added elements of town- and [[RelationshipValues relationship-]]building, and another for the GameBoy Color. The overall plot to both games is the same: you are a boy named Koh, and you live out in a desert village where a giant monster tower looms. Your father, Guy, went into the tower to find a legendary monster and hasn't been seen since, so you enter the tower to search for him, and fight/tame any monsters that get in your way.
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* AsteroidsMonster: Manoevas ([=PS1=] version).

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* AsteroidsMonster: In the [=PS1=] version, Manoevas ([=PS1=] version).can split into multiple weaker copies of themselves when hit.



* BareYourMidriff: Nico and most of the other girls in their swimsuits.

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* BareYourMidriff: Nico and most of the other girls in Selfi's shirts stop just below their swimsuits.chests, while Nico, Fur, and Patty all wear two-piece swimsuits at the pool.



* BlackMagicianGirl / CuteWitch / HotWitch: Ghosh's sister [[http://media.giantbomb.com/uploads/0/4460/764846-selfi_large.jpeg Selfi]]... [[RobeAndWizardHat in appearance, at least]].

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* BlackMagicianGirl / CuteWitch / HotWitch: BlackMagicianGirl: Ghosh's sister [[http://media.giantbomb.com/uploads/0/4460/764846-selfi_large.jpeg Selfi]]... [[RobeAndWizardHat in appearance, at least]].



* ChildhoodFriendRomance: Nico, potentially.

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* ChildhoodFriendRomance: Nico, potentially.Nico is the only one of Koh's potential girlfriends to appear in the game's intro, which establishes that she and Koh have known each other all their lives; accordingly, [[spoiler:if you have succeeded in romancing her when Koh first encounters Beldo, she is the one in whom Koh confides]].



* CleavageWindow: Nico.

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* CleavageWindow: Nico.Nico's shirt has a cutout below her neck but above her chest.



* [[CoolBigSis Cool Little Sis]]: Weedy, so very much. She even seems fine with the fact that Koh has multiple girlfriends, perhaps just a little bit annoyed that they take all of his attention.

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* [[CoolBigSis Cool Little Sis]]: Weedy, so very much.CoolBigSis: Weedy is Koh's little sister but otherwise fits the trope. She even seems fine with the fact that Koh has multiple girlfriends, perhaps just a little bit annoyed that they take all of his attention.



* [[DangerousSixteenthBirthday Dangerous Fifteenth Birthday]]: When Koh became 15, he was allowed to enter the monster tower for the first time and face all of its perils.

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* [[DangerousSixteenthBirthday Dangerous Fifteenth Birthday]]: When DangerousSixteenthBirthday: A year earlier than usual, but when Koh became turns 15, he was is allowed to enter the monster tower for the first time and face all of its perils.



** It's worse when you find that valuable Monster Egg or [[InfinityPlusOneSword Trained Wand]], only to get murdered before finding a Wind Crystal. Especially because there's [[PermanentlyMissableContetn a chance it will never appear again.]]

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** It's worse when you find that valuable Monster Egg or [[InfinityPlusOneSword Trained Wand]], only to get murdered before finding a Wind Crystal. Especially because there's [[PermanentlyMissableContetn [[PermanentlyMissableContent a chance it will never appear again.]]



* TookALevelInBadass: Koh. The once annoying kid who everyone looks down upon eventually becomes a celebrity, going to higher floors than anyone else (aside from Guy). He even gets popular enough to have people freak out by his presence, and later on they make T-shirts with his face on them. He can even potentially get '''seven''' different girlfriends, some of which looked down upon him before. They're even fine with '''sharing''' him.

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* TookALevelInBadass: Koh. The once annoying kid who everyone looks down upon eventually becomes a celebrity, going to higher floors than anyone else (aside from Guy). He even gets popular enough to have people freak out by his presence, and later on they make T-shirts with his face on them. He can even potentially get '''seven''' different girlfriends, some of which whom looked down upon him before. They're even fine with '''sharing''' him.



* {{Unwinnable}}: If you beat the game and made it to the top floor without a way to escape the tower, you're pretty much screwed because there's no other way out from the top floor. I hope you have a Wind Crystal, because it's going to suck if you don't.

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* {{Unwinnable}}: If you beat the game and made it to the top floor without a way to escape the tower, you're pretty much screwed because there's no other way out from the top floor. I hope you You'd better have a Wind Crystal, because it's going to suck if you don't.



* YouGottaHaveBlueHair: Selfi, Wreath, Weedy, and [[spoiler:Beldo]].

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* YouGottaHaveBlueHair: Selfi, Wreath, Weedy, and [[spoiler:Beldo]].[[spoiler:Beldo]] all have blue hair, Nico has turquoise hair, Mia has teal hair, Patty and Vivian have pink hair, and Guy and Koh have bright red hair.
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''Azure Dreams'' is a roguelike RPG released by {{Konami}} in 1997 in Japan on the {{UsefulNotes/Playstation}} and everywhere else in 1998 with the GameBoy version being released in 1999 in Japan and everywhere else in 2000. There are two different versions: one for the UsefulNotes/PlayStation, which also added elements of town- and [[RelationshipValues relationship-]]building, and another for the GameBoy Color. The overall plot to both games is the same: you are a boy named Koh, and you live out in a desert village where a giant monster tower looms. Your father, Guy, went into the tower to find a legendary monster and hasn't been seen since, so you enter the tower to search for him, and fight/tame any monsters that get in your way.

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''Azure Dreams'' is a roguelike RPG released by {{Konami}} {{Creator/Konami}} in 1997 in Japan on the {{UsefulNotes/Playstation}} and everywhere else in 1998 with the GameBoy version being released in 1999 in Japan and everywhere else in 2000. There are two different versions: one for the UsefulNotes/PlayStation, which also added elements of town- and [[RelationshipValues relationship-]]building, and another for the GameBoy Color. The overall plot to both games is the same: you are a boy named Koh, and you live out in a desert village where a giant monster tower looms. Your father, Guy, went into the tower to find a legendary monster and hasn't been seen since, so you enter the tower to search for him, and fight/tame any monsters that get in your way.
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* {{Badass}}: Guy, who is a legendary monster tamer. [[spoiler: He also managed to use energy to seal the egg just so Beldo couldn't get it.]]

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** It's worse when you find that valuable Monster Egg or [[InfinityPlusOneSword Trained Wand]], only to get murdered before finding a Wind Crystal. Especially because there's [[LostForever a chance it will never appear again.]]

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** It's worse when you find that valuable Monster Egg or [[InfinityPlusOneSword Trained Wand]], only to get murdered before finding a Wind Crystal. Especially because there's [[LostForever [[PermanentlyMissableContetn a chance it will never appear again.]]



* LostForever:
** [[spoiler: If you don't forgive Kewne for momentarily betraying you in the end, he'll fly away sad. By doing this, you never see Kewne again, and will never find another.]]
** Because getting certain items or eggs is based off the [[RandomNumberGod RNG]], it's entirely possible that if you die in the tower holding the specific items, they will never appear again.


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* PermanentlyMissableContent:
** [[spoiler: If you don't forgive Kewne for momentarily betraying you in the end, he'll fly away sad. By doing this, you never see Kewne again, and will never find another.]]
** Because getting certain items or eggs is based off the [[RandomNumberGod RNG]], it's entirely possible that if you die in the tower holding the specific items, they will never appear again.
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''Azure Dreams'' is a roguelike RPG released by {{Konami}} in the late 1990s. There are two different versions: one for the UsefulNotes/PlayStation, which also added elements of town- and [[RelationshipValues relationship-]]building, and another for the GameBoy Color. The overall plot to both games is the same: you are a boy named Koh, and you live out in a desert village where a giant monster tower looms. Your father, Guy, went into the tower to find a legendary monster and hasn't been seen since, so you enter the tower to search for him, and fight/tame any monsters that get in your way.

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''Azure Dreams'' is a roguelike RPG released by {{Konami}} in 1997 in Japan on the late 1990s.{{UsefulNotes/Playstation}} and everywhere else in 1998 with the GameBoy version being released in 1999 in Japan and everywhere else in 2000. There are two different versions: one for the UsefulNotes/PlayStation, which also added elements of town- and [[RelationshipValues relationship-]]building, and another for the GameBoy Color. The overall plot to both games is the same: you are a boy named Koh, and you live out in a desert village where a giant monster tower looms. Your father, Guy, went into the tower to find a legendary monster and hasn't been seen since, so you enter the tower to search for him, and fight/tame any monsters that get in your way.
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* StarterMon: Kewne. He knew your father and has a special link to you. And unlike you, he doesn't lose his levels when you leave the tower, so you rely on him fairly heavily.
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Redheaded Hero is being cut per the Appearance tropes cleanup thread.


* RedHeadedHero: Koh.
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* DummiedOut: Several items were coded into the PS1 game, but assigned a 0% chance of dropping on any given floor, although it is still possible for them to be spit out by a Barong. Some, like the Shomuro herb, which was made to cure a status effect that was never implemented, are effectively useless. Technically there are ways for monsters to cause this sort of status effect on you, but unless you actually go out of your way to make such a situation possible, it will never be a problem.

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* DummiedOut: Several items were coded into the PS1 [=PS1=] game, but assigned a 0% chance of dropping on any given floor, although it is still possible for them to be spit out by a Barong. Some, like the Shomuro herb, which was made to cure a status effect that was never implemented, are effectively useless. Technically there are ways for monsters to cause this sort of status effect on you, but unless you actually go out of your way to make such a situation possible, it will never be a problem.



* MooksButNoBosses: In the PS1 version, you'll face 38 floors teeming with monsters on your journey up the tower, but not a single unique encounter. The sorceror Beldo waits at the top, but [[spoiler: it's [[ZeroEffortBoss impossible to actually lose to him]].]]

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* MooksButNoBosses: In the PS1 [=PS1=] version, you'll face 38 floors teeming with monsters on your journey up the tower, but not a single unique encounter. The sorceror sorcerer Beldo waits at the top, but [[spoiler: it's [[ZeroEffortBoss impossible to actually lose to him]].]]
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''Azure Dreams'' is a roguelike RPG released by {{Konami}} in the late 1990s. There are two different versions: one for the PlayStation, which also added elements of town- and [[RelationshipValues relationship-]]building, and another for the GameBoy Color. The overall plot to both games is the same: you are a boy named Koh, and you live out in a desert village where a giant monster tower looms. Your father, Guy, went into the tower to find a legendary monster and hasn't been seen since, so you enter the tower to search for him, and fight/tame any monsters that get in your way.

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''Azure Dreams'' is a roguelike RPG released by {{Konami}} in the late 1990s. There are two different versions: one for the PlayStation, UsefulNotes/PlayStation, which also added elements of town- and [[RelationshipValues relationship-]]building, and another for the GameBoy Color. The overall plot to both games is the same: you are a boy named Koh, and you live out in a desert village where a giant monster tower looms. Your father, Guy, went into the tower to find a legendary monster and hasn't been seen since, so you enter the tower to search for him, and fight/tame any monsters that get in your way.
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Blond Guys Are Evil and Blondes Are Evil are no longer tropes.


* BlondesAreEvil: Ghosh borders on this considering his condescending personality and his treatment of Mia.
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"... when he has some talks"???


* HeroicMime: Koh can be named as you wish and for the most part he doesn't talk. However, there were some moments where he has some talks: When doing the comedy routine, or eating Patti's food.

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* HeroicMime: Koh can be named as you wish and for the most part he doesn't talk. However, there were some are moments where he has some talks: When dialogue, such as when doing the comedy routine, or eating Patti's food.
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Left brackets get spaces before them.


* {{Tsundere}}: Nico and Selfi and Fur([=PS1=] version mostly).

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* {{Tsundere}}: Nico and Selfi and Fur([=PS1=] Fur ([=PS1=] version mostly).
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* AntidoteEffect: The hazak herb (which recovers a reduced attack stat,) is completely useless on all floors of the tower that do not contain [[DemonicSpider Vipers]], the only monster capable of inflicting that effect. However, try to make it through those floors, and you'll probably be kicking yourself if you don't have any. They're also useful for any monster from an Arachne fusion, which doubles their base power but does not apply to stats gained in the current tower trip unless their stats are healed.

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* AntidoteEffect: The hazak herb (which recovers a reduced attack stat,) stat) is completely useless on all floors of the tower that do not contain [[DemonicSpider Vipers]], the only monster capable of inflicting that effect. However, try to make it through those floors, and you'll probably be kicking yourself if you don't have any. They're also useful for any monster from an Arachne fusion, which doubles their base power but does not apply to stats gained in the current tower trip unless their stats are healed.
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* DungeonBasedEconomy: All the economy is around the eponymous tower in the centre of the town where adventurers gather to get their mons and some other materials that are obtainable there. The player has the capacity to literally use the dungeon economy to build up the town.
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Lets Play is not a trope.


* LetsPlay: There's one comprised of screenshots on the LP Archives by Krysmphoenix. It can be found [[http://lparchive.org/Azure-Dreams/ here.]]
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* HeroicMime: Koh can be named as you wish and for the most part he doesn't talk. However, there were some moments where he has some talks: When doing the comedy routine, or eating Patti's food.
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[[caption-width-right:350:Koh and the ladies (and monster) in his life.[[note]] In the centre: Koh, with Selfi Rode on the left and Nico Southey on the right. Around the edge, clockwise from the top: Kewne, Fur Gots, Cherrl Child, Mia Myria, Koh's sister Weedy, Patti Pan, Vivian Merca.[[/note]]]]

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[[caption-width-right:350:Koh and the ladies (and monster) in his life.[[note]] In the centre: Koh, with Selfi Rode on the left and Nico Southey on the right. Around the edge, clockwise from the top: Kewne, Fur Gots, Cherrl Child, Mia Myria, Koh's sister Weedy, Patti Pan, Vivian Merca.[[/note]]]]
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[[caption-width-right:350:Koh and the ladies (and monster) in his life.[[note]] In the centre: Koh, with Selfi Rode on the left and Nico Southey on the right. Around the edge, clockwise from the top: Kewne, Fur Gots, Cherrl Child, Mia Myria, Wreath, Patti Pan, Vivian Merca.[[/note]]]]

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[[caption-width-right:350:Koh and the ladies (and monster) in his life.[[note]] In the centre: Koh, with Selfi Rode on the left and Nico Southey on the right. Around the edge, clockwise from the top: Kewne, Fur Gots, Cherrl Child, Mia Myria, Wreath, Koh's sister Weedy, Patti Pan, Vivian Merca.[[/note]]]]
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to:

[[caption-width-right:350:Koh and the ladies (and monster) in his life.[[note]] In the centre: Koh, with Selfi Rode on the left and Nico Southey on the right. Around the edge, clockwise from the top: Kewne, Fur Gots, Cherrl Child, Mia Myria, Wreath, Patti Pan, Vivian Merca.[[/note]]]]
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* ThePowerOfBlood: Combines types AB and O. [[spoiler: Beldo needs Koh's blood to break the seal left on the Ultimate Egg by Guy. In their confrontation at the top of the tower, Beldo strikes Koh with his father's sword, releasing a shower of blood all over the floor, the first and only time any blood appears in the game, and an indication of how serious things have just gotten.]]

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